forum

Hyakkoku Hajime - Sonna Wake de Taxi de...,

posted
Total Posts
39
Topic Starter
dylansantosh
This beatmap was submitted using in-game submission on Monday, January 23, 2017 at 8:58:20 PM

Artist: Hyakkoku Hajime
Title: Sonna Wake de Taxi de...,
Source: けいおん!
Tags: Meme Classic Short Piano k-on! keion Hirasawa yui instrumental Elevator
BPM: 114
Filesize: 1462kb
Play Time: 00:39
Difficulties Available:
  1. Easy (1.65 stars, 47 notes)
  2. Hard (2.55 stars, 79 notes)
  3. Normal (1.88 stars, 56 notes)
  4. With the Taxi (3.78 stars, 103 notes)
Download: Hyakkoku Hajime - Sonna Wake de Taxi de...,
Information: Scores/Beatmap Listing
---------------
Nice meme
Pencil's hard+ by Pencil-Kun
iLaskee
1. Hey, put some tags on it :P
Suggestions:
Meme Classic Short Piano
2. The sizes of the circles are a pinch too big compared to a standard map. Consider bumping the size of it from:
Easy: Can stay the same
Normal: 2.4 or 2.5
Hard: 3.5
In Ti in the Sun-Divided: 4
Topic Starter
dylansantosh

iLaskee wrote:

1. Hey, put some tags on it :P
Suggestions:
Meme Classic Short Piano ah thanks, will add these too.
2. The sizes of the circles are a pinch too big compared to a standard map. I like my circles big
thanks!
Invertable
Hi saw your request on #modreqs
Just came here to fix offset couse map is preety small and just simple and cant find anything else
offset 478
offset 17304
Good luck
Topic Starter
dylansantosh

Invertable wrote:

Hi saw your request on #modreqs
Just came here to fix offset couse map is preety small and just simple and cant find anything else
offset 478
offset 17304
Good luck
Thanks a lot! I was struggling with it for a while, but appears that second red timing point isn't snapped with previous timing point.
iLaskee
Is there more to the title? I know, there probably isn't, but I just feel like there is because of the "..." If there is, you should put the whole title on it :P
If it's TOO long, as in 70 characters, I won't mind.
Topic Starter
dylansantosh

iLaskee wrote:

Is there more to the title? I know, there probably isn't, but I just feel like there is because of the "..." If there is, you should put the whole title on it :P
If it's TOO long, as in 70 characters, I won't mind.
No that's the actual title
Shiranai
Hello!
Sugestion,

General
  1. Your mp3 bitrate supposed to be around 128~192 kbps, your current one exceeds what written on rules
  2. About the artist name, I think he doesn't have prefered romanization, so I think Hyakkoku Hajime on Romanised Artist is already correct but you should put 百石元 On Artist coloumn
  3. Your background size could be maximized on 1366x768 or 1920x1200
  4. Maybe you can silent the slider slide sound, it's kinda distraction to hear imo
  5. You need a preview point on each difficulties
Normal
  1. 00:15:214 (1,1) - On lower difficulty, you should have sufficient rest time after a spinner, on that one you don't seems have enough time for preparation on the next note. My sugestion try to replace that spinner with a 3/1 slider like http://puu.sh/su5vw/2373c4f382.jpg or just leave it blank like you did on Hard
  2. 00:17:304 - until the end, the music itself contain two timing point, and I don't really think doing 1/1 spam for a Normal on 194bpm is considered "easy" to be played by beginner, maybe you can replace some rhythm with 2/1 or something to make the density lower
  3. 00:37:097 - Could be more clickable imo, maybe try to have a circle there and make the spinner beggin on here instead 00:37:407 -
  4. 00:39:572 - Due to music, on the spinner end you can use soft sampleset imo to make the sound softer http://puu.sh/su5Zl/47c28ce5c3.jpg

