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Combo Commander
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This beatmap was submitted using in-game submission on 25 September, 2017 at 17:25:46

Artist: GET IN THE RING
Title: Rebirth
Source: 東方Project
Tags: みぃ c85 comiket 85 東方幻奏響UROBOROS ~fANTASIAsPIRALoVERdRIVE~ touhou Hakurei Reimu 少女綺想曲 ~ Capriccio 春色小径~Colorful Path 二色蓮花蝶 ~ Ancients 東方妖恋談
BPM: 150
Filesize: 8298kb
Play Time: 05:22
Difficulties Available:

Download: GET IN THE RING - Rebirth
Information: Scores/Beatmap Listing
---------------
#1

Thanks to everyone who modded and to Naxess and Mir for nominating!
Last edited by Metaku on , edited 17 times in total.
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Spinner Sage
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Hello from my modding room

Mod
00:03:384 (1) - NC here is unnecessary
00:06:584 (1) - ^
00:09:784 (1) - ^
00:22:584 (1,3) - not accerate overlap here
01:39:584 - lost note here, the sound is there too. U can stack this note with the end of this slider 01:39:784 (1) -
01:58:784 (1) - some sliders u can make more pretty https://yadi.sk/i/9cpmBZ3_3Mcwc4
u have a lot of long sliders without any angle.
02:01:384 (3,2) - not the same sliders
02:04:784 (5,6) - why u stop flow here, just a jump pattern
03:23:584 (1,2) - u can make it more pretty https://yadi.sk/i/MiXzKnpY3Mcx8Y
03:24:984 (1) - too straight here https://yadi.sk/i/kj9Il3rP3McxBB
03:50:984 (1,2,3) - not the same blankets
04:00:584 (1,2,1) - ^
04:19:184 (5,6) - it was higher in post
04:50:184 (1,3) - patterns like this really better to make more pretty. u have a lot of it and they are the same

Very good map, very. So close to rank i think. Very comfortable to play, but try to use more forms for the sliders. Most of forms u ctrl+c ctrl+v without any change. Because of this the map looks sometimes boring and monotonous
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Beat Clicker
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Hello Hello~
M4M ^^

Paradise Tries To Be Reborn Again
Firstly I don't know if To and Be need to be capitalized? But that's just me :P
Also when I write "could be stacked", some of those are me wondering if they are meant to be separated more, or vice versa.

00:01:984 (4,1) - A little hard to read this first jump. Starting the NC on Object 4 might help.
00:05:184 (4,1) - Same thing here.
00:12:784 (2,3,4) - Due to a varying rhythm going on here, change Object 2 and 4 to hit circles and spacing them out a little could work better?
00:13:784 (2,3,4,5) - Not quite parallel. Nudge Object 5 left a little.
00:14:784 (1,3) - Could be stacked?
00:18:784 (4) - I understand you were stacking downwards here but 4 spring up under the slider end. Not sure if intentional or not
00:31:784 (3,4) - Might be better to stack these.
00:38:184 (1,2) - The drum gets louder over time so maybe you could do the same with the hit sound level as well?
01:01:384 (1) - nudge up 1 tick to fit the blanket better?
01:15:584 (4,1,2) - triangle could be improved. (1 and 2 closer)
01:25:584 (2,2) - Not sure if this unstack was intentional or not. It's half the spacing compared to 01:25:784 (3,4)
01:25:984 (4) - Because this is a "semi-star", moving this object so it's perpendicular might help. (A little to the right atm)
01:30:184 (1,2,3) - You could have the slider end of 1 be in the middle of 2 and 3.
01:30:184 (1,1) - Could be stacked
01:39:784 (1,2,3) - Same thing as before
03:23:584 (1,2) - Make them parallel perhaps?
03:24:984 (1) - The slider end not facing object 03:24:784 looks a little off. imo looks better if the slider end is adjusted to face object 4.
Image
04:09:784 (4,1) - Stacking this object?
04:16:984 (2) - Nudge up and left 1 tick for better blanket
04:25:384 (3,2) - Could be stacked?
04:32:184 (4,1) - Stacking this object?

