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Hot Date! & Chrisson - Overcome (This Time)

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Topic Starter
Asonate
This beatmap was submitted using in-game submission on Sonntag, 18. Juni 2017 at 11:50:54

Artist: Hot Date! & Chrisson
Title: Overcome (This Time)
Tags: drum and bass drumstep dubstep vocals monstercat
BPM: 170
Filesize: 11671kb
Play Time: 05:48
Difficulties Available:
  1. Million Miles OLD (5,14 stars, 1103 notes)
  2. Million Miles (5,14 stars, 1103 notes)
Download: Hot Date! & Chrisson - Overcome (This Time)
Information: Scores/Beatmap Listing
---------------
For -M4x <3

20.08.2016 Redl because Hitsounds
07.12.2016 God, this is gonna hurt.
06.01.2017 Rework done (I think?)
-M4x
<3 :P
Shoga
We discussed Mapping ^^
08:35 Asonate: hey :3
08:35 Shoga: yo
08:35 Shoga: ;3
08:35 Asonate: mind trying something?
08:35 Shoga: sure
08:35 Asonate: rather easy for a change
08:35 Asonate: xD
08:35 Asonate: thanks :3
08:36 *Asonate is listening to [http://osu.ppy.sh/b/1009268 Hot Date! & Chrisson - Overcome (This Time)]
08:42 Shoga: hmm
08:42 Shoga: cool map
08:42 Shoga: + song
08:42 Asonate: glad to hear!
08:42 Shoga: u want mods?
08:42 Asonate: always xD
08:42 Shoga: ok :D
08:44 Shoga: 00:17:402 (1,2,3,4,5,6,7) -
08:44 Shoga: U can space these out a bit
08:44 Shoga: compare to the start
08:44 Shoga: becuz the music
08:44 Shoga: volume
08:44 Shoga: is getting louder
08:44 Shoga: 00:19:872 (1,2,3,4,5,1,2,3,4) - Like these parts maybe
08:45 Shoga: Am I conusing?
08:46 Asonate: spaced out a bit
08:46 Shoga: ok
08:46 Asonate: didnt change the rhythm tho
08:46 Shoga: ok
08:46 Shoga: 01:04:696 (5,1,1) - these a
08:46 Shoga: 01:04:696 (5,1,1) - these flow well
08:46 Shoga: but
08:46 Shoga: 01:06:461 (1,1) -
08:46 Shoga: I mean 01:05:137 (1,1)
08:47 Shoga: THing is some might spin tight
08:47 Shoga: so it hard to hit 01:06:461 (1) - for a sightread
08:47 Asonate: i guess
08:47 Asonate: but the song is really intense on these kicks
08:47 Asonate: so i wanted the sort of hectical feel on a sightread
08:48 Asonate: and even if spin close to the middle
08:48 Asonate: you have 1/1 to reach the next note
08:48 Shoga: I see
08:48 Shoga: ok
08:50 Shoga: 01:49:167 (6) - nc?
08:51 Asonate: placed on white tick
08:51 Asonate: but nice catch
08:51 Asonate: i missed that one
08:52 Shoga: 02:02:049 (2,3,4,5) - Space it out?
08:52 Shoga: I mean
08:52 Shoga: It is pretty nazi to do
08:52 Shoga: but Like I think it feel nicer
08:52 Shoga: if u have that sticky sensation in the sliders
08:52 Asonate: hmm
08:53 Asonate: i kind of wanted some sort of ""slowdown" feel
08:53 Asonate: thus making it less aiming intensive
08:53 Shoga: ok
08:56 Shoga: 03:07:872 (6) - nc
08:58 Shoga: 03:11:049 (1,2,3,4,5,6,7,8) - can U put the stream like start at 1 and then THe zigzag between the note can increase as the music get more intense
09:00 Asonate: ill take a look in a sec, i just noticed i forgot hitsounding
09:01 Shoga: oh ok
09:04 Shoga: call me when 're done
09:05 Asonate: done
09:05 Asonate: nc placed
09:06 Asonate: well, the zigzag is not increasing because the drums dont get more intense
09:06 Asonate: but i can see where youre coming from, lemme see
09:09 Shoga: 04:49:695 (4,5,6,7,8,9,10,11,12) - This should have a nc somewhere but I don't know where to put that lol
09:09 Asonate: alright, keeping the stream for now, if i get more people telling me its not emphasized enough ill change it
09:09 Shoga: ok
09:10 Asonate: oh right
09:10 Asonate: i misplaced the nc
09:10 Shoga: oh
09:10 Asonate: nced downbeat
09:10 Shoga: ok
09:10 Asonate: before it was 4th white
09:10 Asonate: prob looked of because of that
09:10 Shoga: k
09:11 Asonate: o right, i changed a bit on the later parts, you might want to update real quick
09:11 Shoga: ok
09:14 Shoga: I think that is about it
09:14 Shoga: can't help much :<
09:15 Asonate: that was more than enough!
09:15 Shoga: But I really think U should that sticky slow sliders tbh
09:15 Shoga: >.<
09:16 Asonate: more spacing, ey?
09:16 Shoga: yea
09:16 Shoga: 04:53:755 (1,2,3) -
09:17 Shoga: those slow sliders
09:17 Shoga: idk might be somethings to consider but it is up to u to decide
09:17 Shoga: :D
09:17 Asonate: ill wait for more feedback on these
09:17 Shoga: o
09:19 Shoga: anyways, GL!!
09:20 Asonate: thank you alot!
09:20 Shoga: np np
09:20 Asonate: feel free to post the chatlog, id like to kds this
09:20 Shoga: sure thing :D/
Topic Starter
Asonate

Shoga wrote:

