forum

Drop - Granat

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Total Posts
26
Topic Starter
Saileach
This map has been deleted on the request of its creator. It is no longer available.
[-Miuna-]
[Insane]
Between this 2 Notes 00:13:046 (6,1) - Is to long nothing and there are sounds which should be mapped in an Insane diff

00:32:111 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - Try to get a straight flow and not weird placed jumps. Why not trying triangles or stars inside Stars ~ Sry for bad englisch i'm german
german
Mir gefällt das Muster nicht wieso versucht ihr nicht etwas zu finden was einen schönen übergang hat und was man auch bei BIG SPACED jumps entspannt spielen kann
Topic Starter
Saileach

[ Stardash ] wrote:

[Insane]
Between this 2 Notes 00:13:046 (6,1) - Is to long nothing and there are sounds which should be mapped in an Insane diff Added 2 sliders

00:32:111 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6) - Try to get a straight flow and not weird placed jumps. Why not trying triangles or stars inside Stars ~ Sry for bad englisch i'm german Made easier patterns such as triangles and stars
german
Mir gefällt das Muster nicht wieso versucht ihr nicht etwas zu finden was einen schönen übergang hat und was man auch bei BIG SPACED jumps entspannt spielen kann
sunui
how many times are you going to retry this map if ranked :^)
Topic Starter
Saileach

Beako wrote:

how many times are you going to retry this map if ranked :^)

500 tries instead of the 400 the leaf mapset had
The Merciless
Take this with you. 100% New Inherited Points. Hope you like them! Be sure to use them! :)

Hope you like them! :)
Topic Starter
Saileach

DeeAr wrote:

Take this with you. 100% New Inherited Points. Hope you like them! Be sure to use them! :)

Hope you like them! :)


Not a huge fan on the 80% sound though I personally will use some of these timings for some sounds though i can't speak for the rest of the people doing their diffs
Pokejie
General
-Widescreen support is for sb only
-Combo colours?
-Change time signature to 3/4
-Convert beako's background to .jpg it's taking up a lot of space rn
-NCs are quite inconsistent in the mapset as a whole so you might want to have a look into that

Easy
00:03:265 (3) - add clap
00:05:254 (3) - ^
00:31:116 (3,4) - it is weird to provide different degrees of emphasis on the sounds at 00:31:448 and 00:31:779 when they sound exactly the same. making it a reverse slider is the better option in this case p.s. why is there no hitsound from here onward?
00:34:763 (2) - avoid mapping stronger beats on sliderends

Normal
00:23:324 (4,5) - the circle being too close to the slider makes it very confusing for players
00:25:645 (1) - remove the circle because this beat is too insignificant
00:25:811 (2,3) - don't put a 3/2 gap in between notes in normal difficulty as it's instintive enough for new players to click. also you should avoid mapping strong beats at sliderends as it puts less emphasis on the sound.Try this instead http://puu.sh/rWeVn/6e4c33bee5.jpg

BB's Hard
-a lot of sliderends placed on strong downbeats like at 00:00:944 (3) -, 00:06:580 (1) - and 00:07:906 (3) - and you might want to fix this
-the 1/3 sounds at 00:03:596 should be mapped instead of replacing it with 1/2 circles

BB's Insane
-the jumps in this diff feel a bit forced
-you ignored a beat here 00:12:548
-again, many downbeats were mapped on sliderends. for example at 00:17:025 (3,8) , the pattern is very hard to follow not because of the note placement, but rather due to the fact that a very 'clickable' beat is not made clickable
00:03:762 (5,6,7) - 00:31:448 (1,2,3,4,5) - why are these mapped as 1/4 beats?
00:14:869 (2,3,4) - given the fact that you stacked all of these notes, it would be assumed that the beats are of 1 beat apart so it's not a wise choice to do this

Insane
00:13:046 (6) - again, don't map the downbeat on sliderends
00:14:372 (2,3,4,5,6,1,2,3,4,5,6) - putting equal spacing for all the objects here causes the downbeats to lose emphasis which should be something to avoid

Beako's Extra
-no additional hitsounds?
00:08:901 (1,2) - NC the 2nd slider not the 1st one
00:27:966 (4) - put this further away from the 3rd slider so that it's easier to identify as a 1/2 note
00:31:945 (4) - ^

Yoshino's Tragic Love
-this diff name doesn't seem fitting imo
00:14:207 (1,2,3,4,5,6,1,2,3,4,5,6) - putting equal spacing for all the objects here causes the downbeats to lose emphasis which should be something to avoid

good luck :)
sunui

Pokejie wrote:

Beako's Extra
-no additional hitsounds?
00:08:901 (1,2) - NC the 2nd slider not the 1st one
changed
00:27:966 (4) - put this further away from the 3rd slider so that it's easier to identify as a 1/2 note
00:31:945 (4) - ^
changed applied. used 1.7x DS on both
thanks for the mod <3
Mordred

Pokejie wrote:

General


Yoshino's Tragic Love
-this diff name doesn't seem fitting imo Yeah I know, blame Dakini
00:14:207 (1,2,3,4,5,6,1,2,3,4,5,6) - putting equal spacing for all the objects here causes the downbeats to lose emphasis which should be something to avoid
remapped
good luck :)
Topic Starter
Saileach

Pokejie wrote:

General
-Widescreen support is for sb only
-Combo colours? Will pick soon
-Change time signature to 3/4 Fixed
-Convert beako's background to .jpg it's taking up a lot of space rn Fixed
-NCs are quite inconsistent in the mapset as a whole so you might want to have a look into that 99% sure as long as they are GD's, NC's dont have to be 100% consistent

Easy
00:03:265 (3) - add clap Fixed
00:05:254 (3) - ^ Fixed
00:31:116 (3,4) - it is weird to provide different degrees of emphasis on the sounds at 00:31:448 and 00:31:779 when they sound exactly the same. making it a reverse slider is the better option in this case p.s. why is there no hitsound from here onward? Fixed
00:34:763 (2) - avoid mapping stronger beats on sliderends would ruin the entire slider, it seems fine the way it is

Normal
00:23:324 (4,5) - the circle being too close to the slider makes it very confusing for players idk, i think its fine
00:25:645 (1) - remove the circle because this beat is too insignificant Fixed
00:25:811 (2,3) - don't put a 3/2 gap in between notes in normal difficulty as it's instintive enough for new players to click. also you should avoid mapping strong beats at sliderends as it puts less emphasis on the sound.Try this instead http://puu.sh/rWeVn/6e4c33bee5.jpg Fixed

Insane
00:13:046 (6) - again, don't map the downbeat on sliderends Fixed
00:14:372 (2,3,4,5,6,1,2,3,4,5,6) - putting equal spacing for all the objects here causes the downbeats to lose emphasis which should be something to avoid
The pattern feels really good to play and the distance emphasis here isnt really needed here as it sounds very similar and the change in direction is enough for emphasis
Pokejie
When I said that the NCs were inconsistent, I meant that the NCs were not placed in the same manner in the map. For example in Insane, the downbeat is at 00:13:212, yet the NC was placed at 00:13:543. Another example would be that the NC was placed at 00:26:640 instead of 00:26:143. These examples are clearly not in line with the rest of the map which was why I said it was inconsistent

In addition, in BB's Hard, the NC at 00:25:811 (1,2) is placed on the 1/2 slider, which is in contrast to 00:29:790 (4,1) where the NC is placed on the long slider, even though both parts sound the same
Topic Starter
Saileach

Pokejie wrote:

When I said that the NCs were inconsistent, I meant that the NCs were not placed in the same manner in the map. For example in Insane, the downbeat is at 00:13:212, yet the NC was placed at 00:13:543. Another example would be that the NC was placed at 00:26:640 instead of 00:26:143. These examples are clearly not in line with the rest of the map which was why I said it was inconsistent
I do believe i fixed it
miradzin
Mod
Insane

00:00:281 (1,2,3,4,5) - I think this is better: http://puu.sh/rXksw/8dfed9a072.jpg or this: http://puu.sh/rXkHs/9ce5c22955.jpg
00:05:088 (5,1) - This sounds very wrong http://puu.sh/rXkzQ/607d779ac3.jpg this is probably more correct.
00:25:479 (2,3) - overmapped, it's better without them. :?
00:27:966 (3,4) - The distance between them is a little strange, it should be closer, and the direction of the slider should be changed too, imo. Try this: http://puu.sh/rXlfQ/58e2adcc35.jpg
00:36:090 (1,2) - Instead of two sliders, one slider and then two circles would be better.
Well that's it, very short mod for a very short music xD, map looks great. :)
Topic Starter
Saileach

miradzin wrote:

Mod
Insane

00:00:281 (1,2,3,4,5) - I think this is better: http://puu.sh/rXksw/8dfed9a072.jpg or this: http://puu.sh/rXkHs/9ce5c22955.jpg Not really enjoying the flow on this one
00:05:088 (5,1) - This sounds very wrong http://puu.sh/rXkzQ/607d779ac3.jpg this is probably more correct. 00:05:088 (5) - is a beat noise and there is nothing audible at 00:05:420 (2) - except the violin/cello which i'm not mapping to at this part
00:25:479 (2,3) - overmapped, it's better without them. :? ?????
00:27:966 (3,4) - The distance between them is a little strange, it should be closer, and the direction of the slider should be changed too, imo. Try this: http://puu.sh/rXlfQ/58e2adcc35.jpg Fixed
00:36:090 (1,2) - Instead of two sliders, one slider and then two circles would be better. Fixed
Well that's it, very short mod for a very short music xD, map looks great. :)

Thanks for the mod!
BounceBabe

Pokejie wrote:

BB's Hard
-a lot of sliderends placed on strong downbeats like at 00:00:944 (3) -, 00:06:580 (1) - and 00:07:906 (3) - and you might want to fix this Not really. I'm following the melody there, downbeat in this case doesn't matter.
-the 1/3 sounds at 00:03:596 should be mapped instead of replacing it with 1/2 circles Yep

BB's Insane
-the jumps in this diff feel a bit forced Emphasis. They are perfectly placed to emphasise specific sounds, to me that is c: Thats why there are jumps
-you ignored a beat here 00:12:548 Added
-again, many downbeats were mapped on sliderends. for example at 00:17:025 (3,8) , the pattern is very hard to follow not because of the note placement, but rather due to the fact that a very 'clickable' beat is not made clickable
00:03:762 (5,6,7) - 00:31:448 (1,2,3,4,5) - why are these mapped as 1/4 beats? Idk tbh lol I thought I fixed them since on Hard they are 1/6
00:14:869 (2,3,4) - given the fact that you stacked all of these notes, it would be assumed that the beats are of 1 beat apart so it's not a wise choice to do this Not if you listen to what I mapped to but actually i missed out a note at 00:15:532 - so added and fixed I suppose
Thanks!

Hard
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Insane
osu file format v14

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Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:DakiniBrave
Version:BB's Insane
Source:
Tags:ryuu to honou no monogatari dragon and flame 竜と炎の物語清風明月
BeatmapID:1114397
BeatmapSetID:522960

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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Btw, is it just me or did you not add any custom CCs yet?
Garden
quick mod on lower diffs from #modreq

General:
combocolours plz
tag conflict in the highest diff

Easy:
00:20:174 (1,2) - blanket fix
00:23:158 (3,1) - can move right to avoid 00:22:827 (2,1) - overlap
00:27:137 (3) - visual flow to 1 is better this way?
00:31:116 (3,1) - not a neat overlap u can easily avoid that

Normal:
00:14:206 (1,2,3,4) - imo such rhythm patterns are bit too hard for a normal diff
00:25:479 (3,1,2) - rhythm is clearly wrong here if u listen closely
00:28:132 (2,3) - better unstack this, stack pattern is not really encouraged in lower diffs
00:29:790 (1,2) - change to a 1/2 slider would be easier to click
00:31:116 (1) - change this to a circle fits music better cuz theres literally no sound at 00:31:282 - , unlike 00:30:784 (5) -
00:38:079 (1,1) - questionable spinner gap for a low diff

btw i also think normal sample with 60% sounds really annoying at some parts and even covers the music itself

BB's Hard:
00:05:916 (6) - unsnapped
00:10:725 (2) - as u could notice, this slider is too curving compared with the rest
00:42:058 (4) - the spinner coming after is not actually that long so maybe move this note more centre so that players can better adapt to the spinner, sth like https://osu.ppy.sh/ss/6493886 would be nice imo
Topic Starter
Saileach

Garden wrote:

quick mod on lower diffs from #modreq

General:
combocolours plz I need to think of some ;-;
tag conflict in the highest diff Will do

Easy:
00:20:174 (1,2) - blanket fix Done
00:23:158 (3,1) - can move right to avoid 00:22:827 (2,1) - overlap Done
00:27:137 (3) - visual flow to 1 is better this way? Done
00:31:116 (3,1) - not a neat overlap u can easily avoid that done

Normal:
00:14:206 (1,2,3,4) - imo such rhythm patterns are bit too hard for a normal diff
00:25:479 (3,1,2) - rhythm is clearly wrong here if u listen closely
00:28:132 (2,3) - better unstack this, stack pattern is not really encouraged in lower diffs
00:29:790 (1,2) - change to a 1/2 slider would be easier to click
00:31:116 (1) - change this to a circle fits music better cuz theres literally no sound at 00:31:282 - , unlike 00:30:784 (5) -
00:38:079 (1,1) - questionable spinner gap for a low diff

btw i also think normal sample with 60% sounds really annoying at some parts and even covers the music itself
REMAPPING NORMAL!!

Thanks for the mod
xLolicore-
yea imma do light extra if u allow lo
Topic Starter
Saileach

xLolicore- wrote:

yea imma do light extra if u allow lo
Sure
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