All in all, I love the gimick of not stacking objects and reading said "stacks". Good map ^^
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Combo Commander
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Will reply to mods and give kds either tomorrow when I get back or on friday
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Rhythm Incarnate
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Huomenta, NM feat. finglish

00:12:984 (3) - Sen sijaan että sä lähtisit kakkosta tai nelosta muuttamaan, suosittelen muuttamaan kolmosen kahdeksi hitcircleksi sillä se oikeastaan koostuu kahdesta soinnusta mitkä sä olet mäpänny kakkosen ja nelosen päiden alle

00:14:784 (1) - 00:16:184 (1) - jne. Tämäntyyppiset sliderit tuntuivat aika oudolta pelatessa, sillä teoriassa sekä sliderin päässä että lopussa on sointu, joka on saatu nousemaan esiin soft-hitclapin avulla, joka saa sliderin lopun tuntemaan siltä, että siinä olisi jotain jota olisi pitänyt korostaa pelituntumassa myös (eli suoraan sanottuna hitcircle). Paras tapa tämän muuttamiseen olisi vain lyhentää näitä slidereitä tickillä ja heittämällä hitcirclen siihen mihin ne nyt loppuu, että sliderin pohjassa pitämisen tunne tulee esille, mutta hitclappi ei korosta liikaa ollessa mäpättynä sliderin loppuun

00:18:984 (1,2,3) - Musta ainakin tuntuu että tässä pitäis hyppyjen suurentua pienentymisen sijaan ainakin sen perusteella että ton mikälie viulun/synan ääni on huomattavasti menossa korkeampaan suuntaan. Niin oot ainakin nämä 00:25:384 (1,2,3) - mäpänny huomattavasti suuremmilla väleillä kuin nämä 00:24:584 (1,2,3,4) - niin olis parempi varmaan myös 00:18:984 (1,2,3) - tohon saada jotain samanlaista

00:21:784 (2) - CTRL G vois toimia ihan kivasti tässä. Ensinnäkin objektien väli olisi huomattavasti lähempänä näitä 00:14:784 (1,2) - jotka on mäpätty samantyyppisille melodialle plus 00:22:184 (3,4) - ainakin mun mielestä tuntuu enemmän pelatessa mikä sopisi hyvin noiden kahden vahvan rummuniskun kanssa

00:26:984 (3,4) - Joo on nää ihan ok silleen. En siis painosta muuttamaan tai mitään mut mun mielest ois ollu aika kiva jos noi 1/1 välit ois tehty silleen et esim nelonen täs 00:26:984 (3,4) - olis stäckätty kolmosen alle niin se korostais hyvin tommosta hetkeä kun biisin melodiassa ei tapahtuisi juurikaan mitään

01:26:384 (2) - Voisit ainaki miettiä et jos pistäisit ton joko suoraan tota edeltävän ykkosen alle tai jotenkin samaan tyyliin miten nämä 01:25:784 (3,4) - on pistetty, kun toi on mäpätty huomattavasti vähemmän tärkeään ääneen kuin ykkonen kolmonen tai nelonen

01:39:384 (3) - Tässä toimisi ihan hyvin slideri, todennäköisesti paremmin kuin yksi hitcircle, koska sä käytät heti sen jälkeen samanlaiselle soinnulle slideriä ( 01:39:784 (1) - ) joten on parempi vähän myös tuoda sitä hold-effektiä siihen edelliseen sointuun.

02:34:984 (2) - 1/2 slideri ois mun mielestä parempi vaihtoehto kuin vaan yksi hitcircle, koska tuossa punaisella tickillä on pieni muutos pianon soinnussa, aika lailla samaan tyyliin kuin tässä 02:43:384 (2) -

04:02:184 (1) - En oikeen usko että tätä tarvitsisi new combottaa kun oot yleensä tossa osassa new combottanut vaan joka toisen ison valkosen tickin eikä tässä kohdassa nyt päällepäin ole mitään niin erikoista, että tuota "konseptia" pitäisi lähetä muuttamaan

04:11:784 (1,2,3,4) - Tämä tuntuu ehkä vähän oudolta verrattuna siihen, että yleensä nämä patternit tässä mäpissä perustuu lineaariseen tai pyöreään liikkeesen eikä 04:12:184 (2,3,4) - tämän tyyppiseen väljään, mutta kulmikkaaseen edestakaiseen liikkeeseen. Ei kai se nyt niin huono juttu ole jos on vaihtelua, mutta omasta mielestäni ei ole hyvä asia

