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RADWIMPS - Nandemo Nai ya (movie ver.)

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Topic Starter
Lilyanna
This beatmap was submitted using in-game submission on dimanche 16 octobre 2016 at 10:46:21

Artist: RADWIMPS
Title: Nandemo Nai ya (movie ver.)
Source: 君の名は。
Tags: Kimi no na wa your name Yojiro Noda Ending Theme Love
BPM: 84
Filesize: 7284kb
Play Time: 05:38
Difficulties Available:
  1. Your Song (3,27 stars, 707 notes)
Download: RADWIMPS - Nandemo Nai ya (movie ver.)
Information: Scores/Beatmap Listing
---------------

#2 Beatmap for rank
I really love this song and the movie

My first anime song map
I know many have noticed the linear flow and i got few suggestions to change it ,but thats the idea behind my map i want the linear flow to represent that twilight where Taki and Mitsuha meet for first time like in the gif below so while mapping this map all i was thinking is that line between Taki and Mitsuha and i kept doing linear flow every now and then i hope u enjoy playing the map.
Hitsounds by me and CrystilonZ
Firetruck
hype :D
Nao Tomori
hi


your song.
first things first, i think the biggest issue with this map is "undermapping." or at least, my interpretation of it.
there are many drum beats ignored to follow instrumental, many vocal things ignored to follow some quiet background bass instrument.
i think it can be improved by following the drums and vocals a little more closely.

for example:
00:30:007 - there is a really loud drum beat here that gets ignored.
00:38:579 - here is a new vocal syllable, that gets ignored.
00:41:436 - drum, again. simply changing the 1/2 slider into a circle + 1/4 slider would follow it better, in my opinion.
02:10:007 - vocal, very clear.
pointing out every time this happens would just constitute me saying "remap" which would be really unhelpful, but you can choose to find them.

00:38:936 (2) - this kind of thing also happens occasionally - i'll point out some examples. there is no sound there, and nothing in the vocals to justify a circle.
00:55:364 (6) -
01:19:650 (4,6) - these are both mapped to a really faint drumline that was being ignored all throughout the song so far
02:13:222 (2) -

01:34:114 (4) - this would look better symmetrical ._. but i think a better rhythm choice would be to make the red tick into a slider ending where (5) is - following the "ya" sound that happens in the vocals.
01:36:972 (5) - this kind of ignored the vocals, even though the sliders before it follow them.
02:47:507 (2,3) - i think ths should be move down to make a straight line from 1, just looks a little better.
03:35:722 (1) - this spinner should start on the red tick with the "niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii" thing. the slider before it should be extended to the blue tick.
03:40:900 (9) - this is weird because it starts ignoring the drumline with nothing else going on.
04:01:258 (1) - in this section, i think mapping the rather intense drums is more important than sticking some spinners that dont follow the rhythm and instead just some held out vocal notes is better. so, you should remove the spinners and map drums because nothing else is happening.
04:16:972 - i think you should end the break here, and start mapping the drums leading up or even just the guitar that comes in there. it's obviously where the strong part of the song starts again and there's still a break there.
04:29:829 - this should be mapped starting here, again, strong rhythm but gets ignored.
i realize that you want to map the vocals, but even when that's going on some of the vocals are getting ignored. so i think it's better to map the drums as well when they are there.
all that stuff aside, i think there is one massive issue in the map. every single note is distance snapped. that's normally used for normal diffs, maybe some advanced. but in this map that is 3.2 stars, and not even in a spread, i think it is better to have turned off distance snapping. you can instead emphasize strong beats, and vocals, and other stuff. confining the map to being purely distance snapped ruins your ability as a mapper to express the song in ways other than pure rhythm. if you wanted to do that, you should map taiko. since the main difference in standard is the ability to change spacing, it doesn't make sense to leave DS on for the entire song and make every single note feel like the same intensity.

hopefully this helps. it has a lot of my theory behind it, so it is very subjective.
Topic Starter
Lilyanna
ill reply on mod tomorrow because its getting late thank you >//<
Topic Starter
Lilyanna

Nao Tomori wrote:

hi


your song.
first things first, i think the biggest issue with this map is "undermapping." or at least, my interpretation of it.
there are many drum beats ignored to follow instrumental, many vocal things ignored to follow some quiet background bass instrument.
i think it can be improved by following the drums and vocals a little more closely. i think i did that correctly and few variation wont hurt

for example:
00:30:007 - there is a really loud drum beat here that gets ignored. its not loud idont hear dont think it needs to be emphasized that bad
00:38:579 - here is a new vocal syllable, that gets ignored. fixed that
00:41:436 - drum, again. simply changing the 1/2 slider into a circle + 1/4 slider would follow it better, in my opinion. i think its not rly big deal but ill think of it
02:10:007 - vocal, very clear. fixed
pointing out every time this happens would just constitute me saying "remap" which would be really unhelpful, but you can choose to find them.

