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Street - Sakura Fubuki

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Topic Starter
Cherry Blossom
This beatmap was submitted using in-game submission on jeudi 11 février 2016 at 20:27:37

Artist: Street
Title: Sakura Fubuki
Source: BMS
Tags: 桜吹雪 bofu2015 of fighter ultimate drumstep
BPM: 175
Filesize: 21471kb
Play Time: 01:52
Difficulties Available:
  1. Another (4,21 stars, 348 notes)
  2. Beginner (1,5 stars, 91 notes)
  3. Hyper (3,27 stars, 238 notes)
  4. Normal (2,2 stars, 162 notes)
  5. Sakura no Hana (5,34 stars, 471 notes)
Download: Street - Sakura Fubuki
Download: Street - Sakura Fubuki (no video)
Information: Scores/Beatmap Listing
---------------
11th Ranked Map.
Thanks Umi for the video :3

Mapset

Sakura no Hana
Another
Hyper
Normal
Beginner

Thanks for Modding/Helping ! :3
SPOILER
Umi
HB24
wasinkingspeedq
Misure
Yoges
Lami
MrSergio
Kalibe
Feb
Nerova Riuz GX
HappyRocket88
mraihani
appleeaterx

Background made by http://www.pixiv.net/member_illust.php? ... d=45277920
sionKotori
bof stuff
Xilver15
.
miwari
baka
Topic Starter
Cherry Blossom

Sakura no Hana wrote:

baka
hentai & baka*
baka Sakura :3
dqs01733
A little suggestion on highest diff.

00:52:291 (1,1,1) - how about, removing nc and keep same combo and assign pink color to it? I don't know if it is intentional, but I get impression that the sliders represent a flower even tho it makes 3 petals and not 5, so making them pink color fits well with the theme of the song.

It is very beautiful mapset
Topic Starter
Cherry Blossom

dqs01733 wrote:

A little suggestion on highest diff.

00:52:291 (1,1,1) - how about, removing nc and keep same combo and assign pink color to it? I don't know if it is intentional, but I get impression that the sliders represent a flower even tho it makes 3 petals and not 5, so making them pink color fits well with the theme of the song.

It is very beautiful mapset

Everything is intentional, even NCs. I put NCs according to the background video as you can see here : https://osu.ppy.sh/ss/4208556
Thanks anyway :3
Starset
trying M4M lol

[Beginner]
-00:19:377 (1) - i would start this slider here 00:19:205 -
-01:14:919 (2,4) - copy and paste would make gud pattern
-01:19:719 (1) - copy this 01:18:348 (3) - and ctrl+j
-01:41:662 (1,1) - kinda worried about this, i would make an easier path for beginners

[Normal]
-00:02:748 - circle here and more spinner here 00:02:919 -
-00:08:234 (1) - same here
-00:24:177 (5) - tilt a bit to the left to make it parallel with 4
-00:34:291 - i would make this strong note clickable
-01:00:520 (1) - ctrl+h better imo
-01:05:662 (6,1) - blanket off
-01:20:405 (2,3,4) - i recommend u change this pattern since u used the same here 01:12:177 (2,3,4) -

[Hyper]
-just my thoughts but id silence this note 00:07:377 -
also 00:10:462 - 00:53:148 -
-00:13:719 - make 1/2 slider here would make more sense
-00:14:234 (2) - rotate by -10
-00:16:291 (3) - id replace with circles
-01:10:462 (2) - make it into 2 1/4 sliders would be more intresting, its a bit boring as it is now:
-01:13:205 (2) - same here?
-01:47:234 (1) - why this spinner D: u would map it

[Another]
-00:01:891 - 00:07:377 - same suggestion about silencing notes
-00:56:234 - note and move spinner...
-01:02:748 (2,5) - not stacked properly
-01:15:519 - try add a note here
-01:18:691 (3,4) - ctrl+g?
-01:30:091 - try add note here as well

[Sakura no hana]
-00:03:262 (1,2,3) - lower volume here maybe 25% and u may increase it from here 00:04:291 -
-00:08:748 (1,2,3,4,5,6,7,8,9,10,11,12) - same here
-00:13:719 - id make a slider more fitting the song
-00:40:462 (3,1) - not stacked properly
-01:13:034 (2,3,4) - was this intended? it breaks the circular flow imo
-01:15:519 - try add note here
-01:16:548 - here too

well hope this helps and gl 0/
wasin
M4M from your Q


General
This map has no SB right ?. You should be Disable "Widescreen Support"

Beginner
00:44:062 (1,2,3) - Here this part look like a slider circle part but (2) that's strange maybe you can move (2) from X:476 Y:204 to X:484 Y:204 make them flow together.
01:29:319 (3) - Heavy sound at here I think may you can NC here.

Normal
Didn't find any problem in this diff.

