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Rhythm Incarnate
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This beatmap was submitted using in-game submission on March 12, 2017 at 11:23:48 PM

Artist: TO-MAS feat. Chima
Title: FLIP FLAP FLIP FLAP
Source: フリップフラッパーズ
Tags: FLAPPERS ED ENDING featuring
BPM: 117
Filesize: 14404kb
Play Time: 05:07
Difficulties Available:
  • 1.71 (1.71 stars, 171 notes)

Download: TO-MAS feat. Chima - FLIP FLAP FLIP FLAP
Information: Scores/Beatmap Listing
---------------
This map contains many 1s and 7s.
SB / Map by Lanturn
Last edited by Lanturn on , edited 9 times in total.
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Rhythm Incarnate
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No kudosu yet.
so i'll just say cs7 is NOT what i was expecting LOL

1.17 :thinking:

I was going to mod this but I have LITERALLY NOTHING to point out.

so uh... take some stars I guess.

Just so I'm not totally useless, 02:02:142 (1) - might be a bit too long for the difficulty (I don't really know what the target audience of this map is lol)

On a similar note, 04:53:424 (1,1) and 04:59:577 (1,1) - - miiiight be unrankable under the spinner recovery time rules, but I don't think it'll be a problem because it's two spinners.
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Rhythm Incarnate
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Hmm, maybe I'll just rename to Extra?

This map doesn't follow very many guidelines lol.

Spinners should hopefully be fine.
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Cymbal Sounder
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Earned 1 kudosu.
Hi! from my queue

Oh, this map sure is "unique" xd I'm not sure how I'm supposed to mod this since it focuses really really really really much on symmetry so I'm sorry it's so short


General
add "flip flappers" and "flipflappers" to the tags
Solodifficulty can have a custom name


Normal
I think the slidervelocity is a bit fast since it's hard to follow with such small circles and I guess you're trying to make this a 1.17 fest, so idk 17 spinners and 117 sliders where xd

00:35:988 (1,2) - make it flow as 1's curve implies hint
00:38:040 (3,1) - bad overlap
00:52:399 (1,2,3,4) - this flow seems wierd
01:08:809 (1,2,3,1,2,3) - these sliders are out of sync with the rest of the map
01:27:269 (3,2) - bad overlap
01:29:322 (1,3) - ^
01:31:373 (3,2) - ^
01:55:988 (2) - CRTL+J
02:49:322 (1) - What's Code Geass doing here? xd
04:10:347 (3,1) - bad overlap
04:41:116 (1,2,3,4) - make CRTL+J of 04:37:013 (1,2,3,4)
04:53:424 (1,1) - it gets more intense here so maybe add more circles? try this rhythm
04:59:577 (1,1) - ^ this spintime seems really long with the previous spinners


Again, sorry for short mod but this map is quite gimmicky for me to mod, so I can't give any proper feedback

Good luck ranking it, though! ;)
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Rhythm Incarnate
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Moderanai:
collapsed text
Modorenai wrote:
Hi! from my queue

Oh, this map sure is "unique" xd I'm not sure how I'm supposed to mod this since it focuses really really really really much on symmetry so I'm sorry it's so short


General
add "flip flappers" and "flipflappers" to the tags Flip is already in the title, and flapeprs is already in the tags. I don't see a reason to use flipflappers though, since the title is spaced officially.
Solodifficulty can have a custom name might have another diff coming, name is temporary.


Normal
I think the slidervelocity is a bit fast since it's hard to follow with such small circles and I guess you're trying to make this a 1.17 fest, so idk 17 spinners and 117 sliders where xd This was for 171 total objects and also 777 combo. If I had 17 circles/spinners, the slider would still be at 137, so 157 kinda works since the length is 5:07.