00:38:936 (2) - this kind of thing also happens occasionally - i'll point out some examples. there is no sound there, and nothing in the vocals to justify a circle.there is a piano which help the flow keep going
00:55:364 (6) -
01:19:650 (4,6) - these are both mapped to a really faint drumline that was being ignored all throughout the song so far
02:13:222 (2) -

01:34:114 (4) - this would look better symmetrical ._. but i think a better rhythm choice would be to make the red tick into a slider ending where (5) is - following the "ya" sound that happens in the vocals. i think its fine
01:36:972 (5) - this kind of ignored the vocals, even though the sliders before it follow them. i dont get this i thing its fine
02:47:507 (2,3) - i think ths should be move down to make a straight line from 1, just looks a little better. fixed
03:35:722 (1) - this spinner should start on the red tick with the "niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii" thing. the slider before it should be extended to the blue tick.there is a note before not a slider xd but fixed in red tick for now
03:40:900 (9) - this is weird because it starts ignoring the drumline with nothing else going on.added a note where drum sound so no ignore now
04:01:258 (1) - in this section, i think mapping the rather intense drums is more important than sticking some spinners that dont follow the rhythm and instead just some held out vocal notes is better. so, you should remove the spinners and map drums because nothing else is happening.u so right if someone else mention ill map it or either me after thinking ill map it in end x)
04:16:972 - i think you should end the break here, and start mapping the drums leading up or even just the guitar that comes in there. it's obviously where the strong part of the song starts again and there's still a break there.done
04:29:829 - this should be mapped starting here, again, strong rhythm but gets ignored.
i realize that you want to map the vocals, but even when that's going on some of the vocals are getting ignored. so i think it's better to map the drums as well when they are there.pew mapped
all that stuff aside, i think there is one massive issue in the map. every single note is distance snapped. that's normally used for normal diffs, maybe some advanced. but in this map that is 3.2 stars, and not even in a spread, i think it is better to have turned off distance snapping. you can instead emphasize strong beats, and vocals, and other stuff. confining the map to being purely distance snapped ruins your ability as a mapper to express the song in ways other than pure rhythm. if you wanted to do that, you should map taiko. since the main difference in standard is the ability to change spacing, it doesn't make sense to leave DS on for the entire song and make every single note feel like the same intensity. well not EEVERY note is ds i did distanced some notes to emphasize strong beat or strong syllable but after all its rly slow calm song there is nothing much to emphasize but ill keep that in mind and try not limit myself alot

hopefully this helps. it has a lot of my theory behind it, so it is very subjective.
thankyu for mod <3
Izzywing
Hello!

[General]

Looks to me like normal-hitclap.wav is unused, but you said hitsounds aren't done so I assume you'll eventually use it :p

[Blankets]

You can choose to ignore some of these if they are too specific for you. No addition text = generic blanket mistake.

00:26:980 (1,2) - Really slight error, should be curved some more

01:01:265 (1,2) -

01:09:837 (1,2) - Pretty noticeable

01:11:980 (7,1) - You could make thee curves of these two match to have a neater pattern, like this - https://osu.ppy.sh/ss/6197369

01:19:837 (5,6,7) - Doesnt look like a big deal, but the blanket between 5 and 6 is perfect, but the blanket between 6 and 7 isnt, so you should really fix it

01:30:194 (2,3) -

01:58:051 (1) - Maybe improve this shape a bit more so that it's blanketing itself?

02:24:480 (2,3) - you could blanket these, but you dont have to

02:36:087 (2,3) -

02:58:051 (9,1) -

03:03:230 (6,7) -

03:06:087 (6,7) -

03:09:658 (8,1) -

03:19:658 (4,5) -

03:18:944 (2,3) -

03:19:837 (5,8) - Since these are being blanketed by the same slider, you should stack them.

04:57:515 (7,8) - You should fix this one, as 6/7 have a perfect blanket.

[My song??]

00:24:301 - Sure you want to ignore this drum? It's pretty strong
00:30:015 - ^

00:35:730 - ^Here there's even a vocal.
00:41:444 - ^Won't mention anymore but I suggest you map out this drum sound whenever it occurs.

