This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Rhythm Incarnate
1,382 posts
Offline
This beatmap was submitted using in-game submission on 2017年9月15日 at 19:43:13

Artist: Shimotsuki Haruka
Title: Re:Call
Source: できない私が、くり返す。
Tags: Opening Visual Novel Eroge Galgame Dekinai Watashi ga, Kurikaesu. Akabei Soft3 recall
BPM: 93
Filesize: 10368kb
Play Time: 05:30
Difficulties Available:

Download: Shimotsuki Haruka - Re:Call
Information: Scores/Beatmap Listing
---------------
僕は君の傍にずっと寄り添い続けたい

i need a better pocket slider

----------

未来を変えるできない

thx mod Σ(□_□)
sahuang
Hanazawa Kana
Shurelia
Ponoyoshi
Neoskylove
Dailycare
Speechless
My Angel RangE
Doormat
Lavender
Atrue
newton-
Dubturt
Toyosaki Aki
Lasse
a q p w
Yasaija 714
Naotoshi
Cherry Blossom
Last edited by Narcissu on , edited 44 times in total.
User avatar
Rhythm Incarnate
625 posts
Offline
No kudosu yet.
第四张recall,一抹多同款bg(并不)

要摸不?
User avatar
Rhythm Incarnate
1,382 posts
Offline
Adol Christin wrote:
第四张recall,一抹多同款bg(并不)

要摸不?


我先做完
User avatar
Beatmap Nominator
2,082 posts
Offline
Earned 2 kudosu.

re


开头节奏跟的有点怪。。我听不出很多滑条/圈在跟什么,不知道是不是耳机问题

加油
User avatar
Rhythm Incarnate
1,382 posts
Offline
sahuang wrote:

re


开头节奏跟的有点怪。。我听不出很多滑条/圈在跟什么,不知道是不是耳机问题

加油


主要是这歌稀的地方loop太多了我又不得不填满1/4 。没回的基本都改了
User avatar
Combo Commander
356 posts
Offline
Earned 1 kudosu.
水仙大哥


Re:Encounter
00:31:415 - 这里的四个滑条也太蛋疼了 打的时候都不知道在跟的是什么 我推荐一个节奏你试试 https://puu.sh/sGWE4.png

00:41:737 (1,2,3,4) - 这里也是 虽然说是前面都是重复的 但是感觉这明显不对劲啊

01:14:641 (3,4,5,6) - 感觉有点挤

01:27:544 (1,2,1) - 这个flow感觉会比较难打啊

02:35:448 - 02:40:609 - 讲道理这种音应该处理成能点的吧 这么重的音放在滑条中间感觉不太好 就像这里02:36:254 (3,4) - 我觉得就很爽

03:11:415 (1) - 故意不stack的吗?

04:19:802 (8) - 我觉得可以做个1/8滑条

05:01:738 (1,2,3,4) - 感觉会难打 前面全都不叠 这里突然就叠了 我觉得你要是想叠也应该是1,2叠一起 3,4叠一起 也能强调一下人声

好多上下上下左右左右的跳啊...

我这基本看不出来什么 感觉主要还是学习
加油啦~
User avatar
Global Moderator
2,267 posts
Offline
Earned 1 kudosu.
doing this for shimo ! <3


General
  • add these to the tags : "Dekinai Watashi ga, Kurikaesu.","Akabei Soft3"
  • You not gonna use the "Sunset's color" as the combo color?




Re:Diff


Good luck


m4m possibly? or not. Up to you. I just really love the song. ~ ✮
User avatar
Rhythm Incarnate
1,382 posts
Offline
Hanazawa Kana wrote:
水仙大哥


Re:Encounter
00:31:415 - 这里的四个滑条也太蛋疼了 打的时候都不知道在跟的是什么 我推荐一个节奏你试试 https://puu.sh/sGWE4.png …… 這段歌整個是loop的所以我把後面一樣位置的02:04:319 (1,2,3,4) - 移過來了,我之前就是因為同樣一個節奏連續擺十幾次吃不消才沒有做完

00:41:737 (1,2,3,4) - 这里也是 虽然说是前面都是重复的 但是感觉这明显不对劲啊

01:14:641 (3,4,5,6) - 感觉有点挤

01:27:544 (1,2,1) - 这个flow感觉会比较难打啊 …… 這個比較簡單,不順手也連得上

02:35:448 - 02:40:609 - 讲道理这种音应该处理成能点的吧 这么重的音放在滑条中间感觉不太好 就像这里02:36:254 (3,4) - 我觉得就很爽…這片節奏我完全複製ely 的這鍋我就甩了 :roll:

03:11:415 (1) - 故意不stack的吗?

