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Star Shooter
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This beatmap was submitted using in-game submission on Friday, August 25, 2017 at 10:17:00 PM

Artist: Avenged Sevenfold
Title: Save Me
Tags: Nightmare A7x Metal Rock frukoyurdakul
BPM: 190
Filesize: 16269kb
Play Time: 10:52
Difficulties Available:

Download: Avenged Sevenfold - Save Me
Information: Scores/Beatmap Listing
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Martyr - Mapped by me



ʕʔ



Salvation - Mapped and hitsounded by frukoyurdakul
Last edited by Grimbow on , edited 9 times in total.
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Beatmap Nominator
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Earned 2 kudosu.
Hello, mod.


Martyr

00:56:999 (380,381) - Ctrl + g? You used k d k k everywhere else on guitar sounds, for example: 00:54:236 (355,356,357,358) - these one.

01:27:393 (577) - A finisher does not fit here imo, the guitar is basically the same and the drums are the same as well.

01:34:657 (609,610) - I presume you followed the drums here but i recommend 1/4 kkkk, which will fit the guitar better.

01:45:078 (653) - You skipped this sound everywhere else, so delete this note to keep the flow better.

02:39:393 - I'm sad that you missed this stream :(

02:46:025 (1057,1058,1059,1060) - Hmm, there are also snare sounds and i recommend changing them to all kats. You followed the drums mostly and it'll keep consistency.

02:50:762 (1078) - I think this finisher is excessive. There is no crash cymbal sound or change in the vocals.

03:17:288 (1209) - How about removing the finisher on this note? It's basically the same sound with 03:17:446 (1210) - this note.

03:23:130 (1232) - You missed a finisher here.

03:58:025 (1436,1439) - How about changing them to finishers? That'll support the crash cymbals.

04:09:393 (1529,1530,1531,1532) - Same suggestion.

04:14:131 (1550) - You can remove this finisher, there is no sound that supporting it.

04:25:183 (1617) - Why this one has finisher and 04:25:341 (1618,1619) - these ones don't? I hear a china cymbal sound in all of them.

04:44:130 (1725) - Don't know if you want to use a doublet here, but there are 2 snare sounds in 1/8.

04:44:446 - You need a red timing point here, measured with 4/4, because the measure is changing. After you do that, remember putting a 3/4 on 06:07:814 - this spot.

05:04:025 (1784) - You used a doublet for kicks but the snares are also in double. Try adding 1/8 kat here.

05:19:814 - Personally, i find these blank spots unneccessary. I know you are following guitar but leaving this blank in 1/1 breaks the map's consistency. Try to fill them with some notes. This applies all of 1/1 breaks here.

06:02:130 (2282,2283,2284) - Since you didn't overmap these section, I think you can delete the middle one.

06:24:867 (2406) - You can use a doublet here too.

06:33:393 (2448) - ^

07:27:393 - You can increase the volume back to 70% here.

08:09:078 (196) - Finisher is unneccessary I think.

08:19:499 - You skipped a sound here. There are 2 snares starting from 08:19:420 (245) - this note.

08:29:762 (304) - This note is excessive, there is no kick sound on it.

09:13:657 - You can decrease the volume step by step on this spinner.

10:36:393 (272,273) - I believe you can snap these two to red and blue ticks. 10:36:393 - Here, i mean.

Good luck on the ranking way, I hope my mod helped~
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Star Shooter
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frukoyurdakul wrote:
Hello, mod.


Martyr

00:56:999 (380,381) - Ctrl + g? You used k d k k everywhere else on guitar sounds, for example: 00:54:236 (355,356,357,358) - these one. Changed!

01:27:393 (577) - A finisher does not fit here imo, the guitar is basically the same and the drums are the same as well.I think the pretty prominent pinch harmonic here is enough for the finish to give it a nice bit of emphasis, no change.