    The patterning seems good, no weird overlapping or things, just reconsider your rhythm wise on the 194bpm part
Hard
  1. 00:05:214 (2,3) - The spacing seems too low imo, compared to another 1/1 here 00:03:635 (3,4) - 00:08:899 (1,2) - shouldn't the spacing should be around 1.30x?
  2. 00:14:162 (2,1) - Try to repatterning that one into https://osu.ppy.sh/ss/6653986 ? Somehow the flow a bit weird on that one, also it could fix the spacing as well, then you can stacked this 00:15:214 (1) - with 00:16:969 (1) -
  3. 00:26:169 (1,2) - The cursor movement seems not comfortable imo, it's like we just turn too sharp on that one, maybe a bit rearrange a bit into 00:26:169 (1,2) - ?
  4. 00:33:386 (1,2,3,4,5,6) - I think most people will distinguish that one as 1/1 instead 1/3 lol. Maybe you can try to indicate them better like adding some NCs or sth?
  5. 00:39:572 - Due to music, on the spinner end you can use soft sampleset imo to make the sound softer http://puu.sh/su5Zl/47c28ce5c3.jpg
Insane
  1. 00:16:969 (4) - Try to silent the slider end by using soft sampleset http://puu.sh/su5Zl/47c28ce5c3.jpg , I think it can make the transition more softer on that one
  2. 00:21:633 (2,3,1) - The spacing seems too low, yet the other 1/3 have bigger spacing than that, I think it will be more consistent if they are even
  3. 00:33:386 (1,2,3,4,5,6) - Mmm the jumps a bit unorganized imo, it would be great if the jump have a pattern or something, I think you could use a star jump pattern based on current one
  4. 00:39:572 - Due to music, on the spinner end you can use soft sampleset imo to make the sound softer http://puu.sh/su5Zl/47c28ce5c3.jpg
Fun map and song, wish it could be ranked someday
Good luck!
Topic Starter
dylansantosh

Mako Sakata wrote:

Hello!
Sugestion,

General
  1. Your mp3 bitrate supposed to be around 128~192 kbps, your current one exceeds what written on rules yes i want to keep it high till very last moment
  2. About the artist name, I think he doesn't have prefered romanization, so I think Hyakkoku Hajime on Romanised Artist is already correct but you should put 百石元 On Artist coloumn Ah i used what the mp3 gave me, thank you :)
  3. Your background size could be maximized on 1366x768 or 1920x1200
  4. Maybe you can silent the slider slide sound, it's kinda distraction to hear imo
  5. You need a preview point on each difficulties I forgot i hadnt done that, the thing automatically chose the 2nd red timing point, which i set it at
Normal
  1. 00:15:214 (1,1) - On lower difficulty, you should have sufficient rest time after a spinner, on that one you don't seems have enough time for preparation on the next note. My sugestion try to replace that spinner with a 3/1 slider like http://puu.sh/su5vw/2373c4f382.jpg or just leave it blank like you did on Hard yes, fixed
  2. 00:17:304 - until the end, the music itself contain two timing point, and I don't really think doing 1/1 spam for a Normal on 194bpm is considered "easy" to be played by beginner, maybe you can replace some rhythm with 2/1 or something to make the density lower I tried replacing some taps with sliders, and a wole chunk with just a long 3/1 slider
  3. 00:37:097 - Could be more clickable imo, maybe try to have a circle there and make the spinner beggin on here instead 00:37:407 - Yeah did something like it while fixing previous thing
  4. 00:39:572 - Due to music, on the spinner end you can use soft sampleset imo to make the sound softer http://puu.sh/su5Zl/47c28ce5c3.jpg Yes i also added timing point with lower audio

