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Igorrr - Pavor Nocturnus [2015] [CatchTheBeat]

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Topic Starter
Kyptoric
This beatmap was submitted using in-game submission on 30 mai 2016 at 12:47:20

Artist: Igorrr
Title: Pavor Nocturnus [2015]
Tags: 2015 breakcore baroquecore corpo-mente arsalein night
BPM: 100
Filesize: 8435kb
Play Time: 05:47
Difficulties Available:
  1. Despair (7,39 stars, 1359 notes)
Download: Igorrr - Pavor Nocturnus [2015]
Information: Scores/Beatmap Listing
---------------
It's here.
My face when this gets chosen for tiebreaker

[Polishing Stage]
-Hitsounds are done!
-Added tags.

[Modding Stage]
-Fixed some things thanks to KenKensk's mod!
-Fixed some things thanks to Razor Sharp's mod!
-Fixed some things thanks to Zak's mod!
-Fixed some things thanks to Absolute Zero's mod!
-Fixed some things thanks to Dyl-Byl's mod!
-Fixed some things thanks to BoberOfDarkness's mod!
-Ken
well , I played this map twice and I was trying to fc but I missed at this point 04:20:716 (1,2,3,4) -
dunno , maybe cuz am a noob :x
It looks better to me if you flip these 04:20:716 (1,2,3,4) - horizontally then move them to the right like https://imgur-archive.ppy.sh/z4yDfUQ.jpg
anyway awsome map \o/ here is a star
Topic Starter
Kyptoric

KenKensK wrote:

well , I played this map twice and I was trying to fc but I missed at this point 04:20:716 (1,2,3,4) -
dunno , maybe cuz am a noob :x
It looks better to me if you flip these 04:20:716 (1,2,3,4) - horizontally then move them to the right like https://imgur-archive.ppy.sh/z4yDfUQ.jpg
anyway awsome map \o/ here is a star
Thanks for the suggestion/mod! I made some changes to that pattern
Razor Sharp
Here for the mod you asked for.

02:39:337 (1,2,3,4,5,6) - I feel like this is overdone. I would suggest to have a "build" up to the hypers, and dont have "instant" hypers here. And the spacing is too big for what the song suggests too.
02:40:199 (6,1) - This, for one, its very hard to hit (1) correctly. For the second, why not have this curved?

Thats all i have really.
Good luck!
Topic Starter
Kyptoric

Razor Sharp wrote:

Here for the mod you asked for.

02:39:337 (1,2,3,4,5,6) - I feel like this is overdone. I would suggest to have a "build" up to the hypers, and dont have "instant" hypers here. And the spacing is too big for what the song suggests too.
02:40:199 (6,1) - This, for one, its very hard to hit (1) correctly. For the second, why not have this curved?

Thats all i have really.
Good luck!
Thanks!
Zak
Just played this and it's great, the only suggestion I have is the very very end, the inverted slider jumps seem a bit over the top and for it to be right at the end of a long map as well will be rather unpleasant to a lot of players.
Topic Starter
Kyptoric

Zak wrote:

Just played this and it's great, the only suggestion I have is the very very end, the inverted slider jumps seem a bit over the top and for it to be right at the end of a long map as well will be rather unpleasant to a lot of players.
Thanks! I'll do something about it to make it better

edit: I ended up keeping it because they don't feel that over the top and they fit with the song
Absolute Zero
I really do enjoy this map a lot! It plays well and feels smooth! Good job :)

[Despair]
00:07:154 (3,4,5) - Distancing here feels a little awkward as it is not scaled to the distancing on the timeline. Maybe that was a little unclear-- (3,4) have a 1/2 gap but the distance is only 0.38x distance (5 gridboxes), while (4,5) have a 1/4 gap but have a 2.15x distance (7 gridboxes). Balance it the other way?
00:27:154 (7) - Add another repeat here? The break here to (1) feels a little awkward.
00:41:954 (1,2,3,4) - These vertical sliders feel a little strange with the movement to (5). The sudden stop it requires from (7) also feels a little jarring and interrupts the flow from before.
01:06:854 (2,3,4) - I am a little confused by the difference in spacing between (2,3) and (3,4). They are rhythmically the same amount apart, but (3,4) requires an awkward stop. Move (3) to x=329 instead.
01:14:504 (4) - I'm not sure if it's me, but I don't hear this note hit in the music at any layer. Delete it?
01:41:406 (1) - This slider covers substantial drumbeats that you follow at 01:42:182 (2,3). Rework this so that it covers all the drum beats (at 01:41:751 , 01:41:837 , and 01:41:923 ).
02:25:544 (2,3) - Make this a 1/2 slider for consistency instead?
02:48:992 (2,3,4) - I would slant this stream to promote a smoother motion. This will make it easier for the catcher to catch the notes without a forced stop.
03:04:552 (2,3,4,5,6) - The beginning of this stream feels a little strange as the player is crammed against the wall and has no right-room to move. Curve this stream more for an easier "cushion"?
04:28:992 (1,2,3,4) - Replicate the pattern at 04:24:854 (1,2,3,4) instead because I think it fits better.
04:35:199 (1,2,3,4,5,6) - Repetitive sequence here... Change up the spacing in the pattern slightly to make it a little more interesting.
04:46:751 (1,2) - More movement here? staying on the edge of the board feels a bit awkward.
05:23:820 (1,2,1,2,1,2,1,2) - This pattern feels a little weird and repetitive when it's used many times in sequence (to me at least). Change the pattern slightly?
05:28:647 (1,1) - The rhythm here feels a little weird as the end of the first slider does not match a beat in the melody. End it at 05:31:751 instead.
05:37:096 (2) - Same as 05:28:647 (1,1).
05:37:613 (1,1,1,1) - I feel like these spinners are a little overused here, and could be replaced with long sliders (except for the last one).

Again, really nice mapping. :) Sorry I couldn't give more of an opinion, I'm not great at harder maps.
Topic Starter
Kyptoric

Absolute Zero wrote:

I really do enjoy this map a lot! It plays well and feels smooth! Good job :)

[Despair]
00:07:154 (3,4,5) - Distancing here feels a little awkward as it is not scaled to the distancing on the timeline. Maybe that was a little unclear-- (3,4) have a 1/2 gap but the distance is only 0.38x distance (5 gridboxes), while (4,5) have a 1/4 gap but have a 2.15x distance (7 gridboxes). Balance it the other way?
00:27:154 (7) - Add another repeat here? The break here to (1) feels a little awkward.
00:41:954 (1,2,3,4) - These vertical sliders feel a little strange with the movement to (5). The sudden stop it requires from (7) also feels a little jarring and interrupts the flow from before.
01:06:854 (2,3,4) - I am a little confused by the difference in spacing between (2,3) and (3,4). They are rhythmically the same amount apart, but (3,4) requires an awkward stop. Move (3) to x=329 instead.
01:14:504 (4) - I'm not sure if it's me, but I don't hear this note hit in the music at any layer. Delete it?
01:41:406 (1) - This slider covers substantial drumbeats that you follow at 01:42:182 (2,3). Rework this so that it covers all the drum beats (at 01:41:751 , 01:41:837 , and 01:41:923 ).
02:25:544 (2,3) - Make this a 1/2 slider for consistency instead?
02:48:992 (2,3,4) - I would slant this stream to promote a smoother motion. This will make it easier for the catcher to catch the notes without a forced stop.
03:04:552 (2,3,4,5,6) - The beginning of this stream feels a little strange as the player is crammed against the wall and has no right-room to move. Curve this stream more for an easier "cushion"?
04:28:992 (1,2,3,4) - Replicate the pattern at 04:24:854 (1,2,3,4) instead because I think it fits better.
04:35:199 (1,2,3,4,5,6) - Repetitive sequence here... Change up the spacing in the pattern slightly to make it a little more interesting.
04:46:751 (1,2) - More movement here? staying on the edge of the board feels a bit awkward.
05:23:820 (1,2,1,2,1,2,1,2) - This pattern feels a little weird and repetitive when it's used many times in sequence (to me at least). Change the pattern slightly?
05:28:647 (1,1) - The rhythm here feels a little weird as the end of the first slider does not match a beat in the melody. End it at 05:31:751 instead.
05:37:096 (2) - Same as 05:28:647 (1,1).
05:37:613 (1,1,1,1) - I feel like these spinners are a little overused here, and could be replaced with long sliders (except for the last one).

Again, really nice mapping. :) Sorry I couldn't give more of an opinion, I'm not great at harder maps.
Thank you so much for the mod!
Qiyana
Hi fren!!

[General]
Song Setup:
  1. Disable letterbox during breaks since you won't need it.
Combo Colours:
  • Use this:
    [Colours]
    Combo1 : 202,101,0
    Combo2 : 0,64,0
    Combo3 : 0,0,111
    Combo4 : 132,132,0

[Despair]
Gameplayuu~~:
  1. 00:02:354 (1,2,3) - Move this more to x:72
  2. 00:04:154 (1) - ctrl+g
  3. 00:11:654 (1) - Move this to x:88
  4. 00:17:054 (2,3) - ctrl+g
  5. 00:20:654 (2) - ^
  6. 00:56:954 (3) - ^
  7. 01:22:454 (3) - ^
  8. 01:46:061 (2,3) - ^ for afb jump
  9. 01:52:613 (3,4) - ^
  10. 01:55:889 (4) - Move to x:416
  11. 03:45:544 (1) - Move to x:112
  12. 04:07:958 (3) - ctrl+g
[]

My job here is done.
Topic Starter
Kyptoric

Dyl-Byl wrote:

Hi fren!!

[General]
Song Setup:
  1. Disable letterbox during breaks since you won't need it.
Combo Colours:
  • Use this:
    [Colours]
    Combo1 : 202,101,0
    Combo2 : 0,64,0
    Combo3 : 0,0,111
    Combo4 : 132,132,0

[Despair]
Gameplayuu~~:
  1. 00:02:354 (1,2,3) - Move this more to x:72
  2. 00:04:154 (1) - ctrl+g
  3. 00:11:654 (1) - Move this to x:88
  4. 00:17:054 (2,3) - ctrl+g
  5. 00:20:654 (2) - ^
  6. 00:56:954 (3) - ^
  7. 01:22:454 (3) - ^
  8. 01:46:061 (2,3) - ^ for afb jump
  9. 01:52:613 (3,4) - ^
  10. 01:55:889 (4) - Move to x:416
  11. 03:45:544 (1) - Move to x:112
  12. 04:07:958 (3) - ctrl+g
[]

My job here is done.
Thanks for the mod!

I did everything except for 5 things:

1)
01:46:061 (2,3) - ^ for afb jump
I don't think that jump fits at all in that part of the song, and it doesn't really play all that well either.

2)
01:52:613 (3,4) - ^
This just makes this part wierd to play and it doesn't feel as good as the original way I mapped it.

3)
03:45:544 (1) - Move to x:112
Same reason as the first one.

5)
04:07:958 (3) - ctrl+g
If I do that, the map doesn't flow the way I want it to and playing it feels strange.

4)
[Colours]
Combo1 : 202,101,0
Combo2 : 0,64,0
Combo3 : 0,0,111
Combo4 : 132,132,0
I prefered making colours myself because the ones you made didn't seem to fit in with the theme of the song.
CLSW
I smell the tiebreaker on this map tbh
semi or final?
Topic Starter
Kyptoric

CLSW wrote:

I smell the tiebreaker on this map tbh
semi or final?
Rofl that would be amazing!
Ascendance
ok I'll see what i can do
BoberOfDarkness
Yo

random mod since I want to see that ranked

So:

00:07:454 (4,5) - random claps doesnt fit much tbh, maybe if you would change them to some custom ones, but those doesnt fit
you should change them or remove to this point 00:22:154 - ( I mean claps)

00:22:154 (1) - Try moving it to triger a hyper, x:400 looks fine to me

00:23:354 (6) - This note is so strong so requires a hyper dash

00:27:554 (1) - I would place hyper to this note

00:56:354 (1,2,3) - More spacious pattern is better here

01:17:854 (3,4) - almost stacked doesnt work well, try moving a bit

01:25:154 (1) - make it 1/1 long slider since beats from 01:25:754 - to 01:26:354 - are important so better map them!

02:42:785 (3,4) - don't stacked them, it sucks here :(

02:46:233 (8) - curve a tiny bit

03:40:889 (1,2,3) - curve them cause they don't look good

04:10:889 (1) - don't stack it so much ;;w

04:46:751 (1,2) - same^

04:48:130 (1,2,3,4,5) - ^

05:25:889 (1) - it might be easy to overshot this, maybe use faster slider?

Thats all for now ;w;
Topic Starter
Kyptoric

BoberOfDarkness wrote:

Yo

random mod since I want to see that ranked

So:

00:07:454 (4,5) - random claps doesnt fit much tbh, maybe if you would change them to some custom ones, but those doesnt fit
you should change them or remove to this point 00:22:154 - ( I mean claps) Fixed.

00:22:154 (1) - Try moving it to triger a hyper, x:400 looks fine to me Fixed.

00:23:354 (6) - This note is so strong so requires a hyper dash I didn't make it a hyperdash but I made the spacing a little wider so it feels like a strong note.

00:27:554 (1) - I would place hyper to this note I think there isn't a strong enough sound for a hyper there.

00:56:354 (1,2,3) - More spacious pattern is better here Hmm, I moved the sliders away from each other a little bit but any more would make this part incomfortable to play.

01:17:854 (3,4) - almost stacked doesnt work well, try moving a bit Fixed.

01:25:154 (1) - make it 1/1 long slider since beats from 01:25:754 - to 01:26:354 - are important so better map them! Fixed.

02:42:785 (3,4) - don't stacked them, it sucks here :( I won't change that for now since I feel like there's no problem with it.

02:46:233 (8) - curve a tiny bit Fixed.

03:40:889 (1,2,3) - curve them cause they don't look good Fixed.

04:10:889 (1) - don't stack it so much ;;w Curved a little.

04:46:751 (1,2) - same^ Curved each slider a little.

04:48:130 (1,2,3,4,5) - ^ I'm going to keep this one because I see no problem with it.

05:25:889 (1) - it might be easy to overshot this, maybe use faster slider? The only slider I felt that needed to be reworked was the first one, as for the others I don't think there's anything needed to be fixed or that the slider velocity should be higher since this is supposed to be a very slow part after all.

Thats all for now ;w;
Thanks for the mod!
Topic Starter
Kyptoric

Ascendance wrote:

ok I'll see what i can do
Sweet!
-Ken

CLSW wrote:

I smell the tiebreaker on this map tbh
semi or final?
you have a keen sense of smell :^)
Dianthus
Hoping to see it ranked, especially now that you revived it. Love the map. x)
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