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Somewhere to throw your votes [Storyboard Toggle] [added]

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +1,468
Topic Starter
peppy
I recently received this PM:


I have also recently seen conversation perceiving that there will never be a storyboard toggle "because peppy says so". If you are going to say that, then let's take a trip back in time to get a perspective on things first. I highly suggest reading all these threads -- specifically my posts -- if you are one of the "peppy says so" peoples. You may learn some things you didn't know:

viewtopic.php?f=30&t=43488&hilit=storyboard+disable
viewtopic.php?f=30&t=40938&hilit=storyboard+disable
viewtopic.php?f=30&t=39463&p=573914&hilit=storyboard+disable#p573914
viewtopic.php?f=30&t=29083&hilit=storyboard+disable
viewtopic.php?f=30&t=24008&hilit=storyboard+disable
viewtopic.php?f=30&t=18119&hilit=+storyboard+disable
viewtopic.php?f=4&t=17612&hilit=+storyboard+disable
viewtopic.php?f=30&t=17244&hilit=+storyboard+disable
viewtopic.php?f=30&t=10387&hilit=+storyboard+disable <- probably the most clear
viewtopic.php?f=30&t=9506&hilit=+storyboard+disable
viewtopic.php?f=30&t=7540&hilit=+storyboard+disable
viewtopic.php?f=30&t=2022&hilit=+storyboard+disable

If it still isn't apparent, I disagree with storyboards being toggled because they are part of the map, and as important from the mapper's perspective as the hitobjects they place (sometimes even more so). The only time I agree a toggle should be available is if they storyboard causes lag (those who have been around for a long time will recall this is why there is a no-video mod). Things have changed since then, and storyboards have become more and more complex, more flashy... and more laggy. I totally agree something needs to be done to allow the competitive players the ability to play without frustration of occasional fill-rate (aka. storyboard) related lag.

So, a couple of months ago I thought of an excellent solution to this problem. It will probably come be implemented around the same time that osz2 is introduced (the near future?) so all those of your complaining about "osz2 being the death of osu!" etc. should proabably stop and take a breath before continuing (n.b. this is a totally different issue and I don't even want to start a conversation about osz2 before it is implemented and you all fall in love with it).

Here's how it works: Storyboards are always played the first time you play a map. This cannot be bypassed. They will always play once. After you pass the map once on any difficulty, a new toggle option will appear, allowing storyboards to be disabled on a per-play basis. What does this mean?
  1. The main reason for me (and anyone else that agrees with me, if anyone is out there) being strongly against a disable is now gone: the storyboard is still appreciated by the player as they will see it once.
  2. The main reason for everyone else wanting the toggle is still satisfied: you can avoid any lag or distraction you may be experiencing by toggling off the storyboard after you have played through the map once.
  3. Those that may say "but the map lags so badly I can't even pass it with a storyboard" can have the option of watching auto play it. I will probably allow autoplay to be acknowledged as a "pass", so the next time you choose to play the map you can disable the storyboard.
In order to keep it in terms I can agree with, I will probably add the following restrictions, but these may change:
  1. Autoplay will tentatively be accepted.
  2. Switching maps on song select will toggle the storyboard disable off. This means you will need to manually disable it after choosing a map every time. I want to implement it this way so people don't disable storyboards for every map, but rather only when it is utmost necessary. I understand there are some very poorly optimised storyboards out there that do cause lag, even though I did initially try hard to ensure this wouldn't be the case.
I was planning on keeping quiet with this idea until osz2 was released, but felt it is probably best to share it, and give those of you with nowhere else to use your votes a place to drop them, but also providing an answer to the confusion and frustration that may be felt by "storyboard disable" threads getting quickly denied and thrown away (something I haven't been doing personally, I might add).
Guy-kun
Absolutely perfect solution in my opinion, everyone has to appreciate the storyboar at least once, and it's not a simple case of turning it off forever.
Pretty much a solution where I thought one wasnt possible (I always stood up for storyboards and not as a 'peppy says so' person)

As something to throw in as an idea, how about auto-disabling storyboards in-game if the framerate consistantly drops below a certain amount (say 40/50fps), or maybe even allowing a global disable in the 'low end pc' option when a consistantly low framerate is recorded throughout plays.
Topic Starter
peppy

Guy-kun wrote:

