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07th Expansion - Final Answer

posted
Total Posts
67
Topic Starter
Shiirn
This beatmap was submitted using in-game submission on Wednesday, November 16, 2011 at 12:35:19 PM

Artist: 07th Expansion
Title: Final Answer
Source: Umineko no Naku Koro ni Chiru
Tags: dai onosakihito
BPM: 180
Filesize: 5289kb
Play Time: 03:20
Difficulties Available:
  1. Ono's Taiko Oni (4.89 stars, 1344 notes)
  2. Question (4.89 stars, 926 notes)
Download: 07th Expansion - Final Answer
Information: Scores/Beatmap Listing
---------------
Time has passed
and so have we
from here on forth,
I have made my decision.
Ever since that day
I have pondered
I have wept
and you have laughed.
This is my Final Answer.
Firo Prochainezo
Go go go go ~

SPOILER
Your message is too short.Your message is too short.Your message is too short.Your message is too short.
Faust
val0108
final answer!!!

Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.
Topic Starter
Shiirn

val0108 wrote:

final answer!!!

Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.
SPOILER
17:17 <Shiirn> : playtest?
17:17 <Shiirn> : ;w;
18:04 <Shiirn> : val-san!
18:04 <val0108> : ohohoh!?
18:04 <Shiirn> : playtest?
18:04 <Shiirn> : ;w;
18:04 <val0108> : okay~
18:04 *Shiirn is editing (07th Expansion - Final Answer)[http://osu.ppy.sh/s/36272]
18:04 <val0108> : oh final answer
18:04 <Shiirn> : yes
18:08 <Shiirn> : is pretty much over >3<~
18:08 <val0108> : oh good map
18:08 <Shiirn> : not quite done yet
18:09 <val0108> : 03:00:558 (5,6,7) - weird spacing :<
18:09 <Shiirn> : owo
18:09 <Shiirn> : ok changed
18:09 <Shiirn> : was a mistake
18:09 <val0108> : haha
18:10 <Shiirn> : "oh shit!" D=
18:10 <val0108> : 03:20:058 (9) - why blue tick?
18:10 <val0108> : ww
18:10 <Shiirn> : listen on 25%
18:10 <Shiirn> : strange end
18:10 <val0108> : oh
18:10 <val0108> : okay
18:10 <Shiirn> : doesnt end on white tick
18:10 <Shiirn> : makes ticks funny ;w; but ok
18:10 <val0108> : 02:53:892 (3) - snapping
18:13 <val0108> : 01:54:558 (1,2,3) - stack change?
18:13 <val0108> : 02:15:058 - delete break time
18:14 <val0108> : 02:31:225 (3) - maybe can't see the reverse
18:15 <val0108> : all xDD
18:20 <Shiirn> : reverse can see
18:21 <Shiirn> : delete break done
18:21 <Shiirn> : stack satays
18:21 <Shiirn> : thanks for mod o/
18:21 <Shiirn> : post for kd? :3
18:21 <val0108> : really? xDD
18:21 <Shiirn> : yes
18:21 <val0108> : post~
Elly-chan
It's pretty \o/

Uh, I pointed out changing the preview time from 1996 to 2,000 if that matters at all

Here's a star sir
Backfire
I was wondering when you'd do this one. I love this song ^_^
UnderminE
/me scares

00:23:559 (6) - and 01:42:558 (1) - and 01:43:225 (1) - I'm just asking, why didnt you stack them? o.o
00:26:892 - what about volume: %75? %80 is messing the stream up
01:50:392 (6) - x:344 y 264?
and maybe add "when they cry" to tags?
Countdown is enable? I can't see any countdown lol

anyways, I love this bgm. star.
bmin11
[Question]
00:23:725 (7) - I think it's better to stack it completly or move it a bit more like this. Right now, it's not so noticeable to be a pattern.
00:35:225 (2) - Place this note like the previous note (#4) like this? I'm trying to make a use of that slider. The jump isn't too cruel as well.
01:03:725 (5,6) - Reverse this pattern like this. Played better and the jump gotten more interesting for me.
01:12:392 (2) - Maybe make this a bit more noticeable? Some may not be able to catch it in time.
01:42:725 (2) - Same issue
01:43:392 (2) - ^
01:55:225 (5,6,7,8) - Not so pretty. I'm afraid this pattern may be covered up by 300s and stuff (I can't judge because of my skin orz)
03:07:892 (1,2,3,4) - I can't judge this as well (using different skin)