00:52:158 (8,9) - maybe make this a copy paste of 00:51:801 (6,7) - for neatness

00:57:694 (6) - Maybe a small jump to this note due to the high increase in pitch?

01:03:408 (6) - I think you should just end this on the red tick due to the vocal.

01:21:265 (1) - Another example of a slider that goes through the powerful drum sound

01:31:087 (4,5,6,7) - Maybe just make a square out of these? The current pattern looks kinda weird

01:34:122 (4,7) - stack?

01:37:158 - randomly skipped vocal

01:42:158 (4,5,6) - This is a less intense part of the song but you use 3 hit circles, which is pretty intense rhythm relative to the rest of the map. Maybe use a reverse slider instead

02:32:337 (8,3) - These are 1/8, not 1/6

02:36:801 (4,5,6) - Questionable flow here, perhaps place the circles so the slider points to them?

02:46:801 (9,1) - Do you mean to normal stack here? The manual stack looks kinda weird
02:51:087 (4,5) - ^ this one actually looks okay, but its probably better as a normal stack

02:59:837 (4,7) - stack?

03:13:408 (3,4) - 4 isn't perfectly stacked under 3's tail

03:23:408 (8,9) - Due to the drums here, it's justifiable to have a more intense rhythm, which means I think you should break these into hit circles.

03:35:908 (1) - End this on the red tick so there's more recovery time, only 1/4 recovery time is very frustrating :(

03:40:551 (8) - As before, I would break this into hit circles so that you have all of 03:40:372 (7,8,9,10,1) - be clickable to match the drums. This is an intense part of the music, so having an intense rhythm is justifiable.

03:56:980 (5) - This shape feels kinda out of place to me :v

04:18:051 - circle?

04:26:980 (1) - Instead of a spinner here, I would just map this out. There's a cool rhythm going on with the drums that you can work with.

04:53:408 - This section is pretty intense, it could fit as kiai

05:01:980 (3) - move the red node to the center of the slider to make a more appealing shape

05:05:551 (4) - Due to the intensity of the vocal, skipping 05:05:730 - isn't good

05:24:301 - I wouldn't skip this note due to the drum.

Cool map, as I said when I testplayed it. You can definitely rank this after some mods! Focus on rhythm (As the previous modder said, you may have undermapped a few parts), and aesthetics for the most part. Good luck!
Topic Starter
Lilyanna

Hobbes2 wrote:

Hello!

[General]

Looks to me like normal-hitclap.wav is unused, but you said hitsounds aren't done so I assume you'll eventually use it :p

[Blankets]

You can choose to ignore some of these if they are too specific for you. No addition text = generic blanket mistake.

00:26:980 (1,2) - Really slight error, should be curved some more

01:01:265 (1,2) -

01:09:837 (1,2) - Pretty noticeablefixed those

01:11:980 (7,1) - You could make thee curves of these two match to have a neater pattern, like this - https://osu.ppy.sh/ss/6197369 was going to do that done

01:19:837 (5,6,7) - Doesnt look like a big deal, but the blanket between 5 and 6 is perfect, but the blanket between 6 and 7 isnt, so you should really fix it

01:30:194 (2,3) -

01:58:051 (1) - Maybe improve this shape a bit more so that it's blanketing itself?

02:24:480 (2,3) - you could blanket these, but you dont have to

02:36:087 (2,3) -

02:58:051 (9,1) -

03:03:230 (6,7) -

03:06:087 (6,7) -

03:09:658 (8,1) -

03:19:658 (4,5) -

03:18:944 (2,3) -

03:19:837 (5,8) - Since these are being blanketed by the same slider, you should stack them.stacked

04:57:515 (7,8) - You should fix this one, as 6/7 have a perfect blanket.
fixed all the blankets

[My song??]

00:24:301 - Sure you want to ignore this drum? It's pretty strong
00:30:015 - ^mapped all the drum in the beginning

00:35:730 - ^Here there's even a vocal.
00:41:444 - ^Won't mention anymore but I suggest you map out this drum sound whenever it occurs. done for all i hope

00:52:158 (8,9) - maybe make this a copy paste of 00:51:801 (6,7) - for neatness fixed

00:57:694 (6) - Maybe a small jump to this note due to the high increase in pitch? ill increase a bit

01:03:408 (6) - I think you should just end this on the red tick due to the vocal. fixed

01:21:265 (1) - Another example of a slider that goes through the powerful drum sound fixed mapped the drum im starting to think thats not even drum just some background sound ! lol because i wouldnt miss it in first place when i mapped this x)

01:31:087 (4,5,6,7) - Maybe just make a square out of these? The current pattern looks kinda weird i changed it idk to what but i changed it xd

01:34:122 (4,7) - stack? it is stacked

01:37:158 - randomly skipped vocal added a note this map is going wierd and wierder xd

01:42:158 (4,5,6) - This is a less intense part of the song but you use 3 hit circles, which is pretty intense rhythm relative to the rest of the map. Maybe use a reverse slider instead i think its fine for now i just wanted to make it intens just before the slow section it was intentionaly i dont see big problem with it

02:32:337 (8,3) - These are 1/8, not 1/6 fixed bad ears !!

