forum

SawanoHiroyuki[nZk]:Yosh - scaPEGoat

posted
Total Posts
39
Topic Starter
[Kurose Riku]
This map has been deleted on the request of its creator. It is no longer available.
Lily Bread
1st~
m4m from my modding queue.

[Metadata]
嗯?感觉可以加几个TAG

[Easy]
00:11:796 (3,1) - 除了一些特殊的形状,一般这种可见的遮挡在Easy里都要尽力避免。包括前面几个滑条也是,挡的不好看,也不好读。相似的地方我就不一直提了
00:13:334 (1,3) - 轻微的刮蹭也是,在遵循DS的前提下能避免就避免。
以上两点的解决办法就是保持DS的前提下,拉开来。

00:37:950 (3) - 比如这个,把它ctrl+j一下,再按照DS,在不碰到1和2的位置摆好,就会好看很多了。

00:34:873 (3,4) - 懒写,引用之前的摸,关于如何做blanket

how to blanket
【1】look at the approach circle of - 00:04:271 (3) - .
http://image17-c.poco.cn/mypoco/myphoto/20150930/14/17820113020150930140424079.png?575x525_130

【2】change 2's shape and position according to it.
http://image17-c.poco.cn/mypoco/myphoto/20150930/14/17820113020150930140456047.png?509x498_130
【3】then adjust DS.

do 3 steps above to improve all of your blanket.


01:14:873 (7,1) - Easy里基本上不允许stack,一stack基本完蛋

[Normal]
00:04:488 - 这附近的鼓点是这样的
(光标在 - 00:04:488 -)
一样,相同的地方我不会去全部指出来,请自己仔细听一听。必要的时候可以放慢播放速度来听(在editor窗体右下角可以调节速度)

normal里可以stack,但是遮挡和刮蹭依旧需要尽力避免,比如- 00:52:950 (3,1) -

00:30:257 (5,6) - 这里unrankable了。遮挡箭头必须清晰可见,不能有任何遮挡,任何难度都一样 (https://osu.ppy.sh/wiki/ZH:Standard_Ranking_Criteria)

注意到你很多地方完全没跟到音乐...这在低难度下不太好。自创节奏至少也要到HARD才行。放慢速度仔细听音乐,好好选择跟哪条轨吧。不知道我表述的会不会难懂,如果感觉实在难以下节奏,可以游戏内PM我,我会举点例子给你

[Hard]
00:17:565 (1,3) - 像这种地方,把3的尾巴叠到1的下面会好看很多。总之,这种可见的地方要叠就叠整齐,通常不要弄得看上去像刮蹭

00:27:180 (1,2,3) - 这在HARD里太难了...但是我暂时想不到什么好办法。感觉可以普通地去跟鼓点

[Insane]
00:16:988 (9,3) - stack them
01:07:757 (4) - unrankable

good luck!
Topic Starter
[Kurose Riku]

Lily Bread wrote:

1st~
m4m from my modding queue.

[Metadata]
嗯?感觉可以加几个TAG OK

[Easy] 好的,我原意是想嘗試讓滑條有更多的連貫性,看來這樣會影響視線@@ 現在會遮擋的地方和stack 應該都調整好了 8-)
00:11:796 (3,1) - 除了一些特殊的形状,一般这种可见的遮挡在Easy里都要尽力避免。包括前面几个滑条也是,挡的不好看,也不好读。相似的地方我就不一直提了
00:13:334 (1,3) - 轻微的刮蹭也是,在遵循DS的前提下能避免就避免。
以上两点的解决办法就是保持DS的前提下,拉开来。

00:37:950 (3) - 比如这个,把它ctrl+j一下,再按照DS,在不碰到1和2的位置摆好,就会好看很多了。

00:34:873 (3,4) - 懒写,引用之前的摸,关于如何做blanket

how to blanket
【1】look at the approach circle of - 00:04:271 (3) - .
http://image17-c.poco.cn/mypoco/myphoto/20150930/14/17820113020150930140424079.png?575x525_130

【2】change 2's shape and position according to it.
http://image17-c.poco.cn/mypoco/myphoto/20150930/14/17820113020150930140456047.png?509x498_130
【3】then adjust DS.

do 3 steps above to improve all of your blanket.


01:14:873 (7,1) - Easy里基本上不允许stack,一stack基本完蛋

[Normal] 微調了一些可能會遮擋的地方了 節奏也略微改了一些,現在應該可以了 ;)
00:04:488 - 这附近的鼓点是这样的
(光标在 - 00:04:488 -)
一样,相同的地方我不会去全部指出来,请自己仔细听一听。必要的时候可以放慢播放速度来听(在editor窗体右下角可以调节速度)

normal里可以stack,但是遮挡和刮蹭依旧需要尽力避免,比如- 00:52:950 (3,1) -

00:30:257 (5,6) - 这里unrankable了。遮挡箭头必须清晰可见,不能有任何遮挡,任何难度都一样 (https://osu.ppy.sh/wiki/ZH:Standard_Ranking_Criteria)

注意到你很多地方完全没跟到音乐...这在低难度下不太好。自创节奏至少也要到HARD才行。放慢速度仔细听音乐,好好选择跟哪条轨吧。不知道我表述的会不会难懂,如果感觉实在难以下节奏,可以游戏内PM我,我会举点例子给你 明白了,這裏我會再觀察一下 8-)

[Hard]
00:17:565 (1,3) - 像这种地方,把3的尾巴叠到1的下面会好看很多。总之,这种可见的地方要叠就叠整齐,通常不要弄得看上去像刮蹭OK

00:27:180 (1,2,3) - 这在HARD里太难了...但是我暂时想不到什么好办法。感觉可以普通地去跟鼓点調整了,現在應該可以接受

[Insane]
00:16:988 (9,3) - stack them OK
01:07:757 (4) - unrankable 調整了

good luck!
thanks for mod^^
Mafumafu
cool we have this map! <3

逆CP,拔剑吧
Topic Starter
[Kurose Riku]

Regraz wrote:

cool we have this map! <3

逆CP,拔剑吧
:D
我會努力把它rank起來的
[ Argon ]
Hi ^^ from queue :)
All of these are only my opinion which may or may not be very useful, feed back would be helpful :D
heres the mod :)

Easy
Plays well enough, but not visually appealing :x

00:04:103 (2) - adjust to make proper blanket.
00:08:334 (3) - should be placed at x:488 y:312 to follow motion of previous slider
00:29:873 (2) - shorten end to 00:31:411 - because there is a audible drum beat there, add circle 00:31:796
00:32:180 (3) - would be better if it was following the curve of 2.
00:33:334 (1,2,3) - fix blanket around 2.
00:37:565 (2,3) - ^
00:39:488 (2) - move away a bit so that 00:37:950 (3) - doesn't touch.
00:40:642 (3) - fix blanket on 4
00:53:719 (3,4) - fix around 3
00:57:950 (2) - change to two circles instead, because 00:58:334 - has a very strong musical note, so it needs to be a start of a hitobject
00:58:719 (3,5) - don't let objects touch like this, doesn't look very pleasant
01:01:796 (6) - fix blanket around 5 end
01:27:565 (1) - extend to 01:29:103 - because end note, and end of music

Normal
00:07:180 (2) - point it else where, it breaks flow..
00:16:411 (6) - ended at blue, fix and snap to white tick.
00:29:873 (5,6) - too hige spacing....its like a hard difficulty jump..
00:45:642 (1) - would have been better if it was more symmetric, as in the two handles parallel.
00:54:103 (1,2) - polarity error, 00:55:065 - make a short slider starting here and ending 00:55:257 , remove 2
01:09:103 (1,2) - make these parallel
01:14:488 (4) - fix blanket
01:19:873 (2,4) - make parallel
01:22:180 (6) - packing this somewhere away instead of stacking would look better.