As something to throw in as an idea, how about auto-disabling storyboards in-game if the framerate consistantly drops below a certain amount (say 40/50fps), or maybe even allowing a global disable in the 'low end pc' option when a consistantly low framerate is recorded throughout plays.
I almost added this to my feature proposal as it has been in the back of my mind, but thought I'd implement it seprately. Good call, though.
Jarby
The only other thing of note I would like to bring up regarding this is the freedom to automatically disable all storyboards marked with an epilepsy warning. Of course, that could simply end in regular users enabling it, but I still think it's something to consider.
Topic Starter
peppy
This is fine by me, but is a separate feature request in my opinion. Also, it would mean epilepsy marked maps would have to be standardised to:

http://en.wikipedia.org/wiki/Photosensitive_epilepsy
The World Wide Web Consortium - Web Content Accessibility Guidelines (WCAG) Version 2.0, produced in 2008, specifies that content should not flash more than 3 times in any 1 second period. However it does allow flashing above this rate if the flashing is below the "general and red flashing thresholds". (Basically, it is OK to flash more than 3 times in a 1 second period if the flashing is small enough or low contrast enough.) [6]
ShaggoN
Support AS HELL.

Well would be cool to see the Kiai toggle in the same way :3 ...ok now you can slap me :o
Topic Starter
peppy

ShaggoN wrote:

Kiai toggle
Don't get me started.
ShaggoN
Ok, ok, i was just talking xD i know what you think about it.
Anyways, great idea with this one.
*sticks to changelog* cool things there last times. :)
eddieee
great solution ppy:3 thank you.

my only question how about custom skins mappers put in their maps.. can i still delete those?

(mayB a dumb question but what the hell :D/)
Shiro
This is simply amazing. Excellent idea, perfect solution, really.

Just one thing: there are some storyboards that are meant never to be deleted (Don't Stop Me Now, I Can Be Your Friend or in another registry Disturbia). Is there a way to mark these storyboards "non-deletable" ?

Well anyway, full support. I'm looking forward to seeing this implemented.
h3k1ru

peppy wrote:

ShaggoN wrote:

Kiai toggle
Don't get me started.
for some ppls osu is more than just a game, its like a sport, get it please
Topic Starter
peppy
That's like saying "remove the sun from the universe; it makes me hot while running".

Let's keep this on-topic, though.
eddieee

peppy wrote:

That's like saying "remove the sun from the universe; it makes me hot while running".

Let's keep this on-topic, though.
Plz answer my question then :D?
Kitsunemimi

eddieee wrote:

Plz answer my question then :D?
While the skin my sometimes be a bit awkward or difficult to play with, I honestly doubt it would be something that's more distracting than a really intense storyboard. And it certainly doesn't lag as much. People have requested to be able to disable skins in the past already, but I doubt peppy will include this feature.
[/offtopic]

I really like this idea of disabling storyboards after a first run, since a lot of hard work is put into those storyboards (including my own), and they're pretty interesting to watch. Actually, I'm convinced that this is probably the only possible solution without adding the option to disable all storyboards in general. So although we won't be able to disable them in multi (on the first try anyways), I think this would make osz2 more appreciable when time comes.
eddieee
i don't remember asking a question to you, i want to know if can still delete skins... since i am a competitive player, skin is for me just as important as SB/BGmovie so plz give me a answer... and not this story
Topic Starter
peppy
If there is a storyboard toggle, there will also be a skin toggle. It will work in a similar way. Kiai is completely out of the question.
Wishy
Just add a mod named "No Sh!t Sherlock" which disables every custom thing in the map (leaving only the map itself, a black background and kiai stuff). It sounds like I'm making a joke but no, I'm sure almost everyone deletes everything in a map folder except for the MP3 and the map itselfs when playing serious stuff, which means using your own skin + black background (sometime grey or other color because of dark colored hits). Don't think wrong of me, I almost always play with SBs and such since I, for some reason, find the map more enjoyable, but when trying to do hard stuff it is just a problem (yeah, when I play just for enjoyment I love having a nice SB, but when playing in a competitive manner I just feel like deleting every image file in osu's songs folder).

I don't mean to be rude or sound imperative, sorry if it looks like it.
adam2046

Wishy22 wrote:

I'm sure almost everyone deletes everything in a map folder except for the MP3 and the map itselfs when playing serious stuff
Yeah, it does sound like you're making a joke.