Jos haluat kiinnittää huomiota yleiseen rakenteeseen, niin kannattaa tämän 00:05:784 (3,2) - 02:14:784 (5,4) - 05:00:784 (4,2) - jne. tyyppiset enemmän tai vähemmän tahattomat päällekkäisyydet poistaa. (Pistä hit animantions pois päältä, jos nuo eivät näy)




Ihan hyvältä näyttää. Harmi ettei oo BN oikeuksia vielä
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Rhythm Incarnate
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MY 👨 ANGEL 👼 MIR

general
your offset should be -2 imo


00:02:184 (1,2,1,2,1,2) - 00:05:384 (1,2,3,1,2,1,2) - 00:08:584 (1,1,2,1,2) - 00:11:784 (1,2,1,2,3,4) - I think the way you nc'd these is inconsistent because at least for these, the nc is more pattern/music-change based instead of music structure based which 00:00:584 (1,2,3,4) - is. To change 00:00:584 (1,2,3,4) - to be music-change based you would have to nc (3). I recommend just doing music structure based throughout the whole intro instead because there isn't really much to emphasize with the increase nc density.
00:12:184 (1,2,3,4) - note this is also strange with your current nc because to fit the music-change based nc you would need to nc 00:12:784 (2,3) - these two. (ignore this if you went for the music structure nc work)
00:16:384 - 00:22:584 (1) - a couple of notes here, this is a beat in the music you would normally map, but if you were going for the bump to the mapping it then 1. its not correctly bumping (you can check with tickrate 2) and 2. Its not really effective to bump for emphasis because players at this skill level abuse sliderleniency as much as allowed.
00:25:784 (3) - it would make more sense to have this lower spaced because the sound its mapped to isn't as strong as the sounds 00:25:384 (1,2) - were mapped to but the spacing is the same.
00:47:784 - this section is pretty cool not gonna lie
04:28:384 (2,3,4) - this rhythm is a bit off because for the whole kiai up to this you prioritized the vocals and for this (3) has a vocal on the tail and not the head is inconsistent
04:30:384 - skipping this vocal is a bit inconsistent too.

otherwise 😎 solid map
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Rhythm Incarnate
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d

diff
00:16:384 - slider extends over 00:16:384 - which has quite audible sound why not just make a circle and 1/1 slider. same applies for the next slider in the same section

03:11:284 - audible blue tick

03:26:584 (5) - there is a little bit of sound on red tick why not just 1/2
03:30:584 (2) - stack

05:12:184 (1) - more curvy, it looks weird
same for the next wave one

The map is very consistent with the rhythm composition, and consistently mapped.
The map is also fairly polished already.

Good luck with the ranking process.
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Spinner Sage
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Hi, from my queue

00:12:984 (3) - Kinda hard to read
00:13:284 - There's no sound here, slider's end represents nothing. You should make it 1/1 or put a circle
00:15:784 (3,4) - These two are like 00:14:184 (3,4) - so you think of stacking it
00:16:384 - There's a sound here you omit, so put a circle on 00:16:184 - and decrease the slider's lenght to be 1/1 and move it here
00:22:584 (1) - ^
00:38:184 (1) - It represent nothing, there's sound only on white tick
02:30:984 (1,2) - Looks like gap between them is 1/4, snap little more

I can't find anything in the second part, good job
Hope it will be helpful :)
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Combo Commander
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Lots of mods

Firebool wrote:
Hello from my modding room

00:03:384 (1) - NC here is unnecessary
00:06:584 (1) - ^
00:09:784 (1) - ^ Changed ncs
00:22:584 (1,3) - not accerate overlap here It is the way I want it to be
01:39:584 - lost note here, the sound is there too. U can stack this note with the end of this slider 01:39:784 (1) - Skipped for emphasis
01:58:784 (1) - some sliders u can make more pretty https://yadi.sk/i/9cpmBZ3_3Mcwc4
u have a lot of long sliders without any angle. Personal preference
02:01:384 (3,2) - not the same sliders fixed
02:04:784 (5,6) - why u stop flow here, just a jump pattern Doesn't need jump imo
03:23:584 (1,2) - u can make it more pretty https://yadi.sk/i/MiXzKnpY3Mcx8Y Personal preference
03:24:984 (1) - too straight here https://yadi.sk/i/kj9Il3rP3McxBB Personal preference
03:50:984 (1,2,3) - not the same blankets fixed
04:00:584 (1,2,1) - ^ fixed I think
04:19:184 (5,6) - it was higher in post same response
04:50:184 (1,3) - patterns like this really better to make more pretty. u have a lot of it and they are the same I think it's pretty

