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Kalafina - Yume no Daichi

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Topic Starter
Vell
This beatmap was submitted using in-game submission on Freitag, 26. August 2016 at 13:09:00

Artist: Kalafina
Title: Yume no Daichi
Tags: consolation yuki kajiura keiko kubota wakana outaki hikaru masai cheesecake
BPM: 146
Filesize: 6418kb
Play Time: 03:52
Difficulties Available:
  1. Advanced (1,99 stars, 415 notes)
  2. Cheesecake's Easy (1,42 stars, 179 notes)
  3. Normal (1,62 stars, 271 notes)
  4. Sinfonia (2,76 stars, 474 notes)
Download: Kalafina - Yume no Daichi
Information: Scores/Beatmap Listing
---------------
#1 #2 #3 #4

Sinfonia - Me
Advanced - Me
Normal - Me
Easy - Cheesecake

Background illustrated by Scarletだんご
Okoratu
very good guess
Bonsai
+1 for the correct guess  keep up the good work!
Trynna
[Normal]

trying to find some distance snap errors I found something
  1. 02:00:661 (4,5,6) - but distance snap cover it well, so I think it isn't an error after all
  2. 02:37:237 (3,4,5) - distance snap seems to not cover this
since the easy diff is cs 2.5 idk if is a great thing to keep it 3.7, nerf a bit to 3.5 seems nice, but nothing special

[Melody of Yearning]

Here I will just show up some nc stuff
  1. 00:24:497 (1) - remove nc and place it here 00:25:319 (3) -
  2. 00:25:935 (1) - remove nc and place it here 00:27:785 (4) -
  3. 00:28:401 (1) - remove nc
Why I point these? Because of the constant instrumental rhythm of nc you was following before , in that part you just messed it up following the vocal only. I don't know if it's an unrankeable issue, because you are following the vocal, but that's a point to think about imo


I'm sorry for not be able to point more issues, your set looks so perfect to me so that was a bit hard lol
Really hope you can qualify it soon!
Topic Starter
Vell

Trynna wrote:

[Normal]

trying to find some distance snap errors I found something
  1. 02:00:661 (4,5,6) - but distance snap cover it well, so I think it isn't an error after all
  2. 02:37:237 (3,4,5) - distance snap seems to not cover this
since the easy diff is cs 2.5 idk if is a great thing to keep it 3.7, nerf a bit to 3.5 seems nice, but nothing special

[Melody of Yearning]

Here I will just show up some nc stuff
  1. 00:24:497 (1) - remove nc and place it here 00:25:319 (3) -
  2. 00:25:935 (1) - remove nc and place it here 00:27:785 (4) -
  3. 00:28:401 (1) - remove nc
Why I point these? Because of the constant instrumental rhythm of nc you was following before , in that part you just messed it up following the vocal only. I don't know if it's an unrankeable issue, because you are following the vocal, but that's a point to think about imo


I'm sorry for not be able to point more issues, your set looks so perfect to me so that was a bit hard lol
Really hope you can qualify it soon!
Thank you for your input! I fixed the NCs, must have overlooked them and the second distant snap error as well. I will keep the normal as cs 3.7 because I mapped it with that cs in mind and I dont believe there is any difference in difficulty between 3.7 and 3.5.
PotatoJA
Yo, waddup from #modreq

[Cheesecake's Easy]
02:16:278 (4,5) - Looks better if blanket

[Normal]
02:00:661 (4,5,6) - I would try something like this https://i.imgsafe.org/fa33164411.png
02:37:237 (3,4,5) - ^ something like that

[Melody of Yearning]
03:37:442 (5,1) - stack



Everything looks great from my perspective :O
probably the smallest mod u'll see here :p
Cheesecake

PotatoJA wrote:

[Cheesecake's Easy]
02:16:278 (4,5) - Looks better if blanket No real way to make that blanket without messing up the structure I use for this map, but I thought that part was strange anyway so I redid it
Thanks!
Topic Starter
Vell

PotatoJA wrote:

Yo, waddup from #modreq

[Normal]
02:00:661 (4,5,6) - I would try something like this https://i.imgsafe.org/fa33164411.png
02:37:237 (3,4,5) - ^ something like that

those would really mess up the patterns afterwards cause of ds and I see no problem with them being stacked that would justify the effort needed to change them into what you suggested

