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rest or stay? - kageokuri feat. MuryokuP

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Topic Starter
WingSilent
This beatmap was submitted using in-game submission on mercredi 6 avril 2016 at 14:43:14

Artist: rest or stay?
Title: kageokuri feat. MuryokuP
Tags: Megpoid Gumi Powerless Sounds Vocaloid
BPM: 180
Filesize: 9880kb
Play Time: 03:59
Difficulties Available:
  1. Hard (3,46 stars, 489 notes)
  2. Insane (4,67 stars, 809 notes)
  3. Normal (1,99 stars, 300 notes)
Download: rest or stay? - kageokuri feat. MuryokuP
Information: Scores/Beatmap Listing
---------------
Normal By me (Done & hitsounds 100%)
Hard By me (Done & Hitsounds 100%)
Insane By me (Done & Hitsounds 100%)


#1 Ranked beatmap!


Storyboard is made by me.
Have fun :3

MuryokuP's Songs <3

Thanks for the Mods <3
HB24 (x2 Mods), Reclaimer, Natsu, Aldwych, -Tochi, Nozhomi, Spotty, Bluekrait, Hou Rearu, BoatKrab, Bakari
Starset
[Insane]
-00:02:954 (3) - more like this
-00:06:454 (6) - instead of this maybe like this?

and stack 7 on 1
-same here 00:11:788 (7) -
-00:49:121 (8) - u like those huh? personally i feel like they are boring :/
-02:35:142 (1) - wot, Dangerous placing for a spinner
-03:11:288 (1) - u may put it on red tick same for the previous one
-03:56:475 (1) - ^
-Personally i dont like the idea of SV changing in the last kiai, first cuz there s no reason to it and it became really hard for an insane, second the DS of streams is higher ofc cuz of SV changing and for me those are dangerous for an Insane
Topic Starter
WingSilent

HB24 wrote:

[Insane]
-00:02:954 (3) - more like this Why not.
-00:06:454 (6) - instead of this maybe like this? Done ...

and stack 7 on 1 But not stacking 7 on 1, it flows terrible and makes an anti jump.
-same here 00:11:788 (7) - Fixed, but with 2 separate sliders instead of one with a repeat.
-00:49:121 (8) - u like those huh? personally i feel like they are boring :/ Fixed.
-02:35:142 (1) - wot, Dangerous placing for a spinner This is fine, the spinner lasts longer, so, more points.
-03:11:288 (1) - u may put it on red tick same for the previous one No, but instead, i stacked it to the next hitcircle.
-03:56:475 (1) - ^ As i said to with the previous spinner, i made it like that to get more chance of clearing it with more points.
-Personally i dont like the idea of SV changing in the last kiai, first cuz there s no reason to it and it became really hard for an insane, second the DS of streams is higher ofc cuz of SV changing and for me those are dangerous for an Insane Maybe i'll remap just the final kiai, who knows.
Thanks. :3
Weblade
Good map :>
Topic Starter
WingSilent
Thanks my friend. :3
Weblade
J'espère que celle-ci sera approuvée !
Topic Starter
WingSilent
Pas approuvée, mais rankée.

Et je verrais si je la fais rank ou pas.
Et je pense prendre les mods "utiles" car franchement il y a pas grand chose à vraiment retoucher sur la map en général. Good luck modders. :3
Darson
Hello from my queue!

General

  1. This song deserves an extra diff
  2. Great mapset :D

Normal

  1. 00:52:454 (4) - NC?
  2. I feel like this diff is too easy, and there's a really big gap between this diff and hard maybe see if you can make it a bit harder?

Hard

  1. 00:36:454 (1) - bit of a weird looking slider, idk maybe thats just me lol
  2. 00:38:788 (3) - I think a 1/2 slider would be better

Insane

  1. 00:53:788 (5) - NC
  2. 01:04:454 (6) - NC
  3. 01:20:454 (5) - NC
  4. 01:23:121 (5) - NC
  5. 01:40:121 (4,5,6,1) - This flows weird, the player would have to make a very sharp turn which could mess some people up
  6. 01:42:788 (6,7,8,1) - ^
  7. 01:58:538 (7) - Maybe a NC here? the drums kind of reset so I think a NC would be good here
  8. 02:13:621 (6) - NC
  9. 02:16:288 (7) - NC
  10. 02:52:121 (3,4,1) - probably shouldn't make such a sharp turn all of the sudden, do something like this to keep the flow consistent
  11. 03:18:288 (2,3,4,5,6,7,8,9,1) - These triples don't flow well imo they're hard to play properly
  12. 03:55:788 (1,2,3,4,1) - I would just put some sliders here, no one is gona expect a 1/3 rhythm and mess up
Done!


Sorry about the mod being small, I couldn't find many issues lol, hope it helps, good luck!
Topic Starter
WingSilent

Reclaimer wrote:

Hello from my queue!

General

  1. This song deserves an extra diff I don't think so, because the insane is hard enough, and it's not a very high bpm, so.. honestly, i'm good with diffs. :)
  2. Great mapset :D Thanks :)

Normal

  1. 00:52:454 (4) - NC? Yep, i forgot this one. ^^
  2. I feel like this diff is too easy, and there's a really big gap between this diff and hard maybe see if you can make it a bit harder? I've seen that with a BN already, and he said this is fine. > http://puu.sh/koIfG.jpg

Hard

  1. 00:36:454 (1) - bit of a weird looking slider, idk maybe thats just me lol That's you :P
  2. 00:38:788 (3) - I think a 1/2 slider would be better I would say yes, but there's not something loud enough to place a note there. However i'll see for future opinions if needed.

