00:43:793 (1,2) - For the stacked note pattern it seems like you stacked them because the sounds are fairly similiar to each other which is fine. Though for the last two stacked ones i personally would not stack them mostly because the beat on 00:43:965 (2) - is notably stronger than the other one so imo it should get more emphasis than it currently gets
00:55:862 (3,4) - Blanket could be improved unless you have other intentions with the pattern
00:59:310 (1) - You seem to be ignoring a somewhat notable sound here 00:59:482 - so what makes it justified to be mapped like it currently in your opinion?
So then there is stuff like these 01:12:758 (1) -. I'm not saying that there would be anything wrong with these but there is still a somewhat notable sound here 01:12:931 - . I'd want to hear your opinions about this and maybe a reason why would completely ignoring the syhtesizer sound be a better way to represent the song than having it mapped. There are this kind of patterns pretty much all over the map so there is probably something that i'm not noticing
There are few SV multiplier changes that could be represented by a NC like this one 01:23:103 (2) - in the Bonzi's (?) part
01:45:172 - I can somewhat relate to what you are trying to achieve with this break but tbh it kinda still feels like there could be something instead of... well just emptiness like for example these 01:45:344 - 01:45:431 - (maybe this 01:45:517 - aswell because there is sort of a hold sound on this one 01:45:431 - ) could for example be mapped under a 1/4 slider. It would get rid of the feeling of emptiness without getting overmapped
02:26:206 - If you are changing the NC colours to represent who is mapping then shouldn't it change to blue here already? Atleast according to bookmarks it should be blue there already
02:38:276 (3) - 02:49:310 (3) - You could NC stuff like this just to make the patterning little bit more clarified
Also stuff like this 02:35:172 (3,4) - to clarify the SV multiplier changes because leaving the players uninformed will just fuck up their attempt to clear the map and make them sceptical about what SV multiplier you are about to pull next. This 02:38:620 (1,2) - is a good example of it because the 2 is about twice as fast as the 1 and there is literally no way to tell from the melody for example that there is that kind of a SV multiplier change so they will most likely think that the 2 is just bit longer but same speed. Though this kind 02:51:034 (1,2,3,4) - of SV multiplier changing may not need to be represented by a NC because the patterning shows the way that the next sliders are going to be so in my books they are an exception
02:59:137 (3,1,1) - I'm not the right person to judge this but just fyi some people may disagree with stacking like this
03:26:896 (1,1,2,3) - I know it sort of is the theme for the map but imo these are really excessively stacked but it's your map and your way to map it
Check through the inherited points. There are some things that could be fixed and cleaned for example :
03:57:758 - Same thing as before (see the suggestion about adding a slider to the break to get rid of the emptiness w/o getting overmapped)