02:36:801 (4,5,6) - Questionable flow here, perhaps place the circles so the slider points to them? i leave for now because i dont want ruin ds will be awkward after

02:46:801 (9,1) - Do you mean to normal stack here? The manual stack looks kinda weird
02:51:087 (4,5) - ^ this one actually looks okay, but its probably better as a normal stack

02:59:837 (4,7) - stack? stacked

03:13:408 (3,4) - 4 isn't perfectly stacked under 3's tail fixed

03:23:408 (8,9) - Due to the drums here, it's justifiable to have a more intense rhythm, which means I think you should break these into hit circles. i just made slider 8 into hit circles

03:35:908 (1) - End this on the red tick so there's more recovery time, only 1/4 recovery time is very frustrating :(

03:40:551 (8) - As before, I would break this into hit circles so that you have all of 03:40:372 (7,8,9,10,1) - be clickable to match the drums. This is an intense part of the music, so having an intense rhythm is justifiable. fixed

03:56:980 (5) - This shape feels kinda out of place to me :v remaped the shape

04:18:051 - circle? remaped

04:26:980 (1) - Instead of a spinner here, I would just map this out. There's a cool rhythm going on with the drums that you can work with.ill map that im just lazy LOL

04:53:408 - This section is pretty intense, it could fit as kiai isnt it wierd that i be having 2 different kiai idk

05:01:980 (3) - move the red node to the center of the slider to make a more appealing shape done

05:05:551 (4) - Due to the intensity of the vocal, skipping 05:05:730 - isn't good

05:24:301 - I wouldn't skip this note due to the drum. i dont hear drum there

Cool map, as I said when I testplayed it. You can definitely rank this after some mods! Focus on rhythm (As the previous modder said, you may have undermapped a few parts), and aesthetics for the most part. Good luck!
thank you for mod :D
CyberX
NM for Lilyanna

General
  1. AR 9 works better imo

Your Song
  1. 00:35:551 (1,3) - can be blanket
  2. 00:38:051 (7,8,1) - feels weird when player suddenly need to stop at (1), since you make player move from (7) to (8) but stop at (1) which is more intense rather than previous 2 note
  3. 01:03:408 (6) - feels like this slider should end here 01:03:944 -
  4. 03:35:551 (1) - RNC
  5. 04:00:908 (7,1) - need more gap
  6. 04:06:980 - redrag the break
Izzywing
Pls no AR 9 lol
Topic Starter
Lilyanna

CyberX wrote:

NM for Lilyanna

General
  1. AR 9 works better imo

Your Song
  1. 00:35:551 (1,3) - can be blanket its ok for now
  2. 00:38:051 (7,8,1) - feels weird when player suddenly need to stop at (1), since you make player move from (7) to (8) but stop at (1) which is more intense rather than previous 2 note changes 7/8 to 1/4 slider i dont want make things intens while such calm part iof music
  3. 01:03:408 (6) - feels like this slider should end here 01:03:944 -it was like that before but then vocals at red and notice some piano at blue so i just added circle where u think the slider should end
  4. 03:35:551 (1) - RNC thats downbeat i want be consistent
  5. 04:00:908 (7,1) - need more gap spaced
  6. 04:06:980 - redrag the break i need those 2 seconds for 5min map xD
thank you for mod and star omg <3
edit: i didnt change the ar xd
Kaitjuh
M4M from your queue o/

Haven't watched this movie yet lol

General

  1. Source: 君の名は。
  2. Tags: Kimi no na wa name

Your song.

  1. 00:39:123 (3) - mirror the slider for better flow?
  2. 01:21:087 (8,1) - There are multiple sounds to be heard here which you should map if you bothered to emphasize that part with the large spacing. The jump angle is also quite awkward here. Try straightening the slider if you want to stick with it anyway. I'd recommend just mapping the loud drums here tbh since they are very recognizable.
  3. 01:28:051 (4) - If mapping to the vocals, this should be 2 circles. The vocals are equally strong on the sliderhead and sliderend, even though the sliderend will give less emphasis because it's a passive object.
  4. 02:03:051 (2) - turn into a 1/2 slider instead, since there's a slight sound on 02:03:408 - which could be nicely mapped with a passive object like a sliderend.
  5. 02:12:694 - missing hitsounds from here on out but you probably knew that :^)
  6. 02:37:337 (5,6) - How about placing it around x198 y173 instead? Flows better imo
  7. 02:46:265 (7,8,9,1) - Hard to read. Better to just stack (8) with (9) or just change the pattern.
  8. 03:01:265 (1) - maybe align the sliderend with 03:00:551 (7) - 's sliderbody for a better overlap
  9. 03:04:122 (1) - ^ Same etc.
  10. 03:45:551 (5,7) - equalize the gap inbetween the sliders

Will most likely make a follow up post later, since it's hella late.

Good Luck~
kanor
[Your Song]
00:40:551 (6,7,8) - pattern like this seems a little stiff, how about rotate them for 30°?
02:36:087 (2,3) - blanket
02:51:087 (4,5) - we can stack it better
02:59:837 (4,7) - ^
03:21:265 (1) - ctrl+G may have a better flow imo...
03:31:265 (5) - ^
04:54:837 (5,6) - ctrl+g each other , not choose them two
04:53:408 - deeply advice to add a kiai from this

from beginning to 01:44:167 - i think it may be better to focus on the vocal, because at this part the vocal is loud. You can also follow the instruments but in my opinion it 's better not to ignore the vocal.

maybe kiai can have more small jump so we can have a better sense of 'kiai' in fact i dont think it will have enough pp to attract players even for dt. Sadly , but its true

GL
I really love this song! :) (although i want to collab but failed :( )
Topic Starter
Lilyanna

Kaitjuh wrote:

M4M from your queue o/

Haven't watched this movie yet lol

General

  1. Source: 君の名は。
  2. Tags: Kimi no na wa name
changed ty idk what to add since first time i map an anime song hehe

Your song.

  1. 00:39:123 (3) - mirror the slider for better flow? it is a mirrow just had to adjust it better symmetrycal
  2. 01:21:087 (8,1) - There are multiple sounds to be heard here which you should map if you bothered to emphasize that part with the large spacing. The jump angle is also quite awkward here. Try straightening the slider if you want to stick with it anyway. I'd recommend just mapping the loud drums here tbh since they are very recognizable. acctualy i do hear the drum but also i hear the piano more loudly so i prefer to keep focusing on the piano i think its fiine for now if more people metion ill change
  3. 01:28:051 (4) - If mapping to the vocals, this should be 2 circles. The vocals are equally strong on the sliderhead and sliderend, even though the sliderend will give less emphasis because it's a passive object. okay fixed
  4. 02:03:051 (2) - turn into a 1/2 slider instead, since there's a slight sound on 02:03:408 - which could be nicely mapped with a passive object like a sliderend.oh good point fixed
  5. 02:12:694 - missing hitsounds from here on out but you probably knew that :^) yes stoped hitsounding because applying mods seem to make me remap some things and i dont want rehitsound each time i remap so when im sure map just needs few polishing ill finish the hitsounds
  6. 02:37:337 (5,6) - How about placing it around x198 y173 instead? Flows better imo oh no need for big jump
  7. 02:46:265 (7,8,9,1) - Hard to read. Better to just stack (8) with (9) or just change the pattern. i was so consistent about 8/7 notes i have no choice :c also there is vocal on 9 i want it saperate i have to think how ill change the pattern thx for pointing out
  8. 03:01:265 (1) - maybe align the sliderend with 03:00:551 (7) - 's sliderbody for a better overlap polished more
  9. 03:04:122 (1) - ^ Same etc.same
  10. 03:45:551 (5,7) - equalize the gap inbetween the sliders done more polish

Will most likely make a follow up post later, since it's hella late. :D

Good Luck~

kanor wrote:

[Your Song]
00:40:551 (6,7,8) - pattern like this seems a little stiff, how about rotate them for 30°?fixed
02:36:087 (2,3) - blanket looks fine to me
02:51:087 (4,5) - we can stack it betterfixed
02:59:837 (4,7) - ^ cant help it when there is more than 3 notes stacked under that the editor wont let me :c
03:21:265 (1) - ctrl+G may have a better flow imo... nu iwant to break the flow there since the sound getting intense at that point
03:31:265 (5) - ^ same
04:54:837 (5,6) - ctrl+g each other , not choose them two think its fine
04:53:408 - deeply advice to add a kiai from this ok since u not the first to mention this i will add kiai xd

from beginning to 01:44:167 - i think it may be better to focus on the vocal, because at this part the vocal is loud. You can also follow the instruments but in my opinion it 's better not to ignore the vocal.