Hard
try ar7
the distance snap is too high in this difficulty imo...1.2 would be more suitable.

00:10:450 - add a circle here imo
00:28:911 (5) - object end out of screen...
00:30:257 (2) - either extend to white tick like 3, or or shorten 3 to blue tick, cuz it feels unbalanced to play
00:55:257 (8,9,10,11) - doesn't suit music, 00:55:642 (9) - remove and extend 00:55:257 (8) - till 00:55:834 -
01:04:488 (1,2) - fix blanket
01:05:642 (5) - ^
01:06:796 (9) - ^
01:06:796 (9) - ^ change to 01:06:796 - circle 01:06:988 - circle 01:07:180 - slider start 01:07:565 - slider end 01:07:757 - circle 01:07:950 - circle

Insane
Try using ar8

00:05:834 (5) - breaks flow alot, try changing it to somewhere around x:192 y:248
00:07:565 (5,6) - appears soon after 3 and 4 an becomes confusing to read.
00:13:526 (2,3) - fix blanket
00:14:488 (4) - try not to do this, it breaks flow and becomes stressful to play.
00:24:296 (5) - ^
00:29:296 (1,2) - fix blanket
00:32:950 (3,4) - one note behind slider is okay, but 2 just becomes bad. move both somewhere infront of the slider
00:35:065 (2) - bring below slider, jumps like this are ridiculous 6 star stuff
00:42:180 (9) - snap to the next white tick, the beat on the current one isn't very audible
00:59:488 (6,7) - fix parallel
01:08:719 (8,9) - move away from 6 and 7, becomes confusing
01:09:296 (2,4,5) - adjust so that parallel can be fixed
01:14:488 (7) - better not overlap because its pointing to no where
01:15:257 (1,2) - make it linear
01:19:103 (1,2,3,5) - either make it parallel or make it point in different directions more strongly.

and those frequent back and forth jumps are annoying, change to different patterns...

Thats about it~ good luck getting it ranked :D
Mafumafu
既然都来了那就mod一下~
首先,Offset 2997 BPM我个人感觉78

【关于低难度(Easy、Normal)】
低难度节奏还可以,能达到rank的标准。就是有一点太纠结于vocal了。其实跟vocal可以,但是一开始这里vocal比较疏松,就导致你滑条长,而且中间会空很多,比较尴尬。其实在这种情况下你可以选择跟一些背景的鼓点,因为他们节奏基本上是很恒定的。(不是全都要跟,低难度由于有难度限制,基本上跟白线的,这首歌BPM比较低,可以适当选择跟红线,但是低难度一般不会跟蓝线。)
不过嘛总而言之低难度节奏问题不算大,所以我说几个排列吧
00:11:796 (3,1) - 一是这种形状的滑条。一般来说呢直角弯用来体现特别强烈的节奏和音乐。这里是本首歌曲比较舒缓的部分,用这些直角弯就比较突兀,用平滑的滑条会更好。
00:33:334 (1,2,3) - Blanket一定要做好,是基本功。可以用AR圈来检查 http://puu.sh/lk9Zj/75951df08f.jpg
00:37:950 (3,2) - 由于低难度AR低,note出现时间比较长,前后的note很容易像这样叠在一起,这样会显得不是很整洁,一般来说可以通过调整位置解决这个问题。http://puu.sh/lka50/885ee0bdbc.jpg 这样是不是就显得好看一些了呢?
00:57:950 (2) - 这里插一点节奏相关的。打击感是怎么获得的?滑条的头、单点这些都是需要玩家去点击。作为音游嘛,要想有有打击感,一定要让玩家在重音的地方按下去。00:57:950 (2) - 这个滑条的尾巴落在了Kiai的开始,Kiai'的开始是一个特别需要打击感的地方,但是滑条尾巴不能点击,只能划过,这样没有把击打元素和音乐结合起来,就会让玩家感到兴味索然。 尝试着用滑条头或者圈圈放在这里,就会有很强的打击感啦~其他地方也是这样。

【高难度(Hard and above)】
高难度的思路和低难度不一样,我明天来说 扑通我来晚了
Hard:
00:21:073 (6) - 怎么突然多出个clap听着好怪异
00:27:227 (1) - 为什么突然这里变了SV好奇怪啊
这两个高难度我个人感觉最大的问题是Kiai塞得太满了,vocal啊鼓点啊什么都在跟导致全都是1/2,都是1/2把歌曲的跌宕起伏都破坏了。要用1/1和1/2配合突出跌宕起伏。而且你要照顾vocal,都是1/2显得vocal完全被忽视了。。。。
节奏要有多样性才会好玩的。

加油!

看你的id就知道入坑DMMd了
所以我来广告推荐DMMD图了 https://osu.ppy.sh/p/beatmaplist?q=dmmd ... 0&g=0&la=0 xD


同为BL坑 可不可以求个mu啊
唉求mu的意思是加个好友啊qwq
Topic Starter
[Kurose Riku]

[ Argon ] wrote:

Hi ^^ from queue :)
All of these are only my opinion which may or may not be very useful, feed back would be helpful :D
heres the mod :)

Easy
Plays well enough, but not visually appealing :x ;) OK. I fine-tuning the map& will be kept under observation.

00:04:103 (2) - adjust to make proper blanket.
00:08:334 (3) - should be placed at x:488 y:312 to follow motion of previous slider
00:29:873 (2) - shorten end to 00:31:411 - because there is a audible drum beat there, add circle 00:31:796
00:32:180 (3) - would be better if it was following the curve of 2.
00:33:334 (1,2,3) - fix blanket around 2.
00:37:565 (2,3) - ^
00:39:488 (2) - move away a bit so that 00:37:950 (3) - doesn't touch.
00:40:642 (3) - fix blanket on 4
00:53:719 (3,4) - fix around 3
00:57:950 (2) - change to two circles instead, because 00:58:334 - has a very strong musical note, so it needs to be a start of a hitobject
00:58:719 (3,5) - don't let objects touch like this, doesn't look very pleasant
01:01:796 (6) - fix blanket around 5 end
01:27:565 (1) - extend to 01:29:103 - because end note, and end of music

Normal
Modify a lot ;) ,look like better now 8-)

00:07:180 (2) - point it else where, it breaks flow..
00:16:411 (6) - ended at blue, fix and snap to white tick.
00:29:873 (5,6) - too hige spacing....its like a hard difficulty jump..
00:45:642 (1) - would have been better if it was more symmetric, as in the two handles parallel.
00:54:103 (1,2) - polarity error, 00:55:065 - make a short slider starting here and ending 00:55:257 , remove 2
01:09:103 (1,2) - make these parallel
01:14:488 (4) - fix blanket
01:19:873 (2,4) - make parallel
01:22:180 (6) - packing this somewhere away instead of stacking would look better.

Hard
I set AR to 7 &modify a lot.

try ar7
the distance snap is too high in this difficulty imo...1.2 would be more suitable. I'd have to think about it, just keep intact now. OK,I ll set at 1.3 8-)

00:10:450 - add a circle here imo
00:28:911 (5) - object end out of screen... LOL...I didn ' t notice that :o
00:30:257 (2) - either extend to white tick like 3, or or shorten 3 to blue tick, cuz it feels unbalanced to play
00:55:257 (8,9,10,11) - doesn't suit music, 00:55:642 (9) - remove and extend 00:55:257 (8) - till 00:55:834 -
01:04:488 (1,2) - fix blanket
01:05:642 (5) - ^
01:06:796 (9) - ^
01:06:796 (9) - ^ change to 01:06:796 - circle 01:06:988 - circle 01:07:180 - slider start 01:07:565 - slider end 01:07:757 - circle 01:07:950 - circle

Insane
OK,improve. and the AR set to 8. :D

Try using ar8

00:05:834 (5) - breaks flow alot, try changing it to somewhere around x:192 y:248
00:07:565 (5,6) - appears soon after 3 and 4 an becomes confusing to read.
00:13:526 (2,3) - fix blanket
00:14:488 (4) - try not to do this, it breaks flow and becomes stressful to play.
00:24:296 (5) - ^
00:29:296 (1,2) - fix blanket
00:32:950 (3,4) - one note behind slider is okay, but 2 just becomes bad. move both somewhere infront of the slider
00:35:065 (2) - bring below slider, jumps like this are ridiculous 6 star stuff
00:42:180 (9) - snap to the next white tick, the beat on the current one isn't very audible
00:59:488 (6,7) - fix parallel
01:08:719 (8,9) - move away from 6 and 7, becomes confusing
01:09:296 (2,4,5) - adjust so that parallel can be fixed
01:14:488 (7) - better not overlap because its pointing to no where
01:15:257 (1,2) - make it linear
01:19:103 (1,2,3,5) - either make it parallel or make it point in different directions more strongly.

and those frequent back and forth jumps are annoying, change to different patterns...
Understood,I'll try to think of how to give players even better gaming experience.

Thats about it~ good luck getting it ranked :D Thanks for mod ;)
Topic Starter
[Kurose Riku]

Regraz wrote:

既然都来了那就mod一下~
首先,Offset 2997 BPM我个人感觉78

原來我自己的Offset還是有一點偏差 :o
BPM快了一倍 但節奏應該還是正確的.. 如果保持在156 應該沒影響吧@@?


Eaasy 和 Normal都修改了一點 8-) ,節奏的擺放還在學習中XD 晚點起床再研究一下@@
【关于低难度(Easy、Normal)】
低难度节奏还可以,能达到rank的标准。就是有一点太纠结于vocal了。其实跟vocal可以,但是一开始这里vocal比较疏松,就导致你滑条长,而且中间会空很多,比较尴尬。其实在这种情况下你可以选择跟一些背景的鼓点,因为他们节奏基本上是很恒定的。(不是全都要跟,低难度由于有难度限制,基本上跟白线的,这首歌BPM比较低,可以适当选择跟红线,但是低难度一般不会跟蓝线。)
不过嘛总而言之低难度节奏问题不算大,所以我说几个排列吧
00:11:796 (3,1) - 一是这种形状的滑条。一般来说呢直角弯用来体现特别强烈的节奏和音乐。这里是本首歌曲比较舒缓的部分,用这些直角弯就比较突兀,用平滑的滑条会更好。
00:33:334 (1,2,3) - Blanket一定要做好,是基本功。可以用AR圈来检查 http://puu.sh/lk9Zj/75951df08f.jpg
00:37:950 (3,2) - 由于低难度AR低,note出现时间比较长,前后的note很容易像这样叠在一起,这样会显得不是很整洁,一般来说可以通过调整位置解决这个问题。http://puu.sh/lka50/885ee0bdbc.jpg 这样是不是就显得好看一些了呢?
00:57:950 (2) - 这里插一点节奏相关的。打击感是怎么获得的?滑条的头、单点这些都是需要玩家去点击。作为音游嘛,要想有有打击感,一定要让玩家在重音的地方按下去。00:57:950 (2) - 这个滑条的尾巴落在了Kiai的开始,Kiai'的开始是一个特别需要打击感的地方,但是滑条尾巴不能点击,只能划过,这样没有把击打元素和音乐结合起来,就会让玩家感到兴味索然。 尝试着用滑条头或者圈圈放在这里,就会有很强的打击感啦~其他地方也是这样。

【高难度(Hard and above)】
高难度的思路和低难度不一样,我明天来说

看你的id就知道入坑DMMd了
所以我来广告推荐DMMD图了 https://osu.ppy.sh/p/beatmaplist?q=dmmd ... 0&g=0&la=0 xD


嘿嘿,玩音樂遊戲,BL圖 當然要先找出來!
這些圖我在初接觸OSU不久就全都下載了 8-)
你看,我還弄了一個收藏夾放DMMD (太腐了XD

然後 我現在才發現很多BL圖 都是你做的!!!


同为BL坑 可不可以求个mu啊 我理解錯了 :o :o :o
Topic Starter
[Kurose Riku]

Regraz wrote:

【高难度(Hard and above)】
高难度的思路和低难度不一样,我明天来说 扑通我来晚了

我更換了和整個地圖更合適的音效. 8-)
kiai那段, hand難度簡化了一點兒.insane 也增加了少許停頓的位置,現在應該可以了


Hard:
00:21:073 (6) - 怎么突然多出个clap听着好怪异
00:27:227 (1) - 为什么突然这里变了SV好奇怪啊
这两个高难度我个人感觉最大的问题是Kiai塞得太满了,vocal啊鼓点啊什么都在跟导致全都是1/2,都是1/2把歌曲的跌宕起伏都破坏了。要用1/1和1/2配合突出跌宕起伏。而且你要照顾vocal,都是1/2显得vocal完全被忽视了。。。。
节奏要有多样性才会好玩的。

加油!
謝謝了@"@ 感覺高難度的地圖要改善的地方還有很多 :o

同为BL坑 可不可以求个mu啊
唉求mu的意思是加个好友啊qwq 原來是這個意思啊啊啊@"@ 有同類當然可以XD
kunka
From my Q~


General

※BG: 800*600 or 1024*768 or 1366*768 is proper. I revise it or recommend a change.
※mp3: The present conditions don't have any problem. However, 192kbps is proper if It demand better sound quality.
Easy

About overlap:"Easy diff" and the "Normal diff" are pointed out in a trifling overlap. Please revise it. For example, 00:07:227 (2,1) - 00:17:612 (1,2) - 00:28:381 (8,9) - 00:31:843 (12,1) - etc.

About NC:The indication more than 8 is not appropriate in the "Easy diff". Please revise it. Reference → https://osu.ppy.sh/wiki/Modding It's desirable to make NC with one bar or two bars.

About blanket:It's necessary to arrangement it neatly. For example, This point 00:20:304 (3,1) - . After a correction → This point 00:28:381 (8,9) - . After a correction →

About DS:If it is 1.0 setting, anteroposterior 0.2 is appropriate. However. There is 0.4 in the 00:09:150 (1,2) - Please unify it in 1.0 as much as possible.

About stack:As a general rule, it should not be "Easy diff". For example, This point 00:37:612 (2,1) - and 01:06:458 (4,6) - . Please revise it.

- About the following, a flow and rhythm -
00:19:920 - I feel this space unnaturally. I think that the circle is necessary. Or how about this?
00:59:150 - You should pick up the sound of the snare here. In addition, here is similar, too 01:00:689 - . How about this?
01:10:304 (2) - I felt rhythm to be oddly. In addition, please pick up the sound of cymbals of the 01:10:689 - . How about this? I recommend it in the same way as the above.

01:15:689 (2) - I do not feel the need to pick up a sound of the 01:15:881 - in "Easy diff". In addition, There is a strong beat in 01:16:843 - . It is necessary to pick up this sound. How about this?
01:27:612 (1) - I think the endpoint to be 01:28:958 -
Normal

From AI mod: There are errors of the DS. Please revise it. Please refer to the above for nc or overlap or blanket.

00:04:727 (4) - I recommend that I pick up the sound of the bus of the 00:04:920 - . How about this?
00:07:420 - 00:07:997 - ^ How about this?
00:27:227 (1) - It is not good to reduce the sound of the drum bus, and to pick up the rhythm of the vocalist. I recommend that I make an end point 00:27:612 -

00:30:304 (6) - ^ Please pick up a bus of the 00:30:689 - . Because there is suggestion of the same rhythm as above, please refer to it.
00:31:843 (8,9,1) - I felt rhythm to be oddly. Because there is suggestion of the same rhythm as above, please refer to it. It is necessary to pick up the sound of cymbals of the 00:33:766 - especially.

00:45:689 (1) - ^ How about this?
00:54:150 (1) - The plural reverse with in 1/2 rhythm is not so preferable. I recommend that I make 1/2 slider the double.

01:28:381 (2) - It is the same as "Easy diff".

There is much follow of the vocalist overall. It will be sometimes necessary. However, if there are too many they, It make a mismatch with rhythm of the music.
Hard

00:04:727 (5) - It is the same as "Normal diff". Please pick up the sound of the bas of the 00:04:911 -
00:07:804 (5) - ^

00:27:420 (2) - ^
00:28:958 (5) - ^ Please pick up 00:29:343 -

00:31:843 (4,5) - ^ How about this?
00:34:920 (4,5) - ^

00:41:073 (4) - ^

00:45:497 - Please pick up a sound.
00:55:112 - ^

01:19:920 (2,3,4,5,6,7,1) - It can pick up a lot of sounds. try this
This map had much forget of pick up of the sound. I recommend that the strong beat takes first priority and picks it up.
Insane

00:11:073 (4,5,6,7) - I felt rhythm to be oddly. Because the 00:12:227 - is a strong beat, it is necessary to pick it up. How about this?
00:13:766 (3,4,5,6,7,8,9,1,2,3) - ^ Point to pick up:00:14:150 - 00:14:727 - 00:16:073 - 00:17:227 - 00:18:381 - . These are points necessary to take rhythm. Please revise it.

00:22:612 (1) - ^ point 00:22:804 -

00:31:266 (6) - ^ point 00:31:458 -

00:34:535 (1) - ^ point 00:34:920 - How about this?
00:39:150 (1) - ^ point 00:39:343 -

00:40:304 (4) - ^ point 00:40:497 -

00:41:650 (7,8) - A correction in particular is necessary here. How about this?
00:42:997 (1,2,3,4,5,6,7,1,2) - I felt rhythm to be oddly. Point1:The point can hear a sound recommends that I pick it up. Point2:When it is a strong beat, It make the head of a circle or the slider. try this
00:53:381 (5) - A sound unbroken from 00:53:573 - . and Please pick here up 00:53:958 -
01:02:804 - I think that a circle is necessary.

01:04:343 - Please pick here up. Would you like to change 01:04:150 (4) - to 1/2 slider?

01:08:766 (8) - ^

01:09:150 (1,2,3,4,5,6,7,8,9,10,11) - I felt rhythm to be oddly. This is a street of the point mentioned above. try this
01:13:573 (4) - ^
01:18:958 - Please pick here up. Would you like to change 01:18:766 (8) - to 1/2 slider?

01:22:997 (1) - I think that a circle is necessary here. The spinner, please shift 1/4
01:26:458 - I think that a 1/2 slider is necessary here.

GL ;)
Topic Starter
[Kurose Riku]

kunkakunkakunkakunka wrote:

From my Q~


General
I only found 320kbps and 128kbps :( About BG,I think it has reached a good visual enjoyment.I need to think about it.
※BG: 800*600 or 1024*768 or 1366*768 is proper. I revise it or recommend a change.
※mp3: The present conditions don't have any problem. However, 192kbps is proper if It demand better sound quality.
Easy
Most are accepted
About overlap:"Easy diff" and the "Normal diff" are pointed out in a trifling overlap. Please revise it. For example, 00:07:227 (2,1) - 00:17:612 (1,2) - 00:28:381 (8,9) - 00:31:843 (12,1) - etc.

About NC:The indication more than 8 is not appropriate in the "Easy diff". Please revise it. Reference → https://osu.ppy.sh/wiki/Modding It's desirable to make NC with one bar or two bars.

About blanket:It's necessary to arrangement it neatly. For example, This point 00:20:304 (3,1) - . After a correction → This point 00:28:381 (8,9) - . After a correction →

About DS:If it is 1.0 setting, anteroposterior 0.2 is appropriate. However. There is 0.4 in the 00:09:150 (1,2) - Please unify it in 1.0 as much as possible.

About stack:As a general rule, it should not be "Easy diff". For example, This point 00:37:612 (2,1) - and 01:06:458 (4,6) - . Please revise it.

- About the following, a flow and rhythm -
00:19:920 - I feel this space unnaturally. I think that the circle is necessary. Or how about this?
00:59:150 - You should pick up the sound of the snare here. In addition, here is similar, too 01:00:689 - . How about this?
01:10:304 (2) - I felt rhythm to be oddly. In addition, please pick up the sound of cymbals of the 01:10:689 - . How about this? I recommend it in the same way as the above.

01:15:689 (2) - I do not feel the need to pick up a sound of the 01:15:881 - in "Easy diff". In addition, There is a strong beat in 01:16:843 - . It is necessary to pick up this sound. How about this?
01:27:612 (1) - I think the endpoint to be 01:28:958 -
Normal
Most are accepted,DS was Corrected. 8-)
From AI mod: There are errors of the DS. Please revise it. Please refer to the above for nc or overlap or blanket.

00:04:727 (4) - I recommend that I pick up the sound of the bus of the 00:04:920 - . How about this?
00:07:420 - 00:07:997 - ^ How about this?
00:27:227 (1) - It is not good to reduce the sound of the drum bus, and to pick up the rhythm of the vocalist. I recommend that I make an end point 00:27:612 -

00:30:304 (6) - ^ Please pick up a bus of the 00:30:689 - . Because there is suggestion of the same rhythm as above, please refer to it.
00:31:843 (8,9,1) - I felt rhythm to be oddly. Because there is suggestion of the same rhythm as above, please refer to it. It is necessary to pick up the sound of cymbals of the 00:33:766 - especially.

00:45:689 (1) - ^ How about this?
00:54:150 (1) - The plural reverse with in 1/2 rhythm is not so preferable. I recommend that I make 1/2 slider the double.

01:28:381 (2) - It is the same as "Easy diff".

There is much follow of the vocalist overall. It will be sometimes necessary. However, if there are too many they, It make a mismatch with rhythm of the music.
Hard
adjust vocalist & DS from 1.4 to 1.3
00:04:727 (5) - It is the same as "Normal diff". Please pick up the sound of the bas of the 00:04:911 -
00:07:804 (5) - ^

00:27:420 (2) - ^
00:28:958 (5) - ^ Please pick up 00:29:343 -

00:31:843 (4,5) - ^ How about this?
00:34:920 (4,5) - ^

00:41:073 (4) - ^

00:45:497 - Please pick up a sound.
00:55:112 - ^

01:19:920 (2,3,4,5,6,7,1) - It can pick up a lot of sounds. try this
This map had much forget of pick up of the sound. I recommend that the strong beat takes first priority and picks it up.
Insane
Most adjustments,Some still under consideration.
00:11:073 (4,5,6,7) - I felt rhythm to be oddly. Because the 00:12:227 - is a strong beat, it is necessary to pick it up. How about this?
00:13:766 (3,4,5,6,7,8,9,1,2,3) - ^ Point to pick up:00:14:150 - 00:14:727 - 00:16:073 - 00:17:227 - 00:18:381 - . These are points necessary to take rhythm. Please revise it.

00:22:612 (1) - ^ point 00:22:804 -

00:31:266 (6) - ^ point 00:31:458 -

00:34:535 (1) - ^ point 00:34:920 - How about this?
00:39:150 (1) - ^ point 00:39:343 -

00:40:304 (4) - ^ point 00:40:497 -

00:41:650 (7,8) - A correction in particular is necessary here. How about this?
00:42:997 (1,2,3,4,5,6,7,1,2) - I felt rhythm to be oddly. Point1:The point can hear a sound recommends that I pick it up. Point2:When it is a strong beat, It make the head of a circle or the slider. try this
00:53:381 (5) - A sound unbroken from 00:53:573 - . and Please pick here up 00:53:958 -
01:02:804 - I think that a circle is necessary.

01:04:343 - Please pick here up. Would you like to change 01:04:150 (4) - to 1/2 slider?

01:08:766 (8) - ^

01:09:150 (1,2,3,4,5,6,7,8,9,10,11) - I felt rhythm to be oddly. This is a street of the point mentioned above. try this
01:13:573 (4) - ^
01:18:958 - Please pick here up. Would you like to change 01:18:766 (8) - to 1/2 slider?

01:22:997 (1) - I think that a circle is necessary here. The spinner, please shift 1/4
01:26:458 - I think that a 1/2 slider is necessary here.

GL ;) Thank for mod ;)
gameuse_old
你好#modreqs m4m
很高兴知道还有一个人会说中文的而且也来帮我一个忙
其实有很多我要说的东西别人都已尽说过了
我希望你能把所有我要给你的意见好好看一下

Easy
[*]00:28:381 (8,9,10,11,12,1) - 从 8 开始就是一个新的 Combo 道 00:32:227 (1)
[*]00:36:458 (1,2) - blanket (不知道我说什么的话,看看这张照片)点我
00:42:612 (5,6) - ^
Normal
[*]00:21:458 (6,7,8,1,2,3) - 从 6 开始就是一个新的 Combo 道 00:24:535 (4)
[*]00:30:689 (6,7,8,9,1) - ^ 一样的,新 Combo
[*]00:43:381 (6,7) - 放到其他地方去,新手很容易在这里犯错误
[*]01:03:766 (2,3,4) - 这里分开来一点,不要 stack
[*]01:11:843 (4,5,1) - ^ unstack
[*]01:21:073 (4) - 根 01:19:920 (2) 可以平行吗?
Hard
[*]00:05:304 (7,8) - 这里太复杂了,还有这里 stack 了。这里是不需要的。
[*]00:07:227 (3,4,5,6,7,8,9) - 太多的 stack
[*]00:34:920 (4,5,6) - 把 5 给去掉,然后在红点上面加一个 note
[*]01:20:881 (6,7,1,2) - 这是我们英文说的 overuse of blanket。把01:21:458 (1) - 给放到其他地方去
Insane
Song Setup: HR 7.3? 这首歌不是非常的快
00:05:112 (1,2,3,4,5,6) - Spacing 好乱
00:06:843 (1,2,3,4,5,6) - 这里特别好
01:05:689 (8,9,10,11) - 这种 spacing 不是特别完美
01:08:573 (7,8,9,1,2,3,4,5,6,7,8) - 非常好
01:17:420 (1,2,3,4,5,6,7,8) - spacing 太小了 (unrankable)

加油!
特别喜欢你的歌

//gameuse//
Topic Starter
[Kurose Riku]

gameuse wrote:

你好#modreqs m4m
很高兴知道还有一个人会说中文的而且也来帮我一个忙
其实有很多我要说的东西别人都已尽说过了
我希望你能把所有我要给你的意见好好看一下

Easy
[*]00:28:381 (8,9,10,11,12,1) - 从 8 开始就是一个新的 Combo 道 00:32:227 (1)嗯,我沒注意到這裏,改好了
[*]00:36:458 (1,2) - blanket (不知道我说什么的话,看看这张照片)点我
00:42:612 (5,6) - ^

嗯,我再調了一下位置 現在更加準確了(大概 :o

Normal
[*]00:21:458 (6,7,8,1,2,3) - 从 6 开始就是一个新的 Combo 道 00:24:535 (4)
[*]00:30:689 (6,7,8,9,1) - ^ 一样的,新 Combo 好的,Combo調節了一下
[*]00:43:381 (6,7) - 放到其他地方去,新手很容易在这里犯错误 這個是故意的@@ 我認為是一個很好的練習,我想先再觀察一下其他人的意見 再考慮調整
[*]01:03:766 (2,3,4) - 这里分开来一点,不要 stack 這邊的排列我其實也滿喜歡的,我會再看看其他人的意見 再考慮調整
[*]01:11:843 (4,5,1) - ^ unstack 好的,分開點看起來的確比較好
[*]01:21:073 (4) - 根 01:19:920 (2) 可以平行吗? OK,現在有更好的平衡了
Hard
[*]00:05:304 (7,8) - 这里太复杂了,还有这里 stack 了。这里是不需要的。 這裏我先微調了位置,我認為這邊的節奏很好了
[*]00:07:227 (3,4,5,6,7,8,9) - 太多的 stack簡單了一點點,現在應該可以接受
[*]00:34:920 (4,5,6) - 把 5 给去掉,然后在红点上面加一个 note這裏我也只微調了位置
[*]01:20:881 (6,7,1,2) - 这是我们英文说的 overuse of blanket。把01:21:458 (1) - 给放到其他地方去的確太迫了,重置了
Insane
Song Setup: HR 7.3? 这首歌不是非常的快 從6調到7
00:05:112 (1,2,3,4,5,6) - Spacing 好乱 調整在更合適的位置上
00:06:843 (1,2,3,4,5,6) - 这里特别好 8-)
01:05:689 (8,9,10,11) - 这种 spacing 不是特别完美 微調了一下位置
01:08:573 (7,8,9,1,2,3,4,5,6,7,8) - 非常好 8-)
01:17:420 (1,2,3,4,5,6,7,8) - spacing 太小了 (unrankable)這邊我再研究要怎樣弄比較合適,因為其實距離都相差1.6x 的,問題應該不大調整了附近的排列,並把這裏拉到更遠的距離了,現在應該OK

加油!
特别喜欢你的歌

謝謝你的mod
//gameuse//
DominikWW
M4M from my queue:


Easy
1. 00:09:150 (1) - replace it by a circle and add hitsound Finish - like this you signalize a new part/ that the voice starts now. The NC should not start here but at the next oject: 00:10:304 (2)

2. 00:14:920 (3,4) - I don't think that the the circle fits here because there is no beat. Switch (3) and (4)?

