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Lia - Bravely You

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Topic Starter
Yohanes
This beatmap was submitted using in-game submission on 08 Nopember 2015 at 0:05:37

Artist: Lia
Title: Bravely You
Source: Charlotte
Tags: シャーロット 麻枝准 Jun Maeda Key P.A. Works ANANT-GARDE EYES Marathon opening full version yaldo_27
BPM: 150
Filesize: 8880kb
Play Time: 05:24
Difficulties Available:
  1. Dream (4,24 stars, 1122 notes)
Download: Lia - Bravely You
Information: Scores/Beatmap Listing
---------------
Lia <3
Lumael
Hello!

[General]
  • Timing:
  1. BPM: OK!
  2. Offset: OK!

    Folder:
  3. BG: OK!
  4. HS: OK!
  5. LeadIn: Add some Audio LeadIn time on the diff file (around 1500~2000 should be enough) since the songs starts on the beginning of the mp3

    Other Stuff:
  6. Combo Color: In general they are too strong and they don't fit the background. Example, what this bright yellow has with the background?
  7. Song Setup: Change Source to "シャーロット" and add "Charllote" to tags
  8. General AiMod: Clear~
[Insane]
  1. 00:01:212 (2,3) - Create a small jump here instead of using the same DS of 00:01:412 (3,4) -
  2. 00:22:412 (5,6,7,8) - Making DS shortter from 00:22:412 (5) - to 00:22:612 (6) - doesn't make too much sense, maybe stack the tripplet on 00:22:212 (4) - and them reajust the spacing to 00:23:012 (1) - accordinly?
  3. 00:25:012 (1,2) - Well I am not sure if this can be considered a jump but I recommend you to lower DS here because this doesn't ask a jump
  4. 00:29:012 (3,4) - Shorten DS here, jump is random
  5. 00:31:212 (7,1) - Increase it here, clap on 00:31:412 (1) - need to be emphasized a bit more
  6. 00:35:212 (6,7,8,9) - Such a huge jump omg, consider reducing it, the song stills at the same tone
  7. 00:41:812 (2,3) - Shorten DS here so it will be smaller than 00:41:612 (1,2) - , also increase the last one I linked a bit, the rhythm really asks for a jump
  8. 00:44:412 (1,2) - Control G to make jump more sensible, also adjust spacing with 00:44:812 (1) - accordinly
  9. 00:45:212 (3,1) - Jump here, lower DS here feels completely random to play
  10. 00:46:812 (4,1) - ^
  11. 00:47:412 (2,3) - ^
  12. 00:54:212 (1,2,3,4) - This pattern is too Hard, in fact, 00:48:612 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1) - all this section is the hardest part of the song for now. This singletapping section is too hard for the calm rhythm on the background, consider making it much more easier, it's even harder than the kiai
  13. 01:03:212 (4,1,2,3) - Reduce this jump, it's too huge xd
  14. 01:10:812 (3,1) - Increase DS here to make a jump
  15. 01:12:412 (4,1) - ^
  16. 01:13:212 (4,1) - ^
  17. 01:14:812 (2,3) - ^, additionally this pattern is a bit awkward imo
  18. 01:36:212 (4,1) - ^
  19. 01:40:412 (2,3) - ^
  20. 02:21:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,1,2,1,2,1) - again singletapping insanely hard pattern :3
  21. 02:34:212 (4) - Add NC here cuz it is the start of the kiai! In fact, all the NC is too random on this map.. I recommend you redoing it adding NC every 4/1 beat, that means every "taller white tick"
  22. 02:36:412 (4,4) - Minor: tiny overlap that you may want to fix
  23. 03:02:412 (4,5) - Increase DS here to emphasize 03:02:612 (5) -
  24. 03:07:212 (4,5) - ^
  25. 03:07:812 (1,2) - ^
  26. 03:09:012 (4,1) - ^
  27. 03:10:612 (4,5) - Move this to another location, too weird to play them stacked with 03:10:412 (3) - . Generally stacking more than 2 circles plays very awkward
  28. 03:11:012 (1,2) - Make jump here to emphasize clap on 03:11:412 (2) -
  29. 03:11:812 (3,4) - ^
  30. 03:12:212 (4,1) - ^ to emphasize change on the song
  31. 03:13:212 (2,3) - ^ but keep the same spacing or near with 03:14:212 (1) -
  32. 03:14:612 (2,3) - You can have a jump here but a smaller one :3
  33. 03:16:212 (2,3) - This jump feels completely random imo, there's nothing to be emphasized with it
  34. 03:16:812 (5,6) - Increase DS here a bit because 03:17:012 (6) - should be emphasized :3
  35. 03:43:012 (1,2,3) - Doesn't make sense to have higher DS at 03:43:412 (2,3) - instead of 03:43:012 (1,2) -
  36. 03:45:412 (4,1) - Increase DS here a bit
  37. 03:59:212 (2,3) - Shorten DS here a bit, nothing too strong to be emphasized with a 2x DS jump xD
  38. 04:01:212 (4,5,1) - Move this to the white tick, plays badly, additionaly you should almost ever place 1/2 sliders starting on the white tick, one or two may be an exception but don't make a pattern full of them. You need to emphasize strong beats at 04:01:812 - and 04:02:212 - but they aren't clickable because they're on the tail of the slider!
  39. 04:03:812 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 1/1 circles then 04:10:212 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,1,2,1,2,1) - hyper hard singletapping pattern lol, this one feels much more random because you started with some 1/1 circles, which sounded good imo, but you spammed 1/2 circles everwhere with some weird jump again D:. I recommend making patterns like 04:03:812 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - before the 3 kiais, but maybe with smaller jumps

The biggest (and probably the only one that makes this map kinda far from ranking) re the jumps, you need to look for which beats are strongs and usually it's where you should increase the DS. Good luck, map is good overall! Don't forget to vote on my Poll
Topic Starter
Yohanes
Lumael

Lumael wrote:

Hello!

[General]
  • Timing:
  1. BPM: OK!
  2. Offset: OK!

    Folder:
  3. BG: OK!
  4. HS: OK!
  5. LeadIn: Add some Audio LeadIn time on the diff file (around 1500~2000 should be enough) since the songs starts on the beginning of the mp3 Sure