04:19:802 (8) - 我觉得可以做个1/8滑条……還是不要吧

05:01:738 (1,2,3,4) - 感觉会难打 前面全都不叠 这里突然就叠了 我觉得你要是想叠也应该是1,2叠一起 3,4叠一起 也能强调一下人声

好多上下上下左右左右的跳啊...

我这基本看不出来什么 感觉主要还是学习
加油啦~


Shurelia wrote:
doing this for shimo ! <3


General
  • add these to the tags : "Dekinai Watashi ga, Kurikaesu.","Akabei Soft3"
  • You not gonna use the "Sunset's color" as the combo color?




Re:Diff
  • 00:12:544 (3) - make this into 1/1 and add a circle at 00:13:028 - ? Since there's quite a sound that going to be good if it got clicked …… less click more suitable for the beginning imo
  • 00:22:867 (2) - same like above
  • 00:53:351 (1) - not perfectly stacked
  • 01:27:222 (4) - same like above
  • 01:35:286 (3) - I prefer this have a same look with 01:34:964 (2) - for the sake of its look. And a bit of flow improvement. …… i change some, all same a bit dull ?
  • 01:41:899 (3) - same like above also the movement from here to 01:42:222 (1) - is kinda anti-jump since the vocal is quite high at here. Why not try to make a bigger jump ? …… because it's just whistle not finish, and continuous note very hard …… so without high jump here
  • 01:51:254 (6,7) - not perfectly stacked
  • 01:55:931 (3) - same like what I stated on the similar part, probably it's the one that you preferred so I let you to choice then.
  • 02:02:867 (1) - another not prefectly stacked thing
  • 02:08:835 (1,2,3,4,5,6) - how about make a movement at here instead ? Since you use stack quite a lot now. example : https://osu.ppy.sh/ss/6747270 …… ye is good but i always stack triplets 233, if other point out too i will change
  • 02:37:867 (1) - alright this is quite a problem for me. Since you did emphasize the high drum sound at using 2 circles at 02:36:254 (3,4) - why you didn't do it on the exact similar sound at 02:37:867 (1) - and 02:38:835 (5) - ? The sound is too strong to not to be clicked for me. I'd highly suggest you to change these sliders into 2 circles instead. And also you did the right thing on 02:41:415 (4,5) - and 02:43:996 (4,5) - , ……i copy ely here, the drum repeat too much …… 100% follow drum a bit dull
  • 02:46:577 (4) - same like above.
  • 02:48:190 (1,4,1,5,1) - yes. Please consider this.
  • 03:11:254 (4,5) - not perfectly stacked too.
  • 03:12:544 (2) - Preferred to CTRL + G thiss one since it'll give better flow than the current one.
  • 03:52:060 (1,2,3,4,5,6) - same like what I stated on the similar part , (bad) ex : https://shurelia.s-ul.eu/SRtvrYV3
  • 04:16:254 (2) - want to try to move this to around x:208 y:208 ? It plays better for me. …… i change to another way
  • 03:27:544 (3) - AImod says this object went offscreen, Might want to re-consider this. …… offscreen no problem!, fix
  • 04:22:222 (2) - try to put it at around x:452 y:40 instead. Since I feel like the drum move upward instead downward like you did.
  • 04:53:996 (4,5,6) - the overlap is kinda meh around here. Try to move it elsewhere. …… a little trouble in the after objects, keep now


Good luck


m4m possibly? or not. Up to you. I just really love the song. ~ ✮


no reply = fix Orz
User avatar
Combo Commander
418 posts
Offline
Earned 1 kudosu.
Image

NM from my queue


Re:Encounter


Quote:
01:42:222 (1,2,3,4,5,6,7,8,9) - This pattern is hard to read and the flow is kinda very weird to follow https://i.imgur.com/KTZvLs6.png maybe try something like this

01:48:512 (5) - Be carefull with that, can be confusing with the slider, I recommend to move this triple out of the slider for a better reading like 01:58:835 (5) -

02:03:835 (4) - This object is really far away from the other one without real reason in the song, reduce the DS a little bit

02:11:899 (4) - Same

02:45:286 (4) - This pattern can be confusing with a 1/2 for the player, you can move a little bit off the circle with ctrl + < to give the information that the rythm is différent

02:55:286 (3) - I don't know but this part look very "blank" there is nothing important in the song ok but maybe place a spinner or a slider, cause the song didn't STOP at all

03:07:383 (1) - Very confusing DS 03:07:060 (4,1) - = 1/1 and small 03:07:383 (1,2) - 1/2 but huge, thats kinda inverted lol

03:26:576 (8) - Same DS, Ok the pattern looks great and structured but that DS is very expensive

04:04:802 (4) - This + HD = aaaaaaa, maybe do something more easy to read for the player ^^