That's all from me. Very speedy map
Topic Starter
Shiirn
discussed with both
lolcubes
Okay lets see.
First of all, I think the playtime is too long. You should squeeze 1 more break in. I have a great idea for this so I'll explain later. The map was quite tiresome because of this, even though its only 180bpm, it can be quite heavy.

  1. Because the song is quite fast and has high OD, even very small timing errors can ruin your accuracy. I strongly suggest using offset 65, I was getting <10% mistimed with that and it averaged at about 0ms late, which is fine. With your current one, upon passing the map I was almost getting a C, because I'm bad, but with this offset I was even hitting 92% or something.
  2. 00:19:392 (4,5,6) - If possible, you should reposition this a little bit. It's not critical, but for people who play with hitbursts, the note 5 could probably be completely missed. Nothing critical though.
  3. 00:39:392 (1,2,3) - To me, this was surprisingly easy to hit, but it looks really intimidating. Maybe reduce the spacing a little from each other? Others might not be as fortunate as I was and hitting them every time.
  4. 01:07:225 (4) - Maybe place a clap? It sounded like it was missing.
  5. 01:08:058 (1) - Because this one has a clap at the start, consider placing one at 01:06:725 (1) as well, or consider removing this one. Just for consistency.
  6. 01:12:058 - This is an amazing spot for a break. The part before this was really intense with jumping streams, while this part ain't hard, I doubt people who don't have atleast a little bit of stamina will be able to continue properly. This break could last until 01:17:392, which is also nice because it lets you enjoy awesome music while you rest and reposition your hand. Short and cute.
  7. 01:22:725 (1) - Instead of this whistle (which sounds nice btw) a normal finish could fit much better on the start. Just the start though. Considering there is a huge boom in the music (and very bassy), this could be a perfect fit.
  8. 01:34:392 (2,3,4) - I suggest inverting this, so 2 is where 4 is currently. Simple reason really, first time when I was playing this I thought it could be a break here and then I got owned by notes. If you reverse them, you will see the dots leading towards 2 which is a clear indication that there is no break at all, besides it doesn't make anything harder and still looks and plays nice.
  9. 01:43:392 (2) - Finish at the end as well? (it's in the music)
  10. 01:50:558 (1,2) - I still think this is one of the most ugly streaming patterns ever known. Don't pull a djpop here if you can help it. If you don't want them before the slider just stack them imo.
  11. 01:53:225 (1,2) - I strongly suggest tilting them to either left or right, the slider is visible, but it can cause confusion like they are currently. Something like this, just less ugly, would be awesome. Also I think left side is better than right.
  12. 02:43:725 (2,3,4) - Same thing as 01:34:392.
  13. 02:48:558 (3,4,5) - Eww, same thing. This spot is actually the spot that I was getting a miss every time when I was referring to you in modhelp, damn you! Tilt them down a little. Like this or something.
  14. 02:57:225 (1,2,3) - I am just linking this that I love this and I think is much more acceptable than the case above this one.
  15. 03:20:058 (9) - Hmm, well I guess this is fine, but are you sure that bpm shouldn't be changed here? It's hard to tell because there are no beats obviously, but I don't think that anything should ever end on a blue tick like this. I tried using 170 bpm for the slider and it turned out okay (the last beat after the slider which is very silent was also falling on the white tick, which should be expected I guess). Since I am not 100% sure about this, better check with lyby or dooms or someone.
OnosakiHito
Taiko guest diff. finished.
I hope the BG is okay. lol




Download: 07th Expansion - Final Answer (Shiirn) [Ono's Taiko Oni].osu
Verdisphena
All of this is pure suggestions, you're free to ignore it ><
00:20:725 (3) - ctrl + r ?
00:23:558 (6,7) - The spacing is very strange, I prefer a stack
01:42:558 (1,2) - ^
01:43:225 (1,2) - ^
02:17:392 (3) - ctrl + r ?
02:49:892 (5,6) - Same as 00:23:558
02:51:225 (5,6) - ^

No kodosu. Great map! Good luck :3
Haneii
~General~
add OnosakiHito to tags?