00:35:988 (1,2) - make it flow as 1's curve implies hint This actually ruins the symmetry and the future DS.
00:38:040 (3,1) - bad overlap It vanishes before the upcoming note slides underneath it actually.
00:52:399 (1,2,3,4) - this flow seems wierd Honestly, I think it flows kinda nicely. More than the rest of the map at least lol.
01:08:809 (1,2,3,1,2,3) - these sliders are out of sync with the rest of the map Actually, the first two sink, while the next ones kinda rise. I ran out of space though so I had to put the last (3) below it. I still like the 'free' look of the bird (picture far distance seagulls)
01:27:269 (3,2) - bad overlap
01:29:322 (1,3) - ^
01:31:373 (3,2) - ^ All of these vanish during gameplay before the next notes come up.
01:55:988 (2) - CRTL+J Sure, and with the upcoming slider as well.
02:49:322 (1) - What's Code Geass doing here? xd R3
04:10:347 (3,1) - bad overlap wrong ones?
04:41:116 (1,2,3,4) - make CRTL+J of 04:37:013 (1,2,3,4) Hmm, maybe if more suggest this. I like the added variety the next few notes give so I want to somewhat keep this.
04:53:424 (1,1) - it gets more intense here so maybe add more circles? try this rhythm
04:59:577 (1,1) - ^ this spintime seems really long with the previous spinners can't remove or add anything from these last few suggestions for obvious reasons. Gotta keep this 17 theme.


Again, sorry for short mod but this map is quite gimmicky for me to mod, so I can't give any proper feedback

Good luck ranking it, though! ;)


Thanks for the mod!
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Rhythm Incarnate
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How is anyone supposed to give a sufficient mod on a map that is copy-pasted nearly everywhere (I do this also, so i'm not saying it's bad) ?


The only MODS I can see people making are flow ones, which aren't even that good. I don't know what i'm trying to say through this, but I thought it was worth mentioning. (you might wanna skip the whole modding process seeing RLC did it and I guess it's the new fad)
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Rhythm Incarnate
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If on the odd chance someone does have a thing or two to say, that's sweet. I've still got like 35 planned days before I want to rank this anyways. XD

A flow mod is still a mod. I'd accept any input. Including yours just now. Thanks for stopping by :P
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Rhythm Incarnate
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No kudosu yet.
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Rhythm Incarnate
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No kudosu yet.
grats on rank!! (´∇ノ`*)ノ
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Rhythm Incarnate
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Global Moderator
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Earned 2 kudosu.
sorry for the delay

1.71
just, impressed...
don't really know how to mod this map, just some hitsounding stuff
01:03:681 (2) - maybe normal sample instead?
02:43:168 (2) - normal sample at the reversing point as the beat shares quite the same sound with the drum at its end?
02:47:270 (2) - ^
02:57:527 (1,2) - ^
03:34:449 (4) - missing hitsounds
03:41:629 (1) - try a normal sample at reversing point for the bassdrum
04:53:424 (1) - a soft clap at end seems to fit the music better imo

plz rank this, it's pure art ☆
Last edited by Zero__wind on , edited 1 time in total.
modded
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Rhythm Incarnate
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Zero__wind wrote:
sorry for the delay

1.71
just, impressed...
don't really know how to mod this map, just some hitsounding stuff
01:03:681 (2) - maybe normal sample instead? oh nice. I like this.
02:43:168 (2) - normal sample at the reversing point as the beat shares quite the same sound with the drum at its end?
02:47:270 (2) - ^
02:57:527 (1,2) - ^ Yeah, you're right. Changed all four of these back to N (auto)
03:34:449 (4) - missing hitsounds oops. Added clap on tail.
03:41:629 (1) - try a normal sample at reversing point for the bassdrum I went with a whistle here since I did so at 01:39:578 (2) -
04:53:424 (1) - a soft clap at end seems to fit the music better imo yeah that works. Thanks!

plz rank this, it's pure art ☆


Thanks for the hitsound mod Zero. Fixed pretty much everything from it :)

Finishing a quick SB, and then it should be completely ready.
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Rhythm Incarnate
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And SB finished... Not bad for something quickly thrown together >_<
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Elite Mapper: Aspirant
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Earned 1 kudosu.
Slider Tickrate isn't 1.71... literally unrankable.

01:44:193 (2) - If you care, this is 1.19 with stacking enabled.
03:46:244 (2) - ^1.15
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Rhythm Incarnate
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Monstrata wrote:
Slider Tickrate isn't 1.71... literally unrankable.

01:44:193 (2) - If you care, this is 1.19 with stacking enabled.
03:46:244 (2) - ^1.15


Rip this map.

I did solve the stacking thing with leniency 1 thanks to you. o/

All updated now.
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