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This beatmap was submitted using in-game submission on November 4, 2017 at 3:38:58 AM

Artist: Endorfin.
Title: Luminous Rage
Tags: dnb Horizon Note Aitsuki Nakuru 藍月なくる sky_delta sky delta toybot doormat akitoshi hazu- mikii
BPM: 179
Filesize: 7149kb
Play Time: 03:32
Difficulties Available:

Download: Endorfin. - Luminous Rage
Information: Scores/Beatmap Listing
---------------
~ N O T F O R P P ~
finally a remap that im satisfied with

Lucent - Me
Extra - toybot
Insane - Mikii x Me (i did odds he did evens)
Hard - Hazu-
Normal - Doormat
Easy - Akitoshi



old remaps


Image
Last edited by Kibbleru on , edited 94 times in total.
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Rhythm Incarnate
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Spinner Sage
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Heya there!



Mod from queue
00:16:378 (4,1,2,3,4,5,6,7,8,1) - maybe if you move the stream it will feel softer...

00:17:886 (5) - move last sliderpoint down so it keeps the flow

00:21:238 (1,2,3) - its probably just me.... but i hate linear 1/4 sliders .... i think you can make something interesting there

00:21:238 (1,2,3) - overlap meme

01:30:191 (5) - Meme

01:48:459 (1) - i think this long slider can be replaced for some smaller ones

01:53:822 (1) - same as above

01:59:688 (4,5) - this into a slider, so next jump is more noticeable

02:32:035 (1,2,3,1,2,3) - i feel like some triangles would make this better

02:59:018 (1) - i think this one starts on white tick

`



oh well ;-;.... your map is already p good :p

Hope this helps...

Good luck!!!



EMMMMM WHY .. did i modded this.... well whatever ;-; hope it kinda helps
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Weriko wrote:
Heya there!



Mod from queue
00:16:378 (4,1,2,3,4,5,6,7,8,1) - maybe if you move the stream it will feel softer...

00:17:886 (5) - move last sliderpoint down so it keeps the flow

00:21:238 (1,2,3) - its probably just me.... but i hate linear 1/4 sliders .... i think you can make something interesting there rip

00:21:238 (1,2,3) - overlap meme

01:30:191 (5) - Meme

01:48:459 (1) - i think this long slider can be replaced for some smaller ones follow drums

01:53:822 (1) - same as above

01:59:688 (4,5) - this into a slider, so next jump is more noticeable not my intention here

02:32:035 (1,2,3,1,2,3) - i feel like some triangles would make this better

02:59:018 (1) - i think this one starts on white tick listen to the instrument

`



oh well ;-;.... your map is already p good :p

Hope this helps...

Good luck!!!



EMMMMM WHY .. did i modded this.... well whatever ;-; hope it kinda helps



LOL wrong map but nevertheless thanks :)
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Rhythm Incarnate
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I remember when u asked me to gd this song

General
  • Combocolor1 and 2 look similar in gameplay, though they look different in settings

Lucent

https://www.youtube.com/watch?v=RJu9bnDeeTE
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Combo Commander
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please map more endorfin
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ok. revive lol
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Combo Commander
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hi m4m

Lucent
check ai mod
Image

00:00:456 (1,1) - maybe it s not a perfect blanket
Image

00:03:640 (3,2,3) - can make their ds same
00:05:316 - you followed this sound why just make a triple(00:05:316 (3,4,5) - ) and miss 00:05:568 - this sound
00:14:702 (2,3) - i think make them connect to the tail of 00:14:534 (1) - is better cuz the music
00:14:869 (4,2) - make a completely overlap like Image or stack
00:16:378 (4,1) - maybe make the stream head parallel or in the bottom of 00:16:378 (4) - is better to play (i think it s hard to change it but i testplayed a lot of times and always miss this stream :o )
Image

00:19:897 (1,2,3) - ^^^
00:20:400 (5,1,2,3,4) - maybe more neat? (2 is stack on 00:20:232 (4) - )↓
https://puu.sh/xglJ4/90c35ebc01.jpg

00:38:333 (3,2) - nazi overlap maybe not a problem :?
Image

01:15:540 (1,2) - maybe easy to miss read
01:18:892 (1,2,3) - 01:20:232 (1,2,3) - 1/2 rhythm and 3/2 rhythm . their ds too similar imo . give some tips ?
01:27:677 (5,1) - fix stack
01:29:353 (8,5) - ^
01:42:258 (2,2) - stack? it looks too prominent .................
01:47:454 (2,2) - ^^
01:06:657 (6,7,1) - 02:16:448 (6,7,1) - i think it should "freed" but not "static" cuz here's voice have a significant strengthening
02:20:554 (3,1,3,2,4) - this part looks so crowded........
Image

02:23:487 (3,1) - fix stack
03:03:627 (2,3,3) - make them like this?
Image

i love that jump like 02:11:336 (4,1,2,3) - 02:09:912 (1,2,3,4,1) - although it so hard :o
(wait....Lucent new ? did i mod a mistake diff ? :o )


Kibb x Mikii's Insane
00:08:836 (5,5) - fix stack
00:20:232 (2) - maybe only a turnback is ok cuz i think from 00:20:400 - to 00:21:070 - is a entirety 00:20:484 - is excess
00:25:763 (3,1) - nazi overlap
00:39:590 - i think it should clickable cuz 00:39:590 - have clearly sound just make a slider maybe can not emphasize this sounnd
00:40:679 (3,4) - a bit strange imo . cuz have a new voice on 00:40:931 - but it s slider end (i know you follow the sound but ....)
00:42:020 (2) - ^^
00:44:702 (1,2) - i think the sound is same as 00:39:339 (2) - but they are notes ? :?

