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3R2 - Brawl Breaks

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Topic Starter
sahuang
This beatmap was submitted using in-game submission on 2016年12月25日 at 15:44:01

Artist: 3R2
Title: Brawl Breaks
Source: Rabi-Ribi
Tags: ラビ-リビ RabiRibi Original Soundtrack Steam kano-bi CreSpirit Animen Sekai Project Plurk GemaYue Erina Ribbon Kotri Boss Battle #2
BPM: 165
Filesize: 2497kb
Play Time: 01:04
Difficulties Available:
  1. Easy (1.48 stars, 83 notes)
  2. Hard (3.39 stars, 202 notes)
  3. Insane (4.48 stars, 345 notes)
  4. Normal (2.04 stars, 122 notes)
Download: 3R2 - Brawl Breaks
Information: Scores/Beatmap Listing
---------------
Please be on sales at Christmas =w= -28%, ok...
MP3 and metadata from Doyak's taiko mapset.
Thanks to thzz for some hitsounding help~
Flask
[Insane]
  1. 00:11:410 (3) - 前面有這種音都是用note+slider怎麼這裡只有slider
  2. 00:34:137 - 00:47:774 (2) - clap
  3. 00:39:228 (4,5,1,2,3) - 00:50:865 (4,5,1,2,3) - 這裡聽起來比較像note+note+1/4slider+1/2
  4. 00:41:592 (1,2) - 有點擠擠的 要不要移右邊一點
  5. 00:46:137 (2,3,4) - 看起來比較酷
  6. 00:57:228 (1,2,3,1,2,3,1,2,3) - 我怎麼聽起來像先note在slider啊
[Hard]
  1. AR7.5比較好的感覺 現在有點慢了
  2. 00:27:046 (1,2,3) - 怎麼spacing變小
    做的真好啊
[Normal]
  1. 00:20:137 - clap
  2. 00:59:046 (1) - 跟(6)的頭尾在同個直線看起來比較不會那麼像亂擺的(?
音效我覺得可以用drum sampleset因為現在的好難聽 不然也可以做做看https://osu.ppy.sh/b/181253這種感覺的
Topic Starter
sahuang

Flask wrote:

[Insane]
  1. 00:11:410 (3) - 前面有這種音都是用note+slider怎麼這裡只有slider o
  2. 00:34:137 - 00:47:774 (2) - clap
  3. 00:39:228 (4,5,1,2,3) - 00:50:865 (4,5,1,2,3) - 這裡聽起來比較像note+note+1/4slider+1/2
  4. 00:41:592 (1,2) - 有點擠擠的 要不要移右邊一點 ok
  5. 00:46:137 (2,3,4) - 看起來比較酷 o
  6. 00:57:228 (1,2,3,1,2,3,1,2,3) - 我怎麼聽起來像先note在slider啊
    remap
[Hard]
  1. AR7.5比較好的感覺 現在有點慢了
  2. 00:27:046 (1,2,3) - 怎麼spacing變小 okok
    做的真好啊
[Normal]
  1. 00:20:137 - clap o
  2. 00:59:046 (1) - 跟(6)的頭尾在同個直線看起來比較不會那麼像亂擺的(? 没啥问题吧(?
音效我覺得可以用drum sampleset因為現在的好難聽 不然也可以做做看https://osu.ppy.sh/b/181253這種感覺的 音效找人看了下,insane改了点
谢f摸
_Zenith
Shutup and take my stars
:)
Doyak
wtf, didn't expect someone would make a std mapset of this song xD

btw congrats on having same SR on Insane as my Inner Oni
Topic Starter
sahuang

Doyak wrote:

wtf, didn't expect someone would make a std mapset of this song xD

btw congrats on having same SR on Insane as my Inner Oni
o really xd didn't notice

I think i tried to change but seems 1.65 is ok so xd
EncoreW
[General]

tags怎么有个sbeam。。

[Insane]