[Melody of Yearning]
03:37:442 (5,1) - stack changed stack leniency to 4, looked over all the other custom stacks I had and fixed them accordingly



Everything looks great from my perspective :O
probably the smallest mod u'll see here :p
Thank you! every mod is greatly appreciated.
Reihara
very nice!! only a matter of opinion but for normal and melody of yearning, reduce the AR by 0.5~1, it seems just a little bit quick
Topic Starter
Vell
changed normal to 5, though I will leave the hard 7.5 as, to me, it feels just right like that. thanks!
Cheesecake
ee

[Easy]

  1. 00:00:662 (1) - This wave sucks! http://puu.sh/pVzVu/78c495fe16.osu
[Normal]

  1. 00:34:360 (4) - Not a fan of having this slider ending on a strong vocal
  2. 01:11:757 (4) - This goes really close to offscreen and also goes ontop of the hit error bar if it's enabled, probably move this section up a bit
  3. 02:23:470 (1,2) - It looks to me like you're trying to blanket the center of the spinner but it's a tiny bit off, try (334,137)
  4. 03:41:757 (4,5,6,7,1) - This might be a bit much for Normal players
  5. 03:47:100 (1) - Is... is this intentional? Feels really out of place lol
[Melody of Yearning]

  1. 02:18:846 (1,1) - Give this a 1/1 gap so that it's less stressful to move from the center of the spinner to the sliderhead
  2. 02:53:881 (2,4) - I'm pretty sure that stacking sliderbodies like this so close together is unrankable
Topic Starter
Vell

Cheesecake wrote:

ee

[Normal]

  1. 00:34:360 (4) - Not a fan of having this slider ending on a strong vocal changed that part
  2. 01:11:757 (4) - This goes really close to offscreen and also goes ontop of the hit error bar if it's enabled, probably move this section up a bit sure
  3. 02:23:470 (1,2) - It looks to me like you're trying to blanket the center of the spinner but it's a tiny bit off, try (334,137) done
  4. 03:41:757 (4,5,6,7,1) - This might be a bit much for Normal players nerfed
  5. 03:47:100 (1) - Is... is this intentional? Feels really out of place lol yea I had that different before but then I was told recovery time after spinner for normal is 2/1 so I had it like this but now I made something better
[Melody of Yearning]

  1. 02:18:846 (1,1) - Give this a 1/1 gap so that it's less stressful to move from the center of the spinner to the sliderhead changed
  2. 02:53:881 (2,4) - I'm pretty sure that stacking sliderbodies like this so close together is unrankable I really hope not, I will ask for confirmation if this is true or not
thankies!
Stjpa
[Cheesecake's Easy]
Don't you think that AR4 is too high considering that this is completely mapped on 1/1 on 146BPM with good readable patterns? :v
00:11:757 (2,3) - Would be cleaner if you move the white anchor down a little bit.
00:17:922 (4,5) - Somehow this little blanket triggers me. Maybe rotate (5) a little anti-clockwise?
00:27:785 (1) - Considering that you always mapped to the vocals and usually ignored the drum sound it doesn't make sense that you suddenly want to map it here. Especially since it's just a normal bass sound and not anything special.
01:31:894 (1,2,3) - I suggest to shorten the 3/1 slider to 2/1 and use a 1/1 repeat on the downbeat. That way you still map that vocal thingy and overall it has more density which fits quite well as a spinner is coming up in combination with that spam of drum sounds in the music.
01:50:388 (2) - You can rearrange the red node to give the "hoshi" a little emphasis.


[Normal]
00:53:675 (3,4,5,6,7) - Imo too many circles, maybe use a 1/2 where (6) is because (7) isn't that audible in the music as the other sounds.
01:09:703 - From here on until kiai you only go anti-clockwise. That's almost 30 seconds fam.
02:00:661 (4,5,6) - I can't tell if 3 stacks are fine or not in a Normal diff, but a bit movement never hurts I suppose.
03:13:812 (3) - I'd like to have the downbeat clickable because there's a strong vocal on it. Just use 3 1/1 circles here as you did already a few times.