We discussed Mapping ^^
08:35 Asonate: hey :3
08:35 Shoga: yo
08:35 Shoga: ;3
08:35 Asonate: mind trying something?
08:35 Shoga: sure
08:35 Asonate: rather easy for a change
08:35 Asonate: xD
08:35 Asonate: thanks :3
08:36 *Asonate is listening to [http://osu.ppy.sh/b/1009268 Hot Date! & Chrisson - Overcome (This Time)]
08:42 Shoga: hmm
08:42 Shoga: cool map
08:42 Shoga: + song
08:42 Asonate: glad to hear!
08:42 Shoga: u want mods?
08:42 Asonate: always xD
08:42 Shoga: ok :D
08:44 Shoga: 00:17:402 (1,2,3,4,5,6,7) -
08:44 Shoga: U can space these out a bit
08:44 Shoga: compare to the start
08:44 Shoga: becuz the music
08:44 Shoga: volume
08:44 Shoga: is getting louder
08:44 Shoga: 00:19:872 (1,2,3,4,5,1,2,3,4) - Like these parts maybe
08:45 Shoga: Am I conusing?
08:46 Asonate: spaced out a bit
08:46 Shoga: ok
08:46 Asonate: didnt change the rhythm tho
08:46 Shoga: ok
08:46 Shoga: 01:04:696 (5,1,1) - these a
08:46 Shoga: 01:04:696 (5,1,1) - these flow well
08:46 Shoga: but
08:46 Shoga: 01:06:461 (1,1) -
08:46 Shoga: I mean 01:05:137 (1,1)
08:47 Shoga: THing is some might spin tight
08:47 Shoga: so it hard to hit 01:06:461 (1) - for a sightread
08:47 Asonate: i guess
08:47 Asonate: but the song is really intense on these kicks
08:47 Asonate: so i wanted the sort of hectical feel on a sightread
08:48 Asonate: and even if spin close to the middle
08:48 Asonate: you have 1/1 to reach the next note
08:48 Shoga: I see
08:48 Shoga: ok
08:50 Shoga: 01:49:167 (6) - nc?
08:51 Asonate: placed on white tick
08:51 Asonate: but nice catch
08:51 Asonate: i missed that one
08:52 Shoga: 02:02:049 (2,3,4,5) - Space it out?
08:52 Shoga: I mean
08:52 Shoga: It is pretty nazi to do
08:52 Shoga: but Like I think it feel nicer
08:52 Shoga: if u have that sticky sensation in the sliders
08:52 Asonate: hmm
08:53 Asonate: i kind of wanted some sort of ""slowdown" feel
08:53 Asonate: thus making it less aiming intensive
08:53 Shoga: ok
08:56 Shoga: 03:07:872 (6) - nc
08:58 Shoga: 03:11:049 (1,2,3,4,5,6,7,8) - can U put the stream like start at 1 and then THe zigzag between the note can increase as the music get more intense
09:00 Asonate: ill take a look in a sec, i just noticed i forgot hitsounding
09:01 Shoga: oh ok
09:04 Shoga: call me when 're done
09:05 Asonate: done
09:05 Asonate: nc placed
09:06 Asonate: well, the zigzag is not increasing because the drums dont get more intense
09:06 Asonate: but i can see where youre coming from, lemme see
09:09 Shoga: 04:49:695 (4,5,6,7,8,9,10,11,12) - This should have a nc somewhere but I don't know where to put that lol
09:09 Asonate: alright, keeping the stream for now, if i get more people telling me its not emphasized enough ill change it
09:09 Shoga: ok
09:10 Asonate: oh right
09:10 Asonate: i misplaced the nc
09:10 Shoga: oh
09:10 Asonate: nced downbeat
09:10 Shoga: ok
09:10 Asonate: before it was 4th white
09:10 Asonate: prob looked of because of that
09:10 Shoga: k
09:11 Asonate: o right, i changed a bit on the later parts, you might want to update real quick
09:11 Shoga: ok
09:14 Shoga: I think that is about it
09:14 Shoga: can't help much :<
09:15 Asonate: that was more than enough!
09:15 Shoga: But I really think U should that sticky slow sliders tbh
09:15 Shoga: >.<
09:16 Asonate: more spacing, ey?
09:16 Shoga: yea
09:16 Shoga: 04:53:755 (1,2,3) -
09:17 Shoga: those slow sliders
09:17 Shoga: idk might be somethings to consider but it is up to u to decide
09:17 Shoga: :D
09:17 Asonate: ill wait for more feedback on these
09:17 Shoga: o
09:19 Shoga: anyways, GL!!
09:20 Asonate: thank you alot!
09:20 Shoga: np np
09:20 Asonate: feel free to post the chatlog, id like to kds this
09:20 Shoga: sure thing :D/
Thanks, man :D
N0thing
oss

discussed.

http://puu.sh/pGCnf/ad10349c02.txt
Topic Starter
Asonate

N0thing wrote:

oss

discussed.

http://puu.sh/pGCnf/ad10349c02.txt
Thanks :3
Lully
Froм мy мoddιɴɢ qυeυe


Million Miles
00:19:872 (1) - whistle doesn't fits imo
00:36:108 (4,5,6,7) - same pattern as 00:35:402 (1,2,3) -
00:39:637 (1,2) - feels a bit weird
00:40:696 (3) - rip whistle
00:49:872 (2) - pls no overlap
00:55:519 (2) - underlap with end of 00:55:696 (3) -
02:14:402 (5) - not sure if this slider is rankable

coυld ɴoт ғιɴd мore~
Topic Starter
Asonate

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe


Million Miles
00:19:872 (1) - whistle doesn't fits imo removed the whistle on the sliderend before, i think the double whistle mad it sound off
00:36:108 (4,5,6,7) - same pattern as 00:35:402 (1,2,3) - i dont quite understand what youre getting at, sorry
00:39:637 (1,2) - feels a bit weird changed a bit, hope its better
00:40:696 (3) - rip whistle ripped whistle
00:49:872 (2) - pls no overlap the overlaps in this whole section are fully intended
00:55:519 (2) - underlap with end of 00:55:696 (3) - same as before, they are supposed to be overlapped
02:14:402 (5) - not sure if this slider is rankable it should be, its not overlapping the full prior slider and start and end are visible *prays*

coυld ɴoт ғιɴd мore~
Thanks for the mod, the hitsounding stuff was really helpful - ill try to hit you ingame about 00:39:637 - :3
-M4x
Ich würde definitiv den HP-Drain erhöhen. HP 6 würde super passen!

00:02:049 - die green line ist überflüssig, da du den Part am Anfang ja nicht mehr hast.

00:43:872 (1,2) - die beiden sehen sehr gequetscht aus. Wie wärs wenn du das Pattern ein Bisschen nach oben bewegst und den vertikalen Abstand anpasst?

00:42:461 (1,2,3,4,5) - Meiner Meinung ist die Bewegung von 00:42:284 (7) - nach 00:42:461 (1) - nicht wirklich smooth zu spielen. Ich würde vorschlagen du platzierst die rote Combo etwas weiter oben. Beispiel

00:45:284 (1) - In dem Part liegt dein Emphasis Fokus klar auf den Drums aber ich fände es trotzdem cool wenn du es schaffen würdest diese Töne 00:46:519 (1) - 00:49:343 (1) - 00:52:167 (1) - usw. stärker zu emphasizen. Nicht so stark wie 00:47:755 (5,1) - natürlich!

01:04:431 (4) - Den Slider finde ich sehr schwer zu readen und außerdem macht er diesen Part äußerst inconsistant wenn du mich fragst. Allein da es der einzig gemappte 1/4 Beat ist (wo ich im Song noch nicht mal was höre was den rechtfertigen würde). Kannst du den bitte durch einen Circle auf 01:04:519 - ersetzen?

01:19:167 (1) - Den nach x:456, y: 316 bewegen? Besserer Flow von 01:18:990 (4) - zu 01:19:167 (1) - !

01:29:402 (2) - ayy lmao

02:44:402 (2) - Willst du hier nicht ein Blanket mit 02:43:872 (1) - machen? Sowas in der Richtung. Beispiel

04:01:167 (2,1) - ich finde es nicht sehr schön wie sich die beiden hier überlappen. Zumal es in diesem Pattern die einzigen wären die das tun. Von daher finde ich, dass das Pattern so viel sauberer aussähe. Beispiel Bewegt wurden nur 04:01:519 (1,1) -

Viel Glück mit der Map!

Mach so weiter :)
Topic Starter
Asonate

-M4x wrote:

Ich würde definitiv den HP-Drain erhöhen. HP 6 würde super passen! wird erledigt!

00:02:049 - die green line ist überflüssig, da du den Part am Anfang ja nicht mehr hast. good call!

00:43:872 (1,2) - die beiden sehen sehr gequetscht aus. Wie wärs wenn du das Pattern ein Bisschen nach oben bewegst und den vertikalen Abstand anpasst? done, genau da hab ich mir gestern noch gedacht "Vl sollt ich dass etwas repositionieren" xD

00:42:461 (1,2,3,4,5) - Meiner Meinung ist die Bewegung von 00:42:284 (7) - nach 00:42:461 (1) - nicht wirklich smooth zu spielen. Ich würde vorschlagen du platzierst die rote Combo etwas weiter oben. Beispiel werd ich fürs erste mal lassen, wenn noch mehr zu dem kommt änder ich es sofort. es ist halt jetzt mit 6,7 auf ein dreieck gepatterned, das möcht ich erstmal nicht opfern. Wenn es einen change gibt, werd ich es vermutlich auf 4,5 als dreieck positionieren, das wäre leicht nach rechts.

00:45:284 (1) - In dem Part liegt dein Emphasis Fokus klar auf den Drums aber ich fände es trotzdem cool wenn du es schaffen würdest diese Töne 00:46:519 (1) - 00:49:343 (1) - 00:52:167 (1) - usw. stärker zu emphasizen. Nicht so stark wie 00:47:755 (5,1) - natürlich! eig sind sie schon etwas stärker emphasized als die anderen singletaps/slider, das spacing ist großteils etwas größer bei ihnen

01:04:431 (4) - Den Slider finde ich sehr schwer zu readen und außerdem macht er diesen Part äußerst inconsistant wenn du mich fragst. Allein da es der einzig gemappte 1/4 Beat ist (wo ich im Song noch nicht mal was höre was den rechtfertigen würde). Kannst du den bitte durch einen Circle auf 01:04:519 - ersetzen? nicht gerne aber, wird gemacht boss - 1/4 is begründet, weil die drums etwas lauter werden und ich einen leichten buildup haben wollte vor dem high ds jump.

01:19:167 (1) - Den nach x:456, y: 316 bewegen? Besserer Flow von 01:18:990 (4) - zu 01:19:167 (1) - ! den zu bewegen würde das patterning relativ zu 2,3,4 kaputt machen, somewhat, hab ein bisschen selber herumgewerkelt und ein bisschen rotiert #trigger inc for almost touching hitcircles

01:29:402 (2) - ayy lmao #thankfetish - du wolltest no break, aso yo boi gibt dir no break :^)

02:44:402 (2) - Willst du hier nicht ein Blanket mit 02:43:872 (1) - machen? Sowas in der Richtung. Beispiel der war eig intended als non-blanketing, ich werds ändern wenn es "schlecht" ist so.

04:01:167 (2,1) - ich finde es nicht sehr schön wie sich die beiden hier überlappen. Zumal es in diesem Pattern die einzigen wären die das tun. Von daher finde ich, dass das Pattern so viel sauberer aussähe. Beispiel Bewegt wurden nur 04:01:519 (1,1) - noones gonna notice that - max 2k16 (not telling what you could notice so you dont look for anything!)