    Other Stuff:
  6. Combo Color: In general they are too strong and they don't fit the background. Example, what this bright yellow has with the background? I also don't really sure about the CC, probably will change it later
  7. Song Setup: Change Source to "シャーロット" and add "Charllote" to tags Nah, in the official website it's written in Romanji, correct me if I wrong tho
  8. General AiMod: Clear~
[Insane]
  1. 00:01:212 (2,3) - Create a small jump here instead of using the same DS of 00:01:412 (3,4) - Nah, after stopping at 00:01:212 (2) - movement between 2 and 3 has already far enough
  2. 00:22:412 (5,6,7,8) - Making DS shortter from 00:22:412 (5) - to 00:22:612 (6) - doesn't make too much sense, maybe stack the tripplet on 00:22:212 (4) - and them reajust the spacing to 00:23:012 (1) - accordinly? I like it as how it is, but I'll think about that
  3. 00:25:012 (1,2) - Well I am not sure if this can be considered a jump but I recommend you to lower DS here because this doesn't ask a jump Well, this is not a jump afterall :P
  4. 00:29:012 (3,4) - Shorten DS here, jump is random There's enough beat to be emphazised here
  5. 00:31:212 (7,1) - Increase it here, clap on 00:31:412 (1) - need to be emphasized a bit more After the triplets, backward movement provides enough emphasize imo
  6. 00:35:212 (6,7,8,9) - Such a huge jump omg, consider reducing it, the song stills at the same tone no prob
  7. 00:41:812 (2,3) - Shorten DS here so it will be smaller than 00:41:612 (1,2) - , also increase the last one I linked a bit, the rhythm really asks for a jump Tweaking this pattern could makes it fell more unnatrual to play to be honest. So i'll keep it as it is now
  8. 00:44:412 (1,2) - Control G to make jump more sensible, also adjust spacing with 00:44:812 (1) - accordinly I'll think about this
  9. 00:45:212 (3,1) - Jump here, lower DS here feels completely random to play This is the transition between the beats and vocal, so i think its alright
  10. 00:46:812 (4,1) - ^^
  11. 00:47:412 (2,3) - ^^
  12. 00:54:212 (1,2,3,4) - This pattern is too Hard, in fact, 00:48:612 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1) - all this section is the hardest part of the song for now. This singletapping section is too hard for the calm rhythm on the background, consider making it much more easier, it's even harder than the kiai It's 150bpm so i think, besides of the pattern (I have to admit, quite complicated) that would be no problem especially at this AR that considered to be pretty high for 150bpm. Also, I want this part of the music to be the "main star" of the map. So, i'm not changing anything :P for now at least
  13. 01:03:212 (4,1,2,3) - Reduce this jump, it's too huge xd Uhh~, I'll think about that
  14. 01:10:812 (3,1) - Increase DS here to make a jump Nah
  15. 01:12:412 (4,1) - ^^
  16. 01:13:212 (4,1) - ^^
  17. 01:14:812 (2,3) - ^, additionally this pattern is a bit awkward imo I have to admit, this is quite awkward. Probably I'll change it
  18. 01:36:212 (4,1) - ^^
  19. 01:40:412 (2,3) - ^^
  20. 02:21:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,1,2,1,2,1) - again singletapping insanely hard pattern :3 Same as before ^
  21. 02:34:212 (4) - Add NC here cuz it is the start of the kiai! In fact, all the NC is too random on this map.. I recommend you redoing it adding NC every 4/1 beat, that means every "taller white tick" Yeah, I realized about how random my NC on this map. But I think it's still appropriate for sake of readability Fixed the NC on this btw
  22. 02:36:412 (4,4) - Minor: tiny overlap that you may want to fix o
  23. 03:02:412 (4,5) - Increase DS here to emphasize 03:02:612 (5) - Nope~
  24. 03:07:212 (4,5) - ^^
  25. 03:07:812 (1,2) - ^^
  26. 03:09:012 (4,1) - ^^
  27. 03:10:612 (4,5) - Move this to another location, too weird to play them stacked with 03:10:412 (3) - . Generally stacking more than 2 circles plays very awkward I'll think about it
  28. 03:11:012 (1,2) - Make jump here to emphasize clap on 03:11:412 (2) - Kay
  29. 03:11:812 (3,4) - ^ It's enough imo
  30. 03:12:212 (4,1) - ^ to emphasize change on the song same ^
  31. 03:13:212 (2,3) - ^ but keep the same spacing or near with 03:14:212 (1) - ^
  32. 03:14:612 (2,3) - You can have a jump here but a smaller one :3 A, I think this one is okay :3
  33. 03:16:212 (2,3) - This jump feels completely random imo, there's nothing to be emphasized with it Reduced slightly
  34. 03:16:812 (5,6) - Increase DS here a bit because 03:17:012 (6) - should be emphasized :3 It's enough for emphasize
  35. 03:43:012 (1,2,3) - Doesn't make sense to have higher DS at 03:43:412 (2,3) - instead of 03:43:012 (1,2) - Again, this comes down to playability. It much more natural to have bigger jumps facing downward instead of horizontally. And I think, I believe that this one 03:43:412 (2,3) - need more emphazise than the other one
  36. 03:45:412 (4,1) - Increase DS here a bit No
  37. 03:59:212 (2,3) - Shorten DS here a bit, nothing too strong to be emphasized with a 2x DS jump xD This movement really is not as far as it lookas :D
  38. 04:01:212 (4,5,1) - Move this to the white tick, plays badly, additionaly you should almost ever place 1/2 sliders starting on the white tick, one or two may be an exception but don't make a pattern full of them. You need to emphasize strong beats at 04:01:812 - and 04:02:212 - but they aren't clickable because they're on the tail of the slider! There's really nothing to be mapped on the white tick beyond this part. I'm following the "background music" here since they're more audible than the drums
  39. 04:03:812 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 1/1 circles then 04:10:212 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,1,2,1,2,1) - hyper hard singletapping pattern lol, this one feels much more random because you started with some 1/1 circles, which sounded good imo, but you spammed 1/2 circles everwhere with some weird jump again D:. I recommend making patterns like 04:03:812 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - before the 3 kiais, but maybe with smaller jumps Spamming 1/1 circles at all of 3 section on this map will make it bland and boring to play to be honest. I put 1/1 circles here for the sake of variaton and "resting your left finger"

The biggest (and probably the only one that makes this map kinda far from ranking) re the jumps, you need to look for which beats are strongs and usually it's where you should increase the DS. Good luck, map is good overall! Don't forget to vote on my Poll
Sorry, If I rejected most of your mod :( The thing is, it looks like your point of view on this song is really different to me. So, some of your suggestion is not even in my consideration in the first place since (again) our view on mapping is different. Anyway thanks for your effort in modding my map tho :D
Thank you :D
Sc4v4ng3r
Hello~ NM as requested in my queue~
Disclaimer : My mod will be something similar to Lumael's (above), be ready o.o

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi (sometimes may be important)