(just speak to myself: 00:55:763 (6) - it s canopy the flower lol :) )

01:17:216 (6,3,4) - make their ds like 01:17:216 (6,1) - 01:17:216 (6,2) - maybe more beautiful
01:24:325 (1,3) - make a perfect overlap
Image

01:24:828 (2,1) - so close↓
Image

02:28:180 (5,6,3,4) - maybe change shape like this or something other is better
02:41:420 (1,2,3,4) - ds is too small and easily confused with 02:40:163 (5,6) - (1/4 rhythm) imo . there is no hint before
02:58:850 (6,7) - this nazi stack is too obvious


Hazu's Hard
check ai mod
Image

02:02:537 (3,4) - why this 1/2 not stack but 02:05:220 (3,4) - is stack
02:24:995 (2) - not sure touch HP value or not


nice map nice diff and nice song
i tried my best :o :o :o
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Hello~from your m4m request:

General
  • The song quality is a little high,try to slim its size.


Akitoshi's Easy
  • 01:44:437 (3,4) -To express the rising tune, I think this maybe better: http://osu.ppy.sh/ss/8906426
  • 02:58:180 (3) -Because here’s a long rhythm drop ,it may be better to put a 2-beat-slider here instead of just a little click.
  • 03:09:576 (3) - The note after it needs a bigger distance to emphasize the blast, and the reverse beat doesn’t have a sound to support it.

Doormat's Normal

I tried my best :( but the song and the map are so perfect >:( Good luck~
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m4m

General
What happened in the tag of Kibb x Mikii's Insane lol

Akitoshi
03:02:202 (3,1) - nazi blanket

Doormat
01:51:811 (2) - try not touch hp bar?
03:00:694 (1) - ^
02:05:219 (3) - ctrl+h and rotate clockwise 45 degree can make it flow better

Hazu
03:16:280 (2) - touched hp bar

Collab
check aimod
00:32:467 (1) - remove nc?
00:31:797 (1,1) - tiny overlap looks not quite good. avoid it?
00:40:679 (3,4) - those 3/4 sliders are quite uncertain and may cause 100. you can using rhythm like 1/2slider+1note+1/2slider if you want to show the beat and vocal at 00:40:931 -
00:43:361 (3,4) - ^
01:30:861 (1,2,3,4,5) - i love that
01:50:470 (5) - incident?
02:41:420 (1,2,3,4) - i know maybe your are intentional but it can cause reading problems if they occured just after something like 02:39:409 (1,2,3,4,5,6) -
02:58:850 (6,7) - stack error?

toybot
00:27:272 (1,1) - beats here are quite similar, why you setting one 1.2xsv and another 1.5xsv?
01:12:858 (2) - put it at 388|181 looks much more better

Lucent new
check aimod
00:11:853 (3,1) - swap nc?
02:32:035 (1,2,3,1,2,3) - here ds is extremely low by comparing with other part, try to enlarge them? sounds here deserve emphasis imo
03:26:336 (1,2,3,4,1,2,3,4) - i can understand your jumps at the end, but why you don't map the stream at 03:26:336 - 03:27:007 - ? sounds here are quite obvious imo

have fun~
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aaaaaaa


Lucent new
  • 00:13:696 (1) - Remove one return arrow from this slider since a 1/8 slider should have a 1/4 rhythm gap between the next object, according to the RC Guidelines:
    Ranking Criteria wrote:
    Buzz sliders should have appropriate delay before the next note. 1/8 and 1/16 sliders should be followed by a 1/4 gap, whereas 1/12 sliders should be followed by a 1/6 gap. This ensures that the hit-window between hit objects is playable.
  • 00:14:031 (2,3) - Judging the aesthetics and where 00:13:696 (1) - is pointing, player would most likely to click 00:14:199 (3) - first, so i guess you can turn this slider 90 degrees or rearranging it in order to look less confusing
  • 00:46:713 (1,2) - (nazi) lol, not parallel
  • 01:18:389 (3) - (nazi) Imo this slider is quite unexpectedly weird when it comes to aesthetics, since this part is mostly uses straight sliders
  • 01:21:644 (1) - (nazi) Aren't the angled part were supposed to align with 01:21:400 (3) -
    ::::
    Image


Sorry for short mod
My modding skills is too bad :cry:
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ill mod back slowly within the next week hopefully
starting to get busy
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cool map, but bg is shit
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Lama Poluna wrote:
cool map, but bg is shit


i agree LOL, i just used some random one
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