Hyper
00:31:548 (1) -Here straight. I suggest you move tail of slider a little left for opposite with 00:31:891 (2) -
00:45:262 (1) - There isn't good idea 1/8 in Hyper diff please more consider here. It's too hard for Taiko player cuz I'm

Another
00:16:462 - I heard a rhythm the end of this slider you may add Whistle here.
00:21:777 (4,5,6,7) - Seem here begin a new rhythm. In my opinion should be add NC (4) like 00:20:405 (1,2,3,4) -
00:21:862 (5) - No NC

Sakura no Hana
00:16:462 (3) - Same above

Unless everything is fine for me
sorry if my bad cuz i'm a new modder

good luck for ranking guy
Misure
Hihi cb, m4m from your queue :)
[Sakura no Hana]
  1. 00:03:262 (1,2,3,1,2,3,4,5,6,7,8,9,10,11,12,13) - no hitsounds for them?
  2. 00:19:377 (1) - higher to have a better flow with 00:19:205 (8) - ?
  3. 00:21:091 - NC?
  4. 00:24:691 (1) - make a strange shape to emphasise the melody, like 00:27:091 (1) - ?
  5. 00:28:805 (2) - how about ctrl+H or ctrl+G as flow? all of 00:28:634 (1,2,1) - are toward left which is not good imo
  6. 00:30:691 (1,2,3) - ^
  7. 00:36:519 (4) - ^
  8. 00:34:977 - NC or 00:34:977 - and 00:35:148 - swap NC?
  9. 00:46:462 - NC?
  10. 01:19:377 (9) - ^
  11. 00:54:862 (1) - ctrl+G?
  12. 01:19:977 - add a circle here? although there's no sound I still think it will be more comfortable for playing in that way
  13. 01:20:234 (3,4,5) - a short slider + a circle better imo
  14. 01:20:577 (6,7,8) - ^
  15. 01:27:777 - 01:27:948 - swap NC?
  16. 01:47:148 (1) - ctrl+G?
  17. 01:52:291 - set some changing volumes around here?
[Another]
  1. 00:18:177 (2) - 160|92 or around rather than stack better for playing imo
  2. 00:59:148 - NC not needed imo
  3. other things similar to the main diff I think :)
[Hyper]
  1. 00:20:319 - nothing here really strange for me :o
  2. 01:06:948 - ^
  3. 00:23:148 - NC not needed imo
  4. 01:27:605 (4,1) - blanket?
[Normal]
  1. I prefer to move it lefter to have a beter flow 0.0 since keeping DS, how about 00:34:977 (3) - 208|232, 00:35:319 (4) - 288|324 or something?
Really a fantastic map, so I can just point out some unimportant things :(
Good luck! :)
Yoges
From your Q. Here for my M4M
My map: https://osu.ppy.sh/s/335864

[General]
All looks good

[Beginner]
  1. 00:20:748 (2) - I think doing something like this would be better as the motion leads nicer into the 3,4
  2. 00:25:205 - I don't see any harm in mapping that note as it would fit the music better and make the rhythm easier to follow
  3. 00:28:634 - ^
  4. 00:30:691 - ^
  5. 00:32:748 - ^
  6. 00:36:862 - ^
  7. 00:41:662 - ^
  8. 01:29:662 (4) - The rhythm of that would be more fun to play if it was 2 notes.
  9. 01:29:319 (3) - NC?

[Normal]
  1. One thing here for me is that I'd avoid stacking in Normals. Newer players have a hard time reading them.
  2. SV changes are a bit risky but if you are going to keep them make sure there are NCs on all your SV changes.
  3. 01:04:291 (3) - Also there's a spacing error here because of the SV change

Not much else on this diff. Just a risky old normal.

[Hyper]
  1. 00:15:262 (1) - Separate that into 2 repeat sliders please? Something like this? 1 just plays so weirdly.
  2. 00:19:377 (1) - Separate that into 3 repeat sliders
  3. 00:24:348 (2) - That for me would be better as a stream
  4. 00:33:091 (1) - Same thing as before
  5. 00:37:891 (3,4) - Those are 1/2 appart and all the other notes you've stacked were 1/4 appart. I'd suggest putting a tiny bit more spacing on those and on any other 1/2 you have stacked in this diff to avoid confusion.
  6. 01:06:005 (1) - Please
  7. 01:10:462 (2) - OnO
  8. 01:13:205 (2) - OnO
  9. 01:15:948 (2,3) - Same as 00:37:891
  10. 01:17:319 (2,3) - ^
  11. 01:24:177 (2) - OnO
  12. 01:28:634 (5) - I don't like you (-3-)

[Another]
  1. 00:02:234 (1,2) - Sliders don't look good touching. Either overlap them or space them some more.
  2. 00:07:719 (1,2) - Ik it's using DS but DS becomes more and more negligible on harder diffs. Ignoring it wont do any harm or if you want you can do what I do and just use multiple DS values throughout different sections of the song.
  3. 00:19:719 (5,6) - Putting some spacing between those would make them more fun to play
  4. 00:33:091 (3,4) - ^ And kind of for any other repeat sliders like these in the diff
  5. 00:53:491 (1,1) - Make these sliders swap places in the timeline so it goes like this. It just plays better for me like this because there's consistent spacing and an uninterrupted flow pattern.

[Sakura no Hana]
  1. 00:53:491 (1,1) - Same thing as 00:53:491 from the Another.

Not much else in this diff really.
Lami
[Beginner]

00:26:234 (2,3) - do you mind to relieve grid setting, for consistent DS?
but it's not important thing.

[Normal]

consider change to diff name 'standard'

01:08:748 - ~ 01:22:462 - DS x0.9
01:22:462 - ~ 01:30:691 - DS x1.0

i don't know motivation about that.

[Another]

00:02:234 (1,2) - avoid overlap?
01:08:405 (5) - add NC? you use NC here, in other diff.
and you already use similar NC in 01:07:034 (1) -

[Sakura no Hana]

01:20:062 (2,3,4,5,6,7,8,9) - since here is kiai's peak. you can make harder here.
also you already make hard in here, in other diff.
i expect diffcult partten in here when i playing.
01:28:291 (5,6,7,8) - when i test this, i feel a little unnatural flow in here.

can't find valuable thing in Hyper.

Good luck
Seijiro
Hi CB~
M4M from your queue :3

[General]
  • Nothing relevant here. Maybe the video quality/size may be improved, but I have no clue how these things work, so I dunno x)

[Sakura no Hana]
  • 00:19:205 (8) - Small thing. Since you use a lot symmetry I think this object can be moved to around 32,200 , just to keep the triangles balanced or whatever x)

    00:26:405 (2) - Shouldn't this be converted into 2 circles? You did this everywhere else, like... 00:29:319 - 00:31:548 - ...

    00:45:262 (1) - I hear a clear sound starting from 00:45:434 - , so what about removing a repeat from this slider and adding another one?

    00:58:977 (3,1) - This jump doesn't really work imo. Mostly because of the slider's direction which is the exact opposite of the jump, therefore it makes it lose strength. I dunno why it works out well on 01:01:891 (1) - tho... maybe cause of the downwards movement...?

    01:08:405 (1,2,3,4) - Since this is a new sound you're covering, and it also looks a bit more strong than the previous one, why not changing spacing?
    Either a larger one or a smaller one can make it work well imo. (probably a stacked stream is the best choice here, but that's just my opinion) (btw, I compare 01:07:719 (5,6,7,8) - and 01:08:405 (1,2,3,4) - )

    01:13:034 (2,3,4) - I wonder why only this part is straight like that x) It's not like it's really a problem or not, but you never used... hm.. how can I say it... "compound streams" (?) before, and since you use symmetry as your style I find it a bit strange to use such pattern only once in all your map.
    Either put a NC where the stream starts curving or either use this kind of stream one more time somewhere else...

    01:49:719 (1) - This is the only one among those 3 sliders which feels a bit unnatural. Imo a Ctrl + G makes the trick, since it also looks like this was your intentional pattern (?)

[Another]
  • 01:30:262 - Seeing how you mapped till now, it feels a bit strange to skip this beat... or it's just me... (maybe move 4 on top of the slider and add a circle..)
Wow, really nice diff

[Hyper]
  • Just a general thing first: this diff looks a bit too unbalanced in the current spread imo. Apart from the star rating which could be lying, the general "intensity" of the map can easily be compared with the Another, just a tiny bit easier. Imo you should remove some triplet here and there, like 01:20:234 (3,4,5,6,7,8) - for example

    01:13:205 (2,3) - First time seeing this pattern, even if we are already at over 1 minute in and we encountered quite a few times similar rhythms, but all of them where mapped without the final circle (the only times where you used a final clickable beat on 1/4 repeat sliders where when they were just 1 measurement long, not 2).
    I know this is the kiai and that's probably the reason you changed this pattern here, but seeing how you usually put another triplet after such pattern, it makes the whole thing more complex to play for this level imo (Example: 01:13:891 (3,1,2) - or 01:24:862 (3,1,2) - )

    01:30:434 - Like for all diffs till now, I can't really hear a note here. I hear 2 triplets starting 01:30:177 - and 01:30:519 - (high pitch sound from the keyboard I guess) and another triplet starting 01:30:177 - (drum set)

[Normal]
  • I didn't really find anything useful to improve this one, good job =w=b

[Beginner]
  • Should I really be modding this? xD
    Good job =w=b

Nice mlmlmlml song :3


EDIT: why am I the slowest one to post here even if I was the first one to post in the queue lol
Ninja modders everywhere lol
Kalibe
M4M~
  1. Nice song !
Easy :
  1. 00:00:177 - Unnessesary green line. Feel free to delete it.
  2. Unchceck Widescreen Support.
  3. 01:16:977 (1,2,3,4,5) - I highly recommend to change this pattern a bit just to improve flow and gameplay, My invention, feel free to change this on diffirent ways.
  4. 01:22:462 (1,2) - Spacing issue? AIbot don't show this, but it is noticeable.
Normal :
  1. Unchceck Widescreen Support.
  2. 01:17:319 (2,3) - Ahh just a little suggestion: Could you move this around 304|48 for better transision with (1)? i mean flow generally)
Hyper :
  1. 00:00:177 (1) - This is the same slider as you have in Normal on start. It's not nessesary, but it'll be neat, if you change this structure to something other tho.
  2. 00:20:405 (1) - Hmm.. Maybe remove NC here? It's useless imo.
  3. 00:29:405 - I can clearly hear a sound here. This is specially you don't map this sound? Btw you mapped the same sound 00:39:605 (1) - here so ?
  4. 00:46:805 - Removing one repeater and put a circle could do better about emphasis imo.
Another :
  1. I can't find any major and even minor issues, just perfect !
Sakura no Hana :
  1. I'm sorry, but i also can't mod this diff. I'm not a expert about modding higher than Insane+ Sorry about that ;w;
Ok, that's all. Good luck CB, really nice mapset. o/
Kalibe
..
Kalibe
eh double post....
Topic Starter
Cherry Blossom
Hello everyone, let's start uuuuh.

HB24 wrote:

trying M4M lol

[Beginner]
-00:19:377 (1) - i would start this slider here 00:19:205 - awh, it wil create a polarity issue (white -> red) and i really want to avoid that even if it is still "correct" with the song
-01:14:919 (2,4) - copy and paste would make gud pattern slightly arranged this pattern
-01:19:719 (1) - copy this 01:18:348 (3) - and ctrl+j arranged
-01:41:662 (1,1) - kinda worried about this, i would make an easier path for beginners i need more opinions about it

[Normal]
-00:02:748 - circle here and more spinner here 00:02:919 - awh no i want to keep the longest possible spinner so i don't really want to add a circle
-00:08:234 (1) - same here ^
-00:24:177 (5) - tilt a bit to the left to make it parallel with 4 arranged a little
-00:34:291 - i would make this strong note clickable done.
-01:00:520 (1) - ctrl+h better imo not really imo
-01:05:662 (6,1) - blanket off arranged
-01:20:405 (2,3,4) - i recommend u change this pattern since u used the same here 01:12:177 (2,3,4) - let me see later

[Hyper]
-just my thoughts but id silence this note 00:07:377 - let me see what other modders will say.
also 00:10:462 - 00:53:148 -
-00:13:719 - make 1/2 slider here would make more sense not really, skipping the downbeat with a sliderend is weird when there is no downbeat skipped in that part.
-00:14:234 (2) - rotate by -10 no, i want to keep it straight
-00:16:291 (3) - id replace with circles let me see later
-01:10:462 (2) - make it into 2 1/4 sliders would be more intresting, its a bit boring as it is now:
no there will be too many different kicik sliders (i mean the length) and that would make this part difficult to read for a Hard player.
-01:13:205 (2) - same here?
-01:47:234 (1) - why this spinner D: u would map it i don't know.

[Another]
-00:01:891 - 00:07:377 - same suggestion about silencing notes
-00:56:234 - note and move spinner... i want to keep a long spinner here
-01:02:748 (2,5) - not stacked properly arranged.
-01:15:519 - try add a note here No, i want to vary patterns, not always the same.
-01:18:691 (3,4) - ctrl+g? awh, not really, it will make the transition with the next slider bad.
-01:30:091 - try add note here as well Hmm this note isn't really powerful, it could be followed but just note that this is an Insane diff, a nerfed diff of Extra, and sometimes, it needs less density, i won't really add a note here

[Sakura no hana]
-00:03:262 (1,2,3) - lower volume here maybe 25% and u may increase it from here 00:04:291 - did something similar.
-00:08:748 (1,2,3,4,5,6,7,8,9,10,11,12) - same here ^
-00:13:719 - id make a slider more fitting the song same thing as i said for downbeats.
-00:40:462 (3,1) - not stacked properly will be really difficult to arrange this one.
-01:13:034 (2,3,4) - was this intended? it breaks the circular flow imo changed into something smoother
-01:15:519 - try add note here same about what i said before (about using various patterns and not always the same etc.)
-01:16:548 - here too the sound on the blue tick is difficult to notice, that's why i prefered to skip it instead of following it and making an only 1/4 spaced pattern which is a pain to play accurately.

well hope this helps and gl 0/

wasinkingspeedq wrote:

M4M from your Q


General
This map has no SB right ?. You should be Disable "Widescreen Support" done.

Beginner
00:44:062 (1,2,3) - Here this part look like a slider circle part but (2) that's strange maybe you can move (2) from X:476 Y:204 to X:484 Y:204 make them flow together. awh you mean using something more circular ? Arranged.
01:29:319 (3) - Heavy sound at here I think may you can NC here. Awh i just want to keep the consistency with the other NC you see before, and the Normal diff too, but what you're saying is true, but i don't want to have "short" combo

Normal
Didn't find any problem in this diff.

Hyper
00:31:548 (1) -Here straight. I suggest you move tail of slider a little left for opposite with 00:31:891 (2) - done.
00:45:262 (1) - There isn't good idea 1/8 in Hyper diff please more consider here. It's too hard for Taiko player cuz I'm this isn't 1/8 lol ,changed.

Another
00:16:462 - I heard a rhythm the end of this slider you may add Whistle here. done.
00:21:777 (4,5,6,7) - Seem here begin a new rhythm. In my opinion should be add NC (4) like 00:20:405 (1,2,3,4) -
00:21:862 (5) - No NC done

Sakura no Hana
00:16:462 (3) - Same above

Unless everything is fine for me
sorry if my bad cuz i'm a new modder

good luck for ranking guy

Misure wrote:

Hihi cb, m4m from your queue :)
[Sakura no Hana]
  1. 00:03:262 (1,2,3,1,2,3,4,5,6,7,8,9,10,11,12,13) - no hitsounds for them? I'll consider adding if i have any idea ;w;
  2. 00:19:377 (1) - higher to have a better flow with 00:19:205 (8) - ? no, i want to keep the current structure with the triangles, i don't want to ruin it, i find the transition enough good ;w;
  3. 00:21:091 - NC? i don't see why i should add a NC here.
  4. 00:24:691 (1) - make a strange shape to emphasise the melody, like 00:27:091 (1) - ? done.
  5. 00:28:805 (2) - how about ctrl+H or ctrl+G as flow? all of 00:28:634 (1,2,1) - are toward left which is not good imo I don't really find it good if i use ctrl+g, i don't want to use ctrl + H because i don't want overlaps.
  6. 00:30:691 (1,2,3) - ^ ^
  7. 00:36:519 (4) - ^ ^
  8. 00:34:977 - NC or 00:34:977 - and 00:35:148 - swap NC? i don't remember how i NCed that part, let me think later.
  9. 00:46:462 - NC? i don't really see why i should add a NC here, it's the same measure
  10. 01:19:377 (9) - ^ ^
  11. 00:54:862 (1) - ctrl+G? the gap between sliders is different, it could be confusing if i ctrl+g
  12. 01:19:977 - add a circle here? although there's no sound I still think it will be more comfortable for playing in that way uuuh there is enough density i don't want to ;w;
  13. 01:20:234 (3,4,5) - a short slider + a circle better imo the best solution is always circles, they could replace everything, so i don't want to use sliders here ;w;
  14. 01:20:577 (6,7,8) - ^ ^
  15. 01:27:777 - 01:27:948 - swap NC? intentional here, when i put a triple i never NC the first circle of the triple
  16. 01:47:148 (1) - ctrl+G? awh, yea, done.
  17. 01:52:291 - set some changing volumes around here? i don't really like to use multiple greenline for spinners ;w;
[Another]
  1. 00:18:177 (2) - 160|92 or around rather than stack better for playing imo i always want to use stacked objects here, if i start using jumps or high spaced linear circles, it would break the whole structure and playability of this pattern ;w;
  2. 00:59:148 - NC not needed imo, no the NC is needed here, the previous measure starts at the spinner's end.
  3. other things similar to the main diff I think :)
[Hyper]
  1. 00:20:319 - nothing here really strange for me :o uuuh but if i follow this tick, it will be overkill.
  2. 01:06:948 - ^ ^
  3. 00:23:148 - NC not needed imo i use this to help players to know what sliders should be played first, note that it could be a little harder if all these sliders have the same color ;w;
  4. 01:27:605 (4,1) - blanket? arranged
[Normal]
  1. I prefer to move it lefter to have a beter flow 0.0 since keeping DS, how about 00:34:977 (3) - 208|232, 00:35:319 (4) - 288|324 or something? imo i prefer the current pattern.
Really a fantastic map, so I can just point out some unimportant things :(
Good luck! :)

Yoges wrote:

From your Q. Here for my M4M
My map: https://osu.ppy.sh/s/335864

[General]
All looks good

[Beginner]
  1. 00:20:748 (2) - I think doing something like this would be better as the motion leads nicer into the 3,4 why not, done.
  2. 00:25:205 - I don't see any harm in mapping that note as it would fit the music better and make the rhythm easier to follow I skipped this note to avoid the polarity issue which coul make this part harder to read.
  3. 00:28:634 - ^ this will be a bit too much here
  4. 00:30:691 - ^ Skipped due to polarity issue.
  5. 00:32:748 - ^ There's an audible tick on 00:32:577 - it will be really weird to click on a note which is less strong than the red tick i want to skip
  6. 00:36:862 - ^ Just for paterning and symmetry purposes, i don't want to add a circle here.
  7. 00:41:662 - ^ Same about what i said about polarity issue.
  8. 01:29:662 (4) - The rhythm of that would be more fun to play if it was 2 notes. I think a "circle stream" will be too much for an easy diff, that's why i avoided it.
  9. 01:29:319 (3) - NC? I keep consistency with Normal diff, it is intentional.

[Normal]
  1. One thing here for me is that I'd avoid stacking in Normals. Newer players have a hard time reading them. I always used stacked objects on Normal diffs, as long as i never ise more than 2 stacked objects, i think it's still ok...
  2. SV changes are a bit risky but if you are going to keep them make sure there are NCs on all your SV changes. As long as they make sense that's more than ok.
  3. 01:04:291 (3) - Also there's a spacing error here because of the SV change awh yea, nice catch, the sv was not supposed to be changed here, fixed that part.

Not much else on this diff. Just a risky old normal.

[Hyper]
  1. 00:15:262 (1) - Separate that into 2 repeat sliders please? Something like this? 1 just plays so weirdly. as i said to other modders, using 2 kick sliders will make all kick sliders ambiguous for the player
  2. 00:19:377 (1) - Separate that into 3 repeat sliders same as ^
  3. 00:24:348 (2) - That for me would be better as a stream I don't want to use stream on Hyper diff, that's too much.
  4. 00:33:091 (1) - Same thing as before ^
  5. 00:37:891 (3,4) - Those are 1/2 appart and all the other notes you've stacked were 1/4 appart. I'd suggest putting a tiny bit more spacing on those and on any other 1/2 you have stacked in this diff to avoid confusion. i need more opinions on this.
  6. 01:06:005 (1) - Please noo ;w;
  7. 01:10:462 (2) - OnO ^
  8. 01:13:205 (2) - OnO ^
  9. 01:15:948 (2,3) - Same as 00:37:891 same
  10. 01:17:319 (2,3) - ^ ^
  11. 01:24:177 (2) - OnO uuuuh
  12. 01:28:634 (5) - I don't like you (-3-) ;w;

[Another]
  1. 00:02:234 (1,2) - Sliders don't look good touching. Either overlap them or space them some more. done.
  2. 00:07:719 (1,2) - Ik it's using DS but DS becomes more and more negligible on harder diffs. Ignoring it wont do any harm or if you want you can do what I do and just use multiple DS values throughout different sections of the song. no, i want to keep things consistent ;w;
  3. 00:19:719 (5,6) - Putting some spacing between those would make them more fun to play i'll see later, but i don't really want to change the spacing between 2 kick sliders, because i will have to do it for the other kick sliders too
  4. 00:33:091 (3,4) - ^ And kind of for any other repeat sliders like these in the diff ^
  5. 00:53:491 (1,1) - Make these sliders swap places in the timeline so it goes like this. It just places better for me like this because there's consistent spacing and an uninterrupted flow pattern. and what about the 1/2 and 1/1 gap ? not really ;w;

[Sakura no Hana]
  1. 00:53:491 (1,1) - Same thing as 00:53:491 from the Another. same.

Not much else in this diff really.

Lami wrote:

[Beginner]

00:26:234 (2,3) - do you mind to relieve grid setting, for consistent DS?
but it's not important thing. i guess the spacing is enough consistent uuh

[Normal]

consider change to diff name 'standard' No !! => ""Standard" doesn't even exist and it is a mistake to name the normal diff "Standard"." Refer to this post p/4421714

01:08:748 - ~ 01:22:462 - DS x0.9 fixed all
01:22:462 - ~ 01:30:691 - DS x1.0 ^

i don't know motivation about that.

[Another]

00:02:234 (1,2) - avoid overlap? done.
01:08:405 (5) - add NC? you use NC here, in other diff.
and you already use similar NC in 01:07:034 (1) - done

[Sakura no Hana]

01:20:062 (2,3,4,5,6,7,8,9) - since here is kiai's peak. you can make harder here.
also you already make hard in here, in other diff.
i expect diffcult partten in here when i playing. uuuh it's already difficult here ;w;
01:28:291 (5,6,7,8) - when i test this, i feel a little unnatural flow in here. i'll need more opinions.

can't find valuable thing in Hyper.

Good luck

MrSergio wrote:

Hi CB~
M4M from your queue :3

[General]
  • Nothing relevant here. Maybe the video quality/size may be improved, but I have no clue how these things work, so I dunno x) can't find a better version of the video, even a better quality than what the Artist uploaded.

[Sakura no Hana]
  • 00:19:205 (8) - Small thing. Since you use a lot symmetry I think this object can be moved to around 32,200 , just to keep the triangles balanced or whatever x) but it will break the whole structure with triangle, i just don't want to do it for the sake of symmetry ;w;

    00:26:405 (2) - Shouldn't this be converted into 2 circles? You did this everywhere else, like... 00:29:319 - 00:31:548 - ... not really the same sound at the same time, i don't really like 2 circles here ;w;

    00:45:262 (1) - I hear a clear sound starting from 00:45:434 - , so what about removing a repeat from this slider and adding another one? Since this part is really fast, spaced 1/6 objects will be really more confusing than everything, and also i don't want to make things overlapped, you're right but i don't want to change anything here to keep things really readable.

    00:58:977 (3,1) - This jump doesn't really work imo. Mostly because of the slider's direction which is the exact opposite of the jump, therefore it makes it lose strength. I dunno why it works out well on 01:01:891 (1) - tho... maybe cause of the downwards movement...? I don't really have problems with this one, i guess i'll need more opinions about it.

    01:08:405 (1,2,3,4) - Since this is a new sound you're covering, and it also looks a bit more strong than the previous one, why not changing spacing?
    Either a larger one or a smaller one can make it work well imo. (probably a stacked stream is the best choice here, but that's just my opinion) (btw, I compare 01:07:719 (5,6,7,8) - and 01:08:405 (1,2,3,4) - ) i don't really want to break the symmetry here

    01:13:034 (2,3,4) - I wonder why only this part is straight like that x) It's not like it's really a problem or not, but you never used... hm.. how can I say it... "compound streams" (?) before, and since you use symmetry as your style I find it a bit strange to use such pattern only once in all your map.
    Either put a NC where the stream starts curving or either use this kind of stream one more time somewhere else... changed.

    01:49:719 (1) - This is the only one among those 3 sliders which feels a bit unnatural. Imo a Ctrl + G makes the trick, since it also looks like this was your intentional pattern (?) Not really, if you see other sliders, the next one is not fully stacked with the previous one.

[Another]
  • 01:30:262 - Seeing how you mapped till now, it feels a bit strange to skip this beat... or it's just me... (maybe move 4 on top of the slider and add a circle..) done.
Wow, really nice diff

[Hyper]
  • Just a general thing first: this diff looks a bit too unbalanced in the current spread imo. Apart from the star rating which could be lying, the general "intensity" of the map can easily be compared with the Another, just a tiny bit easier. Imo you should remove some triplet here and there, like 01:20:234 (3,4,5,6,7,8) - for example No way (the example you pointed), the song becomes more intense here and that's the most intense thing ever, i can't use reversed sliders instead. Also, not really, the diff curve is linear imo, Another diff is like a Hyper diff with more spacing and more jumps and density as well, when Normal diff contains a lot of tricky patterns you don't usually see in a traditional Normal diff. it was really intentional, and i'm really sure the density in Hyper diff isn't really a problem concerning diff spread.

    01:13:205 (2,3) - First time seeing this pattern, even if we are already at over 1 minute in and we encountered quite a few times similar rhythms, but all of them where mapped without the final circle (the only times where you used a final clickable beat on 1/4 repeat sliders where when they were just 1 measurement long, not 2).
    I know this is the kiai and that's probably the reason you changed this pattern here, but seeing how you usually put another triplet after such pattern, it makes the whole thing more complex to play for this level imo (Example: 01:13:891 (3,1,2) - or 01:24:862 (3,1,2) - ) No it's the other way around !!! It's when you just only see a complex pattern once a time, that it makes the whole thing complex. When the map or a part is built around a certain complex pattern or just when there are few complex patterns in a part. This certain pattern becomes more natural to play and natural means easier than if you just play it once a time, that's how i think, really.

    01:30:434 - Like for all diffs till now, I can't really hear a note here. I hear 2 triplets starting 01:30:177 - and 01:30:519 - (high pitch sound from the keyboard I guess) and another triplet starting 01:30:177 - (drum set) I want to follow piano here, it is more intuitive than drum beats imo.

[Normal]
  • I didn't really find anything useful to improve this one, good job =w=b

[Beginner]
  • Should I really be modding this? xD
    Good job =w=b

Nice mlmlmlml song :3


EDIT: why am I the slowest one to post here even if I was the first one to post in the queue lol
Ninja modders everywhere lol

Kalibe wrote:

M4M~
  1. Nice song !
Easy :
  1. 00:00:177 - Unnessesary green line. Feel free to delete it. done.
  2. Unchceck Widescreen Support. done
  3. 01:16:977 (1,2,3,4,5) - I highly recommend to change this pattern a bit just to improve flow and gameplay, My invention, feel free to change this on diffirent ways. i prefer to keep the current pattern ;w;
  4. 01:22:462 (1,2) - Spacing issue? AIbot don't show this, but it is noticeable. fixed
Normal :
  1. Unchceck Widescreen Support. done.
  2. 01:17:319 (2,3) - Ahh just a little suggestion: Could you move this around 304|48 for better transision with (1)? i mean flow generally) i don't really want to break the symmetry here even if i did this, it could be better
Hyper :
  1. 00:00:177 (1) - This is the same slider as you have in Normal on start. It's not nessesary, but it'll be neat, if you change this structure to something other tho. I don't really want to change this slider, i'll see later.
  2. 00:20:405 (1) - Hmm.. Maybe remove NC here? It's useless imo. No it's not, the kick slider has a different length, that's why i added a NC here.
  3. 00:29:405 - I can clearly hear a sound here. This is specially you don't map this sound? Btw you mapped the same sound 00:39:605 (1) - here so ?This is not the same sound at the same time, and also i don't really want to follow all 1/4 ticks, this will be "too much"
  4. 00:46:805 - Removing one repeater and put a circle could do better about emphasis imo. done.
Another :
  1. I can't find any major and even minor issues, just perfect !
Sakura no Hana :
  1. I'm sorry, but i also can't mod this diff. I'm not a expert about modding higher than Insane+ Sorry about that ;w;
Ok, that's all. Good luck CB, really nice mapset. o/

I'll continue later.... thanks everyone, i'll mod your maps as soon as possible !!!!
Feb
from your queue ugh - k some things might be already fixed cause as you know i started later.
m4m and so on

[General]
I suggest you tick on the epilepsy warning cause of this section in the video 00:27:605 (1,2) - the flickering is quite aggressive and might be some trouble to some users.
btw. the silver colour blends alot when having the video in the back. I actually thought the dark one was worse, but this one was a bit weird especially when reading triplets.
I like how you nc the higher diffs so i have no worries there, and the lower diffs are pretty consistent in Ncing aswell.


[Beginner or Easy can't remember]
00:42:691 (2,3) - you could fix this spacing a bit it's a bit noticeable that the ds here is different (it's not much by number) but it's a visually visable which can be avoided.
00:57:777 - Imo the finishes here were quite loud for such quiet spot lower the volume?
01:14:234 (1) - if you extend this by 1/1 you could follow the "queeking" sound in the back. Makes more sense imo. Also I feel you should use the more important beats like 01:15:091 - and 01:15:262 I'd suggest you use later one cause it's not on a redtick and you never used redtick stuff in this diff.
01:07:034 - is this green line needed?
01:30:348 (5) - clap missing?

[Normal i think]
the rythm is not that complicated that you need hp3 here i think you could raise this.

01:06:005 (1) - the flow here could be some much better if you just ctrl+g this one. and ughmmmm the blanket is quite bad too chrmm /me runs
01:10:977 (6) - snap it to 0.9x minor thing but it's visually recognizeable again like before.
01:23:319 (3) - 1.1? should be 0.9 probably. or is this a peak cause you map 1.0 after? man so many ds changes lul
01:24:519 (6,7) - its just me but i find those "almost overlapping sliders" pretty gross, but if its your thing stick with it.
01:30:348 (5) - i guess 01:30:691 (1) - those two have never claps on em in no diffs so i suppose you don't want them to have claps even tho it's clearly there lul.

The easier diffs just now where pretty solid, but i don't approve the non existence of sliderart (i do not mean those on the beginning and end).
You only use straight and a bit curvy sliders which is okay, but you could do some fancy stuff tho xd

[Hyper]
I think i saw someone pointing here out cause of 01:06:005 (1,1) - this and continuing (and i don't get it) cause no really sudden sv change or anything like that just looks unnessecary to me. Would be nice if you could elobrate on this.

00:19:377 (1,1) - i found it confusing that you didn't use the same ds like between those objects 00:19:205 (6,1) - as the music gets stronger not weaker.
00:45:605 - maybe it's just me but i could have sworn you were mapping this instead of that 00:45:777 (2) - cause the redtick hear is more audible than the white.
01:20:234 (3,4,5,6,7,8) - would be nice if you could use at least 1 reverse here - yeah i know its peak of kiai but double triplet stack is super hard to play even for an hyper. (and honestly i wasn't even prepared for this). Maybe space those two a bit more out - you can keep em just make them more obviously to play? give them idk low ds so it's easier to be prepared for them.
01:28:634 (5) - I thought the reverse was goin to end here because the music implied so, but it didn't better try out for yourself y could potentially use here a 1/2 slider instead just to get some variety. That's just my personaly opinion tho.

[Another]
I think another should be the updated version now..

01:13:205 (5,6) - didn't effect much the gameplay but i just wanted to say that you can easily space them a bit out to get more movement in the player.
01:20:234 (3,4,5,6,7,8) - would again recommend you to give them more distance between the triplets like this. It still fits your style and it creates better movement for the player, because right now you are stuck to those triplets.
01:27:862 (6) - was wondering why this didn't play intiutive - there's no clear triplet, no clear pattern which says this is a triplet and well there's no sound which makes it kinda overmapped.
01:30:348 (5) - oh i wish you would end the map with a stream, it's not that edgy like the reverse + note and is better movement for the player again. The starrating doesn't get higher as well, when using low DS here aswell and it's 5 note burst so yeah..

[Sakura no Hana]
maybe i'm to retarded to mod this but i'll try.

00:24:348 (2) - i can't play this kind of stuff so i can't mod the gameplay here this entire section (u know that "i change sv alot and let's see what happens next"-stuff) The only thing i'd say is that it doesn't feel right to use reverses here as it breaks the flow sometimes e.g. 00:28:291 (2,3) - maybe it doesn't break the flow or anything, but imo reverse do not fit those sequences.
01:11:491 (1) - because of the huge spacing in the stream i thought you where doing that whirlpool looking stream so i automatically moved into the "pit" which i would suggest you to put the 1/1 slider after like this
01:14:062 (1,2,3) - ^your doing sth similar here 01:22:462 (1) - and here too.
01:20:234 (3,4,5,6,7,8) - i think players are skilled enough now too snap to them fast enough or but the offer still stays here xd
01:29:148 (2) - move this a bit up? it's in "that corner" you know >:

ugh yeah the extra seems good to me as i said i can't play the first part so I won't mod that lol.

The song's chorus is pretty cool.
Feel free to contact me if you need anything.

Good Luck with processing!
Seijiro
The raid modding is real
OblivioN
awesome lol
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