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Rhythm Incarnate
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This beatmap was submitted using in-game submission on dimanche 2 avril 2017 at 18:42:16

Artist: fhana
Title: Genzaichi
Tags: 青空のラプソディ junichi sato yuxuki waga kevin mitsunaga Lantis Akitoshi Corinn aozora no rhapsody single edition
BPM: 198
Filesize: 5437kb
Play Time: 01:27
Difficulties Available:

Download: fhana - Genzaichi
Information: Scores/Beatmap Listing
---------------
Image

#29


Credits
Last edited by Sotarks on , edited 43 times in total.
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Rhythm Incarnate
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M4M ~


Melancholy



Insane

Nice diff



Hard



GL!
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Rhythm Incarnate
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as requested

melancholy
insane
akitoshi

thats all gl dud
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Rhythm Incarnate
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Hello! I'm gonna do a mod because I didn't mod Yuudachi before

Image General
  • As I said on discord yesterday, the cut was really obvious and I don't really know what's your reason for putting red lines anywhere (I tried to time the full version though). I did a cut so here's the mp3 if you would like to use http://puu.sh/uXJzv/a046fbe519.mp3 .There's a bit difference because the cut I made is at this timestamp 00:51:016 (1) - then connected to the same part on the last chorus but drums are still the same. I'm not forcing you to change your current one though. It's just that the transition bothers me a lot xd
  • There are some timing conflicts with Akitoshi's diff. I think it's better to remove those red lines to avoid some confusion in the timing. As I can see, a single red line is already fine.
  • Add 青空のラプソディ junichi sato yuxuki waga kevin mitsunaga Lantis Akitoshi Corinn on tags which is you usually do when mapping fhana songs.
  • Disable Widescreen on Akitoshi's Normal and Hard diff.
  • The gap between Normal and Hard is pretty big in terms of density. The normal doesn't use any 1/2 rhythms which is found all around the hard diff. Normal could've introduce 1/2s to balance the difficulty spread
  • The snare drum hitsound is barely audible in the game play x-x


Image Akitoshi's Normal


Image Hard
  • 00:04:960 (1,2) - Honestly, I mistaken this as a 1/2 rhythm because of the slider body length. Suggesting that make it atleast 0.60 or 0.70 SV because it might be a little tricky to play.
  • 00:18:891 (6,7,8,1) - The flow here is really edgy and uncomfortable to play imo, adding a little curve on 00:18:891 (6) - will make the flow more smoother
  • 01:25:026 (2) - Ctrl+G? I find it better to play than before thus there's a emphasis on the drum if you put a little jump here.


Image Insane

Goodluck senpai! Quit mapping but not on fhana songs <3
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hihi


Hardest diff

NC twice as often? combos get pretty long

00:13:444 (6) - think you're supposed to remvoe NC from 00:14:505 (1)
00:21:020 (6) - why not 1/2 slider? 1/1 gap feels weird here
00:24:050 (10) - move down a bit imo, so its more obvious that the claps have the highest spacing. something like this maybe - https://osu.ppy.sh/ss/7660816
00:25:262 (4) - vocal on tail? same with 00:30:717 (6). making them clickable would fit the music more imo
01:22:459 (1,2,3) - pretty simple fix here, move 2 so the the tail is the same distance from 01:22:459 (1) - that 01:23:216 (3) - is


Insane

00:06:778 (6) - remove a reverse? would play better that way imo. Kinda hard to sightread this as a double repeat. same with the others in this area. Might be okay since it's at the start of the map i guess..
00:14:505 (1) - remove NC?
00:18:447 (4,7) - line these up? would look better
00:21:020 (6) - shorten to 1/2 slider and add circle on 00:21:323 - for vocal, the "da" sound is pretty prominent
00:25:262 (4) - similar to top diff, there's vocals on the slider's tail, which should probably be clickable. Same 00:30:111 (4) -
01:00:712 (1,4) - ugly overlap


Hard

00:28:898 (7,1) - hate to be that guy, but blanket would look way better here
00:35:115 (1) - I guess you're NCing for the timing change but its not really needed, since it's a pretty negligible difference anyway
00:58:288 (1) - move NC to 00:58:582 (2) - ? or just add one there. i think its a cool effect with the finish.


