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Combo Commander
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This beatmap was submitted using in-game submission on Freitag, 27. Oktober 2017 at 22:42:32

Artist: Zeami
Title: Shikou no Ran
Source: 太鼓の達人 ムラサキVer.
Tags: namco murasaki version taiko no tatsujin
BPM: 183
Filesize: 3589kb
Play Time: 01:59
Difficulties Available:

Download: Zeami - Shikou no Ran
Information: Scores/Beatmap Listing
---------------
Taiko mapset ranked #1

it's not THAT authentic

Thank-you-Box
Raphalge
Xay
Backfire
game rock
xfraczynho^2
iloveyou4ever
tatatat
Faputa
JessiChan
KareePan
Arrival
Gabe
celerih
Last edited by DarkVortex on , edited 20 times in total.
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Star Shooter
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gachiBASS


General
why are they all hp5?


Oni
00:43:765 (248,249) - ctrl+g these two? would make the stream end on the same hand you started on and sounds better imo ;)
01:27:289 (493,494) - ctrl+g'ing these would make the stream easier to read for the player since they've already done two dkddk's before it


Muzukashii
got nothing to say lol
it feels really nice


Futsuu
00:20:322 (46) - change to k to continue the kind of mirror pattern you've been using for this part?
00:26:880 (70) - delete for a nice break spot?
00:36:060 (103) - ^
01:55:076 (347) - probably just me but this note feels a bit unnecessary


Kantan
also really nice! no comments here

whether it was intentional or not it's fun to see a taiko no tatsujin song play like a taiko no tatsujin map :D
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Combo Commander
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Raphalge wrote:
gachiBASS gachiHOP


General
why are they all hp5? Ummm, good question. I guess because i left the HP settings untouched. Changed to HP7 as the map is short and has enough breaks.


Oni
00:43:765 (248,249) - ctrl+g these two? would make the stream end on the same hand you started on and sounds better imo ;) changed
01:27:289 (493,494) - ctrl+g'ing these would make the stream easier to read for the player since they've already done two dkddk's before it changed


Muzukashii
got nothing to say lol
it feels really nice well thanks :3


Futsuu
00:20:322 (46) - change to k to continue the kind of mirror pattern you've been using for this part? changed
00:26:880 (70) - delete for a nice break spot? done
00:36:060 (103) - ^ done
01:55:076 (347) - probably just me but this note feels a bit unnecessary Hmm actually this feels good to me as it's on the downbeat. Kantan has this beat here as well.


Kantan
also really nice! no comments here :3

whether it was intentional or not it's fun to see a taiko no tatsujin song play like a taiko no tatsujin map :D Actually i just started mapping. Didn't notice that it plays like a TnT map so much lol

Thanks for modding! :)
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Combo Commander
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General

Offset: Ok

Not much else to say xd



Muzukashii

00:22:289 (64,65) - I'd make this a triplet as well, just like you did for all the other instances before this spot, for instance 00:19:830 (51,52,53) and 00:17:207 (38,39,40)

00:30:158 - the missing note here seems a little awkward, especially since it doesn't repeat for any other instance in this section. I'd add a note there

00:56:060 (210) - k

00:56:388 (211) - d



Oni

00:22:289 (69,70,71,72,73,74,75,76,77,78,79) - The pitch increases from the start of this pattern, so I think doing it with kkdkk seems a little weird. Try this?:
Image

00:26:224 (102) - I'd make this a d, in accordance to 00:23:601 (81)

00:27:207 (109) - Before this note and 00:26:880 (106) , I'd add two more 1/4 dons to make it a ddd triplet to stay true to the flow you have had going on up to this point. It'd look like this:
Image

00:33:601 (159) - k?

00:40:076 - add d here

00:56:388 (278) - make this a d too to make the higher pitched piano following right after seem more present while playing

00:54:748 (273,274,275,276,277,278,279,280,281,282,283,284) - suggestion: map it this way, it seems more intuitive (this is highly zoomed in so be aware; it's 1/4 snap)
Image

01:01:634 (300,301,302,303,304) - suggestion:
Image

01:04:093 (312) - remove this note to give the high pitched piano on 01:03:929 (311) more significance

01:21:634 (439,440,441,442,443,444,445) - I'd give this little stream a different pattern structure instead of the same as the other kkddk going on around at this very spot because it clearly distinguishes itself from the rest (as you did in 01:24:257 (465) and following). Also I'd connect it to the kkddk following up because the sound it audibly continuing at 01:22:207 as you did with the example and the following identical spots. Suggestion:
Image


Rest seems fine, I hope this'll help :D
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Rhythm Incarnate
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I'm gonna wait till you apply Xay's mod then i'll get your mod here :)
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Combo Commander
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Xay wrote:

General

Offset: Ok

Not much else to say xd



Muzukashii

00:22:289 (64,65) - I'd make this a triplet as well, just like you did for all the other instances before this spot, for instance 00:19:830 (51,52,53) and 00:17:207 (38,39,40) Yes, you're right

00:30:158 - the missing note here seems a little awkward, especially since it doesn't repeat for any other instance in this section. I'd add a note there done

00:56:060 (210) - k

00:56:388 (211) - d Disagreeing with these two suggestions, the high-pitched sounds should be all kats here



Oni

00:22:289 (69,70,71,72,73,74,75,76,77,78,79) - The pitch increases from the start of this pattern, so I think doing it with kkdkk seems a little weird. Try this?: Good idea
Image

00:26:224 (102) - I'd make this a d, in accordance to 00:23:601 (81) done

00:27:207 (109) - Before this note and 00:26:880 (106) , I'd add two more 1/4 dons to make it a ddd triplet to stay true to the flow you have had going on up to this point. It'd look like this: done
Image

00:33:601 (159) - k? done

00:40:076 - add d here I'd like this to be 1/2 patterns as it's just the echo part and I've done that before as well (00:37:207 (194,195,196,197) - for instance)

00:56:388 (278) - make this a d too to make the higher pitched piano following right after seem more present while playing Isn't this pretty high-pitched already?

00:54:748 (273,274,275,276,277,278,279,280,281,282,283,284) - suggestion: map it this way, it seems more intuitive (this is highly zoomed in so be aware; it's 1/4 snap) That one 3/2 gap irritates me while playing so I added another d there
Image

01:01:634 (300,301,302,303,304) - suggestion: done
Image

01:04:093 (312) - remove this note to give the high pitched piano on 01:03:929 (311) more significance

01:21:634 (439,440,441,442,443,444,445) - I'd give this little stream a different pattern structure instead of the same as the other kkddk going on around at this very spot because it clearly distinguishes itself from the rest (as you did in 01:24:257 (465) and following). Also I'd connect it to the kkddk following up because the sound it audibly continuing at 01:22:207 as you did with the example and the following identical spots. Suggestion: Good idea
Image


Rest seems fine, I hope this'll help :D Yes it did, definitely!

Thanks for modding! :)
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Rhythm Incarnate
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General
MP3 quality is a little low but I notice this on almost all Zeami tracks, maybe it's stylistic? Idk. It's a good set, I think it could go for rank soon.



Kantan
00:07:535 - Could this be a finisher? I think, even though it's the first note, when it comes later, you use finisher there.
01:09:503 - This could be a kat if you want, it changes in pitch but, on other parts it's don too, so I dunno if this is intentional.
This was actually pretty well mapped and looks fun for a kantan.



Futsuu
00:07:535 - Same comment as kantan
00:57:371 - This should maybe be a don, since it goes down in pitch.
01:03:273 (162,164) - These are unnecessary
01:11:477 - 01:14:093 - On these, move them to the next white line over. I think it fits and flows better. The sounds are only as long as that 3 note length, not 4.
I feel like there's some really dense parts and it seems a little hard for a futsuu but nothing too crazy so it's ok.



Muzu
00:07:535 - Same comment as the above
01:11:470 - 01:14:093 - same as above, as well



Oni
00:07:535 - ^
No other comments. Maybe some bn will maybe say some things about the first half but it's mostly impeccable imo.
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Backfire wrote:

General
MP3 quality is a little low but I notice this on almost all Zeami tracks, maybe it's stylistic? Idk. It's a good set, I think it could go for rank soon. Yeah,
I haven't found any better MP3 yet but it seems to be a Zeami thing



Kantan
00:07:535 - Could this be a finisher? I think, even though it's the first note, when it comes later, you use finisher there. Fixed
01:09:503 - This could be a kat if you want, it changes in pitch but, on other parts it's don too, so I dunno if this is intentional. Changed to kats
This was actually pretty well mapped and looks fun for a kantan.



Futsuu
00:07:535 - Same comment as kantan Fixed
00:57:371 - This should maybe be a don, since it goes down in pitch. Fixed
01:03:273 (162,164) - These are unnecessary Fixed
01:11:477 - 01:14:093 - On these, move them to the next white line over. I think it fits and flows better. The sounds are only as long as that 3 note length, not 4. Fixed
I feel like there's some really dense parts and it seems a little hard for a futsuu but nothing too crazy so it's ok.



Muzu
00:07:535 - Same comment as the above Fixed
01:11:470 - 01:14:093 - same as above, as well Here I think the echo is enough to be mapped in a muzukashii. It flows better like this at least in this case imo.



Oni
00:07:535 - ^ Fixed
No other comments. Maybe some bn will maybe say some things about the first half but it's mostly impeccable imo. Well the first part is not as straightforward pattern-wise as the second half. We will see what happens

Thanks for modding! :)
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Rhythm Incarnate
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Hi >w<


IRC
15:34 DarkVortex: heyho! how are you?
15:35 game rock: Hey!
15:35 game rock: I'm good thanks and you? :3
15:36 game rock: apologize for the mod DD:
15:36 DarkVortex: yeah same here, thanks
15:36 DarkVortex: just returned from a weekend at my parents' house
15:36 DarkVortex: well it's fine ;)
15:36 game rock: that's great :D
15:36 DarkVortex: but you said you wanted to do an IRC mod instead
15:36 game rock: Yeah, I want to make a IRC mod
15:36 game rock: you are right?
15:37 DarkVortex: yeah
15:37 game rock: :D
15:37 DarkVortex: do you have time for it now?
15:37 game rock: I think yes xD
15:38 DarkVortex: alright then xD
15:38 game rock: Well...Kantan :3
15:41 game rock: 00:12:453 (11,13) - Remove because the note 11 can cause interferency to the finish 00:12:781 (12) - and remove the note 13 to emphasize it
15:43 DarkVortex: 13 follows the melody so I prefer it to stay
15:43 game rock: ok
15:43 DarkVortex: delete 11 thoush
15:44 game rock: 00:15:076 (16,18) - Remove to kee the balance with 00:12:781 (12,13,14) -
15:44 game rock: No no
15:44 game rock: Just remove the note 16 xD
15:44 game rock: Because you not removed the note 13 so xd
15:45 DarkVortex: in this case i think it's fine as it's 5 beats of melody here
15:45 DarkVortex: same as the upcoming patterns
15:45 game rock: Ok :3
15:46 game rock: But remove it 00:17:699 (21) - to keep consistency with 00:12:781 (12,13,14) -
15:48 DarkVortex: hmmm but this would break the consistency with 00:14:748 (14,15,16,17,18) - which is a 5-plet as well
15:48 DarkVortex: and should stay as one imo
15:49 game rock: well owo
15:51 game rock: 00:23:601 (33,34) - Remove to flow the finish 00:23:273 (32) -
15:54 game rock: 00:40:978 (65,66) - Change to d, the melody is low and here is high 00:41:634 (67,68) -
15:55 game rock: sorry uwu
15:56 game rock: 00:40:978 (65,66) - Change to d, the melody is low and here is high 00:41:634 (67,68) -
15:56 game rock: 00:23:601 (33,34) - Remove to flow the finish 00:23:273 (32) -
15:57 DarkVortex: okay
15:57 DarkVortex: i'll change the next pattern to ddkkd then to have some variation
15:57 game rock: ok :33
15:58 game rock: 01:09:503 (2,3,4,5,6,7) - This pattern can be a bit hard
15:59 game rock: Is better if you remove 01:11:142 (6) - and change to d 01:10:486 (4,5) -
16:00 game rock: This is hard to for the new players 01:14:748 (14,15,16,17,18,19) -
16:00 game rock: Remove 01:14:912 (15,18) -
16:02 DarkVortex: okay i'll simplify it
16:02 game rock: ok :D
16:03 game rock: 01:17:371 (21,22) - Change to d, you have many k previously, also this part the melody is low
16:08 DarkVortex: done
16:08 game rock: ok :D
16:09 game rock: 01:19:339 (25,26,27,28,29,30,31,32) - Many notes
16:10 game rock: 01:19:994 (27,31) - Remove
16:10 game rock: 01:22:617 (34,38) -
16:10 game rock: ^
16:11 game rock: 01:25:240 (41,45) - ^ for consistency with 01:19:339 -
16:12 game rock: 01:27:863 (48,52) - ^ for conssitency with 0019:994 -
16:12 DarkVortex: done
16:12 game rock: 01:58:683 (116) - And change to d to emphasize the finish D 01:59:011 (117) -
16:13 DarkVortex: i think k emphasized it more D:
16:14 game rock: ok :3
16:14 game rock: done :D
16:14 game rock: Futsuu
16:16 game rock: 00:12:617 (19) - Remove sounds much better
16:17 DarkVortex: okay
16:17 game rock: 00:20:322 (46) - Change to d to keep consistency with 00:14:585 (25,26,27,28) -
16:17 game rock: 00:22:453 (52) - Change to k to keep conssitency with 00:17:207 (34,35,36,37) -
16:18 DarkVortex: well, it's a kddk and a dkkd pattern
16:18 DarkVortex: i think the inverted patterns are good here D:
16:19 game rock: ok c:
16:20 game rock: omg very nice diff :OO
16:20 DarkVortex: thanks <3
16:20 game rock: 01:32:289 (264) - Change to k to make more strong 01:32:453 (265) -
16:21 DarkVortex: okay
16:21 game rock: and that's all xd
16:21 game rock: great diif :33
16:22 DarkVortex: thank you :3 :3
16:24 game rock: muzu
16:26 game rock: 00:53:273 (207,208,209) - change to kkk or ddd
16:27 game rock: kkd can be a bit confuse
16:28 DarkVortex: it's so significant there though
16:28 DarkVortex: and it's standing alone
16:28 DarkVortex: will keep that in mind and change if necessary
16:28 game rock: ok
16:28 DarkVortex: for now i'd like to keep it
16:28 game rock: :3
16:30 game rock: 01:52:044 (496) - Change to k to variate :3
16:31 DarkVortex: okay
16:31 game rock: done :#
16:31 game rock: Nice diff too :3
16:31 game rock: Oh and the SV in Kantan change to 1,40
16:32 DarkVortex: oops yes
16:32 DarkVortex: will do that too
16:32 DarkVortex: thanks :3 :3
16:32 game rock: no problem ^^
16:34 game rock: 00:22:535 (72) - Remove the finish, the finisnh in a stream can be confuse
16:34 game rock: And then Ctrl G 00:22:453 (71,72) -
16:35 game rock: That is the oni xD
16:35 DarkVortex: yeah i noticed xD
16:35 game rock: xDDD
16:35 DarkVortex: there's no finisher though...
16:36 DarkVortex: and i prefer the dddkk pattern over a ddkdk pattern
16:36 game rock: all right :3
16:36 DarkVortex: as the pitch gets higher gradually
16:39 game rock: ok :3
16:40 game rock: 00:35:650 (179,181) - Change to k, sounds amazing with 00:34:421 (167,168,169,170,171,172,173,174,175,176,177) -
16:40 game rock: Or simply change to k the note 181
16:41 DarkVortex: good point
16:41 game rock: wait a minute please
16:41 DarkVortex: sure
16:48 game rock: sorry ewe let's continue :3
16:49 game rock: 00:43:847 (251,252) - Ctrl G and change to d 00:44:011 (253) - flows better
16:50 game rock: 01:36:552 (567) - Change to k, sounds amazing with 01:36:060 (561,562,563,564,565,566) -
16:50 game rock: 01:52:699 (700) - Change to k to variate, also sounds nice
16:51 game rock: 01:58:929 (761) - Remove to emphasize the finish K 01:59:011 (762) - because a finish in a stream can be confuse and suprise
16:54 DarkVortex: okay done
16:54 game rock: And that's all :3 remember remove the Widescreen Support from Kantan-Muzukashii because in the Oni you not have it
16:56 DarkVortex: can you post this in my thread?
16:56 DarkVortex: then i can give you kudos
16:56 DarkVortex: thanks for modding btw! :D
16:56 game rock: sure :3
16:56 game rock: No problem ^-^
16:57 game rock: Sorry for really late my mod :c
16:57 game rock: the mod*
16:57 DarkVortex: nah it's fine
16:57 game rock: ok >w<
16:57 DarkVortex: i was pretty late with my mod on your map as well :P
16:57 game rock: hahaha ok :3



