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Noriyuki Iwadare - Game o Ayatsurumono

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Total Posts
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Topic Starter
Voli
This beatmap was submitted using in-game submission on vrijdag 12 mei 2017 at 20:50:23

Artist: Noriyuki Iwadare
Title: Game o Ayatsurumono
Source: 逆転検事2
Tags: ace attorney gyakuten kenji edgeworth investigations phoenix wright lawyer prosecutor clown theme electronic jazz video game vgm ost diraimur cosmolade the man who masterminds
BPM: 127,97
Filesize: 2655kb
Play Time: 01:26
Difficulties Available:
  1. Advanced (2,23 stars, 175 notes)
  2. Cosmo's Normal (1,48 stars, 115 notes)
  3. diri's Hard (3,26 stars, 196 notes)
  4. Manipulation v2 (4,62 stars, 298 notes)
  5. Manipulation (4,66 stars, 302 notes)
Download: Noriyuki Iwadare - Game o Ayatsurumono
Information: Scores/Beatmap Listing
---------------


The Man Who Masterminds the Game

So, it's come to this after all. You were always so full of confidence, Mr. Edgeworth. But, I rather like that. Because now... I can rip that confidence to shreds.


Normal: Done - by Cosmolade
Advanced: Done
Hard: Done - by diraimur
Manipulation: Done
Hitsounds: Done
diraimur
i guess that means u cant get ur confidence ripped to shreds if u dont have any
im in luck
Cosmolade
:3c
osu file format v14

[General]
AudioFilename: audiotest.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9866,49241,58201,81638
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:The Man Who Masterminds the Game
TitleUnicode:The Man Who Masterminds the Game
Artist:Noriyuki Iwadare
ArtistUnicode:岩垂徳行
Creator:Voli
Version:Cosmo's Normal
Source:逆転検事 2
Tags:ace attorney gyakuten kenji edgeworth investigations phoenix wright lawyer prosecutor clown theme electronic jazz video game vgm ost
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bbcircus.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
76,468.75,4,2,0,20,1,0
37576,-100,4,2,0,37,0,1
43982,-100,4,2,0,37,0,0
78826,-100,4,2,0,37,0,1
86326,-100,4,2,0,37,0,0
86794,-100,4,2,0,25,0,0
87263,-100,4,2,0,15,0,0
87732,-100,4,2,0,10,0,0
88201,-100,4,2,0,5,0,0


[Colours]
Combo1 : 194,89,230
Combo2 : 192,192,192
Combo3 : 247,174,255
Combo4 : 255,255,255

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Topic Starter
Voli
Thanks for your diff Cosmo it's awesome! Updated
[-obee58-]
bad mod request thing here tomorrow i promise my mom walked in and that means i cant do anything
GRAND CLOWN

00:12:263 (4,5,6) - wouldn't hurt to increase the spacing of this a bit
00:45:076 (1,1,1) - not creative enough nnn
00:48:201 (2,3) - decrease emphasis maybe since the prominent note is at the end of (3) instead
00:48:826 (1,2,3,4) - rotate so (1,2) don't look so weirdly antarangled
01:00:857 (2,3,4) - but its wrong rhythm
01:07:576 (1,2) - more weird angel nnnn
01:18:826 (1,2,3,4,5,6) - increase spacing and/or decrease sv slightly so you can get max pp from sliderjumps even though they're like worthless for pp

this isn't helpful at all is it
ur welcome
diraimur
manipulation

00:28:669 (2,3) - move a bit to left for spacing cuz higher pitch tbh

00:36:638 (4,4) - arent stacked properly triggr plz fix

00:41:326 (1) - maybe do sth with dis slider, its kinda weird curve coming from the stream i m o
Topic Starter
Voli
fix all thx
Crok425
In general... the background is spoilery as all hell, good thing I didn't find this map before I finished the game... yesterday. That image alng with the title gives too much of context, I dunno what you can do to replace it, so take it with a grain of salt. Also, it lacks sound when it hits stuff, try to augment the volume of the hit sounds.