Very good map, very. So close to rank i think. Very comfortable to play, but try to use more forms for the sliders. Most of forms u ctrl+c ctrl+v without any change. Because of this the map looks sometimes boring and monotonous I guess it's just how I do my visuals


Renquiem wrote:
Hello Hello~
M4M ^^

Firstly I don't know if To and Be need to be capitalized? But that's just me :P
Also when I write "could be stacked", some of those are me wondering if they are meant to be separated more, or vice versa.

00:01:984 (4,1) - A little hard to read this first jump. Starting the NC on Object 4 might help. Nah works better this way imo, ncing the other one would be really inconsistent with other ncs
00:05:184 (4,1) - Same thing here. ^
00:12:784 (2,3,4) - Due to a varying rhythm going on here, change Object 2 and 4 to hit circles and spacing them out a little could work better?Yeah it could work but, they're kind of held sounds so I wanted to use 1/4 sliders to reflect that. and while 3 could be 2 circles for both sounds on it yeah, but I honestly dont think a triplet works here too well so I decided to make it look different from the other 2 instead.
00:13:784 (2,3,4,5) - Not quite parallel. Nudge Object 5 left a little. Moved 2 a bit instead
00:14:784 (1,3) - Could be stacked? I like it better this way
00:18:784 (4) - I understand you were stacking downwards here but 4 spring up under the slider end. Not sure if intentional or not Yeah I wanted it to be that way
00:31:784 (3,4) - Might be better to stack these. Yeah stack could actually work there better
00:38:184 (1,2) - The drum gets louder over time so maybe you could do the same with the hit sound level as well? Why not
01:01:384 (1) - nudge up 1 tick to fit the blanket better? Slightly adjusted
01:15:584 (4,1,2) - triangle could be improved. (1 and 2 closer) It's not meant to be an equilateral triangle
01:25:584 (2,2) - Not sure if this unstack was intentional or not. It's half the spacing compared to 01:25:784 (3,4) Yeh, intentional
01:25:984 (4) - Because this is a "semi-star", moving this object so it's perpendicular might help. (A little to the right atm) adjusted slightly
01:30:184 (1,2,3) - You could have the slider end of 1 be in the middle of 2 and 3. But it kinda is in the middle?
01:30:184 (1,1) - Could be stackedI could but then 01:30:184 (1,3) - would be too close and would need to rearrange a lot of stuff so nah
01:39:784 (1,2,3) - Same thing as before Same as before, I don't see an issue here
03:23:584 (1,2) - Make them parallel perhaps? I prefer them this way
03:24:984 (1) - The slider end not facing object 03:24:784 looks a little off. imo looks better if the slider end is adjusted to face object 4. nah it's on purpose like that, I like it more that way
Image
04:09:784 (4,1) - Stacking this object? Fixed
04:16:984 (2) - Nudge up and left 1 tick for better blanket Sure
04:25:384 (3,2) - Could be stacked? fixed
04:32:184 (4,1) - Stacking this object? Quite sure they are stacked already

All in all, I love the gimick of not stacking objects and reading said "stacks". Good map ^^


DTM9 Nowa wrote:
Huomenta, NM feat. finglish

00:12:984 (3) - Sen sijaan että sä lähtisit kakkosta tai nelosta muuttamaan, suosittelen muuttamaan kolmosen kahdeksi hitcircleksi sillä se oikeastaan koostuu kahdesta soinnusta mitkä sä olet mäpänny kakkosen ja nelosen päiden alle Hmm mietin ite samaa mapatessa mutta en halunnu tohon kohtaan triplaa koska sekään ei sovi taas mun mielestä... Tossa ideana nyt oli se että 2 ja 4 on samanlaiset ja toi 3 on peilattu nii erottuis kans, kattoo nyt jos viel keksin tohon jotain.