I can't really think of any way that the proposed system could be improved.
...Yet somehow I get the feeling there'll still be some "disable storyboard without playing" threads.
Bittersweet
Awesome, especially cause i usually (try to) play map few times with sb/skin before delete it. Just a question: This first play will count for the whole mapset or it'll be per diff?
Wishy

adam2046 wrote:

Wishy22 wrote:

I'm sure almost everyone deletes everything in a map folder except for the MP3 and the map itselfs when playing serious stuff
Yeah, it does sound like you're making a joke.

I can't really think of any way that the proposed system could be improved.
...Yet somehow I get the feeling there'll still be some "disable storyboard without playing" threads.
When you reach some high level playing this you'll notice deleting the background when playing with AR 10 or doing high BPM DTs is really a big help. With serious stuff I mean that, not trying to do some insane map with an A/S. Feel free to ask most top players if they actually play very hard maps with all the stuff a mappers adds to it (uncomfortable skins, flashy SBs/BGs, etc).

PD: Didn't see last peppy's post, so w/e.
Card N'FoRcE
Yeah, finally a good compromise.
And i totally agree with the toggle to be disabled on a "per-play" basic.

And now i want osz2 even more.

@Bittersweet:

peppy wrote:

Here's how it works: Storyboards are always played the first time you play a map. This cannot be bypassed. They will always play once. After you pass the map once on any difficulty, a new toggle option will appear, allowing storyboards to be disabled on a per-play basis.
Zetta
Sounds great. It's fair and it's a huge step up from the flat out "No" we've been receiving for god knows how long.
Wishy

peppy wrote:

Here's how it works: Storyboards are always played the first time you play a map. This cannot be bypassed. They will always play once. After you pass the map once on any difficulty, a new toggle option will appear, allowing storyboards to be disabled on a per-play basis.
So just do DT + AutoPlay and wait for the map to end to play it... is there any real need to waste time doing that? I mean seriously, if a player wants to see the SB, he will, but some mappers love doing storyboards so much that they forget the map is meant to be played and not to be watched. Having to "play" it or "watch" it to be able to disable it is, in my opinion, a waste of time.
Zekira
@above

peppy wrote:

After you pass the map once
Autoplay doesn't count as passing it since Autoplay is a 'replay'.
Wishy
1- In order to keep it in terms I can agree with, I will probably add the following restrictions, but these may change:

* Autoplay will tentatively be accepted.

2- If my PC is bad enough for me not to be able to play it with it's SB because my FPS count goes to 20, then what?

3- No Fail + DT + Spun Out + Clicking some of the last circles to clear it. Still wasting time.
ShaggoN
Storyboard, storyboard...but it'd be great if it worked with skin too. Hmmm
Mashley
osu! already detects lag and disables score submitting, would it not help to give the player an option to disable the SB if they are detected to be severely lagging?
Gabi

peppy wrote:

If there is a storyboard toggle, there will also be a skin toggle.
I'm really glad that there is going to be a skin toggle (if i've understood your post correctly). I can usually not play a beatmap if it has a different skin than the one i'm using or standard, no matter how little difference it has.
Dragvon
Even tho i'm a SB & Skins lover i must say this is a nice solution.
As for people who usually say skins ruins gameplay, i think that's an issue with the modding team... It's kinda dumb that if a skin is so bad to play that no one point's that out :3
Zetta

Dragvon wrote:

Even tho i'm a SB & Skins lover i must say this is a nice solution.
As for people who usually say skins ruins gameplay, i think that's an issue with the modding team... It's kinda dumb that if a skin is so bad to play that no one point's that out :3
This is very true. Usually bad skins are the skins which have fake edges where the hit circle isn't really there, so you end up clicking on the end of the skin, thinking you're hitting the circle but you're not. Then they have stupid spinners where you can't see the point in the middle and an intrusive background where you can't see the notes that follow up a spinner. This isn't in the least bit fun it's ANNOYING.

I think the BATS need to be a lot more strict when ranking maps with skins. The same could be said for Storyboards too.
ziin
I hate:
maps which force the "default" skin or use an absolutely horrid skin.
maps which have hit300 etc skinned with big pop ups.
maps with low quality videos.
maps with bad color/BG/SB combination.
These are the only changes I ever make to a map. (sometimes I change the AR, but that obviously doesn't make it ranked anymore)

Storyboards are part of the map, however to force a user to play it once is somewhat ridiculous. Most people enjoy storyboards when playing for fun, but when trying to concentrate/SS the map, many delete everything.

I think a "no storyboard" and "no skin" and perhaps a "no background" toggle are in order, much like the "no video" toggle. Even people who hate storyboards will play it once or twice with the storyboard on. I don't particularly mind backgrounds, so I wouldn't want "no skin" to omit the background too.

As far as modding is concerned: this doesn't solve already ranked maps with terrible skins, and a large majority of people who play osu don't mod maps. I'm not certain, but I don't see a lot of people when modding complain about bad skins, which leads me to believe most of the modders don't care about it, and we'll get more bad skins ranked.

You could say that a bad skin/sb/background is part of the map, but they ruin the map for me, making it a pain to play. Obviously I downvote those maps, even if the beatmap and song are great.

The only annoying part about kiai (to me) is the star2.png, which can be skinned away.
Topic Starter
peppy

ziin wrote:

Storyboards are part of the map, however to force a user to play it once is somewhat ridiculous.

ziin wrote:

Even people who hate storyboards will play it once or twice with the storyboard on.
/?

Wishy22 wrote:

2- If my PC is bad enough for me not to be able to play it with it's SB because my FPS count goes to 20, then what?
Then you are playing an unranked map. (if a ranked map runs this slow it should be unranked, no matter the specs of your pc.)

Wishy22 wrote:

3- No Fail + DT + Spun Out + Clicking some of the last circles to clear it. Still wasting time.
make some tea and apologise to the mapper for ignoring half of their map.

I am also strongly against adding a background toggle. If you want to play a game where you are hitting single-coloured circles on a black background, go make your own ouendan clone ;). Another way of expressing this would be that you have to draw the line between competition and fun somewhere. I don't know any arcade rhythm game that let's you turn off all the flashes, background and video (this is sometimes a toggle).
Waryas
Then you are playing an unranked map. (if a ranked map runs this slow it should be unranked, no matter the specs of your pc.)
http://osu.ppy.sh/s/17154
Ranked a few days ago, a lot of players have to delete the SB to properly play it without lag.

And some HR or DT are impossible with the BG on..

It sounds like I'm making a joke but no, I'm sure almost everyone deletes everything in a map folder except for the MP3 and the map itselfs when playing serious stuff, which means using your own skin + black background (sometime grey or other color because of dark colored hits).
I do that as well, I also delete most custom hitsounds cause i'm more at ease with my own.
Wishy

Dragvon wrote:

Even tho i'm a SB & Skins lover i must say this is a nice solution.
As for people who usually say skins ruins gameplay, i think that's an issue with the modding team... It's kinda dumb that if a skin is so bad to play that no one point's that out :3
Some skins have almost undistinctable hit images, like K-ON's skin, you don't really know if you are hitting 300 100 or what, some other skins (like some Bleach skin there's around) are just awful for playing, the hits are huge and innecesarily flashy, they are just a nuisance when playing (I don't even want to think about playing hidden with that kind of skins). As I said before and Derekku even said I was somehow right, maps shouldn't have any skin on them, they should use the "load skin from skins folders" feature, like maps like Hourai Victim by 3L do, if you want to use Touhou skin on maps it fits, then download it and have it on your skins folder, this doesn't only make maps lighter but makes the user able to easily decide if he wants to use custom skins or just his skin.

peppy wrote:

Make some tea and apologise to the mapper for ignoring half of their map.

I am also strongly against adding a background toggle. If you want to play a game where you are hitting single-coloured circles on a black background, go make your own ouendan clone ;). Another way of expressing this would be that you have to draw the line between competition and fun somewhere. I don't know any arcade rhythm game that let's you turn off all the flashes, background and video (this is sometimes a toggle).
I'm sorry for them but there are many maps that are kinda unplayable with their skins/bg/sb's, if mappers want users to enjoy their work they should begin with understanding this is a game where we, to begin with, play, it's nice to have some nice stuff to watch while playing, but that's secondary, the main event is playing and if the scenery cuts into the gaming, then something's wrong. As I think I said, personally I (almost) always end up playing maps with SB and that stuff if I'm not looking for some hard FC/rank, but there are some maps that I just can't play with their SB, and that's not my fault, it's the mapper's fault for making a SB way too distracting or blinding (yellow shit on the SB, yellow and orange hits, horray you can't see a thing).
CXu
I don't have problems with skins or storyboard unless the skins hit300, hit100 etc. are the same color. I distinguish them from their color, so yeah x.x Oh and awful spinners. I'm able to play with storyboards most of the time, I just kinda block it out when I'm playing. Only thing I guess is when I try to do some hard stuff, where I, yeah, delete everything xP

Still a good solution, and I guess you'd just have to get better at playing with Backgrounds (if that's kept) rather than without
mm201

peppy wrote:

I am also strongly against adding a background toggle.
In this case, can we make backgrounds with large areas of solid white unrankable, and haxsubmit dimmed backgrounds onto all of these?
Card N'FoRcE
God guys, what the hell is wrong with you all?
Really, take me back to 2007, when noone complained about anything, and we all played everything without complaining everytime.

