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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Monday, September 11, 2017 at 5:51:48 PM

Artist: Teknian, Disprove & Ordure
Title: Lockheed
Tags: Mun Powered by Inspected neurofunk garage dnb drum and bass Jakomo73
BPM: 172
Filesize: 31073kb
Play Time: 05:12
Difficulties Available:

Download: Teknian, Disprove & Ordure - Lockheed
Information: Scores/Beatmap Listing
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Use this space to tell the world about your shitty poem ideas. It helps to include as much angst and ambiguity as possible!

Collaboration.
ODDS: Shiirn
EVENS: Mun
Last edited by Shiirn on , edited 14 times in total.
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Earned 2 kudosu.
Was asked by Shiirn to hitsound mod (wtf lol). Didn't really notice too much but here's something

01:04:595 (2) - sliderend drum intentional?
01:44:712 (1) - sliderhead missing drum normal
04:28:316 (1) - clap instead of drum normal?
04:28:665 (3), 0429:712 (1) - missing claps?
04:34:247 (1) - missing whistle
04:34:770 (2) - head missing whistle
04:37:561 (2) - is the drum on sliderend intentional?
04:43:665 (1) - missing clap

That's all that stood out to me. I guess for the most part just make sure the section at 04:27:967 - is looked over to make sure the intended hitsounding is applied and nothing is out of place.
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Rhythm Incarnate
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i suggested hitsounds if you weren't confident in modding the actual map STOP PUTTING WORDS IN MY MOUTH WORST MOD EVER ABUSE OF POWER
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Rhythm Incarnate
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Earned 1 kudosu.
ok

Containment

Shiirn:

Mun:

ok
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Combo Commander
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Ongaku wrote:
ok

Containment

Mun:
  • 00:33:200 (8,1,2) - I suggest changing up this pattern since you used it for 00:23:084 (3,4,5) - in the song. You don't have to make it exactly like 00:22:386 (1,2) - , but something different at least.
  • 00:38:956 (9) - Ehh, As much as I hate sliders ending on big ticks, this one is debatable. I'm biased, so I suggest you change it, but its really up to you. there's no way I can make the pattern make sense otherwise, and the big tick isn't really important. I'm just as against it as you are, normally.
  • 00:39:828 (2) - Wouldn't you follow the same pattern as you did 00:23:084 (3,4,5) - ? Nothing much changes from the song. If by "nothing much" you mean the entire rhythm that the first one was following, then yes, nothing much changes
  • 01:36:950 - add a single circle note here? It'd be consistent with 01:30:758 (1,2,3) - , which would be good. wat
  • 01:42:531 - Same thing with ^ same thing with ^
  • 02:15:758 (1) - Why make it a 1/2 slider? Nothing distinct there. It'd also help with the hitsounds xd It's somewhat different from the triples in the kickslider pattern prior, and this rhythm is consistent throughout the part
  • 02:20:119 - This part until 02:22:386 - stands out way too much since it doesn't have the consistent pattern of 02:14:363 (1,2,3,4,5,1,2,3,4,5) - , etc. You should probably change that.I was just thinking that. Fixed.
  • 02:31:107 (1,2,3) - For here, I think you should follow what you did 02:25:526 (1,2,3,4,5) - . ok
  • 02:35:293 (3,4,5) - Since there are distinct notes here in the song, I suggest giving it a different pattern. It's the same sound, the audio effect on it is just changing to intensify it. Spaced out this stream a little
  • 02:35:991 (3) - NC?
  • 02:50:293 (1,2) - Different pattern than 02:47:502 (1,2,3,4) - , but it's pretty similar in the song. Consistency issue. ok
  • 03:25:874 (1,2) - Switch SV? If you do, you can make 03:25:874 (1) - a straight slider and it could be long enough to overlap 03:26:223 (3,4,5,6) - . Really up to you since this is for the sake of aesthetics xd More intense sound is on 03:26:049 (2) - so I'd rather not
  • 03:29:712 (1) - Make the twist 03:29:886 - a bit more of a twist, right now it looks more like a bend. made twist into a bend lul
  • 03:30:584 (1,2,3) - Should be the same as 03:30:061 (1,2,3) - , nothing really distinct appears here. Listen more closely to this part,
    there are 2 different pitches. Lower pitches are represented with downward pointing sliders, higher pitches represented the opposite way.
  • 03:35:293 - Probably intentional, but I feel like this is a pretty fatal choice here. As much as I understand why you probably intentionally didn't map this, I still suggest you do. With whats going on in the background here makes it a VERY awkward pause. Turned 1/2 slider into 1/1
  • 04:06:165 (1) - Kind of the same with shiirn's 01:52:212 (1) - , I suggest making this a triple since, I'm assuming in this little part, sliders are reserved for the synth. Tentatively changed, might change back
  • 04:15:584 (2,3) - angle the triple like you did with 04:14:799 (3,4) - ? The overlap would be pretty. uwu ok
  • 04:19:072 (5) - why a 1/4 slider now when there wasn't any 04:13:491 (5) - here? changed
  • 04:27:444 (2,3,4,5) - :thumbsup: perfect fixed

ok


ok
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Star Shooter
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Post is exempt of kudosu.
Image

Storyboard error? or it's just me?
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Rhythm Incarnate
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happens in fallback and other outdated client platforms. update ur osu.
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