00:14:784 (1) - 00:16:184 (1) - jne. Tämäntyyppiset sliderit tuntuivat aika oudolta pelatessa, sillä teoriassa sekä sliderin päässä että lopussa on sointu, joka on saatu nousemaan esiin soft-hitclapin avulla, joka saa sliderin lopun tuntemaan siltä, että siinä olisi jotain jota olisi pitänyt korostaa pelituntumassa myös (eli suoraan sanottuna hitcircle). Paras tapa tämän muuttamiseen olisi vain lyhentää näitä slidereitä tickillä ja heittämällä hitcirclen siihen mihin ne nyt loppuu, että sliderin pohjassa pitämisen tunne tulee esille, mutta hitclappi ei korosta liikaa ollessa mäpättynä sliderin loppuun Ymmärrän kyl mitä haet täl mut imo 3/4 sliderit ei vaan sovi tohon ja muutenkaan en yleensä tykkää käyttää niit kun tietyis tilanteis. Toi 1/1 toimii mun mielest ihan hyvin kun toi sliderhead on kumminkin tos vahvempi kun slidertail vaik molemmis on hitclap

00:18:984 (1,2,3) - Musta ainakin tuntuu että tässä pitäis hyppyjen suurentua pienentymisen sijaan ainakin sen perusteella että ton mikälie viulun/synan ääni on huomattavasti menossa korkeampaan suuntaan. Niin oot ainakin nämä 00:25:384 (1,2,3) - mäpänny huomattavasti suuremmilla väleillä kuin nämä 00:24:584 (1,2,3,4) - niin olis parempi varmaan myös 00:18:984 (1,2,3) - tohon saada jotain samanlaista Hmm joo vois toimia

00:21:784 (2) - CTRL G vois toimia ihan kivasti tässä. Ensinnäkin objektien väli olisi huomattavasti lähempänä näitä 00:14:784 (1,2) - jotka on mäpätty samantyyppisille melodialle plus 00:22:184 (3,4) - ainakin mun mielestä tuntuu enemmän pelatessa mikä sopisi hyvin noiden kahden vahvan rummuniskun kanssa Juu

00:26:984 (3,4) - Joo on nää ihan ok silleen. En siis painosta muuttamaan tai mitään mut mun mielest ois ollu aika kiva jos noi 1/1 välit ois tehty silleen et esim nelonen täs 00:26:984 (3,4) - olis stäckätty kolmosen alle niin se korostais hyvin tommosta hetkeä kun biisin melodiassa ei tapahtuisi juurikaan mitään Hmm joo, mut siin on kumminkin laulua viel taustal nii meh

01:26:384 (2) - Voisit ainaki miettiä et jos pistäisit ton joko suoraan tota edeltävän ykkosen alle tai jotenkin samaan tyyliin miten nämä 01:25:784 (3,4) - on pistetty, kun toi on mäpätty huomattavasti vähemmän tärkeään ääneen kuin ykkonen kolmonen tai nelonen Hmm joo periaattees mut tos on kumminkin tommonen pieni build-up nii siks aattelin et sopis paremmin näin.

01:39:384 (3) - Tässä toimisi ihan hyvin slideri, todennäköisesti paremmin kuin yksi hitcircle, koska sä käytät heti sen jälkeen samanlaiselle soinnulle slideriä ( 01:39:784 (1) - ) joten on parempi vähän myös tuoda sitä hold-effektiä siihen edelliseen sointuun. Mun mielestä toi tos oleva 1/1 tauko taas korostaa paremmin noita molempia sekä 3 että 1 koska tos on muuten aika lailla vaan 1/2 välejä.

02:34:984 (2) - 1/2 slideri ois mun mielestä parempi vaihtoehto kuin vaan yksi hitcircle, koska tuossa punaisella tickillä on pieni muutos pianon soinnussa, aika lailla samaan tyyliin kuin tässä 02:43:384 (2) - Juu

04:02:184 (1) - En oikeen usko että tätä tarvitsis i new combottaa kun oot yleensä tossa osassa new combottanut vaan joka toisen ison valkosen tickin eikä tässä kohdassa nyt päällepäin ole mitään niin erikoista, että tuota "konseptia" pitäisi lähetä muuttamaan Hmm toi intensiivisyys kasvaa tis 04:00:584 - nii sen jälkeen aloin sit laitaan nc jokasel isol valkosel tickil.

