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Rhythm Incarnate
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This beatmap was submitted using in-game submission on lundi 10 avril 2017 at 22:18:30

Artist: Naruse Jun(CV.Minase Inori)
Title: Watashi no Koe
Source: 心が叫びたがってるんだ。
Tags: 映画「心が叫びたがってるんだ。」オリジナル・サウンドトラック The Anthem of the Heart soundtrack Kokoro ga Sakebitagatterunda greensleeves yaleufeu
BPM: 104
Filesize: 8006kb
Play Time: 02:37
Difficulties Available:

Download: Naruse Jun(CV.Minase Inori) - Watashi no Koe
Information: Scores/Beatmap Listing
---------------
If you want to play with *namirin's cover version, just replace the audio file of the map by that >>MP3<<

Redownload if you downloaded the map before 07/04/2017 !

ImageSimple. by Me
ImageVoiceless. by Me
ImageKeysound. by Me

log
Image : Zero__Wind
Image : Zero__Wind
Image : pishifat
Image : Zero__Wind
Image : pishifat
Last edited by Kyuukai on , edited 50 times in total.
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Rhythm Incarnate
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No kudosu yet.
osu needs more maps like this
take my stars and rank it please
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Rhythm Incarnate
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Evil_Twilight wrote:
osu needs more maps like this
take my stars and rank it please

uhhh.. Will try to xdd
thanks for your support tho
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keysound left hand, kd please thanks bro

IRC
Code:
01:19 yaleufeu: KINZZZZZZZZZZZZZZZZZZZZZZ
01:19 Kin: T LA
01:19 yaleufeu: IM HERE
01:19 yaleufeu: Ca va prendre du temps ou pas
01:19 Kin: OLALA
01:19 yaleufeu: j'fais une mini pause
01:19 Kin: jsp
01:19 yaleufeu: D:
01:20 Kin: DONC DU COUP
01:20 Kin: 00:07:277 (1) - 
01:20 Kin: jte conseil de au moins l'emphasize avec un leger changement de spacing
01:20 yaleufeu: wi
01:20 Kin: OU bien
01:20 Kin: de faire en sorte que la shape change le flow circulaire pour marquer la diff
01:21 Kin: par exemple, un arc de cercle dans l'autre sens
01:21 Kin: genre ce sens la https://osu.ppy.sh/ss/7289415
01:22 yaleufeu: wi monsieur
01:23 Kin: c'est propre
01:23 Kin: mais ça manque emphasis
01:23 Kin: genre içi par exemple
01:23 Kin: 00:10:738 (1) - 
01:23 Kin: que ce soit par le flow comme par le spacing
01:23 yaleufeu: how
01:24 Kin: étant donné que le placement du slider 1 accompagne le move du slider 00:10:161 (6) - 
01:24 Kin: y a aucun emphasis
01:24 Kin: sur une longue note de vocal en big white tick
01:25 Kin: 'fin
01:25 Kin: similaire à une big white tick
01:25 yaleufeu: eu
01:25 yaleufeu: jfé koman
01:25 Kin: genre juste légèrement emphasize ce genre de note avec un spacing légèrement plus grand est ok
01:26 yaleufeu: alright
01:26 Kin: genre 1.6 ou 1.8 est ok
01:26 yaleufeu: mais
01:26 yaleufeu: oft
01:26 Kin: ui
01:26 yaleufeu: j'veux que la map soit consistant en spacing
01:26 yaleufeu: toute la map
01:26 Kin: dans ce cas la
01:26 Kin: faut que tu fasse des emphasize au flow
01:27 Kin: en gros
01:27 Kin: tu break ton flow volontairement sur les emphasize supposé être des mini jump
01:27 yaleufeu: mais c'est pas cool a jouer
01:27 yaleufeu: D:
01:27 Kin: genre ça : https://osu.ppy.sh/ss/7289451
01:28 Kin: ou ça ; https://osu.ppy.sh/ss/7289457
01:28 Kin: tu peux le break de manière très légère
01:29 Kin: ou genre ça en exemple : 00:19:392 (4) - 
01:29 Kin: https://osu.ppy.sh/ss/7289465
01:29 yaleufeu: alright
01:29 yaleufeu: done
01:29 Kin: mais en gros
01:29 yaleufeu: oe
01:29 yaleufeu: j'ai CTRL+J
01:29 Kin: faut que tu marque les emphasize d'une mannière ou d'une autre
01:30 yaleufeu: alright
01:30 Kin: mais du coup
01:30 Kin: genre ça
01:30 Kin: 00:36:123 (4,5) - 
01:30 Kin: c'est fine
01:30 Kin: vu le flow
01:31 Kin: et ça : 00:38:431 (1) - c'est genre du coup, pas emphasize
01:31 yaleufeu: CTRL+J
01:31 yaleufeu: alr
01:31 Kin: mais du coup
01:32 Kin: oublie pas qu'en faisant ça
01:32 Kin: ça change aussi le flow des circles qui passent après
01:32 yaleufeu: oe
01:32 Kin: du coup, en fait
01:32 yaleufeu: 'fin au pire
01:32 yaleufeu: ca va me demander un rework complet
01:32 Kin: quand tu change un flow dans ce style
01:32 yaleufeu: de la map
01:32 yaleufeu: si j'applique
01:32 yaleufeu: le flowbreak
01:32 yaleufeu: pour emphasize
01:33 Kin: faut que le reste ne soit pas en break flow
01:33 Kin: genre ça par exemple 00:43:046 (3,4) - 
01:33 Kin: c'est bien fait
01:34 yaleufeu: au fait ça me dérange
01:34 yaleufeu: de flowbreak tout
01:34 yaleufeu: je trouve que c'est pas cool et agréable a jouer
01:34 Kin: c'est pour ça que lil spacing change c'est mieux :c
01:34 Kin: genre juste use 1.6 c'est discret
01:34 yaleufeu: oe mais j'veux que ça soit full consistancy
01:34 yaleufeu: niveau DS
01:34 yaleufeu: Nozhomi a check today
01:34 Kin: mais ça ce notice l'emphasize
01:34 yaleufeu: il m'as dit
01:35 yaleufeu: que c'était alright
01:35 Kin: c'est alright
01:35 Kin: mais du coup
01:35 yaleufeu: et que j'pouvais call BN
01:35 Kin: vide
01:35 yaleufeu: lel
01:35 yaleufeu: wi
01:35 yaleufeu: Mais la pour le coup
01:35 yaleufeu: j'dois tout refaire
01:35 yaleufeu: D:
01:35 yaleufeu: J'prendrais en compte ce que tu m'as dit pour ma next bm
01:36 Kin: si tu veux un exemple de truc vraiment lent que j'ai fais
01:36 *Kin is editing [https://osu.ppy.sh/b/412669 Nekono Comet - Shuumatsu no Sugoshikata yori [Hard]]
01:38 Kin: mais pk toi aussi la tu veux faire un truc full constant :c
01:38 yaleufeu: au fait
01:38 yaleufeu: J'ai mappé ça simplement
01:38 yaleufeu: parce que la map est censé te relaxer
01:38 yaleufeu: donc full consistancy + patterns simples
01:38 yaleufeu: reflects la map
01:38 Kin: s'pour ça que j'ai dis léger changement de DS
01:39 Kin: genre 1.6 c'est pas full screen D:
01:39 Kin: vu que ton spacing de base est 1.3
01:39 Kin: genre, ma map calme
01:39 yaleufeu: Je l'appliquerais a ma next map
01:39 yaleufeu: Je veux pas me faire iech sur cette map tbh
01:39 yaleufeu: Mais merci pour le tip
01:39 Kin: est emphasized à coup de 1.6~1.8
01:40 yaleufeu: ça va beaucoup me servir pour les next maps que je vais faire
01:40 Kin: de rien bb
01:40 Kin: faut pas oublier
01:40 Kin: que le flow est aussi musical :c
01:40 Kin: et pas seulement un mouvement de la main agréable
01:41 yaleufeu: oui
01:41 yaleufeu: xd
Last edited by Kin on , edited 1 time in total.
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Star Shooter
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Olala
Code:
17:28 Shapy: J'ai chercher mais j'ai pas trouver grand chose (limite rien xD) 
17:28 yaleufeu: a
17:28 yaleufeu: D:
17:28 yaleufeu: ty anyways
17:28 yaleufeu: xD
17:29 Shapy: ya juste le volume des HS qui sont peut être un peu fort je trouve
17:29 yaleufeu: bah
17:29 Shapy: et cette note qui sort un peut sur la Voiceless 
17:29 yaleufeu: y'a le keysound derrière
17:29 Shapy: 00:55:166 (6) -
17:29 yaleufeu: xd
17:30 yaleufeu: j'vais check ça
17:32 Shapy: ah est y'a ça aussi 02:10:166 (3,1,2) -sur la easy niveau flow c'est pas ouf je trouve
17:33 yaleufeu: xd
17:33 Shapy: genre ça aurait été mieux https://osu.ppy.sh/ss/7252843
17:34 yaleufeu: alright
17:34 Shapy: voila
17:34 Shapy: gros mod
17:34 Shapy: Lidl quality 
17:35 Shapy: :ok_and:

Shit mod kds pls lul
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Rhythm Incarnate
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Heyo, #modreqs

Soft-hitnormal.wav unused
-5 offset? sounds abit better with the whistles and this on top diff 01:28:051 (3) - mainly
could lower the volume for the intro and outro a bit since they don't have keysounds and are weaker in general, makes the keysounded parts a bit stronger since there lies the focus of the map

easy
  • 00:12:474 (4,5,1) - would make the flow a bit smoother, kinda the only point with that sharp angles in the diff. moving 00:14:205 (1) - up and tilting -5% would work for example or something like 00:55:743 (1,2,3) -
  • 00:45:359 (1,2) - control + g the rythm? the downbeat end is a new vocal and the prev one is extend in the song so first the sliders sounds a bit better
  • NCing is a bit weird sometimes
  • 02:08:436 (1) - bit inconsistent NCing with 01:40:743 (4) -
  • 02:29:205 (5) - missing NC? 8 combo seems long here and you kinda seperated a similar music section in the intro by an NC in the middle
  • also you go for a denser NC pattern from 00:34:397 (1) - to 01:26:897 (3) - compared the rest (1ish every downbeat/semi musical sentence vs 2 downbeats/full sentence) dunno if its intentional but I don't really see a reason for it tbh


normal
  • 00:10:166 (6) - 00:24:301 (6) - and reoccuring, could consider keysounding these since the piano is quite audible while playing on these notes
  • 00:26:320 (4,5,6) - a bit more angler like 00:12:474 (4,5,6) - would be nice here, it plays pretty linear atm
  • 01:18:243 (4) - lower pitch keysound here?
  • 01:39:873 (5,6) - and similar in kiai, first the circle then the slider? makes you have the keysounds clickable since thats your main feedback and goes well with the vocals aswell. oh just noticed you did it in last kiai so yeah dunno if you want diversity between them but having both clickable sounds better to me but can leave it I suppose since it seems intentional then
  • 01:53:719 (5) - higher pitch on tail keysound?
  • 02:24:873 (5,6,7) - 02:31:796 (5,6,7) - since its the weaker end of the song you could consider making these a returnslider so you have a less dense rythm then the kiai since its considerably weaker
  • seems about it only other thing I wanna mention is these rythms 00:16:796 (5,6,7) - , 00:44:488 (5,6,7) - since the keysounding is the main feedback you get while playing, it makes 00:45:065 (7) - kinda awkward to play since its clickable aswell without the feedback so could consider changeing 6-7 into a slider for these like you did in kiai for similar keysound patterns if it gets brought up again

Cool song and really nice you took the time keysounding, gl with the map! :D
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Rhythm Incarnate
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Wishkey wrote:
Heyo, #modreqs