    The patterning seems good, no weird overlapping or things, just reconsider your rhythm wise on the 194bpm part thankyou :)
Hard
  1. 00:05:214 (2,3) - The spacing seems too low imo, compared to another 1/1 here 00:03:635 (3,4) - 00:08:899 (1,2) - shouldn't the spacing should be around 1.30x? Oh i didnt really take ds into account at all
  2. 00:14:162 (2,1) - Try to repatterning that one into https://osu.ppy.sh/ss/6653986 ? Somehow the flow a bit weird on that one, also it could fix the spacing as well, then you can stacked this 00:15:214 (1) - with 00:16:969 (1) - yes did something, made it stack alot now, but it looks good
  3. 00:26:169 (1,2) - The cursor movement seems not comfortable imo, it's like we just turn too sharp on that one, maybe a bit rearrange a bit into 00:26:169 (1,2) - ?
  4. 00:33:386 (1,2,3,4,5,6) - I think most people will distinguish that one as 1/1 instead 1/3 lol. Maybe you can try to indicate them better like adding some NCs or sth? I tried nc's every other one, so it doesnt become nc spam
  5. 00:39:572 - Due to music, on the spinner end you can use soft sampleset imo to make the sound softer http://puu.sh/su5Zl/47c28ce5c3.jpg
Insane
  1. 00:16:969 (4) - Try to silent the slider end by using soft sampleset http://puu.sh/su5Zl/47c28ce5c3.jpg , I think it can make the transition more softer on that one yes it sounded like a kick in the stomach at first, thank you :)
  2. 00:21:633 (2,3,1) - The spacing seems too low, yet the other 1/3 have bigger spacing than that, I think it will be more consistent if they are even yes makes sense
  3. 00:33:386 (1,2,3,4,5,6) - Mmm the jumps a bit unorganized imo, it would be great if the jump have a pattern or something, I think you could use a star jump pattern based on current one yeah
  4. 00:39:572 - Due to music, on the spinner end you can use soft sampleset imo to make the sound softer http://puu.sh/su5Zl/47c28ce5c3.jpg
mhm

Fun map and song, wish it could be ranked someday
Good luck!
Thanks a lot!! :)) I will try my best
Kyozoru
Hi there! :) found you wanting NM on #modreq, I got ya
Anyways, nice map! It's close to being perfect!

Normal - theres no problem with it, good patterns but the speed of the sliders starting from 00:17:304 (1) - kinda seems like it's not NORMAL, because it doesn't cooperate with the approach rate but anyways i'll leave it up to you to decide.

Hard - Some slider formation are a bit too weird on the beggining, like in this one 00:04:688 (1) - I think that shouldn't be curved like that, try making it just like a straight slider or like this https://puu.sh/sv6Mx/a94f502791.png, match some formations like what you did here in 00:20:912 (4,1,2,3,4,1,2) - That's an amazing one

With the taxi - No problem with this except for these... uhh 00:16:969 (4,1) - If you put it like that, try moving the 00:17:304 (1) - more closer to the previous slider, or except for this slider thingy, https://puu.sh/sv6ZE/7aacc36410.png, you can just make it a little bit shorter like this https://puu.sh/sv71A/c7545adc89.png, that'd be more awesome!
Goodluck with your map! :)
Topic Starter
dylansantosh

Kyozoru wrote:

Hi there! :) found you wanting NM on #modreq, I got ya
Anyways, nice map! It's close to being perfect!

Normal - theres no problem with it, good patterns but the speed of the sliders starting from 00:17:304 (1) - kinda seems like it's not NORMAL, because it doesn't cooperate with the approach rate but anyways i'll leave it up to you to decide. I just increased AR for a bit

Hard - Some slider formation are a bit too weird on the beggining, like in this one 00:04:688 (1) - I think that shouldn't be curved like that, try making it just like a straight slider or like this https://puu.sh/sv6Mx/a94f502791.png, match some formations like what you did here in 00:20:912 (4,1,2,3,4,1,2) - That's an amazing one Thanks for the compliment, also i tried to make it kinda swooshy like the song, I curved it a little bit more to make it compliment the song more

With the taxi - No problem with this except for these... uhh 00:16:969 (4,1) - If you put it like that, try moving the 00:17:304 (1) - more closer to the previous slider, or except for this slider thingy, https://puu.sh/sv6ZE/7aacc36410.png, you can just make it a little bit shorter like this https://puu.sh/sv71A/c7545adc89.png, that'd be more awesome! I like the idea, but when i listen carefully i hear the sound for still quite a bit longer, might consider moving it later anyway, but since there's like an unsnapped timin point later it becomes hard to really do anything with it. It might still indicate the timing change that way though, as in you have to click the next thing in a "hurry", making the rest also in a hurry
Goodluck with your map! :)
Thanks for the mod! Really appreciate it :D
ReFaller
Chat modding
23:42 DylanSan: good day kind sir
23:42 DylanSan: have you got time
23:42 ReFaller: yes atm
23:43 DylanSan: i wanted to ask if you feel like modding something
23:43 ReFaller: sure, why not
23:44 DylanSan: thanks alot :)))
23:44 *DylanSan is listening to [https://osu.ppy.sh/b/1043607 Hyakkoku Hajime - Sonna Wake de Taxi de...,]
23:45 ReFaller: i will play diff in order raising difficulty
23:45 ReFaller: my main modding method
23:45 DylanSan: that's cool, i'd love any opinion
23:45 DylanSan: so starting with normal right
23:48 ReFaller: 1/6 is sometimes difficult to play
23:48 DylanSan: i have trouble too, trust me
23:49 ReFaller: i should play this one with two fingers
23:50 ReFaller: maybe i will play insane...
23:51 ReFaller: interesting is the fact yu mapped all diffs with cs 2
23:52 DylanSan: yes, that was on purpose :)
23:52 ReFaller: maybe is the reason why i suck while playing
23:52 ReFaller: let's kamikaze
23:52 DylanSan: :o
23:53 DylanSan: you read pretty good, i cant get that far myself xD
23:53 *ReFaller is editing [https://osu.ppy.sh/b/1043607 Hyakkoku Hajime - Sonna Wake de Taxi de..., [With the taxi]]
23:54 ReFaller: 00:16:969 (4) - NC should works good, it will separate slower and faster parts
23:54 DylanSan: oh as indication that it is going to change
23:54 DylanSan: ya nice one
23:57 ReFaller: i got it something for Hard
23:57 ReFaller: 00:21:015 (1,2) - i got confused here due to this short spacing
23:58 DylanSan: ah i see what you mean
23:59 DylanSan: makes sense, i am wondering what would be a good way to fix
00:00 DylanSan: how about this
00:00 DylanSan: http://puu.sh/sxI30.jpg
00:01 ReFaller: should work
00:01 DylanSan: i should fix blanket too then
00:02 ReFaller: i don't focus for it, but i noticed that tbh
00:02 DylanSan: yeah, but striving for perfect is a good thing right :p
00:03 DylanSan: it is my first time trying to map 1/3rd
00:03 ReFaller: and it successed
AlexZZZ
Normal
AR < 5
If it gonna be lowest diff then put new combo here please
00:23:180 (2)
00:26:582 (3)

00:27:200 (1) - remove new combo here

00:27:200 (1) - maybe change position to x:400, y:136
00:27:510 (2) - this put in 472,224 add second dot here-512,160 (idk if slider out of frame is acceptable - maybe need to rethink of previous slider)

last 2 is not necessary i just think it is not good to overlaping on lowest diff
but if you add ez than ignore my advice
DeRandom Otaku
Quick mod thing
[General]
  1. u will need to re-compress ur mp3 to 192kb/s
[Normal]
  1. 00:15:214 - Theres a long continuous sound here , ignoring it feels really empty so better add a circle atleast
  2. 00:24:108 (4,1) - The DS is close to .9 so better fix it
  3. 00:25:345 (2) - prolly move the anchor point at the end abit downward cuz of dS
  4. 00:36:788 - Having a 1/1 slider which ends at 00:37:097 - would be more cooler
  5. The diff current is harsh to be the first diff of the set since 1.4 SV at 194 BPM is not fine at any rate for a beginner diff
idk how to mod the next two diffs tbh they are way out of my standards . but still try using DS for hards aswell in most part except for emphasis purposes. i m really not sure what else to say , just that this set will need alooooooooooooooooooot of improvement ~
Good luck
Topic Starter
dylansantosh

AlexZZZ wrote:

Normal
AR < 5 this is more of a guideline than a rule. There's going to be an easy added still. imo lower than this is just not suitable because of the higher bpm in the 2nd part. The player gets plenty of time to get used to this AR in the beginning of the song anyway since that's calmer than the rest
If it gonna be lowest diff then put new combo here please
00:23:180 (2) i think i'll leave this one as is
00:26:582 (3) this one makes sense though

00:27:200 (1) - remove new combo here yeh

00:27:200 (1) - maybe change position to x:400, y:136
00:27:510 (2) - this put in 472,224 add second dot here-512,160 (idk if slider out of frame is acceptable - maybe need to rethink of previous slider) this is fine i think

last 2 is not necessary i just think it is not good to overlaping on lowest diff
but if you add ez than ignore my advice

DeRandom Otaku wrote:

Quick mod thing
[General]
  1. u will need to re-compress ur mp3 to 192kb/s yeah, leaving it as is as long as possible :v)
[Normal]
  1. 00:15:214 - Theres a long continuous sound here , ignoring it feels really empty so better add a circle atleast nice catch, i removed a spinner there, but left it empty afterward
  2. 00:24:108 (4,1) - The DS is close to .9 so better fix it mhm
  3. 00:25:345 (2) - prolly move the anchor point at the end abit downward cuz of dS had to re-adjust anyway because of previous thing
  4. 00:36:788 - Having a 1/1 slider which ends at 00:37:097 - would be more cooler yeah
  5. The diff current is harsh to be the first diff of the set since 1.4 SV at 194 BPM is not fine at any rate for a beginner diff I had an Easy before, but i started remapping, so its left out now Edit: I just added it back in
idk how to mod the next two diffs tbh they are way out of my standards . but still try using DS for hards aswell in most part except for emphasis purposes. I think most of it is DS'd though, some things are kind of not because of what you just said, but hey i'll see what other people say i m really not sure what else to say , just that this set will need alooooooooooooooooooot of improvement ~
Good luck
Venix
Hello! From Random Modding Queue

General:
  1. Reduce song to 192kbit
  2. Change source from K-on! > K-On!
Easy:
  1. 00:01:530 (2) - You can move this slider to up a bit and rotate by -11° for better flow and overall aesthetic look.
  2. 00:11:004 (1) - This slider destroys aesthetics, by being too close with 00:08:899 (2) - this slider. To avoid this problem i prefer place notes like this ↓
  3. 00:24:108 (3) - Mby rotate this slider like this ↓ because it will improve aesthetics right here.
  4. 00:33:695 (3) - This 2/1 slider make rythm very randomness right here. To avoid this I prefer use ↓ this rythm.
  5. 00:36:788 (1) - For better rythm feeling I prefer remake this single circle to short 2/3 slider, because it will can express music better right here.
Normal:
  1. 1,4 SV is to high for normal. You should change SV to minimum 1,2 on this diff.
  2. 00:02:583 (1) - You should move this slider a bit to up to avoid antiflow with previous circle.
  3. 00:06:793 (1,2) - Again, light antiflow, but now to fix it I prefer move 00:08:372 (2) - this circle to down and left a bit, like this ↓
  4. 00:19:778 (1,2,3) - This linear flow looks weird with 00:21:015 (1) - this slider. The easiest way to fix it is compose notes like this ↓
  5. 00:36:788 (1) - End of this slider is overmapped. To avoid this you should put end of this slider 00:36:994 - here.
Hard:
  1. 00:00:916 - You can use this 1/6 right here, because this is only 114BPM right here and it will not to hard for player who playing hard diffs.
  2. Spacing between 00:09:951 (2,1) - these two notes should be higher than spacing 00:11:004 (1,2) - right here, because 2 and 1 is placed on 1/1 beat,
    which is slower than 00:11:004 (1,2) - this 2/3.
  3. 00:22:871 (2) - This slider should be more rotated to left, because transition between 00:22:252 (1,2,1) - theese three sliders is weird right now.
    00:36:994 (2) - This circle should have NC, because rythm here is strongly emphasised.
With the taxi:
  1. 00:05:214 (3) - This circle should be more spaced than 00:04:513 (1) - this circle, because clap is very strong right here.
  2. 00:22:252 (1,4) - This stack looks very weird, to avoid this I prefer make shape of 00:22:252 (1) - this slider more smooth.
  3. 00:33:077 (5) - This slider desatroys overall aesthetics right here by unnecessary overlap with 00:32:664 (3) - this circle. I prefer fix it by placing 00:32:458 (1,2,3) - this stream like this ↓
  4. 00:33:592 (2) - You should move this circle to left a bit, because it's placed to close with 00:32:767 (4) - this slider and this is bad for aesthetics right here.
  5. 00:36:994 (2) - This circle should have NC, because rythm here is strongly emphasised.
~GL!
Topic Starter
dylansantosh

