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Red Velvet - Red Flavor

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Total Posts
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Topic Starter
Natsu
This beatmap was submitted using in-game submission on viernes, 21 de julio de 2017 at 22:01:18

Artist: Red Velvet
Title: Red Flavor
Tags: summer 아이린 IRENE 슬기 SEULGI 웬디 WENDY 조이 JOY 예리 YERI kpop k-pop
BPM: 125
Filesize: 29822kb
Play Time: 02:59
Difficulties Available:
  1. Advanced (2,12 stars, 320 notes)
  2. Hard (3,03 stars, 436 notes)
  3. Normal (1,58 stars, 217 notes)
  4. Red Summer (4,1 stars, 596 notes)
Download: Red Velvet - Red Flavor
Download: Red Velvet - Red Flavor (no video)
Information: Scores/Beatmap Listing
---------------

CTB mapset
Nuolong
how dare you take my fruits
MagicDragon
those are some nice fruits
_handholding
placehold

edit: shit wrong thread
Topic Starter
Natsu

Kisses wrote:

placehold

edit: shit wrong thread
jaja
jas


Logic Agent
are you taking gd reqs? cause i'll make a hard diffffffffffffff
Topic Starter
Natsu

Logic Agent wrote:

are you taking gd reqs? cause i'll make a hard diffffffffffffff
depend on how fast u can finish it nvm I started it already xd
Nyukai
Tutti frutti summer love
Talanski
This is awesome! Loved the jokes with the fruits and everything. Nice mapping! :D
_handholding

Kisses wrote:

placehold

edit: shit wrong thread
placehold
Asserin
#M4M

  • Tutti Frutti:
    Sth like general thing. Fix it and i will continue mod about other things
      1. I really don't know why you mapped it for vocal. Holy shit its rhythmic game xD Okey i understend it if you will map it for both very well. For example 00:04:683 (5) - there is mostly mapped for vocal but there are "tic tic" in rhythm so you should keep it mapped 00:03:123 - and 00:03:483 - too.
      2. 00:04:443 - It really should be "clickable" it waste of rhythm
      3. 00:17:403 (1,2,3,4) - Bro switch it for this xDYou just overmapped it http://puu.sh/wILuD/65c8806de5.jpg
      4. 00:27:963 - It really should be "clickable" it waste of rhythm
      5. 00:28:683 - ^
      6. 00:31:803 - ^ its a bit boring so i think you know what i mean with it.
      7. 00:35:163 (2,3,4,5) - Yea its a bit weird here cus overmap work well but 00:35:163 (2,3,4) - it should be slider and you should delete 00:35:883 (5) - cus there is no sound
      8. 00:39:003 (2,3,4,5) - ^
      9. 00:40:923 (1) - Why you missed so many rhythm for vocal ;------;
      10. 00:42:603 (1,2,3,4,5) - Again overmap with vocal hmm i hear only sounds for 00:42:603 (1,2) - and 00:43:203 - :/
      11. 00:52:923 (1,2,3,4,5) - ^ But here is only rhythm there => 00:52:923 (1,2) - 00:53:643 (4) - and 00:54:003 - which you missed :/
      12. 00:55:923 - Why this is not mapped? XD
      13. 01:00:603 (2,3,4,5,6) - ^^ the same places but you know :v
      14. 01:03:603 - Why this is not mapped? XD v2
      15. Add notes 01:10:923 - and 01:11:043 - to start after break with hard beat
      16. 01:14:283 (2) - This is sharped a bit wrong xd
      17. 01:18:123 (2) - ^
      18. 01:21:723 - Again important rhythm is missed
      19. 01:22:443 - ^
      20. 01:23:403 - Not that important but there should be note
      21. 01:23:883 - ^^ its a bit boring again so i dont relly post about it cus you should know what i mean v2
      22. 01:42:603 (2,5) - switch it for sliders 1/4
      23. 01:58:203 (1,2,3,4,5,6,7,1,2,3) - Fixed rhythm, it more intuitive => http://puu.sh/wIMOi/0be893bcb8.jpg
      24. 02:00:243 (2,3) - Make higher spacing here cus its not comfortable :/
      25. 02:01:923 (4,5) - It can be stacked
      26. 02:03:843 (2,3) - ^^
      27. 02:04:203 (1,2,3,1,2,3) -Fixed rhythm, it more intuitive v2 => http://puu.sh/wIMYX/dd7e807b01.jpg
      28. 02:08:523 (4) - switch for circles

    Hard:
  • I dont really mod it like that. Just check rhythm like in insane at first pls

    Advanced:
  • 00:16:443 (2) - I think if you will delete one reverse it will be better
  • 01:25:083 (1) - Its a bit too hard for advanced cus they dont really see a road of slider well
  • 01:58:443 (2) - NC! Count of reverse is switched so you have to call they are different
  • 02:03:723 (2) - ^

    Normal:
  • 01:48:123 (1,2,1,2,3) - Its not a bit too thick?

