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Ray - a-gain [Osu|Taiko]

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Topic Starter
Krfawy
This beatmap was submitted using in-game submission on 30 października 2016 at 21:51:06

Artist: Ray
Title: a-gain
Source: 蒼の彼方のフォーリズム
Tags: Ao no Kanata no Four Rhythm ending ed SEE streeteelf Chalwa TwilightForest
BPM: 133,4
Filesize: 2280kb
Play Time: 01:28
Difficulties Available:
  1. Chalwa's Easy (1,21 stars, 58 notes)
  2. Futsuu (1,66 stars, 132 notes)
  3. Hard (2,2 stars, 68 notes)
  4. Kantan (1,42 stars, 73 notes)
  5. Krfawy & TwilightForest's Insane (2,98 stars, 119 notes)
  6. Normal (1,59 stars, 96 notes)
  7. Oni (2,53 stars, 289 notes)
  8. SEE's Muzukashii (2,4 stars, 290 notes)
Download: Ray - a-gain
Information: Scores/Beatmap Listing
---------------
#TACOS



Chalwa's Easy by Chalwa
Normal by Me
Hard by Me (*WIP*)
Krfawy & TwilightForest's Insane by Me and TwilightForest (*WIP*)


Kantan by Me
Futsuu by Me
SEE's Muzukashii by streeteelf
Oni by Me
streeteelf
IRC
21:52 streeteelf: 00:42:058 (63,64,65) - Co to jest?
21:52 streeteelf: Czemu to nie jest do rytmu?
21:52 streeteelf: W sumie taki perfidny vocal mapping tu zrobiłeś.
21:52 streeteelf: Ogólnie mapa ok, ale parę miejsc bym lekko przerobił.
21:52 Krfawy: chyba nie mogę dawac w futsuu dźwięków i tu 00:41:833 - i 00:42:058 - tam a słychac że jest trochę inaczej
21:53 Krfawy: dobra to co mam z tym zrobic ;_;
21:53 Krfawy: bo wiesz że ch się znam a chciałbym wiedziec co zmienic dlaczego i jak bedzie git i dlaczego D:
21:53 streeteelf: Ten moment co dałem po prostu przesuń o 1/2 w tył zamieniając na d_k_d
21:54 streeteelf: Inne dźwięki, dlatego zamiana kolorów
21:54 Krfawy: d to czerwony?
21:54 streeteelf: A w tył, żeby było do rytmu
21:54 streeteelf: Tak
21:54 Krfawy: ok
21:55 Krfawy: K zrobiono
21:55 streeteelf: 00:00:454 (1,2,3,4) - W takich partach 3/2 trochę mi nie pasuje
21:55 Krfawy: D:
21:55 Krfawy: FML
21:55 streeteelf: Lepiej 4/2 chyba (taka bardziej tu moja opinia)
21:55 Krfawy: to nie można pod wokal? ;_;
21:56 streeteelf: Można, ale czasem jest to bardzo mało intuicyjne, wtedy się unika jak jest to dość dziwne w graniu
21:56 Krfawy: bo jest pod wokal i nie wiem czy tam słyszysz takie 'pink, pink, pink'
21:56 Krfawy: aaaaaaaaaa
21:56 Krfawy: OKOKOK
21:57 streeteelf: 00:04:052 (7,8,9) - Tu jest w miarę, do przyjęcia jak dla mnie, ale wcześniej te 4 co rzuciłem to właśnie lepiej w 4/2
21:58 Krfawy: 00:07:650 (9,10,11,12) - tutaj to samo?
21:59 streeteelf: Tak, też lepiej 4/2
22:00 streeteelf: 00:11:248 (16,17,18,19) - Tu to samo, lepiej 4/2
22:00 streeteelf: 00:17:995 (25,26,27,28) - To jest jak najbardziej OK, zarówno kolory jak i rytm
22:03 streeteelf: 00:48:579 (72) - Ten w sumie bym przeniósł o 1/2 dalej, do uderzenia tła, a nie wokalu
22:03 Krfawy: K
22:04 streeteelf: I teraz zabawa: 00:58:474 (85,86) - Ctrl+G i 00:59:374 (87) - k
22:05 streeteelf: Z uwagi na dźwięki tak lepiej jest.
22:05 Krfawy: K
22:06 streeteelf: 01:07:020 (101) - 1/2 w tył i 01:07:470 (102) - delete
22:06 Krfawy: zrobione
22:07 streeteelf: Pierwsze z uwagi na wokal wyraźny bardzo, intuicyjne, a usunąć drugie dla lekkiej przerwy, żeby nie było 3/2 tylko 5/2, przyjemniejsze do klikania, etc, a i tak za bardzo nic tam nie ma co trzeba podkreślić donem.
22:07 streeteelf: 01:14:217 (113) - k
22:07 streeteelf: Dźwięki, lepiej pasuje
22:08 streeteelf: 01:20:739 (125) - 1/2 w przód, intuicyjniejsze i bardziej do wokalu pasuje, który też de facto jest wyraźny.
22:09 streeteelf: 01:22:313 (128,129,130) - k z uwagi na inny dźwięk niż 01:21:863 (127) - na przykład
22:09 streeteelf: I tyle
22:09 streeteelf: Mapa jest już można powiedzieć rankable po takim małym szybkim modzie.
22:10 streeteelf: BNi i tak pewnie by się przyczepili czegoś (norma), ale whatever.
22:10 Krfawy: powiem tak
22:11 Krfawy: zachowaj sobie ircek tutaj
22:11 Krfawy: może zaplołduję mapcię XD
22:11 Krfawy: aaa i sprawa
22:11 Krfawy: co z SV i HP i OD
22:11 Krfawy: :VVVVV
22:11 streeteelf: Planujesz to rankingować czy w graveyardzie zostawić?
22:11 Krfawy: szczerze
22:11 Krfawy: to ja wszystko co mam w mapach to chce na ranked
22:11 Krfawy: ale to poooooootrwa wszystko XD
22:13 streeteelf: SV chyba 1.4 powinno być (dla Taiko SV może być 1.4 i 1.6, inne każą zmieniać, a dla tego BPM lepiej dość małe).
22:13 streeteelf: HP7 może być i OD3 najlepiej.
Side
ferret irl