Viel Glück mit der Map! Danke dir!

Mach so weiter :) Hab ich vor! x3
Danke für den mod, bro <3
Arphimigon
DDAD

[Ass Diff]
01:19:167 (1) - ik itz not offscreen but STILL letz be safe here yknowwhatimsayin 02:26:931 (1) - and diz
00:23:402 (3,4) - 2 thingz 1) ssince theze bassically are direct overlapz can u NC? either that or not so overlappy, and 2) how about playin with SV and reducin them for 3 and 4 to show the lowering intensity sound in the background. If you dont lower SV then perhaps making 3+4 closer together to show it
00:29:049 - Plz im triggered by thiss being slider reverse how about 00:28:343 (1,2) - reverse + note + sslider instead? Not havin thiss clicky iz weirdaf
00:34:696 (3,4) - Same as ssecond point point
01:04:696 (5) - Can ya make this two notez like you did at this 00:56:225 (5,6) - particular point i think it'd add more of a nice ending before the spinner here and consistency blahblah + itz weird to only have those 3 tapz come up once half way in
01:13:519 (1,2,3) - 01:14:225 (1,2,3) - eetc u had to PURPOSEFULLY make the notess touch in such a minor way? Ik its not important but it doez look kinda off. Can ya make em not touch on thesse patternz here?
01:29:402 (2) - Can you justify this slider? There is no hold here that this slider covers, and it makes and akward transition to 01:29:402 (2,1,2) - because there is no obvious sound it covers. Let alone skipping 01:29:578 - this sound here which were previously mapped as taps, its really awkward. The later sliderz in the next section seem ok this one is weird.
01:30:461 (1) - Blanket xD
02:08:402 (1,2,3,4,5) - 02:08:402 (1,2,3,4,5) - These being 1/4 add wayyyyy too much unnecessary difficulty. I know there are some ssoundz here, but damn it doesnt feel thiss fast yknow what im ssayin? fuk ignore thiz
(Again, when you use 1/1 sliders and avoid sounds 02:37:343 - like that its REALLY DISTURBING to the point of missing due to confusion plx but u do diz a bunch here idk ur mapz r weird)
02:49:519 (1) - Can u make the bump on diz ssslider at 02:50:755 - cuz there iz the highest pitch vocal IF POSSIBLE thank it would make it cooler
03:12:108 (1) - Is it me or do I feel like this ssound would actually be better off at a higher SV? It may sound like a brake or smth, but brakes need to stutter and i think having a fast, wobbly slider would fit the effect better.
03:12:814 (3,4,5,6,1) - Mind seperating the strim start from the last pattern? The sound iss different so it would be nice to go by logic of different ssound -> different pattern placement and also it would mimic thisss 03:19:167 (1,2,3,4,1) - and this 03:24:108 (3,4,5,6,1) - etc
On that note 03:24:461 (5,1) - these are too close for comfort there iz like a micro-touching asdf plss NO TOUCHY
04:00:108 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Point said before about touchy
(04:18:814 (2,3,4) - i hate u for all these)
(04:41:402 (2,3) - srsly fuk)
05:16:343 (5) - NC here next section

kanker
Topic Starter
Asonate

Arphimigon wrote:

DDAD

[Ass Diff]
01:19:167 (1) - ik itz not offscreen but STILL letz be safe here yknowwhatimsayin 02:26:931 (1) - and diz as far as i can tell it should be safe still - will consult expert aka BN on this
00:23:402 (3,4) - 2 thingz 1) ssince theze bassically are direct overlapz can u NC? either that or not so overlappy, and 2) how about playin with SV and reducin them for 3 and 4 to show the lowering intensity sound in the background. If you dont lower SV then perhaps making 3+4 closer together to show it Placed NC, didnt move together tho since it sounds the same to me aka no less intense part
00:29:049 - Plz im triggered by thiss being slider reverse how about 00:28:343 (1,2) - reverse + note + sslider instead? Not havin thiss clicky iz weirdaf did, prob even weirder tho
00:34:696 (3,4) - Same as ssecond point point same
01:04:696 (5) - Can ya make this two notez like you did at this 00:56:225 (5,6) - particular point i think it'd add more of a nice ending before the spinner here and consistency blahblah + itz weird to only have those 3 tapz come up once half way in 00:58:872 (4,5) - the same tapping as before, the only reason the tapping variates at the place you mentioned is because the song is different there.
01:13:519 (1,2,3) - 01:14:225 (1,2,3) - eetc u had to PURPOSEFULLY make the notess touch in such a minor way? Ik its not important but it doez look kinda off. Can ya make em not touch on thesse patternz here? pls - moved all away by smwat 2 px
01:29:402 (2) - Can you justify this slider? There is no hold here that this slider covers, and it makes and akward transition to 01:29:402 (2,1,2) - because there is no obvious sound it covers. Let alone skipping 01:29:578 - this sound here which were previously mapped as taps, its really awkward. The later sliderz in the next section seem ok this one is weird. i could go on about intensity and all that stuff, but since that is completely subjective, consider it changed - will change back if stuff happens. its probably justifyable with drumfocus as the double is way more intense than the synth here stuff happened, since im focusing on the drums in this drum'n'bass song, i want to raise the intensity for the double right after by extending the drumkick.
01:30:461 (1) - Blanket xD no idea why that slipped down by 1 grid, fixed
02:08:402 (1,2,3,4,5) - 02:08:402 (1,2,3,4,5) - These being 1/4 add wayyyyy too much unnecessary difficulty. I know there are some ssoundz here, but damn it doesnt feel thiss fast yknow what im ssayin? fuk ignore thiz I disagree here, i had these as singletaps before, and you should agree that these are not meant to be singletaps. also i have yet to see someone struggle with these, more would i expect difficulty on the burst right after.
(Again, when you use 1/1 sliders and avoid sounds 02:37:343 - like that its REALLY DISTURBING to the point of missing due to confusion plx but u do diz a bunch here idk ur mapz r weird you realize im mapping mainly drums in the whole map?)
02:49:519 (1) - Can u make the bump on diz ssslider at 02:50:755 - cuz there iz the highest pitch vocal IF POSSIBLE thank it would make it cooler K
03:12:108 (1) - Is it me or do I feel like this ssound would actually be better off at a higher SV? It may sound like a brake or smth, but brakes need to stutter and i think having a fast, wobbly slider would fit the effect better. i thought about that too when i mapped this. I however came to the conclusion, that a slow slider fits the common theme of the map (high sv on dnb, low sv on drumstep) and the general drumstep part better
03:12:814 (3,4,5,6,1) - Mind seperating the strim start from the last pattern? The sound iss different so it would be nice to go by logic of different ssound -> different pattern placement and also it would mimic thisss 03:19:167 (1,2,3,4,1) - and this 03:24:108 (3,4,5,6,1) - etc consider it done
On that note 03:24:461 (5,1) - these are too close for comfort there iz like a micro-touching asdf plss NO TOUCHY kboss
04:00:108 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Point said before about touchy you know how much nerves these took?somehow ended up with different y koords wtf
(04:18:814 (2,3,4) - i hate u for all these) hate me
(04:41:402 (2,3) - srsly fuk) 1v1 rust we 2 - explanation is above
05:16:343 (5) - NC here next section good catch