04:10:770 (1) - Instant change between 1/3 and 1/4, start by sliders reverses can be better

04:11:415 (9) - You can NC this but not really important

04:20:985 (3) - that rythm change is really hard to see for the first time, find another issue

04:43:673 (7) - You skipped a downbeat here

04:59:641 (6) - make the DS more constent between 5 and slider 1


Really relaxing and soft mapping I like a lot ! There is no big problems, just be carefull with DS sometimes

Good luck~
User avatar
Rhythm Incarnate
1,382 posts
Offline
Ponoyoshi wrote:
Image

NM from my queue


Re:Encounter


Quote:
01:42:222 (1,2,3,4,5,6,7,8,9) - This pattern is hard to read and the flow is kinda very weird to follow https://i.imgur.com/KTZvLs6.png maybe try something like this …… hard to read no problem imo, low DS is easy and i want keep the pattern

01:48:512 (5) - Be carefull with that, can be confusing with the slider, I recommend to move this triple out of the slider for a better reading like 01:58:835 (5) -

02:03:835 (4) - This object is really far away from the other one without real reason in the song, reduce the DS a little bit …… 2.2ds not high jump ?

02:11:899 (4) - Same

02:45:286 (4) - This pattern can be confusing with a 1/2 for the player, you can move a little bit off the circle with ctrl + < to give the information that the rythm is différent ……

02:55:286 (3) - I don't know but this part look very "blank" there is nothing important in the song ok but maybe place a spinner or a slider, cause the song didn't STOP at all

03:07:383 (1) - Very confusing DS 03:07:060 (4,1) - = 1/1 and small 03:07:383 (1,2) - 1/2 but huge, thats kinda inverted lol …… i think it's fine, none 100/miss here

03:26:576 (8) - Same DS, Ok the pattern looks great and structured but that DS is very expensive

04:04:802 (4) - This + HD = aaaaaaa, maybe do something more easy to read for the player ^^

04:10:770 (1) - Instant change between 1/3 and 1/4, start by sliders reverses can be better …… but 1/4 follow music best, reverses slider without clickable, 1/3 note to deceive.

04:11:415 (9) - You can NC this but not really important

04:20:985 (3) - that rythm change is really hard to see for the first time, find another issue…… same above, i think 1/3 better for here

04:43:673 (7) - You skipped a downbeat here

04:59:641 (6) - make the DS more constent between 5 and slider 1 …… obtuse angle low DS fine too imo


Really relaxing and soft mapping I like a lot ! There is no big problems, just be carefull with DS sometimes

Good luck~


no reply = fix, thx mod :)
User avatar
Rhythm Incarnate
1,077 posts
Offline
No kudosu yet.
我好像咕咕了..
User avatar
Rhythm Incarnate
1,998 posts
Offline
Earned 1 kudosu.
Q


a
00:56:899 (3,1) - stack
01:04:318 (3,2) - ^
01:09:641 - How about make a clickable note goe emphasize?
03:12:060 (1,2) - make same slider?
04:59:319 (4,5) - more DS
Nothing to mod, GL
User avatar
Rhythm Incarnate
1,382 posts
Offline
fix all except add note,
User avatar
Rhythm Incarnate
930 posts
Offline
Earned 1 kudosu.
Short mod cuz I love the song


Re:Encounter
*You almost followed the drum sound. But you sometimes ignored distinct sounds like 01:33:270 - ,02:50:690 - ,etc.. I can understand that you focused on the pattern instead of the sound but it's a bit sad for me.
*01:53:431 (7) - What about removing the note? Cuz there's no sound. Actually there is the sound at 01:53:270 -
*02:08:835 (1,2,3,4) - 03:52:060 (1,2,3,4) - Aren't they 1/6?
*02:55:770 - What about putting a triplet?
*04:24:964 (2,3,4) - Add NCs like 01:29:480 (1,1,1) - ?
User avatar
Rhythm Incarnate
1,382 posts
Offline
Dailycare wrote:
Short mod cuz I love the song


Re:Encounter
*You almost followed the drum sound. But you sometimes ignored distinct sounds like 01:33:270 - ,02:50:690 - ,etc.. I can understand that you focused on the pattern instead of the sound but it's a bit sad for me. …… voice more obviously so i ignore drum here,
*01:53:431 (7) - What about removing the note? Cuz there's no sound. Actually there is the sound at 01:53:270 -
*02:08:835 (1,2,3,4) - 03:52:060 (1,2,3,4) - Aren't they 1/6? ……
*02:55:770 - What about putting a triplet?
*04:24:964 (2,3,4) - Add NCs like 01:29:480 (1,1,1) - ?


other fix, thx mod
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 57 posts jump | 1, 2, 3, 4  next

Users browsing this forum: None


Jump to: