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Mizuki Nana - Innocent Starter

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Topic Starter
terametis
This beatmap was submitted using in-game submission on 2012年8月28日 at 20:18:26

Artist: Mizuki Nana
Title: Innocent Starter
Source: Mahou Shoujo Lyrical Nanoha
Tags: Apricot Jupiter Collab
BPM: 132
Filesize: 6653kb
Play Time: 03:54
Difficulties Available:
  1. Easy (2.29 stars, 216 notes)
  2. Hard (4.84 stars, 566 notes)
  3. Jupiter's Normal (3.64 stars, 301 notes)
Download: Mizuki Nana - Innocent Starter
Information: Scores/Beatmap Listing
---------------
mapset
[Hard]--------100%
[Jupiter's Normal]--------100%
[Easy]--------100%


[Hard]---- 01:50:182~03:06:545 -- made by apricot
spboxer3
Hello. I'm from #modreqs :P

[general]


  • Settings
    (For the setting/general issue.)
  1. you need add preview time.

[Normal]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 01:08:818 (2,4) -
  2. 02:01:091 (1,2,3) -
  3. 03:12:000 (1,1) -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:29:273 (2) - don't you parallel it? (use ctrl+H to check it)
  2. 01:52:911 (4) - Unsnapped circle.
  3. 01:54:729 (2) - Unsnapped circle.
  4. 03:10:636 (2,1) - maybe it's unrankable. because slider reverse it's under the skin.
  5. 03:22:000 (1) - Umm...it's really awkward pattern to me~ you can make the layout better~ :(
  6. 03:26:545 (2,1,1) - I have some idea. let those parallel. (let 03:29:272 (1) - slider end at x-120 y-112 )

[Hard]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 01:51:545 (4,5,3) -
  2. 03:32:454 (4,5,6,7,2) - actually. it's good pattern. but it's overlaps pattern :(
Hitsound
(For I listened. Just some suggest for the hitsound.)
  1. 02:40:750 (7,9) - just some suggest. add clap hitsound.
  2. 02:46:318 (5) - why don't you use finish and clap?
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:26:318 (7,1) - make those spacing same like 00:25:636 (4,1) -
  2. 02:07:227 (2,3,4) - let it on the straight line?
  3. 02:49:727 (6,3) - Umm... you can make it stack, I think. (6's slider head and 3's slider tail)
  4. 02:54:273 (2,9) - ^
  5. 03:47:454 (1,2,3) - spacing issue.

red is unrankable issue. bule is need to discuss. Black is just suggest.

that's all~
good luck :P
Topic Starter
terametis

spboxer3 wrote:

Hello. I'm from #modreqs :P

[general]


  • Settings
    (For the setting/general issue.)
  1. you need add preview time.   Fixed

[Normal]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 01:08:818 (2,4) -
  2. 02:01:091 (1,2,3) -
  3. 03:12:000 (1,1) -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:29:273 (2) - don't you parallel it? (use ctrl+H to check it) ok,Ctrl+H
  2. 01:52:911 (4) - Unsnapped circle.    Fixed
  3. 01:54:729 (2) - Unsnapped circle.    Fixed
  4. 03:10:636 (2,1) - maybe it's unrankable. because slider reverse it's under the skin.   Fixed
  5. 03:22:000 (1) - Umm...it's really awkward pattern to me~ you can make the layout better~ :(   Fixed
  6. 03:26:545 (2,1,1) - I have some idea. let those parallel. (let 03:29:272 (1) - slider end at x-120 y-112 )   Fixed

[Hard]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap each other could space them farther apart. yep. It's just suggest and nazi. you can ignore this par)
  1. 01:51:545 (4,5,3) -
  2. 03:32:454 (4,5,6,7,2) - actually. it's good pattern. but it's overlaps pattern :(  
Hitsound
(For I listened. Just some suggest for the hitsound.)
  1. 02:40:750 (7,9) - just some suggest. add clap hitsound. add clap on (9)
  2. 02:46:318 (5) - why don't you use finish and clap?
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:26:318 (7,1) - make those spacing same like 00:25:636 (4,1) -    Fixed
  2. 02:07:227 (2,3,4) - let it on the straight line?  sorry,keep
  3. 02:49:727 (6,3) - Umm... you can make it stack, I think. (6's slider head and 3's slider tail) sorry,keep
  4. 02:54:273 (2,9) - ^    Fixed
  5. 03:47:454 (1,2,3) - spacing issue.   Fixed

red is unrankable issue. bule is need to discuss. Black is just suggest.

that's all~
good luck :P
thank you for mod~~~<3333
[CSGA]Ar3sgice
from my queue

good map !

