forum

Hiromi Sato and NANA - Shukufuku no Campanella

posted
Total Posts
12
Topic Starter
R a i n
This beatmap was submitted using in-game submission on 2012年5月5日 at 15:52:19

Artist: Hiromi Sato and NANA
Title: Shukufuku no Campanella
Source: Shukufuku no Campanella
Tags: darknessangel r_a_i_n sakik laurier
BPM: 100
Filesize: 20278kb
Play Time: 02:31
Difficulties Available:
  1. D.N.Angel (4.95 stars, 516 notes)
  2. Easy (0.57 stars, 96 notes)
  3. Insane (4.94 stars, 471 notes)
  4. Laurier (3.13 stars, 189 notes)
  5. SakiK (4.68 stars, 379 notes)
Download: Hiromi Sato and NANA - Shukufuku no Campanella
Download: Hiromi Sato and NANA - Shukufuku no Campanella (no video)
Information: Scores/Beatmap Listing
---------------
5th

祝福の鐘の音が、今—響き渡る

Easy by me
Normal by Laurier
Hard by SakiK
Insane by me
D.N.Angel=Insane by DarknessAngel

Skin by M i a
rickyboi
Saw your post on the timing section.

I had a little problem with the first few seconds but I think this will do.

Download: Hiromi Sato and NANA - Shukufuku no Campanella (R a i n) [Bpm and Timing].rar
jossieP
> timing help
rickyboi's bpm are ok, but offset dont looks good to me
1st timeline
BPM: 100,000
Offset: 740

2nd timeline
BPM: 145,000
Offset: 28020
kanpakyin
Sorry,but I have got a new timing for this.
I'm sure the timing is base on drum sounds.The metronome fits the drum very well.

[Timing]
  1. Offset: 703ms
    BPM: 100.00
  2. Offset: 28,020ms
    BPM: 145.00
Topic Starter
R a i n

rickyboi wrote:

Saw your post on the timing section.

I had a little problem with the first few seconds but I think this will do.

ikari_kyon wrote:

> timing help
rickyboi's bpm are ok, but offset dont looks good to me
1st timeline
BPM: 100,000
Offset: 740

2nd timeline
BPM: 145,000
Offset: 28020

kanpakyin wrote:

Sorry,but I have got a new timing for this.
I'm sure the timing is base on drum sounds.The metronome fits the drum very well.

[Timing]
  1. Offset: 703ms
    BPM: 100.00
  2. Offset: 28,020ms
    BPM: 145.00
thanks Timing check :)
DarknessAngel
Here is my diff ~
Download: Hiromi Sato and NANA - Shukufuku no Campanella (R a i n) [D.N.Angel].osu

add these sound ~
Download: hitsound.rar


By the way,Kai Time should end at 02:08:978

Laurier
~
clap今回使ってませんが使えって言われるようなら付け足そうと思いますのでとりあえずはこんな感じで

Download: Hiromi Sato and NANA - Shukufuku no Campanella (R a i n) [Normal].osu
SakiK
done 難しくてあまり上手く作れなかった申し訳ない

Download: Hiromi Sato and NANA - Shukufuku no Campanella (R a i n) [SakiK].osu
YTYuyu
Alright let's see what I can find. Found this on #modreqs. if you ignore any of my suggestions, please give a me a reason why you ignored it. there's modders like me who won't take no for an answer unless you put a reason on why you ignored it.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P

[General]
I think the lead in is too long. set it to either 2000 or 1000 so that it'd starts quickly, but at the same time, it gives players some time to get ready.
remove the letterbox during breaks since you're using a video.

[Easy]
hmm maybe a bit "too" easy for beginners. increase the HP by 1.
00:28:840 (1,2,3,4,5) - for this 1 remove all claps and add claps at every 3rd downbeat starting at (1). it sounds a lot nicer and it fits with the song IMO. if you ignore this, then add clap at the end of (2,5) to make a nice clap pattern.
00:36:289 (2) - if you add a clap at the end of (2,5) do the same thing here. same reason as above.
00:39:599 (4) - ^
00:54:496 (4) - maybe Ctrl+J? i think the path looks hard for beginners judging by the direction it's taking.
00:57:806 (1) - add a finish to match the vocals?
01:09:392 (1,1,1) - i think this would be hard for beginners because since the notes have their own combo, it'd be hard for beginners where to go, so remove the NCs at the 2nd (1) and at the 3rd (1).
01:34:220 (5) - don't stack this note because it'd be hard for beginners when to hit this note, and since the hitburst is covering it, that makes it even harder for them, so unstack it to make it easier and less confusing.
01:37:530 (1) - same as 00:57:806.
01:49:944 (1) - replace this for a 1/1 slider and a circle, remove the NC for the 1/1 slider because the vocals are still going and the circle should be a NC because of new lyrics and it follows the long pause.
02:08:151 (4) - same as 00:57:806.
02:12:496 - remove the break because it's unnecessary and the HP bar doesn't decrease that much.
add claps at the end for all 1/1 repeat sliders. since you have a clap at the repeat arrow, it'd sound a lot nicer if you can add claps at the end.

[Laurier]
00:11:203 (2) - replace this for a circle followed by a 1/1 slider to follow vocals. the 1st note in the combo follows the instrumental.
01:09:496 (1) - hmm maybe space out this spinner? this might surprise players as it starts right when the note is it.
01:26:771 (3,4) - i see a better pattern, so align these notes to (1,2) so that it'd make a zig-zag pattern. make (3) a curved slider so that it'd flow a lot nicer to the next note.
wow i like this diff. pretty fun to play.

[SakiK]
01:41:254 (3) - move this somewhere else. IMO the overlap looks bad during gameplay.
there's a few more problems but it's nothing big.

[Insane]
change the diff settings because these settings are the same as DN's diff.
00:07:903 (5) - make this a NC like the 1st and 2nd combo. the lyrics change from there.
00:12:703 (8) - ^
00:36:703 (5,6) - how about moving these notes here? it looks fun and gives a great challenge for players. IMO going around in circles looks too easy as players might clear that easily.
00:59:047 (3) - change the direction of this slider. in other words make it like this so that it'd make a border around (1). IMO the overlap looks bad during gameplay.
01:11:668 (4,5) - hmm stack this on (3) (no DS or grid snap). it looks more neater and nicer if you do this.
01:14:358 (9) - this should be a NC because that's where the guitar starts.
01:15:185 (1) - remove the NC if you follow the suggestion above.
01:16:013 (6) - if you follow both, make this a NC because it follows the long pause.
01:22:634 (4) - add a finish at the beginning to match the vocals, and make this a NC because of new lyrics.
01:36:289 (1,2,3) - try spacing this out a bit. maybe 0.2 spacing for the 3 notes? stacking is too easy because players don't move their cursor.
01:42:703 (5,6,7,8) - if this is supposed to be a diamond, make it nicer. i don't like the shape at all.
02:00:909 (1) - either move this somewhere else or adjust this slider. the overlap looks bad during gameplay.
02:06:496 (2,3) - hmm how about switching spots? this looks too easy and it's near the end of the song.

[D.N.Angel]
00:29:668 (1,2,3,4) - re-arrange this to a diamond. IMO this looks too easy for this diff, if you ignore this then extend the jump to challenge players.
01:03:806 (6) - add a clap at the end to keep the consistency.
not to my expectations but overall, this is a nice diff.

I guess that's it. GL :D
SakiK

Byakugan249 wrote:

[SakiK]
01:41:254 (3) - move this somewhere else. IMO the overlap looks bad during gameplay. okay fix
there's a few more problems but it's nothing big.
thx for mod-

Download: Hiromi Sato and NANA - Shukufuku no Campanella (R a i n) [SakiK].osu
Laurier
DarknessAngel

Byakugan249 wrote:

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. Just putting this for fun :P


[D.N.Angel]
00:29:668 (1,2,3,4) - re-arrange this to a diamond. IMO this looks too easy for this diff, if you ignore this then extend the jump to challenge players. fixed
01:03:806 (6) - add a clap at the end to keep the consistency. nice catch,fixed
not to my expectations but overall, this is a nice diff.

I guess that's it. GL :D
Thanks MOD ~ :)

Download: Hiromi Sato and NANA - Shukufuku no Campanella (R a i n) [D.N.Angel].osu
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply