This is a feature request. Feature requests can be voted up by supporters.
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I recently received this PM:
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I have also recently seen conversation perceiving that there will never be a storyboard toggle "because peppy says so". If you are going to say that, then let's take a trip back in time to get a perspective on things first. I highly suggest reading all these threads -- specifically my posts -- if you are one of the "peppy says so" peoples. You may learn some things you didn't know:

viewtopic.php?f=30&t=43488&hilit=storyboard+disable
viewtopic.php?f=30&t=40938&hilit=storyboard+disable
viewtopic.php?f=30&t=39463&p=573914&hilit=storyboard+disable#p573914
viewtopic.php?f=30&t=29083&hilit=storyboard+disable
viewtopic.php?f=30&t=24008&hilit=storyboard+disable
viewtopic.php?f=30&t=18119&hilit=+storyboard+disable
viewtopic.php?f=4&t=17612&hilit=+storyboard+disable
viewtopic.php?f=30&t=17244&hilit=+storyboard+disable
viewtopic.php?f=30&t=10387&hilit=+storyboard+disable <- probably the most clear
viewtopic.php?f=30&t=9506&hilit=+storyboard+disable
viewtopic.php?f=30&t=7540&hilit=+storyboard+disable
viewtopic.php?f=30&t=2022&hilit=+storyboard+disable

If it still isn't apparent, I disagree with storyboards being toggled because they are part of the map, and as important from the mapper's perspective as the hitobjects they place (sometimes even more so). The only time I agree a toggle should be available is if they storyboard causes lag (those who have been around for a long time will recall this is why there is a no-video mod). Things have changed since then, and storyboards have become more and more complex, more flashy... and more laggy. I totally agree something needs to be done to allow the competitive players the ability to play without frustration of occasional fill-rate (aka. storyboard) related lag.

So, a couple of months ago I thought of an excellent solution to this problem. It will probably come be implemented around the same time that osz2 is introduced (the near future?) so all those of your complaining about "osz2 being the death of osu!" etc. should proabably stop and take a breath before continuing (n.b. this is a totally different issue and I don't even want to start a conversation about osz2 before it is implemented and you all fall in love with it).

Here's how it works: Storyboards are always played the first time you play a map. This cannot be bypassed. They will always play once. After you pass the map once on any difficulty, a new toggle option will appear, allowing storyboards to be disabled on a per-play basis. What does this mean?
  • The main reason for me (and anyone else that agrees with me, if anyone is out there) being strongly against a disable is now gone: the storyboard is still appreciated by the player as they will see it once.
  • The main reason for everyone else wanting the toggle is still satisfied: you can avoid any lag or distraction you may be experiencing by toggling off the storyboard after you have played through the map once.
  • Those that may say "but the map lags so badly I can't even pass it with a storyboard" can have the option of watching auto play it. I will probably allow autoplay to be acknowledged as a "pass", so the next time you choose to play the map you can disable the storyboard.

In order to keep it in terms I can agree with, I will probably add the following restrictions, but these may change:
  • Autoplay will tentatively be accepted.
  • Switching maps on song select will toggle the storyboard disable off. This means you will need to manually disable it after choosing a map every time. I want to implement it this way so people don't disable storyboards for every map, but rather only when it is utmost necessary. I understand there are some very poorly optimised storyboards out there that do cause lag, even though I did initially try hard to ensure this wouldn't be the case.

I was planning on keeping quiet with this idea until osz2 was released, but felt it is probably best to share it, and give those of you with nowhere else to use your votes a place to drop them, but also providing an answer to the confusion and frustration that may be felt by "storyboard disable" threads getting quickly denied and thrown away (something I haven't been doing personally, I might add).
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Rhythm Incarnate
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Absolutely perfect solution in my opinion, everyone has to appreciate the storyboar at least once, and it's not a simple case of turning it off forever.
Pretty much a solution where I thought one wasnt possible (I always stood up for storyboards and not as a 'peppy says so' person)

As something to throw in as an idea, how about auto-disabling storyboards in-game if the framerate consistantly drops below a certain amount (say 40/50fps), or maybe even allowing a global disable in the 'low end pc' option when a consistantly low framerate is recorded throughout plays.
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Guy-kun wrote:
As something to throw in as an idea, how about auto-disabling storyboards in-game if the framerate consistantly drops below a certain amount (say 40/50fps), or maybe even allowing a global disable in the 'low end pc' option when a consistantly low framerate is recorded throughout plays.


I almost added this to my feature proposal as it has been in the back of my mind, but thought I'd implement it seprately. Good call, though.
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Rhythm Incarnate
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The only other thing of note I would like to bring up regarding this is the freedom to automatically disable all storyboards marked with an epilepsy warning. Of course, that could simply end in regular users enabling it, but I still think it's something to consider.
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This is fine by me, but is a separate feature request in my opinion. Also, it would mean epilepsy marked maps would have to be standardised to:

http://en.wikipedia.org/wiki/Photosensitive_epilepsy
Quote:
The World Wide Web Consortium - Web Content Accessibility Guidelines (WCAG) Version 2.0, produced in 2008, specifies that content should not flash more than 3 times in any 1 second period. However it does allow flashing above this rate if the flashing is below the "general and red flashing thresholds". (Basically, it is OK to flash more than 3 times in a 1 second period if the flashing is small enough or low contrast enough.) [6]
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Rhythm Incarnate
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Support AS HELL.

Well would be cool to see the Kiai toggle in the same way :3 ...ok now you can slap me :o
Modding queue is in my profile. Please read the rules before asking for mod. :) CLOSED
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ShaggoN wrote:
Kiai toggle

Don't get me started.
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Rhythm Incarnate
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Ok, ok, i was just talking xD i know what you think about it.
Anyways, great idea with this one.
*sticks to changelog* cool things there last times. :)
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Combo Commander
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great solution ppy:3 thank you.

my only question how about custom skins mappers put in their maps.. can i still delete those?

(mayB a dumb question but what the hell :D/)
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Quality Assurance Team
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This is simply amazing. Excellent idea, perfect solution, really.

Just one thing: there are some storyboards that are meant never to be deleted (Don't Stop Me Now, I Can Be Your Friend or in another registry Disturbia). Is there a way to mark these storyboards "non-deletable" ?

Well anyway, full support. I'm looking forward to seeing this implemented.
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peppy wrote:
ShaggoN wrote:
Kiai toggle

Don't get me started.


for some ppls osu is more than just a game, its like a sport, get it please
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That's like saying "remove the sun from the universe; it makes me hot while running".

Let's keep this on-topic, though.
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Combo Commander
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peppy wrote:
That's like saying "remove the sun from the universe; it makes me hot while running".

Let's keep this on-topic, though.


Plz answer my question then :D?
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Rhythm Incarnate
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eddieee wrote:
Plz answer my question then :D?

While the skin my sometimes be a bit awkward or difficult to play with, I honestly doubt it would be something that's more distracting than a really intense storyboard. And it certainly doesn't lag as much. People have requested to be able to disable skins in the past already, but I doubt peppy will include this feature.
[/offtopic]

I really like this idea of disabling storyboards after a first run, since a lot of hard work is put into those storyboards (including my own), and they're pretty interesting to watch. Actually, I'm convinced that this is probably the only possible solution without adding the option to disable all storyboards in general. So although we won't be able to disable them in multi (on the first try anyways), I think this would make osz2 more appreciable when time comes.
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Combo Commander
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i don't remember asking a question to you, i want to know if can still delete skins... since i am a competitive player, skin is for me just as important as SB/BGmovie so plz give me a answer... and not this story
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