00:13:592 - 节奏这样下?因为00:13:683 - 00:13:865 - 这两个地方是有鼓声的

00:14:683 (1,2) - 00:15:774 (2,1) - ^ 把鼓声做进去

[Hard]

一个hard出这么多二连感觉好吃食啊

Pururut


  • [General]
  1. niubi
[Insane]
  1. 00:16:137 (1) - unnecessary nc
  2. 00:16:865 (1) - add sampleset-drum on slider-tail?
  3. 00:28:501 (1) - ^
  4. 00:48:501 (6,7,8,9,1) - bad flow imo.
[Hard]
  1. 00:12:137 (6) - soft-clap fine,normal-clap maybe too noisy
  2. 00:35:501 (5) - ^
Easy and Normal fine :)
Topic Starter
sahuang

Pururut wrote:



  • [General]
  1. niubi
[Insane]
  1. 00:16:137 (1) - unnecessary nc deleted all unnecessary ncs
  2. 00:16:865 (1) - add sampleset-drum on slider-tail?
  3. 00:28:501 (1) - ^ okok
  4. 00:48:501 (6,7,8,9,1) - bad flow imo. intentional for fun xd
[Hard]
  1. 00:12:137 (6) - soft-clap fine,normal-clap maybe too noisy
  2. 00:35:501 (5) - ^ fixed
Easy and Normal fine :)

Speechless wrote:

[General]

tags怎么有个sbeam。。对啊,steam游戏(

[Insane]

00:13:592 - 节奏这样下?因为00:13:683 - 00:13:865 - 这两个地方是有鼓声的

00:14:683 (1,2) - 00:15:774 (2,1) - ^ 把鼓声做进去 我日,这样是不是要改后面一堆。。我再研究一下

[Hard]

一个hard出这么多二连感觉好吃食啊 shishi

thx
Misure

[Insane]
  1. Aimod报的stack leniency 主要是你这用的0.2其实也没效果 该没遮上的还是没遮上..
  2. 00:11:410 (3,4) - 这里3/4gap有点突然 顺向flow更明显了 可以再拉点距离 比如396|288之类的
  3. 00:22:683 (1,2,3) - ctrl+G? 虽然没差了
[Hard]
  1. 00:02:319 (1,2) - ctrl+G?
  2. 00:05:228 (1,2) - ^
  3. 00:35:774 (1,2) - 这个视觉上有点近了 虽然是DS
  4. 00:46:865 (4,5) - 用和00:35:228 (4,5) - 一样的节奏?
[Normal]
  1. 00:19:046 (3) - 这个接后面的flow不太妙吧
水水水
Good luck :)
Topic Starter
sahuang

Misure wrote:


[Insane]
  1. Aimod报的stack leniency 主要是你这用的0.2其实也没效果 该没遮上的还是没遮上.. 开头stack有点多。。尴尬
  2. 00:11:410 (3,4) - 这里3/4gap有点突然 顺向flow更明显了 可以再拉点距离 比如396|288之类的 试试看
  3. 00:22:683 (1,2,3) - ctrl+G? 虽然没差了
[Hard]
  1. 00:02:319 (1,2) - ctrl+G?
  2. 00:05:228 (1,2) - ^
  3. 00:35:774 (1,2) - 这个视觉上有点近了 虽然是DS
  4. 00:46:865 (4,5) - 用和00:35:228 (4,5) - 一样的节奏?
    都改了
[Normal]
  1. 00:19:046 (3) - 这个接后面的flow不太妙吧 这个没事..
水水水
Good luck :)
谢谢 :) :)
Nozhomi
Stack leniency 2 is the worst thing and make maps just unreadable (especially on Easy to Hard and sometimes Insane). Use a higher one please...at least for Easy to Hard ;w;

Easy carrot :
  1. 00:01:955 (2) - Flow and pattern plays better if was at 256:
  2. 00:50:683 (2,3) - blblblbl blanket zzz
  3. 00:58:683 (5) - On lifebar with 4/3 resolution.
Normal rabbit :
  1. 00:04:501 (2) - On lifebar with 4/3 resolution.
  2. Really not fan of that straights patterns sliders flow, but well why not~ zzz
Hard bunny :
  1. The intro is quite hard compared to the rest of the diff, with these little jumps and double circles like 00:01:228 (3,4) - . I think you should nerf a little spacing for stuff like 00:01:319 (4,5) - , 00:01:228 (3,4,3,4,3,4,3,4) - for 1/4 sliders, and let other as double circles. But doing sliders for them at start will show what the play can expect here and don't be so surprised by the unfamiliar rhythm.
  2. 00:53:774 (2,3) - This kind of flow is quite weird, because you break it in the middle of a pattern section.
Insane pyon~ :
  1. AR9 is love AR9 is life (and feels better for all these streams and high object density).
  2. 00:44:865 (3) - Spacing is a little too high compared to others (should be around 2.50x).
  3. Also overall you could clean all of them like 00:38:865 (2,3,4) - / 00:40:319 (2,3,4) - / 00:44:683 (2,3,4) - / 00:50:501 (2,3,4) - / etc... to have some spacing consistency on them.

I think that's should be all for me.
Mukyu~
Topic Starter
sahuang

Nozhomi wrote:

Stack leniency 2 is the worst thing and make maps just unreadable (especially on Easy to Hard and sometimes Insane). Use a higher one please...at least for Easy to Hard ;w;
ok

Easy carrot :
  1. 00:01:955 (2) - Flow and pattern plays better if was at 256: did sth
  2. 00:50:683 (2,3) - blblblbl blanket zzz kkk
  3. 00:58:683 (5) - On lifebar with 4/3 resolution. fixed
Normal rabbit :
  1. 00:04:501 (2) - On lifebar with 4/3 resolution. fixed
  2. Really not fan of that straights patterns sliders flow, but well why not~ zzz should be fine cuz normal xd
Hard bunny :
  1. The intro is quite hard compared to the rest of the diff, with these little jumps and double circles like 00:01:228 (3,4) - . I think you should nerf a little spacing for stuff like 00:01:319 (4,5) - , 00:01:228 (3,4,3,4,3,4,3,4) - for 1/4 sliders, and let other as double circles. But doing sliders for them at start will show what the play can expect here and don't be so surprised by the unfamiliar rhythm.
    nerfed ds for those places, used 1.5x instead of 1.8x to keep consistency. However I think double circle is very fine here, both places need emphasis so 1/4 slider is too 'weak' to express that. I also think intro plays nicely, so no need to change.
  2. 00:53:774 (2,3) - This kind of flow is quite weird, because you break it in the middle of a pattern section. changed
Insane pyon~ :
  1. AR9 is love AR9 is life (and feels better for all these streams and high object density). maybe, but considering 165bpm i'd like to use sth less than ar9. changed to 8.8 tho
  2. 00:44:865 (3) - Spacing is a little too high compared to others (should be around 2.50x). changed
  3. Also overall you could clean all of them like 00:38:865 (2,3,4) - / 00:40:319 (2,3,4) - / 00:44:683 (2,3,4) - / 00:50:501 (2,3,4) - / etc... to have some spacing consistency on them. hmm polished a bit

I think that's should be all for me.
Mukyu~
thanks for modding xd
Doyak
Just passing by. Regarding the stack leniency, the ubkrc has already made a proposal of restricting stack leniency as rules on easier diffs. Just for some information :D
Topic Starter
sahuang
i see, i will just use 6 for lower diffs and 4 for top diff then xd
Nozhomi
Seems fine now.
Metadata from Doyak set description -> t/464656

Pyon~
Topic Starter
sahuang
Thanks! rip price tho xd
Doyak
Only -28%?! damn gonna wait for years until it gets old and become -75%.

