This beatmap was submitted using in-game submission on Samstag, 28. Dezember 2013 at 20:20:48
Artist: Gaijin Games
Title: CONTROL
Source: BIT.TRIP CORE
Tags: bit.trip gaijin games petrified productions chiptune
BPM: 90
Filesize: 7781kb
Play Time: 02:37
Difficulties Available:
Information: Scores/Beatmap Listing
---------------
Here's some chiptune for you guys! This is CONTROL, the music from the final level of BIT.TRIP CORE (WiiWare, 600 points; coming soon on Steam). This is by far my favourite song in the entire series, and thus I made it first. I plan to make one out of every BIT.TRIP game.
Easy: 100% - ready for modding
Normal: 100% - ready for modding
Hard: 33%
Insane: 100% (?) - guest difficulty by Baka Tenshi, ready for modding
--- Update History
-0-: Easy, Normal and Hard first drafts
1: Now with a background image so no-video players have something to look at
2: Some changes to SUPER mode
3: Made some sliders nicer
-4-: Completely new storyboard! No video anymore, instead randomly generated CORE playing in the background, including the NETHER when doing bad.
5: Somehow the offset screwed up in the last update, so it's all shiny and exact again! Also, unstacked some note piles in SUPER.
6: It's "CONTROL", not "Control". Yay for correct capitalization.
7: Remapped HYPER. Moved from Pending to WIP.
8: Changes to HYPER, Storyboard for HYPER fixed
9: Removed MEGA and SUPER until I remap them, also some timing changes to HYPER
10: A few sound additions
-11-: Resurrected from Graveyard! Added guest diff by BlazingTeens! New storyboard - 100% less NETHER, a ton more effects! Renamed difficulties! Completly remapped Easy diff! More exclamation marks!
-12-: More new storyboard effects! Also changed offset on BT's diff so it's more playable until his update comes.
-13-: BT's Insane completly remapped! Also some SB edits to reduce load (max load 6x -> 2x)
14: Back after a Ludum Dare break! Made some little pattern edits, thanks to Breeze for taking a little look at my map!
15: Started remapping Normal, first draft done up to the break.
-16-: Oh hey, another resurrection. Normal mapping done.
17: Added hitsounds to Normal, changed some in Easy
18: Changed some more hitsound things in all difficulties, started Hard
19: Continued on Hard
-20-: Changes to Normal
Artist: Gaijin Games
Title: CONTROL
Source: BIT.TRIP CORE
Tags: bit.trip gaijin games petrified productions chiptune
BPM: 90
Filesize: 7781kb
Play Time: 02:37
Difficulties Available:
- HYPER [Normal] (2,43 stars, 149 notes)
- MEGA [Hard] (4,67 stars, 164 notes)
- NETHER [Easy] (0,71 stars, 58 notes)
- SUPER [BT's Insane] (4,83 stars, 260 notes)
Information: Scores/Beatmap Listing
---------------
Here's some chiptune for you guys! This is CONTROL, the music from the final level of BIT.TRIP CORE (WiiWare, 600 points; coming soon on Steam). This is by far my favourite song in the entire series, and thus I made it first. I plan to make one out of every BIT.TRIP game.
Easy: 100% - ready for modding
Normal: 100% - ready for modding
Hard: 33%
Insane: 100% (?) - guest difficulty by Baka Tenshi, ready for modding
--- Update History
-0-: Easy, Normal and Hard first drafts
1: Now with a background image so no-video players have something to look at
2: Some changes to SUPER mode
3: Made some sliders nicer
-4-: Completely new storyboard! No video anymore, instead randomly generated CORE playing in the background, including the NETHER when doing bad.
5: Somehow the offset screwed up in the last update, so it's all shiny and exact again! Also, unstacked some note piles in SUPER.
6: It's "CONTROL", not "Control". Yay for correct capitalization.
7: Remapped HYPER. Moved from Pending to WIP.
8: Changes to HYPER, Storyboard for HYPER fixed
9: Removed MEGA and SUPER until I remap them, also some timing changes to HYPER
10: A few sound additions
-11-: Resurrected from Graveyard! Added guest diff by BlazingTeens! New storyboard - 100% less NETHER, a ton more effects! Renamed difficulties! Completly remapped Easy diff! More exclamation marks!
-12-: More new storyboard effects! Also changed offset on BT's diff so it's more playable until his update comes.
-13-: BT's Insane completly remapped! Also some SB edits to reduce load (max load 6x -> 2x)
14: Back after a Ludum Dare break! Made some little pattern edits, thanks to Breeze for taking a little look at my map!
15: Started remapping Normal, first draft done up to the break.
-16-: Oh hey, another resurrection. Normal mapping done.
17: Added hitsounds to Normal, changed some in Easy
18: Changed some more hitsound things in all difficulties, started Hard
19: Continued on Hard
-20-: Changes to Normal