Nice mapset and good luck for rank! :3
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Beatmap Nominator
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Hi! Forgot to post (and finish) it :P

Forgot to comment: HP 7 on every diffs? D: you could use HP 7 on Kantan... 6 on Futsuu and Muzu and 5 on Oni idk :P

Kantan IRC
2017-05-29 04:37 xfraczynho: is it okay if I just let some comments by here
2017-05-29 04:37 xfraczynho: (I need to ref a match on 20 minutes ~)
2017-05-29 04:37 xfraczynho: about your zeami map?
2017-05-29 04:37 DarkVortex: yeah sure
2017-05-29 04:39 xfraczynho: ok so trying to make it like a thread mod:
2017-05-29 04:39 xfraczynho: in general: what about making HP6 on muzu and Oni? It seems a little strange to see everydiffs with same HP
2017-05-29 04:40 DarkVortex: okay
2017-05-29 04:41 xfraczynho: Kantan: 00:12:453 - you could add some note here to emphatise the next section
2017-05-29 04:41 xfraczynho: (I suggest don)
2017-05-29 04:42 xfraczynho: also drums sounds kind of strong
2017-05-29 04:43 xfraczynho: 00:07:535 - Why not ussing offset here :o I think using - is kinda... strange xD also you're not mapping sth before on other diffs
2017-05-29 04:44 xfraczynho: 00:28:847 - you could add some note here to have a consistency with 00:23:601 -
2017-05-29 04:45 xfraczynho: (so this can be a little overmapped for a kantan -> 6 notes in a row so idk tbh :c)
2017-05-29 04:45 xfraczynho: that quarter maybe is a little strange
2017-05-29 04:47 DarkVortex: 6 notes in a row might be too much indeed
2017-05-29 04:47 DarkVortex: i'll think about that
2017-05-29 04:47 DarkVortex: and maybe just use 4 + short break
2017-05-29 04:48 xfraczynho: hmm section change is totally mappeable but
2017-05-29 04:48 xfraczynho: 00:27:863 (40) - maybe deleting ths?
2017-05-29 04:48 xfraczynho: this*
2017-05-29 04:49 DarkVortex: this one is fine imo
2017-05-29 04:49 DarkVortex: follows the music more than when i delete it
2017-05-29 04:49 xfraczynho: yeah you're right
2017-05-29 04:50 xfraczynho: ik consistency =/= totally following music
2017-05-29 04:50 DarkVortex: it's consistent with 00:38:027 (60,61,62,63) - for example
2017-05-29 04:51 xfraczynho: 01:16:880 (16) - what about deleting this?
2017-05-29 04:51 xfraczynho: to let some little break on this part
2017-05-29 04:51 xfraczynho: on this section there's not any 4/1 break so it's a little dense
2017-05-29 04:51 xfraczynho: I know you're following the (wtf is that instrument lol)
2017-05-29 04:51 DarkVortex: okay right
2017-05-29 04:52 DarkVortex: yeah wtf is that even xD
2017-05-29 04:52 DarkVortex: let's call it synth lel
2017-05-29 04:52 xfraczynho: xD synth sounds fine
2017-05-29 04:52 xfraczynho: 01:21:634 (26) - -> 01:21:962 -
2017-05-29 04:52 xfraczynho: sounds great imo
2017-05-29 04:53 xfraczynho: also I think it gives a better break
2017-05-29 04:53 xfraczynho: well tbh both sounds good buth the one I suggested it's kinda more... easy for newbs?
2017-05-29 04:54 DarkVortex: true that
2017-05-29 04:54 DarkVortex: yeah pretty much
2017-05-29 04:54 DarkVortex: changed that
2017-05-29 04:54 xfraczynho: 01:55:076 (93,94,95,96,97,98,99,100) - isn't this a little hard? D:
2017-05-29 04:55 xfraczynho: 01:55:076 (93) - you could delete this anddddddddddddddd
2017-05-29 04:55 xfraczynho: . . . .
2017-05-29 04:55 DarkVortex: yeah delete the dons to make it simpler right?
2017-05-29 04:55 xfraczynho: 01:56:716 (100) - probably using spinner here?
2017-05-29 04:55 xfraczynho: instead the kat
2017-05-29 04:55 xfraczynho: mm
2017-05-29 04:55 xfraczynho: tbh 01:56:060 (97) - I think this is neccesary ;;
2017-05-29 04:56 xfraczynho: I got the same trouble on some map that I did last week lol
2017-05-29 04:56 xfraczynho: so fast part for a Kantan
2017-05-29 04:56 xfraczynho: also you could consider using slider
2017-05-29 04:56 DarkVortex: i think sliders are confusing compared to spinners
2017-05-29 04:57 DarkVortex: at least in kantans and futsuus
2017-05-29 04:57 DarkVortex: that last part should be difficult because it's kiai and the "craziest" part in the song
2017-05-29 04:57 xfraczynho: yes
2017-05-29 04:57 DarkVortex: that's why i made it less dense
2017-05-29 04:58 xfraczynho: sliders are like... streams
2017-05-29 04:58 xfraczynho: yes I agree with that
2017-05-29 04:58 DarkVortex: but more difficult patternwise
2017-05-29 04:58 xfraczynho: but 4 doubles on a row are for Futsuu I think
2017-05-29 04:58 xfraczynho: maybe 3... yes acceptable
2017-05-29 04:58 xfraczynho: so deleting the first don could be fine
2017-05-29 04:58 DarkVortex: okay then



Futsuu
  • 00:12:289 (17) - :arrow: 00:12:617 - to follow the hard drum better ^^
  • 00:14:585 (24) - I'd prefer to delete this note to make a 2/1 breaks (that are 'needed' on Futsuu's diff)
  • 00:17:207 (33) - I think this one is good just if you agree with above suggestion :P
  • 00:19:830 (42) - delete too?
  • 00:23:273 - I feel this section a little strange, you start with lot of triples then start using some single-breaks and one quarter pattern... you could try to make it a little more consistent :)
  • 01:15:240 (199) - you could make this don since it's not the same pitch as 01:16:552 (203) - and it's more fun imo :p
  • 01:24:912 (235) - not sure if this deserve a big note tbh
  • 01:36:060 - 2 quintuples almost in a row is way too hard imo (considering the bpm)