I can't get myself out of the rhythm I used in my Taiko map.

[General]
* imo the last spinner is pretty much meaningless. It's just the start of the loop section, and it's not like you're properly mapping it by putting a long spinner there. The map is already over 80% without it, so I'd suggest just deleting it.

[Easy]
* 00:11:046 (3,4) - imo two 1/1 sliders or one 1/1 slider + 2 circles is better. This part is divided by two melodies 00:11:046 - 00:11:774 - , and the long drum starts at 00:12:137 - . So dividing the pattern accordingly makes more sense.
* Well this map isn't any less dense than other Easies, and is 165bpm, so why not AR3?

[Normal]
* 00:12:501 (1,2,3,4,5) - Maybe I'm sticking too much to my beat pattern, but I feel this really monotonous and not reflecting the music properly. Especially, (3) is going through 00:13:410 - this drum beat which is almost equally strong as 00:12:865 - , while 00:13:046 - really has nothing special. There are base 1/1 drums but they're really weak, so imo you should just do this instead: http://puu.sh/sZIfD/f3776740dc.jpg If you didn't want to ignore 00:13:592 - this melody, I'd say the current rhythm doesn't really follow it either, putting it on a slider's tail. In that case, probably http://puu.sh/sZIu6/36a1acb20d.jpg will be better, ignoring 00:13:774 - . This repeats many times during the kiai, so consider this.

[Hard]
* 00:13:410 - 00:16:319 - 00:19:228 - weird to me that you didn't put clap here, while it's exactly the same sound as 00:14:865 - 00:20:683 -
* 00:38:683 (1,2,3,4,1,2) - 00:50:319 (1,2,3,4,1,2) - I feel sad about these. They're not all the same D: You could have tried differentiating 00:38:683 (1,1) - and 00:39:046 (2,3,4,2) - according to the pitch or something. Right now, it's nothing but a monotonous train of 1/2 sliders. It's up to you, you can make this better.

[Insane]
* During the whole intro part, the sliderend sounds really disturbed me. If they were noticeably quieter than click sounds, then it would have been okay, but in this map, you only have additional hitsounds on the second clicks, so the first clicks give same hitsound feedback as the sliderends. So please consider muting them. Also idk if it's just for the map's own pattern, but that kind of beat keeps on until 00:02:137 - so imo there should be another note on 00:02:046 - to follow the music correctly.
* 00:38:228 - 00:44:046 - 00:49:865 - 00:55:683 - There exist some sounds, but they're really tiny, compared to the rest of the 1/4s around it. So rather than expanding the slider repeat, I'd prefer leaving them empty, so that players can feel the 'stronger' 1/4s more effectively.
* 00:45:228 (1,2,3) - This too. (1)'s end has a clear 1/4 beat, while (2) and (3)'s end don't. So imo it's better to differentiate those.
* 00:47:410 (1) - 00:53:228 (1) - idk why they're 1/2s while 00:35:774 (1) - 00:41:592 (1) - were 3/4s? Any particular reason?
* 00:56:683 (4,5,1,2,3,4,5,6,1,2,3,4,5,1) - This long, repeating rhythm doesn't seem right. Apparently, since 00:57:410 - it is pretty much repetitive. But 00:57:137 - 00:57:319 - these two beats have clear difference. You should use something like http://puu.sh/sZJEf/226c86702d.jpg to differentiate them properly.
Topic Starter
sahuang

Doyak wrote:

Only -28%?! damn gonna wait for years until it gets old and become -75%.

I can't get myself out of the rhythm I used in my Taiko map.

[General]
* imo the last spinner is pretty much meaningless. It's just the start of the loop section, and it's not like you're properly mapping it by putting a long spinner there. The map is already over 80% without it, so I'd suggest just deleting it.
>>I think it's fine as outro. On the one hand, the music is decreasing in volume and a spinner can express that. On the other hand, there's only 1 spinner in the set, it can make score difference. More fun for players imo.