04:11:784 (1,2,3,4) - Tämä tuntuu ehkä vähän oudolta verrattuna siihen, että yleensä nämä patternit tässä mäpissä perustuu lineaariseen tai pyöreään liikkeesen eikä 04:12:184 (2,3,4) - tämän tyyppiseen väljään, mutta kulmikkaaseen edestakaiseen liikkeeseen. Ei kai se nyt niin huono juttu ole jos on vaihtelua, mutta omasta mielestäni ei ole hyvä asia Juu, muutin tota vähäsen

Jos haluat kiinnittää huomiota yleiseen rakenteeseen, niin kannattaa tämän 00:05:784 (3,2) - 02:14:784 (5,4) - 05:00:784 (4,2) - jne. tyyppiset enemmän tai vähemmän tahattomat päällekkäisyydet poistaa. (Pistä hit animantions pois päältä, jos nuo eivät näy) No toi keskimmäinen nyt ei ees näy pelatessa mut noi kaks muuta korjasin lol, yleensä koitan kattoo tämmöset jo mapatessä mut joskus jää huomaamatta




Ihan hyvältä näyttää. Harmi ettei oo BN oikeuksia vielä


_83 wrote:
MY 👨 ANGEL 👼 MIR owo

general
your offset should be -2 imo Okay


00:02:184 (1,2,1,2,1,2) - 00:05:384 (1,2,3,1,2,1,2) - 00:08:584 (1,1,2,1,2) - 00:11:784 (1,2,1,2,3,4) - I think the way you nc'd these is inconsistent because at least for these, the nc is more pattern/music-change based instead of music structure based which 00:00:584 (1,2,3,4) - is. To change 00:00:584 (1,2,3,4) - to be music-change based you would have to nc (3). I recommend just doing music structure based throughout the whole intro instead because there isn't really much to emphasize with the increase nc density.
00:12:184 (1,2,3,4) - note this is also strange with your current nc because to fit the music-change based nc you would need to nc 00:12:784 (2,3) - these two. (ignore this if you went for the music structure nc work) Yeah okay, I changed some ncs here, I hope it's better now.
00:16:384 - 00:22:584 (1) - a couple of notes here, this is a beat in the music you would normally map, but if you were going for the bump to the mapping it then 1. its not correctly bumping (you can check with tickrate 2) and 2. Its not really effective to bump for emphasis because players at this skill level abuse sliderleniency as much as allowed. Hmm yeah I kinda see what you mean there. The reason it's not perfectly bumped to the tick is basically because of visuals. The sound changes pitch there but it's kind not enough imo for a clickable thing there so I went with this instead. Regardless I think it works fine but if you have some better alternatives feel free to tell me.
00:25:784 (3) - it would make more sense to have this lower spaced because the sound its mapped to isn't as strong as the sounds 00:25:384 (1,2) - were mapped to but the spacing is the same. To me they felt pretty much equal hence the back and forth pattern and equal spacing.
00:47:784 - this section is pretty cool not gonna lie o
04:28:384 (2,3,4) - this rhythm is a bit off because for the whole kiai up to this you prioritized the vocals and for this (3) has a vocal on the tail and not the head is inconsistent Hmm idk about this one really. I did the same thing on previous kiai simply because I couldn't come up with a better rhythm for that part... I'll try to think of something but then again that works fine too imo.
04:30:384 - skipping this vocal is a bit inconsistent too. oops missed this one, fixed

otherwise 😎 solid map


timemon wrote:
d

diff
00:16:384 - slider extends over 00:16:384 - which has quite audible sound why not just make a circle and 1/1 slider. same applies for the next slider in the same section Reasoning above ^

03:11:284 - audible blue tick Yeah there was a plenty of blue ticks I left unmapped there, mostly because it's already the most rhythmically dense part of the map so I wanted to avoid using them when I could

03:26:584 (5) - there is a little bit of sound on red tick why not just 1/2 Quite inaudible and I wanted to emphasize the cymbals here.
03:30:584 (2) - stack fixed

05:12:184 (1) - more curvy, it looks weird
same for the next wave one Changed them a bit

The map is very consistent with the rhythm composition, and consistently mapped.
The map is also fairly polished already.