Insane

  1. 00:53:788 (5) - NC No, and same for all the NC below, i NC every 2 big white ticks out of kiai time, and into kiai time, i NC every 1 big white tick because this is a slighty harder part.
  2. 01:04:454 (6) - NC
  3. 01:20:454 (5) - NC
  4. 01:23:121 (5) - NC
  5. 01:40:121 (4,5,6,1) - This flows weird, the player would have to make a very sharp turn which could mess some people up Fixed > http://puu.sh/l4I0b.jpg
  6. 01:42:788 (6,7,8,1) - ^ Moved a bit 01:42:788 (6) - to fix this flow
  7. 01:58:538 (7) - Maybe a NC here? the drums kind of reset so I think a NC would be good here Not in a middle of a stream, and this circle does not lands on a big white tick or the music doesn't have a real tone change here.
  8. 02:13:621 (6) - NC Not needed here.
  9. 02:16:288 (7) - NC ^
  10. 02:52:121 (3,4,1) - probably shouldn't make such a sharp turn all of the sudden, do something like this to keep the flow consistent That is fine like that, i'll keep it.
  11. 03:18:288 (2,3,4,5,6,7,8,9,1) - These triples don't flow well imo they're hard to play properly One of them is intentionnal, but i'll see later if quoted once or twice again.
  12. 03:55:788 (1,2,3,4,1) - I would just put some sliders here, no one is gona expect a 1/3 rhythm and mess up The first sliders gives you enough time to understand this is 1/3, also, i spaced more the notes to show this is 1/3.
Done!


Sorry about the mod being small, I couldn't find many issues lol, hope it helps, good luck!
Thank you for your mod. (and your help) :)
Natsu
Hi

General:

  1. Unused hitsound: normal-hitfinish4.wav
  2. Unused image: nekomi's sb\bgblur2.png
  3. when storyboard turn gray its really hard to see the combo color 6, specially the approach circle
  4. Combo color 3 and 4 are a pain to see in kiai times, specially the yellow one
Insane:

  1. OD 8 its better, OD - 1 respect to AR its always a better choise
  2. 00:01:121 (1) - slider is inaudible don't use 5% volume click'able objects need feedback. apply to most of your 5% places, also silencing slider ticks with this is not a nice thing to do tbh
  3. 00:34:788 (1) - whistle instead of finish is better, there isn't a cymbal in the music, also this sluider work better as 1/2 according to the song melody, if you don't want to have empty places then follow this suggestion:
  4. 00:36:788 - 00:43:121 -doesn't make sense that u ignore the main melody sounds to map to less important ones, (this happen in alot more places around this diff, so taking another look at song rhythm and improving, doesnt hurt)
  5. 00:57:121 (7) - in my opinion this slider is too confuse and doesn't provide a clear patch to follow, probably around 80% of players wioll break/have problems/get 100 at this slider, just use a normal shape or improve the current one.
  6. 01:18:788 (6) - ^ etc
  7. 01:27:121 (1,2) - Spacing its too short after the speed up in the slider and can cause missreading ex: read as 1/4
  8. 01:48:788 (2,3,4,5) - you can still follo the piano? in the song your current rhythm just don't interpret the song properly tbh
  9. 01:49:621 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5) - all this kiai make me sad, since you can follow the nice melody in the song, instead of the current one that is missleading at some places, tbh I'll suggest to remap this section with a better rhythm
  10. 02:09:788 (1) - I think gray combo colors shouldn't be used at this section, since still feels a bit fast and strong
  11. 02:52:454 the extended break doesn't make much sense tbh
  12. 03:11:142 (1) - just snap it to 1/4, tbh idk what are you trying to do with the current snap maybe just an error right??
  13. 03:39:788 (3,4,5,6,7) - just follow the main beats in the music, stream sound a bit overmaped tbh
  14. 03:45:121 (3,4,5,6,7) - ^
Hard:

  1. OD and HP +1
  2. 00:24:788 - similar as the insane diff, you shouldn't ignore beats like this, tbh are the main beats at this section and need click'able actions
  3. 00:26:121 ^
  4. 00:28:288 ^etc
  5. rhythm at the first kiai need more work, actually its a bit weird and doesn't follow at main instrument, feels bit random, I suggest you to follow the main beats in the melody, will be alot better than your current one
  6. 01:05:788 - extended break isn't the same as the insane diff
  7. 01:48:454 (1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,1,2,1,2,3,1,2) - same as the insane diff, this kiai section need to be more close to the music than it actually is.
  8. 02:09:788 (1) - same as the insane diff
  9. 02:31:788 - extend the break until 02:31:788
  10. 02:50:121 (2) - double reapeat 1/2 sliders are hard to play and notice, since you don't know how many repeats it have, 1/4 sliders are different of course, so maybe just use a single repeat in those, a repeat + circle pattern will work really nice
  11. 03:09:788 (1,2) - this looks not nice tbh, try to improve the shape + blanket
  12. 03:13:204 maybe clean the not needed green line?
Normal:

  1. HP 4 OD 4 AR 5
  2. not much to say but the 1/1 spam make this look more like an easy than a normal diff, also I think you already notice the huge gap betwwen normal and hard diff, I'd suggest making a real normal diff (add more 1/2 to this one) and mapping an easy diff
Anyways GL with this nice song
Topic Starter
WingSilent

Natsu wrote:

Hi

General:

  1. Unused hitsound: normal-hitfinish4.wav Deleted.
  2. Unused image: nekomi's sb\bgblur2.png Deleted.
  3. when storyboard turn gray its really hard to see the combo color 6, specially the approach circle Don't think so. gonna wait more feedback.
  4. Combo color 3 and 4 are a pain to see in kiai times, specially the yellow one ^


Insane:

  1. OD 8 its better, OD - 1 respect to AR its always a better choise I don't see anything wrong with OD 7,5. OD8 is for extras, and this is not an extra but an Insane.
  2. 00:01:121 (1) - slider is inaudible don't use 5% volume click'able objects need feedback. apply to most of your 5% places, also silencing slider ticks with this is not a nice thing to do tbh Fixed.
  3. 00:34:788 (1) - whistle instead of finish is better, there isn't a cymbal in the music, also this sluider work better as 1/2 according to the song melody, if you don't want to have empty places then follow this suggestion:
    Fixed i guess.
  4. 00:36:788 - 00:43:121 -doesn't make sense that u ignore the main melody sounds to map to less important ones, (this happen in alot more places around this diff, so taking another look at song rhythm and improving, doesnt hurt) I don't see what you mean here. Even i checked it twice, i see nothing wrong about "ignoring rhytm" i just follow the drums here. Nothing will be changed here.
  5. 00:57:121 (7) - in my opinion this slider is too confuse and doesn't provide a clear patch to follow, probably around 80% of players wioll break/have problems/get 100 at this slider, just use a normal shape or improve the current one. lolwat... noone will break or 100 this slider, as can clearly hear from 00:57:454 - a noise and i adapted the slider end to it, that's all.
  6. 01:18:788 (6) - ^ etc Same noise, same slider style.
  7. 01:27:121 (1,2) - Spacing its too short after the speed up in the slider and can cause missreading ex: read as 1/4 Fixed.
  8. 01:48:788 (2,3,4,5) - you can still follo the piano? in the song your current rhythm just don't interpret the song properly tbhIt does, even i remapped already once this part to arange it.
  9. 01:49:621 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5) - all this kiai make me sad, since you can follow the nice melody in the song, instead of the current one that is missleading at some places, tbh I'll suggest to remap this section with a better rhythm Wat.. This is good enough, no need to remap.
  10. 02:09:788 (1) - I think gray combo colors shouldn't be used at this section, since still feels a bit fast and strong Grey color fits the heavy eletcric guitar you heard on this part of the song, also it fits the SB.
  11. 02:52:454 the extended break doesn't make much sense tbh The SB has a white to black fadeout here, and recuding the brzak to normal will just made a weird enlighting. Also, i moved back that break to have the "section-pass/fai.wav" exactly on a big white tick. Wich sound just in time the middle of the break.
  12. 03:11:142 (1) - just snap it to 1/4, tbh idk what are you trying to do with the current snap maybe just an error right?? Moved back to 1/8 (this is enough)
  13. 03:39:788 (3,4,5,6,7) - just follow the main beats in the music, stream sound a bit overmaped tbh For "just a bit" i'm not changing it, also this isn't a full stream, there's a repeat slider into it.
  14. 03:45:121 (3,4,5,6,7) - ^ ^
Hard:

  1. OD and HP +1 +0.5
  2. 00:24:788 - similar as the insane diff, you shouldn't ignore beats like this, tbh are the main beats at this section and need click'able actions I don't forget that i'm in a hard diff, and not in a insane. Also the slider tick can handle a piano note.
  3. 00:26:121 ^ ^
  4. 00:28:288 ^etc Okay for this one because this is empty. Fixed.
  5. rhythm at the first kiai need more work, actually its a bit weird and doesn't follow at main instrument, feels bit random, I suggest you to follow the main beats in the melody, will be alot better than your current one ...
  6. 01:05:788 - extended break isn't the same as the insane diff Fixed.
  7. 01:48:454 (1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,1,2,1,2,3,1,2) - same as the insane diff, this kiai section need to be more close to the music than it actually is. Wtf.. oh yeah, i still don't forget I'm in a hard diff and i wanted to make an easier rhytm to avoid going on an Insane instead of Hard. ><
  8. 02:09:788 (1) - same as the insane diff Same answer as Insane diff.
  9. 02:31:788 - extend the break until 02:31:788 No because i cannot do that on the same tick at the break end. So i did like the Insane.
  10. 02:50:121 (2) - double reapeat 1/2 sliders are hard to play and notice, since you don't know how many repeats it have, 1/4 sliders are different of course, so maybe just use a single repeat in those, a repeat + circle pattern will work really nice I wanted to hit all kicks on this part, so i guess i'll leave it like that, it's not a harsh pattern tbh.
  11. 03:09:788 (1,2) - this looks not nice tbh, try to improve the shape + blanket Kind of fixed, it was fine enough, but i edited it a bit.
  12. 03:13:204 maybe clean the not needed green line? Fixed.
Normal:

  1. HP 4 OD 4 AR 5 Fixed
  2. not much to say but the 1/1 spam make this look more like an easy than a normal diff, also I think you already notice the huge gap betwwen normal and hard diff, I'd suggest making a real normal diff (add more 1/2 to this one) and mapping an easy diff > As i said to the previous mod, http://puu.sh/koIfG.jpg a BN (Fort) told me this is fine like that and rankable.


Anyways GL with this nice song
Thank you for your helpful mod. :3
Natsu

Nekomi wrote:

Natsu wrote:

Hi


Insane:

  1. OD 8 its better, OD - 1 respect to AR its always a better choise I don't see anything wrong with OD 7,5. OD8 is for extras, and this is not an extra but an Insane. idk what maps are you looking, OD8 is a common usage on insane diffs, having less that 8 in an AR9 diff is not nice tbh
  2. 00:36:788 - 00:43:121 -doesn't make sense that u ignore the main melody sounds to map to less important ones, (this happen in alot more places around this diff, so taking another look at song rhythm and improving, doesnt hurt) I don't see what you mean here. Even i checked it twice, i see nothing wrong about "ignoring rhytm" i just follow the drums here. Nothing will be changed here. problem is that you do a mix of everything, you need to follow something specificic if not sounds random
  3. 00:57:121 (7) - in my opinion this slider is too confuse and doesn't provide a clear patch to follow, probably around 80% of players wioll break/have problems/get 100 at this slider, just use a normal shape or improve the current one. lolwat... noone will break or 100 this slider, as can clearly hear from 00:57:454 - a noise and i adapted the slider end to it, that's all. alot of people will break cause the red point spams at the slider shape its hidden and in fact you are manipulating the slider velocity in a non intended way, I'd say is unrankable imo
  4. 01:18:788 (6) - ^ etc Same noise, same slider style. ^
  5. 01:49:621 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5) - all this kiai make me sad, since you can follow the nice melody in the song, instead of the current one that is missleading at some places, tbh I'll suggest to remap this section with a better rhythm Wat.. This is good enough, no need to remap. gppd enought? mean explaining better, because i just see a mess of mixing piano and drums and ignoring piano and so, try to be more consistent in what are you following
Hard:

  1. OD and HP +1 +0.5 still OD will be to low compared to AR
  2. 00:24:788 - similar as the insane diff, you shouldn't ignore beats like this, tbh are the main beats at this section and need click'able actions I don't forget that i'm in a hard diff, and not in a insane. Also the slider tick can handle a piano note. if you can't manage to follow the song properly in a hard diff then you doing something wrong, I suggest rechecking again
  3. rhythm at the first kiai need more work, actually its a bit weird and doesn't follow at main instrument, feels bit random, I suggest you to follow the main beats in the melody, will be alot better than your current one ... ...
  4. 01:48:454 (1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,1,2,1,2,3,1,2) - same as the insane diff, this kiai section need to be more close to the music than it actually is. Wtf.. oh yeah, i still don't forget I'm in a hard diff and i wanted to make an easier rhytm to avoid going on an Insane instead of Hard. >< then be consistent and follow drums and don't mix things because sound weird and doesn't play nice, alsois a hard diff you should be able to use different game elements to follow the music properly, if not then you are doing something wrong
Normal:

  1. HP 4 OD 4 AR 5 Fixed
  2. not much to say but the 1/1 spam make this look more like an easy than a normal diff, also I think you already notice the huge gap betwwen normal and hard diff, I'd suggest making a real normal diff (add more 1/2 to this one) and mapping an easy diff > As i said to the previous mod, http://puu.sh/koIfG.jpg a BN (Fort) told me this is fine like that and rankable.
he is not BN, and judging spread by numbers is not ok, your hard has a huge object density and your normal is1/1 spam, obviously not ok.
Topic Starter
WingSilent

Natsu wrote:

Hi


Insane:

  1. OD 8 its better, OD - 1 respect to AR its always a better choise I don't see anything wrong with OD 7,5. OD8 is for extras, and this is not an extra but an Insane. idk what maps are you looking, OD8 is a common usage on insane diffs, having less that 8 in an AR9 diff is not nice tbh This stays as it is now.
  2. 00:36:788 - 00:43:121 -doesn't make sense that u ignore the main melody sounds to map to less important ones, (this happen in alot more places around this diff, so taking another look at song rhythm and improving, doesnt hurt) I don't see what you mean here. Even i checked it twice, i see nothing wrong about "ignoring rhytm" i just follow the drums here. Nothing will be changed here. problem is that you do a mix of everything, you need to follow something specificic if not sounds random This stays as it is now.
  3. 00:57:121 (7) - in my opinion this slider is too confuse and doesn't provide a clear patch to follow, probably around 80% of players wioll break/have problems/get 100 at this slider, just use a normal shape or improve the current one. lolwat... noone will break or 100 this slider, as can clearly hear from 00:57:454 - a noise and i adapted the slider end to it, that's all. alot of people will break cause the red point spams at the slider shape its hidden and in fact you are manipulating the slider velocity in a non intended way, I'd say is unrankable imo You should see ranked maps wich have this kind of sliders, it's barely the same as mines, it doesn't kill the velocity so i keep it !
  4. 01:18:788 (6) - ^ etc Same noise, same slider style. ^ ^ I'm not chaging it since somes recent ranked maps have theses sliders too.
  5. 01:49:621 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5) - all this kiai make me sad, since you can follow the nice melody in the song, instead of the current one that is missleading at some places, tbh I'll suggest to remap this section with a better rhythm Wat.. This is good enough, no need to remap. gppd enought? mean explaining better, because i just see a mess of mixing piano and drums and ignoring piano and so, try to be more consistent in what are you following
This stays as it is now. Following both drums/piano is acceptable no matter what.

Hard:

  1. OD and HP +1 +0.5 still OD will be to low compared to AR This stays as it is now.
  2. 00:24:788 - similar as the insane diff, you shouldn't ignore beats like this, tbh are the main beats at this section and need click'able actions I don't forget that i'm in a hard diff, and not in a insane. Also the slider tick can handle a piano note. if you can't manage to follow the song properly in a hard diff then you doing something wrong, I suggest rechecking again Done, and this will stays as it is.
  3. rhythm at the first kiai need more work, actually its a bit weird and doesn't follow at main instrument, feels bit random, I suggest you to follow the main beats in the melody, will be alot better than your current one ... ... ... No!
  4. 01:48:454 (1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,1,2,1,2,3,1,2) - same as the insane diff, this kiai section need to be more close to the music than it actually is. Wtf.. oh yeah, i still don't forget I'm in a hard diff and i wanted to make an easier rhytm to avoid going on an Insane instead of Hard. >< then be consistent and follow drums and don't mix things because sound weird and doesn't play nice, alsois a hard diff you should be able to use different game elements to follow the music properly, if not then you are doing something wrong
This stays as it is now, i did right, that's all!

Normal:

  1. HP 4 OD 4 AR 5 Fixed
  2. not much to say but the 1/1 spam make this look more like an easy than a normal diff, also I think you already notice the huge gap betwwen normal and hard diff, I'd suggest making a real normal diff (add more 1/2 to this one) and mapping an easy diff > As i said to the previous mod, http://puu.sh/koIfG.jpg a BN (Fort) told me this is fine like that and rankable.
he is not BN, and judging spread by numbers is not ok, your hard has a huge object density and your normal is1/1 spam, obviously not ok. See other recent ranked maps wich have this problem and unrank them then ?
Enough said, i keep my map as i want in general, i'm only taking useful suggestions and ideas from now.
Nerova Riuz GX
I just checked the whole mod.
I have to say that mod is pretty reliable, which has already pointed out some parts that can be fixed.
OD8 is OD8, OD7.5 is OD7.5, they are both playable, is that really important to argue with that? or even some other parts?
guys you have different points, and both of you insist your own opinions
some of them are okay, they don't really need to be fixed,
but this map does need more improvements before it's well-prepared.

If you have thoughts about those objects, then speak it out, "with reasons/explanations".
Keeping insisting "I did it right" won't explain anything, it can only make arguments.
And don't be mad at each other because of this mod or anything, because it's totally not worth.

After all, if you're wise enough, please recheck the whole mod again and make another reply with much better/clearer explanations.
It won't make bad effects on your map.
Aldwych
franchement il y a pas grand chose à vraiment retoucher sur la map en général. Good luck modders. :3
Ouais alors...

[General]

Yes i'll double approve what Natsu said, gap between hard and normal is too huge. Normal full 1/1 -> Hard full 1/2 + 1/4 with jumps? Difference with insane? Harder jumps and SV? Yes but no.