Normal

00:13:444 (2) - for the same reason (i guess) you use a white tick slider here, 00:11:020 - should be mapped imo. the piano sound is more important than the red tick at this point.
01:07:681 - map this? should be alright in terms of difficulty. this long pause just feels weird to me when the music's really active.

I keep finding myself modding your lowdiffs and they're unmoddable

GL!
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m4m4m4m4mm4m


akitoshi's normal
noice .99x silder velocity
00:06:778 (3) - maybe change this to 2 1/2 sliders? since you were following that whistle (?) sound earlier and this rhythm doesnt really reflect it imo
00:08:899 - pretty prominent beat here so maybe map it? :)
00:19:505 (1) - maybe end this slider here 00:19:959 - and change the next note to a 1/1 slider here 00:20:111 - to compliment the vocals?
00:23:141 (2) - this slider feels a little empty imo? like theres unmapped vocals and instruments here so maybe change it up a bit (i.e. 00:32:838 - )
00:34:067 (1) - slider should end here 00:34:370 - imo since the sound here is much more noticeable than the vocals. if you still want to follow the vocals, maybe delete this note 00:35:563 (4) - and change 00:35:115 (3) - into 2 1/1 sliders (applies to the rest as well)
00:58:288 (1,2) - consider changing this to a 1/1 slider for consistency like you did here 00:48:592 (1) -
01:06:772 (3) - end this slider on the downbeat and add a 1/1 slider afterwards so you wont have a random pause in the middle of the map?
01:12:774 - for this section, you dont really have any more pauses but you do here 01:07:925 - although theyre the same sound?


hard
00:05:869 (3,3) - these notes feel a little off imo since you were following the other instrument like having pauses here 00:06:626 - so maybe delete?
(applies to others as well)
00:17:081 (1) - the reverse here is kinda sudden since since the rhythm before had more note density although its mostly the same sound
00:23:747 (6,7) - ctrl+g the rhythm here to make 00:24:050 - clickable? + would have a better transition than the flowbreak here 00:23:747 (6,7) -
00:27:383 (3) - consider making this repeat for consistency like you did earlier?
00:36:926 (2) - change this slider to 1/1 to match the vocals like you did here 00:34:521 (2) - ?
00:58:288 (1,2,3) - looks v nice but the flow here feels a bit linear (?) imo so maybe change it to something like : https://osu.ppy.sh/ss/7663459
01:09:453 (5) - change to 1/2 slider to avoid the pause in the map? since you dont really have anymore pauses for this instrument section
01:11:107 (3,4) - flowbreak here is a little random imo. you might say its for emphasis but why not make things like 01:12:471 (7,1) - emphasized more :o
01:26:693 (7,8) - take out the extra repeat for these sliders since they might be hard to read considering you didnt really use 1/4 notes here + would be consistent with 01:25:329 (3,4) -


insane
00:06:778 (6) - maybe its just my ears but i think you should take out one repeat since its where the sound ends
00:21:020 (6) - change to 2 1/2 sliders for the noice vocals at the end of the slider?
00:39:954 (5) - if youre following the instruments, maybe dont end the slider on the downbeat xd? ctrl+g 00:39:803 (4,5) - maybe
00:42:833 (7) - no need for the flowbreak here since the sound isnt that strong imo. maybe something like https://osu.ppy.sh/ss/7663640
00:59:803 (7) - end the slider here 01:00:030 - and add a 1/2 slider afterwards to compliment the vocals more? plus itll be more intense since its the kiai and all
01:04:651 (5,6,7) - why is the spacing here larger than the one here 01:05:257 (7,1) - ? should be the opposite imo
01:00:712 (1,2,3,4) - maybe change it to : https://osu.ppy.sh/ss/7663683 for flow?
01:01:924 - i dont really get you ending the slider on the downbeat like this ;-; you were following vocals so maybe start the slider there?

nice map and song. glgl!!
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Hi NM i guess

Melancholy



Insane diff


Hard diff


Akitoshi's Normal


I suk and i can t find anything else x.x

Hope it helped a little bit and GL with the map
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Hi. Here for M4M. Hope this helps!