General

  1. mp3 is 320 kbps 0.0 here is 192 kbps one: http://up.ppy.sh/files/innocentstarter_2.mp3 (offset -> ~17539)
Normal

  1. fine
Hard

  1. 02:32:000 (10) - use 3/4 repeat slider here ? also less spacing is better, http://up.ppy.sh/files/mod-teragivesscore01.jpg
  2. 03:50:863 - add 2 notes here, stack on the head of next slider ?
that's all

Good luck~
Topic Starter
terametis

[CSGA]Ar3sgice wrote:

Hard

  1. 02:32:000 (10) - use 3/4 repeat slider here ? also less spacing is better, http://up.ppy.sh/files/mod-teragivesscore01.jpg sorry,no changed~
  2. 03:50:863 - add 2 notes here, stack on the head of next slider ?
    add note
thank you for mod and star~~~<333
Mok
Hi :3

[Normal]
00:45:636 (4,1,2) - Better like http://puu.sh/qS1p
And until break move the rest in way to have it symmetrical.

Hard -> Insane.

That's all! :D
ertyukjh010


Hello, :)

[Normal]

00:53:818 - useless inherited point
01:28:818 (1) - Too short distance between the spinner and the next note, which will lead to new players do not have enough time to regain the control of the mouse. You must be separated by more than two of 1/1 beat.
01:29:045 (2) - Move second point ↑ 2 Grid.
03:01:545 (1) - Too short distance between the spinner and the next note too.
03:08:818 (1) - ^
03:27:909 (2) - I don't suggest stack here.
03:49:954 (2) - Move second point → 1 Grid.

[Hard]

Fine :)

That all
Topic Starter
terametis

Mok wrote:

Hi :3

[Normal]
00:45:636 (4,1,2) - Better like http://puu.sh/qS1p
And until break move the rest in way to have it symmetrical.

Hard -> Insane.

ertyukjh010 wrote:

[Normal]

00:53:818 - useless inherited point
01:28:818 (1) - Too short distance between the spinner and the next note, which will lead to new players do not have enough time to regain the control of the mouse. You must be separated by more than two of 1/1 beat.
01:29:045 (2) - Move second point ↑ 2 Grid.
03:01:545 (1) - Too short distance between the spinner and the next note too.
03:08:818 (1) - ^
03:27:909 (2) - I don't suggest stack here.
03:49:954 (2) - Move second point → 1 Grid.
almost fixed~~
thank for mod :)
remy11
modding~ 8-)

[General]
Fine!

[Hard]
01:02:000 (3) - スライダーの形の提案(前後の形がどちらもナナメ方向ならこの方がいいと思いました)
01:16:545 (3) - ^

[Normal]
00:40:182 (2) - HPバーに当たっています 下げてください
03:17:455 (1,2,3) - 配置の提案 前後の形からしてこの形が最良と感じました :)


すごく綺麗なないすまっぷですー
Rank期待します 8-)


remy11
すたあああああああ 8-)
Topic Starter
terametis

remy11 wrote:

modding~ 8-)

[General]
Fine!

[Hard]
01:02:000 (3) - スライダーの形の提案(前後の形がどちらもナナメ方向ならこの方がいいと思いました)
SPOILER
[attachment=2:d8986]1.jpg[/attachment:d8986]
AIMしづらい流れに感じるのでこのままで!!

01:16:545 (3) - ^
SPOILER
[attachment=1:d8986]2.jpg[/attachment:d8986]

[Normal] All fixed
00:40:182 (2) - HPバーに当たっています 下げてください
03:17:455 (1,2,3) - 配置の提案 前後の形からしてこの形が最良と感じました :)
SPOILER
[attachment=0:d8986]3.jpg[/attachment:d8986]


すごく綺麗なないすまっぷですー
Rank期待します 8-)
Melophobia
M4M

[Normal]
00:53:818 (1) - 始点finish
00:57:454 (1) - finish合ってないと思います
01:06:545 (1) - ^
01:13:818 (1) - 矢印にfinish
01:21:091 (1) - 終点finish
02:26:545 (1) - 始点finish
02:28:364 (3) - remove finish
02:46:545 (1) - 矢印finish
03:01:773 (1) - 始点finish
03:46:545 (3) - 始点finish
03:49:727 (1) - 03:01:773 (1) - を考えるとNoteなくてもイイと思います

[Hard]
00:55:636 (1) - remove finish
00:58:591 (5) - whistle
01:13:818 (1) - finish
01:15:636 (1) - remove clap from beginning
01:20:182 (3,4,5) - 普段は連打に低めのspacing使ってるのでここが広いのがちょっと気になりました
01:22:455 (4) - finish
02:26:545 (1) - ^
02:34:273 (2) - remove finish
02:37:455 (9) - finish?
02:40:977 (9) - whistleとclapあると次のfinishの鳴り方が悪くなるからremove
02:55:296 (7) - finish
02:55:523 (9) - remove whistle
03:01:091 (4) - finish
03:01:318 (1) - 終点finish
03:43:477 (6) - finish
03:54:840 (1) - 始点を03:54:840 - に
あと04:02:000 - まで伸ばしてfinish鳴らしても良いと思います
Topic Starter
terametis

Melophobia wrote:

M4M

[Normal]
00:53:818 (1) - 始点finish
00:57:454 (1) - finish合ってないと思います
01:06:545 (1) - ^
01:13:818 (1) - 矢印にfinish
01:21:091 (1) - 終点finish
02:26:545 (1) - 始点finish
02:28:364 (3) - remove finish
02:46:545 (1) - 矢印finish
03:01:773 (1) - 始点finish
03:46:545 (3) - 始点finish
03:49:727 (1) - 03:01:773 (1) - を考えるとNoteなくてもイイと思います

[Hard]
00:55:636 (1) - remove finish
00:58:591 (5) - whistle
01:13:818 (1) - finish
01:15:636 (1) - remove clap from beginning
01:20:182 (3,4,5) - 普段は連打に低めのspacing使ってるのでここが広いのがちょっと気になりました   ウワアアアアアアアアアア
01:22:455 (4) - finish
02:26:545 (1) - ^
02:34:273 (2) - remove finish
02:37:455 (9) - finish?
02:40:977 (9) - whistleとclapあると次のfinishの鳴り方が悪くなるからremove
02:55:296 (7) - finish
02:55:523 (9) - remove whistle
03:01:091 (4) - finish
03:01:318 (1) - 終点finish
03:43:477 (6) - finish
03:54:840 (1) - 始点を03:54:840 - に
あと04:02:000 - まで伸ばしてfinish鳴らしても良いと思います
ほとんど修正
modありがとう!!!!!!!!!
Leorda
Hello there

[General]
* Using white combo color can makes players eye are distracting during kiai time. Try avoid that


[Normal]
01:29:045 (1) - Overlapped by spinner-osu, and it might be hidden for beginners for some cases. Also new combo here for preventing of new combo bug. If you don't NC it, the spinner will show a "300" instead of "Geki"
03:01:773 (1) - New combo here for preventing of new combo bug. If you don't NC it, the spinner will show a "300" instead of "Geki"
03:08:818 (1) - This notes is overlapped by hitbursts from spinner. It's hidden for beginners while gameplay
03:49:954 (1) - Same issue as 03:01:773 (1)


[Hard]
03:21:773 (1) - Move to 03:21:773? Those crumpled slider part is kinda fit with a vibrato vocal....


Good luck!
Topic Starter
terametis

Leorda wrote:

[Normal]
01:29:045 (1) - Overlapped by spinner-osu, and it might be hidden for beginners for some cases. Also new combo here for preventing of new combo bug. If you don't NC it, the spinner will show a "300" instead of "Geki"
03:01:773 (1) - New combo here for preventing of new combo bug. If you don't NC it, the spinner will show a "300" instead of "Geki"
03:08:818 (1) - This notes is overlapped by hitbursts from spinner. It's hidden for beginners while gameplay
03:49:954 (1) - Same issue as 03:01:773 (1)


[Hard]
03:21:773 (1) - Move to 03:21:773? Those crumpled slider part is kinda fit with a vibrato vocal....