Peppy just proposed a really nice way to have a compromise with all the storyboard toggle that were requested in the past (and he wasn't forced to do so), he proposed a nice idea with a good implementation and you're still bitching because you don't even want to watch a SB ONCE?
I dunno if I'm the sick guy or you are.
Why do we mappers even bother to storyboard if noone wants to see our works?

JesusYamato wrote:

http://osu.ppy.sh/s/17154
Ranked a few days ago, a lot of players have to delete the SB to properly play it without lag.
My first try, i ran osu and downloaded that only to test it and:
I NEVER lagged and my pc is quite old (P4 3.4Ghz, 1GB ram, NVidia 6600GT 256MB).
Then i checked SB load, just to be sure. It has a average of 3,5/4.0x and barely passes 5.0 in some transitions. I expected way more, seeing the quality of the work.

So, you chose a really bad example, because that SB is perfect: nice, not flashy and well optimized.

JesusYamato wrote:

And some HR or DT are impossible with the BG on..
I FC'd Don't Stop Me Now with Hidden HardRock AND WITH BOTH STORYBOARD AND SKIN (inb4 "you can't prove it").

And I'm the only one who did such record, iirc.
If i could do it, why can't someone else with other maps?

Honestly, if you can't play with a normal BG on (there are some bad BG, but there's people who deletes everything and that's nonsense, really) you have some problems with playing the game, don't blame the beatmap.

That said: i raged because I can't understand you.
James2250

Card N'FoRcE wrote:

God guys, what the hell is wrong with you all?
Really, take me back to 2007, when noone complained about anything, and we all played everything without complaining everytime.

Peppy just proposed a really nice way to have a compromise with all the storyboard toggle that were requested in the past (and he wasn't forced to do so), he proposed a nice idea with a good implementation and you're still bitching because you don't even want to watch a SB ONCE?
From what I have read so far I am thinking this as well
MLGnom
How about toggling background into default(osu logo) or if skin applied into "playfield" (actually those are used only on ranking screen and few old maps)(only asking).

Seriously, storyboards and new skins makes osu! play much funnier. But if you are running xxxx programs in background or something, you will always have lags...
If you really don't like skins, SB's applied by mapper check the actually pending maps and inform mappers about that... don't complain when map is actually ranked...
Lunah_old

JesusYamato wrote:

http://osu.ppy.sh/s/17154
Ranked a few days ago, a lot of players have to delete the SB to properly play it without lag.

And some HR or DT are impossible with the BG on..

how can you delete this SB? it is amazing
Wishy

Card N'FoRcE wrote:

That said: i raged because I can't understand you.
When I travel or I'm not at home I got my notebook with me, and I get low FPS there with Low-End PC thing on, I just can't play maps with videos or storyboards, meaning if I want to play there in the future I'll have to wait for the whole map to be autoplayed for playing it, don't you think that's just dumb? I mean seriously do you want me to watch the screen like an idiot for let's say 2 minutes for playing a map? I think it doesn't make any sense at all, really.

Plus yeah I hate doing AR 10 things with BG/SB, same with very fast things, I can't see the followpoints clearly and that's just a problem (depends on map though, some have just dark backgrounds and those work fine).
ziin

peppy wrote:

ziin wrote:

Storyboards are part of the map, however to force a user to play it once is somewhat ridiculous.

ziin wrote:

Even people who hate storyboards will play it once or twice with the storyboard on.
/?
No reason to force something which people are going to do anyway. I'm thinking of multiplayer, where it's nice to disable a bad SB/skin when you know it's bad because someone else tells you or you know about the problems but haven't played the map before. I'm not sure how you will handle the "first played" thing either. Isn't that a locally stored thing? If so, it's easily skippable without actually playing the map, or you can just make another difficulty with one note, which would be faster than auto double time. Not to mention, you can just run the auto-DT and walk away from the computer.

It just seems like it's a lot of extra work to force someone to watch the storyboard when most of osu will watch the storyboard eventually anyway. If you've already got this all coded (in your head?) then go for it. I just think the more complex you make something, the more bugs you introduce, and the more confusing it is to people.