-Advanced-

00:37:576 to 00:41:014 That part looks needlessly confusing (to me at least) for what the map's difficulty seems to be ith its stars. Try making the sliders the only thing there or do what you did at 01:15:076

-diri's Hard-

Well, it seems this one isn't finished yet so I'll only say that it needs more hit sounds instead of the regular soft one.

-Manipulation-

00:13:201 I've seen many sliders that look like this and I don't comprehend why they look like that. I won't say that you need to change it but it looks odd.
________________________

I haven't modded in years but I hope it's helpful to you. I'll throw a star cuz the story of Investigations 2 was absolutley amazing.
Topic Starter
Voli
ooo thanks for the random mod and star! o.o I'll reply to your mod tomorrow, placeholder post for now

And yeah I really liked Investigations 2, it had a way way better story than the frst game could ever wish to be.
Topic Starter
Voli

Crok425 wrote:

In general... the background is spoilery as all hell, good thing I didn't find this map before I finished the game... yesterday. That image alng with the title gives too much of context, I dunno what you can do to replace it, so take it with a grain of salt. Also, it lacks sound when it hits stuff, try to augment the volume of the hit sounds. Yeah maybe the bg is a bit spoilery, though it's very fitting and I wouldn't know what else to put. I mean it's a very old game aswell so.. Well, if you have an idea let me know. Upped the volume overall in insane diff.

-Advanced-

00:37:576 to 00:41:014 That part looks needlessly confusing (to me at least) for what the map's difficulty seems to be ith its stars. Try making the sliders the only thing there or do what you did at 01:15:076 nah, I think the note/sliders fit the music well here, it's a bit different in the end kiai

-diri's Hard-

Well, it seems this one isn't finished yet so I'll only say that it needs more hit sounds instead of the regular soft one. It's finished now owo

-Manipulation-

00:13:201 I've seen many sliders that look like this and I don't comprehend why they look like that. I won't say that you need to change it but it looks odd. I like the sliders cuz they represent the flute well D:
________________________

I haven't modded in years but I hope it's helpful to you. I'll throw a star cuz the story of Investigations 2 was absolutley amazing.
Crok425
Not old considering the translation released a few years ago... but yeah I couldn't find another bg, not even the dude in the raincoat.
Plaudible
m4m :v
Noriyuki Iwadare - The Man Who Masterminds the Game

General
  1. Couldn't pull anything up myself but could you find a better quality bg or a different one? It's noticeably pixellated uwu
  2. Hitsounds are way too quiet, I suggest at least 60% volume on the intense-r parts.
  3. Interesting kiai choices, but I think you could do a bit better. Perhaps starting one at 00:41:326 ending at 00:43:982, then maybe another at 00:45:076 ending at 00:48:826? It just feels random as is, and the first half of the kiai sounds exactly the same as the not-kiai before it, which doesn't make much sense. Last one's fine.
  4. Feels a bit odd to call Cosmo's diff a Normal and the next diff an advanced, consider just saying Easy and Normal, IMO. It fits the SR better.

Cosmo's Normal

  1. Mostly aesthetic quirks I'm going to go over, your rhythm choices are fine. Only suggestion in this aspect is to make 01:26:794 (1) - be closer to after the 01:26:326 (6) - circle.
  2. 00:16:951 (3,4) - Open up the reverse slider here a bit, blanket needs work: https://puu.sh/udQKY/3f43515913.jpg
  3. 01:00:076 (1,2) - Other areas like this, ^ applies.
  4. 00:20:701 (3,4) - Overlaps like this just aren't pretty to see :c Without changing too much this seems to be the easiest fix: https://puu.sh/udQPI/265ecab1ec.jpg though I'd play with it a bit. I swear there was one other one in the diff but I just can't find it.
  5. 00:23:513 (2,3) - I'll stop nitpicking blankets after this xd Still though, making them as perfect as possible would be nice. Even if they're super insignificant they really make a map's aesthetic quality better if you make them as good as possible. Here it is currently: https://puu.sh/udQSG/46d409a234.jpg


Advanced

  1. 00:13:201 (4) - Could you just snap this to the previous white tick? Ending on the 1/3 feels weird ;u;
  2. 00:17:888 (6) - Don't like this rhythm. Might I suggest this: https://puu.sh/udRdL/e2c1b3699a.jpg
  3. 00:20:701 (5) - Here I think you could snap it to the 1/3 and it'd be more fitting. I suggest this: https://puu.sh/udRiq/df17564947.jpg. Emphasizes the piano and drum more.
  4. 00:37:576 (1) - I know the rhythm is constant in this section, but compared to the overall difficulty of the map I feel like this is a bit too much of a difficulty spike. Could you find a way to undermap at least 1 bit of this so it isn't constant 1/3?
  5. 01:18:826 (1) - Same issue here and beyond I think, at least incorporate 1 break somehow. This feels too much :(
  6. Overall though, nicely mapped :thumbsup: just some rhythm issues.


diri's Hard

  1. This is very nicely mapped! My only concern really is with some things you have stacked and the readability. I suggest you get some people who play this difficulty in maps and see how well they can interpret it reading wise, since this maaaay be a bit much for a hard I think, so get some opinions on that. They look great though ^_^

Top two diffs for the most part look good, don't have much to say about either. GL! o/
diraimur

Plaudible wrote:

m4m :v

diri's Hard

  1. This is very nicely mapped! My only concern really is with some things you have stacked and the readability. I suggest you get some people who play this difficulty in maps and see how well they can interpret it reading wise, since this maaaay be a bit much for a hard I think, so get some opinions on that. They look great though ^_^changed one part but im not sure if that was the part you meant, if you meant the 2/3 stacks im not sure right now as i kinda think they are fine but if as you said i get others sharing same opinion i can change it, also thanks!


Top two diffs for the most part look good, don't have much to say about either. GL! o/
-kodokushi-
mod manipulation
1:00:648 could do an ascending triplet instead of stack to emulate music better.

1:00:648 make stream longer to fit accordion in song, 1 note or so.

0:59:216 no need for double stack? doesn't fit that part of the song too well.

1:04:451 make just slider no need for note in front?

0:57:341 could maybe be done better, emphasizing with slider head or circle into slider?

mod Advanced
1:49:919 add a note in between to keep beat, seems like awkward pause?
Thats all I see lol
Topic Starter
Voli
obee

[-obee58-] wrote:

bad mod request thing here tomorrow i promise my mom walked in and that means i cant do anything
GRAND CLOWN

00:12:263 (4,5,6) - wouldn't hurt to increase the spacing of this a bit its kinda consistent with rest of these patterns tho so keeping for now
00:45:076 (1,1,1) - not creative enough nnn yo but the PATTERN AS A WHOLE IS D:
00:48:201 (2,3) - decrease emphasis maybe since the prominent note is at the end of (3) instead nice
00:48:826 (1,2,3,4) - rotate so (1,2) don't look so weirdly antarangled ok wtf is that word tho
01:00:857 (2,3,4) - but its wrong rhythm ik but i prfer this cuz 1/8234324 or w/e plays weird
01:07:576 (1,2) - more weird angel nnnn eh i think this is p cool
01:18:826 (1,2,3,4,5,6) - increase spacing and/or decrease sv slightly so you can get max pp from sliderjumps even though they're like worthless for pp ???whyyloool

this isn't helpful at all is it ye it is
ur welcome ty ty

Plaudible

Plaudible wrote:

m4m :v
Noriyuki Iwadare - The Man Who Masterminds the Game

General
  1. Couldn't pull anything up myself but could you find a better quality bg or a different one? It's noticeably pixellated uwu Still on the lookout, its so hard to find something fitting (also cuz the bg is kinda spoilery atm
  2. Hitsounds are way too quiet, I suggest at least 60% volume on the intense-r parts. That's too loud imo, but perhaps I'll consider upping it slightly later
  3. Interesting kiai choices, but I think you could do a bit better. Perhaps starting one at 00:41:326 ending at 00:43:982, then maybe another at 00:45:076 ending at 00:48:826? It just feels random as is, and the first half of the kiai sounds exactly the same as the not-kiai before it, which doesn't make much sense. Last one's fine. I don't really like those examples in particular because they don't really feel intense to me but I cut the first kiai by a bit so it specifies only the most intense part instead of cutting it randomly half way through idk why i did that
  4. Feels a bit odd to call Cosmo's diff a Normal and the next diff an advanced, consider just saying Easy and Normal, IMO. It fits the SR better I'll discuss with Cosmo about this.


Advanced

  1. 00:13:201 (4) - Could you just snap this to the previous white tick? Ending on the 1/3 feels weird ;u; Agreed
  2. 00:17:888 (6) - Don't like this rhythm. Might I suggest this: https://puu.sh/udRdL/e2c1b3699a.jpg Sure
  3. 00:20:701 (5) - Here I think you could snap it to the 1/3 and it'd be more fitting. I suggest this: https://puu.sh/udRiq/df17564947.jpg. Emphasizes the piano and drum more. Hmm sure why not
  4. 00:37:576 (1) - I know the rhythm is constant in this section, but compared to the overall difficulty of the map I feel like this is a bit too much of a difficulty spike. Could you find a way to undermap at least 1 bit of this so it isn't constant 1/3? aghhh I kinda do agree but there seems no way to make this viably work :( I really hate the (missing) sound of undermap here, well if you have an idea feel free to suggest
  5. 01:18:826 (1) - Same issue here and beyond I think, at least incorporate 1 break somehow. This feels too much :( Found a nice way to fix this. Think it´s way better now.
  6. Overall though, nicely mapped :thumbsup: just some rhythm issues.

Top two diffs for the most part look good, don't have much to say about either. GL! o/
Thanks! owo

Tsutsuru

Tsutsuru wrote:

[box=mod manipulation]1:00:648 could do an ascending triplet instead of stack to emulate music better. prefer keeping this simple though for the sake of making is easy to play in a slow part

1:00:648 make stream longer to fit accordion in song, 1 note or so. Basically same reason as above

0:59:216 no need for double stack? doesn't fit that part of the song too well. But it's a double clap in the song tho idk how else to map it, ideas?

1:04:451 make just slider no need for note in front? b-but the drums D:

0:57:341 could maybe be done better, emphasizing with slider head or circle into slider? I don't really understnad lool

mod Advanced
1:49:919 add a note in between to keep beat, seems like awkward pause? o.o but the song is only 1:29 mins long tho LOL i think you miscopied the stamp
Thats all I see lol

Heyyy thanks everyone for the mods \o/ all updated on my part!
Topic Starter
Voli
Changed bg due to spoilery/low quality. :?
Cosmolade

Plaudible wrote:

m4m :v
Noriyuki Iwadare - The Man Who Masterminds the Game

General
  1. Feels a bit odd to call Cosmo's diff a Normal and the next diff an advanced, consider just saying Easy and Normal, IMO. It fits the SR better. I don't know, I mapped a normal, but the SR says other thing xD

Cosmo's Normal

  1. Mostly aesthetic quirks I'm going to go over, your rhythm choices are fine. Only suggestion in this aspect is to make 01:26:794 (1) - be closer to after the 01:26:326 (6) - circle. fix
  2. 00:16:951 (3,4) - Open up the reverse slider here a bit, blanket needs work: https://puu.sh/udQKY/3f43515913.jpg okie~
  3. 01:00:076 (1,2) - Other areas like this, ^ applies. ^
  4. 00:20:701 (3,4) - Overlaps like this just aren't pretty to see :c Without changing too much this seems to be the easiest fix: https://puu.sh/udQPI/265ecab1ec.jpg though I'd play with it a bit. I swear there was one other one in the diff but I just can't find it. Fixed
  5. 00:23:513 (2,3) - I'll stop nitpicking blankets after this xd Still though, making them as perfect as possible would be nice. Even if they're super insignificant they really make a map's aesthetic quality better if you make them as good as possible. Here it is currently: https://puu.sh/udQSG/46d409a234.jpg haha, I always have some problems with blankets ; v; thankies~... and btw, I make the blankets with the aproach circle when it's in the slidertail, no in the body, so the form is different /-\

