This is a BSS beatmap submission. Click here to view full beatmap information.
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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Thursday, February 1, 2018 at 1:14:16 PM

Artist: Galileo Galilei
Title: Climber
Source: ハイキュー!! セカンドシーズン
Tags: haikyuu haikyu season 2 tv size ending bor naotoshi sdafsf nao tomori version
BPM: 156
Filesize: 3277kb
Play Time: 01:25
Difficulties Available:

Download: Galileo Galilei - Climber
Information: Scores/Beatmap Listing
---------------
gero (hard?)

Normal- Naotoshi (5364763)
Hard- sdafsf (3523418)

ready, maybe gero ? (not confirmed :(, rip)
Last edited by imbor on , edited 14 times in total.
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Beatmap Nominator
1,940 posts
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No kudosu yet.
i fixed some hitsounds that didnt work
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 0
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6916,13070,25378,37686,43839,46916,49993,62281,71530,74607,80761,85377
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Climber (TV Ver.)
TitleUnicode:クライマー(TV Ver.)
Artist:Galileo Galilei
ArtistUnicode:Galileo Galilei
Creator:_83
Version:Nao's Normal
Source:ハイキュー!! セカンドシーズン
Tags:haikyuu haikyu season 2 tv size ending
BeatmapID:1367808
BeatmapSetID:644566

[Difficulty]
HPDrainRate:4
CircleSize:3.4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kuraima.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
763,384.615384615385,4,2,1,70,1,0
6916,-133.333333333333,4,2,1,70,0,0
13070,-111.111111111111,4,2,1,70,0,0
25378,-105.263157894737,4,2,1,70,0,0
37686,-125,4,2,1,49,0,0
43839,-111.111111111111,4,2,1,49,0,0
46916,-100,4,2,1,70,0,0
49993,-90.9090909090909,4,2,1,70,0,1
60763,379.746835443038,4,2,1,75,1,1
60763,-90.9090909090909,4,2,1,75,0,1
62281,384.615384615385,4,2,1,75,1,1
62281,-90.9090909090909,4,2,1,75,0,1
66896,389.61038961039,4,2,1,75,1,1
66896,-90.9090909090909,4,2,1,75,0,1
68454,384.615384615385,4,2,1,75,1,1
68454,-90.9090909090909,4,2,1,75,0,1
71530,-100,4,2,1,75,0,1
74607,-100,4,2,1,75,0,0
80761,-133.333333333333,4,2,1,45,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 255,128,192
Combo3 : 128,128,192
Combo4 : 128,255,128

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Rhythm Incarnate
1,055 posts
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hitsoundcopier EYES
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Elite Mapper
3,410 posts
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No kudosu yet.
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Combo Commander
452 posts
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Earned 2 kudosu.
easy\

for normal peopel


for bor
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Combo Commander
472 posts
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Earned 2 kudosu.
u requested mod

easy:
00:00:763 (1,1) - you should probably avoid making these sliders have multiple reverses, since new players are gonna find it hard to react to them in such a short period of time. would suggest just making them 1 reverse and circle with a 1/1 gap
00:14:224 (2,3) - what exactly are you following here with the reverse? would be better to just remove 2 and 3 and use a 3/2 slider here instead, as it follows the vocals better (kinda like what u did here 00:22:301 (1,2) - )
00:16:147 (1,3) - could easily fix this ugly overlap by moving down 3 a little bit
00:45:378 (2) - could make the slidershape cleaner by evening out the second curve like so
01:26:146 - maybe add a circle here for ending time consistency?

normal:
00:00:379 (1,2) - overlap here looks pretty bad, moving it up a tiny bit easily fixes this
00:28:456 (2,3) - this plays kinda terribly for a newer player, as 2 points away from the next object. maybe ctrl+h those objects and rotate them a bit? kinda like this
01:00:379 (3) - move this up a little to fix the slight overlap on 2
01:22:493 (1,2) - u should keep consistent with the otehr 1/2 gaps and space this out, like u did here 01:04:782 (6,7) - and 00:48:648 (4,5) -

hard:
00:11:532 (1,2) - should differentiate 1/1 gaps from 1/2 gaps, cuz u were using stacks on 1/2 rhythms (00:07:493 (2,3) - , 00:09:032 (6,7) - ) earlier, and this could confuse some players into think its a 1/2 stack
00:15:763 (6,7) - stack this with 00:16:147 (1) - so its easier to read
00:59:032 (8,1) - circle covering a repeat could easily cause a misread here. would suggest stacking 8 with 1 to make it more readable