[General]
  1. I feel that the combo colours are really strong, especially that bright yellow one. Don't really see how this fits into the BG/anime/w/e.
  2. All looks fine other than that.
[Insane]
  1. First up, try to change the difficulty name. 'Marathon' would fit, but something that is related to the anime (something like 'Charlotte') would fit too.
  2. Not going to list all the things I've found, there may be same issues throughout the map.
  3. 00:01:812 (4) - This slider really breaks the flow off. When the previous slider was a curve, using a straight slider here doesn't feel natural. Copying (3) and rotating the copied slider 180 degrees would make more sense.
  4. 00:06:612 (3) - Remove the clap here, the drum is not present here.
  5. 00:09:012 (2,3,6) - Jump on (2) and (3) makes sense due to the piano in the background, but (6) doesn't, there are no instruments matching (6). Since the piano is pretty insignificant, remove the jump at (2) to (3), in order to make a better pattern towards (6).
  6. 00:11:812 (1,2,3) - I don't really see the shape of pattern in this... Slider shape for (1) should be copied from either (2) or (3), making a triangle.
  7. 00:20:412 (2) - No definite or strong beat present on the head of this slider, removing the jump will be better.
  8. 00:24:712 (6) - No instrument justifies this note, should be removed.
  9. 00:26:212 (4,1) - Pattern will be more neater if these sliders had the same shape.
  10. 00:28:612 (2) - Instrument here isn't strong enough for a 1.8x jump.
  11. 00:48:612 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1) - This is the most hardest part of the map lol, while all others are varied by using sliders, this however only has 1 slider in the whole pattern. This is the most calm part of the song, and even though it is 150 bpm, it is still pretty hard ;-; 1/2 sliders with small jumps between them works a lot better than this.
  12. 01:03:612 (1) - The DS here is way toooo big, this beat is even weaker than 01:04:012 (4) - .
  13. 01:32:112 - There is a violin here that you've left out when you were mapping to it, it would be better if you used a stream instead of 3 kick sliders.
  14. 01:33:412 (1,2,3) - I don't get the meaning of this pattern. While all others are spaced, this however, I don't see a special reason why are these not spaced too.
  15. 01:57:512 (2) - This note doesn't have a beat or instrument on it. Just like above, removing this note would be nice.
  16. 01:59:612 (2) - Don't see why you've reduced distance here.
  17. 02:07:012 (1,2,3,4,5,6,7,8,9) - Not sure, but all the double stacks are going to throw players off at (7), (8) and (9), since it is a triple. You could try to be bit more creative and make little jumps between those doubles, so that the triplet won't be that confusing to read.
  18. 02:21:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,1,2,1,2,1) - Well again the hard part.
  19. 04:10:212 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Tornado pattern in Insane? That is going way too overboard o.o In fact this section too, is really hard ;-;
  20. 04:13:412 (1,2,3,4,5,6,7,8) - This jump though, it is way too big. Comparing the previous sections, this section also has the same strength, so don't see why the jump suddenly gets bigger here
  21. 04:44:412 (3,4,5) - I don't see why is the triplet here isn't stacked, IMO it doesn't play out well since the flow was going to the left instead of going down.
  22. Didn't mention any of the NCs, they are very inconsistent even by the means of readability. Like what Lumael has mentioned, NCs should be on every big white tick, or every 2 big white ticks.
  23. Overall, I feel that most jumps are unnecessary/not fitting to the song, even if you wanted to go for pattern. The map would play out better, and feel much more natural when the jumps are on strong beats. I guess the map is still okay, just that the jumps were bit weird to me.
That is all from me. GL!
Synpoo
hi, from my q

Insane

When are you gonna change the colors xd
Here's some I picked in literally 15 seconds

[Colours]
Combo1 : 160,102,213
Combo2 : 192,192,192
Combo3 : 222,133,241
Combo4 : 119,159,253
I strongly disagree with your comboing throughout this map. A lot of it doesn't make sense rhythmically like here 00:25:012 (1) - this should be NC as a new string instrument is introduced (you even map it with the triplet), 00:26:212 (4) - this should also be a NC and not 00:27:012 (1) - , 00:27:812 (4) - NC should be here as well, and yeah, the whole map needs proper comboing. Stick to keeping new combos on the large white ticks for a map with a straightforward rhythm like this one.
  1. 00:04:812 (3,4) - Swap these on the timeline so the slider starts on the correct (strong) beat
  2. 00:28:212 (1,2) - Aesthetically, patterns like this look better when they're on a closer angle rather than one being a lot more angled than the other
  3. 00:33:212 (2,3) - What's with the small spacing here
  4. 00:45:212 (3,1) - ^
  5. 00:48:612 - Hmm...these 1/2 singles last way too long even for an insane of this star rating, a lot of these vocals can be represented using sliders anyways
  6. 01:03:212 (4,1,2,3) - That jump xd
  7. 01:09:012 (3) - Nah, don't end this where one of the strongest vocals in this chorus begins, this slider does not even follow anything
  8. 01:14:812 (2,3) - (3) needs emphasis similar to (2). not less
  9. 01:21:812 (3) - Same thing about this slider, don't end it on this strong vocal lol
  10. 01:31:412 (3,4,5,1) - Missed some notes on the blue ticks
  11. 01:57:212 (1) - Another passive slider
  12. 02:09:012 (2) - Better as two circle to properly emphasize the vocal on the red tick
  13. 02:14:412 (4) - Passive slider
  14. 02:15:012 (1,2,3) - This triple doesn't make sense, the held vocal starts on the white beat, and there's only an actual note on the blue tick at 02:15:312
  15. 02:21:412 - Yay more endless singles and the hardest part of the map in the calmest section of the song
  16. 02:43:612 (7,1) - Overlaps like this are bad
  17. 02:58:912 - Missed this part of the drums
  18. 04:10:212 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Difficulty spike, potentially unrankable as QATs dislike that
Anyway I'll stop there because the same issues of passive sliders, misplaced triples, and misused jumps arise throughout 02:59:812 to the end of the map (especially during kiai times), so you can just keep what I said in mind and check these problems yourself instead of me repeating myself for no reason.

Gl.
Seijiro
Alright, let's see then.
First, here's the log (just in case you forgot something or whatever xD)