Soft-hitnormal.wav unused deleted
-5 offset? sounds abit better with the whistles and this on top diff 01:28:051 (3) - mainly yea
could lower the volume for the intro and outro a bit since they don't have keysounds and are weaker in general, makes the keysounded parts a bit stronger since there lies the focus of the map yea sure

easy
  • 00:12:474 (4,5,1) - would make the flow a bit smoother, kinda the only point with that sharp angles in the diff. moving 00:14:205 (1) - up and tilting -5% would work for example or something like 00:55:743 (1,2,3) -
  • 00:45:359 (1,2) - control + g the rythm? the downbeat end is a new vocal and the prev one is extend in the song so first the sliders sounds a bit better
  • NCing is a bit weird sometimes
  • 02:08:436 (1) - bit inconsistent NCing with 01:40:743 (4) -
  • 02:29:205 (5) - missing NC? 8 combo seems long here and you kinda seperated a similar music section in the intro by an NC in the middle
  • also you go for a denser NC pattern from 00:34:397 (1) - to 01:26:897 (3) - compared the rest (1ish every downbeat/semi musical sentence vs 2 downbeats/full sentence) dunno if its intentional but I don't really see a reason for it tbh
fixed all

normal
  • 00:10:166 (6) - 00:24:301 (6) - and reoccuring, could consider keysounding these since the piano is quite audible while playing on these notes I'm keysounding the vocals only
  • 00:26:320 (4,5,6) - a bit more angler like 00:12:474 (4,5,6) - would be nice here, it plays pretty linear atm yeap
  • 01:18:243 (4) - lower pitch keysound here? nah, I think it's the right one
  • 01:39:873 (5,6) - and similar in kiai, first the circle then the slider? makes you have the keysounds clickable since thats your main feedback and goes well with the vocals aswell. oh just noticed you did it in last kiai so yeah dunno if you want diversity between them but having both clickable sounds better to me but can leave it I suppose since it seems intentional then I changed everything into circle - slider
  • 01:53:719 (5) - higher pitch on tail keysound? I think it's the right one
  • 02:24:873 (5,6,7) - 02:31:796 (5,6,7) - since its the weaker end of the song you could consider making these a returnslider so you have a less dense rythm then the kiai since its considerably weaker yes
  • seems about it only other thing I wanna mention is these rythms 00:16:796 (5,6,7) - , 00:44:488 (5,6,7) - since the keysounding is the main feedback you get while playing, it makes 00:45:065 (7) - kinda awkward to play since its clickable aswell without the feedback so could consider changeing 6-7 into a slider for these like you did in kiai for similar keysound patterns if it gets brought up again I agree, I'm taking ur suggestion

Cool song and really nice you took the time keysounding, gl with the map! :D
Thank you for modding and ur support ! :D
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Rhythm Incarnate
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hi