That's all for now! Best of luck, love this song :D
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Combo Commander
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xfraczynho wrote:
Hi! Forgot to post (and finish) it :P

Forgot to comment: HP 7 on every diffs? D: you could use HP 7 on Kantan... 6 on Futsuu and Muzu and 5 on Oni idk :P It's a pretty short map, went for HP 7 on Kantan and Futsuu and HP 6 on Muzu and Oni

Kantan IRC
2017-05-29 04:37 xfraczynho: is it okay if I just let some comments by here
2017-05-29 04:37 xfraczynho: (I need to ref a match on 20 minutes ~)
2017-05-29 04:37 xfraczynho: about your zeami map?
2017-05-29 04:37 DarkVortex: yeah sure
2017-05-29 04:39 xfraczynho: ok so trying to make it like a thread mod:
2017-05-29 04:39 xfraczynho: in general: what about making HP6 on muzu and Oni? It seems a little strange to see everydiffs with same HP
2017-05-29 04:40 DarkVortex: okay
2017-05-29 04:41 xfraczynho: Kantan: 00:12:453 - you could add some note here to emphatise the next section
2017-05-29 04:41 xfraczynho: (I suggest don)
2017-05-29 04:42 xfraczynho: also drums sounds kind of strong
2017-05-29 04:43 xfraczynho: 00:07:535 - Why not ussing offset here :o I think using - is kinda... strange xD also you're not mapping sth before on other diffs
2017-05-29 04:44 xfraczynho: 00:28:847 - you could add some note here to have a consistency with 00:23:601 -
2017-05-29 04:45 xfraczynho: (so this can be a little overmapped for a kantan -> 6 notes in a row so idk tbh :c)
2017-05-29 04:45 xfraczynho: that quarter maybe is a little strange
2017-05-29 04:47 DarkVortex: 6 notes in a row might be too much indeed
2017-05-29 04:47 DarkVortex: i'll think about that
2017-05-29 04:47 DarkVortex: and maybe just use 4 + short break
2017-05-29 04:48 xfraczynho: hmm section change is totally mappeable but
2017-05-29 04:48 xfraczynho: 00:27:863 (40) - maybe deleting ths?
2017-05-29 04:48 xfraczynho: this*
2017-05-29 04:49 DarkVortex: this one is fine imo
2017-05-29 04:49 DarkVortex: follows the music more than when i delete it
2017-05-29 04:49 xfraczynho: yeah you're right
2017-05-29 04:50 xfraczynho: ik consistency =/= totally following music
2017-05-29 04:50 DarkVortex: it's consistent with 00:38:027 (60,61,62,63) - for example
2017-05-29 04:51 xfraczynho: 01:16:880 (16) - what about deleting this?
2017-05-29 04:51 xfraczynho: to let some little break on this part
2017-05-29 04:51 xfraczynho: on this section there's not any 4/1 break so it's a little dense
2017-05-29 04:51 xfraczynho: I know you're following the (wtf is that instrument lol)
2017-05-29 04:51 DarkVortex: okay right
2017-05-29 04:52 DarkVortex: yeah wtf is that even xD
2017-05-29 04:52 DarkVortex: let's call it synth lel
2017-05-29 04:52 xfraczynho: xD synth sounds fine
2017-05-29 04:52 xfraczynho: 01:21:634 (26) - -> 01:21:962 -
2017-05-29 04:52 xfraczynho: sounds great imo
2017-05-29 04:53 xfraczynho: also I think it gives a better break
2017-05-29 04:53 xfraczynho: well tbh both sounds good buth the one I suggested it's kinda more... easy for newbs?
2017-05-29 04:54 DarkVortex: true that
2017-05-29 04:54 DarkVortex: yeah pretty much
2017-05-29 04:54 DarkVortex: changed that
2017-05-29 04:54 xfraczynho: 01:55:076 (93,94,95,96,97,98,99,100) - isn't this a little hard? D:
2017-05-29 04:55 xfraczynho: 01:55:076 (93) - you could delete this anddddddddddddddd
2017-05-29 04:55 xfraczynho: . . . .
2017-05-29 04:55 DarkVortex: yeah delete the dons to make it simpler right?
2017-05-29 04:55 xfraczynho: 01:56:716 (100) - probably using spinner here?
2017-05-29 04:55 xfraczynho: instead the kat
2017-05-29 04:55 xfraczynho: mm
2017-05-29 04:55 xfraczynho: tbh 01:56:060 (97) - I think this is neccesary ;;
2017-05-29 04:56 xfraczynho: I got the same trouble on some map that I did last week lol
2017-05-29 04:56 xfraczynho: so fast part for a Kantan
2017-05-29 04:56 xfraczynho: also you could consider using slider
2017-05-29 04:56 DarkVortex: i think sliders are confusing compared to spinners
2017-05-29 04:57 DarkVortex: at least in kantans and futsuus
2017-05-29 04:57 DarkVortex: that last part should be difficult because it's kiai and the "craziest" part in the song
2017-05-29 04:57 xfraczynho: yes
2017-05-29 04:57 DarkVortex: that's why i made it less dense
2017-05-29 04:58 xfraczynho: sliders are like... streams
2017-05-29 04:58 xfraczynho: yes I agree with that
2017-05-29 04:58 DarkVortex: but more difficult patternwise
2017-05-29 04:58 xfraczynho: but 4 doubles on a row are for Futsuu I think
2017-05-29 04:58 xfraczynho: maybe 3... yes acceptable
2017-05-29 04:58 xfraczynho: so deleting the first don could be fine
2017-05-29 04:58 DarkVortex: okay then