Side wrote:

o
Akali
From queue

Oni

00:00:229 (1,2,3,4,5,6,7) - DKDKDKDKDKDK

00:23:617 (68,69) - DK

00:58:025 (181,182,183,184,185,186,187) - DKDKDKDKD
Ayyri
hi

remove the finishes from the end of the triplets + try to have more variation between your patterns.

ie: don't use a lot of d k d k or d d k k unless it's called for.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Actual Mod:
[Kantan]
  1. 00:31:038 - Consider making this note a k. I know the opening of this map is basically just d k d k d (occasional finisher) but the part after this basically just uses k d d, and it'd be nice if those patterns were varied a little bit.
  2. 00:34:187 - Add d. 00:34:636 - Change to k. Adding the d would add a bit to the build up that this section provides, rather than the verrrrrrry long breaks that you have had. And changing 00:34:636 - to k would better match the vocal here, since it is rising at the end of that phrase.
  3. 00:38:235 - If you accepted the above, you could consider having the same type of pattern here. But if you don't want it to be exactly the same, you could just add a note at 00:38:909 - to match the vocals.
  4. 00:41:383 - I would highly suggest you map the vocal at 00:41:608 - . Since the song picks up some time afterwards. (Possibly even 00:41:383 - , because just 00:41:608 - sounds a bit awkward, but I don't know if you'd think that's too crowded. If you had notes on each of those timestamps, have them be two different colors. plsthnx
  5. 01:01:623 - k, 01:02:298 - d, and 01:02:972 - k. The current 1/1 pattern that you have feels rather lacking when the vocals are a bit different here, in comparison to the earlier patterns that you had.
  6. 01:04:097 - Add a d. I would suggest mapping the beginning of this vocal phrase. Since having this loooooong break feels a bit odd, when there's stuff going on here.
  7. 01:08:370 - Change to d. 01:08:819 - Add a K. There's a very clear finish here that it feels weird unmapped.
I'll continue this later. :D
snowball112
Heya, random Taiko mod

Kantan
For the beginning, I think you could move notes like 00:02:253 by 1/1 to land on stronger sounds:
  1. Move 00:02:253 to 00:01:803 and change to k
  2. Move 00:05:851 to 00:05:401
  3. Move 00:09:449 to 00:08:999 and change to k
  4. Move 00:13:047 to 00:12:597
I think this kind of k k k d structure could be nice for the beginning here.