Good luck with the ranking process.


That was a lot, thanks for all the mods!
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Combo Commander
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Milar001 wrote:
Hi, from my queue

00:12:984 (3) - Kinda hard to read Should be fine
00:13:284 - There's no sound here, slider's end represents nothing. You should make it 1/1 or put a circle Used to emphasize the held sound
00:15:784 (3,4) - These two are like 00:14:184 (3,4) - so you think of stacking it Nah, the second one has a kick there, the first one doesn't
00:16:384 - There's a sound here you omit, so put a circle on 00:16:184 - and decrease the slider's lenght to be 1/1 and move it here Answered on previous mods.
00:22:584 (1) - ^ ^
00:38:184 (1) - It represent nothing, there's sound only on white tick There's clear drums there, you can disable hitsounds and slow it down if you can't hear it
02:30:984 (1,2) - Looks like gap between them is 1/4, snap little more Same gap as others in this section, should be readable

I can't find anything in the second part, good job
Hope it will be helpful :)


Sorry wasn't too helpful this time :(
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Star Shooter
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halo from Q


diff name
add something to tags?
lol remove countdown
i'd increase hp by 1 since this diff is just a 4* it suits better imo
01:19:582 - idk but this feels awkward even tho there's a vocal sound here. i would 01:19:782 (1) - delete this note and make a repeat slider on 01:19:782 (1) - instead to emphasize the percussion more. or just a note on that part
01:56:582 (3) - shouldnt the SV change here already cus the music is going downbeat
02:04:782 (5,6) - underspaced imo
02:55:782 (5) - put nc here?
02:56:582 (1,2) - swap NC
04:38:582 (4) - quite awkward if it's blanket imo just overlap with 04:37:782 (2) - ?
05:19:482 (1) - silence this slider

really good song choice i like it
GL~
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Combo Commander
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AJamez wrote:
halo from Q


diff name
add something to tags? I'll add something here later
lol remove countdown oops
i'd increase hp by 1 since this diff is just a 4* it suits better imo I rather keep it lower since it's a 5min map, no fun failing at the end just because of high drain :P
01:19:582 - idk but this feels awkward even tho there's a vocal sound here. i would 01:19:782 (1) - delete this note and make a repeat slider on 01:19:782 (1) - instead to emphasize the percussion more. or just a note on that part Hmm I don't really see an issue myself but I'll think about it
01:56:582 (3) - shouldnt the SV change here already cus the music is going downbeat I was changing SV based on the general intensity of the section so not going to change this one
02:04:782 (5,6) - underspaced imo Hmm... Should be fine since it's a lower intensity part and it helps to emphasize 02:05:182 (1) -, dunno yet might change.
02:55:782 (5) - put nc here? not needed imo
02:56:582 (1,2) - swap NC I prefer it like this
04:38:582 (4) - quite awkward if it's blanket imo just overlap with 04:37:782 (2) - ? I prefer it this way, and I've used similar things elsewhere too 02:01:382 (3,4) - , 02:14:982 (1,2) - etc
05:19:482 (1) - silence this slider missed this one, fixed

really good song choice i like it
GL~


Thanks!
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Rhythm Incarnate
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Q


adf
00:02:182 (1,2) - Because of this note, 00:02:982 (1,2,3,4) - this notes' reading can be hard. others are, too.
00:12:882 - this part doesn't have any beats, but you set same pattern with 00:12:982 (1,2) - , looks werid for seeing.
00:46:982 (1,2) - you jumped in here only for stacking? you used antijump in this part, So I suggest antijump too.
01:07:382 (4,5) - antijump doesn't fit with music, intense gets higher imo.
01:37:782 (4) - gtrl G for make consistent DS.
01:49:382 (1,2,3) - Suddenly you reduced notes in here, I don't know why you reduced notes in here even if this part's intense gets higher. 01:49:382 (1,2) - My suggeston is using 1/2 sliders.
02:01:782 (4,1) - 01:55:382 (4,1) - same music part, too different intense. I suggest making consistent DS. 01:55:382 (4,1) - has too low DS imo, for seeing 02:08:182 (4,1) -
02:53:382 (1,2,3) - flow looks hard imo.
03:18:582 (1) - looks little bit dangerous for rank imo. it touches score status, img
03:31:382 (1,2) - 03:18:582 (1,2) - set consistent DS
04:29:982 (3,4) - too big DS in here. this part doesn't have specific emphasis, could you reduce DS?
05:11:782 (2,1) - don't make antijump since you made this low DS in 1/2. and for consistenct with 05:18:182 (3,1) - .