IRC
2015-09-05 11:49 Yohanes: Hello MrSergio :D
2015-09-05 11:49 MrSergio: Hi~
2015-09-05 11:49 Yohanes: can I ask for a testplay?
2015-09-05 11:49 MrSergio: Sure
2015-09-05 11:49 Yohanes: ACTION is listening to [http://osu.ppy.sh/b/769831 Lia - Bravely You]
2015-09-05 11:50 Yohanes: I'm a bit worried about the spacing
2015-09-05 11:51 MrSergio: damn, it crashed xD
2015-09-05 11:51 Yohanes: uu~
2015-09-05 11:52 MrSergio: Alright, everythingàs fine now xD
2015-09-05 11:52 MrSergio: -np
2015-09-05 11:57 MrSergio: Ranomd misses lol
2015-09-05 11:57 MrSergio: I should fix my tablet
2015-09-05 11:57 Yohanes: xD
2015-09-05 11:57 MrSergio: Anyway, nice map
2015-09-05 11:58 Yohanes: thanks =w=
2015-09-05 11:58 MrSergio: There were a couple things which seems a bit weird, but modding will fix them
2015-09-05 11:58 Yohanes: okay..
2015-09-05 11:58 Yohanes: for example
2015-09-05 11:58 Yohanes: ?
2015-09-05 11:58 MrSergio: Like... when you use a triplet stacked at the end of a slider
2015-09-05 11:59 MrSergio: For the most part, you use triplets all alone )without any slider=
2015-09-05 11:59 MrSergio: Wait
2015-09-05 11:59 MrSergio: Let me open the editor
2015-09-05 11:59 Yohanes: ~
2015-09-05 12:00 MrSergio: 00:27:012 (1,2,3) - This is the first one which feels uncomfortable
2015-09-05 12:00 MrSergio: The reason is:
2015-09-05 12:00 MrSergio: 00:07:612 (2,3) - 00:10:812 (2,3) - 00:14:012 (2,3) -
2015-09-05 12:01 MrSergio: See what those patterns have in common
2015-09-05 12:01 MrSergio: Basically, you are using a single note after 1/1 sliders almost everywhere, but not there
2015-09-05 12:01 MrSergio: circle*
2015-09-05 12:01 MrSergio: I'll give you another example of what feels good instead
2015-09-05 12:01 MrSergio: 00:09:412 (3,4,5) - This
2015-09-05 12:01 Yohanes: Yeah, I'm a bit aware that, those part plays quite awkward
2015-09-05 12:02 MrSergio: Unfortunately, there are also other few patterns like the first I mentioned
2015-09-05 12:02 MrSergio: Where the triplet after the slider doesn't really fit
2015-09-05 12:02 Yohanes: 00:09:412 (3,4,5) - This is a "good example" or?
2015-09-05 12:02 MrSergio: Yes
2015-09-05 12:03 MrSergio: That one feels good to play
2015-09-05 12:03 MrSergio: Because of the drum
2015-09-05 12:04 Yohanes: So basically, there are some triplets after 1/1 slider that doesn't really fit?
2015-09-05 12:04 Yohanes: *feels nice to play
2015-09-05 12:04 MrSergio: Yes, but there are also a couple of 1/2 slider + triplet after it
2015-09-05 12:04 MrSergio: I was trying to find them
2015-09-05 12:04 MrSergio: 01:05:412 (1,2) - Sldier ends not properly stacked :^)
2015-09-05 12:04 MrSergio: (just a side note xD)
2015-09-05 12:05 MrSergio: 01:13:212 (4,1) - I'd increase spacing from 4 to 1. There is a lot more emphasis imo and you should make it noticible
2015-09-05 12:05 Yohanes: that's usual editor's glitch as far as I know :3 xD
2015-09-05 12:05 MrSergio: Like...
2015-09-05 12:05 MrSergio: Yeah, it can be xD
2015-09-05 12:06 MrSergio: Try moving 01:13:612 (2) - on top of 01:13:412 (1) - and move 01:13:412 (1) - to around 248:212 or 400:192
2015-09-05 12:07 MrSergio: This way you keep the emphasis you had for the purple pattern, but you also put more emphasis on the transition yeallow combo > purple combo
2015-09-05 12:07 MrSergio: 01:14:812 (2,3) - Wow man, this felt really awkward xD
2015-09-05 12:07 Yohanes: I'm using this instead :P http://puu.sh/k0zjo/58a3d15432.jpg
2015-09-05 12:07 Yohanes: will that work?
2015-09-05 12:08 MrSergio: Let me see...
2015-09-05 12:08 Yohanes: 01:14:812 (2,3) - Yeah, I'm gonna change it
2015-09-05 12:08 MrSergio: The pointt is that basically 01:13:412 (1,2,3) - all of these have the same intensity, which means that you should use the same spacing for all of them
2015-09-05 12:09 MrSergio: But well... that's just my reasoning. The pattern you showed me isn't bad, but it isn't excellent either
2015-09-05 12:09 Yohanes: ahh~ okay, I'll play around with it
2015-09-05 12:09 MrSergio: Just yeah, play around with it xD
2015-09-05 12:10 Yohanes: Anything else maybe?
2015-09-05 12:10 MrSergio: 01:29:812 (4) - Imo, this is the start for a New Combo, so you should move it a bit further from 3
2015-09-05 12:11 MrSergio: And maybe switch the NC from 01:30:012 (1) - to 01:29:812 (4) -
2015-09-05 12:11 MrSergio: Even if, you can avoid putting a NC there probably
2015-09-05 12:11 Yohanes: I think I want to emphasize just this one 01:30:212 (2) -
2015-09-05 12:12 MrSergio: Yeah, you can do it without problems
2015-09-05 12:12 Yohanes: since the drum (?) there is the strongest
2015-09-05 12:12 MrSergio: It is, but there is a stronger beat also on 01:29:812 (4) - xD
2015-09-05 12:12 MrSergio: like... hear your hitsounds
2015-09-05 12:13 MrSergio: 01:29:812 (4) - Clap 01:30:212 (2) - Whistle (which is a grave sound, so it is basically another Clap)
2015-09-05 12:13 MrSergio: Anyway, That's up to you. I'll leave you thinking on that xD
2015-09-05 12:14 Yohanes: ahahah, alright~
2015-09-05 12:14 MrSergio: 01:49:212 (6,1) - This is readable instead, not like 01:14:812 (2,3) -
2015-09-05 12:14 MrSergio: Because of the NC probably
2015-09-05 12:14 MrSergio: So you can keep it, but I'd suggest using this pattern somwhere else to make it more consistent
2015-09-05 12:15 Yohanes: kay~
2015-09-05 12:16 MrSergio: 01:53:212 (2,3) - Those whistles on the heads ruin your hitsounding until now @.@
2015-09-05 12:16 MrSergio: Remove them and place a Normal Whistle on 01:53:212 (2) - 's tail
2015-09-05 12:16 MrSergio: (basically, keep the same hitsounding as before)
2015-09-05 12:17 MrSergio: 02:12:612 (4,5,6) - Ugh
2015-09-05 12:17 MrSergio: Another triplet xD
2015-09-05 12:17 MrSergio: While playing I litterally moved my finger to click on the slider's end
2015-09-05 12:17 MrSergio: >combo break
2015-09-05 12:18 MrSergio: 02:18:212 (1,3) - This doesn't look really nice, I mean, there isn't any particular shape which combines them therefore they look a bit random. See if you can do something (just aesthetics)
2015-09-05 12:20 Yohanes: DC
2015-09-05 12:24 MrSergio: God...
2015-09-05 12:24 MrSergio: I got like 15 DCs in a row
2015-09-05 12:24 Yohanes: lmao
2015-09-05 12:24 Yohanes: I saw your profile blinking
2015-09-05 12:24 MrSergio: lol
2015-09-05 12:24 MrSergio: I have no words, really
2015-09-05 12:25 MrSergio: Anyway, let's do like this: since I have to go to lunch now, I'll see if you're online later and we'll continue, otherwise I'll leave a couple of things in a post on the thread
2015-09-05 12:25 Yohanes: Okay, leave it at the thread instead...
2015-09-05 12:25 MrSergio: =w=b
2015-09-05 12:25 Yohanes: I need a rest tbh :D
2015-09-05 12:26 MrSergio: lol
2015-09-05 12:26 Yohanes: Umm, can we became mutual maybe? xD
2015-09-05 12:26 MrSergio: Done~
2015-09-05 12:26 Yohanes: Alright~
2015-09-05 12:27 Yohanes: Don't forget to post the irc =w=