Your combo colours are too lightened, make then darkened a bit, on kiai time it destroying eyes.

Why this font for your text. That doesn't really fit BG and maybe the sond too.

[Normal]

00:37:454 : Unconsistent flow with what you've done so far, the previous slider makes not intuitive with the movement. If you want to make this the easiest difficulty, then you have to help the new players.

00:55:621 : Keep it simple. Something like this is better :

Yes (1) is a blanket for (3).

01:00:454 : Why not a simple slider?

01:24:454 : Illogic placement, you did a blanket for (2), do the same here?

01:29:121 : Why this slider at this position? Make a proper blanket or move it straight to the right. The flow will be nicer and smoother with the second choice :<

02:18:454 : Weird rythm use 3/2 reverse slider instead in order to make consistent with previous rythm.

02:23:788 : Not an accurate place for this type of slider, you should change in to c - s (1/1) - c.

02:41:788 : Felt like an old pattern, move it more on the left and make a nice curve.

02:45:788 : You never used pair reverse slider, so why here? 2 Sliders is preferable.

03:06:121 : Ctrl-h and rotate a bit in order to make a better flow.

03:25:788 : Why not a simple path to follow? I mean we have to go right then left, and finish with right. :/

03:45:121 : Some of you stacks got an offset, some not. Why?

[Hard]

00:41:788 : Weird flow imo, the pattern can be improve, how about something like :

I'm too lazy to change the slider.

02:09:788 : Why this part is so intence while the BG and CC are gray? That doesn't make sense.

03:56:475 : Why 1/16 spacing? That doesn't make different with 1/4 space. And you won't instantly spinning too.

To busy to check insane. I still have a lot of work to do.
Topic Starter
WingSilent

Aldwych wrote:

franchement il y a pas grand chose à vraiment retoucher sur la map en général. Good luck modders. :3
Ouais alors...

[General]

Yes i'll double approve what Natsu said, gap between hard and normal is too huge. Normal full 1/1 -> Hard full 1/2 + 1/4 with jumps? Difference with insane? Harder jumps and SV? Yes but no. Hard doesn't have jumps, i mapped it to be simple and clearable without making people freaking out. Also, Normal diff has been increased and the gap is now filled.

Your combo colours are too lightened, make then darkened a bit, on kiai time it destroying eyes. That's your point of view, not mine. :D

Why this font for your text. That doesn't really fit BG and maybe the sond too. I tried to have someone to this, but noone answered to my graphic requests, so i did myself the way i can, simplicity.

[Normal]

00:37:454 : Unconsistent flow with what you've done so far, the previous slider makes not intuitive with the movement. If you want to make this the easiest difficulty, then you have to help the new players. Can't do much about it, but i tried.

00:55:621 : Keep it simple. Something like this is better :

Yes (1) is a blanket for (3). Guess i've tried to fix, but can't make a perfect blanket because of the spacing of 1, on the whole map.

01:00:454 : Why not a simple slider? Maybe..

01:24:454 : Illogic placement, you did a blanket for (2), do the same here? Tried to..

01:29:121 : Why this slider at this position? Make a proper blanket or move it straight to the right. The flow will be nicer and smoother with the second choice :< That's fine like this. I can't do much on Normal, because of the fact i need to stay simple.

02:18:454 : Weird rythm use 3/2 reverse slider instead in order to make consistent with previous rythm. Kind of fixed.

02:23:788 : Not an accurate place for this type of slider, you should change in to c - s (1/1) - c. Not changing it, but i can change it's form to a better shape.

02:41:788 : Felt like an old pattern, move it more on the left and make a nice curve. This parts follow the 1/1 kicks you heard until vocals (1/1 sliders just after) Not changing it.

02:45:788 : You never used pair reverse slider, so why here? 2 Sliders is preferable. Kind of fixed..

03:06:121 : Ctrl-h and rotate a bit in order to make a better flow. Kind of fixed.. Slighty..

03:25:788 : Why not a simple path to follow? I mean we have to go right then left, and finish with right. :/ Not changing this for this kind of purposes (left, right, left, right, every maps does this, pls...)

03:45:121 : Some of you stacks got an offset, some not. Why? Can't see what you mean, since the offset is at the start of the map... so i tried something else.

[Hard]

00:41:788 : Weird flow imo, the pattern can be improve, how about something like :
Kinda moved the pattern, also.. I'm too lazy to make jumps (anyways this hard doesn't have jumps, wich is a good exemple)
I'm too lazy to change the slider. Like highlighting what you want to quote in a mod huh ? :o (exemple: 00:41:788 ->>> 00:41:788 (1) - ) Is it that hard ?

02:09:788 : Why this part is so intence while the BG and CC are gray? That doesn't make sense. The heavy electric guitar here makes everything a lot better in term of music, so i decided to make it like that. Not everythig on the map can be slow/grey)

03:56:475 : Why 1/16 spacing? That doesn't make different with 1/4 space. And you won't instantly spinning too. Reduced to 1/8

To busy to check insane. I still have a lot of work to do. ...
-Tochi


  • General

  1. Artist: 無力P
  2. Romanised Artist: MuryokuP
  3. Title: Kageokuri (Feat. Gumi)


  • Insane

  1. 00:01:788 (1) - This slider is kinda weird with so many anchor points, but you can keep it since it might just be your style.
  2. 00:17:121 (7) - Same as above. This is the only slider that is like this which can be a bit too random.
  3. 00:26:288 (3,4) - This just shouldn't start here according to the music, the strongest start point is here 00:26:454 (4) - that's why it should start here like: http://puu.sh/m94S4/88b6f5e154.png
  4. 01:02:788 (6) - Those red anchor points are unnecessary, since there's no signs in the music that it should be a wiggle wiggle lol.
  5. 01:03:621 (3) - Maybe stack it on 01:03:454 (2) - ?
  6. 01:18:788 (6) - Same as 01:02:788 (6) -
  7. 01:25:788 (3) - It looks better like this: http://puu.sh/m9572/0271c07f6e.png imo. It gets the more curve movement like this.
  8. 01:33:288 (4) - Move the middle anchor point a bit to the left, and maybe move it closer to 01:33:121 (3) - like: http://puu.sh/m95dg/4abbf72d05.png for a more satisfying spacing.
  9. 01:38:954 (6,1) - Why is the spacing here smaller than here? 01:38:788 (5,6) -
  10. 01:58:621 (7) - NC?
  11. 02:10:954 (7) - NC like you did here 02:18:954 (1) -
    02:13:621 (6) - Same as above ^
  12. 02:16:288 (7) - Same.
  13. 02:29:621 (1) - I'm not sure if this is rankable, unrankable if it changes the sliders speed like this.
  14. 03:41:121 (4) - Move it a bit more down maybe?


  • Hard

  1. 03:07:121 (3,4) - Remove the reverses and add a circle that stacks on 03:08:121 (5) - like: http://puu.sh/m966j/9b0c353ed1.png It fits the song more.


  • Feedback


    Nice map, good luck :)
Topic Starter
WingSilent

-Tochi wrote:



  • General

  1. Artist: 無力P
  2. Romanised Artist: MuryokuP
  3. Title: Kageokuri (Feat. Gumi) Not a need since i already have the name on tags

  • Insane

  1. 00:01:788 (1) - This slider is kinda weird with so many anchor points, but you can keep it since it might just be your style. I think it is fine as it is
  2. 00:17:121 (7) - Same as above. This is the only slider that is like this which can be a bit too random. When you play it, there's a typical sound on the music, that's why.
  3. 00:26:288 (3,4) - This just shouldn't start here according to the music, the strongest start point is here 00:26:454 (4) - that's why it should start here like: http://puu.sh/m94S4/88b6f5e154.png Moved 00:26:621 (5) - instead, and left the previous note like it is, because it's a strong note, i agree, so it deserve to have a jump
  4. 01:02:788 (6) - Those red anchor points are unnecessary, since there's no signs in the music that it should be a wiggle wiggle lol. Use your ears.
  5. 01:03:621 (3) - Maybe stack it on 01:03:454 (2) - ? Not a need
  6. 01:18:788 (6) - Same as 01:02:788 (6) - Same as 01:02:788 (6) -, use your ears, also the slider plays fine, why should i remove it's style ? I did it for the weird sound that comes up with.
  7. 01:25:788 (3) - It looks better like this: http://puu.sh/m9572/0271c07f6e.png imo. It gets the more curve movement like this. This plays fine to me, imo.
  8. 01:33:288 (4) - Move the middle anchor point a bit to the left, and maybe move it closer to 01:33:121 (3) - like: http://puu.sh/m95dg/4abbf72d05.png for a more satisfying spacing. Kinda arranged with my way.
  9. 01:38:954 (6,1) - Why is the spacing here smaller than here? 01:38:788 (5,6) - Fix'd.
  10. 01:58:621 (7) - NC? Not needed, this stream is not too long.
  11. 02:10:954 (7) - NC like you did here 02:18:954 (1) - Not needed here.
    02:13:621 (6) - Same as above ^ (again) Same as above ^
  12. 02:16:288 (7) - Same. Still Same.
  13. 02:29:621 (1) - I'm not sure if this is rankable, unrankable if it changes the sliders speed like this. I have been warned twice, then i already fixed, now it stays like that
  14. 03:41:121 (4) - Move it a bit more down maybe? Why not..


  • Hard

  1. 03:07:121 (3,4) - Remove the reverses and add a circle that stacks on 03:08:121 (5) - like: http://puu.sh/m966j/9b0c353ed1.png It fits the song more. I'm not fan of stacking into hard because of some players that can be confused in DT/NC, so i did this : http://puu.sh/m99nf.jpg (Wich is way better, imo.)


  • Feedback


    Nice map, good luck :)
Thank you for your mod ! (Nice avatar <3)
Starset
0/

IRC
20:59 NekoLumi: ohayo gosaimas
20:59 HB24: ohayo 0/
20:59 NekoLumi: are you ready ? :D
21:00 HB24: hmm
21:00 HB24: okey ill try my best
21:00 HB24: tho im tired
21:00 HB24: woo
21:00 NekoLumi: you want me to start with your map ? or you start with mine ?
21:00 HB24: nano
21:00 NekoLumi: uh, not this one, hold on
21:00 HB24: man i love nano
21:01 NekoLumi: i was just editing things on my nano map too :D
21:01 NekoLumi: but the map in the need is
21:01 *NekoLumi is editing [https://osu.ppy.sh/b/790261 MuryokuP - Kageokuri [Insane]]
21:01 NekoLumi: so, i'll start with yours or you start with mine ?
21:01 HB24: ar 9.2?
21:01 HB24: ill start ^^
21:02 NekoLumi: okay :3
21:02 NekoLumi: yes 9,2 because i think 9,0 is tiny bit weak
21:02 NekoLumi: for such bpm and my mapping way
21:03 HB24: okey
21:03 HB24: 00:01:788 (1) - any reason for not doing only one achor point :D
21:04 NekoLumi: i guess i've tried another form, but i can fix it if needed
21:05 NekoLumi: wich is done by now
21:05 HB24: 00:14:454 (4) - try a form that will make that distortion in the end noticable since it isnt now
21:06 HB24: 00:17:788 (1,2) - symmetric?
21:07 NekoLumi: possible to be done
21:08 HB24: 00:26:788 (6) - try x405 y204
21:08 HB24: 00:37:288 (4,2) - a little more separated
21:09 NekoLumi: uh..
21:09 NekoLumi: i don't get it
21:09 HB24: 00:39:788 (3) - put it in the middle between 00:39:288 (2,1) -
21:09 HB24: ?
21:10 HB24: wats wrong
21:10 NekoLumi: "more separated"
21:10 NekoLumi: i think they are enough from each others
21:10 HB24: they are touching currently
21:10 HB24: and it looks rather bad
21:10 NekoLumi: that's your screen size ^^
21:11 HB24: oh wow
21:11 HB24: ok
21:11 NekoLumi: fixed anyways,
21:11 NekoLumi: just by a bit
21:12 HB24: 01:00:454 (1) - this should end on previous white tick
21:13 HB24: 01:01:121 (2) - and this on tthe previous red tick
21:13 NekoLumi: i did follow vocals here
21:13 NekoLumi: about white tick
21:13 NekoLumi: oh i get it..
21:13 HB24: :D
21:13 HB24: u actually didnt follow vocals here xD
21:14 NekoLumi: yeah i have a slider end where vocals starts '-'
21:15 HB24: 01:20:121 (4,5) - yeah blanket sorry ;w;
21:15 HB24: i had to point out this one x)
21:16 HB24: 01:21:788 (1,3) - are these touching on your screen?
21:16 HB24: 01:21:788 (1,2) - and again blanket
21:16 NekoLumi: from 1/10 of a millimeter yes xD
21:17 HB24: 01:24:454 (1,2,3) - oh man a flower pattern looks so better here
21:17 HB24: see byourself http://puu.sh/mznKD/67b6f8a1e9.jpg
21:18 NekoLumi: hum..
21:19 HB24: 01:30:954 (2,3) - dunno about this flow tho
21:19 HB24: i think its kind of forced
21:19 NekoLumi: uh..
21:20 NekoLumi: i remember i have moved this sider a lot
21:20 NekoLumi: finding a way, but noone sounds good
21:20 NekoLumi: so i left it like that
21:21 HB24: if u ask me id do sth like this http://puu.sh/mzo5M/8a1651aeae.jpg
21:22 NekoLumi: i can do this for your previous quote > http://puu.sh/mzo8b.jpg
21:22 HB24: as u like ^^
21:23 NekoLumi: flows weird, and where the next slider goes ? :|
21:23 NekoLumi: this one 01:31:788 (4) -
21:23 HB24: well i cant fix everything xDD
21:23 HB24: i just gave u an idea
21:24 NekoLumi: lol it's okay
21:24 HB24: 01:38:288 (3,5) - DONT TELL ME THESE ARE NOT TOUCHING
21:24 HB24: x)
21:25 NekoLumi: they are not > http://puu.sh/mzonx.jpg
21:26 HB24: well
21:26 HB24: okey i will not point out these anymore
21:26 NekoLumi: xDD
21:27 HB24: xD
21:27 *NekoLumi cleanup it's glasses once again to see better
21:27 HB24: 02:20:454 - slider here instead of circle fits better
21:27 HB24: lol
21:27 NekoLumi: his*
21:27 NekoLumi: nvm
21:27 HB24: 02:20:788 - here too
21:28 NekoLumi: nani?
21:28 NekoLumi: i see nothing here
21:28 HB24: vocals
21:28 NekoLumi: oh, here i followed the ultra loud heavy guitar
21:28 NekoLumi: 'cause
21:29 NekoLumi: muryokup is such good with this guitar ♥
21:29 NekoLumi: i heard it in a lot of it's songs
21:29 NekoLumi: i love it so i follow it the most possible xD
21:29 HB24: heh
21:29 HB24: okey
21:29 NekoLumi: also, the guitar has morevolume than the vocals here
21:29 NekoLumi: more volume*
21:31 HB24: 02:47:954 (3,1) - blanket
21:31 HB24: 02:48:454 (1,2) - and symmetric pls
21:31 HB24: 02:50:288 (2,1,2,3,4,1,2,3,4,1,2,3,4,1) - since its like the climax of the song here why not try some spicy jumps
21:32 NekoLumi: it's not a really hard part in term of music, so i made evolutive jumps
21:32 NekoLumi: i don't want to make people miss
21:33 HB24: 03:10:454 (7) - end on previous red tick and circle on white one?
21:34 NekoLumi: hmm..
21:34 NekoLumi: ok
21:34 HB24: 03:52:288 (1,2) - again with the flow xD
21:35 HB24: 03:59:121 (1,2) - <3
21:37 NekoLumi: better ? > http://puu.sh/mzpds.jpg
21:38 HB24: yes
21:38 NekoLumi: i had to doa jump because the continuos voice and snares
21:38 NekoLumi: do a*
21:38 NekoLumi: oh and this heart, yes you liked it right ? :D
21:38 HB24: nice
21:39 HB24: yup
21:39 HB24: lets move on to hard now
21:39 *HB24 is editing [http://osu.ppy.sh/b/790260 MuryokuP - Kageokuri [Hard]]
21:39 NekoLumi: okay
21:39 HB24: 00:01:788 - why not map this part btw
21:41 HB24: nice crash xD
21:41 NekoLumi: wait, i'llsiwtch my nextork to my 4g, i'm having terible lags
21:42 NekoLumi: i'll switch*
21:42 HB24: k
21:44 NekoLumi: here
21:44 NekoLumi: (honestly, this is my dad who is watching movies from streams --')
21:44 HB24: lol
21:45 NekoLumi: (allthe bandwitdh is taken)
21:45 HB24: ik your feeling dude...
21:45 NekoLumi: well let's keep going :)
21:45 NekoLumi: you did have quoted things while i crashed ?
21:46 HB24: only one thing
21:46 HB24: 00:27:454 - i think u should map here ;w;
21:47 HB24: dont be lazy on your own map
21:47 HB24: 00:27:454 - i wouldnt skip this note
21:48 HB24: 00:34:788 (1) - this one is completely off D:
21:48 NekoLumi: same suggestion as before
21:48 NekoLumi: ?
21:49 HB24: http://puu.sh/mzq5K/366b7370ef.jpg
21:49 HB24: wat
21:49 NekoLumi: the little gap on a white tick you quoted
21:50 NekoLumi: you said "iwouldn't skip this note" with the same timestamp
21:50 NekoLumi: was the same gap ?
21:50 HB24: okey w8
21:50 HB24: ill google timestamp xD
21:51 HB24: need to improve my english ;w;
21:51 NekoLumi: lol i mean the same time (in numbers)
21:51 HB24: oh
21:51 HB24: u mean
21:51 HB24: on the snap divisor?
21:52 HB24: i just mean
21:52 NekoLumi: > http://puu.sh/mzqmV.jpg
21:52 HB24: slider from her 00:27:454 - to here 00:27:621 -
21:53 NekoLumi: oh
21:53 HB24: :D
21:54 HB24: 00:34:454 (3,4) - wow why the DS got shrekt here
21:55 HB24: u kept same ds before but here it just got spaced so much
21:55 HB24: 00:35:454 (2,3) - same here
21:55 NekoLumi: the DS is the samearound the whole map
21:56 HB24: wot
21:56 HB24: in first kiai i see the ds is constent
21:56 NekoLumi: you mean the distance spacing right ?
21:56 HB24: yes
21:56 NekoLumi: yeah, i made 2 values
21:57 NekoLumi: er.. 1
21:57 NekoLumi: everywhere it's 1,25
21:57 HB24: well i got rekt by bns when i broke DS on my hard x)
21:58 HB24: u can emphasize some notes
21:58 HB24: by giving them a little more space
21:58 NekoLumi: i don't need to
21:58 HB24: like on finishes
21:58 NekoLumi: to me, the hard diff must stay playable.
21:58 NekoLumi: I only add jumps and emphasizes into insanes and more
21:59 HB24: okey then im right about these http://puu.sh/mzqSi/4e0f5a2d03.jpg
22:00 NekoLumi: i don't get it :|
22:00 NekoLumi: i see nothing wrong about spacing.
22:00 NekoLumi: it is because it says 1,24 and 1,26 ?
22:01 HB24: lol
22:01 HB24: its too spaced compared to other notes
22:01 HB24: thats wat i meant
22:01 HB24: keep it constent
22:01 NekoLumi: oh yeah i see
22:01 NekoLumi: spacing is the same on the whole map
22:01 NekoLumi: but
22:02 NekoLumi: there are 2 silders velocity values
22:02 NekoLumi: out of kiai it's 0,8x and in kiai it is 1,00x
22:03 HB24: does it explain why you made a big jump here 00:34:454 (3,4) -
22:03 HB24: and here 00:35:454 (2,3) -
22:04 NekoLumi: you said you were tired ? :D
22:04 NekoLumi: i think you are ^^
22:04 NekoLumi: there's no jumps here, the DS is the same between the quotes you gave me
22:05 HB24: iam
22:05 HB24: LOL
22:05 HB24: yes
22:05 HB24: dude im sorry xD
22:06 NekoLumi: bah, nevermind ^^ if you want you can just finish the hard and do the normal tomorrow ?
22:06 HB24: yes id prefer that ;w;
22:07 NekoLumi: well, then just finishing the hard, and i'll mod your just after, if you don't sleep yet xD
22:07 HB24: can u also mod my map tomorrow
22:08 NekoLumi: hm.. it can be possible.. i just need to get my bus asap
22:08 NekoLumi: i'll pm you anyways
22:08 HB24: u can mod it whenever u want im not in a hurry
22:09 NekoLumi: okay
22:09 NekoLumi: but i'd prefer tommorow, as you asked
22:09 NekoLumi: just a last effort to the hard, and this is good for today
22:09 HB24: 01:39:788 (3,4) - try this http://puu.sh/mzrB6/e9e09fad72.jpg
22:11 NekoLumi: hm.. into hard, i'm not much using slider-circle-slider as 1/4
22:11 NekoLumi: but for this, i would try
22:13 HB24: 02:00:121 - strong piano note i guess this shouldnt be skipped
22:13 NekoLumi: done
22:13 NekoLumi: uh
19:55 *HB24 is editing [http://osu.ppy.sh/b/790262 MuryokuP - Kageokuri [Normal]]
19:55 NekoLumi: yeah hold on just a sec, i'm giving a friend something
19:55 NekoLumi: wow
19:55 HB24: btw if u want a mod on any nano song ill always accept
19:55 NekoLumi: i am giving a picture "to my friend"
19:55 HB24: okey
20:01 NekoLumi: hm.. after dinner fir sure
20:01 NekoLumi: for*
20:01 NekoLumi: brb
20:02 HB24: btw i highly recommend an easy for this mapset
20:42 NekoLumi: http://puu.sh/mAAc0.png
20:42 NekoLumi: If an easy is really needed, i won't do it.
20:42 NekoLumi: unless GD's
20:43 NekoLumi: because i already tried to map it. i sucked
20:43 NekoLumi: anyways, i left my normal "below" 2 stars just to make sure this is the easiest
20:43 NekoLumi: so, i'm not even sure i need an easy now
20:44 NekoLumi: the mapset is fine already
20:47 HB24: yeah its like below 0.01 xD
20:47 HB24: but okey
20:48 NekoLumi: i can understand about the normal / hard gap is kinda big, but this isn't a big deal
20:48 HB24: yup
20:48 NekoLumi: prevouisly, the normal was about 1,4 stars
20:48 NekoLumi: so i buffed it
20:48 NekoLumi: just enough at it seems :D
20:49 NekoLumi: so, i'm open to your suggestions now :)
20:49 HB24: okey
20:50 HB24: 00:39:788 (2) - http://puu.sh/mAAPy/698bb33127.jpg
20:51 HB24: 00:57:788 (1) - also this http://puu.sh/mAAV7/3280e6c352.jpg
20:52 NekoLumi: hum.. ok, i'll see for both
20:53 HB24: 01:22:788 (2,3) - improve this blanket http://puu.sh/mAB12/de3d8f7a46.jpg
20:55 HB24: 02:23:121 (1) - use this instead of that circle http://puu.sh/mABdg/e11e53e8e6.jpg
20:55 HB24: 02:25:788 (1) - same here
20:56 NekoLumi: doesn't sound well to me :/
20:57 HB24: how
20:57 NekoLumi: guitar
20:58 HB24: you and your guitar xD
20:58 HB24: okey
21:01 NekoLumi: ^^
21:01 NekoLumi: i mean the hitsound and the guitar doesn't match well
21:04 HB24: 03:36:788 (4,5,6) - try this http://puu.sh/mABVI/90c7df1807.jpg
21:06 NekoLumi: hm..
21:06 NekoLumi: it would make easier a normal :|
21:06 HB24: wot
21:06 NekoLumi: i think this should stay as it is now
21:07 HB24: okey :)
Topic Starter
WingSilent
Fixed many things, thanks again ! :)
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