    Easy:
  • 00:33:243 (1) - Its not very good idea for easy diffs
  • 00:40:923 (1) - ^
  • 01:27:003 (1) - ^ and order the same
Topic Starter
Natsu

Asserin wrote:

#M4M

  • Tutti Frutti:
  1. I really don't know why you mapped it for vocal. Holy shit its rhythmic game xD Okey i understend it if you will map it for both very well. For example 00:04:683 (5) - there is mostly mapped for vocal but there are "tic tic" in rhythm so you should keep it mapped 00:03:123 - and 00:03:483 - too. because vocals also follows a rhythm??
  2. 00:04:443 - It really should be "clickable" it waste of rhythm but I'm mapping to the vocals, mixing rhythms here would be so wrong
  3. 00:17:403 (1,2,3,4) - Bro switch it for this xDYou just overmapped it http://puu.sh/wILuD/65c8806de5.jpg idk what is your concept of overmapping, but overmap as far i know is to place active objects without support from the music and every slider here has vocals
  4. 00:27:963 - It really should be "clickable" it waste of rhythm but the rhythm I'm following are the vocals..
  5. 00:28:683 - ^ *
  6. 00:31:803 - ^ its a bit boring so i think you know what i mean with it. idk what do u mean tbh
  7. 00:35:163 (2,3,4,5) - Yea its a bit weird here cus overmap work well but 00:35:163 (2,3,4) - it should be slider and you should delete 00:35:883 (5) - cus there is no sound but there are vocals on each object?
  8. 00:39:003 (2,3,4,5) - ^ *
  9. 00:40:923 (1) - Why you missed so many rhythm for vocal ;------; because I'm mapping to the vocals
  10. 00:42:603 (1,2,3,4,5) - Again overmap with vocal hmm i hear only sounds for 00:42:603 (1,2) - and 00:43:203 - :/ how is overmap if you are saying that there are vocals?
  11. 00:52:923 (1,2,3,4,5) - ^ But here is only rhythm there => 00:52:923 (1,2) - 00:53:643 (4) - and 00:54:003 - which you missed :/ same as above
  12. 00:55:923 - Why this is not mapped? XD because there are no vocals on it and will be confused to merge rhythms
  13. 01:00:603 (2,3,4,5,6) - ^^ the same places but you know :v same
  14. 01:03:603 - Why this is not mapped? XD v2 same
  15. Add notes 01:10:923 - and 01:11:043 - to start after break with hard beat but I'm mapping to the vocals
  16. 01:14:283 (2) - This is sharped a bit wrong xd it's a lemon
  17. 01:18:123 (2) - ^ *
  18. 01:21:723 - Again important rhythm is missed is not important because I'm mapping to the vocals
  19. 01:22:443 - ^ *
  20. 01:23:403 - Not that important but there should be note why?
  21. 01:23:883 - ^^ its a bit boring again so i dont relly post about it cus you should know what i mean v2 i don't know what u mean anymore
  22. 01:42:603 (2,5) - switch it for sliders 1/4 that would be inconsistent and not fitting my vocal rhythm on those sections
  23. 01:58:203 (1,2,3,4,5,6,7,1,2,3) - Fixed rhythm, it more intuitive => http://puu.sh/wIMOi/0be893bcb8.jpg how is that more intuitive?
    it doesn't even focus on the vocals and I'm mapping to the vocals
  24. 02:00:243 (2,3) - Make higher spacing here cus its not comfortable :/ how having different spacing in the middle of a stream would be more comfortable?
  25. 02:01:923 (4,5) - It can be stacked why?
  26. 02:03:843 (2,3) - ^^
  27. 02:04:203 (1,2,3,1,2,3) -Fixed rhythm, it more intuitive v2 => http://puu.sh/wIMYX/dd7e807b01.jpg it doesn't fit my vocal mapping
  28. 02:08:523 (4) - switch for circles
Hard:I dont really mod it like that. Just check rhythm like in insane at first pls i did

Advanced:00:16:443 (2) - I think if you will delete one reverse it will be better it would miss a sound01:25:083 (1) - Its a bit too hard for advanced cus they dont really see a road of slider well how?, i think is really intuitive to play01:58:443 (2) - NC! Count of reverse is switched so you have to call they are different would be too spammy and ncs don't help with readability02:03:723 (2) - ^

Normal:01:48:123 (1,2,1,2,3) - Its not a bit too thick? what do u mean?

Easy:00:33:243 (1) - Its not very good idea for easy diffs why? i got a 600k player to play those sliders and he never missed them xd00:40:923 (1) - ^01:27:003 (1) - ^ and order the same
sorry, but I think you have a wrong approach to this mapset, I understand that you dislike vocal based maps, but the map is based on vocals and your mod should be based on it
Asserin

Natsu wrote:

Asserin wrote:

#M4M

  • Tutti Frutti:
  1. I really don't know why you mapped it for vocal. Holy shit its rhythmic game xD Okey i understend it if you will map it for both very well. For example 00:04:683 (5) - there is mostly mapped for vocal but there are "tic tic" in rhythm so you should keep it mapped 00:03:123 - and 00:03:483 - too. because vocals also follows a rhythm??
  2. 00:04:443 - It really should be "clickable" it waste of rhythm but I'm mapping to the vocals, mixing rhythms here would be so wrong
  3. 00:17:403 (1,2,3,4) - Bro switch it for this xDYou just overmapped it http://puu.sh/wILuD/65c8806de5.jpg idk what is your concept of overmapping, but overmap as far i know is to place active objects without support from the music and every slider here has vocals
  4. 00:27:963 - It really should be "clickable" it waste of rhythm but the rhythm I'm following are the vocals..
  5. 00:28:683 - ^ *
  6. 00:31:803 - ^ its a bit boring so i think you know what i mean with it. idk what do u mean tbh
  7. 00:35:163 (2,3,4,5) - Yea its a bit weird here cus overmap work well but 00:35:163 (2,3,4) - it should be slider and you should delete 00:35:883 (5) - cus there is no sound but there are vocals on each object?
  8. 00:39:003 (2,3,4,5) - ^ *
  9. 00:40:923 (1) - Why you missed so many rhythm for vocal ;------; because I'm mapping to the vocals
  10. 00:42:603 (1,2,3,4,5) - Again overmap with vocal hmm i hear only sounds for 00:42:603 (1,2) - and 00:43:203 - :/ how is overmap if you are saying that there are vocals?
  11. 00:52:923 (1,2,3,4,5) - ^ But here is only rhythm there => 00:52:923 (1,2) - 00:53:643 (4) - and 00:54:003 - which you missed :/ same as above
  12. 00:55:923 - Why this is not mapped? XD because there are no vocals on it and will be confused to merge rhythms
  13. 01:00:603 (2,3,4,5,6) - ^^ the same places but you know :v same
  14. 01:03:603 - Why this is not mapped? XD v2 same
  15. Add notes 01:10:923 - and 01:11:043 - to start after break with hard beat but I'm mapping to the vocals
  16. 01:14:283 (2) - This is sharped a bit wrong xd it's a lemon
  17. 01:18:123 (2) - ^ *
  18. 01:21:723 - Again important rhythm is missed is not important because I'm mapping to the vocals
  19. 01:22:443 - ^ *
  20. 01:23:403 - Not that important but there should be note why?
  21. 01:23:883 - ^^ its a bit boring again so i dont relly post about it cus you should know what i mean v2 i don't know what u mean anymore
  22. 01:42:603 (2,5) - switch it for sliders 1/4 that would be inconsistent and not fitting my vocal rhythm on those sections
  23. 01:58:203 (1,2,3,4,5,6,7,1,2,3) - Fixed rhythm, it more intuitive => http://puu.sh/wIMOi/0be893bcb8.jpg how is that more intuitive?
    it doesn't even focus on the vocals and I'm mapping to the vocals
  24. 02:00:243 (2,3) - Make higher spacing here cus its not comfortable :/ how having different spacing in the middle of a stream would be more comfortable?
  25. 02:01:923 (4,5) - It can be stacked why?
  26. 02:03:843 (2,3) - ^^
  27. 02:04:203 (1,2,3,1,2,3) -Fixed rhythm, it more intuitive v2 => http://puu.sh/wIMYX/dd7e807b01.jpg it doesn't fit my vocal mapping
  28. 02:08:523 (4) - switch for circles
Hard:I dont really mod it like that. Just check rhythm like in insane at first pls i did

Advanced:00:16:443 (2) - I think if you will delete one reverse it will be better it would miss a sound01:25:083 (1) - Its a bit too hard for advanced cus they dont really see a road of slider well how?, i think is really intuitive to play01:58:443 (2) - NC! Count of reverse is switched so you have to call they are different would be too spammy and ncs don't help with readability02:03:723 (2) - ^

Normal:01:48:123 (1,2,1,2,3) - Its not a bit too thick? what do u mean?

Easy:00:33:243 (1) - Its not very good idea for easy diffs why? i got a 600k player to play those sliders and he never missed them xd00:40:923 (1) - ^01:27:003 (1) - ^ and order the same
sorry, but I think you have a wrong approach to this mapset, I understand that you dislike vocal based maps, but the map is based on vocals and your mod should be based on it

I wanted complete this for m4m but i just cant check map for full vocal at all :/ I just dont know how to do it correctly.
Topic Starter
Natsu
don't worry I'm still going to check it, just I believe this song should be mapped to the vocals :?
Irohas
hii m4m

general
  1. 02:28:443 (1) - mmh just a suggestion, but i think this part would fit better as such as kiai, it's much more intense than 01:57:723 (1) -. but i guess you put it there because there's a complicated rhythm so dunno
tutti frutti
  1. 00:10:443 - mmh what about avoiding to skip this sound? u did it on 00:12:363 - while is much less louder than 00:10:443
  2. 00:25:563 (3,1) - i think reducing the spacing would increase readability, it's a bit unexpected actually, you didnt make this kind of spacing for loud sound before (ex: 00:24:363 (2,1) -) imo D:
  3. 02:23:403 (1) - NC here is not necessary imo
  4. 02:26:043 (3,4) - i think triplets would fit well by showing the extended vocals which start on 02:26:043 -, a bit as u did on 01:49:803 (4,5,1) - (i hope you understand xd)
  5. cool
hard
  1. 00:01:563 (5) - mmh i guess nc should be there for readability
  2. 00:17:763 (2) - skipping the loud sound on 00:17:883 - feels reaally weird, i know you're following vocals here but that sound is as important as 00:10:203 -, and you could have also follow vocals here
  3. 00:43:803 (1) - NC is not necessary, according to 00:38:763 (1,2,3,4,5,6) - 01:28:683 (1,2,3,4,5,6) - 01:32:523 (1,2,3,4,5,6) -
  4. 02:07:083 (1,2,3,4) - it sounds a bit like 02:05:403 (1,2,3,4,5,1) - what about trying to make sth like that ?
  5. 02:43:803 - maybe try to make this sound clickable?
advanced
  1. 01:48:363 (2,3) - blanket is not good lol
  2. 02:30:123 - making this clickable would increase readability cause vocal is on the red tick and there's nothing on the white tick // same for 02:33:723 (5) -
  3. 00:40:683 (5,1) - spacing // same for 01:11:163 (1,2) - 01:34:443 (5,1) - 02:10:803 (1,2) - 02:39:963 (3,4) -
normal
  1. 02:27:723 (1,2) - swapping NC would be great imo
  2. nothing more i guess
easy
  1. 00:21:243 (1) - reverse instead would be cool, it should making the sound on 00:21:723 - clickable which is skipped // same for 01:15:003 (1) -
  2. 01:39:963 (4,5) - spacing // same for 01:53:163 (3,1) -
  3. 02:36:123 (2,4,2) - i think those wubwub sliders should be avoided for beginners imo // same for 02:51:483 (2,2,2) -
[]
okay that's all, glglgl!!
schoolboy
hello

easy
00:08:283 (2,1) - not sure if its really good for the lowest difficulty, i'd do something like this instead https://puu.sh/wIY8T/93f9a695bd.png
00:31:323 (1) - the circle isnt really perfect here ;w;
also maybe end this 00:32:763 - here instead? it will fit the vocals better
01:13:443 (3) - also if you end this on a red tick it will sound better as well imo..
01:25:083 (1) - same thing as before
01:27:003 (1,1) - all of your blankets before were bigger and this is just too small.. maybe make it bigger, so it will be consistent with the others?

normal
00:19:683 (5) - would be ncier if you end this on a red tick tbh, matches the vocals better imo. like here 00:27:363 (5) -
00:31:323 (1) - same as in easy
00:47:163 (1,2) - swap ncs maybe? since new part starts here 00:48:603 (2) -
01:13:443 (5) - same as 00:19:683 (5) -
01:25:083 (1) - and again
01:40:923 (1,2) - well, maybe you can swap ncs here as well
02:13:323 - is this extension really needed? if yes, do it in easy too
02:27:723 (1,2) - swap ncs?

advanced
00:27:723 (7) - vocals end here end on 00:28:443 - so not sure if this slider is a good decision
00:57:723 (2,3) - blanket is a bit off
01:09:963 - what is this extended break?
01:18:723 (1,2) - i guess you should swap ncs, new part of the vocals start 01:19:083 (2) - here
01:26:403 (1) - maybe delete nc here? this nc spam isnt really needed tbh
01:48:363 (2,3) - this blanket is dead :(
02:03:723 (2) - not sure if its readable after 02:03:243 (1) - this one, id be expecting this one 02:03:723 (2) - to be with one repeat, but it has 3. might be very cofusing for newbies

hard
00:37:083 (1,1) - isnt this spacing kinda low?
00:37:083 (1,5) - stack is off
00:40:923 (1,5) - here too :?
00:47:163 (1) - not sure if this is really readable, id be expecting 2 repeats actually
01:10:323 - break is broken again uwu
02:19:923 - and again

insane
nothing to say, really cool difficulty!! the only thing that bothers me is ar 9.. its kinda high for a 125 bpm insane, since its not an alternate map or smth.. imo 8.3-8.5 should work quite well

very interesting rhythm choice, good luck with this :D
Mir
yellow

[General]
Hitsounds
- check soft-hitwhistle2.wav is used
- check delay on normal-hitwhistle.wav
Skin
- please color the track as well, you can't only skin the border (also personally i dislike the bright green it just clashes too heavily with all the other combo colors used :?)

[Easy]
I think the NC density overall is quite low.. maybe NC less often?

- 00:31:323 (1,1) - These slider shapes are possibly too complicated for an Easy player to follow. Especially the latter where the inner borders are not visible. I recommend creating sliders that are bit easier to follow. // 00:37:083 (1) - 00:40:923 (1) - etc

... I really don't know if this song can support an Easy. The rhythm and spacing and stuff confuses me lol

[Normal]
Same about NCs in Easy.

- 00:33:243 (1) - Same as easy, sliders like this might be too complicated for a newbie to play properly. // 00:37:083 (1) -
- 00:48:603 (2) - NC here for song change? // 01:42:363 (2) -
- 01:21:123 (5) - I think this should end on the blue tick? There's a vocal there I think you would normally map.

[Advanced]
- 01:25:083 (1) - Okay.. the other sliders probably okay, but this one is pushing it really hard x.x
- 01:57:723 (1,2,3) - Having variable reverses on these may not be easy to predict. Especially going from 1>2. I would suggest NCing 2 so that there's an indicator you may have to hold for a different period of time. // 02:03:243 (1,2,3) -

[Insane]
- 02:26:763 (2,5) - This overlap doesn't look too pleasing.. but subjective aa :?
- 02:36:123 (1,2,2,3) - How about doing something similar for the second one where you instead use 1/4 slider + circle? 02:38:043 (2,3,4) - like so.

[Tutti Fruitti]
- 01:18:723 (1) - This skips the vocal on 01:18:843 - so maybe circle + 1/4 slider?
- 02:08:523 (4) - Maybe two circles since there are vocals and percussion here?

Idk really what to say else for this mapset. The Easy and Normal are really sketchy in terms of rhythm but I don't really know how to approach it in a way that sticks to your idea. I also can't find much wrong with the stuff on the higher diffs that isn't subjective (even though I put subjective stuff there) so there isn't much content in this mod overall.

If you don't want to mod back that's understandable since there wasn't much from my side.

Good luck!
Topic Starter
Natsu
tbh i mapped easy for fun, if I have to remove the fruit sliders on it I'd remove the diff, tbh I don't mind it and also I'm not sure if it can work well lol, I'll talk with some BNs and QATs about it, btw I'll reply to mods on monday and also start modding your maps that day, blame work :l
sergofan1995
good beatmap
Here are the results easy and normal
show more
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