Code:
17:43 yaleufeu: ay
17:50 yaleufeu: xd
17:50 yaleufeu: btw
17:51 yaleufeu: are u free for a nm
17:51 yaleufeu: fast nm
17:51 Phyloukz: up to insane it is definetely balanced
17:51 Phyloukz: uhh
17:51 yaleufeu: I need +12 on my map
17:51 yaleufeu: then I'll ask for a BN
17:51 yaleufeu: 2 diffs only
17:51 yaleufeu: 104 true bpm
17:51 yaleufeu: Easy/Normal
17:51 yaleufeu: xdddddddddddd
17:51 Phyloukz: ok
17:51 Phyloukz: if i find smth
17:51 yaleufeu: alright
17:51 yaleufeu: ty
17:51 yaleufeu: luv
17:52 *yaleufeu is listening to [https://osu.ppy.sh/b/1190376 Naruse Jun(CV.Minase Inori) - Watashi no Koe]
17:52 Phyloukz: maybe call you easy "simple"? i tihnk that looks cooler
17:52 Phyloukz: someone suggested me that on my set too
17:52 Phyloukz: on my 2 diff set xD
17:53 yaleufeu: Which diff
17:53 yaleufeu: easy ?
17:53 Phyloukz: of course
17:53 Phyloukz: maybe
17:53 Phyloukz: if you want
17:53 Phyloukz: i tihnk its better
17:53 yaleufeu: will think about it
17:53 yaleufeu: xddd
17:53 Phyloukz: because you have always this E/N/H thing
17:53 Phyloukz: but you only have 2 diffs
17:53 yaleufeu: Simple > Voiceless
17:54 yaleufeu: yea
17:54 yaleufeu: will do
17:54 yaleufeu: write it in ur mod (y)
17:54 Phyloukz: ohh
17:54 Phyloukz: i thought wed do quick irc
17:54 Phyloukz: xD
17:54 yaleufeu: o
17:54 yaleufeu: xD
17:54 Phyloukz: if youve got time
17:54 yaleufeu: well
17:54 yaleufeu: why not
17:55 Phyloukz: ok easy
17:55 yaleufeu: y
17:55 Phyloukz: 00:26:315 (4,1) - this flows not really well, expecially because you have really simple flow before
17:56 Phyloukz: 00:38:431 (4) - think you could polish this slider bit more, so its symmetrical balanced
17:56 Phyloukz: same with 00:40:161 (5) - since you copy pasted
17:57 yaleufeu: alright
17:58 Phyloukz: 01:18:238 (2,5) - stack
17:59 yaleufeu: yeap
17:59 Phyloukz:  http://puu.sh/tSxid/10a2abf95e.jpg 01:37:277 (1,2,3) - would do it like in the pic
18:00 Phyloukz: more structure with that "equally triangle" idk how to call this type of triangle xD
18:00 yaleufeu: o
18:00 yaleufeu: yea
18:00 yaleufeu: looks better
18:01 Phyloukz: 01:58:046 (1,2) - i see this so often. i think it just flows bad...
18:01 Phyloukz: this up and down flow is really awkward and unnecessary imo
18:02 Phyloukz: 01:59:777 (2) - im more a fan of ctrl + g this
18:02 yaleufeu: there's a reason why I made a up and down flow there
18:02 yaleufeu: She elevates her voices one more time
18:02 yaleufeu: on the second slider
18:03 yaleufeu: that explains the up&down thing
18:03 yaleufeu: it's like OOOOOOOOOOOOOOOOOOOOOOOOOOiiiiiiiiii OOOOOOOOOOOOOOOOOOOOOOOOOOO
18:03 yaleufeu: see
18:03 Phyloukz: yea thats a reason though, still personal dislike it in general
18:03 Phyloukz: keep it
18:03 yaleufeu: alright
18:03 Phyloukz: thats it for easy
18:04 yaleufeu: btw about 01:37:277 (1,2,3) - guess I'll keep it like this, plays better in my opinion
18:04 yaleufeu: (on the simple diff)
18:04 Phyloukz: lol ok
18:04 Phyloukz: looks unstructured af but as you want
18:05 Phyloukz: then at least nerf the curve a bit
18:05 Phyloukz: or smth
18:05 Phyloukz: its like something in between, between this triangle and curved flow
18:05 Phyloukz: but as u want
18:05 Phyloukz: ok voiceless
18:05 yaleufeu: alright
18:05 Phyloukz: maybe 4.5 cs? i think easy top maps look more "elegant" with smaller circles (got that suggested too)
18:06 yaleufeu: 4.5CS is too much
18:06 yaleufeu: lol
18:06 yaleufeu: D:
18:07 Phyloukz: nah not really
18:07 Phyloukz: just a suggestion
18:08 Phyloukz: 00:41:897 (1,3,4) - looks really messy all together, theres no real pattern
18:08 Phyloukz: 00:54:013 (4,1) - stack or dont overlap
18:09 Phyloukz: 01:05:263 (5,1) - also an unintended overlap
18:09 Phyloukz: 01:07:859 (4,5,6) - triangle thing
18:10 Phyloukz: 01:11:320 (4,5,6) - ^
18:10 Phyloukz: 01:13:916 (2,4) - stack eventually
18:11 yaleufeu: ye
18:12 yaleufeu: 00:43:051 (3,4) - not applied, she ends her word on the 4 so I changed the direction
18:12 yaleufeu: 00:54:013 (4,1) - applied
18:12 Phyloukz: yea sure but still looks messy
18:12 Phyloukz: and unpatterned
18:12 Phyloukz: you can make same effect with a pattern
18:12 yaleufeu: 01:05:263 (5,1) - fixed
18:13 yaleufeu: 01:07:859 (4,5,6) - done the triangle thing
18:13 yaleufeu: 01:11:320 (4,5,6) - I'll keep it like I did, looks better to me
18:13 Phyloukz: http://puu.sh/tSya1/d61c00bea3.jpg better
18:13 yaleufeu: 01:13:916 (2,4) - fixed
18:13 Phyloukz: for 02:28:340 (5,6,1) - 
18:13 Phyloukz: this is an example of strucutred pattern
18:13 yaleufeu: will do
18:13 Phyloukz: so you know what i mean
18:14 Phyloukz: 02:30:359 (3,4,5) - same here
18:14 Phyloukz: rest looks fine to me (except personal preferences)
18:14 Phyloukz: didnt find any rhythm issues
18:15 yaleufeu: Thanks :D
18:15 yaleufeu: Alright
18:15 Phyloukz: oh you sure you dont find a spot for a spinner?
18:16 Phyloukz: 0 spinner is not recommended by guideline
18:16 Phyloukz: only if the song really does not allow it
18:16 yaleufeu: uhm
18:16 yaleufeu: couldn't find one
18:16 yaleufeu: D:
18:17 yaleufeu: nvm
18:17 yaleufeu: found one for the Ez diff
18:17 Phyloukz: thats good