[Easy]
* 00:11:046 (3,4) - imo two 1/1 sliders or one 1/1 slider + 2 circles is better. This part is divided by two melodies 00:11:046 - 00:11:774 - , and the long drum starts at 00:12:137 - . So dividing the pattern accordingly makes more sense.
* Well this map isn't any less dense than other Easies, and is 165bpm, so why not AR3?
fixed all,ar changed to 2.5 and 5 for normal

[Normal]
* 00:12:501 (1,2,3,4,5) - Maybe I'm sticking too much to my beat pattern, but I feel this really monotonous and not reflecting the music properly. Especially, (3) is going through 00:13:410 - this drum beat which is almost equally strong as 00:12:865 - , while 00:13:046 - really has nothing special. There are base 1/1 drums but they're really weak, so imo you should just do this instead: http://puu.sh/sZIfD/f3776740dc.jpg If you didn't want to ignore 00:13:592 - this melody, I'd say the current rhythm doesn't really follow it either, putting it on a slider's tail. In that case, probably http://puu.sh/sZIu6/36a1acb20d.jpg will be better, ignoring 00:13:774 - . This repeats many times during the kiai, so consider this.
i tried ,and i think both mine and yours work fine for this part of music.I hear my rhythm and considering kiai is spammed with 1/4, dont think it's really an issue. Later i also used 00:18:319 (1,2,3,4) - ,which is the second pattern you suggest.

[Hard]
* 00:13:410 - 00:16:319 - 00:19:228 - weird to me that you didn't put clap here, while it's exactly the same sound as 00:14:865 - 00:20:683 -
added,also for second part of kiai
* 00:38:683 (1,2,3,4,1,2) - 00:50:319 (1,2,3,4,1,2) - I feel sad about these. They're not all the same D: You could have tried differentiating 00:38:683 (1,1) - and 00:39:046 (2,3,4,2) - according to the pitch or something. Right now, it's nothing but a monotonous train of 1/2 sliders. It's up to you, you can make this better.
>>using circles will make diff harder, and i want to keep spread from being too big. I use 00:38:683 (1,1) - straight sliders and rest curved to express the difference, tho normal player wont even notice lol

[Insane]
* During the whole intro part, the sliderend sounds really disturbed me. If they were noticeably quieter than click sounds, then it would have been okay, but in this map, you only have additional hitsounds on the second clicks, so the first clicks give same hitsound feedback as the sliderends. So please consider muting them. Also idk if it's just for the map's own pattern, but that kind of beat keeps on until 00:02:137 - so imo there should be another note on 00:02:046 - to follow the music correctly.
intro used same pattern so should be fine...silence slider ends i dont think it's necessary,so many of them...I can do so if u really want
EDIT: silenced.
* 00:38:228 - 00:44:046 - 00:49:865 - 00:55:683 - There exist some sounds, but they're really tiny, compared to the rest of the 1/4s around it. So rather than expanding the slider repeat, I'd prefer leaving them empty, so that players can feel the 'stronger' 1/4s more effectively.
ok
* 00:45:228 (1,2,3) - This too. (1)'s end has a clear 1/4 beat, while (2) and (3)'s end don't. So imo it's better to differentiate those. k
* 00:47:410 (1) - 00:53:228 (1) - idk why they're 1/2s while 00:35:774 (1) - 00:41:592 (1) - were 3/4s? Any particular reason? shoule be 3/4
* 00:56:683 (4,5,1,2,3,4,5,6,1,2,3,4,5,1) - This long, repeating rhythm doesn't seem right. Apparently, since 00:57:410 - it is pretty much repetitive. But 00:57:137 - 00:57:319 - these two beats have clear difference. You should use something like http://puu.sh/sZJEf/226c86702d.jpg to differentiate them properly. rip
thanks
Doyak
-75% and I'll buy it
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