Only -28%?! damn gonna wait for years until it gets old and become -75%.
I can't get myself out of the rhythm I used in my Taiko map.
[General]
* imo the last spinner is pretty much meaningless. It's just the start of the loop section, and it's not like you're properly mapping it by putting a long spinner there. The map is already over 80% without it, so I'd suggest just deleting it.
[Easy]
* 00:11:046 (3,4) - imo two 1/1 sliders or one 1/1 slider + 2 circles is better. This part is divided by two melodies 00:11:046 - 00:11:774 - , and the long drum starts at 00:12:137 - . So dividing the pattern accordingly makes more sense.
* Well this map isn't any less dense than other Easies, and is 165bpm, so why not AR3?
[Normal]
* 00:12:501 (1,2,3,4,5) - Maybe I'm sticking too much to my beat pattern, but I feel this really monotonous and not reflecting the music properly. Especially, (3) is going through 00:13:410 - this drum beat which is almost equally strong as 00:12:865 - , while 00:13:046 - really has nothing special. There are base 1/1 drums but they're really weak, so imo you should just do this instead:
http://puu.sh/sZIfD/f3776740dc.jpg If you didn't want to ignore 00:13:592 - this melody, I'd say the current rhythm doesn't really follow it either, putting it on a slider's tail. In that case, probably
http://puu.sh/sZIu6/36a1acb20d.jpg will be better, ignoring 00:13:774 - . This repeats many times during the kiai, so consider this.
[Hard]
* 00:13:410 - 00:16:319 - 00:19:228 - weird to me that you didn't put clap here, while it's exactly the same sound as 00:14:865 - 00:20:683 -
* 00:38:683 (1,2,3,4,1,2) - 00:50:319 (1,2,3,4,1,2) - I feel sad about these. They're not all the same D: You could have tried differentiating 00:38:683 (1,1) - and 00:39:046 (2,3,4,2) - according to the pitch or something. Right now, it's nothing but a monotonous train of 1/2 sliders. It's up to you, you can make this better.
[Insane]
* During the whole intro part, the sliderend sounds really disturbed me. If they were noticeably quieter than click sounds, then it would have been okay, but in this map, you only have additional hitsounds on the second clicks, so the first clicks give same hitsound feedback as the sliderends. So please consider muting them. Also idk if it's just for the map's own pattern, but that kind of beat keeps on until 00:02:137 - so imo there should be another note on 00:02:046 - to follow the music correctly.
* 00:38:228 - 00:44:046 - 00:49:865 - 00:55:683 - There exist some sounds, but they're really tiny, compared to the rest of the 1/4s around it. So rather than expanding the slider repeat, I'd prefer leaving them empty, so that players can feel the 'stronger' 1/4s more effectively.
* 00:45:228 (1,2,3) - This too. (1)'s end has a clear 1/4 beat, while (2) and (3)'s end don't. So imo it's better to differentiate those.
* 00:47:410 (1) - 00:53:228 (1) - idk why they're 1/2s while 00:35:774 (1) - 00:41:592 (1) - were 3/4s? Any particular reason?
* 00:56:683 (4,5,1,2,3,4,5,6,1,2,3,4,5,1) - This long, repeating rhythm doesn't seem right. Apparently, since 00:57:410 - it is pretty much repetitive. But 00:57:137 - 00:57:319 - these two beats have clear difference. You should use something like
http://puu.sh/sZJEf/226c86702d.jpg to differentiate them properly.