insane:
00:05:762 (8,2) - could make it more of a "partial stack" kinda like what u did here 00:05:570 (7,1) - , makes it more consistent + looks a lot better visually
00:33:263 (5,6) - maybe make this uncover the reverse a bit more? with the default skin, it looks pretty terrible
00:37:493 (3,4) - why are these the same spacing yet the drums are quieter? would be more logical to lower their spacing/make them into a slider
00:52:493 (4) - could make 4's tail point towards the stack (00:52:878 (5,6,1) - ) since flow here is a bit uncomfortable
00:56:724 (4,5) - shouldn't this be more of a sharp angle like u did here 00:54:032 (5,6) -
01:24:992 (4) - maybe make this into 2 circles instead to emphasize both vocal sounds?

d
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respond to ^

general


change combo colours

---

dfi


00:03:070 (1,2) - shouldnt you rearrange this part so this is ctrl+h'd to match the prior motioning? same for 00:06:147 (1,2) -

bit minor but not clicking at 00:06:532 (3,1) - makes clicking on 00:09:993 (1) - feel weird since it's the same guitarstuff, i like downbeat slidertails too but this one is meh

rearrange to ctrl+h 00:49:224 (1,2,3,4,5) - , think it's a lot nicer if there's a harsher directionchange to the start of the kiai

similar thing for 00:55:570 (5) - , rearranging so there's a sharper directionchange would be great

z

---

dfsdffdsa


00:59:032 (8,1) - arrow's covered

---

nao


there's like a shitton of missing hs, not pointing them all out

i'd love to see pishi qualify this thing

---

ez


00:45:378 (2) - nice bezier
00:51:724 (3) - the rest of the kiai doesn't hardfocus vocals, this is really weird

---

think this is the last time im gonna use this formatting, too much whitespace
call me back when you have 12sp what
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UndeadCapulet wrote:
respond to ^

general


change combo colours

---

dfi


00:03:070 (1,2) - shouldnt you rearrange this part so this is ctrl+h'd to match the prior motioning? same for 00:06:147 (1,2) - when i made this i didn't really care to replicate the patterns movements, just more to differentiate from the repeated stuff in order to move around to a different spot so it was like all in one spot cuz copy paste is hard

bit minor but not clicking at 00:06:532 (3,1) - makes clicking on 00:09:993 (1) - feel weird since it's the same guitarstuff, i like downbeat slidertails too but this one is meh i think differentiating between the section transitions using slider end for strong to weak and then click second time from weak to slightly strong (crash sound at 00:09:993 - )

rearrange to ctrl+h 00:49:224 (1,2,3,4,5) - , think it's a lot nicer if there's a harsher directionchange to the start of the kiai i can agree,
but i need the direction change for the stream entry to help isolate it, the spacing being super big i thought was satisfactory in this


similar thing for 00:55:570 (5) - , rearranging so there's a sharper directionchange would be great

z tbh i can find agreement with most of your stuff its just anything i do to change my stuff makes my stuff not work anywhere else :(

---

dfsdffdsa


00:59:032 (8,1) - arrow's covered i tried

---

nao


there's like a shitton of missing hs, not pointing them all out

i'd love to see pishi qualify this thing should fix before i call back

---

ez


00:45:378 (2) - nice bezier
00:51:724 (3) - the rest of the kiai doesn't hardfocus vocals, this is really weird there is like only one spot that could be changed to make it closer to vocals

---

think this is the last time im gonna use this formatting, too much whitespace
call me back when you have 12sp what
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Dashyy- wrote:
u requested mod

easy:
00:00:763 (1,1) - you should probably avoid making these sliders have multiple reverses, since new players are gonna find it hard to react to them in such a short period of time. would suggest just making them 1 reverse and circle with a 1/1 gap doesn't apply cuz bpm is low enough and its 3/2
00:14:224 (2,3) - what exactly are you following here with the reverse? would be better to just remove 2 and 3 and use a 3/2 slider here instead, as it follows filler rhythm which is consistent to other miniphrases in this section cuz vocals sparsethe vocals better (kinda like what u did here 00:22:301 (1,2) - )
00:16:147 (1,3) - could easily fix this ugly overlap by moving down 3 a little bit no
00:45:378 (2) - could make the slidershape cleaner by evening out the second curve like no
so
01:26:146 - maybe add a circle here for ending time consistency? to gd?

