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Nakamura Ine - Sora to Daichi to Kyoutou no Mura

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Topic Starter
CrystilonZ
This beatmap was submitted using in-game submission on Monday, January 9, 2017 at 10:54:51 PM

Artist: Nakamura Ine
Title: Sora to Daichi to Kyoutou no Mura
Source: 秘密裏のラグーン
Tags: 屋根裏のラグーン 囲炉裏のラグーン Himitsuri Yaneura Irori no Lagoon Lounge Visual Novel Kaijuu Kuugo's Theme Eroge KittyAdventure
BPM: 70
Filesize: 7312kb
Play Time: 01:54
Difficulties Available:
  1. BoatKrab's Easy (0.96 stars, 65 notes)
  2. Hard (2.58 stars, 191 notes)
  3. Normal (1.59 stars, 153 notes)
Download: Nakamura Ine - Sora to Daichi to Kyoutou no Mura
Information: Scores/Beatmap Listing
---------------


A little story behind the map
To be honest, this is the map that makes my style as it is today. The old hard was super-duper experimental because I was trying to overhaul my mapping style, which was shitty xd. The new style was then firstly used in my Try Everything map. My most sincere appreciation to those who have modded and supported this map, and make me the mapper as I am today <3

Lagoon Lounge
秘密裏のラグーン, 屋根裏のラグーン, 囲炉裏のラグーン
Himitsuri no Lagoon, Yaneura no Lagoon, Irori no Lagoon
http://kemono.cc/hidamaru/

Difficulty List
Easy - Done! by BoatKrab
Normal - Done !
Hard - Done !
Storyboard by KittyAdventure


BG : http://www.furaffinity.net/user/bearlovestiger13/



Remapped the Hard. This is the old hard if anyone is interested xd

OLD
osu file format v14

[General]
AudioFilename: sora.mp3
AudioLeadIn: 0
PreviewTime: 27872
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3428,14571,28285,41999,55714,69428,83142,96856
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Sora to Daichi to Kyoutou no Mura
TitleUnicode:空と大地と教頭の村
Artist:Nakamura Ine
ArtistUnicode:中村イネ
Creator:CrystilonZ
Version:Hard
Source:秘密裏のラグーン
Tags:屋根裏のラグーン 囲炉裏のラグーン Himitsuri Yaneura Irori no Lagoon Lounge Visual Novel Kaijuu Kuugo's Theme Eroge BoatKrab KittyAdventure
BeatmapID:883146
BeatmapSetID:406380

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Bgt.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
873,857.142857142857,4,2,1,25,1,0
28301,-100,4,2,1,40,0,1
28515,-100,4,2,1,30,0,0
55730,-100,4,2,1,30,0,1
83158,-100,4,2,1,25,0,0
103730,857.142857142857,4,2,1,20,1,0
106322,1250,4,2,1,20,1,0
107572,1000,4,2,1,20,1,0
108564,1090.90909090909,4,2,1,20,1,0
109670,1121.4953271028,4,2,1,20,1,0
111071,-100,4,2,1,5,0,0


[Colours]
Combo1 : 241,103,1
Combo2 : 100,52,0
Combo3 : 45,176,255
Combo4 : 236,252,255
Combo5 : 248,175,7

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Kyouren
Furry ending VN, yes :D
Check this too >w<: https://osu.ppy.sh/s/377622

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Topic Starter
CrystilonZ

KittyAdventure wrote:

Furry ending VN, yes :D Furries <3
Check this too >w<: https://osu.ppy.sh/s/377622

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Thanks :)
Looking forward to your map being ranked too :)
Inversal
M4M

[Normal]
Aimod 01:48:570 (1) - Object isn't snapped

00:00:444 (1,2) - เพิ่มโน้ตเป็น 3 ตัวเถอะ
00:41:158 (4,1) - อย่า Stack เลย
01:01:515 (5,1,2,3,1) - สตรีมแบบนี้ยากไปมั้ย

ดิฟนี้น่าจะไม่ค่อยมีอะไรนะ แต่ Pattern ของโน้ตมันดูเหมือน Hard ไปหน่อยนะ ต่างแค่ไม่มี 1/8 เฉยๆ

[Hard]
00:08:587 (2,3) - Stack?? ไม่ Stack จะดีกว่านะ
00:20:158 (6,7,8) - อ่านยากไปนิดนึง
00:24:015 (4) - สูงไปมั้ย
00:27:444 (7,1) - โดดไกลไป
00:27:872 (1,2,3) - อย่า Stack เลย เหมือนตอนเริ่มอ่ะ
00:31:515 (9,1) - ขอบโน้ตหลุดขอบจอแล้วจ้า
00:46:301 (3,4) - โดดไกลไปมั้ย 2.5x กำลังดี
00:52:730 (2,3,4,5,6,7) - ^

แมพสวยดี ชอบๆ แต่โดดโหดไปนะสำหรับเพลงแบบนี้ รอ 12 sp แล้วแรงค์เลย
ไปละ บาย
Topic Starter
CrystilonZ

bestza55567 wrote:

M4M

[Normal]
Aimod 01:48:570 (1) - Object isn't snapped อุ่ย 555 นึกว่าแก้แล้ว

00:00:444 (1,2) - เพิ่มโน้ตเป็น 3 ตัวเถอะ ไม่อยากเปิด normal ด้วย triple แฮะ เดี๋ยวดูก่อน
00:41:158 (4,1) - อย่า Stack เลย จริงอ๋อ ออกจะเข้า
01:01:515 (5,1,2,3,1) - สตรีมแบบนี้ยากไปมั้ย เด่วดูก่อน มันอาจจะยากไปจิงๆเหล

ดิฟนี้น่าจะไม่ค่อยมีอะไรนะ แต่ Pattern ของโน้ตมันดูเหมือน Hard ไปหน่อยนะ ต่างแค่ไม่มี 1/8 เฉยๆ ถ้าง่ายกว่านี้เด่วโดนว่าเรื่อง spread 5555+ Hard เผลอทำโดดไปหน่อย

[Hard]
00:08:587 (2,3) - Stack?? ไม่ Stack จะดีกว่านะ 00:09:015 (3) - เป็นเสียงเบา stack เข้ากว่านะ ไม่แน่ใจเหมือนกันแฮะ
00:20:158 (6,7,8) - อ่านยากไปนิดนึง เลื่อนออกมาเพิ่มนิดนึง
00:24:015 (4) - สูงไปมั้ย มันเป็น pattern มาอะ 555
00:27:444 (7,1) - โดดไกลไป ตรงนี้จงใจให้โดดไกลจ้า
00:27:872 (1,2,3) - อย่า Stack เลย เหมือนตอนเริ่มอ่ะ โดดมาแล้วถ้าไม่ stack มันดูแปลกๆอะ
00:31:515 (9,1) - ขอบโน้ตหลุดขอบจอแล้วจ้า ไม่หลุดๆ ตอน gameplay ไม่หลุด หลุดแต่ editor
00:46:301 (3,4) - โดดไกลไปมั้ย 2.5x กำลังดี
00:52:730 (2,3,4,5,6,7) - ^ ทิ้งท้ายช่วงคับ โดดงี้เหล 555

แมพสวยดี ชอบๆ แต่โดดโหดไปนะสำหรับเพลงแบบนี้ ชิน 5555+
รอ 12 sp แล้วแรงค์เลย บ้า ไม่ได้ดีขนาดนั้น 555
ไปละ บาย
thanks mak jaa
BoatKrab
Furry guyyyy <3
so many love them

Easy is finished and still wating for a lot of modders :D

Topic Starter
CrystilonZ

BoatKrab wrote:

Furry guyyyy <3
so many love them

Easy is finished and still wating for a lot of modders :D

Can I give kudos to this post?
I mean it really helps me improve the mapset lol
lovely img <3
Electoz
[General]

  1. Tags, countdown, widescreen
[Easy]

  1. rofl kiai นี่ตั้งใจรึเปล่า?
  2. 01:47:572 (1) - อันนี้ อยากได้ shape แบบเท่ๆหน่อย อยากได้คล้ายๆอันนี้อะ > 00:18:015 (3)
  3. หมดละมั้ง ดิฟ 0.9 ไม่รู้จะม็อดไรละ
[Normal]

  1. HP 3.5 for a linear spread in the mapset?
  2. 00:40:301 (3) - น่าจะเป็น slider แทนนะ แล้วให้มาลงหางแทนตัวนี้ 00:41:158 (4) น่าจะตามเสียง+เล่นได้ดีกว่า
  3. 00:55:730 (1,2) - DS? หรือต่อให้จงใจก็น่าจะเหมือนกับตรงนี้นะ 00:59:158 (1,2) .
  4. 01:16:301 (1,2) -ก่อนหน้า stack แบบ ¼ ไว้ พอมาเจอ ¾ ตรงนี้มันจะพลาดเอานะ อ่าน stack ยากอยู่
  5. 01:38:587 (5) - ชนหลอดข้างบน
  6. 00:24:872 (1,3) - 01:47:572 (1,2) – Overlap ไม่ค่อยสวยเท่าไหร่แต่คิดว่าน่าจะจงใจทำ
[Hard]
  1. 00:09:015 (3) - ไม่ต้องมีก็ได้มั้ง เสียงตรงนี้มันเบานิดเดียวถ้าเทียบกับตรงอื่นอะ
  2. 00:10:730 - Should be clickable imo.
  3. 00:20:158 (6,7,8) - น่าจะทำให้ไม่ทับกันไปเลย ก็ เว้นห่างๆกันหน่อย (คล้ายๆแบบนี้ 01:22:730 (1,2,3) แต่ย่น DS ให้ใกล้กันนิดนึง)
Hope my mod helped and rip cs
bye
BoatKrab

Electoz wrote:

[Easy]

  1. rofl kiai นี่ตั้งใจรึเปล่า? อันนี้ให้ถามเจ้าตัวเอานะ (ตัวการเลย :v)
  2. 01:47:572 (1) - อันนี้ อยากได้ shape แบบเท่ๆหน่อย อยากได้คล้ายๆอันนี้อะ > 00:18:015 (3) แก้แล้ว
  3. หมดละมั้ง ดิฟ 0.9 ไม่รู้จะม็อดไรละ กำ
กำ Easy ทำง่าย ก็ แก้ง่าย เนอะ 555555

ขอบคุณค๊าบบ >w<
Topic Starter
CrystilonZ

Electoz wrote:

[General]

  1. Tags, countdown, widescreen
[Easy]

  1. rofl kiai นี่ตั้งใจรึเปล่า?
  2. 01:47:572 (1) - อันนี้ อยากได้ shape แบบเท่ๆหน่อย อยากได้คล้ายๆอันนี้อะ > 00:18:015 (3)
  3. หมดละมั้ง ดิฟ 0.9 ไม่รู้จะม็อดไรละ
[Normal]

  1. HP 3.5 for a linear spread in the mapset? เปลี่ยนเป็น 4 ละกัน
  2. 00:40:301 (3) - น่าจะเป็น slider แทนนะ แล้วให้มาลงหางแทนตัวนี้ 00:41:158 (4) น่าจะตามเสียง+เล่นได้ดีกว่า แก้ละ
  3. 00:55:730 (1,2) - DS? หรือต่อให้จงใจก็น่าจะเหมือนกับตรงนี้นะ 00:59:158 (1,2) . อุ่ย
  4. 01:16:301 (1,2) -ก่อนหน้า stack แบบ ¼ ไว้ พอมาเจอ ¾ ตรงนี้มันจะพลาดเอานะ อ่าน stack ยากอยู่ ไม่ยากเกินหรอก AR มันช่วย มั้ง
  5. 01:38:587 (5) - ชนหลอดข้างบน อุ่ยรอบ 2
  6. 00:24:872 (1,3) - 01:47:572 (1,2) – Overlap ไม่ค่อยสวยเท่าไหร่แต่คิดว่าน่าจะจงใจท อ่าหะ
[Hard]
  1. 00:09:015 (3) - ไม่ต้องมีก็ได้มั้ง เสียงตรงนี้มันเบานิดเดียวถ้าเทียบกับตรงอื่นอะ ออกจะเข้า ;w;
  2. 00:10:730 - Should be clickable imo. ไม่ดีกว่า
  3. 00:20:158 (6,7,8) - น่าจะทำให้ไม่ทับกันไปเลย ก็ เว้นห่างๆกันหน่อย (คล้ายๆแบบนี้ 01:22:730 (1,2,3) แต่ย่น DS ให้ใกล้กันนิดนึง) ทับกันอ่านไม่ออก เว้นห่างๆกันเด่วคนเล่นมึนอีกว่า 1/8 หรือ 1/4
Hope my mod helped and rip cs shh. don't mention it
bye
Thanks for modding :)
Electoz
สปีดในการตอบม็อดนี่มันอะไรกัน
Topic Starter
CrystilonZ

Electoz wrote:

สปีดในการตอบม็อดนี่มันอะไรกัน
รีบคับ 55555+
BoatKrab

CrystilonZ wrote:

Electoz wrote:

สปีดในการตอบม็อดนี่มันอะไรกัน
รีบคับ 55555+
ตามนี้คับ 555555
BoatKrab
Mod นิด นิดมากกกก อย่าเรียก Mod เลยกำ

BPM ตรง Offset ที่ 107572 ( 01:47:572 - )
ให้เปลี่ยนเป็น 57.5 แทนน่าจะดีกว่านะพี่
พอดีว่าฟังแล้วมันตรง ส่วน 01:50:792 - ปล่อยไว้งั้นแหละ
Topic Starter
CrystilonZ

BoatKrab wrote:

Mod นิด นิดมากกกก อย่าเรียก Mod เลยกำ

BPM ตรง Offset ที่ 107572 ( 01:47:572 - )
ให้เปลี่ยนเป็น 57.5 แทนน่าจะดีกว่านะพี่
พอดีว่าฟังแล้วมันตรง ส่วน 01:50:792 - ปล่อยไว้งั้นแหละ
อย่า double post สิ
แก้ timing ตรงท้ายนิดหน่อย อัพเดทด้วย
Stjpa
How am I supposed to mod this. ;_; gonna go nazi so at least I have something.



BoatKrab's Easy

00:18:015 (3) - I think you could make it more interesting with a 1/1 reverse slider + circle. The SR of this map way too low if you ask me lol. If you decide to not change it, maybe change the shapes a bit so they fit well to the music.
00:24:872 (3) - ^ (not gonna point out more cuz you will probably not change them)
00:41:158 - Why not a circle here? Breaks aren't really needed here because this diff is even too easy for an Easy. ;_;
01:19:730 (3,1) - Improve blanket.
01:43:730 (1,2) - ^


Normal

00:08:587 (2,3) - Blanket could be a bit better.
00:24:872 (1,3) - Please no overlap. It's anything but good in a Normal.
01:27:444 (2,3) - Blanket.
01:47:572 (1,2) - Overlap thingy.
01:48:570 (1,2,1,2,1) - I'd recommend using 1/1 sliders because the different BPM will confuse newer players and make shit 100's because they can't read something like that properly yet. Even though that are just few BPM it's noticable I think.


Hard

It seems like that you space your "jumps" differently, which I wouldn't recommend at all. Just use the same higher DS consistent. examples: 00:06:872 (5,6) - 00:12:015 (2,3,4) -
00:14:158 (1,2,3) - Previously you placed them differently and "forced" (don't know another fitting word) some movement. You could also do it here.
00:35:158 (1,2) - Please change that. It looks awful because (2) isnt a long slider. Normally you don't use this pattern without having a slider that is long enough to not have the "circles" aka sliderhead and tail in the first slider.
01:20:801 (3,4) - Why do you suddenly make a custom stack when you never did one before?
Topic Starter
CrystilonZ

Stjpa wrote:

How am I supposed to mod this. ;_; gonna go nazi so at least I have something.


Normal

00:08:587 (2,3) - Blanket could be a bit better. fixed I think
00:24:872 (1,3) - Please no overlap. It's anything but good in a Normal. I think it's fine
01:27:444 (2,3) - Blanket. oops
01:47:572 (1,2) - Overlap thingy.
01:48:570 (1,2,1,2,1) - I'd recommend using 1/1 sliders because the different BPM will confuse newer players and make shit 100's because they can't read something like that properly yet. Even though that are just few BPM it's noticable I think. will consider this


Hard

It seems like that you space your "jumps" differently, which I wouldn't recommend at all. Just use the same higher DS consistent. examples: 00:06:872 (5,6) - 00:12:015 (2,3,4) - gotta admit that it's a little bit arbitrary, but I tried to make them fit with the "intensity" of the music
00:14:158 (1,2,3) - Previously you placed them differently and "forced" (don't know another fitting word) some movement. You could also do it here. fixed
00:35:158 (1,2) - Please change that. It looks awful because (2) isnt a long slider. Normally you don't use this pattern without having a slider that is long enough to not have the "circles" aka sliderhead and tail in the first slider. fixed
01:20:801 (3,4) - Why do you suddenly make a custom stack when you never did one before? this one was a whim tbh. But I think it's quite fitting and also helps the flow
Thanks for the mod :)
BoatKrab

Stjpa wrote:

BoatKrab's Easy

00:18:015 (3) - I think you could make it more interesting with a 1/1 reverse slider + circle. The SR of this map way too low if you ask me lol. If you decide to not change it, maybe change the shapes a bit so they fit well to the music. I think it's already perfect >w<
00:24:872 (3) - ^ (not gonna point out more cuz you will probably not change them) ^
00:41:158 - Why not a circle here? Breaks aren't really needed here because this diff is even too easy for an Easy. ;_; Fixed!
01:19:730 (3,1) - Improve blanket. It's already blanket ._.
01:43:730 (1,2) - ^ Fixed!
To CrystilonZ

Lasted easy version is here

Thanks a lot, Stjpa :D
Lasse
Hey CrystilonZ, I'm here for the M4M you requested in my queue



General

  1. not delay on any of the hitosunds, nice
  2. that brown combo color looks kinda shitty (heh) to me, maybe you could use something like "76, 71, 94" which goes better with the other colors, looks nicer and fits with the color of the head on the right



Hard

  1. 00:17:051 - map this 1/8 like you did with the others? 01:39:337 - same here
  2. 00:25:730 (3,4,5,6,7) - for this pattern, putting the ds increases on 00:25:730 (3,5,7) - instead would go better with the strength of the guitar
  3. 00:27:872 (1,2,3) - too strong to stack those on a hard. maybe go with sth like http://i.imgur.com/YNOeP9C.jpg
  4. 00:31:515 (9,1) - I guess the only reason for this movement is that you ran out of playfield space, as it feels way too sharp for this rather calm sound
  5. 00:34:730 - how about making this clickable? It's pretty strong
  6. 00:46:301 (3) - increasing the spacing here already would make more sense with the music
    => 00:52:301 (1,2,3,4,5,6,7) - is much better
  7. 01:04:730 - this really should be clickable
  8. 01:18:015 - ^
  9. 01:15:444 - having this on a sliderend feels really weird, either just map all the 4x 1/4 here as circles or do this: http://i.imgur.com/WFDezWO.jpg
  10. 01:20:801 (3,4) - this looks so strange, any reason to no just stack or at leats not overlap so much of the slider?
  11. 01:31:730 (5) - how about spacing this out as it is so much stronger than 3/4, having it stacked under them makes it lose all of the emphasis it should have
  12. 01:42:015 (5,6,7,8) - sure you want it to look like this http://i.imgur.com/2RTCSoR.jpg ingame? seems a bit odd to me
  13. 01:48:570 (1,1) - how about using sliders instead to make the bpm changes easier to handle?
    also oyu should really consider (gradually) reducing the spacing for 01:48:570 (1,2,1,2,1) - to go with the music

Normal

  1. 00:00:444 (1,2) - is stacked
    00:14:158 (1,2) - exact same sound but not stacked. making them consistent would make more sense and also be nicer for newer players
  2. 00:54:015 (4) - 1/2 repeat slider or 1/2 slider + circle would fit much better with the music here, considering the density first option would be nice
  3. 01:01:944 (1,2,3,1) - would reduce the amount of 1/4 here, it spikes the diffculty quite a bit and then they are not also stacked.
    I'd make 01:02:158 (2,3) - a 1/4 slider
    It's also the only spot where you used this many consecutive 1/4, so reducing them by 1 would be great
  4. 01:49:096 (2) - cant you put this anywhere else than partially under 01:47:572 (1) - ?

BoatKrab's Easy

  1. woah those circles are huge, lol. Also the gap in cs between this diff and normal is pretty big, consider sth like cs2.5 maybe?
  2. having those claps on the sliderticks combined with drfault soft hitnormals feels really weird as the sliderticks give more feedbacl than the the clickable objects
good luck with this!
Topic Starter
CrystilonZ

Lasse wrote:

Hey CrystilonZ, I'm here for the M4M you requested in my queue



General

  1. not delay on any of the hitosunds, nice
  2. that brown combo color looks kinda shitty (heh) to me, maybe you could use something like "76, 71, 94" which goes better with the other colors, looks nicer and fits with the color of the head on the right :o I don't remember from which it came from, but I believe it's one of the logos



Hard

  1. 00:17:051 - map this 1/8 like you did with the others? 01:39:337 - same here There's a little problem with the guitar sounds there. They aren't quite 1/8 so.. just to avoid further problems or maybe someone might show up and help me...
  2. 00:25:730 (3,4,5,6,7) - for this pattern, putting the ds increases on 00:25:730 (3,5,7) - instead would go better with the strength of the guitar I guess so, but I think gradually increasing the DS works pretty well too. will consider this later
  3. 00:27:872 (1,2,3) - too strong to stack those on a hard. maybe go with sth like http://i.imgur.com/YNOeP9C.jpg
  4. 00:31:515 (9,1) - I guess the only reason for this movement is that you ran out of playfield space, as it feels way too sharp for this rather calm sound ya you're absolutely right, will fix this later. I'm drawing a blank here
  5. 00:34:730 - how about making this clickable? It's pretty strong recorder, i tried to put sliders on them for emphasis
  6. 00:46:301 (3) - increasing the spacing here already would make more sense with the music fixed
    => 00:52:301 (1,2,3,4,5,6,7) - is much better
  7. 01:04:730 - this really should be clickable I chose to emphasize the dragging sound instead.
  8. 01:18:015 - ^
  9. 01:15:444 - having this on a sliderend feels really weird, either just map all the 4x 1/4 here as circles or do this: http://i.imgur.com/WFDezWO.jpg that slider there fits really well with the recorder sound (or flute idk)
  10. 01:20:801 (3,4) - this looks so strange, any reason to no just stack or at leats not overlap so much of the slider? mentioned in previous mod
  11. 01:31:730 (5) - how about spacing this out as it is so much stronger than 3/4, having it stacked under them makes it lose all of the emphasis it should have I think it's fine as it's emphasized by it being a slider
  12. 01:42:015 (5,6,7,8) - sure you want it to look like this http://i.imgur.com/2RTCSoR.jpg ingame? seems a bit odd to me can't work out a solution, will fix this later
  13. 01:48:570 (1,1) - how about using sliders instead to make the bpm changes easier to handle? nah. this is hard diff
    also oyu should really consider (gradually) reducing the spacing for 01:48:570 (1,2,1,2,1) - to go with the music Music volume isn't changed though.. just bpm idk

Normal

  1. 00:00:444 (1,2) - is stacked
    00:14:158 (1,2) - exact same sound but not stacked. making them consistent would make more sense and also be nicer for newer players I do want to stack them, but because the anti jump there, stacking them will make them harder to read will unstack the first two if another mod brings up this matter
  2. 00:54:015 (4) - 1/2 repeat slider or 1/2 slider + circle would fit much better with the music here, considering the density first option would be nice I want to emphasize the recorder
  3. 01:01:944 (1,2,3,1) - would reduce the amount of 1/4 here, it spikes the diffculty quite a bit and then they are not also stacked.
    I'd make 01:02:158 (2,3) - a 1/4 slider guess so
    It's also the only spot where you used this many consecutive 1/4, so reducing them by 1 would be great
  4. 01:49:096 (2) - cant you put this anywhere else than partially under 01:47:572 (1) - ? It's intended. see 00:24:872 (1,3) -

good luck with this!
Thanks ! :)
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