Venix wrote:

Hello! From Random Modding Queue

General:
  1. Reduce song to 192kbit
  2. Change source from K-on! > K-On! changed to the japanese けいおん! instead
Easy:
  1. 00:01:530 (2) - You can move this slider to up a bit and rotate by -11° for better flow and overall aesthetic look. mhm
  2. 00:11:004 (1) - This slider destroys aesthetics, by being too close with 00:08:899 (2) - this slider. To avoid this problem i prefer place notes like this ↓ fixed
  3. 00:24:108 (3) - Mby rotate this slider like this ↓ because it will improve aesthetics right here. I did something else, with it being exactly symmetric like the other one
  4. 00:33:695 (3) - This 2/1 slider make rythm very randomness right here. To avoid this I prefer use ↓ this rythm. Its supposed to represent a very funky part in the music so i think i'll keep it
  5. 00:36:788 (1) - For better rythm feeling I prefer remake this single circle to short 2/3 slider, because it will can express music better right here.
I feel like 00:36:994 - has to be clickable, which i achieve through the spinner

Normal:
  1. 1,4 SV is to high for normal. You should change SV to minimum 1,2 on this diff. Telling me to change SV is basically telling me to re-map, what i might do is just add a timing point after the "hurry" part
  2. 00:02:583 (1) - You should move this slider a bit to up to avoid antiflow with previous circle. yeah
  3. 00:06:793 (1,2) - Again, light antiflow, but now to fix it I prefer move 00:08:372 (2) - this circle to down and left a bit, like this ↓ This got fixed because had to fix DS
  4. 00:19:778 (1,2,3) - This linear flow looks weird with 00:21:015 (1) - this slider. The easiest way to fix it is compose notes like this ↓
  5. 00:36:788 (1) - End of this slider is overmapped. To avoid this you should put end of this slider 00:36:994 - here. yeah that was an overlook
Hard:
  1. 00:00:916 - You can use this 1/6 right here, because this is only 114BPM right here and it will not to hard for player who playing hard diffs. Its more of an advanced rather than a hard, realisticly it is only 2.something*
  2. Spacing between 00:09:951 (2,1) - these two notes should be higher than spacing 00:11:004 (1,2) - right here, because 2 and 1 is placed on 1/1 beat,
    which is slower than 00:11:004 (1,2) - this 2/3. DS maybe?? idk its still a <3*
  3. 00:22:871 (2) - This slider should be more rotated to left, because transition between 00:22:252 (1,2,1) - theese three sliders is weird right now. that's so many beats apart, that barely makes sense
    00:36:994 (2) - This circle should have NC, because rythm here is strongly emphasised. that's a spinner?
With the taxi:
  1. 00:05:214 (3) - This circle should be more spaced than 00:04:513 (1) - this circle, because clap is very strong right here. not really since they both are claps
  2. 00:22:252 (1,4) - This stack looks very weird, to avoid this I prefer make shape of 00:22:252 (1) - this slider more smooth. It is kind of a funky stack yes, but that's hindsight, during gameplay it plays really well actually
  3. 00:33:077 (5) - This slider desatroys overall aesthetics right here by unnecessary overlap with 00:32:664 (3) - this circle. I prefer fix it by placing 00:32:458 (1,2,3) - this stream like this ↓ kinda hindsight aswell, i mean unless you change the AR to something ridiculous like 6, but i see no harm in kind of changing it
  4. 00:33:592 (2) - You should move this circle to left a bit, because it's placed to close with 00:32:767 (4) - this slider and this is bad for aesthetics right here.
  5. 00:36:994 (2) - This circle should have NC, because rythm here is strongly emphasised. No as gameplay perspective it doesnt make sense to nc that since it doesnt start on a white tick, and its kind of nececary to have the follow line because of the stack that i use
~GL!
William K
Hi~ from my queue.