Glad you're not going to get rid of backgrounds, I like them even though most people complaining would rather just have black ones.
Waryas
That said: i raged because I can't understand you.
Some insane DT or AR10 HR are way more easy with black backgrounds cause you can focus on the followpoints, it's all about increased reactivity.
how can you delete this SB? it is amazing
I watched it once but when i had to set my record i had to "rename" (not delete) the SB folder.
Card N'FoRcE
Well, everyone has his own opinion, I can't deny that.

But not accepting such a nice compromise because you don't even want to see what a mapper may have spent hours for just because you're like "lol i don't care delete" it's only a selfish whim.

As a mapper and storyboarder, i was supporting the "old" osz2 where everyone was forced to keep the SB for various reasons: Everyone will play the same way -> more fair; the map won't get misinterpreted because of missing stuff -> correct judgement of the map quality.
And also because i prefer people to play my maps as a whole: if you deleted BG/skin/SB from some of my maps, please delete the whole map and don't even play them, as they're not being played as i wanted them to be.
I'm not forcing you to download my map and to play it. If you like it, enjoy it. If you don't like it, delete and forget about it.

Even considering what i just said, i stll can accept this compromise because it will benefit the majority of people and still let my SBs get a little more chance to be seen before getting removed "for a better gameplay".

So i don't understand why me, a mapper who MAKES storyboards, can accept the compromise and you, who are not forced to play it, can't accept it.

Stop being selfish, it's impossible to make everyone happy in a 600k users community, yet peppy is still trying to discuss this because he saw the huge amount of requests this issue got.
Waryas
I'm happy with the compromise, being able to toggle SB (and maybe skin) is already a huge step but why go halfway and not allow people to also have the choice to toggle BG?

P.S. : I don't delete, i rename when i want to do some serious ranking then i rename back when i want to play for fun.
Kurosanyan
I can't play with low AR because too much notes confuse me and make me fail.
So I play only with Hard Rock mode but it's just impossible to play it with a background, that's why I delete it.
Then when I won't be able to delete background, I won't be able to play osu! anymore.
That's sad. :/

Also even if I have a good computer, a lot of skin and SB make me freeze, even on new ranked maps.
Card N'FoRcE
Oh god, guys never play my maps, delete them.
I'm serious, I do my best thinking about how to make every skinned element/BG/SB as playable as possible (maybe i didn't a lot of time ago but i do now) and then i get people who removes everything i spent hours for.

Don't play my maps if you want to remove stuff, ever.

I still don't understand why I'm able to play AR9 and some AR10 maps (AR10 maps with HR) even with the storyboard on.
Either I'm crazy or there's a problem with your computers.

So, I still don't understand why everyone removes everything, give me some good explanation with some evidence.

@JesusYamato: deleting or "renaming", at the end both of them lead to the same result.
Noob Man
Sometimes SBs are just epileptic (hi !). They're beautiful, but some people can't play well with it.
Personnally, I think that this storyboard toggle is a great idea, and I totally agree with it. °°
Now, a kiai toggle. *BAM*
Sakura
I'm with Card on this, seriously, if you guys are just going to screw up everything the mappers put on the maps then why would the mappers bother even storyboarding and dedicating time to make something pretty on their maps.
Mappers spend a long time creating these storyboards to give a great sensation when you play their maps, modders work hard optimizing the storyboards of mappers to make them lag the least for players, and you guys still complain even when you only have to watch it once?
And now you want a skin toogle too?
And a BG toggle?
What will it be later? a custom hitsound toggle?
and then what let's not even play?
Seriously guys, learn the appreciate the work other people do to create a better gaming experience for you guys, to see something more than a BG and some circles.
qlum

Card N'FoRcE wrote:

Oh god, guys never play my maps, delete them.
I'm serious, I do my best thinking about how to make every skinned element/BG/SB as playable as possible (maybe i didn't a lot of time ago but i do now) and then i get people who removes everything i spent hours for.

Don't play my maps if you want to remove stuff, ever.

I still don't understand why I'm able to play AR9 and some AR10 maps (AR10 maps with HR) even with the storyboard on.
Either I'm crazy or there's a problem with your computers.

So, I still don't understand why everyone removes everything, give me some good explanation with some evidence.

@JesusYamato: deleting or "renaming", at the end both of them lead to the same result.
deleting not untill my osu! folder passes 300gb and even then I may buy a dedicated hard disk for osu!
42GB is nothing
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