~Taiko~
personal preference with a focus on aesthetics. Feel free to ignore ~

00:08:392 (1) - k
00:11:058 (1) - ^
00:13:725 (1) - ^ ( and so on...)
00:37:156 - 00:38:642 - keep blank/remove all objects with only a don at 00:37:392: to emphasize that long note here + following notes will have a bigger impact/sound better. (There's nothing wrong with your current stream here but it's got too repetitive so I thinking space here - stream later in the map where this part sort of repeats?)
00:24:058 (2) - d (finish/D feels unnecessary imo)
00:34:725 (2) -D here but just "k" at 00:36:058 (1)? - ie: feels inconsistent especially considering the previous pattern. Maybe just have it d?


~Question~

Can't play = Can't really mod :/ (lame excuse, I know)
01:54:558 (1,2,3,4,5,6,7,8) - worried players won't be able to see some of the objects because of overlaps + hitbursts
02:57:225 (1,2,3,4) - ^ (although it is predictable based on previous patterns. Meh.)
Charles445
Question
  1. 00:22:392 - Remove Finish. It was accidentally placed here when you put the finish on the 4.
  2. 01:42:308 (10) - This would be better if it wasn't a kickslider.
  3. 02:17:392 (3) - New combo, drain is really evil at this part
  4. 02:19:392 (3) - Same as above, not as important
    Those are some extremely well done streams.
Ono's Taiko Oni
  1. 02:58:892 - Speed ups on Taiko difficulties aren't a good idea in my opinion, it just makes it harder for no reason. I would remove the speed up.
    Maybe add half a second to the lead in?

That's it, good stuffs right there
OzzyOzrock

Charles445 wrote:

Ono's Taiko Oni[/size]
  1. 02:58:892 - Speed ups on Taiko difficulties aren't a good idea in my opinion, it just makes it harder for no reason. I would remove the speed up.
TELL NAMCO THIS AND ALL OF A SUDDEN WE HAVE NO WORRIES
Zelos
I take it this is going for approval?

Folder:
Clean.

Question:
Your slider velocities are so exact lol
00:23:559 (6,7) - stack the beginnings of both of these sliders please.
00:39:725 (3,4) - that is one hella of a 1/4th jump right there.
01:43:225 (1,2) - if you are gonna do this evil reversal then at least stack the beginnings of both of these.
02:08:058 (1,2,3) - the end of slider 3 is slightly unstacked under 2 and 1. fix this please.
02:51:225 (5,6) - if you are gonna do this evil reversal then at least stack the beginnings of both of these.

Good notes:
The hitsounding is near gasmic.
You can probably get a mod from NoHitter

Star
Jarby
Don't care enough to fish out the whole log, here is evidence of me saying two constructive things in IRC. Lovely map by the way.
OnosakiHito
@Haneii: Changed the last mod point from you~
@Charles445: Maa, it's okay as Ozzy allready said, in Taiko no Tatsujin is it normal to use speed up parts like that(or more).

Download: 07th Expansion - Final Answer (Shiirn) [Ono's Taiko Oni].osu
0_o
00:37:558 (2,3,4,5) - Having to click on the red and blue ticks doesn't really make sense rhythm-wise; it feels unintuitive. Reverse the circles & sliders so the clicks are on the red + white ticks?
00:38:892 (2,3) - ^
03:20:058 (9) - Could you maybe colourhax this so the ticks are more visible? The slowdown tripped me up.

No idea what to do with the taiko diff, but yeah. You get back to me and I'll get back to you.
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