[Hard]
00:04:771 (5,6,1) - Something like this looks cleaner if you ask me.
00:46:894 (4,5,6,1) - Why not just overmaps like before? This one looks really boring. :(
01:51:004 (5,6) - I'm somewhat triggered that the drum sound is beneath a boring circle in combination with the stack after that. a little emphasis to the drum sound wouldn't be bad.
02:40:114 (4,5,6) - Maybe rather use circle + 1/2 slider than the current one? So that click sound has something unique or however I should describe that lol.
02:53:881 (2,4) - I'm afraid that people will misread this one due the low AR. Wouldn't be a problem at all if you would have used the pattern in the map already, but since it isn't the case it doesn't really fit into the concept.
Topic Starter
Vell

Stjpa wrote:

[Normal]
00:53:675 (3,4,5,6,7) - Imo too many circles, maybe use a 1/2 where (6) is because (7) isn't that audible in the music as the other sounds. changed
01:09:703 - From here on until kiai you only go anti-clockwise. That's almost 30 seconds fam. I honestly dont believe this is much of an issue, might think about doing something though
02:00:661 (4,5,6) - I can't tell if 3 stacks are fine or not in a Normal diff, but a bit movement never hurts I suppose. made a 1/2 repeat slider
03:13:812 (3) - I'd like to have the downbeat clickable because there's a strong vocal on it. Just use 3 1/1 circles here as you did already a few times. mapped this part the same as 00:40:114 (1,2,3,4,1,2,3) -


[Hard]
00:04:771 (5,6,1) - Something like this looks cleaner if you ask me. curved the slider a bit more
00:46:894 (4,5,6,1) - Why not just overmaps like before? This one looks really boring. :( made a back and forth similar to other parts in the map
01:51:004 (5,6) - I'm somewhat triggered that the drum sound is beneath a boring circle in combination with the stack after that. a little emphasis to the drum sound wouldn't be bad. changed
02:40:114 (4,5,6) - Maybe rather use circle + 1/2 slider than the current one? So that click sound has something unique or however I should describe that lol. I prefer how it is right now, quitly settling down the movement before the next downbeat makes me move again for this 'subtle' feel
02:53:881 (2,4) - I'm afraid that people will misread this one due the low AR. Wouldn't be a problem at all if you would have used the pattern in the map already, but since it isn't the case it doesn't really fit into the concept. changed
: D
Cheesecake

Stjpa wrote:

[Cheesecake's Easy]
Don't you think that AR4 is too high considering that this is completely mapped on 1/1 on 146BPM with good readable patterns? :v
00:11:757 (2,3) - Would be cleaner if you move the white anchor down a little bit. Done
00:17:922 (4,5) - Somehow this little blanket triggers me. Maybe rotate (5) a little anti-clockwise? Made it a bit better
00:27:785 (1) - Considering that you always mapped to the vocals and usually ignored the drum sound it doesn't make sense that you suddenly want to map it here. Especially since it's just a normal bass sound and not anything special. You're right, changed
01:31:894 (1,2,3) - I suggest to shorten the 3/1 slider to 2/1 and use a 1/1 repeat on the downbeat. That way you still map that vocal thingy and overall it has more density which fits quite well as a spinner is coming up in combination with that spam of drum sounds in the music. Good idea
01:50:388 (2) - You can rearrange the red node to give the "hoshi" a little emphasis. In this part here I'm putting emphasis on the, uh, chimes? that you don't hear often in the song, to do that I made 01:49:155 (1,2,3) - all 2/1 sliders and had them in a symmetrical pattern, so I wouldn't want to do too much to change that, but I could do in future if needed
Thanks a lot!
J1NX1337
Did you know: Kala means fish in Finnish.

Normal Mod
[Cheesecake's Easy]

Pretty good Easy, structure looks good, and it plays generally well with maybe a couple exceptions. There are a lot of hitsound inconsistencies so I recommend you run a double-check on them. I'll point out what I can.
Also I think I would've personally ended 01:39:292 (1,4) - etc. on the half beats preceding the beats for a more clear rhythm but that's your choice.

1) I would personally use a lower OD and HP than the current AR. Maybe OD2.5 and HP2.5 or just 2 for both?

2) 00:21:620 (2) - This slider start seems to be missing one of those finish hitsounds since you used one at 00:16:689 (3) -

3) 00:22:853 (3,4,5) - Isn't this slider end and these circles also missing hitsounds compared to 00:17:922 (4,5) - ? ?_?
Although it would seem like the section at 00:10:525 (1,2,3,4,1,2,3,4,5) - uses a lot more hitsounds than the rest of the entire section, so maybe remove some from there or something. It's good to have them consistent.

4) 00:26:552 (3,1) - I find the flow between these two very misleading. Newbies might easily confuse the slider start on 00:27:785 (1) - to be on the slider end instead, and it definitely screwed me over when playing the map on FLHD. The low AR makes it even more likely to miss on it. I recommend using a pattern that flows better here.

5) 00:30:251 (1,2,3,4,5) - Same as 3) basically. The hitsounding here differs from 00:10:525 (1,2,3,4) -

6) 01:15:867 (2,1) - I'd almost say the same about the flow between these. Maybe rotate (1) a bit so that it doesn't go straight back down again? It could be confusing for newbies otherwise.

7) 01:25:730 (2) - This slider start seems to be missing a finish like at 01:15:867 (2) -

8) 01:30:662 (2,1) - There's 1.21x spacing between these even though you normally use 1.40x, maybe make it consistent.

9) 01:56:552 (3) - I think this should be a soft sampleset finish instead of a drum because there's that clear snare hit in the song here.

10) 02:48:333 (1,2) - I think you have too many finishes here compared to 02:53:264 (1,2) -. Might wanna run a double check on hitsounds especially at this final segment. I also think 02:42:579 (2,2) - might've had a bit too many finishes compared to the rest of the map's finish hitsound density.

11) 02:54:497 (2) - This slider start could probably use a finish since 03:09:292 (4) - used one too

12) 03:32:716 (1) - This slider start could also use a soft finish instead of a drum finish.

[Normal]

An alright Normal, there are some rhythmical inconsistencies here and there that could probably be improved upon.

1) 00:05:593 (1,2,3,4) - The rhythm you use here differs from 00:00:662 (1,2,3,4,5) - and you leave things such as 00:07:237 - unlickable even though there's clearly a sound there that could be clicked like in the preceding section. Maybe change the rhythm a bit here for consistency's sake?

2) 00:08:059 (1,2,3) - The rhythm change used here threw me off quite a bit because you previously haven't had such a huge gap between the notes as here. I'd recommend adding a circle on 00:09:086 - to make the rhythm more consistent and less misleading.

3) 00:25:319 - Sure you wanna leave this unclickable? There's quite a noteworthy vocal here that would arguably feel better if it were clickable. You also made it clickable here 02:58:196 (1) - which I think works better. Should also help rhythm consistency which improves map integrity.

4) 00:30:251 (1) - I think this slider start could use a soft finish instead, I think it's more fitting.

5) 00:41:346 (3) - I would just end this slider on 00:41:757 - instead for a more clear rhythm and consistency with 00:43:812 (3,4) -

6) 00:54:908 - This part has a lot of rhythm that seems rather inconsistent, for example 00:54:908 (1,2,3) - compared to 00:59:840 (1,2,3) -. I think it would feel better to have another beat-long slider after the first one at 00:55:730 - than a half beat slider.

7) 00:57:168 - Pauses at this part are also rather inconsistent, for example this and 01:01:689 (4,5) - both differ from each other which isn't something what I'd recommend since I don't really notice significant different in the song rhythm tbh.

8) 01:02:305 (1) - I also wouldn't advise using rhythm like this at all, because I think where this slider ends should be clickable like at 00:57:990 (2) - etc. and having such a longer slider suddenly come up feels kinda weird because of that imo.

9) 01:08:470 - I also think this should be clickable like at 01:06:004 (3) - to emphasize the flute.

10) 01:24:497 (1) - I would also make this consistent with 01:26:963 (1,2) - mainly because 01:25:114 - is not clickable and 01:27:579 - is which isn't really a good thing imo.

11) 01:30:662 (3) - I don't think this should be so short because at 01:25:730 (3) - and 01:28:196 (3) - you basically use a beat-long reverse slider, so suddenly breaking the rhythm here is quite misleading especially for newbies.

12) 01:36:415 (1) - Soft finish on this slider end maybe?

13) 01:45:867 (4,5) - Hitsounding here differs from 01:40:935 (4,5) -, I think you should have the finishes etc. at the same spots.

14) 02:37:237 (3,4,5) - Stacking three circles like this could easily be misleading to a newbie, wouldn't advise doing it. I'd just replace the first 2 with a half beat slider.

15) 03:06:209 (2) - Missing drum clap here?

[Melody of Yearning]

Nice map, I like the way you use pauses and your patterns are in general quite enjoyable to play. I would've done some of the overlaps in a different way probably but that's just me. Not much to point out here.

1) 00:30:251 (1) - This slider start could use a soft finish instead imo, I find it more fitting. A similar sound seems to play here where you also used a soft finish: 00:45:045 (1) -

2) 01:01:072 (4) - Isn't this slider start missing a finish like at 00:58:607 - etc.? Same for 01:03:538 (3) -

3) 01:55:319 (3) - You could curve this slider downwards like so, I think it looks nicer and sorta flows better: http://puu.sh/pWZbs/b3144cdb9f.jpg

4) 02:23:675 (2) - The red anchor point on this slider makes the curve look rather crude. Maybe do it like this: http://puu.sh/pWZ1D/296bfdc4cf.jpg

Not much I could point out on the hardest diff, so good job!
Good luck :D
Cheesecake

J1NX1337 wrote:

Did you know: Kala means fish in Finnish. Interesting!

[Cheesecake's Easy]

Pretty good Easy, structure looks good, and it plays generally well with maybe a couple exceptions. There are a lot of hitsound inconsistencies so I recommend you run a double-check on them. I'll point out what I can.
Also I think I would've personally ended 01:39:292 (1,4) - etc. on the half beats preceding the beats for a more clear rhythm but that's your choice.

1) I would personally use a lower OD and HP than the current AR. Maybe OD2.5 and HP2.5 or just 2 for both? Changed to 2

2) 00:21:620 (2) - This slider start seems to be missing one of those finish hitsounds since you used one at 00:16:689 (3) - In regards to all of these hitsound inconsistencies, I only really rushed through this once since I'd been mapping for about 4 hours straight, so I was never really 100% on them. I've now used a hitsound copier to copy the hitsounds from Melody of Yearning to this diff, hopefully it's better now

3) 00:22:853 (3,4,5) - Isn't this slider end and these circles also missing hitsounds compared to 00:17:922 (4,5) - ? ?_?
Although it would seem like the section at 00:10:525 (1,2,3,4,1,2,3,4,5) - uses a lot more hitsounds than the rest of the entire section, so maybe remove some from there or something. It's good to have them consistent.

4) 00:26:552 (3,1) - I find the flow between these two very misleading. Newbies might easily confuse the slider start on 00:27:785 (1) - to be on the slider end instead, and it definitely screwed me over when playing the map on FLHD. The low AR makes it even more likely to miss on it. I recommend using a pattern that flows better here. It actually flows pretty good! But I agree it could be confusing to newer players so I changed it

5) 00:30:251 (1,2,3,4,5) - Same as 3) basically. The hitsounding here differs from 00:10:525 (1,2,3,4) -

6) 01:15:867 (2,1) - I'd almost say the same about the flow between these. Maybe rotate (1) a bit so that it doesn't go straight back down again? It could be confusing for newbies otherwise. I think it's different here, since the sliderend is perpendicular to where the cursor will be approaching from the previous slider, whereas the path on the new slider is almost parallel.... ok I'll stop making things up but I do think this one is different!

7) 01:25:730 (2) - This slider start seems to be missing a finish like at 01:15:867 (2) -

8) 01:30:662 (2,1) - There's 1.21x spacing between these even though you normally use 1.40x, maybe make it consistent. Ah, earlier I scaled this slider down but I didn't consider that the slider will move when doing so. Nice catch

9) 01:56:552 (3) - I think this should be a soft sampleset finish instead of a drum because there's that clear snare hit in the song here.

10) 02:48:333 (1,2) - I think you have too many finishes here compared to 02:53:264 (1,2) -. Might wanna run a double check on hitsounds especially at this final segment. I also think 02:42:579 (2,2) - might've had a bit too many finishes compared to the rest of the map's finish hitsound density.

11) 02:54:497 (2) - This slider start could probably use a finish since 03:09:292 (4) - used one too

12) 03:32:716 (1) - This slider start could also use a soft finish instead of a drum finish.
Thanks! Sorry about the hitsounds :lol:

http://puu.sh/pX2QH/467495ed6f.osu
Topic Starter
Vell

J1NX1337 wrote:

Did you know: Kala means fish in Finnish.
[Melody of Yearning]

Nice map, I like the way you use pauses and your patterns are in general quite enjoyable to play. I would've done some of the overlaps in a different way probably but that's just me. Not much to point out here.

1) 00:30:251 (1) - This slider start could use a soft finish instead imo, I find it more fitting. A similar sound seems to play here where you also used a soft finish: 00:45:045 (1) -

2) 01:01:072 (4) - Isn't this slider start missing a finish like at 00:58:607 - etc.? Same for 01:03:538 (3) -

3) 01:55:319 (3) - You could curve this slider downwards like so, I think it looks nicer and sorta flows better: http://puu.sh/pWZbs/b3144cdb9f.jpg

4) 02:23:675 (2) - The red anchor point on this slider makes the curve look rather crude. Maybe do it like this: http://puu.sh/pWZ1D/296bfdc4cf.jpg
Not much I could point out on the hardest diff, so good job!
Good luck :D
Changed all on hardest diff, will get to normal fixes tomorrow, thanks alot!

edit: changed everything in normal as suggested except for the break at 00:57:168 -
Ashton
Hi nice map
!
Yamicchi
Hi o/ from Yamicchi's Modding Queue
[Sinfonia]
00:05:593 (1) - Since you're following the drum, you should make the slider end clickable. It's a strong beat anyway.
00:11:141 (1) - same ^, you did it pretty good job at 00:13:607 -
00:30:251 (1) - ^
00:13:607 (2,3,4) - a bit messy here. If you intend to keep the pattern like that, I'd suggest moving (3) slider start a bit like this

eventho I don't really like the current pattern Dx
00:25:935 (3,4) - those sliders should be curver or the white dot should be removed don't you think?
01:49:566 (2,3,4) - 2->3 beat is not as strong as 3->4 beat and the Distance shows backward. This should really be fixed
02:40:730 - you didn't skip a beat here at 02:35:798 - then why would you do that here?
02:44:018 (2,3) - super bad overlap :< I suggest

02:46:483 (2,3,4) - this?

02:54:497 (5) - beat is not strong enough to double the distance like this
03:13:812 (2) - why not this?

03:47:511 (1) - love the heart, but it will be ruined with HR lol
[Advanced]
01:34:463 (1) - spinner is too short for players at this level. I suggest changing it to a slider or map that part. Do the same with 01:36:929 (1) -
Don't wanna mention that sometimes you change from vocal following to instru following so sudden like 02:08:881 (1,2,3,4,1,2,3) - for me I feel annoyed playing that part but if you have to fix it would be like a total remap. So yea as long as you feel ok with it, then just keep it, that's all I wanna say for the diff
[Normal]
00:10:525 (1,2) - Definitely no. The strong beat is at the (1)'s slider end, but then you make it clickable at (2) which confuse players. Please change it
00:12:990 (1,2) - same ^. I mean the patterns are great but the following is no
00:22:853 (3,4) - ^. You know, fix all, there are more. Like 00:40:114 (1,2,3,4) - is acceptable, but those I mentioned are not
01:59:018 (1) - half end of the slider is not so pretty. Try add a circle blanket with it, fix the slider body then delete the circle.
Also ask the BN about changing the SV in Normal diff. I think it's a problem but if BN says fine then okay.
[Easy]
00:01:894 (2) - fix the blanket
00:09:292 (4) - Why don't you make this a slider to a circle like you did in 00:04:360 - ?
00:37:648 (4) - I think the slider shape could be improve by balance each half of the slider
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