forum

Himeringo - World Lampshade

posted
Total Posts
48
Topic Starter
-sandAI
This beatmap was submitted using in-game submission on Wednesday, June 21, 2017 at 7:26:34 PM

Artist: Himeringo
Title: World Lampshade
Tags: Buzzg gumi Vocaloid Utaite Full version Warrudo Ranpusheedo
BPM: 193
Filesize: 13794kb
Play Time: 05:05
Difficulties Available:
  1. Rose-Colored Glasses (5.92 stars, 1359 notes)
Download: Himeringo - World Lampshade
Information: Scores/Beatmap Listing
---------------
mapping - 100% (Finished on Oct /22) (technically 3/24)
storyboard - 100% (Finished on Dec 11)(technically 4/21)

Notable people
noname0 - For being always willing to testplay each update of the map.

Kirby - Helping me start storyboarding and allowing me to make something I believe compliments the map well.

Lasse and Pho - Both of you helped me view my map at a different perspective and allowed me to make something I'm genuinely proud of.

Remapped some parts and re-worked storyboard. Going for rank again

i hope you enjoy.
Nuolong
Mod
00:03:259 (1) - I think you should start this spinner at 00:02:015 (1) instead :3 because it is where I hear the sound start
00:10:099 (1) - Nitpick - make this slider a little neater, like more symmetrical
00:11:031 (4) - Make this slider neater - because right now it seems slanted and doesn't look that good imo ;w; This slider is good 00:14:140 (6) - but this current one is slanted
00:11:497 (5) - I do not think this is needed, because there are no sounds in the music that exist for the blue tick here
00:14:140 (6,7) - Flow between these two are lacking, move 00:14:606 (7) - to x36,y44 or somewhere near
00:17:249 (6) - Not necessary to change, but is there a reason that this is dragged to end on the blue tick?
00:16:782 (4,5,6) - Flow here is really nice :3
00:21:446 (5) - Same here, no beat is on the blue tick.
00:24:088 (6) - Fix this slider just a lil bit by making it curvier
00:27:197 (2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6) - I think this whole stream needs to be changed; it's not needed. It seems way overmapped in this part~
00:40:720 (5) - I don't think this is a good slider shape -- it promotes good flow to the upcoming notes, but this part of the music seems dramatically smooth and calmer than the previous part, so I think it should consist of rounder sliders, or at least sliders that aren't as sharp, like these 00:37:767 (1) -
00:47:560 (3) - Incorrectly emphasized - sliders, most of the time, shouldn't end on white ticks, which this does.
00:49:891 (1,2) - Abstract flow, it doesn't seem to play out that well (IMO)
00:52:067 (5) - Might not be a big deal, but overlaps 00:52:378 (1) - just a lil.
00:53:777 (2) - Maybe it'd be more appropriate to stack this on top of 00:53:933 (1) -
01:05:435 (5) - Same as mentioned earlier. I just might have something against this certain slider. I just don't think it looks as nice as the other sliders you've been using, so I think you should change it :3
01:40:565 (4,5,6,7) - I do not hear anything in the music that calls for a need of this lil stream :3
01:50:513 (4,5,6,7) - Same as ^
01:52:067 (1) - Red anchor is not tied to any beat in the music at all, so it should be smooth
01:55:176 (3) - I'll stop pointing these sliders out from now~ it's up to you if you agree with me and think you can make 'em look better :3
01:58:285 (2,3,4,1,2,3,1,2,3,4,1,2,3) - Pretty sure it's an overmap, song doesn't have anything that tells me a stream is necessary
02:02:016 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Same, stream is not needed at all
02:05:902 (5) - Same as mentioned earlier, blue tick has no note
02:14:762 (5,6) - Remove these two, the stream is supposed to end that 02:14:684 (4) -
02:15:694 (3) - same
02:21:601 (1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6) - if anything a mini stream should start 02:22:223 (5) - here and here 02:22:689 (11) - . Rest of the notes are overmapping
02:25:176 (4) - Although hitsounds sorta fix this problem, I don't think these are necessary; circles would be fine.
02:27:818 (3,4) - overmapped
02:30:072 (5) - this note is unnecessary. it should just be a triple!
02:56:420 (9,10) - If you apply the same hitsound to these two, then if anything, these should be the ones stacked and not these pairs 02:55:953 (6,7,8,9) -
03:42:119 (3) - Drag to blue is unnecessary here, I think it'd be better to just end it on the white tick
03:47:404 (2) - Fix blanket, even if it is intended to look like this, I highly suggest you to change it (it looks really ugly ;w;)
03:49:580 (2) - overlaps 03:48:959 (5) -
03:57:352 (2) - Fix blanket
03:59:529 (2) - make this slider more elegant, based on the anchors, etc. it looks like you made it in 10 sec (no offense!!)
04:00:461 (4) - bad placement and overlapping with previous slider
04:01:394 (5) - This follows absolutely nothing in the music
04:14:762 (4,5,6,7) - overmap, or if these do actually follow a really faint part of the music, I recommend you not do follow them as often. I think it ruins the song a bit and when you use it a lot the map feels super repetitive. If you get rid of these streams you can definitely add some spicy jumps or something like that. Since it is such a faint part of the music, it cannot be argued that the sound does exist, because I can't hear it; therefore I feel like it shouldn't be as emphasized as it is in the map ;w;
04:37:456 (1,2,3,1,2,3,1,2,3,4,1,2,3,4) - overmap (I'll stop pointing it out because I think you understand my point)
04:44:762 (1) - Stack this properly (nitpick)
04:45:539 (3) - Overlaps in a bad fashion, move a little bit
04:45:928 (5) - similarly, this note is an overmap as the note doesn't exist in music
04:53:466 (1) - holy ass this is beautiful, but I wish you made other sliders as nice as this (like with as much effort), you can maybe change some sliders to look better in this section 03:39:010 (1) -
04:59:917 (1) - end slider 05:04:814 (1) - instead

Good map as this didn't get any mods yet :3 Good luck~! Hope I helped.
Topic Starter
-sandAI

Nuolong wrote:

Mod
00:03:259 (1) - I think you should start this spinner at 00:02:015 (1) instead :3 because it is where I hear the sound start I think its ok here, I don't like having too much spinner anyways :(
00:10:099 (1) - Nitpick - make this slider a little neater, like more symmetrical Blanketed with the spinner, and I like having asymmetrical feel
00:11:031 (4) - Make this slider neater - because right now it seems slanted and doesn't look that good imo ;w; This slider is good 00:14:140 (6) - but this current one is slanted Fix
00:11:497 (5) - I do not think this is needed, because there are no sounds in the music that exist for the blue tick here
00:14:140 (6,7) - Flow between these two are lacking, move 00:14:606 (7) - to x36,y44 or somewhere near
00:17:249 (6) - Not necessary to change, but is there a reason that this is dragged to end on the blue tick? Because I think the sound continues all the way to the next beat
00:16:782 (4,5,6) - Flow here is really nice :3
00:21:446 (5) - Same here, no beat is on the blue tick.
00:24:088 (6) - Fix this slider just a lil bit by making it curvier
00:27:197 (2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6) - I think this whole stream needs to be changed; it's not needed. It seems way overmapped in this part~ I think that there was a stream that was supposed to be here, also Milan's map has it so i think its ok
00:40:720 (5) - I don't think this is a good slider shape -- it promotes good flow to the upcoming notes, but this part of the music seems dramatically smooth and calmer than the previous part, so I think it should consist of rounder sliders, or at least sliders that aren't as sharp, like these 00:37:767 (1) - Agreed
00:47:560 (3) - Incorrectly emphasized - sliders, most of the time, shouldn't end on white ticks, which this does.
00:49:891 (1,2) - Abstract flow, it doesn't seem to play out that well (IMO)
00:52:067 (5) - Might not be a big deal, but overlaps 00:52:378 (1) - just a lil.
00:53:777 (2) - Maybe it'd be more appropriate to stack this on top of 00:53:933 (1) -
01:05:435 (5) - Same as mentioned earlier. I just might have something against this certain slider. I just don't think it looks as nice as the other sliders you've been using, so I think you should change it :3 I kinda changed it.. i guess?
01:40:565 (4,5,6,7) - I do not hear anything in the music that calls for a need of this lil stream :3 The kiai has so much going on that I can't tell what to put anyways, so I mapped to what I felt was ok
01:50:513 (4,5,6,7) - Same as ^
01:52:067 (1) - Red anchor is not tied to any beat in the music at all, so it should be smooth
01:55:176 (3) - I'll stop pointing these sliders out from now~ it's up to you if you agree with me and think you can make 'em look better :3
01:58:285 (2,3,4,1,2,3,1,2,3,4,1,2,3) - Pretty sure it's an overmap, song doesn't have anything that tells me a stream is necessary
02:02:016 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Same, stream is not needed at all ? there is a stream, its pretty faint but there is one to me
02:05:902 (5) - Same as mentioned earlier, blue tick has no note
02:14:762 (5,6) - Remove these two, the stream is supposed to end that 02:14:684 (4) - Used these for flow and similar sound
02:15:694 (3) - same
02:21:601 (1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6) - if anything a mini stream should start 02:22:223 (5) - here and here 02:22:689 (11) - . Rest of the notes are overmapping
02:25:176 (4) - Although hitsounds sorta fix this problem, I don't think these are necessary; circles would be fine.
02:27:818 (3,4) - overmapped I used these sliders since they share the same sound as 02:24:710 (2) -
02:30:072 (5) - this note is unnecessary. it should just be a triple! I initially mapped to the bells in the background
02:56:420 (9,10) - If you apply the same hitsound to these two, then if anything, these should be the ones stacked and not these pairs 02:55:953 (6,7,8,9) -
03:42:119 (3) - Drag to blue is unnecessary here, I think it'd be better to just end it on the white tick Her voice carries to the white tick, and I like the flow that it gives like this
03:47:404 (2) - Fix blanket, even if it is intended to look like this, I highly suggest you to change it (it looks really ugly ;w;) Fixed!
03:49:580 (2) - overlaps 03:48:959 (5) - Thank you, fixed.
03:57:352 (2) - Fix blanket I think i fixed... ?
03:59:529 (2) - make this slider more elegant, based on the anchors, etc. it looks like you made it in 10 sec (no offense!!) yep, it is ugly, I tried making it look like そ but I fixed it now :D
04:00:461 (4) - bad placement and overlapping with previous slider Blankets http://puu.sh/rScGf/827144f332.jpg
04:01:394 (5) - This follows absolutely nothing in the music o whoops, fixed
04:14:762 (4,5,6,7) - overmap, or if these do actually follow a really faint part of the music, I recommend you not do follow them as often. I think it ruins the song a bit and when you use it a lot the map feels super repetitive. If you get rid of these streams you can definitely add some spicy jumps or something like that. Since it is such a faint part of the music, it cannot be argued that the sound does exist, because I can't hear it; therefore I feel like it shouldn't be as emphasized as it is in the map ;w;
04:37:456 (1,2,3,1,2,3,1,2,3,4,1,2,3,4) - overmap (I'll stop pointing it out because I think you understand my point)
04:44:762 (1) - Stack this properly (nitpick) nice, fixed
04:45:539 (3) - Overlaps in a bad fashion, move a little bit Fixedd
04:45:928 (5) - similarly, this note is an overmap as the note doesn't exist in music I made this for playability and fun but I'll fix it proably because it is an overmap
04:53:466 (1) - holy ass this is beautiful, but I wish you made other sliders as nice as this (like with as much effort), you can maybe change some sliders to look better in this section 03:39:010 (1) -
04:59:917 (1) - end slider 05:04:814 (1) - instead
Ends on white tick.. ?

Good map as this didn't get any mods yet :3 Good luck~! Hope I helped.

My colors dont mean anything but if I didn't say anything assume it wasn't changed. Thanks for the mod! I understand it seems pretty overmapped but I promise you there is a reason those streams are there :D GL with your mapset!
Nuolong

-Vanilla wrote:

Nuolong wrote:

Ends on white tick.. ?

Good map as this didn't get any mods yet :3 Good luck~! Hope I helped.

My colors dont mean anything but if I didn't say anything assume it wasn't changed. Thanks for the mod! I understand it seems pretty overmapped but I promise you there is a reason those streams are there :D GL with your mapset!
By white tick I mean that I feel like white ticks need to be emphasized, which means that sliders need to begin on them instead of end on them.. bc sometimes it feels really weird to play when sliders begin on red ticks and end with white ticks // just ignore if you still don't understand what I mean, I'm bad at explaining xD
Xelasto
Herro. M4M here.

Rose-Colored Glasses
00:13:518 (4) - This shape is not so good looking. I see what you were going for but the curve doesn't looks so hot. Perhaps make it straight like 3?
00:15:383 (1) - No NC (New combo) If a player is playing a song that's almost 6 stars, this pattern should be no trouble for them.
00:23:155 (3,4) - Too close. It kinda kills the flow.
00:25:332 (1) - No NC (as above)
00:25:953 (2,1) - Not parallel. Go to a tiny grid (G) and move 1 a bit to the left.
00:26:264 (1) - No NC
00:28:129 (1,2,3,4,5,6) - Since the last stream was a half circle, why not make this one as well?
00:29:684 (1) - No NC
00:37:767 (1) - Switch the NC to 00:37:456 (7)
00:38:389 (1) - Switch the NC to 00:38:700 (2)
00:49:580 (4) - I feel like this should be faster and be more of a complete circle.
00:47:093 (1) - Switch the NC to 00:47:404 (2)
00:47:871 (1) - No NC
00:50:513 (1) - No NC (You get the idea; I think there are a lot of really short combos that are unnecessary.)
00:56:109 (4) - I suggest rotating this by around -60 degrees to make a better box with 5
01:02:326 (1,2) - This isn't really big. I'm just bothered by the fact that the angle almost touches 1.
01:04:192 (1,2) - My gut tells me this isn't parallel. Continue on if you're sure it is.
01:09:788 (1) - I feel like the first "ripple" is too close to the beginning
01:11:031 (1,3) - Are these purposefully not stacked?
01:11:964 (7) - This blanket is uneven. Pull the middle point in a bit
01:20:358 (3,4) - The fact that these are stacked even though 4 is not immediately after 3 makes this really easy to mess up on on your first try.
01:22:534 (2,3) - ^
01:24:710 (1,2) - ^
01:34:347 (2) - Move this so it blankets 1?
01:34:658 (1,1) - Make these parallel?
01:41:497 (3,1) - These two ends are not stacked.
01:43:363 (6) - NC
01:50:824 (1) - This quick upwards jolt after the stream. Maybe make it look sorta like ")" so it flows into 2 better?
02:20:358 (2,1,2) - Although I know what you went for here, the two sliders look like they're just a crazily-off double blanket.
02:24:710 (2) - Why have this slider have a noise at the end but not the others?
02:33:103 (2,3,4) - The flow in this feels awkward. What about tilting it sideways?
02:34:658 (2,3,4,5,1,2,3,4,1,2,3,4) - Too many double notes. Feels really weird to play.
02:42:119 (14) - This slider has such a slight bend at the end it almost looks like the end is just displaced. I suggest you emphasis the bend a bit more.
02:41:964 (13) - NC
02:43:052 (1) - No NC
02:43:985 (4,1) - The blanket almost stabs 4 in the side. It bothers me ;-;
03:39:477 (2,3) - Stack?
03:46:472 (2,3) - The straight up and down motion of this pattern just doesn't feel as good as something like 00:25:021 (1,2,1,2)
03:47:404 (2) - Fix this blanket, please.
03:52:689 (3,4) - Why not make this mirror eachother?
04:01:083 (5) - This blanket swings out too wide.
04:32:171 (1,4) - Easy opportunity for a stack.
04:44:762 (1,2) - Blanket?
04:53:466 (1) - The hole at the top left should be shaped a bit more like a tear drop.

Overall, nice map. I definitely think that the biggest problem (which I stopped mentioning) is the imbalanced combo changes. Some combos are as long as 16 notes, but there are some as low as 2 or even 1. It makes the map too forgiving. However, other than that I think the flow was very nice. Great job! :D
Topic Starter
-sandAI

Xelasto wrote:

Herro. M4M here.

Rose-Colored Glasses
00:13:518 (4) - This shape is not so good looking. I see what you were going for but the curve doesn't looks so hot. Perhaps make it straight like 3?
00:15:383 (1) - No NC (New combo) If a player is playing a song that's almost 6 stars, this pattern should be no trouble for them.
00:23:155 (3,4) - Too close. It kinda kills the flow.
00:25:332 (1) - No NC (as above)
00:25:953 (2,1) - Not parallel. Go to a tiny grid (G) and move 1 a bit to the left.
00:26:264 (1) - No NC
00:28:129 (1,2,3,4,5,6) - Since the last stream was a half circle, why not make this one as well?
00:29:684 (1) - No NC
00:37:767 (1) - Switch the NC to 00:37:456 (7)
00:38:389 (1) - Switch the NC to 00:38:700 (2)
00:49:580 (4) - I feel like this should be faster and be more of a complete circle.
00:47:093 (1) - Switch the NC to 00:47:404 (2)
00:47:871 (1) - No NC
00:50:513 (1) - No NC (You get the idea; I think there are a lot of really short combos that are unnecessary.)
00:56:109 (4) - I suggest rotating this by around -60 degrees to make a better box with 5
01:02:326 (1,2) - This isn't really big. I'm just bothered by the fact that the angle almost touches 1.
01:04:192 (1,2) - My gut tells me this isn't parallel. Continue on if you're sure it is.
01:09:788 (1) - I feel like the first "ripple" is too close to the beginning
01:11:031 (1,3) - Are these purposefully not stacked?
01:11:964 (7) - This blanket is uneven. Pull the middle point in a bit
01:20:358 (3,4) - The fact that these are stacked even though 4 is not immediately after 3 makes this really easy to mess up on on your first try.
01:22:534 (2,3) - ^
01:24:710 (1,2) - ^
01:34:347 (2) - Move this so it blankets 1?
01:34:658 (1,1) - Make these parallel?
01:41:497 (3,1) - These two ends are not stacked.
01:43:363 (6) - NC
01:50:824 (1) - This quick upwards jolt after the stream. Maybe make it look sorta like ")" so it flows into 2 better?
02:20:358 (2,1,2) - Although I know what you went for here, the two sliders look like they're just a crazily-off double blanket.
02:24:710 (2) - Why have this slider have a noise at the end but not the others?
02:33:103 (2,3,4) - The flow in this feels awkward. What about tilting it sideways?
02:34:658 (2,3,4,5,1,2,3,4,1,2,3,4) - Too many double notes. Feels really weird to play.
02:42:119 (14) - This slider has such a slight bend at the end it almost looks like the end is just displaced. I suggest you emphasis the bend a bit more.
02:41:964 (13) - NC
02:43:052 (1) - No NC
02:43:985 (4,1) - The blanket almost stabs 4 in the side. It bothers me ;-;
03:39:477 (2,3) - Stack?
03:46:472 (2,3) - The straight up and down motion of this pattern just doesn't feel as good as something like 00:25:021 (1,2,1,2)
03:47:404 (2) - Fix this blanket, please.
03:52:689 (3,4) - Why not make this mirror eachother?
04:01:083 (5) - This blanket swings out too wide.
04:32:171 (1,4) - Easy opportunity for a stack.
04:44:762 (1,2) - Blanket?
04:53:466 (1) - The hole at the top left should be shaped a bit more like a tear drop.

Overall, nice map. I definitely think that the biggest problem (which I stopped mentioning) is the imbalanced combo changes. Some combos are as long as 16 notes, but there are some as low as 2 or even 1. It makes the map too forgiving. However, other than that I think the flow was very nice. Great job! :D

Yes yes yes thank you for NC based mod :D:D:D:D:D

I fixed a lot of the NC's, nice blanket catches and especially that slider sound being played (it was 1 ms offset for some reason)
Splaszor
M4M o/

Rose-Colored Glasses
00:26:264 (3) - Sounds a bit awkward, put end of slider at 00:26:420 instead?
02:50:513 (6) - ^ Put slider end at 02:50:668 maybe?
01:38:700 (2) - ^ Put slider end at 01:39:010 maybe?
04:02:948 (2) - ^ Put slider end at 04:03:259 maybe?

00:58:440 (2) - Mute slider end?
02:28:129 (1) - ^
02:29:062 (5) - ^
02:30:616 (3) - ^
02:31:860 (1) - ^
04:03:570 (3) - ^

03:45:694 (1) - Move to x:148 y:152

02:41:187 (8) - NC
02:26:730 (2) - Says object end isn't snapped in AiMod
Topic Starter
-sandAI

Splaszor wrote:

M4M o/

Rose-Colored Glasses
00:26:264 (3) - Sounds a bit awkward, put end of slider at 00:26:420 instead?
02:50:513 (6) - ^ Put slider end at 02:50:668 maybe?
01:38:700 (2) - ^ Put slider end at 01:39:010 maybe?
04:02:948 (2) - ^ Put slider end at 04:03:259 maybe?

00:58:440 (2) - Mute slider end?
02:28:129 (1) - ^
02:29:062 (5) - ^
02:30:616 (3) - ^
02:31:860 (1) - ^
04:03:570 (3) - ^ uhhh whoops... good catch! D:

03:45:694 (1) - Move to x:148 y:152 fixed

02:41:187 (8) - NC
02:26:730 (2) - Says object end isn't snapped in AiMod idk why


ty for mod!
Lama Poluna

Rose-Colored Glasses


  • - General -
  1. Romanised title must be - ワールド・ランプシェード
  2. This has in tags - Warrudo Ranpusheedo
  3. I think bg should be taken from the video - this
    - Diff -
  4. 00:03:259 (1) - Spiner must end in 00:09:942 - , otherwise very difficult to click on 00:10:099 (1) - .
  5. 00:10:565 (2) - x448 y168, very difficult to read.
  6. 01:37:767 - In such part necessary to reduce the sound from 50-30~
Topic Starter
-sandAI

Lama Poluna wrote:

Rose-Colored Glasses


  • - General -
  1. Romanised title must be - ワールド・ランプシェード FIXED :D
  2. This has in tags - Warrudo Ranpusheedo Added
  3. I think bg should be taken from the video - I will find a new BG soon, thanks!this
    - Diff -
  4. 00:03:259 (1) - Spiner must end in 00:09:942 - , otherwise very difficult to click on 00:10:099 (1) - . The player can always stop spinning :D
  5. 00:10:565 (2) - x448 y168, very difficult to read.
  6. 01:37:767 - In such part necessary to reduce the sound from 50-30~ Fixed!
Anri17
Yo, m4m for your queue.

Rose-Colored Glasses
00:22:223 (8) - move the slider start to slider end of 00:22:534 (1).
01:29:062 (2,3,4) - create a stream here, don't stack. I find it to flow better when jumping to this stream 01:29:373 (1,2,3,4,1)
01:48:959 (1,2,3,4) - move the stream a bit to the left, like this. In this case, twisting it like you do after in here 01:58:907 (1,2,3,4,1,2,3,4) and here 02:02:016 (1,2,3,4,5,6,7,8,1,2,3,4,5,6), seems weird to me.
02:50:979 (8) - Add NC.
02:55:953 (6) - Add NC.
02:58:440 (7) - Add NC.
03:00:928 (7) - Add NC.
03:39:477 (2,3) - Snap note (2) to slider end
03:45:694 (1,2) - ^ (this one idk, the editor lets me snap it so i'll just indicate it)

And now, for some really minor aesthetic things, that could or could not be necessary (do what ever you want).
00:37:456 (7,1) - This blanket could be perfected
01:46:161 (6,8,1) - ^
00:39:010 (3) - Move slider closer to 00:38:700 (2) like in 00:36:212 (1,2).
01:12:586 (2) - slider close to 01:12:275 (1) slider start

Oh, and have a star, for the good work :D
Topic Starter
-sandAI

alma199912 wrote:

Yo, m4m for your queue.

Rose-Colored Glasses
00:22:223 (8) - move the slider start to slider end of 00:22:534 (1).
01:29:062 (2,3,4) - create a stream here, don't stack. I find it to flow better when jumping to this stream 01:29:373 (1,2,3,4,1) i just unstacked
01:48:959 (1,2,3,4) - move the stream a bit to the left, like this. In this case, twisting it like you do after in here 01:58:907 (1,2,3,4,1,2,3,4) and here
02:02:016 (1,2,3,4,5,6,7,8,1,2,3,4,5,6), seems weird to me. used the first part of the stream to blanket, and i think the flow still is similar so I'll keep it
02:50:979 (8) - Add NC.
02:55:953 (6) - Add NC.
02:58:440 (7) - Add NC.
03:00:928 (7) - Add NC.Ill keep these consistent
03:39:477 (2,3) - Snap note (2) to slider end ok
03:45:694 (1,2) - ^ (this one idk, the editor lets me snap it so i'll just indicate it) doing it for consistency

And now, for some really minor aesthetic things, that could or could not be necessary (do what ever you want).
00:37:456 (7,1) - This blanket could be perfected
01:46:161 (6,8,1) - ^ fixed
00:39:010 (3) - Move slider closer to 00:38:700 (2) like in 00:36:212 (1,2). fixed
01:12:586 (2) - slider close to 01:12:275 (1) slider start


Oh, and have a star, for the good work :D
ty for mod! ill get to you later tonight, ill be a bit busy till then
Yoshimaro
hi im modder xd

this one lol

wombo handstand
00:11:497 (5,6) - your varying distances in blankets throws off the aesthetic a bit, consider spacing these out at atleast 1/4... i personally like 00:12:586 (1,2) - this distance the best. which btw vvvv

00:12:586 (1,2) - fix your blanket lol

00:17:249 (6,1) - cluttered again, if you dont want to ruin the spacing of 00:18:492 (5) - and how it stacks both ends then you can just have it start in the middle of the slider track rather than the end circle

00:20:047 (1,3) - yeah this distance is nice

00:42:430 (1,2) - these are parallel but the way 00:42:741 (2) - is placed it doesn't look like it, place a bit further lower left RIGHT, IM RETARDED (POST MOD EDIT)

00:51:757 (1,2,3,4,5,1) - FXI UR KFCUIGN BLNKAET

00:57:508 (2,3,2,3) - anti flow, i suggest having them stack in the opposite direction

00:58:751 (1) - fix the starting end of this, as it is now 00:59:062 (2) - favors 00:58:440 (2) - better. this combo shouldn't be ctrl h ctrl j, this should be a bit more manual.

01:42:119 (1) - using combo colors this way is patently unrankable

01:44:606 (1) - colors

01:47:249 (3,1) - wtf that STACK tho

01:48:026 (1) - colors

01:49:269 (1) - colors

01:50:824 (1) - colors

01:53:622 (1) - colors

01:57:042 (2,3) - why not use this spacing at the start of the map? this looks much nicer than having the slider edges line up, and its a lot easier to do also

01:58:285 (2,3,4,1,2,3,1,2,3,4,1,2,3,4,1) - hi clockwise

02:03:259 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - oo that was nice

02:04:503 (1,3) - BUT I DONT GET WHY IT HAS TO BE SO CLOSE :C

02:05:902 (5,6) - PLZ THIS INSTEAD LOLLL (also fix blanket h e h)

02:15:073 (1,2) - fix curvature of either

02:28:440 (2) - oooh maybe instead of stack, place this down the same distance as 02:27:663 (2,4) - away from the slider end? it would make the whole section feel way more unified like that, this goes for all the stacks

03:47:404 (2,3) - niiiiiggaaa....

04:49:657 (6,1) - unnatural flow

04:53:466 (1) - sex me daddey
Topic Starter
-sandAI

- Yoshimaro - wrote:

hi im modder xd

this one lol

wombo handstand
00:11:497 (5,6) - your varying distances in blankets throws off the aesthetic a bit, consider spacing these out at atleast 1/4... i personally like 00:12:586 (1,2) - this distance the best. which btw vvvv

00:12:586 (1,2) - fix your blanket lol wut

00:17:249 (6,1) - cluttered again, if you dont want to ruin the spacing of 00:18:492 (5) - and how it stacks both ends then you can just have it start in the middle of the slider track rather than the end circle

00:20:047 (1,3) - yeah this distance is nice

00:42:430 (1,2) - these are parallel but the way 00:42:741 (2) - is placed it doesn't look like it, place a bit further lower left RIGHT, IM RETARDED (POST MOD EDIT) ye

00:51:757 (1,2,3,4,5,1) - FXI UR KFCUIGN BLNKAET ya

00:57:508 (2,3,2,3) - anti flow, i suggest having them stack in the opposite direction

00:58:751 (1) - fix the starting end of this, as it is now 00:59:062 (2) - favors 00:58:440 (2) - better. this combo shouldn't be ctrl h ctrl j, this should be a bit more manual. ?

01:42:119 (1) - using combo colors this way is patently unrankable they fukd

01:44:606 (1) - colors

01:47:249 (3,1) - wtf that STACK tho ye

01:48:026 (1) - colors

01:49:269 (1) - colors

01:50:824 (1) - colors

01:53:622 (1) - colors brochgil aonec the combo colors i fix all

01:57:042 (2,3) - why not use this spacing at the start of the map? this looks much nicer than having the slider edges line up, and its a lot easier to do also

01:58:285 (2,3,4,1,2,3,1,2,3,4,1,2,3,4,1) - hi clockwise y change when flow is good into the hardest parts of the map

02:03:259 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - oo that was nice

02:04:503 (1,3) - BUT I DONT GET WHY IT HAS TO BE SO CLOSE :C makes lining stuff up easier and noobs that play it will be like "dam they paralel niga"

02:05:902 (5,6) - PLZ THIS INSTEAD LOLLL (also fix blanket h e h) wot blanket? it fix gooooood?>?

02:15:073 (1,2) - fix curvature of either is ok

02:28:440 (2) - oooh maybe instead of stack, place this down the same distance as 02:27:663 (2,4) - away from the slider end? it would make the whole section feel way more unified like that, this goes for all the stacks yessesesesesesesesssssssssss~!

03:47:404 (2,3) - niiiiiggaaa.... make mopre spaciged

04:49:657 (6,1) - unnatural flow

04:53:466 (1) - sex me daddey ye
ryza
Hiya! M4M here from your queue :D

First thing's first, the BG. Filename of "sex" is actually not rankable (just kidding i don't know if this is true or not). Really though, your BG is hella squished. I made you a non-squished version from the source file and I think you should use it. Here ya go: http://puu.sh/rVkgq.jpg

Next, this map is actually really really well structured. I think 95% of the issues in this map are sloppy blankets that feel really squished. I don't know if that's just my personal preference, but it stands out to me a lot when playing, and I would recommend doing a self-check on these. Hopefully I'll have more suggestions than just "fix blanket lol" though ;w;

Examples of squished blankets:

00:37:456 (7,1) -
Current: http://puu.sh/rVtiS.png
Suggested Fix: http://puu.sh/rVtll.png

00:58:440 (2,1,2) -
Current: http://puu.sh/rVtox.png
Suggested Fix: http://puu.sh/rVtC2.png

01:11:964 (7,1,2) -
Current: http://puu.sh/rVtFL.png
Suggested Fix: http://puu.sh/rVtMd.png

Anyways, there's a lot of these through the map and I don't really feel like pointing every single one out. But if you want me to feel free to message me in game and I can over IRC. If you think I'm crazy feel free to ignore :D

Alright, on to the real mod lol

mod
  1. 00:11:497 (5) - Consider replacing this with a note. I'd place around 84,316. Also NC. If you keep the 1/4 slider, you should move it further up so the blanket doesn't feel so cramped.
  2. 00:21:446 (5,6) - ^same thing
  3. 00:27:586 (2,3) - these two notes aren't in the music, I'd make (1) a slider that ends where (4) is instead
  4. 00:48:026 (4) - try moving this slider so it lines up with (3)?
  5. 01:23:466 (2) - don't know how much it matters to you but this slider is pretty easy to misread IMO. if you don't care then keep it!
  6. 01:41:342 (2,3) - line these up more, try moving (2) to 431,202 or so
  7. 01:47:093 (2,3,4) - this flow is a bit awkward. consider changing. something like this might feel better: http://puu.sh/rVBOq.png (3 is stack on the start of 1)
  8. 01:48:959 (1,2,3,4,1,2,3,4) - cool !!
  9. 01:51:446 (3) - could flow better if the start was lined up with 2 and the end is lined up with 4, hard to explain but try it out i guess? sorta feels off to the side for no real reason right now (i know it's supposed to be stacked on the stream)
  10. 02:24:088 (1,2,3,4,1) - something about how this stream is placed bothers me but i can't figure out what it is so why am i even mentioning it.. lol
  11. 02:56:575 (10) - maybe move to 264,109?
  12. 03:11:964 (4) - possibly move this further away, try 495,45 and see if you like it or not
  13. 03:25:487 (6,1) - this jump is awkward
  14. 03:57:042 (1) - I don't really think there's enough space inside of the slider to throw a note in the center, the overlapping looks bad. that's just my preference though
  15. 04:53:466 (1) - I would shift the end of the slider up slightly so it's not so close to itself

Anyways that's it. Sorry for the lame mod. Super solid map, it deserves to be ranked. Feel free call me back for a re-check if you get further with it and need a bit more feedback. Sent you a star /o/
Topic Starter
-sandAI

Silynn wrote:

Hiya! M4M here from your queue :D

First thing's first, the BG. Filename of "sex" is actually not rankable (just kidding i don't know if this is true or not). Really though, your BG is hella squished. I made you a non-squished version from the source file and I think you should use it. Here ya go: http://puu.sh/rVkgq.jpg LUL :D

Next, this map is actually really really well structured. I think 95% of the issues in this map are sloppy blankets that feel really squished. I don't know if that's just my personal preference, but it stands out to me a lot when playing, and I would recommend doing a self-check on these. Hopefully I'll have more suggestions than just "fix blanket lol" though ;w;

Examples of squished blankets:

00:37:456 (7,1) -
Current: http://puu.sh/rVtiS.png
Suggested Fix: http://puu.sh/rVtll.png

00:58:440 (2,1,2) -
Current: http://puu.sh/rVtox.png
Suggested Fix: http://puu.sh/rVtC2.png

01:11:964 (7,1,2) -
Current: http://puu.sh/rVtFL.png
Suggested Fix: http://puu.sh/rVtMd.png

Agreed with these, ill go through to fix all of them

Anyways, there's a lot of these through the map and I don't really feel like pointing every single one out. But if you want me to feel free to message me in game and I can over IRC. If you think I'm crazy feel free to ignore :D

Alright, on to the real mod lol

mod
  1. 00:11:497 (5) - Consider replacing this with a note. I'd place around 84,316. Also NC. If you keep the 1/4 slider, you should move it further up so the blanket doesn't feel so cramped. changed blanket spacing
  2. 00:21:446 (5,6) - ^same thing ^
  3. 00:27:586 (2,3) - these two notes aren't in the music, I'd make (1) a slider that ends where (4) is instead I hear some bg rustling in the music, i know its not enough to justify a full stream but it continues through the stream, so I'll keep it for now
  4. 00:48:026 (4) - try moving this slider so it lines up with (3)? i like it, fixed
  5. 01:23:466 (2) - don't know how much it matters to you but this slider is pretty easy to misread IMO. if you don't care then keep it! I used to do this pattern with the slider starts stacked, i think its ok how it is now :)
  6. 01:41:342 (2,3) - line these up more, try moving (2) to 431,202 or so agreed
  7. 01:47:093 (2,3,4) - this flow is a bit awkward. consider changing. something like this might feel better: http://puu.sh/rVBOq.png (3 is stack on the start of 1) I like your pattern, it does feel good but the whole map I tried rather completely linear flow or circular flow for any combo, so I'll keep it as is, i might change it later if someone else points it out
  8. 01:48:959 (1,2,3,4,1,2,3,4) - cool !! uhh i just noticed that these are the same combo color... wot
  9. 01:51:446 (3) - could flow better if the start was lined up with 2 and the end is lined up with 4, hard to explain but try it out i guess? sorta feels off to the side for no real reason right now (i know it's supposed to be stacked on the stream) I agree with the flow but I'll keep it how it is just for distance snap consistency sake
  10. 02:24:088 (1,2,3,4,1) - something about how this stream is placed bothers me but i can't figure out what it is so why am i even mentioning it.. lol
  11. 02:56:575 (10) - maybe move to 264,109? I moved it, but instead I made the DS equivalent (1.18x)
  12. 03:11:964 (4) - possibly move this further away, try 495,45 and see if you like it or not song is too calm to increase DS
  13. 03:25:487 (6,1) - this jump is awkward
  14. 03:57:042 (1) - I don't really think there's enough space inside of the slider to throw a note in the center, the overlapping looks bad. that's just my preference though agreed, I made the slider more open
  15. 04:53:466 (1) - I would shift the end of the slider up slightly so it's not so close to itself ficksd

Anyways that's it. Sorry for the lame mod. Super solid map, it deserves to be ranked. Feel free call me back for a re-check if you get further with it and need a bit more feedback. Sent you a star /o/ TY :O
stUwUpid
M4M from thine queue

Rose-Colored Glasses
00:19:580 (3) - Since this is such a big change, you should NC it
00:23:155 (3) - ctrl + g this because you want 4 to be going the opposite direction, flow wise, which is what the change in music direction (idk if im making sense) calls for
00:26:264 (3) - Why is this SV so slow? I don't really hear any part of the music that could account for that
00:30:772 (4,5,6) - These hitsounds are nice ^.^
00:37:767 (1,2,3,4,1) - Maybe evenly space these because there's no special emphasis that should make it uneven
00:43:985 (2,3,4,5) - I think you should put one of those bell hitsounded triplets here
00:48:026 (4) - Based off your hitsounds, this would make a lot more sense as two single note jumps instead of a slider
00:52:378 (1) - Tilt this a little to the left so that it doesn't overlap with 00:52:067 (5) -
00:59:839 (1) - There's a whistle hitsound for the middle portion of the slider that I'm not sure if you intended or not
01:17:249 (1,2,1,2) - I almost feel that this would be better as single note jumps, since the song is pretty emphasized here with the drum. Since the sounds are different (i.e. snare and kicks) make the first two notes in each combo have high distance and the third one lower, like so: https://osu.ppy.sh/ss/6426114
01:18:181 (1) - Normally when you do this the flow is alright, but this slider seems to be too high up and too curved upwards for a nice flow. If you were to rotate around -26 degrees that would make it much better
01:19:425 (3,4) - These should get NC and higher distance because of emphasized sound
01:20:824 (4,1) - Very hard to predict based on distance and timing. Either space them out more or add a note between them
01:22:534 (2,3) - Same with this. Your other stacks are pretty inconsistent as well, sometimes, they are extended sliders and sometimes they have 1/2 space between them. Be more consistent with those for predictability
01:25:798 (2) - I'm not a big fan of ending sliders on the big white ticks because thats supposed to be a downbeat in the music. Maybe exchange this slider for two circles
01:27:663 (2,3,1,2) - If you're gonna use the same pattern, they should be mapped to the same sounds. Here the sounds are completely different, yet you use the same pattern, without even hitsounding them the same way.
01:33:725 (1) - NC off? No reason for NC
01:34:658 (1,2,1,2) - Idk, just everywhere you use this pattern, it just doesn't seem to fit the music because they're not the same sounds and they're not hitsounded the same way. If you hitsounded them the same, maybe it would work better
01:38:700 (2) - There is clearly a note of the vocals at 1:39:010 that you just extended the slider over. Please don't do that. It makes me sad ;-;
02:00:772 (5,6) - This style of stack is kinda hard to read, but if other people think its fine then its okay with me as well
02:13:985 (3) - NC
02:15:073 (1,2) - Maybe make it so the blanket looks more even, like so: https://osu.ppy.sh/ss/6426154
02:19:425 (1,2,1,2) - The distances here are much higher than the ones where you did this previously
02:21:912 (1,2,3,4,5,6,7,1,2,3,4,5,6) - I didn't mention this earlier, but your streams seem to lacking a lot of potential hitsounds
02:41:497 (12) - Yea definitely don't end this slider on the down beat. Put a single circle on the big white tick
02:42:430 (3,4) - For the intensity of the music, this distance seems a bit high
02:50:513 (6) - NC
02:55:953 (6,7,8,9,10) - why is this so cramped??! ;-; it makes me cri. Spread them out plz
03:05:824 (11,1) - Hitsound these with clap too plz
03:25:953 (2) - Maybe move this more to the left so its not quite so overlapped
03:43:985 (1) - I feel that starting here, the SV should be slower because the music is kinda droned out, but you speed it up. Your call, but I think a slower SV would fit much much better
03:45:694 (1,2,1) - weird weird weird weird stack ;-; dun do dis.
03:46:316 (1) - NC off 03:46:472 (2) - NC on
03:48:959 (5) - NC on
03:56:264 (1) - NC off
04:02:016 (1) - Lower volume starting here
04:11:031 (1,2) - Wow such small distance .-. spread it out more
04:23:155 (5,6,7) - This is a good example of fitting hitsound + pattern
04:29:684 (4) - I feel that if you ctrl +g this it would flow better
04:49:657 (6,1) - Normally your stream flow is nice, but this one is just super odd. Please place the slider more inline
04:53:311 (3,1) - Cool slider, bad flow from the note before it. I feel like this would be better: https://osu.ppy.sh/ss/6426195

Overall, really nice map. Flow is generally on point, but I would suggest trying out different patterns to see which ones fit the music more. A general rule of thumb is, if the sound isn't the same, don't use the same pattern. You could twist this rule by making the hitsounds the same to trick the players into thinking its the same sound.

Also, please hitsound some more. In some places, especially streams, it is lacking and in others, it is just really weird, like it has no distinct pattern to them.

Great blankets, great slider aesthetic.

I look forward to seeing this baby ranked :D
Softwarm
(This is my first attempt at modding, so I think it would be a good idea to take all of my suggestions with a grain of salt.)

—I don’t know how useful it would be for this song in particular, but maybe posting the lyrics for modders might help if you incorporated them into your interpretation of the music?
—01:18:803 (1,2,1,2,3,4) As far as “”funness” goes, this is pretty fun, but I have to wonder what exactly makes this part of the music so special?
—01:27:663 (2,3,1,2,3) ^
—01:34:658 (1,2,1,2) Lower the spacing here? This doesn’t seem like a really important thing (unless the lyrics play into this part, I don’t know.)


Okay, I’ve noticed so many weird little notes that don’t seem to follow the music that I’m starting to think I’m just not hearing some of these sounds you’re mapping. So, if I can’t hear them after having tried to find these sounds, I don’t think that a player will be able to pick out those sounds that easily. That, or I’m just a deaf fuck. (Something that’s making me suspect the latter is I couldn’t hear any of the major streams.)

This is all timing stuff:
—A certain instrument seems to have been mistimed pretty consistently, having been placed on a red tick instead of the yellow tick directly after the tick it was previously on (in 1/8 beat divisor).
These are the normal hit circles that require this change:
00:10:565 (2), 00:18:065 (3), 00:18:026 (3), 00:20:552 (2), 00:31:939 (3,4), 00:33:181 (4,5), 00:34:464 (4,5), 00:36:912 (4,5),
These are the sliders that need to be changed:
00:11:497 (5)(see note), 00:19:619 (3), 00:17:599 (1), 00:18:065 (3), 00:21:446 (5)(see note),02:05:940 (5)
(note: As an aside, what is the purpose of the slider being used instead of a normal circle?)

(This applies to the next part: if you change all of this, you might have to shift the objects around a bit to indicate that the timing of the notes changes, which might wreak havoc on the flow of the map… so if you weren’t using the “hi-hat is represented by a stream” concept, maybe it’d be better to adopt that as your excuse for the stream instead of mapping the triangle sounds. Alternatively, you could turn these all of these two-note pairs into a slider 3/8ths of a beat long, if you really want those notes incorporated and those are supposed to be the triangle.)
—These notes are suffering much the same fate as the ones I was talking about earlier, but they’re for a different part of the music, the triangle/clicky sound: 00:31:939 (3,4), 00:33:181 (4,5), 00:34:464 (4,5), 00:36:912 (4,5), 00:36:912 (4,5), 00:38:155 (3,4), 00:40:643 (4,5), 00:41:886 (5,6), 00:48:415 (6,7), 01:01:782 (4,5), 01:03:026 (4,5), 01:06:757 (4,5), 01:08:000 (4,5), 01:15:461 (5,6), 01:16:705 (5,6)
— 00:19:891 (5) What does this sound go to?
—00:36:057 (6) ^
—00:46:005 (6) ^ REALLY faint sound, that doesn’t sound like it would command the power of a hit circle.
—00:46:627 (3) What does this sound go to?
— 00:35:668 (4) - Again if you’re doing the high-hat -> stream thing, don’t bother changing this.(I don’t like this, but I don’t think it’s unrankable either? Just seems strange to emphasize a smaller sound with a hit circle.)
—00:45:617 (4) ^
—00:41:497 (2) I’d recommend changing this to a slider and have it end at 00:41:614 (3) (You had this note originally at 00:41:653 (3), which was off by an eighth of a beat) and mute the slider end. I see why you put a note there—to emphasize that the sound ends— but I think a sliderend is much more appropriate for that sound than a full-on hit circle. (You should retime the circle at 00:41:653 (3) to 00:41:614 (3) if you don’t buy into the slider idea.)
—00:46:627 (3) What does this sound go to?
—00:51:601 (6) ^
—01:05:358 (4) ^
—01:10:565 (5) ^
—01:11:653 (4,5) The (5) is too soft to warrant a hit circle, could this be a slider instead?
—01:13:363 (5) What does this sound go to?
—01:22:067 (5) ^
—01:24:399 (3,4) Maybe convert this to a slider? Or just get rid of (4) because I don’t think it’s representing the music.
—01:42:042 (6) What does this sound go to?
—01:43:829 (4) <—Get rid of this and replace 01:43:674 (2,3) with a slider, maybe?
—01:43:674 (2,3,4) Why not a slider?
—01:46:316 (7) What does this sound go to?
—01:48:803 (5) What does this sound go to?
—01:53:622 (1,2,3) Why not slider?
—01:58:285 (2,3) ^
—02:14:529 (2) What does this sound go to?
—02:30:072 (5) ^
—There is no sound at 02:34:036 (5), but there is one at 02:33:959, so, shift (5) over to the previous blue tick?
—02:41:264 (9) What does this sound go to?
—03:11:109 (5) What does this sound go to?
—03:11:031 (4,5,6,7) Could you turn (4,5) into a slider and get rid of (6)?
—03:13:518 (4,5) -> Slider.
—03:22:611 (6) and 03:22:767 (8) don’t correspond to anything in the music.
—03:28:751 (4) and 03:28:984 (7) don’t sound like they’re in the music?
—03:33:725 (1,2,3,4) I don’t hear any fast drums, but I do hear the vocals loud and clear, so make this a slider?
—04:45:928 (5) What is this supposed to be in the music?
—04:47:715 (2,3) Consider turning this into a slider?
—04:48:415 (6) What’s this supposed to be?
04:50:668 (3,4) Turn this into a repeat slider and ctrl + g it to fix the flow?


Nitpicks:

—02:50:979 (8,9,10,11,12) Why are you using these back and forths here? They were a staple pattern for something else, so why not change it to sliders or something?
—03:47:404 (2) I realize that you’re mapping to the vocals, but… the drum sound has marked the end of most sliders, so it sounds much more natural to have them end there.
—01:46:472 (8) This ends on a blue tick for some reason? If you were trying to emphasize this part of the vocals by ending on blue ticks to show the hold note instead of mapping the slider ends to the drums then this would be fine. However, that doesn’t happen after this point for a while, so, maybe you could drop the accuracy of this slider for consistent following of the rhythm. (This does the same thing:02:15:073 (1)?)
—03:27:508 (5) ^

I like this:

The muffled part is very cool.
04:43:674 (1) is a really cool slider.
02:24:399 (1,2,3,4,5,6,7,8,9)04:45:928

Good luck dude, I hope this gets ranked.
Topic Starter
-sandAI

Kami-senpai wrote:

M4M from thine queue

Rose-Colored Glasses
00:19:580 (3) - Since this is such a big change, you should NC it
00:23:155 (3) - ctrl + g this because you want 4 to be going the opposite direction, flow wise, which is what the change in music direction (idk if im making sense) calls for
00:26:264 (3) - Why is this SV so slow? I don't really hear any part of the music that could account for that
00:30:772 (4,5,6) - These hitsounds are nice ^.^
00:37:767 (1,2,3,4,1) - Maybe evenly space these because there's no special emphasis that should make it uneven ficksdd
00:43:985 (2,3,4,5) - I think you should put one of those bell hitsounded triplets here I did something and I like the sound sooo ye fixed
00:48:026 (4) - Based off your hitsounds, this would make a lot more sense as two single note jumps instead of a slider
00:52:378 (1) - Tilt this a little to the left so that it doesn't overlap with 00:52:067 (5) - yay :)
00:59:839 (1) - There's a whistle hitsound for the middle portion of the slider that I'm not sure if you intended or not wo0w nice catch
01:17:249 (1,2,1,2) - I almost feel that this would be better as single note jumps, since the song is pretty emphasized here with the drum. Since the sounds are different (i.e. snare and kicks) make the first two notes in each combo have high distance and the third one lower, like so: https://osu.ppy.sh/ss/6426114 I can see why I should change the pattern but I think its ok anyways since the snare lands on the slider start
01:18:181 (1) - Normally when you do this the flow is alright, but this slider seems to be too high up and too curved upwards for a nice flow. If you were to rotate around -26 degrees that would make it much better
01:19:425 (3,4) - These should get NC and higher distance because of emphasized sound
01:20:824 (4,1) - Very hard to predict based on distance and timing. Either space them out more or add a note between them made distance higher
01:22:534 (2,3) - Same with this. Your other stacks are pretty inconsistent as well, sometimes, they are extended sliders and sometimes they have 1/2 space between them. Be more consistent with those for predictability
01:25:798 (2) - I'm not a big fan of ending sliders on the big white ticks because thats supposed to be a downbeat in the music. Maybe exchange this slider for two circles
01:27:663 (2,3,1,2) - If you're gonna use the same pattern, they should be mapped to the same sounds. Here the sounds are completely different, yet you use the same pattern, without even hitsounding them the same way.
01:33:725 (1) - NC off? No reason for NC ye
01:34:658 (1,2,1,2) - Idk, just everywhere you use this pattern, it just doesn't seem to fit the music because they're not the same sounds and they're not hitsounded the same way. If you hitsounded them the same, maybe it would work better it might be different in terms of sound each time but when you listen to the vocals it has emphasis on the start of the sliders, so I used the same pattern for consistency sake
01:38:700 (2) - There is clearly a note of the vocals at 1:39:010 that you just extended the slider over. Please don't do that. It makes me sad ;-; I did a bunch of different things for this part but I'll change it so it fits the white ticks
02:00:772 (5,6) - This style of stack is kinda hard to read, but if other people think its fine then its okay with me as well
02:13:985 (3) - NC
02:15:073 (1,2) - Maybe make it so the blanket looks more even, like so: https://osu.ppy.sh/ss/6426154 ok
02:19:425 (1,2,1,2) - The distances here are much higher than the ones where you did this previously Ill keep these just because you come out of a kiai doing this and i like increasing difficulty as song goes along (slightly)
02:21:912 (1,2,3,4,5,6,7,1,2,3,4,5,6) - I didn't mention this earlier, but your streams seem to lacking a lot of potential hitsounds I hitsounded the streams to the bg music completely, I would add extra hitsounds, but id have to experiment, I think theyre ok right now
02:41:497 (12) - Yea definitely don't end this slider on the down beat. Put a single circle on the big white tick fixed
02:42:430 (3,4) - For the intensity of the music, this distance seems a bit high
02:50:513 (6) - NC oki
02:55:953 (6,7,8,9,10) - why is this so cramped??! ;-; it makes me cri. Spread them out plz oki
03:05:824 (11,1) - Hitsound these with clap too plz
03:25:953 (2) - Maybe move this more to the left so its not quite so overlapped
03:43:985 (1) - I feel that starting here, the SV should be slower because the music is kinda droned out, but you speed it up. Your call, but I think a slower SV would fit much much better
03:45:694 (1,2,1) - weird weird weird weird stack ;-; dun do dis.
03:46:316 (1) - NC off 03:46:472 (2) - NC on
03:48:959 (5) - NC on
03:56:264 (1) - NC off I messed with the NCs in this section
04:02:016 (1) - Lower volume starting here ye
04:11:031 (1,2) - Wow such small distance .-. spread it out more oops
04:23:155 (5,6,7) - This is a good example of fitting hitsound + pattern
04:29:684 (4) - I feel that if you ctrl +g this it would flow better
04:49:657 (6,1) - Normally your stream flow is nice, but this one is just super odd. Please place the slider more inline Quote from my other mod - the guitar is going owooowowwowwwowwwooo so i make slider go woowowowowowowoooo
04:53:311 (3,1) - Cool slider, bad flow from the note before it. I feel like this would be better: https://osu.ppy.sh/ss/6426195

Overall, really nice map. Flow is generally on point, but I would suggest trying out different patterns to see which ones fit the music more. A general rule of thumb is, if the sound isn't the same, don't use the same pattern. You could twist this rule by making the hitsounds the same to trick the players into thinking its the same sound. Yea ill mess around with it, I do agree with you here, but I just tried to map towards whats intense in the pattern and whats not and it usually ended up as a circle slider circle slider, so I decided to use similar patterns

Also, please hitsound some more. In some places, especially streams, it is lacking and in others, it is just really weird, like it has no distinct pattern to them.

Great blankets, great slider aesthetic.

I look forward to seeing this baby ranked :D Same to you!
Topic Starter
-sandAI

UberOuroboros wrote:

(This is my first attempt at modding, so I think it would be a good idea to take all of my suggestions with a grain of salt.)

—I don’t know how useful it would be for this song in particular, but maybe posting the lyrics for modders might help if you incorporated them into your interpretation of the music? Im making a storyboard so they can read the weeb lyrics
—01:18:803 (1,2,1,2,3,4) As far as “”funness” goes, this is pretty fun, but I have to wonder what exactly makes this part of the music so special? hmmm... There was nothing special going on in the song so I decided to pull of my special square pattern
—01:27:663 (2,3,1,2,3) ^ nah i just mapped to the lyrics cuz i thought I'd put sliders where she emphasized her lines
—01:34:658 (1,2,1,2) Lower the spacing here? This doesn’t seem like a really important thing (unless the lyrics play into this part, I don’t know.) Going into a kiai would be the main reason


Okay, I’ve noticed so many weird little notes that don’t seem to follow the music that I’m starting to think I’m just not hearing some of these sounds you’re mapping. So, if I can’t hear them after having tried to find these sounds, I don’t think that a player will be able to pick out those sounds that easily. That, or I’m just a deaf fuck. (Something that’s making me suspect the latter is I couldn’t hear any of the major streams.)

This is all timing stuff:
—A certain instrument seems to have been mistimed pretty consistently, having been placed on a red tick instead of the yellow tick directly after the tick it was previously on (in 1/8 beat divisor).
These are the normal hit circles that require this change:
00:10:565 (2), 00:18:065 (3), 00:18:026 (3), 00:20:552 (2), 00:31:939 (3,4), 00:33:181 (4,5), 00:34:464 (4,5), 00:36:912 (4,5), mmm, I can see where you're kinda coming from but it would doing that would fuck up the players really bad
These are the sliders that need to be changed:
00:11:497 (5)(see note), 00:19:619 (3), 00:17:599 (1), 00:18:065 (3), 00:21:446 (5)(see note),02:05:940 (5) i uh... I wanted to initially put a triplet there but I remembered how I abuse those things.. Even so I can see what you mean by there not being a sound to map for it, so I decided to incorporate my own kind of sound
(note: As an aside, what is the purpose of the slider being used instead of a normal circle?)

(This applies to the next part: if you change all of this, you might have to shift the objects around a bit to indicate that the timing of the notes changes, which might wreak havoc on the flow of the map… so if you weren’t using the “hi-hat is represented by a stream” concept, maybe it’d be better to adopt that as your excuse for the stream instead of mapping the triangle sounds. Alternatively, you could turn these all of these two-note pairs into a slider 3/8ths of a beat long, if you really want those notes incorporated and those are supposed to be the triangle.)
—These notes are suffering much the same fate as the ones I was talking about earlier, but they’re for a different part of the music, the triangle/clicky sound: 00:31:939 (3,4), 00:33:181 (4,5), 00:34:464 (4,5), 00:36:912 (4,5), 00:36:912 (4,5), 00:38:155 (3,4), 00:40:643 (4,5), 00:41:886 (5,6), 00:48:415 (6,7), 01:01:782 (4,5), 01:03:026 (4,5), 01:06:757 (4,5), 01:08:000 (4,5), 01:15:461 (5,6), 01:16:705 (5,6)
— 00:19:891 (5) What does this sound go to? Theres a full stream in the music so i put that there to make it consistent
—00:36:057 (6) ^
—00:46:005 (6) ^ REALLY faint sound, that doesn’t sound like it would command the power of a hit circle. I see... I would need to shift the slider before this around but I think it would be easier to keep it how it is (lazy)
—00:46:627 (3) What does this sound go to?
— 00:35:668 (4) - Again if you’re doing the high-hat -> stream thing, don’t bother changing this.(I don’t like this, but I don’t think it’s unrankable either? Just seems strange to emphasize a smaller sound with a hit circle.)
—00:45:617 (4) ^
—00:41:497 (2) I’d recommend changing this to a slider and have it end at 00:41:614 (3) (You had this note originally at 00:41:653 (3), which was off by an eighth of a beat) and mute the slider end. I see why you put a note there—to emphasize that the sound ends— but I think a sliderend is much more appropriate for that sound than a full-on hit circle. (You should retime the circle at 00:41:653 (3) to 00:41:614 (3) if you don’t buy into the slider idea.) I originally had what you did but i put that there so I can induce more jumps into the stronger part of the section
—00:46:627 (3) What does this sound go to?
—00:51:601 (6) ^
—01:05:358 (4) ^
—01:10:565 (5) ^ idk if you have custom hitsounds off but i followed the bells in the BG music and hitsounded them accordingly
—01:11:653 (4,5) The (5) is too soft to warrant a hit circle, could this be a slider instead?
—01:13:363 (5) What does this sound go to?
—01:22:067 (5) ^
—01:24:399 (3,4) Maybe convert this to a slider? Or just get rid of (4) because I don’t think it’s representing the music.
—01:42:042 (6) What does this sound go to?
—01:43:829 (4) <—Get rid of this and replace 01:43:674 (2,3) with a slider, maybe?
—01:43:674 (2,3,4) Why not a slider?
—01:46:316 (7) What does this sound go to?
—01:48:803 (5) What does this sound go to?
—01:53:622 (1,2,3) Why not slider?
—01:58:285 (2,3) ^
—02:14:529 (2) What does this sound go to?
—02:30:072 (5) ^ bells
—There is no sound at 02:34:036 (5), but there is one at 02:33:959, so, shift (5) over to the previous blue tick?
—02:41:264 (9) What does this sound go to?
—03:11:109 (5) What does this sound go to?
—03:11:031 (4,5,6,7) Could you turn (4,5) into a slider and get rid of (6)?
—03:13:518 (4,5) -> Slider.
—03:22:611 (6) and 03:22:767 (8) don’t correspond to anything in the music. turn effect vol to 0% and the whole thing is faint claps
—03:28:751 (4) and 03:28:984 (7) don’t sound like they’re in the music? soft drums
—03:33:725 (1,2,3,4) I don’t hear any fast drums, but I do hear the vocals loud and clear, so make this a slider?
—04:45:928 (5) What is this supposed to be in the music? oops fixed
—04:47:715 (2,3) Consider turning this into a slider?
—04:48:415 (6) What’s this supposed to be? ficksd
04:50:668 (3,4) Turn this into a repeat slider and ctrl + g it to fix the flow? repeat sliders can die


Nitpicks:

—02:50:979 (8,9,10,11,12) Why are you using these back and forths here? They were a staple pattern for something else, so why not change it to sliders or something?
—03:47:404 (2) I realize that you’re mapping to the vocals, but… the drum sound has marked the end of most sliders, so it sounds much more natural to have them end there.
—01:46:472 (8) This ends on a blue tick for some reason? If you were trying to emphasize this part of the vocals by ending on blue ticks to show the hold note instead of mapping the slider ends to the drums then this would be fine. However, that doesn’t happen after this point for a while, so, maybe you could drop the accuracy of this slider for consistent following of the rhythm. (This does the same thing:02:15:073 (1)?)
—03:27:508 (5) ^

I like this:

The muffled part is very cool.
04:43:674 (1) is a really cool slider.
02:24:399 (1,2,3,4,5,6,7,8,9)04:45:928

Good luck dude, I hope this gets ranked.
ty for mod, I tried explaining most of the stuff at the top since youre new to modding. Typically if you're unsure on whats mapped or why its mapped just turn the effect volume all the way down and listen carefully, you got 2 good catches on that though, at the end.
show more
Please sign in to reply.

New reply