normal:
00:00:379 (1,2) - overlap here looks pretty bad, moving it up a tiny bit easily fixes this no need
00:28:456 (2,3) - this plays kinda terribly for a newer player, as 2 points away from the next object. maybe ctrl+h those objects and rotate them a bit? kinda like this doesn't really work like this in this instance, plays more like straight sliders and they are barely curved lol
01:00:379 (3) - move this up a little to fix the slight overlap on 2 :(
01:22:493 (1,2) - u should keep consistent with the otehr 1/2 gaps and space this out, like u did here 01:04:782 (6,7) - and 00:48:648 (4,5) - its stacked here to reduce movement because this is the calmer part of the song

hard:
00:11:532 (1,2) - should differentiate 1/1 gaps from 1/2 gaps, cuz u were using stacks on 1/2 rhythms (00:07:493 (2,3) - , 00:09:032 (6,7) - ) earlier, and this could confuse some players into think its a 1/2 stack the 1/1 stacks are perfect overlaps, also this doesn't really matter as much, the guideline/rule is more about 1/4 and 1/2 at this dfif level
00:15:763 (6,7) - stack this with 00:16:147 (1) - so its easier to read no clue why that would be easier to read lmao
00:59:032 (8,1) - circle covering a repeat could easily cause a misread here. would suggest stacking 8 with 1 to make it more readable aa

insane:
00:05:762 (8,2) - could make it more of a "partial stack" kinda like what u did here 00:05:570 (7,1) - , makes it more consistent + looks a lot better visually supposed to look like a different thing
00:33:263 (5,6) - maybe make this uncover the reverse a bit more? with the default skin, it looks pretty terrible i map with default skin
00:37:493 (3,4) - why are these the same spacing yet the drums are quieter? would be more logical to lower their spacing/make them into a slider they sound the same volume to me, just the pitch is changing
00:52:493 (4) - could make 4's tail point towards the stack (00:52:878 (5,6,1) - ) since flow here is a bit uncomfortable flows fine for me
00:56:724 (4,5) - shouldn't this be more of a sharp angle like u did here 00:54:032 (5,6) - doesn't need cuz rn the doubles are separated
01:24:992 (4) - maybe make this into 2 circles instead to emphasize both vocal sounds? calm part

d


fixed a thing on easy from uc mod (i think?)

also changed combo colors
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Aeril wrote:
easy\

  • 00:12:301 (3,4) - i woylud unstack these cuz one is on snare roll and other on toms its a lead into other thing so they stack then move
  • 00:24:609 (3,4) - can this be slider becausew fit vocals mor imo also kinda puts on same iintesity lvl as 00:12:301 (3,4) - and i dont like that vocals are split between the circles so can't
  • 00:49:224 (4,5) - i dont like how this is the exact same as 00:36:916 (4,5) - this one, can unstak pls I made them different to make more sense with previous response
  • 01:24:992 (2,3) - i would like this more as a 1/1 slier because havin it end on a slidr end makes it sound lik its diyign out aaaaaa but its isolated and i think if you clicky on that last circle it keeps the intensity higher for following vocals with no circle


sorry not meme responding too lazy
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fewer mods than there are diffs
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fix tags

edge overlap normal
00:59:801 (2,3) - i get the overlap stuff you're going for but this feels a bit too cluttered, would be nice as https://i.imgur.com/Fpkl7lD.jpg
01:26:146 (1) - lower volume + whistle would be nice imo

sdasdf
00:53:647 (2,4) - adjust for autostack it looks rly weird


insane
00:06:532 (3,1) - i guess this is fine since sliderbodies are partially transparent
00:36:532 - skipping snare into stream on blue tick is so weird, I think https://i.imgur.com/E5RzZVU.jpg would be nice
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Lasse wrote:
fix tags

sdasdf
00:53:647 (2,4) - adjust for autostack it looks rly weird fix


insane
00:06:532 (3,1) - i guess this is fine since sliderbodies are partially transparent h m m m
00:36:532 - skipping snare into stream on blue tick is so weird, I think https://i.imgur.com/E5RzZVU.jpg would be nice the sound on 00:36:724 - is guitar thing so I don't think it fits, also I always start on bluetick :x
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