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The Prototypes - 'Don't Let Me Go' Feat. Amy Pearson (Origin

posted
Total Posts
110
Topic Starter
Welpe
This beatmap was submitted using in-game submission on 12 марта 2016 г. at 17:03:06

Artist: The Prototypes
Title: 'Don't Let Me Go' Feat. Amy Pearson (Original Mix)
Tags: DnB Drum and Bass Viper Recordings cut Mikii Desperate-kun LunarBlossom
BPM: 174
Filesize: 8506kb
Play Time: 01:43
Difficulties Available:
  1. Advanced (2,63 stars, 177 notes)
  2. Desperate's Normal (1,93 stars, 114 notes)
  3. Hard (3,53 stars, 242 notes)
  4. Insane (4,74 stars, 317 notes)
  5. Mikii's Easy (1,46 stars, 92 notes)
Download: The Prototypes - 'Don't Let Me Go' Feat. Amy Pearson (Original Mix)
Information: Scores/Beatmap Listing
---------------
Set:
Easy - by Mikii
Normal - by Desperate-kun
Advanced - by Me
Hard - by Me
Insane - by Me
------------------------------------
Storyboard by LunarBlossom
------------------------------------
Special thanks to Mako Sakata and ZZHBOY for help!
Kuki
testplay and irc thing
2016-03-02 12:47 Kuki: 00:58:667 (1,2,3,4,1) - i really don'
2016-03-02 12:47 Kuki: t
2016-03-02 12:47 Kuki: like the look of this
2016-03-02 12:47 Kuki: i mean i get where you were going with it but i think the slider ruins it a little
2016-03-02 12:47 Welpe: this one
2016-03-02 12:48 Welpe: hmm
2016-03-02 12:48 Welpe: do you think make circles?
2016-03-02 12:48 Kuki: imo doing something like a triangle would be nice there yyeah
2016-03-02 12:48 Kuki: and it warms you up for the jumps that soon follow
2016-03-02 12:49 Kuki: maybe just this
2016-03-02 12:49 Kuki: http://puu.sh/nruVM/e9ddb4dcee.jpg
2016-03-02 12:49 Kuki: osu crashed oops
2016-03-02 12:50 Welpe: http://i.imgur.com/GRRZ4Gi.png
2016-03-02 12:50 Kuki: but yeah just remove the slider i reckon and add a note at the red tick and stack it on 00:59:356 (7) -
2016-03-02 12:50 Kuki: mmmmm
2016-03-02 12:50 Kuki: i was thinking about that
2016-03-02 12:50 Kuki: but i don't think it flows nicely
2016-03-02 12:50 Kuki: that's why i suggested the stack
2016-03-02 12:51 Kuki: oh dude
2016-03-02 12:51 Kuki: i think i'm on to something
2016-03-02 12:51 Kuki: http://puu.sh/nrv4P/f6547de1cc.jpg
2016-03-02 12:52 Kuki: add a note at 00:59:184 - and stack on 00:59:701 (10) -
2016-03-02 12:52 Welpe: overlap
2016-03-02 12:52 Welpe: hmm
2016-03-02 12:52 Kuki: stack not overlap
2016-03-02 12:52 Kuki: idk i mean maybe
2016-03-02 12:52 Kuki: it looks good and plays good too
2016-03-02 12:52 Kuki: 01:00:046 (13,14,1) -
2016-03-02 12:52 Kuki: and works well with that
2016-03-02 12:54 Welpe: maybe rombus?
2016-03-02 12:54 Kuki: u mean like what you linked before
2016-03-02 12:54 Kuki: http://i.imgur.com/GRRZ4Gi.png
2016-03-02 12:55 Welpe: save this to thread
2016-03-02 12:55 Welpe: later
2016-03-02 12:56 Welpe: and so I looked at everything at once
2016-03-02 13:00 Kuki: alright
2016-03-02 13:00 Kuki: after replaying i think that was the only thing that stuck out to me
2016-03-02 13:08 Kuki: i'll irc advanced/hard and add it to my ypost
2016-03-02 13:08 Welpe: okay
2016-03-02 13:09 Kuki: ACTION is editing [http://osu.ppy.sh/b/917117 The Prototypes ft. Amy Pearson - Don't Let Me Go [Advanced]]
2016-03-02 13:09 Kuki: 00:19:874 (4) - ?
2016-03-02 13:09 Kuki: bluie tick?
2016-03-02 13:09 Kuki: if anything it's the red tick
2016-03-02 13:09 Kuki: 00:25:218 (5) - dude 1.9x spacing at 174bpm on a slow part in a normal
2016-03-02 13:10 Kuki: it's advanced i guesssss so it's ok ?
2016-03-02 13:10 Kuki: seems too high honestly but i'm not sure
2016-03-02 13:10 Kuki: 00:57:632 (1,2,3,4) - no
2016-03-02 13:10 Kuki: nope
2016-03-02 13:10 Welpe: I check everything as you finish
2016-03-02 13:10 Kuki: i'm almost 100% this isn't allowed
2016-03-02 13:11 Kuki: alright
2016-03-02 13:11 Kuki: so probably remove those
2016-03-02 13:11 Kuki: 1/4 in an advanced seems too crazy honestly but idk, talk to a qat ideally and get an opinion if you can
2016-03-02 13:12 Kuki: 01:09:529 (3) - this too
2016-03-02 13:12 Kuki: 01:13:494 (3,1) - idk if you were trying to blanket here or not but it's not really blanketed well, fix it if you can
2016-03-02 13:13 Kuki: 01:21:080 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5) - this entire section has too many sliders i think
2016-03-02 13:13 Kuki: it's quite boring
2016-03-02 13:13 Kuki: i mean it's 20 seconds of mostly sliders with a couple hitcircles all in the same rhythm with no differentiation
2016-03-02 13:14 Kuki: so i think you should remap that or at least sections of it to spice it up a bit more because at the moment i think that though this section fits well it doesn't play the same way.
2016-03-02 13:14 Kuki: ACTION is editing [http://osu.ppy.sh/b/917119 The Prototypes ft. Amy Pearson - Don't Let Me Go [Hard]]
2016-03-02 13:42 Kuki: 00:15:563 (1,3) - could be a nice blanket but it's ok as-is
FCL
riffy
As requested by the host mapper.

[Mikii's Easy]
  1. I personally feel like the current rhythm and veloity are screaming for AR3 and anything above feels overdone. Not only that, but the spread context also suggests AR3.
  2. 00:42:460 (1,1) - the amount of recovery time given here is really low. PLease leave at least one full measure, so players can recover properly.
  3. 00:56:942 (2,4) - target players are not used to tructure of the game yet, overlapping aptterns and stacks are confusing for them. Please, replace with something easier to read.
    Note: 01:10:046 (1,3) - same.
  4. 01:01:770 (1,3) - something similar to the suggestion above, although this one just looks untidy to me. Try to avoid overlaps if possible?
  5. 01:08:322 (2,4) - (4) pops up right under (2), where players least expect it to be. PLease, try to avoid stacks.
    Note: 01:16:598 (2,4) - same.
  6. 01:23:839 (1) - according to the beat, this slider would work better if it was an 1/1 slider with a repeat.

    Might need some general polishing afterwards. Apart from that we're good.
Zetera
This is a really strong and favourable mapset, well done!

However, I would like to point out some tiny things in Easy:

|01:03:149 (3) - I do not think that this is much of a problem, but the overlap with 01:01:770 (1) - might cause trouble.
|01:05:218 (2,3) - This is a strongly advised suggestion, you should really avoid things like this. The issue is that 3 starts on a red tick, which is fine due to the melody. However, it is in the favor of the beat that you go on as you did at 00:59:011 (1,2,3,4) -. It is much less confusing to read and is as right as your current pattern is in terms of connectivity to the music. It's just much easier with my adaptation.

The second problem reoccurs, because some of your sliders end on red ticks and therefore follow melody instead of beat (e.g. 01:25:218 (3) -).^

Also, please check some overlaps in Hard as they take away a bit of aesthetics. Other than that, this is easily rankable. Good luck!
Topic Starter
Welpe
Kuki, Bakari, Zetera Thank's guys!~
Nowaie
Hi!
From #modreqs

_____________________________________________________________________________

Mikii's Easy

00:42:460 (1,1) - This may be a too short interval between the spinner and the slider for easy difficulties (Changing this is up to you but im pointing this out)

Advanced

OD -0,5

___________________________________________________________________________

Honestly i didn't find anything else to be modded xD Great map tho

Good luck!
Mikii
Thanks for the mod

Bakari wrote:

[Mikii's Easy]
  1. I personally feel like the current rhythm and veloity are screaming for AR3 and anything above feels overdone. Not only that, but the spread context also suggests AR3.
  2. 00:42:460 (1,1) - the amount of recovery time given here is really low. PLease leave at least one full measure, so players can recover properly.
    For welpe. This is what I was talking about, in easy the recovery time needs to be at least a full measure for the player to recognize the spinner.
  3. 00:56:942 (2,4) - target players are not used to tructure of the game yet, overlapping aptterns and stacks are confusing for them. Please, replace with something easier to read.
    Note: 01:10:046 (1,3) - same.
  4. 01:01:770 (1,3) - something similar to the suggestion above, although this one just looks untidy to me. Try to avoid overlaps if possible?
  5. 01:08:322 (2,4) - (4) pops up right under (2), where players least expect it to be. PLease, try to avoid stacks.
    Note: 01:16:598 (2,4) - same.
  6. 01:23:839 (1) - according to the beat, this slider would work better if it was an 1/1 slider with a repeat.
    I feel like the current rhythm layout is fine as it is. I just mapped what felt strong to me. However I did change 01:34:874 (1,2) - to make this consistent

    RIP ALL OVERLAPS


    Might need some general polishing afterwards. Apart from that we're good.

Zetera wrote:

01:05:218 (2) - Yes you're completely right. idk why I used a red tick for easy
mod applied
osu file format v14

no comment = fixed

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 68667
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Don't Let Me Go
TitleUnicode:Don't Let Me Go
Artist:The Prototypes ft. Amy Pearson
ArtistUnicode:The Prototypes ft. Amy Pearson
Creator:Welpe
Version:Mikii's Easy
Source:
Tags:dnb drum and bass Desperate-kun
BeatmapID:917121
BeatmapSetID:424568

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
2,37142,41020
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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15563,-100,4,2,1,50,0,0
16511,-100,4,2,1,10,0,0
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78322,-100,4,2,1,70,0,0
81080,-100,4,2,1,75,0,0
103149,-100,4,2,1,50,0,0


[Colours]
Combo1 : 255,192,0
Combo2 : 255,128,0
Combo3 : 255,0,0
Combo4 : 0,128,192

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Topic Starter
Welpe

DTM9 Nowa wrote:

Hi!
From #modreqs

_____________________________________________________________________________

Mikii's Easy

00:42:460 (1,1) - This may be a too short interval between the spinner and the slider for easy difficulties (Changing this is up to you but im pointing this out)

Advanced

OD -0,5

corrected
___________________________________________________________________________

Honestly i didn't find anything else to be modded xD Great map tho

Good luck!
Thank's
Seikatu
[General]
Mikii в тэги.
[Mikii's Easy]
  1. 00:16:598 (2,1) - this spacing might confuse newcomers. I suggest you to stack them like you did in 00:22:115 (2,1) -
  2. 01:10:046 (1,3) - try to avoid overlap please
  3. 01:23:839 (1,3) - ^
[Desperate's Normal]
  1. 01:06:598 (5,3) - you can avoid this overlap
[Advanced]
  1. 00:19:874 (4) - можно закончить на красном тике
  2. 00:34:011 (5,1) - криво стакнулось
[Hard]
  1. 00:58:667 (4,1) - лучше либо присоединить реверсы друг к другу, либо отсоединить этот слайдер от реверса (лучше присоединить)
  2. 00:59:356 (2,4) - и вот здесь криво стакнулось
[Insane]
  1. 00:33:149 (4,2) - подровняй слайдер к кружкам, ради красивостей
  2. 01:09:356 (4,5,6) - один на всю карту, не надо
  3. 01:13:149 (2,7) - а вот это можно стакнуть
  4. 01:26:080 (5,6) - а вот это можно анстакнуть, оно ломает динамику
  5. 01:37:115 (5,2) - cтак слетел (или его и не было?)
Topic Starter
Welpe

Seikatu wrote:

[General]
Mikii в тэги. - совсем забыл.
[Mikii's Easy]
  1. 00:16:598 (2,1) - this spacing might confuse newcomers. I suggest you to stack them like you did in 00:22:115 (2,1) -
  2. 01:10:046 (1,3) - try to avoid overlap please
  3. 01:23:839 (1,3) - ^
[Desperate's Normal]
  1. 01:06:598 (5,3) - you can avoid this overlap
[Advanced]
  1. 00:19:874 (4) - можно закончить на красном тике - можно.
  2. 00:34:011 (5,1) - криво стакнулось - Твоя правда.
[Hard]
  1. 00:58:667 (4,1) - лучше либо присоединить реверсы друг к другу, либо отсоединить этот слайдер от реверса (лучше присоединить) - Присоединил.
  2. 00:59:356 (2,4) - и вот здесь криво стакнулось - - тут проблема в другом:
[Insane]
  1. 00:33:149 (4,2) - подровняй слайдер к кружкам, ради красивостей - Так и было. Просто, стак немного сдвигает объекты.
  2. 01:09:356 (4,5,6) - один на всю карту, не надо - Выделяет бит.
  3. 01:13:149 (2,7) - а вот это можно стакнуть - Не заметил.
  4. 01:26:080 (5,6) - а вот это можно анстакнуть, оно ломает динамику - Сказано - Сделано.
  5. 01:37:115 (5,2) - cтак слетел (или его и не было?) - Думаю, слетел. А может и не было :D
Спасибо за мод!
wajinshu
втф мне нужно срочно дать мод, наверное
Mikii

Seikatu wrote:

[General]
Mikii в тэги.
[Mikii's Easy]
  1. 00:16:598 (2,1) - this spacing might confuse newcomers. I suggest you to stack them like you did in 00:22:115 (2,1) -
    I don't think this will affect the player because I gave the objects so much time in between eachother
  2. 01:10:046 (1,3) - try to avoid overlap please
  3. 01:23:839 (1,3) - ^
    These overlaps aren't the worst when it comes to gameplay but if other modders come and say to change this. Then I will
Welpe can handle things here
Loooctav
Hello, our M4M

[Mikii's Easy]
  1. Hahaha I don't know how you do this, please fix it
  2. 00:19:701 (3) - this slider has to end at 00:20:391 - because it's a easy and you always follow a pattern, keep in mind that this is the easier diff in your map, you can't make something too hard or hard patterns in this kind of diffs D:
  3. You didn't delete the green lines, they are unneed, please delete every green line that you won't use
  4. 00:25:218 (3) - the same here, this slider has to end at 00:25:908
  5. 00:30:736 (3) - ending at 00:31:425
  6. 00:32:115 (1,2,3) - this pattern doesn't have a good flow, may you could try with something like
    and finish 00:33:494 (3) - at 00:34:184
  7. 00:53:494 (1,2,3) - this has a bad flow, you may try with other pattern, easier for a noob in osu
  8. 00:58:322 (4) - replace for a note to give a break, let the player breath keeping in mind that is for a noob
  9. 01:05:218 (2) - please don't change the rhythm because in a easy the player follow a easy rhythm, like... I'll explain with a taiko example: d d k d d d k d d d k d d d k d d d k... always the same, here you vary with the pattern, but the rhythm has to be usually the same
  10. 01:10:046 (1) - this slider should be until 01:10:736 - and use a note here 01:10:391 - because you have to give some breaks.. the song doesn't give breaks but you can use longs slider to give a break
  11. 01:23:839 (1,3) - (1) shouldn't be over (3), it'd confuse
  12. 01:30:736 (3,4) - please try to keep the same rhythm that you used before
  13. 01:38:667 (2) - a reverse here doesn't sound good
  14. 01:41:080 (3) - a longer slider would sound better
[Desesperate's Normal]
  1. 00:18:322 (1,2,3,4) - something like sounds so better, please try with something like this
  2. 00:23:149 - maybe reduce the volume here
  3. 00:29:356 (1,2,3,4) - the same than in the first point
  4. 00:23:839 (1,2,3,4,1) - I think that it's a ugly pattern, may change something to make it prettier
  5. 01:03:839 (5) - unneed reverse
  6. 01:09:356 (5) - ^
  7. 01:17:632 (5) - this has bad flow... maybe let it so
  8. (x) 01:20:563 (2) - I really don't know if this is a good idea, it's something confuse, imo
  9. (x)01:33:667 (3,4,1) - I really don't recommend this kind of overlaps, also, it's confuse because you make a triangle to click and.. it's confuse
  10. 01:41:942 (3,4) - I'd recommend this , try and you'll see that it's following the rhythm more than your pattern
[Advanced]
  1. 00:25:218 - you could try with something like (using 1/8)
  2. 00:30:908 (6) - if this is a blanket, try to improve it xD
  3. 00:34:011 (5) - confuse overlap D:
  4. 00:34:701 (1) - i'd map this part this slider using notes because after to it you use another rhythm, is something psychological xD
  5. 00:36:942 - where's the slider? :( :( :(
  6. (x) 00:49:184 (2,3,4) - maybe this to improve the flow
  7. (x) 00:51:943 (2,3,4) - ^
  8. 01:37:632 (1,2,3) - come on! don't use red point for the curve, all the others use simple point and the red point make them look so ugly! that red point xD
  9. 01:42:287 - in this part you change the Drum to Soft, I wouldn't change, I'd start to reduce the volume until the finish, because the music is always using the same sound, you have to do the same, reduce the volume using green lines, I tried and it sounds soooo cool!
[Hard]
  1. 00:19:874 (7) - maybe NC for the jump
  2. 00:25:391 (6) - ^
  3. 00:30:908 (6) - ^
  4. 00:32:805 (3,4) - that game with the green line is not good, because you're forcing a rhythm that doesn't exists :roll:
  5. 00:36:770 - I miss a Spinner here:c like the other dffs
  6. 00:57:632 (1,2,3,4) - use just 2 sliders because isn't an insane, or maybe let a break between the (4) and the next note
  7. Not bad, I have to say it
[Insane]
  1. 00:20:218 (1) - why NC?
  2. 00:25:736 (1) - ^
  3. 00:34:011 (1) - ^
  4. I miss the Spinner again:c
  5. 01:09:615 (5) - this note is really hard so please try to keep a distance if you're making a overmap
  6. 01:26:080 (5,6,7) - keep a distance :s
  7. 01:32:977 (5,6,7) - ^
  8. (x) After the Kiai you made a lot of jump-triangles, please try to keep a distance among them, it's more funny and clear because in a fast rhythm and confuse patterns you can't always know the approach rate of the notes..
  9. Not bad too, good diff
I think that is enough, I hope I can help you, it's something long but I know that will be userful, please take this star and good luck on rank! I hope to see this ranked soon.
Topic Starter
Welpe

ThoomyyxD wrote:

Hello, our M4M

[Mikii's Easy]
  1. Hahaha I don't know how you do this, please fix it
  2. 00:19:701 (3) - this slider has to end at 00:20:391 - because it's a easy and you always follow a pattern, keep in mind that this is the easier diff in your map, you can't make something too hard or hard patterns in this kind of diffs D:
  3. You didn't delete the green lines, they are unneed, please delete every green line that you won't use
  4. 00:25:218 (3) - the same here, this slider has to end at 00:25:908
  5. 00:30:736 (3) - ending at 00:31:425
  6. 00:32:115 (1,2,3) - this pattern doesn't have a good flow, may you could try with something like
    and finish 00:33:494 (3) - at 00:34:184
  7. 00:53:494 (1,2,3) - this has a bad flow, you may try with other pattern, easier for a noob in osu
  8. 00:58:322 (4) - replace for a note to give a break, let the player breath keeping in mind that is for a noob
  9. 01:05:218 (2) - please don't change the rhythm because in a easy the player follow a easy rhythm, like... I'll explain with a taiko example: d d k d d d k d d d k d d d k d d d k... always the same, here you vary with the pattern, but the rhythm has to be usually the same
  10. 01:10:046 (1) - this slider should be until 01:10:736 - and use a note here 01:10:391 - because you have to give some breaks.. the song doesn't give breaks but you can use longs slider to give a break
  11. 01:23:839 (1,3) - (1) shouldn't be over (3), it'd confuse
  12. 01:30:736 (3,4) - please try to keep the same rhythm that you used before
  13. 01:38:667 (2) - a reverse here doesn't sound good
  14. 01:41:080 (3) - a longer slider would sound better
[Desesperate's Normal]
  1. 00:18:322 (1,2,3,4) - something like sounds so better, please try with something like this
  2. 00:23:149 - maybe reduce the volume here
  3. 00:29:356 (1,2,3,4) - the same than in the first point
  4. 00:23:839 (1,2,3,4,1) - I think that it's a ugly pattern, may change something to make it prettier
  5. 01:03:839 (5) - unneed reverse
  6. 01:09:356 (5) - ^
  7. 01:17:632 (5) - this has bad flow... maybe let it so
  8. (x) 01:20:563 (2) - I really don't know if this is a good idea, it's something confuse, imo
  9. (x)01:33:667 (3,4,1) - I really don't recommend this kind of overlaps, also, it's confuse because you make a triangle to click and.. it's confuse
  10. 01:41:942 (3,4) - I'd recommend this , try and you'll see that it's following the rhythm more than your pattern
[Advanced]
  1. 00:25:218 - you could try with something like (using 1/8) - For what? It's Advanced.
  2. 00:30:908 (6) - if this is a blanket, try to improve it xD - okay
  3. 00:34:011 (5) - confuse overlap D: - but, this is stack.
  4. 00:34:701 (1) - i'd map this part this slider using notes because after to it you use another rhythm, is something psychological xD - I think, reverse better
  5. 00:36:942 - where's the slider? :( :( :( - Where? Do you listen sound?
  6. (x) 00:49:184 (2,3,4) - maybe this to improve the flow - I think about this, but maybe later. Because, I deliberately chose to use stacks
  7. (x) 00:51:943 (2,3,4) - ^
  8. 01:37:632 (1,2,3) - come on! don't use red point for the curve, all the others use simple point and the red point make them look so ugly! that red point xD - to give a variety of
  9. 01:42:287 - in this part you change the Drum to Soft, I wouldn't change, I'd start to reduce the volume until the finish, because the music is always using the same sound, you have to do the same, reduce the volume using green lines, I tried and it sounds soooo cool! - Good idea!
[Hard]
  1. 00:19:874 (7) - maybe NC for the jump - I don't think
  2. 00:25:391 (6) - ^
  3. 00:30:908 (6) - ^
  4. 00:32:805 (3,4) - that game with the green line is not good, because you're forcing a rhythm that doesn't exists :roll: - Because, this is vocal part
  5. 00:36:770 - I miss a Spinner here:c like the other dffs
  6. 00:57:632 (1,2,3,4) - use just 2 sliders because isn't an insane, or maybe let a break between the (4) and the next note - I used a 4 sliders, because the sound changes
  7. Not bad, I have to say it - Thank's
[Insane]
  1. 00:20:218 (1) - why NC? - Because, I was guided by the vocal and a larger size in tact
  2. 00:25:736 (1) - ^
  3. 00:34:011 (1) - ^
  4. I miss the Spinner again:c
  5. 01:09:615 (5) - this note is really hard so please try to keep a distance if you're making a overmap - there is a strong sound
  6. 01:26:080 (5,6,7) - keep a distance :s - It is not just
  7. 01:32:977 (5,6,7) - ^
  8. (x) After the Kiai you made a lot of jump-triangles, please try to keep a distance among them, it's more funny and clear because in a fast rhythm and confuse patterns you can't always know the approach rate of the notes.. -
  9. Not bad too, good diff - Thank's
I think that is enough, I hope I can help you, it's something long but I know that will be userful, please take this star and good luck on rank! I hope to see this ranked soon.
Thank you so much!
BoatKrab
Hi! from my queue ~


OMG I really like dnb song I'll try for the best

[General]
  1. Tag conflict
  2. I think default drum-hitwhistle is looking good more than customhit whistle
  3. Preview time should be at 00:57:977 -
[Mikii's Easy]
  1. 00:42:460 (1) - Spinner should end at 00:46:598 -
  2. I think this diff has a problem about rhythm of circle, please check it
Clean! ~

[Desperate's Normal]
  1. 01:41:080 (2) - Try to move to x:96 y:256
OMG this is look fine for me

[Advance]
  1. 00:35:563 (3,4,5) - Try this
  2. 00:54:529 (4) - Stack with 00:51:943 (2,3,4) -
  3. 00:56:253 - Add circle and move spinner to blue line
  4. 01:38:839 (1,2,3,4,5) - Blanket
[Hard]
  1. 00:15:563 (1,2) - I think straight slider is more flow than curve slider
  2. 00:20:218 (8) - Remove NC
  3. 00:25:736 (1) - ^
  4. 00:28:322 (1) - ^
  5. 00:34:011 (1) - ^
  6. 00:36:770 (1) - Try this
  7. 00:59:356 (2,4) - Why not stack? in another circle is stack, but why this is not?
  8. 01:37:115 (5,6) - It will be better if you make them blanket
[Insane]
  1. 00:36:770 (1) - Try this
  2. 01:07:977 (4) - Remove curve
This is funny jump diff xD

Sorry, this is not helpful a much it's too good for me ;3;
Good Luck :)
_handholding
quick mod, like I said


[Mikii's Easy]
Everything looks pretty good but I'm curious as to why you used a 3/2 reverse slider at 01:05:218 (2) but not at 01:13:839 (2) ..? I think it would be better to use the 3/2 slider for the second part as well. The part after the kiai has a lot of its rhythm inconsistently mapped but I guess its k for the outro.

[Normal]
  1. 01:16:942 (4) - Tilt the tail a bit to the left a bit as having a lot of the leading end of the slider cover doesnt look alltoo nice imo as well as flow a a tiny bit weird or curve 01:17:632 (5) the other wway a bit like this --> http://puu.sh/nsLgx/cb67d04ef2.jpg I feel like it flows better if the end of the slider is pointing so far to the right
  2. 01:27:287 (2) - Nazi blanket detection
[Advanced]
  1. 00:36:253 (5) - Since your strictly following the vocals how about changing this slider to a 3/4 reverse slider and have a circle on the downbeat like so --- >
    http://puu.sh/nsMpH/92ac3d3420.jpg . This way you get the vocal sound aswell as having the major beat at clickable. edit: there is no vocal sound at blue tick, I'm deaf! I still think it would be a good idea to have the downbeat clickable
  2. 00:53:839 (2) - having this curved doesnt loik so nice imho; it doesnt even blanket the circle so I really think you should turn it into a straight slider like 00:54:874 (1)
  3. 01:42:287 (3,4,5) - Add whistles on the last sliders? I get youre lowering the volume but I still think the whistle sounds good hear since youve had it in the pattern all before
    Consistent patterns, well done
Nice mapset, GL!
Topic Starter
Welpe

BoatKrab wrote:

Hi! from my queue ~


OMG I really like dnb song I'll try for the best

[General]
  1. Tag conflict
  2. I think default drum-hitwhistle is looking good more than customhit whistle
  3. Preview time should be at 00:57:977 -
[Mikii's Easy]
  1. 00:42:460 (1) - Spinner should end at 00:46:598 -
  2. I think this diff has a problem about rhythm of circle, please check it
Clean! ~

[Desperate's Normal]
  1. 01:41:080 (2) - Try to move to x:96 y:256
OMG this is look fine for me

[Advance]
  1. 00:35:563 (3,4,5) - Try this - Yeah! Nice!
  2. 00:54:529 (4) - Stack with 00:51:943 (2,3,4) - Done
  3. 00:56:253 - Add circle and move spinner to blue line - Done
  4. 01:38:839 (1,2,3,4,5) - Blanket - Good idea!
[Hard]
  1. 00:15:563 (1,2) - I think straight slider is more flow than curve slider - Done
  2. 00:20:218 (8) - Remove NC - Done
  3. 00:25:736 (1) - ^
  4. 00:28:322 (1) - ^
  5. 00:34:011 (1) - ^
  6. 00:36:770 (1) - Try this - tryed it, don't like
  7. 00:59:356 (2,4) - Why not stack? in another circle is stack, but why this is not? - I don't understand
  8. 01:37:115 (5,6) - It will be better if you make them blanket - fixed
[Insane]
  1. 00:36:770 (1) - Try this - ^
  2. 01:07:977 (4) - Remove curve - done
This is funny jump diff xD

Sorry, this is not helpful a much it's too good for me ;3;
Good Luck :)
Thank you so much!
Topic Starter
Welpe

Nathan Kiss wrote:

quick mod, like I said


[Mikii's Easy]
Everything looks pretty good but I'm curious as to why you used a 3/2 reverse slider at 01:05:218 (2) but not at 01:13:839 (2) ..? I think it would be better to use the 3/2 slider for the second part as well. The part after the kiai has a lot of its rhythm inconsistently mapped but I guess its k for the outro.

[Normal]
  1. 01:16:942 (4) - Tilt the tail a bit to the left a bit as having a lot of the leading end of the slider cover doesnt look alltoo nice imo as well as flow a a tiny bit weird or curve 01:17:632 (5) the other wway a bit like this --> http://puu.sh/nsLgx/cb67d04ef2.jpg I feel like it flows better if the end of the slider is pointing so far to the right
  2. 01:27:287 (2) - Nazi blanket detection
[Advanced]
  1. 00:36:253 (5) - Since your strictly following the vocals how about changing this slider to a 3/4 reverse slider and have a circle on the downbeat like so --- >
    http://puu.sh/nsMpH/92ac3d3420.jpg . This way you get the vocal sound aswell as having the major beat at clickable. edit: there is no vocal sound at blue tick, I'm deaf! I still think it would be a good idea to have the downbeat clickable - I don't think
  2. 00:53:839 (2) - having this curved doesnt loik so nice imho; it doesnt even blanket the circle so I really think you should turn it into a straight slider like 00:54:874 (1) - done
  3. 01:42:287 (3,4,5) - Add whistles on the last sliders? I get youre lowering the volume but I still think the whistle sounds good hear since youve had it in the pattern all before - Yeah! It's nice!
    Consistent patterns, well done
Nice mapset, GL!
Thank's
theMikeAG
"I would've finished modding sooner, but this map wouldn't 'let me go.'" :roll:

[Miik's Easy]
~ 01:23:839 (1,3) - Angle (3) up so that it doesn't overlap with (1). I also think it would be cool if you could get (3) to stack under 01:21:770 (2).
~ 01:27:977 (3,4, 1) - Center (1) between (3) & (4).

[Desperate's Normal]
~ 00:21:080 (1,2,3) - Move (2) one grid up, one grid right, to even out the space between all three.

[Advanced]
~ 00:35:563 (3,4) - Flatten (3) out a little so that its ends form a clean triangle with (4).

[Hard] (Also, my personal favorite) :)
~ 01:15:046 (3,4,1) - Adjust (3) & (4) so they form a clean triangle. Maybe angle (1) so it doesn't feel so static.

[Insane]
~ Looks amazing, but I'm nowhere near good enough to play it. :o

"I look forward to seeing this ranked! Best of luck to you."
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