Voli wrote:

Changed bg due to spoilery/low quality. :?
rip ; u;

hush hush
osu file format v14

[General]
AudioFilename: audiotest.mp3
AudioLeadIn: 0
PreviewTime: 7419
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9866,49241,58201,81638
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:The Man Who Masterminds the Game
TitleUnicode:The Man Who Masterminds the Game
Artist:Noriyuki Iwadare
ArtistUnicode:岩垂徳行
Creator:Voli
Version:Cosmo's Normal
Source:逆転検事 2
Tags:ace attorney gyakuten kenji edgeworth investigations phoenix wright lawyer prosecutor clown theme electronic jazz video game vgm ost diraimur cosmolade
BeatmapID:1219280
BeatmapSetID:574380

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bbcircus.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
76,468.75,4,2,0,20,1,0
37576,-100,4,2,0,37,0,1
41326,-100,4,2,0,37,0,0
78826,-100,4,2,0,37,0,1
86326,-100,4,2,0,37,0,0
86794,-100,4,2,0,25,0,0
87263,-100,4,2,0,15,0,0
87732,-100,4,2,0,10,0,0
88201,-100,4,2,0,5,0,0


[Colours]
Combo1 : 153,153,153
Combo2 : 255,255,255
Combo3 : 135,16,19
Combo4 : 106,106,106

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Arbane
Hello! Bad mod from my queue.

Advanced


00:44:138 (4,5,6,1) - Wouldn't hurt to up the spacing here.

01:09:919 (3,4) - I feel like having these 2 repeat back to here 01:09:138 - will be pretty hard to read for newer players. Maybe change it.

01:26:326 (1) - Move this to x:96 y:102

Hard


00:28:826 (2,3,4) - This is pretty hard to read. Maybe change it.

00:36:326 (2,3,4) - ^

01:25:388 - Movement to this has pretty bad flow. Consider changing it.

Not much to say about this. Great map.
diraimur

Arbane wrote:

Hello! Bad mod from my queue. it's ok everyone has to start from somewhere to get better o/

Hard


00:28:826 (2,3,4) - This is pretty hard to read. Maybe change it. nah, its fine because i had the map revolve around overlaps; for example check these first three sliders in the map:

also follow points help the players to notice the note beneath the slider too in 00:28:826 (2,3,4) -


00:36:326 (2,3,4) - ^ ^ same here

01:25:388 - Movement to this has pretty bad flow. Consider changing it. i used same flow on 01:19:763 - and 01:24:451 - also in my opinion it doesn't really play bad, and since its the ending its not supposed to be easy anyway considering how intense the song gets.

Not much to say about this. Great map. thank you :3
i did fix a few blankets here and there tho so here is my update:
https://puu.sh/uhTAw/f1bef5751f.osu
TequilaWolf

mod
Manipulation-

offset is +15ms to me

00:16:638 (6) - don't wanna use 2 circles here instead? just like here 00:15:701 (2,3) -

00:27:888 (6) - consider ctrl+g for emphasis

00:32:888 (3,4,5) - maybe put this further away from 00:32:419 (2) - and this 00:33:513 (1,2,3,4,1) - further from 00:33:357 (6) - . might be cleaner

00:34:763 (4) - consider making sliderend here softer

00:48:826 (1,2) - consider ctrl+g them separately

00:53:513 (3,4) - use 1/3 slider+circle for both?

00:59:451 (8,1,2) - try stacking 8 on 1, but move 00:59:763 (2) - somewhere else
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