01:34:657 (609,610) - I presume you followed the drums here but i recommend 1/4 kkkk, which will fit the guitar better. I don't want to change what I'm following in an entire section for one pattern, no change. However, I did change a thing or two in this section. I changed 01:24:867 (563) - to a d because there is no snare here, I removed 01:29:446 (584) - because there is no bass kick here and I added a finish to 01:29:288 (583) - for good emphasis on the break

01:45:078 (653) - You skipped this sound everywhere else, so delete this note to keep the flow better. I do understand what you are saying with not mapping it elsewhere in the section but deleting it and keeping 01:44:762 (651) - makes the gap feel really awkward and deleting them both make it a really unappealing break so I'm going to keep them for the flow's sake

02:39:393 - I'm sad that you missed this stream :( Hmmmmmmmm I fought with myself for a long time over this, I'll add it since you suggested!

02:46:025 (1057,1058,1059,1060) - Hmm, there are also snare sounds and i recommend changing them to all kats. You followed the drums mostly and it'll keep consistency. Yeah I originally had it that way because of the guitar sound but it plays better as k's

02:50:762 (1078) - I think this finisher is excessive. There is no crash cymbal sound or change in the vocals. Tru, changed

03:17:288 (1209) - How about removing the finisher on this note? It's basically the same sound with 03:17:446 (1210) - this note. It's the end of the kiai and a pretty big tonal shift in the song so I think the finish on it is justified. I changed 03:16:341 (1212,1213,1214,1215,1216,1217) - to K's to make the difference a bit more apparent

03:23:130 (1232) - You missed a finisher here. So I did! Changed

03:58:025 (1436,1439) - How about changing them to finishers? That'll support the crash cymbals. Only changed 03:58:025 (1445) - since it has both the vocal strain and crash on it, skipping the next one keeps the stronger emphasis for 03:58:972 (1449) -

04:09:393 (1529,1530,1531,1532) - Same suggestion. Ya, changed

04:14:131 (1550) - You can remove this finisher, there is no sound that supporting it. Tru, changed

04:25:183 (1617) - Why this one has finisher and 04:25:341 (1618,1619) - these ones don't? I hear a china cymbal sound in all of them. Changed this part a bit, added a finish on to 04:25:499 (1635) - , removed the one at 04:25:183 (1633) - and added a note at 04:25:104 - to make the section smoother

04:44:130 (1725) - Don't know if you want to use a doublet here, but there are 2 snare sounds in 1/8. Sure, why not

04:44:446 - You need a red timing point here, measured with 4/4, because the measure is changing. After you do that, remember putting a 3/4 on 06:07:814 - this spot. Added! Not too sure about the offset though, If it's too bad then I'll let someone else suggest a better one

05:04:025 (1784) - You used a doublet for kicks but the snares are also in double. Try adding 1/8 kat here. Huh, so they are! Added

05:19:814 - Personally, i find these blank spots unneccessary. I know you are following guitar but leaving this blank in 1/1 breaks the map's consistency. Try to fill them with some notes. This applies all of 1/1 breaks here. I was always a bit iffy about filling the gaps but sure, added notes to fill the space a bit more

06:02:130 (2282,2283,2284) - Since you didn't overmap these section, I think you can delete the middle one. Sure

06:24:867 (2406) - You can use a doublet here too. Done

06:33:393 (2448) - ^ Done

07:27:393 - You can increase the volume back to 70% here. I had a point there originally, not sure where it went lol, added!

08:09:078 (196) - Finisher is unneccessary I think. I will keep this one since it is the last kiai and the rest of the similar notes have finishes in this kiai

08:19:499 - You skipped a sound here. There are 2 snares starting from 08:19:420 (245) - this note. Oop, you're right! Added

08:29:762 (304) - This note is excessive, there is no kick sound on it. Tru, removed

09:13:657 - You can decrease the volume step by step on this spinner. Done!

10:36:393 (272,273) - I believe you can snap these two to red and blue ticks. 10:36:393 - Here, i mean. I disagree, the drums definitely start at 10:36:445 (272) -

Good luck on the ranking way, I hope my mod helped~


Thank you kindly for your mod and stars! They both help a lot! :oops:
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