Hello!
[General]
Looks to me like normal-hitclap.wav is unused, but you said hitsounds aren't done so I assume you'll eventually use it :p
[Blankets]
You can choose to ignore some of these if they are too specific for you. No addition text = generic blanket mistake.
00:26:980 (1,2) - Really slight error, should be curved some more
01:01:265 (1,2) -
01:09:837 (1,2) - Pretty noticeable
01:11:980 (7,1) - You could make thee curves of these two match to have a neater pattern, like this -
https://osu.ppy.sh/ss/619736901:19:837 (5,6,7) - Doesnt look like a big deal, but the blanket between 5 and 6 is perfect, but the blanket between 6 and 7 isnt, so you should really fix it
01:30:194 (2,3) -
01:58:051 (1) - Maybe improve this shape a bit more so that it's blanketing itself?
02:24:480 (2,3) - you could blanket these, but you dont have to
02:36:087 (2,3) -
02:58:051 (9,1) -
03:03:230 (6,7) -
03:06:087 (6,7) -
03:09:658 (8,1) -
03:19:658 (4,5) -
03:18:944 (2,3) -
03:19:837 (5,8) - Since these are being blanketed by the same slider, you should stack them.
04:57:515 (7,8) - You should fix this one, as 6/7 have a perfect blanket.
[My song??]
00:24:301 - Sure you want to ignore this drum? It's pretty strong
00:30:015 - ^
00:35:730 - ^Here there's even a vocal.
00:41:444 - ^Won't mention anymore but I suggest you map out this drum sound whenever it occurs.
00:52:158 (8,9) - maybe make this a copy paste of 00:51:801 (6,7) - for neatness
00:57:694 (6) - Maybe a small jump to this note due to the high increase in pitch?
01:03:408 (6) - I think you should just end this on the red tick due to the vocal.
01:21:265 (1) - Another example of a slider that goes through the powerful drum sound
01:31:087 (4,5,6,7) - Maybe just make a square out of these? The current pattern looks kinda weird
01:34:122 (4,7) - stack?
01:37:158 - randomly skipped vocal
01:42:158 (4,5,6) - This is a less intense part of the song but you use 3 hit circles, which is pretty intense rhythm relative to the rest of the map. Maybe use a reverse slider instead
02:32:337 (8,3) -
These are 1/8, not 1/602:36:801 (4,5,6) - Questionable flow here, perhaps place the circles so the slider points to them?
02:46:801 (9,1) - Do you mean to normal stack here? The manual stack looks kinda weird
02:51:087 (4,5) - ^ this one actually looks okay, but its probably better as a normal stack
02:59:837 (4,7) - stack?
03:13:408 (3,4) - 4 isn't perfectly stacked under 3's tail
03:23:408 (8,9) - Due to the drums here, it's justifiable to have a more intense rhythm, which means I think you should break these into hit circles.
03:35:908 (1) - End this on the red tick so there's more recovery time, only 1/4 recovery time is very frustrating
03:40:551 (8) - As before, I would break this into hit circles so that you have all of 03:40:372 (7,8,9,10,1) - be clickable to match the drums. This is an intense part of the music, so having an intense rhythm is justifiable.
03:56:980 (5) - This shape feels kinda out of place to me :v
04:18:051 - circle?
04:26:980 (1) - Instead of a spinner here, I would just map this out. There's a cool rhythm going on with the drums that you can work with.
04:53:408 - This section is pretty intense, it could fit as kiai
05:01:980 (3) - move the red node to the center of the slider to make a more appealing shape
05:05:551 (4) - Due to the intensity of the vocal, skipping 05:05:730 - isn't good
05:24:301 - I wouldn't skip this note due to the drum.
Cool map, as I said when I testplayed it. You can definitely rank this after some mods! Focus on rhythm (As the previous modder said, you may have undermapped a few parts), and aesthetics for the most part. Good luck!