3. 00:10:304 - 00:21:073 - Add at this part with the beat Hitsound like before this time? I think it would sound better and it would be more enjoyable to play.

4. 00:16:458 (5) - change it into a 1/1 slider with repetition? Would follow the music better.

5. 00:42:612 (5) - NC here?

6. 00:45:689 (1,2,3) - This part seems a bit awkward. I think it's because of the vocal between (1) and (2). Maybe change it into this?

7. 00:54:150 (4) - NC?

8. 00:55:304 (2) - Change it into a 2/1 slider. Fits better here because there is no beat at the repetition.

9. 00:56:843 (1,2) - Maybe it would fit better to just delete them for the rising effect of the song. If you do this than start Kiai Mode at 00:58:381 (3) -

10. 01:21:073 (3,4) - Maybe add hitsounds here because of the rising/ drum rolls

11. 01:29:150 - Just a small thing: Add timing point here and set audio volume to 5%. The end of the slider should not be heart because the song ends here

Normal
1. 00:09:150 - 00:21:073 - Same as in Easy. I think this part should be added with Hitsounds(at the Beats like before)

2. 00:24:150 (6,1) - I think you should follw the high voice here - delete (1) and replace (6) by a 1/1 slider. Add 1/1 slider at 00:24:920 and start NC here.

3. 00:29:920 (5,1) - I think this would fit better: delete (1) and add repetition at (5). add circle at 00:31:073 and start NC at 00:29:920

4. 00:31:843 (4) - change it into a 2/1 slider to follow the long vocal and as a better passing to another part of the song.

5. 00:40:689 (2,3) - switch them. Fits better, I think. ( don't forget to adjust Hitsound)

6. 00:42:612 (5) - NC here?

7. 00:54:920 - add circle here? Seems like something is missing with using this short sliders here.

8. 00:55:689 (5,6,7) - Don't fit very well to this part. Maybe delete (5) and replace (6) and (7) by a 1/2 slider.

9. 00:56:843 (1,2) - Same as in Easy. Delete them? To underline the rising of the song.

10 01:02:997 (1,2,3,4) - fix the stacking of the end of the sliders

11. 01:10:689 - 01:22:612 - Add the same Hitsound to the Beat like before.

12. 01:15:689 (2,4) - Try to stack them.

13. 01:28:381 (3) - Change it into a 1/1 slider. Fits better, I think.

Hard
1. 00:05:304 (7,8) - change the order/pattern. It seems that you have to to click (8) first

2. 00:09:150 - 00:21:073 - Same as in Easy/Normal. I think this part should be added with Hitsounds(at the Beats like before)

3. 00:21:458 (7,1) - stack them

4. 00:24:920 (5) - NC? because of the high voice

5. 00:27:997 (4,5) - Replace them by a slider.

6. 00:29:920 (1,2,3) - change them or 00:31:843 (4,5,6,7). It seems a bit sudden to change the rhythm at the same Combo.
Try this if you want another rhythm here:

7. 00:47:997 (5,3) - Try to stack them.

8. 01:06:651 (6,7,8,9) - Change the pattern a little bit. So it's more clear how to click. For example:

9. 01:07:227 (9,12) - Try to stack them

10. 01:00:689 (7) - NC here? for shorter combo.
Same at: 01:06:651 (6) -

11. 01:09:920 (2,3,4) - Fix blankets

12. 01:11:266 (4) - NC here? To signalize a changing rhythm of the objects.

13. 01:13:766 (4,5,6,7) - Change the pattern & order a bit. I think the (5) should not above (4) because the slider floats down. pay attention to not overlap: for example (4) and (7)

14. 01:17:227 (7,8,9) - replace (7) by a circle and move (8) & (9) 1/2 tact backwards and start NC at 01:17:420 (8) - because the new vocal starts here

15. 01:21:458 (1,3) - stack them?

16. 01:22:227 (4) - replace it by a slider and a circle and add at this combo at every halft tact the clap hitsound. - I think it sounds a bit awkward to not use the drums through the whole combo because you have started to use the hitsounds at the combo before.

I hope I could help you with this mod. Good luck with it ;)
Topic Starter
[Kurose Riku]

DominikWW wrote:

M4M from my queue:


Easy
1. 00:09:150 (1) - replace it by a circle and add hitsound Finish - like this you signalize a new part/ that the voice starts now. The NC should not start here but at the next oject: 00:10:304 (2)

2. 00:14:920 (3,4) - I don't think that the the circle fits here because there is no beat. Switch (3) and (4)?

3. 00:10:304 - 00:21:073 - Add at this part with the beat Hitsound like before this time? I think it would sound better and it would be more enjoyable to play.

4. 00:16:458 (5) - change it into a 1/1 slider with repetition? Would follow the music better.

5. 00:42:612 (5) - NC here?

6. 00:45:689 (1,2,3) - This part seems a bit awkward. I think it's because of the vocal between (1) and (2). Maybe change it into this?

7. 00:54:150 (4) - NC?

8. 00:55:304 (2) - Change it into a 2/1 slider. Fits better here because there is no beat at the repetition.

9. 00:56:843 (1,2) - Maybe it would fit better to just delete them for the rising effect of the song. If you do this than start Kiai Mode at 00:58:381 (3) -

10. 01:21:073 (3,4) - Maybe add hitsounds here because of the rising/ drum rolls

11. 01:29:150 - Just a small thing: Add timing point here and set audio volume to 5%. The end of the slider should not be heart because the song ends here

Normal
1. 00:09:150 - 00:21:073 - Same as in Easy. I think this part should be added with Hitsounds(at the Beats like before)

2. 00:24:150 (6,1) - I think you should follw the high voice here - delete (1) and replace (6) by a 1/1 slider. Add 1/1 slider at 00:24:920 and start NC here.

3. 00:29:920 (5,1) - I think this would fit better: delete (1) and add repetition at (5). add circle at 00:31:073 and start NC at 00:29:920

4. 00:31:843 (4) - change it into a 2/1 slider to follow the long vocal and as a better passing to another part of the song.

5. 00:40:689 (2,3) - switch them. Fits better, I think. ( don't forget to adjust Hitsound)

6. 00:42:612 (5) - NC here?

7. 00:54:920 - add circle here? Seems like something is missing with using this short sliders here.

8. 00:55:689 (5,6,7) - Don't fit very well to this part. Maybe delete (5) and replace (6) and (7) by a 1/2 slider.

9. 00:56:843 (1,2) - Same as in Easy. Delete them? To underline the rising of the song.

10 01:02:997 (1,2,3,4) - fix the stacking of the end of the sliders

11. 01:10:689 - 01:22:612 - Add the same Hitsound to the Beat like before.

12. 01:15:689 (2,4) - Try to stack them.

13. 01:28:381 (3) - Change it into a 1/1 slider. Fits better, I think.

Hard
1. 00:05:304 (7,8) - change the order/pattern. It seems that you have to to click (8) first

2. 00:09:150 - 00:21:073 - Same as in Easy/Normal. I think this part should be added with Hitsounds(at the Beats like before)

3. 00:21:458 (7,1) - stack them

4. 00:24:920 (5) - NC? because of the high voice

5. 00:27:997 (4,5) - Replace them by a slider.

6. 00:29:920 (1,2,3) - change them or 00:31:843 (4,5,6,7). It seems a bit sudden to change the rhythm at the same Combo.
Try this if you want another rhythm here:

7. 00:47:997 (5,3) - Try to stack them.

8. 01:06:651 (6,7,8,9) - Change the pattern a little bit. So it's more clear how to click. For example:

9. 01:07:227 (9,12) - Try to stack them

10. 01:00:689 (7) - NC here? for shorter combo.
Same at: 01:06:651 (6) -

11. 01:09:920 (2,3,4) - Fix blankets

12. 01:11:266 (4) - NC here? To signalize a changing rhythm of the objects.

13. 01:13:766 (4,5,6,7) - Change the pattern & order a bit. I think the (5) should not above (4) because the slider floats down. pay attention to not overlap: for example (4) and (7)

14. 01:17:227 (7,8,9) - replace (7) by a circle and move (8) & (9) 1/2 tact backwards and start NC at 01:17:420 (8) - because the new vocal starts here

15. 01:21:458 (1,3) - stack them?

16. 01:22:227 (4) - replace it by a slider and a circle and add at this combo at every halft tact the clap hitsound. - I think it sounds a bit awkward to not use the drums through the whole combo because you have started to use the hitsounds at the combo before.

I hope I could help you with this mod. Good luck with it ;)
Modify a lot of places,Thx for mod. 8-)
polka
Hello from my Modding Queue!

I feel normal hitsounds work better for the chorus but w/e.


Easy:


00:14:920 (3) - This slider skips over a mappable beat.

00:18:381 Please start an object here, don't end one.

00:25:689 (5) - This slider skips over an important beat.

00:27:227 (1) - ^

00:27:227 (1,2,3) - Flow is bad here.

00:30:689 (5) - Blanketing would be nice.

00:33:381 (1) - Please don't skip over this beat.

00:36:458 (1) - ^

00:39:535 (2) - ^

00:48:766 (1) - I see you're mapping the vocals, but I feel the music should be mapped, as it takes priority on this beat which you skipped.

00:52:227 An object should start here. Not end here.

00:52:997 There's an important part of the music here you shouldn't skip.

00:52:612 (2,3,4) - This pattern is difficult for easy players.

00:58:381 Kiai time should start here.



00:58:381 (3) - NC

01:01:458 Important beat skipped here.

01:04:535 (3) - NC

01:04:535 (3,4,5) - Bad flow here.

01:06:843 (5) - Blanket here pls

01:07:612 Something should start here, and not end here.

01:09:150 (1) - ^

01:10:689 Kiai flash would be nice here. + NC

01:10:689 (3,4,5) - Blanketing needs work.

01:12:227 (5) - NC

01:12:997 (6,7) - Bad flow here. Place the circle more in the direction the slider takes you in.

01:15:689 (2) - Red ticks should mot be used in easy mode.

01:16:843 Important beat skipped here.

01:27:612 (1) - Maybe work on the symmetry of this.

Normal:

00:07:227 (3,4) - This pattern will feel odd for Normal players to play.

00:09:150 (1) - Blanketing needs work.

00:11:843 (5) - You placed a slider over an important beat.

00:14:920 (4) - ^

00:24:535 Start something here, don't end something here.

00:27:612 ^

00:29:343 (4,1) - This pattern is confusing; I suggest you change it

00:30:689 Please start something on this beat

00:36:458 (1) - You've skipped over an important beat.

00:39:150 (1) - May I suggest the second bend of the slider to bend at 00:39:920 to better match the music?

00:42:997 Start something here, don't end something here. +NC Here.

00:46:073 (2) - Slider shape is not called for by song.

00:47:612 (4) - Blanketing needs work.

00:49:150 (2) - Slider shape is not called for by song

00:50:689 (4) - Blanketing needs work.

00:52:227 Don't end on this beat, it's important.

00:52:997 (3,1,2) - This pattern is confusing. Make the 1/2 sliders more in the direction the big slider sends you in.

00:55:304 Don't end on this; start something on it.

01:02:997 (1,2,3,4) - Interesting pattern, but this may not be suitable for normal players.

01:04:535 (3) - NC

01:07:612 (7) - Blanketing needs work.

01:13:766 Start something here; don't end something here.

01:14:150 (3,4,1) - This pattern might be confusing. + (4) needs blanketing work.

Hard:

00:05:497 (8) - Blanket this.

00:05:497 (8,1,2) - This whole chunk doesn't flow nicely.

00:14:920 (4) - You landed on an important beat.

00:15:689 (6) - 00:15:881 Would be a better place to bend this.

00:27:612 This beat should not be skipped.

00:30:689 (1,2,3,4) - This pattern is confusing and cluttered. Maybe space it out a bit?

00:36:843 Start something here, don't end it here.

00:49:150 (2) - Blanketing needs work.

00:55:304 (9) - NC

01:06:843 (7) - NC

01:07:227 (9) - Blanketing needs work.

01:09:150 (1,2,3) - This whole pattern is weird to play and doesn't really look so nice.

01:10:497 I suggest placing the slider here, as the beat is insanely emphasized.

01:16:843 Start don't end something here.

You need a lot of blanketing work on this mode. Too lazy to mention it all though.

This song is really cool. I'm in to rock; it's my kinda game, man. Good luck getting this ranked!
Topic Starter
[Kurose Riku]

PolkaMocha wrote:

Hello from my Modding Queue!

I feel normal hitsounds work better for the chorus but w/e.


Easy:


00:14:920 (3) - This slider skips over a mappable beat.

00:18:381 Please start an object here, don't end one.

00:25:689 (5) - This slider skips over an important beat.

00:27:227 (1) - ^

00:27:227 (1,2,3) - Flow is bad here.

00:30:689 (5) - Blanketing would be nice.

00:33:381 (1) - Please don't skip over this beat.

00:36:458 (1) - ^

00:39:535 (2) - ^

00:48:766 (1) - I see you're mapping the vocals, but I feel the music should be mapped, as it takes priority on this beat which you skipped.

00:52:227 An object should start here. Not end here.

00:52:997 There's an important part of the music here you shouldn't skip.

00:52:612 (2,3,4) - This pattern is difficult for easy players.

00:58:381 Kiai time should start here.



00:58:381 (3) - NC

01:01:458 Important beat skipped here.

01:04:535 (3) - NC

01:04:535 (3,4,5) - Bad flow here.

01:06:843 (5) - Blanket here pls

01:07:612 Something should start here, and not end here.

01:09:150 (1) - ^

01:10:689 Kiai flash would be nice here. + NC

01:10:689 (3,4,5) - Blanketing needs work.

01:12:227 (5) - NC

01:12:997 (6,7) - Bad flow here. Place the circle more in the direction the slider takes you in.

01:15:689 (2) - Red ticks should mot be used in easy mode.

01:16:843 Important beat skipped here.

01:27:612 (1) - Maybe work on the symmetry of this.

Normal:

00:07:227 (3,4) - This pattern will feel odd for Normal players to play.

00:09:150 (1) - Blanketing needs work.

00:11:843 (5) - You placed a slider over an important beat.

00:14:920 (4) - ^

00:24:535 Start something here, don't end something here.

00:27:612 ^

00:29:343 (4,1) - This pattern is confusing; I suggest you change it

00:30:689 Please start something on this beat

00:36:458 (1) - You've skipped over an important beat.

00:39:150 (1) - May I suggest the second bend of the slider to bend at 00:39:920 to better match the music?

00:42:997 Start something here, don't end something here. +NC Here.

00:46:073 (2) - Slider shape is not called for by song.

00:47:612 (4) - Blanketing needs work.

00:49:150 (2) - Slider shape is not called for by song

00:50:689 (4) - Blanketing needs work.

00:52:227 Don't end on this beat, it's important.

00:52:997 (3,1,2) - This pattern is confusing. Make the 1/2 sliders more in the direction the big slider sends you in.

00:55:304 Don't end on this; start something on it.

01:02:997 (1,2,3,4) - Interesting pattern, but this may not be suitable for normal players.

01:04:535 (3) - NC

01:07:612 (7) - Blanketing needs work.

01:13:766 Start something here; don't end something here.

01:14:150 (3,4,1) - This pattern might be confusing. + (4) needs blanketing work.

Hard:

00:05:497 (8) - Blanket this.

00:05:497 (8,1,2) - This whole chunk doesn't flow nicely.

00:14:920 (4) - You landed on an important beat.

00:15:689 (6) - 00:15:881 Would be a better place to bend this.

00:27:612 This beat should not be skipped.

00:30:689 (1,2,3,4) - This pattern is confusing and cluttered. Maybe space it out a bit?

00:36:843 Start something here, don't end it here.

00:49:150 (2) - Blanketing needs work.

00:55:304 (9) - NC

01:06:843 (7) - NC

01:07:227 (9) - Blanketing needs work.

01:09:150 (1,2,3) - This whole pattern is weird to play and doesn't really look so nice.

01:10:497 I suggest placing the slider here, as the beat is insanely emphasized.

01:16:843 Start don't end something here.

You need a lot of blanketing work on this mode. Too lazy to mention it all though.

This song is really cool. I'm in to rock; it's my kinda game, man. Good luck getting this ranked!
Thank for mod,Easy & Normal diff I only accepted something,I think now is good .Perhaps then adjust something in future. :D
Hard diff I change some flow and bit,I think now look like better then before.
Do it as best I can. 8-)
Originality
Hihi! Nice BG. :D

[Hard]

00:06:073 (1) - I think this fits better here with the pattern your song has going (singles between sliders)
http://puu.sh/lruvK/a3b1f880fa.png
00:11:843 (7) - Moving this down some makes the jump to 8 less awkward
00:17:612 (1) - This doesn't really fit the rhythm you're going with here, a quicker slider (like the ones you had earlier) would sound better
00:23:766 (3) - I like this here, then it puts 4 in the middle, nice symmetry -- and fits the sliders you had earlier
http://puu.sh/lruKU/93b06d3b89.png
00:45:304 (6) - I dunno about the triple, try a double and see if you like how that sounds too
00:50:112 (4) - This slider feels late
01:07:804 (10,11) - Dunno how I feel about this double here
01:09:150 (1,2) - This would look better visually if the curves matched
01:11:843 (7,8,9) - spacing between 7 and 9 looks yucky
01:20:497 (5) - This sounds weird since it's ending on a start beat

[Insane]
00:04:343 (6,7) - It'd look nice if these angles matched
00:06:073 (6,7) - This would sound better as a return slider than a slider + single I believe. Like what you did a lot in the hard diff
00:09:150 (4) - That slider is too long, almost off page, curve end more
00:15:497 (1) - This blanket looks bad, I'd move to it's own spot
00:22:612 (1) - off of bottom of page
00:25:881 (3,4,5) - blanket between 3 and 5 looks rough
00:35:497 (6,7,8,9,10) - blanketing/spacing needs work here
00:55:881 (7,8,9,10,11) - ^^
01:02:227 (7,8,9,10) - ^^
01:03:381 (2,3) - spacing looks wacky here, end of slider overlapping
01:08:958 (9) - this looks better moved a bit to the right -- more in line with your other notes in map
01:17:420 (1,2,3,4,5,6,7,8) - spacing
01:26:458 (1) - throw some doubles/singles in there, you don't want to end on all sliders!

Good luck getting your map ranked! :D
Topic Starter
[Kurose Riku]

Originality wrote:

Hihi! Nice BG. :D Right 8-)

[Hard]

00:06:073 (1) - I think this fits better here with the pattern your song has going (singles between sliders)
http://puu.sh/lruvK/a3b1f880fa.png
00:11:843 (7) - Moving this down some makes the jump to 8 less awkward
00:17:612 (1) - This doesn't really fit the rhythm you're going with here, a quicker slider (like the ones you had earlier) would sound better
00:23:766 (3) - I like this here, then it puts 4 in the middle, nice symmetry -- and fits the sliders you had earlier
http://puu.sh/lruKU/93b06d3b89.png
00:45:304 (6) - I dunno about the triple, try a double and see if you like how that sounds too
00:50:112 (4) - This slider feels late
01:07:804 (10,11) - Dunno how I feel about this double here
01:09:150 (1,2) - This would look better visually if the curves matched
01:11:843 (7,8,9) - spacing between 7 and 9 looks yucky
01:20:497 (5) - This sounds weird since it's ending on a start beat

[Insane]
00:04:343 (6,7) - It'd look nice if these angles matched
00:06:073 (6,7) - This would sound better as a return slider than a slider + single I believe. Like what you did a lot in the hard diff
00:09:150 (4) - That slider is too long, almost off page, curve end more
00:15:497 (1) - This blanket looks bad, I'd move to it's own spot
00:22:612 (1) - off of bottom of page
00:25:881 (3,4,5) - blanket between 3 and 5 looks rough
00:35:497 (6,7,8,9,10) - blanketing/spacing needs work here
00:55:881 (7,8,9,10,11) - ^^
01:02:227 (7,8,9,10) - ^^
01:03:381 (2,3) - spacing looks wacky here, end of slider overlapping
01:08:958 (9) - this looks better moved a bit to the right -- more in line with your other notes in map
01:17:420 (1,2,3,4,5,6,7,8) - spacing
01:26:458 (1) - throw some doubles/singles in there, you don't want to end on all sliders!

Good luck getting your map ranked! :D
Thank for mod :D I adjust something for hard diff.
Insane diff have mostly change the visual.And the end I change something slider to note 8-)
show more
Please sign in to reply.

New reply