Good luck!
thank you for mod~~~~~~<3333
Kawayi Rika
Hi ~ terametis ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'Collab' in tags.
  2. Difficulty spread looks not good,So i think you need make a middle diff.
  3. 01:33:591 - 1st Kiai time should end to here.
  4. 03:54:727 - 3rd Kiai time should end to here.

That's all ~ Really nice song and mapset ~

you can later ask me recheck ~
Topic Starter
terametis
thank you Rika~~~ :3
All fixed, and add Normal diff later.
Jupiter
Topic Starter
terametis
update :33
thank you~~~~~~~~~~~~~
Miya
Hi there~ Well, i see your map going to be bubbled, but i want to mod it anyway, i'm sure it can be still improved :3

General

  1. Good, nothing to mention~

Easy

  1. First, i want you to add break between 2nd kiai time and 3rd kiai time. There's almost no pause between theme, and reaching the end of 2nd kiai time almost takes 1.30 minute. This can be tiring to newbie and it can lead to not play the last part of the song nicely. So i suggest you to delete all note between 03:08:818- - 03:20:864-. I have tested it, and the break work nicely.
  2. 00:34:727 (3) - You forgot a clap add the repeat?
  3. 02:24:727 (2) - Hmm, this one is not blanketed properly with 02:26:545 (1) - so it looks awkward. How about try to move it to x:364 y:248
  4. 02:30:182 (1,3) - Sorry nazi, but can you move it 1 grid down so it symetrical with 02:28:364 (3) - start?
  5. 03:29:272 (1,3) - Why clap in this slider end missing? It's not consistant with your clap rythim. Please add a clap at the end at both of that slider.

Jupiter's Normal

  1. Well, i suggest the same thing like easy too in this diff. I suggest you to add a break too between 03:08:818- - 03:20:864- so player can rest and play the end part nicely.
  2. 00:24:273 (5,6) - Because you change the polarity so suddenly from white tick to red, i suggest change this note into slider. Player can be surprised to this one and will likely not get 300.
  3. 01:35:636- You lower the volume very drasticaly here 65% to just 5% but it's not fit with the music. I suggest you move this timing point to 01:37:455- because it will not disrupt the spinner sound, or you can lower the volume of this spinner gradually.
  4. 01:57:000 (5,6) - Hmm, same here, i would like suggest you to change these note into slider. But now it's up to you since player has already hear the first part so player can guest your rythim now.
  5. I guess this difficulty new combo pattern still need more work since you like to follow the vocal to put new combo. This can lead to combo inconsistencies which is not good thing. Try to put new combo every 2 stanza etc.

Hard

  1. Reduce the AR to 7 please, this is not Insane diff, and the BPM of this slong is also low.
  2. 01:27:909 (3) - Instead of finish, how about clap sound at the start? I think the finish sound at the start is overused and not good to hear.
  3. 01:31:545 (3) - For your finish consistencies, i suggest you add a finish here at the slider end.
  4. 02:00:068- I think you should add a note here, since your previous rythim 01:57:909 (1,2) - consist of 1/4 rythim.
  5. 02:26:205- & 02:26:432- To follow the drum sound at the back, how about you add note into this time to create a stream?
  6. 02:44:727 (1) - I think you miss a clap here at the slider end.
  7. 03:22:000 (1) - Hmm, i don't think this slider is good to see because it's not symetrical. How about a slider like this > http://puu.sh/wl07 ?
    404,64,202000,6,0,B|392:80|392:80|416:80|416:80|404:92|404:92|396:104|396:104|412:104|412:104|404:116|404:116|404:184,1,170,4|8
  8. 03:30:636 (4) - I think the clap sound at the slider end is not in the good place and break you clap rythim. It's good to remove it.
That's all from me. Hhe, see? It still can be improved :P
This is really good map. Go for bubble after normal diff combo consistencies has been fixed :3
Good luck~
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