maybe kiai can have more small jump so we can have a better sense of 'kiai' in fact i dont think it will have enough pp to attract players even for dt. Sadly , but its true i dont map for pp i map for fun :c and i like how it is but ill make more jumps for kiai but the song wont let me it rly slow doesnt need that much intens but i try

GL
I really love this song! :) (although i want to collab but failed :( )what u mean failed :c
thank you for modding both x))) and thx for star Kanor :)
kanor
no one is willing to collab with me; ;
Topic Starter
Lilyanna

kanor wrote:

no one is willing to collab with me; ;
awww :? i would :3 if u need collab of this type of slow songs poke me anytime owo
Perklone
hey Lily >w<
Your Song

00:25:194 (4,5) - this doesn't sound fit tbh. what probably i will do is make something like this
00:34:837 (6) - hmm i would do something like this? or this
01:27:337 (2,3,4) - the slider doesn't fit tbh, like it's started while the vocal is singing.
01:37:158 - you forgot this? >//<
03:33:765 (3) - change it to a circle?
03:34:122 (4) - and change this to a slider?
05:02:694 (4,5) - stack this?
05:09:837 (1) - put a reverse on this, look more consistent :V
feel free to poke me if you want to ask a certain pattern you need a review at :D

btw, tbh Spacing feels odd
Topic Starter
Lilyanna

[-R1] wrote:

hey Lily >w<
Your Song

00:25:194 (4,5) - this doesn't sound fit tbh. what probably i will do is make something like this i think it fit fine it aranges these two sounds togethe 00:25:551 (5,6) -
00:34:837 (6) - hmm i would do something like this? or this cool once but i keep mine
01:27:337 (2,3,4) - the slider doesn't fit tbh, like it's started while the vocal is singing. fixed from previous mod
01:37:158 - you forgot this? >//< oups fix thats why i dont want hitsound before getting mod xD
03:33:765 (3) - change it to a circle? there is piano sound on that slider tail
03:34:122 (4) - and change this to a slider? i want emphasize the drum away from the vocals
05:02:694 (4,5) - stack this? done looks better
05:09:837 (1) - put a reverse on this, look more consistent :V i have been thinking about that all time but there is other souunds there i change in future when i know how xD
feel free to poke me if you want to ask a certain pattern you need a review at :D

btw, tbh Spacing feels odd spacing is fine i did use ds and used bigger ds in intense parts and jumps to emphasize a strong stressed notes also this is not an insane its just hardish and its slow song i cant do much
thank you for mod !!!! :)
Kaitjuh
Mod Continuation no kds

Hue

Metadata

  1. Official site: http://puu.sh/rrPqW/e49712fdf1.jpg
  2. Album song list: http://puu.sh/rrPBH/9410e2d813.png
    Artist: RADWIMPS
    Title: なんでもないや (movie ver.)
    Romanised Title: Nandemonaiya (Movie Version)
    I'm not sure why the "movie ver." and "Movie Version" are different, but this is the most accurate metadata I have found of the song.

Your song.

  1. 02:37:337 (5,6) - With those xy coordinates I meant like this http://puu.sh/rrRqH/7e93d13dc1.jpg
  2. 03:23:051 (6,7,8,9,10) - the music builds up as you hit these circles, might be better to space them with increasing DS or make a different pattern that's not as linear as a zigzag.
    Example: http://puu.sh/rrQmO/0faaa86cff.jpg This could be a rhythm alternative since the drums are not equally strong.
  3. 03:24:122 (1) - I would suggest placing this somewhere else to avoid confusion wih 1/4 spacing. Even stacking it with 03:23:765 (10) - would be a better placement. If you applied the above mod poitn, this probably wont apply.
  4. 03:28:944 (6,7,8,9) - (6) is not as strong of a sound as (7,8,9) are. Because of this (6) feels awkward to play since it's just as emphasized. Consider changing this pattern.
  5. 03:46:265 (7) - Even though I suggested to equalize slider space, you kinda skipped a note here 03:46:444 - that should be mapped if you're mapping the vocals^
  6. 03:57:694 (7) - ^ Same story
  7. 04:37:694 (7) - ^yeah
  8. 05:00:551 (9) - ^sry
  9. 04:01:444 (1) - Should end on 04:04:122 - imo since you'll be able to 'map' the cymbal sound. It's currently mapped in the middle of the singer's pitch change which is kinda weird.
  10. 04:49:837 (1) - You have been following the vocals here, but seem to suddenly map the subtle guitar sounds in the background with this slider.
  11. 05:32:337 (2) - Sliderend is actually mapped on a louder sound than the sliderhead. Consider making this two circles instead.
  12. 05:33:051 - make this clickable?
  13. 05:33:051 (1) - Spinnerend could use some lower sound volume, since the song fades out, but then you hear the spinnerend like *FTAANG* lol.