And here is the rest of it :3

[Insane]
  1. {General} First of all, now that I notice, you should change the name of this diff to "Marathon", or add it into tags (but I suggest using it as the name for the diff)
  2. 02:43:612 (7,1) - {Aesthetics} This overlap is a bit... you know... that xD
  3. 03:17:012 (6) - {Pattern} Seeing the hitsound on the head, I'd do a Ctrl + J on it and move the head on top of 03:16:412 (3) -
  4. 03:09:012 (4) - {Aesthetics} Why this is the only straight slider among this combo? All the others are curved somehow
  5. 03:10:412 (3,4,5) - {Pattern} I'd suggest to create a triangle using these circles. Keep 3 where it is and make it go clockwise, like this
  6. 03:20:212 (4) - {Hitsound} Missing normal whistle on the end of this slider
  7. 03:23:812 (3) - {Hitosund} Turn the soft whistle on the head of this into a normal whistle to make it match with above suggestion ^
  8. 03:27:612 (1) - {Hitsound} Switch the normal whistle from the head to the tail of this slider
  9. 03:30:212 (1) - {Flow} I'd put like a drop on this slider since there is a high pitch vocal on its head. My suggestion is to move a bit 03:29:812 (4,5) - around without stacking them again
  10. 03:36:212 (5,1) - {Aesthetics} These 2 are really too close imo. You used a blanket for 03:35:612 (2,5) - and another blanket for 03:36:612 (1,2) - , but the 2 I highlighted are just there for nothing lol. See if you can give this a better shape/reasoning
  11. 03:46:212 - {Flow} I'd add a circle at around 352:28, then I'd do a ctrl + G on 03:46:012 (2,3) - (I added the new circle to make this link) and remove the NC on 03:46:412 (1) - since it's pretty useless for a single object, right? As for the first 2 suggestions, they are just there to cover the background sounds of the music and to not let the player get bored while waiting there
  12. 03:47:412 (2,3,4) - {Pattern} I do not hear the triplet at all in the music so remove the central note. Also, keeping those circles stacked it's another waste of rhythm, so try to create a drop on 03:47:812 (1) - using 03:47:412 (2,4) -
  13. 03:50:412 (5,6,7) - {Flow} Do you remember what we talked in PM about slider + triplet at the end? This is one of those
  14. 03:51:012 (1,2,3) - {Pattern} 03:52:212 (3) - is kinda wasted as it is, so what about creating a giant triangle using all the sliders? Like this maybe
  15. 03:55:412 (3,1) - {Flow} I'd rather use the same pattern you used for 03:56:012 (2,3) - , so maybe move 03:55:412 (3) - at around 400:8
  16. 04:03:812 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - {Pattern} There is a huge difference between this and 04:10:212 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - . Imo you should use 1/2 notes constantly for all this part and use the DS to give a different feeling for those different parts you created
  17. 04:15:012 (1,2,1,2,1,2,1,2) - {Flow} First, why do you use NCs every 2 notes? Second, why the spacing between 04:15:212 (2,1) - is small, while the spacing between 04:15:612 (2,1) - is more large? (The second spacing is fine imo) I guess that a square pattern can work well here
  18. 04:35:712 (8) - {Pattern} This circle isn't necessary, because it ruins the finish on 04:35:812 (9) - . You should remove 8 and move 9 somewhere else from there
  19. 04:36:012 (1) - {Hitosund} Do you need this soft whistle?
  20. 04:38:412 (1) - {Pattern} One (among the many) useless NC here
  21. 04:41:412 (1) - {Pattern} This should be stacked under the previous stack for a better start of the stream
  22. 04:41:612 (3) - {Hitsound} What about turning this normal whistle into a soft clap?
  23. 04:57:612 (1,2) - {Flow} Maybe a Ctrl + G here?
  24. 05:01:412 (1,2,3) - {Pattern} Same as for 03:51:012 (1,2,3) - but this time I guess it is fine
  25. 05:14:212 (4) - {Flow} This tiny jump is practically a rhythm killer. Move it more far away: all the combo has a higher DS too

[General]
  1. Even if it is related to this anime, I guess that tags like "Jun Maeda" (author of the story) or "Key" (visual novel production agency linked to the designer of the anime) are way too generic to be put. "P.A. Works" should be fine and if you keep it you should also add "Aniplex" (producer)
  2. Do you hate AR9? xD
  3. Your BG size isn't one of the recommended ones. Here's a 1366x768 version: http://puu.sh/k0CWq/3c7c8dd4fe.jpg

That's all, good luck ~
Btw, try to make your NCs more consistent, since you seem to use them a bit randomly here and there ;)
Topic Starter
Yohanes
Sc4v4ng3r

[Sc4v4ng3r] wrote:

Hello~ NM as requested in my queue~
Disclaimer : My mod will be something similar to Lumael's (above), be ready o.o

  1. Unrankable issues
  2. My opinion which I highly recommend changing it
  3. Just small suggestions/nazi (sometimes may be important)

[General]
  1. I feel that the combo colours are really strong, especially that bright yellow one. Don't really see how this fits into the BG/anime/w/e.
  2. All looks fine other than that.
[Insane]
  1. First up, try to change the difficulty name. 'Marathon' would fit, but something that is related to the anime (something like 'Charlotte') would fit too.
  2. Not going to list all the things I've found, there may be same issues throughout the map. I'll add it to the tags instead
  3. 00:01:812 (4) - This slider really breaks the flow off. When the previous slider was a curve, using a straight slider here doesn't feel natural. Copying (3) and rotating the copied slider 180 degrees would make more sense. sure, no big deal
  4. 00:06:612 (3) - Remove the clap here, the drum is not present here. This clap is needed imo
  5. 00:09:012 (2,3,6) - Jump on (2) and (3) makes sense due to the piano in the background, but (6) doesn't, there are no instruments matching (6). Since the piano is pretty insignificant, remove the jump at (2) to (3), in order to make a better pattern towards (6). I'll think about it, for now no change
  6. 00:11:812 (1,2,3) - I don't really see the shape of pattern in this... Slider shape for (1) should be copied from either (2) or (3), making a triangle. It's not really a pattern tho, just rotating several sliders :P
  7. 00:20:412 (2) - No definite or strong beat present on the head of this slider, removing the jump will be better. I don't think this one could be called a jump
  8. 00:24:712 (6) - No instrument justifies this note, should be removed. Ehh, I'll think about it
  9. 00:26:212 (4,1) - Pattern will be more neater if these sliders had the same shape. I made change
  10. 00:28:612 (2) - Instrument here isn't strong enough for a 1.8x jump. This pattern is following the flow, so I see no problems using it
  11. 00:48:612 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1) - This is the most hardest part of the map lol, while all others are varied by using sliders, this however only has 1 slider in the whole pattern. This is the most calm part of the song, and even though it is 150 bpm, it is still pretty hard ;-; 1/2 sliders with small jumps between them works a lot better than this. Well, same reasons as my reply on Lumael's mod above xD ^
  12. 01:03:612 (1) - The DS here is way toooo big, this beat is even weaker than 01:04:012 (4) - . slightly tweaked
  13. 01:32:112 - There is a violin here that you've left out when you were mapping to it, it would be better if you used a stream instead of 3 kick sliders. I don't want to fill out this part with streams
  14. 01:33:412 (1,2,3) - I don't get the meaning of this pattern. While all others are spaced, this however, I don't see a special reason why are these not spaced too. I don't know the terminology, but based on the background music I think this one is still okay
  15. 01:57:512 (2) - This note doesn't have a beat or instrument on it. Just like above, removing this note would be nice. Actually, I'm suing it to emphasize the vocal somehow. But idk, I may change this
  16. 01:59:612 (2) - Don't see why you've reduced distance here. Increased
  17. 02:07:012 (1,2,3,4,5,6,7,8,9) - Not sure, but all the double stacks are going to throw players off at (7), (8) and (9), since it is a triple. You could try to be bit more creative and make little jumps between those doubles, so that the triplet won't be that confusing to read. I'll try to play around with it later
  18. 02:21:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,1,2,1,2,1) - Well again the hard part. ^^^
  19. 04:10:212 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Tornado pattern in Insane? That is going way too overboard o.o In fact this section too, is really hard ;-; I'm not really sure about this either. I'll keep it for now
  20. 04:13:412 (1,2,3,4,5,6,7,8) - This jump though, it is way too big. Comparing the previous sections, this section also has the same strength, so don't see why the jump suddenly gets bigger here I have no reason to oppose this. but I don't have any reason to change this either xP
  21. 04:44:412 (3,4,5) - I don't see why is the triplet here isn't stacked, IMO it doesn't play out well since the flow was going to the left instead of going down. stacked
  22. Didn't mention any of the NCs, they are very inconsistent even by the means of readability. Like what Lumael has mentioned, NCs should be on every big white tick, or every 2 big white ticks. I'll fix it
  23. Overall, I feel that most jumps are unnecessary/not fitting to the song, even if you wanted to go for pattern. The map would play out better, and feel much more natural when the jumps are on strong beats. I guess the map is still okay, just that the jumps were bit weird to me.
That is all from me. GL!

Synpoo

Synpoo wrote:

hi, from my q

Insane

When are you gonna change the colors xd I'm really indecisive about CC, so yeah :P
I strongly disagree with your comboing throughout this map. A lot of it doesn't make sense rhythmically like here 00:25:012 (1) - this should be NC as a new string instrument is introduced (you even map it with the triplet), 00:26:212 (4) - this should also be a NC and not 00:27:012 (1) - , 00:27:812 (4) - NC should be here as well, and yeah, the whole map needs proper comboing. Stick to keeping new combos on the large white ticks for a map with a straightforward rhythm like this one. I'll fix it
  1. 00:04:812 (3,4) - Swap these on the timeline so the slider starts on the correct (strong) beat I'll think about it
  2. 00:28:212 (1,2) - Aesthetically, patterns like this look better when they're on a closer angle rather than one being a lot more angled than the other
  3. 00:33:212 (2,3) - What's with the small spacing here make it larger
  4. 00:45:212 (3,1) - ^ transition to vocal
  5. 00:48:612 - Hmm...these 1/2 singles last way too long even for an insane of this star rating, a lot of these vocals can be represented using sliders anyways Same reply as Lumael and Sc4v4ng3r
  6. 01:03:212 (4,1,2,3) - That jump xd Tweaked
  7. 01:09:012 (3) - Nah, don't end this where one of the strongest vocals in this chorus begins, this slider does not even follow anything It's okay
  8. 01:14:812 (2,3) - (3) needs emphasis similar to (2). not less Changes this whole pattern
  9. 01:21:812 (3) - Same thing about this slider, don't end it on this strong vocal lol ^
  10. 01:31:412 (3,4,5,1) - Missed some notes on the blue ticks I don't want to fill all 1/4 pattern here
  11. 01:57:212 (1) - Another passive slider ye
  12. 02:09:012 (2) - Better as two circle to properly emphasize the vocal on the red tick variation
  13. 02:14:412 (4) - Passive slider ye
  14. 02:15:012 (1,2,3) - This triple doesn't make sense, the held vocal starts on the white beat, and there's only an actual note on the blue tick at 02:15:312 Uh, oh
  15. 02:21:412 - Yay more endless singles and the hardest part of the map in the calmest section of the song yay
  16. 02:43:612 (7,1) - Overlaps like this are bad Yeah
  17. 02:58:912 - Missed this part of the drums Intentional, I just don't want to fill this up with one hecak of a long stream
  18. 04:10:212 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Difficulty spike, potentially unrankable as QATs dislike that hmm
Anyway I'll stop there because the same issues of passive sliders, misplaced triples, and misused jumps arise throughout 02:59:812 to the end of the map (especially during kiai times), so you can just keep what I said in mind and check these problems yourself instead of me repeating myself for no reason.

MrSergio

MrSergio wrote:

Alright, let's see then.
First, here's the log (just in case you forgot something or whatever xD)
I remove this for my reply :P

And here is the rest of it :3

[Insane]
  1. {General} First of all, now that I notice, you should change the name of this diff to "Marathon", or add it into tags (but I suggest using it as the name for the diff) Added to tags, I'm still looking for custom diffnames
  2. 02:43:612 (7,1) - {Aesthetics} This overlap is a bit... you know... that xD Yea
  3. 03:17:012 (6) - {Pattern} Seeing the hitsound on the head, I'd do a Ctrl + J on it and move the head on top of 03:16:412 (3) - Ahh, I like it how it is actually
  4. 03:09:012 (4) - {Aesthetics} Why this is the only straight slider among this combo? All the others are curved somehow For no obvious reason, I just want this to be straight ._.
  5. 03:10:412 (3,4,5) - {Pattern} I'd suggest to create a triangle using these circles. Keep 3 where it is and make it go clockwise, like this Okay
  6. 03:20:212 (4) - {Hitsound} Missing normal whistle on the end of this slider k
  7. 03:23:812 (3) - {Hitosund} Turn the soft whistle on the head of this into a normal whistle to make it match with above suggestion ^^
  8. 03:27:612 (1) - {Hitsound} Switch the normal whistle from the head to the tail of this slider ^
  9. 03:30:212 (1) - {Flow} I'd put like a drop on this slider since there is a high pitch vocal on its head. My suggestion is to move a bit 03:29:812 (4,5) - around without stacking them again I don't really get your point :P and I think I want to keep it
  10. 03:36:212 (5,1) - {Aesthetics} These 2 are really too close imo. You used a blanket for 03:35:612 (2,5) - and another blanket for 03:36:612 (1,2) - , but the 2 I highlighted are just there for nothing lol. See if you can give this a better shape/reasoning It's actually blanketed :D, I change it a bit anyway
  11. 03:46:212 - {Flow} I'd add a circle at around 352:28, then I'd do a ctrl + G on 03:46:012 (2,3) - (I added the new circle to make this link) and remove the NC on 03:46:412 (1) - since it's pretty useless for a single object, right? As for the first 2 suggestions, they are just there to cover the background sounds of the music and to not let the player get bored while waiting there I kinda like this "silent moment" and I dont think player will get bored waiting for a split second here :P
  12. 03:47:412 (2,3,4) - {Pattern} I do not hear the triplet at all in the music so remove the central note. Also, keeping those circles stacked it's another waste of rhythm, so try to create a drop on 03:47:812 (1) - using 03:47:412 (2,4) - Actually I'm not a big fan of putting circles. I'll think about this
  13. 03:50:412 (5,6,7) - {Flow} Do you remember what we talked in PM about slider + triplet at the end? This is one of those I think I want to keep this
  14. 03:51:012 (1,2,3) - {Pattern} 03:52:212 (3) - is kinda wasted as it is, so what about creating a giant triangle using all the sliders? Like this maybe To be honest, my ocd part of me wouldn't let me make those pattern xP
  15. 03:55:412 (3,1) - {Flow} I'd rather use the same pattern you used for 03:56:012 (2,3) - , so maybe move 03:55:412 (3) - at around 400:8 Nah, I like it
  16. 04:03:812 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - {Pattern} There is a huge difference between this and 04:10:212 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - . Imo you should use 1/2 notes constantly for all this part and use the DS to give a different feeling for those different parts you created I'll think about it
  17. 04:15:012 (1,2,1,2,1,2,1,2) - {Flow} First, why do you use NCs every 2 notes? Second, why the spacing between 04:15:212 (2,1) - is small, while the spacing between 04:15:612 (2,1) - is more large? (The second spacing is fine imo) I guess that a square pattern can work well here Basically, I'm following both vocal and guitar(or whatever the part of the music is) here, The vocal allow me to put smaller spacing there, On my point of view of the song at least
  18. 04:35:712 (8) - {Pattern} This circle isn't necessary, because it ruins the finish on 04:35:812 (9) - . You should remove 8 and move 9 somewhere else from there I kinda disagree, removing the circle would make it sound empty
  19. 04:36:012 (1) - {Hitosund} Do you need this soft whistle? I'm not sure, removed
  20. 04:38:412 (1) - {Pattern} One (among the many) useless NC here ^
  21. 04:41:412 (1) - {Pattern} This should be stacked under the previous stack for a better start of the stream Sure
  22. 04:41:612 (3) - {Hitsound} What about turning this normal whistle into a soft clap? nice one
  23. 04:57:612 (1,2) - {Flow} Maybe a Ctrl + G here? Eh? No
  24. 05:01:412 (1,2,3) - {Pattern} Same as for 03:51:012 (1,2,3) - but this time I guess it is fine yea
  25. 05:14:212 (4) - {Flow} This tiny jump is practically a rhythm killer. Move it more far away: all the combo has a higher DS too increased

[General]
  1. Even if it is related to this anime, I guess that tags like "Jun Maeda" (author of the story) or "Key" (visual novel production agency linked to the designer of the anime) are way too generic to be put. "P.A. Works" should be fine and if you keep it you should also add "Aniplex" (producer) Basically, Im just following this ranked version's tags
  2. Do you hate AR9? xD Not really, just think that AR 9 is too fast for this bpm
  3. Your BG size isn't one of the recommended ones. Here's a 1366x768 version: Ah, okay~ http://puu.sh/k0CWq/3c7c8dd4fe.jpg

That's all, good luck ~
Btw, try to make your NCs more consistent, since you seem to use them a bit randomly here and there ;)
[/quote]

Thank you for the mod guys... :D
Sorry, If I reject most of your suggestions
I guess, it's me that being stubborn and didn't want to follow the "common sense" on mapping
and I'm planning to continue to do so..
:P
Asphyxia
IRC Log
12:15 Yohanes: Asphyxia~
12:15 Yohanes: Can I ask for testplay now?
12:15 Yohanes: Or you're still too tired?
12:15 Yohanes: xP
12:16 Asphyxia: np me your map
12:16 Asphyxia: I'll test it in a sec
12:16 *Yohanes is listening to [http://osu.ppy.sh/b/769831 Lia - Bravely You]
12:16 Yohanes: and a bit of evaluation if possible
12:16 Yohanes: 3 out of 4 modders tells me that the map is not suit the song
12:17 Yohanes: so, i'd like to hear what you say about it
12:17 Asphyxia: actually
12:17 Asphyxia: do you mind if I DT this
12:18 Asphyxia: or do you specifically want me to nomod it
12:22 Yohanes: anything will do :P
12:23 Asphyxia: I think the map fits the song, the issue IMO on some places is that
12:23 Asphyxia: the placement / structure feels kind of random instead of thought out
12:24 Yohanes: Okay, for example?
12:24 Asphyxia: I can't really... teach you how to fix that because structure is something you'll learn a bit better eventually
12:25 Yohanes: yeah..
12:25 Asphyxia: the biggest issue probably was uh
12:25 Asphyxia: 00:48:612 (1,2,3,4,5,6,7,8) - 00:52:812 (1,2,3,4,5,6,7,1,2,3,4) -
12:25 Asphyxia: that spacing doesn't fit to the song
12:26 Asphyxia: your second part at 02:21:412 - is better in that sense because the spacing isn't as harsh
12:26 Asphyxia: reducing it there would be great
12:26 Asphyxia: for those
12:26 Asphyxia: that way the patterns overall would be more fitting with the song
12:27 Yohanes: reduce which? first part or second?
12:28 Asphyxia: 02:49:612 (4,1) - Also this is quite minor, but if you ever do this kind of a placement, try to space out 02:50:012 (1) - more because even though the ACTUAL spacing is big enoigh
12:28 Asphyxia: the visual spacing is so tiny
12:28 Asphyxia: if you space it out more to the left-ish side, the spacing feels more consistent
12:28 Asphyxia: e.g https://osu.ppy.sh/ss/3638971
12:28 Asphyxia: the first ones I linked
12:28 Asphyxia: 00:48:612 (1,2,3,4,5,6,7,8) -
12:28 Asphyxia: 00:52:812 (1,2,3,4,5,6,7,1,2,3,4) -
12:28 Asphyxia: nerf those
12:29 Yohanes: Alright~
12:29 Yohanes: how about the third part?
12:29 Yohanes: 04:03:812 -
12:29 Asphyxia: 03:02:212 (3,4,5,1) - spacing feels rly small compared to rst of your map
12:30 Asphyxia: I dont know why you made 04:03:812 - 04:10:212 - inconsistent with the rest
12:30 Asphyxia: I get that having some kind of a variation is cool, but if you wanted this kind of variation, you should've done it in the part before 1st kiai imo
12:30 Asphyxia: logic behind is that your map is about to have the last chorus, there's really... no sense to really make it easier than your beginning
12:31 Asphyxia: if anything, it should be as intense
12:31 Asphyxia: for consistency
12:31 Asphyxia: 04:13:412 (1,2,3,4,5,6,7,8) -
12:31 Asphyxia: spacing is way too huge
12:31 Yohanes: Yep, I'll think about that
12:32 Asphyxia: and now the more I look at this map
12:32 Asphyxia: your note patterns (mainly the parts before kiai) are really good pattern-wise
12:32 Asphyxia: they make a lot of sense
12:32 Asphyxia: but when you map sliders, they seem to be thrown really randomly and they're not as appealing as the notes
12:33 Yohanes: Yeah, I had a hard time with those 1/1 sliders
12:33 Asphyxia: yeah, so go over your map few more times with yourself or with somebody, and then fix some of the 1/1's slowly
12:34 Asphyxia: so the map will get improved
12:34 Asphyxia: and I feel like if you just get mods, that'll get fixed eventually
12:34 Asphyxia: the map has a lot of potential though, so definitely keep working on it
12:34 Yohanes: Alright~
12:34 Yohanes: I feel like that the mods that I'm getting
12:35 Yohanes: is just critize my mapping style
12:35 Yohanes: or It may just my imagination lol
12:35 Yohanes: Thanks Asphyxia~
12:35 Asphyxia: I mean, critizing isn't bad atll; they're there to improve your map and your style
12:35 Asphyxia: nothing wrong with that reallty
12:35 Yohanes: do you need kds for this?
12:36 Asphyxia: obviously you have all the rights to deny the suggestions if you feel like it's wrong somehow
12:36 Asphyxia: uhh well I don't really need but I can post to the thread if you want to lol
12:36 Yohanes: lol

Just some general stuff after a testplay! Good luck! :D
Frostmourne
Very good map I love it so much :)

Good luck for ranking!!~~~
Topic Starter
Yohanes

FrostxE wrote:

Very good map I love it so much :)

