This is a BSS beatmap submission. Click here to view full beatmap information.
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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Monday, September 25, 2017 at 6:16:19 PM

Artist: Oshimizu Nako (CV:Toyosaki Aki)
Title: Diamond
Source: 花咲くいろは
Tags: Hanasaku Iroha op opening character song p.a.works lantis 0109- Akitoshi Asaiga Lasse Hikan
BPM: 174
Filesize: 8156kb
Play Time: 01:40
Difficulties Available:

Download: Oshimizu Nako (CV:Toyosaki Aki) - Diamond
Information: Scores/Beatmap Listing
---------------
#10 >w<
MP3 file edited by myself. Please throw me an ingame or forum PM if you wanna use it elsewhere. Thank you!!


2013 TV Size Flashback? owo



Diff spread
Easy - me
Normal - noz1995
Advanced - Akitoshi
Hard - 0109-
Insane - Hikan
Insane - Asaiga
Another - me
Extra - Lasse
Last edited by Yamicchi on , edited 159 times in total.
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Combo Commander
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Quick mod before I go to sleep :D
Insane
00:01:410 - So technically there is another drum note on this tick. It's fine, but just consider it.
00:08:737 (1) - The music here is slightly different from the rest of this pattern and I think the red tick should be emphasised by a circle. https://osu.ppy.sh/ss/5058143 try this.
00:11:496 (1) - same here.
00:19:944 (4) - NC this because you start to follow the vocal here, while 1 2 3 are mapped to the drums.
00:24:772 (3) - should be stacked to 4 because this is an actual note while 2 is a filler, these two notes should be differentiated from each other.
01:17:531 - There should be a note here on this tick due to the synth (organ) sound that you're following with 3.
01:20:634 (5) - This "filler" note isn't needed because you've been using 1/1 all along.
01:34:427 (1) - I think you should remove NC here and NC 01:34:944 (2) - this instead because 2 is when you start to follow the drums and 1 is still mapped to the guitar sound.
01:19:944 - if you decide to keep 5 (which implies you're following multiples lines) then map a triple here.
01:22:875 (4,5,6) - these notes should have larger spacing than the rest of the jumps because of the intensity of the guitar sound. If you decide to do so, 01:23:393 (7) - could be made into a 1/4 slider.
00:48:048 (2,3,4,5,6) - There's a gradual increase in the intensity of the drums here so gradually increase the spacing between these jumps is an option. 2 could be made into 2 1/2 circles with small spacing between them.
01:12:013 (6,7) - These two notes are the weakest compared to the rest of the jumps yet they have the largest spacing. Consider reducing the spacing between these two notes.



Hard
00:46:324 - this note should be emphasised instead of being a sliderend. Also the rhythm here is becoming progressive so it's good to make the player start clicking stuff. Try this: https://osu.ppy.sh/ss/5058304 .
00:51:842 (1) - should be a bit more curvy.
01:33:393 - I think you should highlight this tick because this is where the drums begin to run.
00:23:565 (7) - It might be worth changing this into 3 circles since this slider basically skips the red tick which has a clear drum sound.
01:05:980 (2) - shouldn't this be a 1/2 slider, whichever sound you're following?


If you have something you don't quite understand catch me in-game at some point ;)
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Rhythm Incarnate
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Oops I pressed return while replying. Oh then , I'll reply to you on facebook later.
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LMT1996 wrote:
Quick mod before I go to sleep :D
Insane
00:01:410 - So technically there is another drum note on this tick. It's fine, but just consider it. Believe me, I tried. But it's, not very nice for a beginning
00:08:737 (1) - The music here is slightly different from the rest of this pattern and I think the red tick should be emphasised by a circle. https://osu.ppy.sh/ss/5058143 try this. I'm sorry but I don't see the different ;w;
00:11:496 (1) - same here. ^
00:19:944 (4) - NC this because you start to follow the vocal here, while 1 2 3 are mapped to the drums. Done
00:24:772 (3) - should be stacked to 4 because this is an actual note while 2 is a filler, these two notes should be differentiated from each other. Will fix if others mention about it
01:17:531 - There should be a note here on this tick due to the synth (organ) sound that you're following with 3. I thinkkk...nahh
01:20:634 (5) - This "filler" note isn't needed because you've been using 1/1 all along. This is like a push, so Imma keep it.
01:34:427 (1) - I think you should remove NC here and NC 01:34:944 (2) - this instead because 2 is when you start to follow the drums and 1 is still mapped to the guitar sound. If others tell me to.
01:19:944 - if you decide to keep 5 (which implies you're following multiples lines) then map a triple here.
01:22:875 (4,5,6) - these notes should have larger spacing than the rest of the jumps because of the intensity of the guitar sound. If you decide to do so, 01:23:393 (7) - could be made into a 1/4 slider. I don't really want to make the jump too complicated because of the distance. I saw P A N's jump are same same like that, so yeah no change here
00:48:048 (2,3,4,5,6) - There's a gradual increase in the intensity of the drums here so gradually increase the spacing between these jumps is an option. 2 could be made into 2 1/2 circles with small spacing between them. ^
01:12:013 (6,7) - These two notes are the weakest compared to the rest of the jumps yet they have the largest spacing. Consider reducing the spacing between these two notes. I don't understand why are they the weakest? And the 2nd thing. If I make them too close to each other, it will easily become a choke, because they're moving their cursor like there's no tomorrow, and then oops! You know...



Hard
00:46:324 - this note should be emphasised instead of being a sliderend. Also the rhythm here is becoming progressive so it's good to make the player start clicking stuff. Try this: https://osu.ppy.sh/ss/5058304 . Done
00:51:842 (1) - should be a bit more curvy. Slider style changed
01:33:393 - I think you should highlight this tick because this is where the drums begin to run. Not really necessary, but I'll think about it later.
00:23:565 (7) - It might be worth changing this into 3 circles since this slider basically skips the red tick which has a clear drum sound. It'll be hard for DT but yea :'( changed
01:05:980 (2) - shouldn't this be a 1/2 slider, whichever sound you're following? I have no idea...


If you have something you don't quite understand catch me in-game at some point ;)

Kay done. Thanks
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Rhythm Incarnate
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Friend M4M >w<

Mod

Insane

00:07:358 (3,4) - Chỗ này mình ctrl+g đổi vị trí cho nhau, tại pattern hình tứ giác như vậy cảm thấy khó chịu :P
00:07:703 (1) - Xong thì tiếp theo Ctrl+J chỗ này, rồi kéo nó xuống gần lại
00:08:220 (1) - Rồi kéo cái slider này ngay dưới cái slider 00:08:737 (1) - 1 tí. Tọa độ là x:329 y:217. Kiểu kiểu vậy đó, rồi điểu chỉnh distance của các nốt liên quan nếu dùng consistent DS
ô, chỉ có thế thôi. Mấy cái còn lại xem thấy ổn

Hard

01:36:324 - Chỗ này hình như có 1 note nữa.
01:37:013 - Cái này cũng vậy, không biết do cố tình hay sao *nazi*


Sorry for shorttttt mod ; ;
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Asaiga wrote:
Friend M4M >w<

Mod

Insane

00:07:358 (3,4) - Chỗ này mình ctrl+g đổi vị trí cho nhau, tại pattern hình tứ giác như vậy cảm thấy khó chịu :P Đã tăng thêm độ khó cho cái jump. (Im so evil)
00:07:703 (1) - Xong thì tiếp theo Ctrl+J chỗ này, rồi kéo nó xuống gần lại Chỗ này đang theo cái pattern của nó rồi ông ơi :)) sửa kh được
00:08:220 (1) - Rồi kéo cái slider này ngay dưới cái slider 00:08:737 (1) - 1 tí. Tọa độ là x:329 y:217. Kiểu kiểu vậy đó, rồi điểu chỉnh distance của các nốt liên quan nếu dùng consistent DS Như đã nói ở trên. Cũng muốn improve cái pattern này lắm mà lười.
ô, chỉ có thế thôi. Mấy cái còn lại xem thấy ổn

Hard

01:36:324 - Chỗ này hình như có 1 note nữa. Đang theo tiếng guitar :3
01:37:013 - Cái này cũng vậy, không biết do cố tình hay sao *nazi* I chang luôn :v


Sorry for shorttttt mod ; ;

No prob, but luckily you helped me to find out a wrong DS jump. Thanks :3
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Rhythm Incarnate
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Damn, why give up all the SP by resubmitting again D:
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KuranteMelodii wrote:
Damn, why give up all the SP by resubmitting again D:

:D
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Beatmap Nominator
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You came back :D :D :D
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Kisses wrote:
You came back :D :D :D

Thanks for remembering me :3 I'm back, and I need lots of helps.
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Rhythm Incarnate
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wb
idk if this helps or not
u don't rly need to apply since it's all opinion/suggestion

happirocket

noz
  • sup dude =v=)7 Moonrunes lmao
    collapsed text
    Image
  • 00:07:703 (1) - looks weird imo, and maybe newbs can't be flexible that they can turn the cursor 360noscope so ye maybe consider to de-curve the zigzag a bit. And hey, blanket with 00:06:669 (3) - :^)
    collapsed text
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  • 00:39:600 (2) - 00:49:082 (4) - similar to ^ but maybe it's fine on this part
  • 00:49:082 (4,2) - stack
  • 01:30:289 (3) - idk about this, newbs used to slide simple shapes, not something roller coaster based spin around lol consider to re-make the slider with simple one? (better ask BN xd)

normie
  • I don't liek the base SV (3fast lel) but here we go boiz. 00:07:704 (1,2,3) - and 00:10:462 (1,2,3) - maybe this is too intense to ze player since two 1/2 kekreverse + another 1/2 slider. You can introduce them more friendly and sexy with this imo xd
    collapsed text
    Image
  • 00:13:910 (2) - can you just use simple rounded one? xd
  • 00:47:703 - another circle for the lulz, not rly necessary but maybe it fits better imo
    collapsed text
    Image
  • okkkk lets see the beat pattern between 00:50:462 (1,2,3,4) - and 01:01:497 (1,2,3,4) - .yes vocals may differs but heyy maybe make them consistent. I prefer the beat pattern of 01:01:497 (1,2,3,4) - and you can even add some spice other than just 1/1 slideszxc
    collapsed text
    Image
  • 01:05:462 - add some circle or put 01:05:289 (2) - as 1/2 sliderino

hard

pantsu

insaen
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Akitoshi wrote:
normie
  • I don't liek the base SV (3fast lel) but here we go boiz. 00:07:704 (1,2,3) - and 00:10:462 (1,2,3) - maybe this is too intense to ze player since two 1/2 kekreverse + another 1/2 slider. You can introduce them more friendly and sexy with this imo xd eh, I was thinking about changing this. Changed.
    collapsed text
    Image
  • 00:13:910 (2) - can you just use simple rounded one? xd but I like it that way xd
  • 00:47:703 - another circle for the lulz, not rly necessary but maybe it fits better imo applied
    collapsed text
    Image
  • okkkk lets see the beat pattern between 00:50:462 (1,2,3,4) - and 01:01:497 (1,2,3,4) - .yes vocals may differs but heyy maybe make them consistent. I prefer the beat pattern of 01:01:497 (1,2,3,4) - and you can even add some spice other than just 1/1 slideszxc fixed
    collapsed text
    Image
  • 01:05:462 - add some circle or put 01:05:289 (2) - as 1/2 sliderino fixed


hard
  • 00:45:980 (4) - remove finish on tail lol omg no wonder it sounds weird. Didn't notice at all
  • it's weird to see the 00:57:876 (6) - how it was stacked since your other whole combo section 00:55:980 (1,2,3,4) - is not stacked :( maybe unstack that as well for some cleanliness thingy different change. Yea
  • 01:38:651 (1) - trim it to 01:39:772 - then add some 2 troll circles on 01:40:117 - 101% working 11/10 they would cri when choke lol so mean and cool, but no. Take a look. Hard has no circles. P A N's has 1, and my last has 2. I meant to do that xd
    collapsed text
    Image

    solid diff

pantsu

insaen

Thank you so much ;w;
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Rhythm Incarnate
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no kds

quick recheck

noz's easy

00:22:875 (3) - I'm not a slider master but is it necessary to have so many points like this?
01:00:117 (3) - You can do this with fewer points. For instance, delete the 2 others point and keep the middle one. *inb4 instruction unclear delete the whole slider*. There are 3 white points before the red one, keep the middle and delete the other 2. I know it's not important, but see if it's good for you, if not just keep it.
01:30:289 (3) - I feel these sliders are forcefully shaped :s

Hope it's not just me but I don't see any problems with the flow.
noz plz don't scold me ; ;

Insane

00:19:082 (2) - Try moving this note one or two cm to the right. So that you can have a small improvement of flow there and a reasonable distance from (2) to (3) as well.
00:53:220 (1,2) - Think if it's better if (2) is placed somehow like this? Probably not Dx
Image

01:31:150 (3,4,5,6,7,8) - Flow drop?
01:30:462 (7,8,1) - this too, I feel so.
01:32:358 (3,4,5) - ^
Hope that's just because I'm noob ; ;


Good luck with the rest :P
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Akitoshi wrote:
wb
idk if this helps or not
u don't rly need to apply since it's all opinion/suggestion

pantsu



thanks :D


collapsed text
Code:
osu file format v14

[General]
AudioFilename: Diamond - Aki Toyosaki.mp3
AudioLeadIn: 2000
PreviewTime: 50117
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 56657
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Diamond
TitleUnicode:ダイヤモンド
Artist:Oshimizu Nako (CV:Toyosaki Aki)
ArtistUnicode:押水菜子 (CV:豊崎愛生)
Creator:[ Shana Yami ]
Version:P A N's Light Insane
Source:花咲くいろは
Tags:anime Hanasaku Iroha HappyRocket88 character song p.a.works lantis P_A_N
BeatmapID:967025
BeatmapSetID:450764

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"PAN.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
807,344.827586206897,4,2,1,75,1,0
6323,-100,4,2,1,45,0,0
6496,-100,4,2,1,50,0,0
6668,-100,4,2,1,55,0,0
6841,-100,4,2,1,60,0,0
7013,-100,4,2,1,65,0,0
7185,-100,4,2,1,70,0,0
7358,-100,4,2,1,75,0,0
13220,-133.333333333333,4,2,1,75,0,0
24254,-133.333333333333,4,2,1,75,0,0
35289,-200,4,2,1,75,0,0
47703,-133.333333333333,4,2,1,75,0,0
50462,-100,4,2,1,75,0,1
60807,-133.333333333333,4,2,1,75,0,1
61496,-100,4,2,1,75,0,1
69427,-100,4,2,1,75,0,0
69772,-100,4,2,1,75,0,1
80807,-100,4,2,1,75,0,0
91841,-100,4,2,1,75,0,0
94427,-133.333333333333,4,2,1,75,0,0
99944,-133.333333333333,4,2,1,5,0,0
100117,-100,4,2,1,75,0,0


[Colours]
Combo1 : 255,0,219
Combo2 : 0,171,255
Combo3 : 0,255,94
Combo4 : 255,149,0

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why you resubmited btw
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Rhythm Incarnate
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Asaiga wrote:

Insane

00:19:082 (2) - Try moving this note one or two cm to the right. So that you can have a small improvement of flow there and a reasonable distance from (2) to (3) as well. Hmm I don't see it quite a problem.
00:53:220 (1,2) - Think if it's better if (2) is placed somehow like this? Probably not Dx I was thinking about changing this, and yea I did. Thanks for mentioning.
Image

01:31:150 (3,4,5,6,7,8) - Flow drop? Don't really understand what flow drop means, but I see it's a bit uncomfortable, so I fixed it.
01:30:462 (7,8,1) - this too, I feel so. still don't understand, but fixed.
01:32:358 (3,4,5) - ^ remapped the whole pattern
Hope that's just because I'm noob ; ;

/box

Good luck with the rest :P

thanks again :3
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