Good Luck^2 o/
Zer0-
M4M or something :p
  1. 00:35:730 - I'd reccomend mapping to this drum/vocal here as it's pretty strong! perhaps make it a repeating slider
  2. 00:41:444 - Happens here too etc..
  3. 01:12:694 (1,2,3) - Perhaps increase the spacing here to emphasize the louder vocals?
  4. 01:24:122 - From here on too its more intense yet it's the same spacing, personally i'd space it out a bit more but you can choose
  5. 01:31:622 (7) - You're ending this slider on a strong beat, which i'd highly recommend making clickable
  6. 02:10:551 (2) - This is also ending on a strong beat, i'd make it clickable. same here 02:16:265 (3) - etc
  7. 02:37:694 - There is a pretty strong beat here which you're ignoring ;_; same here 02:43:408 -
  8. 03:30:551 (3,5) - The visual spacing between these two sliders is much lower than 03:20:551 (7,1) - 03:45:551 (5,7) - these, where you did it too. I'd keep it consistant but this is really nitpicky tbh
  9. 03:33:587 - The vocal here is pretty strong, and stronger than the one before, so maybe make this a clickable object here?
  10. 03:41:265 - Afterfter this point it's in the kiai and you could have higher spacing to more emphasize the stronger notes, which I feel would be nice.
  11. 03:51:980 (7) - Make this a repeating slider as 03:52:158 - has a strong drum on it?
  12. 03:58:944 - Place a note here?
  13. 04:35:015 - Why not atleast make this a repeating slider? you're skipping the vocals and not mapping to the drums either? :^) 04:37:694 (7) - same here etc
  14. 05:05:551 (4,6) - Perhaps place (4) a bit more to the right so the visual distance is a bit further and it doesnt look like they are almost overlapping
  15. 05:18:051 (8) - Why is this spaced further apart from the other beats? wouldnt it be better to space this 05:17:694 (6) - further instead? as it is a stronger beat?
  16. 05:21:801 (2,3,4) - You're consistant with the spacing everywhere but here you increase it?
  17. 05:22:337 (5) - You miss the drum on the blue tick, perhaps make that a repeating slider?
  18. 05:27:158 - Put a note here? The guitar is pretty strong here!
  19. 05:32:337 (2) - Make the downbeat clickable?
All in all a nice map! I'll shoot you a star, gl on ranking it! :)
Topic Starter
Lilyanna

Kaitjuh wrote:

Mod Continuation no kds

Hue

Metadata

  1. Official site: http://puu.sh/rrPqW/e49712fdf1.jpg
  2. Album song list: http://puu.sh/rrPBH/9410e2d813.png
    Artist: RADWIMPS
    Title: なんでもないや (movie ver.)
    Romanised Title: Nandemonaiya (Movie Version)
    I'm not sure why the "movie ver." and "Movie Version" are different, but this is the most accurate metadata I have found of the song.
fixed the title but i wont add movie version until i make double checkes because i dont think its needed

Your song.