bye gl
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Rhythm Incarnate
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ImageImageImage

hey~


   Image General

  • Timing points aren't consistant between difficulty (354 offset in Simple and 359 in Voiceless).
  • Inconsistency in the Widescreen Support box (disable it on Simple).

   Image Simple


   Image Voiceless

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Rhythm Incarnate
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Zerss wrote:
ImageImageImage

hey~


   Image General

  • Timing points aren't consistant between difficulty (354 offset in Simple and 359 in Voiceless).
  • Inconsistency in the Widescreen Support box (disable it on Simple).

   Image Simple


   Image Voiceless



Fixed up everything ! Thank you for modding !
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Tempo Trainee
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Coucou

Simple diff ♥
00:12:469 (4) - Maybe you can curve it ? Better visual
00:15:931 (2) - CTRL+J it, plays better and looks better
00:59:200 - 01:02:661 - Break ?


Voiceless diff ♥
00:15:354 (3,4) - This pattern looks too straight, maybe you can move the 4 a bit lower ?
01:34:681 (2,4) - Avoid this overlap
01:58:911 (2,4) - Isn't it better stacked ?


Nice hitsounds btw o/
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Rhythm Incarnate
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Rioteck wrote:
Coucou

Simple diff ♥
00:12:469 (4) - Maybe you can curve it ? Better visual
00:15:931 (2) - CTRL+J it, plays better and looks better
00:59:200 - 01:02:661 - Break ?


Voiceless diff ♥
00:15:354 (3,4) - This pattern looks too straight, maybe you can move the 4 a bit lower ?
01:34:681 (2,4) - Avoid this overlap
01:58:911 (2,4) - Isn't it better stacked ?


Nice hitsounds btw o/


Fixed everything ! Thanks <3
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Beatmap Nominator
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Denied kudosu.
shouldn't you put greensleeves in the tags? this is just vocals over that song lol..


https://www.youtube.com/watch?v=P5ItNxpwChE
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Rhythm Incarnate
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Nao Tomori wrote:
shouldn't you put greensleeves in the tags? this is just vocals over that song lol..


https://www.youtube.com/watch?v=P5ItNxpwChE

True, added !
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Star Shooter
223 posts
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~Hello! Still new to modding. So please excuse me if I make mistakes. ^^


Simple.

00:31:796 (1) - I think the hitsound whistle work great here as it gives some dynamic before the pause.


Voiceless.

00:33:238 (3) - Same as what I typed for [bold]Simple.[/bold] difficulty.
01:28:046 (3) - Maybe change this slider to circles instead as I think it emphasizes more than just merely a slider.
02:24:873 (5) - Not sure if this slider is supposed to be a blanket, but if it is, I think you should fix it.

Honestly, I don't see many things that need fixing. Hoping to see this rank soon!
Also thanks for sort off introducing me to this movie. Had a great time watching it. :P
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