Futsuu
  • 00:12:289 (17) - :arrow: 00:12:617 - to follow the hard drum better ^^ Done
  • 00:14:585 (24) - I'd prefer to delete this note to make a 2/1 breaks (that are 'needed' on Futsuu's diff)
  • 00:17:207 (33) - I think this one is good just if you agree with above suggestion :P
  • 00:19:830 (42) - delete too? Good points^
  • 00:23:273 - I feel this section a little strange, you start with lot of triples then start using some single-breaks and one quarter pattern... you could try to make it a little more consistent :) Tried something
  • 01:15:240 (199) - you could make this don since it's not the same pitch as 01:16:552 (203) - and it's more fun imo :p Done
  • 01:24:912 (235) - not sure if this deserve a big note tbh Fixed
  • 01:36:060 - 2 quintuples almost in a row is way too hard imo (considering the bpm) Fixed

That's all for now! Best of luck, love this song :D


Sorry for the late reply, totally forgot about that :o Thanks for modding! :)
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Rhythm Incarnate
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Hi m4m :3


General
>Just wonder would the difficulty gap between Muzukashii and Oni is too big
Consider to burf muzukashii or nerf oni a bit?
>also find a better mp3? the current one has low quality :c


Kantan
01:56:060 - remove this?
:arrow: seems too dense for kantan
Clean difficulty!


Futsuu
00:17:207 - remove this?
:arrow: keep consistency with the triplet on 00:14:748 (24,25,26) -

00:22:453 - ^

00:25:568 - change to d
:arrow: highlight 00:25:896 (63) -


Muzukashii
01:22:044 - Consider to remove this?
:arrow: seems too dense for muzukashii

01:27:289 - ^

01:35:568 - add note here and remove 01:35:240 (406) -
:arrow: there's sound effect here


Oni
00:38:519 (202,203,204,205,206) - change to kdkkd
:arrow: d on 00:38:847 (206) - can emphasize 00:39:011 - imo

01:04:912 - change to k
:arrow: can emphasize 01:05:240 - this part better

01:08:027 - change to d
:arrow: these four notes 01:07:863 (331,332,333,334) - pitch are lower compared to 01:08:519 (335,336,337,338) -

01:36:060 - change to d
:arrow: k sounds a bit weird to me as the beginning of the stream

01:52:289 - maybe change to d
:arrow: can emphasize 01:52:453 - better

01:56:306 - change to k
:arrow: plays better imo

This is better than namco original one a lot lol
Can't wait to see this get ranked!
Good Luck :)
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iloveyou4ever wrote:
Hi m4m :3


General
>Just wonder would the difficulty gap between Muzukashii and Oni is too big
Consider to burf muzukashii or nerf oni a bit?
>also find a better mp3? the current one has low quality :c


Kantan
01:56:060 - remove this? SR goes up then lol :) Fixed though
:arrow: seems too dense for kantan
Clean difficulty!


Futsuu
00:17:207 - remove this?
:arrow: keep consistency with the triplet on 00:14:748 (24,25,26) - Yeah, but this one is more intense imo. Also this way I'm consistent with 00:22:453 (49,50,51,52) - which is a quadruplet

00:22:453 - ^ ^

00:25:568 - change to d Done
:arrow: highlight 00:25:896 (63) -


Muzukashii
01:22:044 - Consider to remove this? Done
:arrow: seems too dense for muzukashii

01:27:289 - ^ Done

01:35:568 - add note here and remove 01:35:240 (406) - Done
:arrow: there's sound effect here


Oni
00:38:519 (202,203,204,205,206) - change to kdkkd Nice one
:arrow: d on 00:38:847 (206) - can emphasize 00:39:011 - imo

01:04:912 - change to k Done
:arrow: can emphasize 01:05:240 - this part better

01:08:027 - change to d Done
:arrow: these four notes 01:07:863 (331,332,333,334) - pitch are lower compared to 01:08:519 (335,336,337,338) -

01:36:060 - change to d
:arrow: k sounds a bit weird to me as the beginning of the stream At the beginning there's a snare beat which rather fits to a k

01:52:289 - maybe change to d Nice catch!
:arrow: can emphasize 01:52:453 - better

01:56:306 - change to k Done
:arrow: plays better imo

This is better than namco original one a lot lol Thanks! :)
Can't wait to see this get ranked!
Good Luck :)

Thank you for modding! :)
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General:
Shouldn't the source be 太鼓の達人 and put taiko no tatsujin in the tags? Unless its ONLY in the english version of it. There might be some other metadata issues. is the true name actually ムラサキver 紫煌ノ乱? Murasaki ver Shiko no Ran ?? I'm not sure though. My sources are http://taikotime.blogspot.com/2015/04/n ... songs.html and https://www.youtube.com/watch?v=LWt__35Do3U
Increase HP of Kantan to 7.5 and decrease oni HP to 5.5? would be a nice spread of HP then.
00:04:912 - put a spinner starting from here and ending at 00:07:207 - to represent the buildup?
In the harder diffs place a SV at 00:45:568 - to slow down the scroll speed quite a bit, and speed it up a little bit at 00:58:355 - because thats when the drums start playing, and have it at full speed at 01:09:339 -

Kantan:
00:50:814 - change to k, its the same pitch as 00:49:175 - .
00:53:273 - place a kat here. there is a decrescendo here. a 1/2 doublet is fine for a kantan if there is a rest period afterwards.
01:09:175 - change to a d, the pitch of the loud noise is low.
01:12:126 (7,8) - change to a k based on the pitch of the synth noise. 01:12:126 - is the same pitch as 01:14:748 -
01:13:109 - change to a d also for the same reason as above
01:09:503 - change to a k, the pitch of the synth noise is high, also the same as 01:12:617 -
01:10:486 (4,5,6) - make these all d, it will contrast with 01:13:109 (9,10,11) - because the pitches of the notes are lower the first time in that pattern.
01:11:470 - move to 01:11:306 - , same pattern as 01:13:929 -
01:15:240 (13,14,15) - Change them all to d based on the pitch.
01:17:863 (17,18) - CTRL+G based on pitch
01:38:355 (59,62,65,71,74,77) - change this all to d based on the pitch. they're the same pitch as 01:48:519 - , which you mapped as a don.
01:53:765 - through 01:54:748 - place a drumroll or a spinner here? something needs to go here to represent the intensity of the music

tbh the exact same pitch changes I suggest from my Kantan applies to the harder difficulties as well.

Muzukashii:
I don't know if two 1/4th triplets one after another with only a 1/2 break in between them is really fitting of a muzukashii, you seem to do that a lot in the beginning.
Also I think that 00:42:289 - through 00:44:257 - is just too hard. 4 1/4th triplets continously with no 1/1 break is really hard. consider making it easier?

Oni:
00:43:601 - Consider breaking up this stream? 9 notes is really long.
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From my Queue,

tatatat did a long mod on Kantan, so I will not mod Kantan for now.


General
01:38:027 - Kiai should start here.
⏩Timing offset change to 330? <- checked with percussion starting sounds with 25%, but if you think it's neglitable, just leave it there :roll:


Futsuu
00:12:126 (16,17,18,19) - consider changing this into d d d 。 D or d d d d D, it would be more friendly to the music.
00:17:207 (32,33,34,35) - dkdk would be easier for Futsuu players but still following the music nicely.
00:25:240 (61,62) - Change to d k, doing so for a high pitched percussion at k
01:41:962 (296,297,298) - I am quite worried about this.
01:47:207 (312,313,314) - So as this one.


Muzukashii
00:58:358 (218) - Change to k? You use k for melody in this section.
01:15:243 (288,289,290,291) - I think kkdd is better.
01:24:260 (340,341,342) - ddd seems to be sounding better to adapt to the next section.


Oni
01:03:601 (257,258,259) - ddk. Should not be all ks here.
01:58:191 (610,611,612,613,614,615,616) - Change to kkkkddddk? To recap the pattern of 00:43:601 (202,203,204,205,206,207,208,209,210) - where they have similar sounds.


Inner Oni
00:32:126 (146) - Change to k, for a sound that you use k to represent very often before this position.
00:39:503 (212,213,214,215,216) - kdd d k or kkd d k, changing the triple (215) because the song is getting into lower pitch; changing (216) because of the same reason of the first suggestion.
01:02:945 (304,305,306,307,308,309) - I think if the previous section you use ddd’s that often, making these notes all d would be better design-wise.
01:31:962 (527,528,529,530,531,532,533) - dkdkkkk? To follow those drums better.

That’s all! Thanks for requesting
Good luck with the mapset :D
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