  1. 02:37:337 (5,6) - With those xy coordinates I meant like this http://puu.sh/rrRqH/7e93d13dc1.jpg okay fixed
  2. 03:23:051 (6,7,8,9,10) - the music builds up as you hit these circles, might be better to space them with increasing DS or make a different pattern that's not as linear as a zigzag.ily fixed
    Example: http://puu.sh/rrQmO/0faaa86cff.jpg This could be a rhythm alternative since the drums are not equally strong.
  3. 03:24:122 (1) - I would suggest placing this somewhere else to avoid confusion wih 1/4 spacing. Even stacking it with 03:23:765 (10) - would be a better placement. If you applied the above mod poitn, this probably wont apply. i think the jump here should be fine since its rly strong beat it could work if someone else mention it ill change
  4. 03:28:944 (6,7,8,9) - (6) is not as strong of a sound as (7,8,9) are. Because of this (6) feels awkward to play since it's just as emphasized. Consider changing this pattern. fixed changed (5) 1/2 to 1/4 and changed 6 to 1/4 so it follow up the vocals now and then 3 notes
  5. 03:46:265 (7) - Even though I suggested to equalize slider space, you kinda skipped a note here 03:46:444 - that should be mapped if you're mapping the vocals^ i think its fine for now
  6. 03:57:694 (7) - ^ Same story
  7. 04:37:694 (7) - ^yeah i did these intentionaly i just aranged 3 syllables in 1/2 slider because that section felt calm ill think about this
  8. 05:00:551 (9) - ^sry thinking of remaping those sliders to the vocals
  9. 04:01:444 (1) - Should end on 04:04:122 - imo since you'll be able to 'map' the cymbal sound. It's currently mapped in the middle of the singer's pitch change which is kinda weird. i think its fine
  10. 04:49:837 (1) - You have been following the vocals here, but seem to suddenly map the subtle guitar sounds in the background with this slider. and it worked so
  11. 05:32:337 (2) - Sliderend is actually mapped on a louder sound than the sliderhead. Consider making this two circles instead.
  12. 05:33:051 - make this clickable? done
  13. 05:33:051 (1) - Spinnerend could use some lower sound volume, since the song fades out, but then you hear the spinnerend like *FTAANG* lolFTAANG fixed .

Good Luck^2 o/
thank youuu !

Zer0- wrote:

M4M or something :p
  1. 00:35:730 - I'd reccomend mapping to this drum/vocal here as it's pretty strong! perhaps make it a repeating slider i have decides i wont focus on that when vocals stars so i think its fine
  2. 00:41:444 - Happens here too etc..
  3. 01:12:694 (1,2,3) - Perhaps increase the spacing here to emphasize the louder vocals? increased little
  4. 01:24:122 - From here on too its more intense yet it's the same spacing, personally i'd space it out a bit more but you can choosei did emphasize some notes there if i space everything there wont be the feeling of emphasizing so should be fine also dont want increase ds there is enough pressure by the tapping notes but i increased ds in kiais
  5. 01:31:622 (7) - You're ending this slider on a strong beat, which i'd highly recommend making clickable i think its fine in this case since the vocals folow up also in hard dont need to make everthing clickable
  6. 02:10:551 (2) - This is also ending on a strong beat, i'd make it clickable. same here 02:16:265 (3) - etc
  7. 02:37:694 - There is a pretty strong beat here which you're ignoring ;_; same here 02:43:408 - its just a clap also it will ruin the flow of vocals
  8. 03:30:551 (3,5) - The visual spacing between these two sliders is much lower than 03:20:551 (7,1) - 03:45:551 (5,7) - these, where you did it too. I'd keep it consistant but this is really nitpicky tbh i dont think its a big deal tho
  9. 03:33:587 - The vocal here is pretty strong, and stronger than the one before, so maybe make this a clickable object here?true fixed also u make me notice other thing
  10. 03:41:265 - Afterfter this point it's in the kiai and you could have higher spacing to more emphasize the stronger notes, which I feel would be nice.i did used higher spacing ,w,
  11. 03:51:980 (7) - Make this a repeating slider as 03:52:158 - has a strong drum on it? fixed oups
  12. 03:58:944 - Place a note here? omg done
  13. 04:35:015 - Why not atleast make this a repeating slider? you're skipping the vocals and not mapping to the drums either? :^) 04:37:694 (7) - same here etc fixed
  14. 05:05:551 (4,6) - Perhaps place (4) a bit more to the right so the visual distance is a bit further and it doesnt look like they are almost overlapping fixed i used bigger spacing to the whole kiai section since it wasnt kiai before and now it is i thought i make bigger ds
  15. 05:18:051 (8) - Why is this spaced further apart from the other beats? wouldnt it be better to space this 05:17:694 (6) - further instead? as it is a stronger beat? fixed
  16. 05:21:801 (2,3,4) - You're consistant with the spacing everywhere but here you increase it? fixed that while i said increased spacing in kiai above
  17. 05:22:337 (5) - You miss the drum on the blue tick, perhaps make that a repeating slider? not big deal the vocals or more intenst to follow
  18. 05:27:158 - Put a note here? The guitar is pretty strong here! fixed
  19. 05:32:337 (2) - Make the downbeat clickable? fixed in previous mod
All in all a nice map! I'll shoot you a star, gl on ranking it! :) thank you !
thank you for moddingg :)
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