  1. I suggest you move 00:13:947 to 00:14:397 for the vocal, you could combine instrument and vocal nicely in the section because notes like 00:16:421 put emphasis on both as well.
  2. I think you should remove finishes before 00:29:239 except for the one on 00:14:846. This has both drum and finish, but notes like 00:18:445 do not need one as there is only the low drum sound here.
  3. I suggest you change 00:29:239 to D, this would be a nice space for a finish.
  4. I think you should move 00:34:187 to 00:35:536 and add a note on 00:35:986. I think this sounds better because you have a long instrument sound from 00:33:737 but on 00:35:536 you have much stronger ones that would support a 3-note pattern more.
  5. I think you could just remove 00:41:608 (31,32,33,34) and use a spinner from 00:41:833 until 00:43:182. This would be good to avoid the use of 1/2 notes and a sudden change in spacing.
  6. You could add k in places like 00:17:995 and 00:21:593 and 00:25:191 and 00:28:789 for the vocal, and for making the spacing before and after notes like 00:27:215 equal. Something like this would be good for structure.
  7. in the later section similar to ^ from 00:43:632 until 00:58:025 you could do something similar by removing all finishes before 00:58:025 and adding notes on in places like 00:53:977 for a similar structure, but this time as dk for emphasis of the soft cymbals, eg. 00:47:230 change to k and add d on 00:46:780.
  8. 00:43:632 K
  9. I think you could move 01:02:298 to 01:01:173 and 01:04:097 to 01:00:723. This would be much nicer for the instruments.
  10. How about kD for 01:04:771 (50,51) since you have a soft cymbal on the first note here?
  11. Move 01:09:494 to 01:10:843 and change 01:10:394 to D, would work much better for spacing and for the cymbals in the music.
  12. Move 01:16:687 to 01:15:566 and 01:17:140 to 01:15:116 and remove 01:18:489. This would work better for the instruments.
  13. I think you should move 01:23:662 to 01:22:987 and remove the finish and add a d on 01:24:561. This would look much better for the diff overall since you have used similar patterns before.
  14. 01:26:810 d, the sound is relatively low.

Futsuu
  • For the beginning, you could move 00:01:353 to 00:01:128 and 00:02:253 to 00:01:803 and remove 00:03:152 for a more consistent pattern with kantan.
  1. Similar issue with finishes, I suggest you use these only on 00:29:239 and 00:43:632 and 00:58:025 up to the kiai. The song is very calm, no need for so many finishes, expecially stuff like 00:19:119 and 00:47:231 (67,68) should not have a finish. The structure gets a lot better if you only use them at the beginning and end of certain sections by adding one at 00:29:239 for example to signal a transition in the song.
  2. 01:25:686 remove finish.

Muzukashii and Oni

There are several problems with these diffs, namely spread and note density:
  1. Muzukashii has almost the same number of notes and more 1/4 patterns than the oni. This is not okay. Spread to the futsuu is also not good, as both higher diffs use long chains of 1/2 notes while futsuu is 1/1 for the most part, you will have to make both of them simpler, not only because of spread but also due to the next point.
  2. The kiai in both diffs seems far too similar in terms of density to the part from the beginning until 00:14:846. The beginning of the song is one of the calmest parts, yet it is mapped with high density. I suggest you map more towards the instrument instead of vocal to fix this.
For the muzu, I'd suggest you use only very few 1/4 patterns, if at all, and only in the kiai for better spread.
For the oni, you really need to break down longer note chains like the one starting at 00:29:239 by using 1/1 spacings. You could remove 00:30:364 and 00:31:038 for example.

Good luck
Venix
[Chalwa's Easy]
  1. 00:04:052 (3) - nie sądzisz, że ten replace powinien być o jeden 1/2 tick wcześniej żeby lepiej wyrażał wokal?
  2. 00:04:052 (3,1) - Te obiekty chyba są zbyt blisko siebie jak na taką odległość czasową, nie powinieneś ich troszkę oddalić?
BoberOfDarkness
Chalwa
[Szalony]
  1. 00:02:927 (4) - Jak się bawić to się bawić dlatego daj same czerwone pls.
  2. 00:06:301 - Tracisz głośny dźwięk.
  3. 00:34:187 (7) - Ten slider odjebuje tu nic. Tracisz tu kolejne bity! We no zmień to jakoś, żeby było dobrze.

W sumie to jakbys kiai domappowal to rankowalbym :D
BanchoBot
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