GL
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Combo Commander
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Neoskylove wrote:
Q


adf
00:02:182 (1,2) - Because of this note, 00:02:982 (1,2,3,4) - this notes' reading can be hard. others are, too. should be fine, sparse rhythm and you can easily retry since it's first few secs of map
00:12:882 - this part doesn't have any beats, but you set same pattern with 00:12:982 (1,2) - , looks werid for seeing. changed since many people mentioned it
00:46:982 (1,2) - you jumped in here only for stacking? you used antijump in this part, So I suggest antijump too. The song gets more intense there so didnt use a stack
01:07:382 (4,5) - antijump doesn't fit with music, intense gets higher imo. not more intense imo
01:37:782 (4) - gtrl G for make consistent DS. Changed 01:34:582 (4) - instead
01:49:382 (1,2,3) - Suddenly you reduced notes in here, I don't know why you reduced notes in here even if this part's intense gets higher. 01:49:382 (1,2) - My suggeston is using 1/2 sliders. Imo circles feel better here
02:01:782 (4,1) - 01:55:382 (4,1) - same music part, too different intense. I suggest making consistent DS. 01:55:382 (4,1) - has too low DS imo, for seeing 02:08:182 (4,1) - Changed 01:55:382 (4,1) -
02:53:382 (1,2,3) - flow looks hard imo. Changed slightly
03:18:582 (1) - looks little bit dangerous for rank imo. it touches score status, img Fixed, needed to changed the following patterns a bit too
03:31:382 (1,2) - 03:18:582 (1,2) - set consistent DS ctrl + g
04:29:982 (3,4) - too big DS in here. this part doesn't have specific emphasis, could you reduce DS? reduced spacing
05:11:782 (2,1) - don't make antijump since you made this low DS in 1/2. and for consistenct with 05:18:182 (3,1) - . changed

GL



Good mod, thanks!
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Slider Savant
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hello from the M4M q~

    00:05:382 (1,2,3) - Make 1/2 timing with a gray combo and 1/1 with brown?
    00:11:582 (2,2) - Overlap those
    01:03:382 (2,4) - ctrl + g and move them back
    01:04:582 (1) - Form a triangle with 01:03:782 (3,4) ?
    01:31:782 (1) - This slider is the only downbeat in this section missing spacing emphasis
    01:46:782 (2) - Moving it a little more away from teh slider could be better since it helps (at least me personally) aim it better
    01:51:382 (3,4) - Stacking here is sort of anticlimatic as this jump section should be aimed to be different from the previous part which contained a lot of them
    01:52:182 (2,3) - Space out more? As the two strongest sounds in the buildup they should be clearly further apart
    01:56:582 (3,1) - Bad flow, use lower half of the screen and clokwise rotation to help the player re-aim after the slider before
    02:06:382 (5) - ctrl + j? (I'd stick to keeping the flow and change the rotation on a downbeat)
    02:11:382 (4) - Suggest placing this one more in front of the slider (or further from it) - makes the patter's movement a lot smoother
    02:13:382 (1) - - Would ctrl + j as it fits the previous slider's movement requirements more efficiently
    03:13:582 (2) - Kind of kills the purpose of spacing out the downbeat (overlap with 03:12:782 (2) ? ) (also best section in the map I think <3)
    03:17:782 (2) - Place higher? The placement forces slider leniency abuse but this might be too much and also could be harder to read
    03:21:382 (1) - Switch rotation here and not at the (4)
    03:34:182 (1) - ^
    04:12:582 (3) - I don't like the placement of this note since it disrupts the flow
    04:12:782 (4,1) - You could go for a blanket here
    04:35:182 (4,1) - ^
    04:35:582 (1,2,3) - Form an equilateral triangle here
    05:12:182 (1,2) - You stacked 1/2s but didn't do it here, why?

Overall, your map was very aestetically pleasing and fun to play, good luck :)
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