kanker thank
Thanks for the mod - i guess some red was bound to come from the different mapping rhythm choices we usually go for - which was, in the end, quite useful!
Koalazy
Hi M4M
[Million Miles]
  1. 00:18:637 (4) - NC due to the interval of your NC usage
  2. 00:22:696 (1,2,1,2) - NC usage is inconsistent to 00:25:519 (1,2,3,4) - , I suggest to make the slider overlapped but not so completely and cancel the NCs
  3. 00:34:696 (1) - ^
  4. 00:39:637 (1,2) - I don't see vocal appears here and the music goes 4 beats a round. some patterns like 00:17:402 (1,2,3,4) - works perfect
  5. 00:40:872 (1) - vocal stress point(idk how to say it) is on 00:41:049 - , make the slider start on it would be better
  6. 00:58:519 (3,5) - avoid this overlap would be better
  7. 01:05:049 (1) - though same 5.0x distance this note feels jumping too far from the previous, plays quite weird
  8. 01:16:343 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - as the pitch becomes higher gradually, you can make it jumps farther gradually. Your green lines make sv faster and faster but I don't see the jumps follow it
  9. 01:29:843 (1) - NC here is different from others such as 01:52:431 (3) - 02:37:608 (3) - 04:19:255 (3) - 04:41:843 (3) - 05:27:019 (3) -
  10. 02:09:461 (2,3,4,5,6) - looks weird, try making 02:09:549 (3,4) - 3.0x instead of 4.0x
  11. 02:15:108 (2,3,4) - no need to make this 3 seperated imo, normal triplets are better looking and playing. you seems like to do it on purpose (many places in the map), well my opinion is that I don't see a reason to do it.
  12. 02:20:755 (2,3,4,5,6) - same as previous
  13. 03:25:519 (1,2,1,2) - making this 4 slider pattern have same intervals would look nice
  14. 03:33:461 (1) - compare to slider speed before this and after this, this looks slow. sv around 0.3 to 0.4 is better
  15. 04:05:755 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same as previous
  16. 04:58:872 (2,3,4,5,6) - same as previous
  17. 05:10:167 (2,3,4,5,6) - ^

gl
MokouSmoke
hi hi~
dat bg is swag
[Million Miles]
  1. aside from the super wubby parts, there are also sections of this map that use pretty slow SV. I think visually the map could benefit by colorhaxing and using more vivid colors for high SV sections and more dulled colors for lower SV sections (01:38:931 - 02:04:343 - etc...), but up to you
  2. combo colors could also be more similar to background
  3. 00:24:814 (4,5,6,7) - increase this spacing by ~0.2? feels a little weak right now compared to spacing at 00:24:108 (1,2,3) -
  4. 00:31:167 (1) - deserves more emphasis than 00:30:814 (6,7) - because vocal on downbeat, suggest you move 00:30:461 (4,5,6,7) - left a bit
  5. 01:02:578 (2,3) - flow is too smooth compared to 01:01:167 (2,3) - 00:59:755 (2,3) - etc... maybe try this? http://puu.sh/q2tIs/6b47f9951d.jpg
  6. 01:03:461 (1,3) - these two can blanket each other better and it makes the flow better imo http://puu.sh/q2tPS/9d2632f3a9.jpg
  7. 01:29:843 (1) - remove NC
  8. 01:36:637 (2) - hahaha you ran out of space. alternate suggestion so overlap doesn't look as ugly http://puu.sh/q2u54/21f985103a.jpg
  9. 01:38:755 (6) - stack on slidertail of 01:37:519 (1) - ? gives more spacing to downbeat on 01:38:931 (1) - as well
  10. 01:42:461 (3,4,5) - flow feels too shallow compared to similar parts
  11. 01:55:696 (5) - move this down and reduce spacing between 01:55:519 (4,5) - , you've kept the strong beat on 01:55:519 (4) - consistently, and the new instrument in this section has a higher pitch at 01:55:519 (4) - as well to support that
  12. 02:55:167 (1) - shape at the end can be improved to more circular. try to keep the white nodes more equidistant http://puu.sh/q2uP2/3923f2810b.jpg
  13. stronger sound is on 03:27:814 (3) - instead of 03:27:637 (2) - imo so spacing should reflect that. maybe try stacking 03:27:637 (2) - on slidertail of 03:26:049 (2) - instead and reposition 03:27:814 (3) - http://puu.sh/q2v2I/b04cca4010.jpg
  14. 03:44:578 (1) - remove NC, makes your sliderart look better
  15. 05:26:578 (2,5) - stack is off lol
Pretty good map. I don't have much experience modding dnb maps so hope this helps~
RikiH_
VAPE NATIOOOOON

Million Miles

  1. Maybe add "Dubstep" to the tags for more memes (jk there's a dubstep part)
  2. 01:03:990 (2) - Move to 469|117 for aesthetics, it's more "symmetrical" to the slider, you understand what I mean xD
  3. 01:19:167 - A kiai flash would really fit here in my opinion ^^ If you add it, then just add another one at 04:08:578 -
  4. 01:36:637 (2) - Uhm, this is in a really weird place, you know, it doesn't cross the slider perfectly and blah blah blah, try something else?
  5. 01:43:872 (3,4,5,6) - Make a star or something more ordinate?
  6. And now comes the dubstep part, which is the one who has some troubles imo :p
  7. First of all... The claps. I just don't like them, they really don't fit in a dubstep part ;_; Just try some fancy custom hitsound! Or just drum sampleset, or whatever! Just don't use those claps, please :c Same goes with the second and the third kiai!
  8. 02:06:814 (3,1) - Blanket could be better
  9. 02:09:461 (2,3,4,5,6) - Is it really necessary to have such weird spacing? I think the answer is "yes", but I don't understand why, can you just give me a good reason? I'd talk to you via IRC but you are offline now xD
  10. 02:14:049 (4,5) - Uh, weird, I just don't like this pattern
  11. 02:15:108 (2,3,4) - This is really weird, in my opinion... The song doesn't call for such a weird spacing change... I think you should just make it the same! Of course this can be applied on all similar patterns in the dubstep parts
  12. 02:12:108 (1,2) - And here is the main problem of this map. If you listen with 25% it's quite clear that these two sliders are 1/6 earlier!
    I tried to find a solution... The best I could find was the following: (look at the screenshot): select the two sliders and let them star 1/6 later. There's still a big drum sound on the big, white tick, so you should add a note here.
    It works quite well for me, since it doesn't break the playability of the map that much. Of course, you must replicate this on all patterns like this :c
    I suggest a couple testplays after changing all patterns and see if they are actually playable! I hope I was clear here, if you didn't understand just catch me in-game
  13. 02:47:931 (4) - Less curved? I really dislike this shape tbh
  14. 02:54:990 - Can you see the overlap here? Not a big problem, but still, if you can fix it it would be better!
  15. 03:34:608 - Just end the previous slider here, there's a really weird 1/2 pause currently
  16. 03:40:343 (1) - Again, small suggestion: you could make the top-left part of the slider a perfect circle for a better look!
  17. 03:44:578 (1) - Remove NC since this creates a symmetrical pattern with the previous one... If you have a NC it looks part of a different pattern, I don't know if I was clear :c
  18. 03:51:284 (2) - Move it this way?
  19. Oh, I just noticed... Since 04:08:578 (1) - has 2.00x SV, then 01:19:167 (1) - should have 2.00x SV as well
  20. 04:13:872 (4,2) - nazi stack lol
Okay these are the main mistakes with the map at its current state... I could make a more in-depth mod, but I felt like it was not necessary... You need to address these things first, because they are the most important at the moment. When you think the map is better just call me and I will check it again :3
CaffeAmericano
  • 00:52:167 (1,2) - 02:02:755 (4,5) - Blanket mod

    01:13:519 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think you’ve done a good job building up the tension in this section. However, I don’t like how this has similar/larger jumps than the part immediately following it. Clicking is more intense too.

    04:00:108 - ^

    01:20:225 (4) - I think you put larger DS on claps elsewhere in the same section (e.g. 01:21:637 (5) - 01:23:049 (4) - 01:24:461 (5) - )

    01:28:519 (4,5) - ^

    01:20:225 (4,5) - 01:21:637 (5,6) - 01:23:049 (4,5) - 01:24:461 (5,6) - ...etc. Small jump in these notes seem bit random to me, whereas the song more or less repeats the same sound

    01:50:225 (1,2,3) - These look like blanket, but are not. Might as well make it one

    02:02:225 - Most of the claps seem to be emphasized.

    02:02:225 (3,4,6) - Might be neater to avoid this overlap, and it doesn’t change flow

    02:49:519 (1,1,1) - I think large jumps after very slow slider plays rather awkwardly. I can’t think of any map that has something like this, but of course I might be wrong

    03:19:872 (1,1) - This overlap doesn’t look necessary

    04:41:402 (2,3) - 04:42:108 (5) - Same distance for 1/4 and 1/2?

    04:48:990 (7,8) - I think jump can be larger because of clap
Looks pretty neat. Good luck
-M4x

Koalazy wrote:

Hi M4M
[Million Miles]
  1. 00:18:637 (4) - NC due to the interval of your NC usage ye
  2. 00:22:696 (1,2,1,2) - NC usage is inconsistent to 00:25:519 (1,2,3,4) - , I suggest to make the slider overlapped but not so completely and cancel the NCs nah that's intentional
  3. 00:34:696 (1) - ^ ^
  4. 00:39:637 (1,2) - I don't see vocal appears here and the music goes 4 beats a round. some patterns like 00:17:402 (1,2,3,4) - works perfect
    did something there and fixed some other stuff you didn't mention
  5. 00:40:872 (1) - vocal stress point(idk how to say it) is on 00:41:049 - , make the slider start on it would be better ok
  6. 00:58:519 (3,5) - avoid this overlap would be better no
  7. 01:05:049 (1) - though same 5.0x distance this note feels jumping too far from the previous, plays quite weird plays nice bc of slider leniency
  8. 01:16:343 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - as the pitch becomes higher gradually, you can make it jumps farther gradually. Your green lines make sv faster and faster but I don't see the jumps follow it sv changes are for nicer experience in taiko mode
  9. 01:29:843 (1) - NC here is different from others such as 01:52:431 (3) - 02:37:608 (3) - 04:19:255 (3) - 04:41:843 (3) - 05:27:019 (3) - done
  10. 02:09:461 (2,3,4,5,6) - looks weird, try making 02:09:549 (3,4) - 3.0x instead of 4.0x 3,4 are stronger than 2,3 so nah
  11. 02:15:108 (2,3,4) - no need to make this 3 seperated imo, normal triplets are better looking and playing. you seems like to do it on purpose (many places in the map), well my opinion is that I don't see a reason to do it. it's drum emphasis and intentional (the "4 is stronger than 2,3 so 4 is more spaced" thingy)
  12. 02:20:755 (2,3,4,5,6) - same as previous same as previous
  13. 03:25:519 (1,2,1,2) - making this 4 slider pattern have same intervals would look nice should look better now
  14. 03:33:461 (1) - compare to slider speed before this and after this, this looks slow. sv around 0.3 to 0.4 is better I like the current speed more
  15. 04:05:755 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same as previous
  16. 04:58:872 (2,3,4,5,6) - same as previous
  17. 05:10:167 (2,3,4,5,6) - ^

gl
Thanks for the mod :)
Topic Starter
Asonate

-M4x wrote:

Koalazy wrote:

Hi M4M
[Million Miles]
  1. 00:18:637 (4) - NC due to the interval of your NC usage ye
  2. 00:22:696 (1,2,1,2) - NC usage is inconsistent to 00:25:519 (1,2,3,4) - , I suggest to make the slider overlapped but not so completely and cancel the NCs nah that's intentional
  3. 00:34:696 (1) - ^ ^
  4. 00:39:637 (1,2) - I don't see vocal appears here and the music goes 4 beats a round. some patterns like 00:17:402 (1,2,3,4) - works perfect
    did something there and fixed some other stuff you didn't mention
  5. 00:40:872 (1) - vocal stress point(idk how to say it) is on 00:41:049 - , make the slider start on it would be better ok
  6. 00:58:519 (3,5) - avoid this overlap would be better no
  7. 01:05:049 (1) - though same 5.0x distance this note feels jumping too far from the previous, plays quite weird plays nice bc of slider leniency
  8. 01:16:343 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - as the pitch becomes higher gradually, you can make it jumps farther gradually. Your green lines make sv faster and faster but I don't see the jumps follow it sv changes are for nicer experience in taiko mode
  9. 01:29:843 (1) - NC here is different from others such as 01:52:431 (3) - 02:37:608 (3) - 04:19:255 (3) - 04:41:843 (3) - 05:27:019 (3) - done
  10. 02:09:461 (2,3,4,5,6) - looks weird, try making 02:09:549 (3,4) - 3.0x instead of 4.0x 3,4 are stronger than 2,3 so nah
  11. 02:15:108 (2,3,4) - no need to make this 3 seperated imo, normal triplets are better looking and playing. you seems like to do it on purpose (many places in the map), well my opinion is that I don't see a reason to do it. it's drum emphasis and intentional (the "4 is stronger than 2,3 so 4 is more spaced" thingy)
  12. 02:20:755 (2,3,4,5,6) - same as previous same as previous
  13. 03:25:519 (1,2,1,2) - making this 4 slider pattern have same intervals would look nice should look better now
  14. 03:33:461 (1) - compare to slider speed before this and after this, this looks slow. sv around 0.3 to 0.4 is better I like the current speed more
  15. 04:05:755 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same as previous
  16. 04:58:872 (2,3,4,5,6) - same as previous
  17. 05:10:167 (2,3,4,5,6) - ^

gl Thanks for the mod :)
Thanks for the mod again, also thanks to -M4x for helping me out a bit, i cant really do solid browser to osu stuff atm, should be fixed soon.
All of the above has been reviewed by me via IRC and all responses are my intentions in Maxs expressions.
-M4x

RikiH_ wrote:

VAPE NATIOOOOON

Million Miles

  1. Maybe add "Dubstep" to the tags for more memes (jk there's a dubstep part) done
  2. 01:03:990 (2) - Move to 469|117 for aesthetics, it's more "symmetrical" to the slider, you understand what I mean xD understood and changed
  3. 01:19:167 - A kiai flash would really fit here in my opinion ^^ If you add it, then just add another one at 04:08:578 - added both
  4. 01:36:637 (2) - Uhm, this is in a really weird place, you know, it doesn't cross the slider perfectly and blah blah blah, try something else? you are absolutely right (told him the same thing like months ago but he wouldnt listen lmao) fixed btw :D
  5. 01:43:872 (3,4,5,6) - Make a star or something more ordinate? did something else
  6. And now comes the dubstep part, which is the one who has some troubles imo :p
  7. First of all... The claps. I just don't like them, they really don't fit in a dubstep part ;_; Just try some fancy custom hitsound! Or just drum sampleset, or whatever! Just don't use those claps, please :c Same goes with the second and the third kiai! custom hitsounds soon
  8. 02:06:814 (3,1) - Blanket could be better that's intentional
  9. 02:09:461 (2,3,4,5,6) - Is it really necessary to have such weird spacing? I think the answer is "yes", but I don't understand why, can you just give me a good reason? I'd talk to you via IRC but you are offline now xD we already talked about that via pm
  10. 02:14:049 (4,5) - Uh, weird, I just don't like this pattern i like it dawg
  11. 02:15:108 (2,3,4) - This is really weird, in my opinion... The song doesn't call for such a weird spacing change... I think you should just make it the same! Of course this can be applied on all similar patterns in the dubstep parts same thing we talked about in pm
  12. 02:12:108 (1,2) - And here is the main problem of this map. If you listen with 25% it's quite clear that these two sliders are 1/6 earlier!
    I tried to find a solution... The best I could find was the following: (look at the screenshot): select the two sliders and let them star 1/6 later. There's still a big drum sound on the big, white tick, so you should add a note here. nice suggestion but I'm still gonna get more opinions on that one
    It works quite well for me, since it doesn't break the playability of the map that much. Of course, you must replicate this on all patterns like this :c
    I suggest a couple testplays after changing all patterns and see if they are actually playable! I hope I was clear here, if you didn't understand just catch me in-game
  13. 02:47:931 (4) - Less curved? I really dislike this shape tbh its an overlap with 02:46:696 (1) -
  14. 02:54:990 - Can you see the overlap here? Not a big problem, but still, if you can fix it it would be better! fixed
  15. 03:34:608 - Just end the previous slider here, there's a really weird 1/2 pause currently ok
  16. 03:40:343 (1) - Again, small suggestion: you could make the top-left part of the slider a perfect circle for a better look! it looks fine
  17. 03:44:578 (1) - Remove NC since this creates a symmetrical pattern with the previous one... If you have a NC it looks part of a different pattern, I don't know if I was clear :c you are right
  18. 03:51:284 (2) - Move it this way? nah
  19. Oh, I just noticed... Since 04:08:578 (1) - has 2.00x SV, then 01:19:167 (1) - should have 2.00x SV as well that's ok since there is a second intrument here
  20. 04:13:872 (4,2) - nazi stack lol fixed
Okay these are the main mistakes with the map at its current state... I could make a more in-depth mod, but I felt like it was not necessary... You need to address these things first, because they are the most important at the moment. When you think the map is better just call me and I will check it again :3
Thank you for the mod :)
Topic Starter
Asonate

-M4x wrote:

RikiH_ wrote:

VAPE NATIOOOOON

Million Miles

  1. Maybe add "Dubstep" to the tags for more memes (jk there's a dubstep part) done
  2. 01:03:990 (2) - Move to 469|117 for aesthetics, it's more "symmetrical" to the slider, you understand what I mean xD understood and changed
  3. 01:19:167 - A kiai flash would really fit here in my opinion ^^ If you add it, then just add another one at 04:08:578 - added both
  4. 01:36:637 (2) - Uhm, this is in a really weird place, you know, it doesn't cross the slider perfectly and blah blah blah, try something else? you are absolutely right (told him the same thing like months ago but he wouldnt listen lmao) fixed btw :D
  5. 01:43:872 (3,4,5,6) - Make a star or something more ordinate? did something else
  6. And now comes the dubstep part, which is the one who has some troubles imo :p
  7. First of all... The claps. I just don't like them, they really don't fit in a dubstep part ;_; Just try some fancy custom hitsound! Or just drum sampleset, or whatever! Just don't use those claps, please :c Same goes with the second and the third kiai! custom hitsounds soon
  8. 02:06:814 (3,1) - Blanket could be better that's intentional
  9. 02:09:461 (2,3,4,5,6) - Is it really necessary to have such weird spacing? I think the answer is "yes", but I don't understand why, can you just give me a good reason? I'd talk to you via IRC but you are offline now xD we already talked about that via pm
  10. 02:14:049 (4,5) - Uh, weird, I just don't like this pattern i like it dawg
  11. 02:15:108 (2,3,4) - This is really weird, in my opinion... The song doesn't call for such a weird spacing change... I think you should just make it the same! Of course this can be applied on all similar patterns in the dubstep parts same thing we talked about in pm
  12. 02:12:108 (1,2) - And here is the main problem of this map. If you listen with 25% it's quite clear that these two sliders are 1/6 earlier!
    I tried to find a solution... The best I could find was the following: (look at the screenshot): select the two sliders and let them star 1/6 later. There's still a big drum sound on the big, white tick, so you should add a note here. nice suggestion but I'm still gonna get more opinions on that one
    It works quite well for me, since it doesn't break the playability of the map that much. Of course, you must replicate this on all patterns like this :c
    I suggest a couple testplays after changing all patterns and see if they are actually playable! I hope I was clear here, if you didn't understand just catch me in-game
  13. 02:47:931 (4) - Less curved? I really dislike this shape tbh its an overlap with 02:46:696 (1) -
  14. 02:54:990 - Can you see the overlap here? Not a big problem, but still, if you can fix it it would be better! fixed
  15. 03:34:608 - Just end the previous slider here, there's a really weird 1/2 pause currently ok
  16. 03:40:343 (1) - Again, small suggestion: you could make the top-left part of the slider a perfect circle for a better look! it looks fine
  17. 03:44:578 (1) - Remove NC since this creates a symmetrical pattern with the previous one... If you have a NC it looks part of a different pattern, I don't know if I was clear :c you are right
  18. 03:51:284 (2) - Move it this way? nah
  19. Oh, I just noticed... Since 04:08:578 (1) - has 2.00x SV, then 01:19:167 (1) - should have 2.00x SV as well that's ok since there is a second intrument here
  20. 04:13:872 (4,2) - nazi stack lol fixed
Okay these are the main mistakes with the map at its current state... I could make a more in-depth mod, but I felt like it was not necessary... You need to address these things first, because they are the most important at the moment. When you think the map is better just call me and I will check it again :3
Thank you for the mod :)
As before, thanks to you!
Again, my Intentions, Maxs Expressions.
As for the 1/6 issue, ill get tons of feedback for these, seeing as it could impact playability a tad bit
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