[With the taxi]

Firstly, please capitalize the words like a title since they're the title of the diff, if we can say. "With the Taxi"
  1. 00:01:004 (4,1,2) - Kinda tricky in spacing imo, since they have a really similar spacing but they have a different gaps. Consider making this a bit untricky by maybe... making 00:01:530 (2) - a bit nearer to 1 or swapping NCs at 00:01:355 (1,2) - . It'd really help.
  2. 00:04:162 (5,1,2) - same ^
  3. 00:19:159 (4,5,6,7) - Consider making this spaced a little bit smaller? The sounds are not as strong as 00:32:458 (1,2,3,4) - . And it'd be too sudden too imo if you gave players jumps in the beginning of timing change.
  4. 00:24:726 (1) - It's like the first time you're making a slider like this in this diff, how about putting the red point a bit to the bottom, so it's similar to 00:22:252 (1) - ?
  5. 00:36:479 - Felt empty without adding a note here, since you added a note at 00:36:169 (3) - . It's a pretty loud sound too

That's all :3 GL!
Topic Starter
dylansantosh

William K wrote:

Hi~ from my queue.

[With the taxi]

Firstly, please capitalize the words like a title since they're the title of the diff, if we can say. "With the Taxi" fixed
  1. 00:01:004 (4,1,2) - Kinda tricky in spacing imo, since they have a really similar spacing but they have a different gaps. Consider making this a bit untricky by maybe... making 00:01:530 (2) - a bit nearer to 1 or swapping NCs at 00:01:355 (1,2) - . It'd really help. how did i miss such a thing, nice catch
  2. 00:04:162 (5,1,2) - same ^ ah i think i wasnt really paying attention to it since it is so slow anyway, but that's no excuse
  3. 00:19:159 (4,5,6,7) - Consider making this spaced a little bit smaller? The sounds are not as strong as 00:32:458 (1,2,3,4) - . And it'd be too sudden too imo if you gave players jumps in the beginning of timing change. This is ment to map the bass solo, which until the piano kicks in is the prominent sounds, i think lowering spacing lowers the expectation for the upcoming patterns too, which are in fact harder than that, these arent jumps either, rather a spaced triplet, ment to be alternated on
  4. 00:24:726 (1) - It's like the first time you're making a slider like this in this diff, how about putting the red point a bit to the bottom, so it's similar to 00:22:252 (1) - ? i think it used to be the other way around and i didnt really bother after changing the first thing lmao, changed it now
  5. 00:36:479 - Felt empty without adding a note here, since you added a note at 00:36:169 (3) - . It's a pretty loud sound too not really, i had to slow down to 50% to really notice the sound in the first place. What i mapped prior to it is exclusively the piano solo, kinda weird to then right after that map a faint percussion in the background while the piano still is like actually a lot louder


That's all :3 GL!
Thanks!!!!
tzechi
hihi, saw your req for mod on #modreq
_______________________________________________________
For With The Taxi, and hard

MAP OPINION
VERY, VERY fun map!! incredibly technical mapping style going here but it plays VERY nicely!! definitely will be ranked soon! <3

my mods may be unexperienced, but mostly its my opinion!! you dont have to apply them if you want! ^^!
_______________________________________________________
With The Taxi
SPOILER
pretty big CS for the hardest diff in a mapset, but i like how it looks
00:22:252 (1) - its technical mapping but having a sudden sharp slider is kinda awkward
00:24:726 (1,2) - perhaps widen the spacing abit?
00:32:664 (3,4) - the spaced stream usage is excellent but the spacing between 4 and 3 is larger than the one between 1,2,3.

Hard
SPOILER
i think this CS is way too small for hard, may want to make it something like 4 or 3.6 at least
00:02:583 (1,2) - undermapped? or is it because its a hard diff that the spacing is larger and undermapped?
show more
Please sign in to reply.

New reply