General

modding assistant shows unused hitsounds: http://puu.sh/uZtCI/c0a9e28f0d.png


Normal

00:56:560 (2,3) – this is potentially awkward for new players. Try a rhythm without the 3/2 pause like: http://puu.sh/uZs7C/3e8451ecf0.png


Hard

00:27:343 (3) – Try making this be ½ slider and circle instead.

00:34:481 (2,3) – try making this be two ½ sliders instead so that the syncopation at 00:35:075 (1) – makes more sense.

01:01:278 (2) – until 01:05:217 (7) - finish doing hitsounds

01:13:688 (3,4) – consider stacking these

01:22:953 (2) – I'm assuming these not being snapped is intentional. This does break current rules, though I could see why BN's/QAT's can make an exception.

01:23:407 (3) - HS

01:25:055 (2,3,4,5) – This pattern was fairly tricky. Consider reducing the complexity.


Insane

00:21:889 (1,2,3) – visual spacing and/or symmetry and/or outlining can be improved.

00:26:131 (7,1) – (1)'s slider end could be farther away from (7), kind of looks cramped right now.

00:31:586 (1,2) – I'm not picky if blankets are mostly fine, but this one would really benefit from you being more picky about it.

00:35:523 (6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) – Are you sure you don't want to go in a counterclockwise circle for even longer? If you want to throw the same flow patterns at me for so long it must be a good flow so why not just use it for the rest of the map.

01:06:717 (5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) – No really it's fine, I like long spinners.

01:01:429 (2) – HS like Hard


Melancholy

00:18:253 (6,7,8,9) – all of these notes sound late. Are you sure you got the right offset for 00:18:253 (6) - ?
01:24:612 (9) – this sounds late too, I don't want to do a full timing test, but you might need one.

00:58:226 (1) – delete NC and put the NC on 00:58:542 (2) -

01:06:717 (1,3) – try not overlapping?

01:20:043 (1) – Try ctrl + G

01:27:024 (9,10,1) – visual spacing is not the same (DS tool won't help you if they aren't all the same gap apart in time). Not sure if this is intentional or not to try to show the change in rhythm, but I think it'd look better if you made these symmetrical like: http://puu.sh/uZtug/3fd4798c8a.jpg

Good luck!
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Irohas wrote:
akitoshi
  • 00:16:778 (4,1,2) - 00:41:015 (4,1,2) - kinda huge about readability for beginners imo, try to unstack (4) and (2) actually this is readable enough as it's not easy xd
  • check aimod d


thats all gl dud


Janpai wrote:
Image Akitoshi's Normal



Hobbes2 wrote:

Normal

00:13:444 (2) - for the same reason (i guess) you use a white tick slider here, 00:11:020 - should be mapped imo. the piano sound is more important than the red tick at this point. uhm idk if this can be work as 'variation' on this part lol, as other piano sounds on white ticks were not that strong yet.
01:07:681 - map this? should be alright in terms of difficulty. this long pause just feels weird to me when the music's really active. ye

I keep finding myself modding your lowdiffs and they're unmoddable ewe


Shiratoi wrote:

akitoshi's normal
noice .99x silder velocity uhm
00:06:778 (3) - maybe change this to 2 1/2 sliders? since you were following that whistle (?) sound earlier and this rhythm doesnt really reflect it imo fixed from previous mod
00:08:899 - pretty prominent beat here so maybe map it? :) i don't want to make my rhythms complicated here :(
00:19:505 (1) - maybe end this slider here 00:19:959 - and change the next note to a 1/1 slider here 00:20:111 - to compliment the vocals? this should b fine
00:23:141 (2) - this slider feels a little empty imo? like theres unmapped vocals and instruments here so maybe change it up a bit (i.e. 00:32:838 - ) yea sure all low diffs probably skipped here and there. but i don't think it feels empty as I'm mapping the core beats already.
00:34:067 (1) - slider should end here 00:34:370 - imo since the sound here is much more noticeable than the vocals. if you still want to follow the vocals, maybe delete this note 00:35:563 (4) - and change 00:35:115 (3) - into 2 1/1 sliders (applies to the rest as well) I wanted to do that but u know...that red lines...
00:58:288 (1,2) - consider changing this to a 1/1 slider for consistency like you did here 00:48:592 (1) -
01:06:772 (3) - end this slider on the downbeat and add a 1/1 slider afterwards so you wont have a random pause in the middle of the map? ye fixed
01:12:774 - for this section, you dont really have any more pauses but you do here 01:07:925 - although theyre the same sound? variation and yes, red lines really tilts me while I'm mapping this as I can't put consistent patterns -_


Invertable wrote:
Akitoshi's Normal



pinataman wrote:

Normal

00:56:560 (2,3) – this is potentially awkward for new players. Try a rhythm without the 3/2 pause like: http://puu.sh/uZs7C/3e8451ecf0.png nice

thank you :)

update
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 47470
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Genzaichi
TitleUnicode:現在地
Artist:fhana
ArtistUnicode:fhána
Creator:Sotarks
Version:Akitoshi's Normal
Source:
Tags:青空のラプソディ junichi sato yuxuki waga kevin mitsunaga Lantis Akitoshi Corinn aozora no rhapsody single edition
BeatmapID:1249722
BeatmapSetID:590023

[Difficulty]
HPDrainRate:3.5
CircleSize:2.6
OverallDifficulty:4
ApproachRate:4.5
SliderMultiplier:0.989999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wakarani.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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84904,303.030303030303,4,2,2,72,1,0
87347,303.030303030303,4,2,2,72,1,0


[Colours]
Combo1 : 210,239,201
Combo2 : 245,200,251
Combo3 : 80,160,226
Combo4 : 255,36,36
Combo5 : 219,232,238
Combo6 : 255,222,159
SliderBorder : 235,240,244
SliderTrackOverride : 15,15,12

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386,240,40975,1,8,0:0:0:0:
420,147,41278,6,0,L|413:33,2,98.9999999999999,6|8|2,0:0|0:0|0:0,0:0:0:0:
386,240,42187,1,8,0:0:0:0:
339,327,42490,2,0,P|284:329|222:327,2,98.9999999999999,2|8|2,0:0|0:0|0:0,0:0:0:0:
437,325,43399,1,8,0:0:0:0:
386,240,43702,6,0,P|375:155|369:81,1,148.5,6|2,0:0|0:2,0:0:0:0:
231,37,44611,2,0,P|163:28|92:89,2,148.5,10|2|2,0:2|0:2|0:0,0:0:0:0:
185,124,45823,1,10,0:2:0:0:
130,199,46107,6,0,L|147:366,2,148.5,6|8|8,0:0|0:0|0:0,0:0:0:0:
42,152,47319,1,8,0:0:0:0:
101,72,47622,2,0,P|136:53|209:59,2,98.9999999999999,10|0|0,0:2|0:0|0:0,0:0:0:0:
166,155,48552,6,0,L|279:146,1,98.9999999999999,6|8,1:2|0:0,0:0:0:0:
338,81,49158,2,0,L|492:93,2,148.5,2|2|0,1:2|1:2|0:0,0:0:0:0:
264,147,50370,2,0,P|247:194|257:255,1,98.9999999999999,2|10,1:2|0:2,0:0:0:0:
317,316,50976,6,0,P|259:341|211:332,1,98.9999999999999,2|8,1:2|0:0,0:0:0:0:
155,266,51560,2,0,L|2:281,2,148.5,2|2|0,1:2|1:2|0:0,0:0:0:0:
251,241,52772,2,0,P|247:189|212:133,1,98.9999999999999,2|10,1:2|0:2,0:0:0:0:
132,114,53378,6,0,P|166:67|269:59,1,148.5,2|2,1:2|0:2,0:0:0:0:
344,86,54136,1,2,1:2:0:0:
402,167,54439,2,0,L|390:320,1,148.5,2|10,1:2|0:2,0:0:0:0:
301,358,55196,2,0,P|245:360|198:334,1,98.9999999999999,2|10,1:2|0:2,0:0:0:0:
123,289,55802,6,0,B|108:191|108:191|124:131,1,148.5,6|2,1:2|0:2,0:0:0:0:
167,55,56560,2,0,P|232:34|320:58,1,148.5,8|2,1:2|1:2,0:2:0:0:
394,99,57317,1,8,0:2:0:0:
472,158,57620,2,0,B|486:207|486:207|478:272,1,98.9999999999999,2|10,1:2|0:2,0:0:0:0:
420,333,58226,5,2,1:2:0:0:
327,358,58542,1,12,0:0:0:0:
234,323,58845,2,0,B|184:320|138:344|138:344|77:330,1,148.5,2|2,1:2|1:2,0:0:0:0:
13,202,59763,2,0,L|9:102,2,98.9999999999999,10|0|10,0:2|1:0|0:2,0:0:0:0:
110,220,60672,6,0,P|147:222|204:201,1,98.9999999999999,2|8,1:2|0:0,0:0:0:0:
277,133,61259,2,0,L|428:120,2,148.5,2|2|10,1:2|1:2|0:2,0:0:0:0:
204,200,62471,2,0,P|202:237|223:294,1,98.9999999999999,2|10,1:2|0:2,0:0:0:0:
300,356,63077,6,0,L|453:345,1,148.5,2|2,1:2|0:2,0:0:0:0:
506,265,63834,1,2,1:2:0:0:
479,169,64137,2,0,P|431:137|330:149,1,148.5,2|10,1:2|0:2,0:0:0:0:
258,193,64895,2,0,L|139:188,1,98.9999999999999,2|8,1:2|0:0,0:0:0:0:
99,109,65505,6,0,P|60:174|120:281,1,198,6|2,1:2|1:2,0:0:0:0:
207,286,66414,1,8,0:0:0:0:
300,252,66717,1,14,0:2:0:0:
437,199,67168,2,0,B|448:294|448:294|419:360,1,148.5,8|2,0:0|0:0,0:0:0:0:
331,368,67925,6,0,L|127:356,1,198,6|0,1:2|1:0,0:0:0:0:
44,311,68834,1,10,0:0:0:0:
118,115,69465,2,0,P|160:98|229:117,2,98.9999999999999,8|2|8,0:0|1:2|0:0,0:0:0:0:
172,193,70355,6,0,B|236:206|236:206|389:186,1,198,2|0,1:2|1:0,0:0:0:0:
464,168,71264,1,10,0:2:0:0:
409,358,71870,2,0,P|366:368|309:351,2,98.9999999999999,8|2|10,0:0|1:2|0:2,0:0:0:0:
364,269,72779,6,0,B|326:250|293:255|269:269|269:269|227:240|162:262,1,198,6|0,1:2|1:0,0:0:0:0:
122,342,73688,2,0,P|81:292|135:168,1,198,10|8,0:2|0:2,0:0:0:0:
209,133,74597,2,0,L|324:140,1,98.9999999999999,2|10,1:2|0:2,0:0:0:0:
381,205,75203,6,0,P|404:118|316:41,1,198,2|0,1:2|1:0,0:0:0:0:
237,45,76112,2,0,B|202:92|202:92|230:251,1,198,10|8,0:2|0:0,0:0:0:0:
209,326,77021,2,0,P|156:338|104:324,1,98.9999999999999,0|8,1:0|0:0,0:0:0:0:
35,273,77615,6,0,L|53:65,1,198,4|0,1:0|1:0,0:0:0:0:
140,31,78524,2,0,P|172:62|314:36,1,198,10|8,0:0|0:0,0:0:0:0:
409,37,79445,2,0,L|421:150,1,98.9999999999999,2|10,1:2|0:2,0:0:0:0:
399,232,80043,6,0,B|294:261|309:196|200:225,1,198,2|0,1:2|1:0,0:0:0:0:
123,279,80952,1,10,0:2:0:0:
8,120,81558,2,0,L|5:11,2,98.9999999999999,8|2|10,0:0|1:2|0:2,0:0:0:0:
60,207,82499,6,0,B|124:180|124:180|272:187,1,198,6|0,1:2|0:0,0:0:0:0:
350,200,83388,2,0,P|336:132|217:94,1,198,10|8,0:2|0:0,0:0:0:0:
252,186,84297,1,2,1:2:0:0:
371,340,84904,6,0,P|430:323|486:192,1,198,2|0,1:2|0:0,0:0:0:0:
453,115,85813,2,0,L|246:107,1,198,10|8,0:2|0:0,0:0:0:0:
165,146,86722,2,0,B|156:196|156:196|171:261,1,98.9999999999999,8|0,0:0|0:0,0:0:0:0:
196,340,87347,5,6,0:0:0:0:
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@Kujinn yea i wanna keep od9,1 for the moment, let's see how it goes! this is a acc game!! and fixed stuff exept those nc you mentionned 'cause i like having big nc atm xd

@Irohas fixed all!!

@Janpai did everything in your general stuff, thx a lot for mp3 even if it fucked my whole timing thingy xd. also i really want to keep my slow sv for my hard 'cause i love slow sv for slow parts.. rest fixed !

@hobbes2 on insane i like to keep 1/1 slider for holding vocals so yea wanna keep, and for memelancholy i keep my ncing it's just a different way of ncing.. i like it that way tbh.. rest fixed exept 00:21:283 (7,8) - kept this as 2 circles!!

@Shiratoi for insane i'm following piano 00:39:914 (5) - here, sounds stronger xd and wanted to use variations rythmns.. fixed some stuff in other diffs!! just kept some of your rythmn suggestion which didn't attract me so well xd! but yea some good sugestions overall!!

@invertable fixed few stuff but didn't apply those nc etc suggestion..

@pinataman fixed most of the stuff you mentionned, exept some rythmns suggestion and aesthetics "no really it's fine i like long spinners" hahah nice dude! xD


changed mp3 (thx janpoi) ! and redid timing, with kalibe's help!! (thx bro)!!

< GIVING KUDOSU TO KALIBE FOR TIMING HELP HUGE THANKS >
Last edited by Sotarks on , edited 2 times in total.
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:eyes:

we did many time checks, should be good now d
20:44 Kalibe: btw
20:44 *Kalibe is editing [https://osu.ppy.sh/b/1248817 fhana - Genzaichi [Melancholy]]
20:44 Kalibe: 00:14:598 - red shud be here
20:44 Kalibe: xd
20:46 Kalibe: then delete red on 00:15:829 (8) -
20:48 Kalibe: 00:19:431 - red here
20:49 Kalibe: and red here 00:30:359 -
20:50 Sotarks: PLS
20:50 Sotarks: WHYYYYYYYYY
20:50 Kalibe: cuz this song offset is fucked
20:50 Kalibe: zzzzz
20:51 Kalibe: then remove red on 00:33:263 (2) -
20:52 Kalibe: 00:34:001 - red
20:52 Kalibe: remove red on 00:35:061 (5) -
20:53 Sotarks: AAAAAAAAAAAAAAAAAAAAAAAAAAA
20:53 Kalibe: and add red on 00:35:042 -
20:53 Kalibe: xDDD
20:54 Kalibe: and remove red from 00:35:516 (6) -
20:54 Kalibe: 00:36:425 (1) - ^
20:55 Sotarks: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
20:55 Sotarks: I HOPE THIS IS THE LAST
20:55 Sotarks: TIME
20:55 Sotarks: I FIX
20:55 Sotarks: xD
20:55 Kalibe: probably
20:56 Kalibe: red on 00:36:860 -
20:56 Sotarks: why
20:56 Kalibe: off
20:57 Kalibe: 00:37:466 (5) - remove red
20:58 Kalibe: 00:37:925 (6) - remove red from this one and add new on 00:37:901 (6) -
20:58 Kalibe: fuck
20:59 Kalibe: 00:37:901 -
20:59 Sotarks: ?
20:59 Kalibe: nothing
20:59 Sotarks: k
21:00 Kalibe: 00:38:835 (1) - remove red
21:02 Sotarks: k
21:02 Sotarks: no
21:02 Sotarks: if i remove
21:02 Sotarks: it's off
21:02 Sotarks: fk u
21:02 Kalibe: it isn't lol
21:02 Sotarks: ofc
21:03 Kalibe: or
21:03 Kalibe: maybe i gave u wrong timestaphs
21:03 Kalibe: xddd
21:03 Kalibe: wait actually no
21:03 Kalibe: if you fixed others then remove from 00:38:854 (1) -
21:04 Sotarks: heh
21:04 Sotarks: ok
21:04 Sotarks: post smth on thread for kudosu btw
21:04 Kalibe: after u update i'll recheck this zzzz
21:05 Sotarks: updating memelanchoyl
21:05 Sotarks: done
21:08 Kalibe: feels fine
21:09 Sotarks: GOOD
21:09 Sotarks: NOW I NEED TO FEX
21:09 Sotarks: ALL DIFF
21:09 Sotarks: AGAIN
21:10 Kalibe: ya the timing is ready to go i guess https://osu.ppy.sh/ss/7672657
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melancholy
00:05:374 (2,4) - make these same slider?

00:11:586 (8,9) - this is the only 1 that isnt a repeat slider
make it one

00:14:597 (2) - ur green line is fucked up move it earlier

00:16:113 (9,10,11) - imo ctrl g here to follow vocals better cuz u do that later too

00:57:772 (1,2,3) - random diffspike can u nerf this
ctrl g on all of them or something

01:11:264 (5,6) - lol this spacing is too smol imo

why is this od9.1 plz


insane
00:28:824 (6) - 2 vocals shd be 2 clickable i think
00:30:188 - vocal on slider end is meh here imo.
00:34:001 (1) - to 00:40:808 (8) - is all counterclockwise rotation can u reverse it somewhere in the middle of that

00:59:763 (7,8) - nice blanket

01:06:717 (5) - to 01:15:203 (1) - is all counterclockwise rotation can u reverse it somewhere in the middle of that


hard
00:21:131 (6) - u dont need overmapped circles in hard diff pls

00:32:040 (2,3) - this looks like ass

01:19:445 (8,9,1) - this visual spacing looks bad cuz its so uneven


normal

01:24:904 (1,2) - maybe increase density around here cuz drums go ham
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Naotoshi wrote:

melancholy
00:16:113 (9,10,11) - imo ctrl g here to follow vocals better cuz u do that later too i wanna focus guitar

00:57:772 (1,2,3) - random diffspike can u nerf this i reduced spacing, but kept the rythmn etc it's not really ahrd
ctrl g on all of them or something


insane
00:28:824 (6) - 2 vocals shd be 2 clickable i think mm not really wanted big emphasis on clap, rather than vocals and it's insane not extra
00:30:188 - vocal on slider end is meh here imo. i want to swap between guitar and vocals when vocals are less emphasized pls
00:34:001 (1) - to 00:40:808 (8) - is all counterclockwise rotation can u reverse it somewhere in the middle of that it's mystyuyle!!111 but yeah i like the flow the way it is, and every one like this diff and I do so i like to keep mah flow pls

01:06:717 (5) - to 01:15:203 (1) - is all counterclockwise rotation can u reverse it somewhere in the middle of that same

no reply = fixed
thx dude
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discussed stuff on irc. bubbled!
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