Good luck for ranking!!~~~
<3
Ciyus Miapah
so yeah this map good

open
19:58 Yohanes: Fort~
19:58 Fort: hai yaldo
19:58 Yohanes: rikues mod dong...
19:58 Yohanes: bole?
19:58 Fort: kemaleman ini
19:58 Fort: wkwkwk
19:58 Fort: ane ngantuk
19:59 Yohanes: :3
19:59 Yohanes: besok boleh kalo mau...
19:59 Yohanes: kwkwkw
19:59 Fort: iya boleh
19:59 Yohanes: btw, ini map nya
19:59 *Yohanes is editing [http://osu.ppy.sh/b/769831 Lia - Bravely You [Insane]]
20:00 Yohanes: btw, irc atau forum post?
20:01 Fort: ah~
20:01 Fort: oke lah sekarang aja
20:01 Fort: dling
20:01 Yohanes: woo, oke..
20:04 Fort: ih gila
20:05 Fort: download 2 kali gk masuk" ini map
20:05 Yohanes: edan
20:05 Yohanes: lah emang kenapa?
20:06 Fort: pantesan
20:06 Fort: memori tinggal 2mb lagi wkwkwk
20:06 Yohanes: oo
20:06 Yohanes: ._.
20:07 *Fort is editing [http://osu.ppy.sh/b/769831 Lia - Bravely You [Insane]]
20:07 Fort: map nya bagus
20:07 Fort: tinggal kau kasih pertanyaan aja ke ane
20:08 Yohanes: ahah, thanks
20:08 Yohanes: umm, bentar
20:09 Yohanes: 04:03:812 - bagian ini kan beda di bandingin 02:21:412 - & 00:48:612 -
20:09 Yohanes: menurut ku gimana? ada yg bilang itu nggak bagus buat konsistensi
20:09 Yohanes: kau
20:09 Yohanes: *ada yg bilang = asphyxia
20:10 Fort: menurut ane itu transisi patterning yang bisa dibilang cukup lumayan buat patterning sebelum kiai time
20:10 Fort: soalnya ritme disini lumayan susah kalau misalnya pattern sebelumnya dikasih 1/2 beat
20:11 Fort: sama sedikit variasi juga bikin map ini menarik, jadi gpp kok
20:11 Yohanes: hmm, okelah~
20:11 Yohanes: Oiya, NC!
20:11 Yohanes: Nc nya gimana?
20:12 Yohanes: aku lebih fokus nc biar patternnya lebih readable soalnya
20:12 Fort: sebenarnya ane kurang suka kalau ane bikin pattern selain di downbeat atau garis putih
20:12 Fort: bikin pattern NC gitu
20:13 Yohanes: ane nggak merhatiin kaya begitu waktu mapping ._.
20:13 Fort: kelihatannya kecampur NC nya
20:13 Fort: ya kadang ada di downbeat
20:13 Fort: kadang combo yg harus nya di downbeat malah di geser sedikit
20:14 Yohanes: hmm, so what should I do now?
20:15 Fort: do nothing
20:15 Fort: cuma percaya aja combo yg kau kasih itu bisa bermanfaat di gameplay lel
20:15 Yohanes: ah, alright..
20:15 Yohanes: I hope so
20:16 Fort: ya sebenarnya ane gk ada masalah sama combo
20:16 Fort: selama masih ada alasan yg bisa dibuat
20:16 Fort: you can keep it
20:16 Yohanes: pattern ini gimana menurutmu? 04:10:212 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) -
20:16 Yohanes: overkill or not?
20:16 Fort: EZ
20:17 Fort: justru pattern star lebih gampang dibanding straight flow
20:17 Yohanes: lol ok
20:17 Fort: maksud ane kaya gini 02:29:812 (1,2,3,4,5,6) -
20:17 Fort: susah nya minta ampun kalau high bpm/di DT
20:18 Yohanes: yeah, i know
20:18 Fort: sama klo pakai mouse suka Mouse drift lel
20:18 Yohanes: untunglah ini cuma 150
20:18 Fort: oke lah
20:18 Yohanes: btw, kau mainnya mouse only ya fort?
20:18 Fort: ada lagi yg mau ditanyain?
20:19 Fort: iya ane mouse only, sekarang udah gk niat main lagi
20:19 Yohanes: kayanya udah gak ada deh...
20:19 Yohanes: bingung mau nanya apa lel ._.
20:19 Yohanes: pake mouse apa?
20:19 Fort: ya berarti map mu sudah
20:19 Fort: ~Sempurna~
20:19 Fort: lel
20:20 Yohanes: okelah, thanks fort...
20:20 Fort: dan
20:20 Fort: tunggu dulu
20:21 Fort: ane kasih 1 catatan buat ini pattern
20:21 Fort: 04:10:212 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
20:21 *Yohanes turn back
20:21 Fort: mungkin kalau pattern ini bisa ditambahin lagi distance nya bisa bikin ini map jadi lebih konsistenlagi
20:21 Fort: soalnya
20:21 Fort: 04:12:612 (1,2,3,4,1,2,3) - perbandingan jump disini lumayan gede
20:22 Fort: 04:16:212 (1,2) - mungkin jarak segini bisa nyeimbangin flowmap nya
20:23 Yohanes: hmm oke, I'll consider that
20:23 Yohanes: mungkin ada lagi?
20:23 Fort: 04:55:812 (4,2) - keliatan kurang rapi tapi terserah kau lah ini slider mau diapain
20:24 Yohanes: 04:55:812 (4) - ane tweak dikit
20:25 Fort: 01:27:612 (1) - ini combonya kurang enak deh
20:25 Fort: mending disini 01:27:012 (4) -
20:25 Fort: 01:26:412 (1) - delet nc
20:25 Yohanes: ok
20:26 Fort: udah dulu deh
20:26 Fort: sampai segitu aja
20:26 Fort: post?
20:26 Fort: y/n?
20:27 Yohanes: yeessss
20:27 Yohanes: I need sp lol
walaowey
Hi there, from my queue :D

alright the mod's here

Insane
00:00:612 until 00:07:012 - the whistle in this part feels random.. :P .. are you following the piano sound here? ..but if you are following the piano sound, then you're missing some of them (actually i try to add whistle based on the piano sound..its nice imo :3
00:02:412 (2,3) - whistles
00:03:212 (5) - ^
00:03:812 (1) - ^
00:04:812 (3) - ^
00:05:212 (4) - ^
You can try them out if you want :P

00:32:012 (1,2,3) - the emphasizes are not that good here.. i think its better if u add some jump from (1) -> (2) for emphasizes as (2) has stronger beats.. and reduce the jump from (2) -> (3) because (3) dont need any emphasizes because it is a weak beats :P
00:32:612 (1) - jump for this to emphasizes the strong beats
00:33:412 (3) - ^
00:35:812 (1) - i think you should make a bigger jump here because of the strong beats instead of 00:36:612 (3) - which has weaker beats
00:41:012 (4) - its cool if you can blanket this with 00:40:612 (1,2,3) - ..i know it will mess up the pattern for 00:39:812 (3) with this .. but it is quite obvious that the blanket is off
00:45:012 (3,4,1) - bigger spacing for (4) -> (1) instead of (3) -> (4) lol.. 00:45:412 (1) - need more emphasizes
00:48:612 - 01:01:012 - lol those hexagons <3 my favourite... but fix these 00:51:412 (3) , 01:00:212 (1) .. the current position cause the hexagon shape to be off lel..
00:49:812 (1) , 00:51:812 (1) , 00:56:612 (3) , - strong beat here..its cool if you add jump here
00:55:412 (3) - this should have bigger jump because of the strong beats to emphasizes it compare to 00:55:612 (1) :P
00:56:612 (3) - NC this? ..
01:05:412 (1,2) - i dont quite like how this is flowing :P ..the curving of the slider suggest the flow going to left side, but instead it is on right lol..consider to change it?
01:09:412 - imo, slider end was not good enough to emphasize the strong beats.. maybe shorten the slider and place a circle/slider here?
01:11:012 (1) - jump?..emphasizes the strong beat
01:13:812 (3,4,5,6,1) - the curving should be invert lol..it feels a bit awkward now :P *Click* (suggestion,fix it your own way )
01:15:012 (3,5) - blanket?
01:27:012 (1) - bigger jump?
01:28:612 - its a strong beat..not suitable for slider end imo
01:30:212 - NC?
01:54:212 - u miss a strong beat here lol..consider to fix it >w<
01:58:612 (6) - blanket this with 01:57:612 (3) ?
02:00:612 (1,2,3) - its not a good idea to have circles/triplets hiding under the tail of a previous slider..its very trolling lol.. I've testplay your map with HD on..and i miss this part because i didnt notice that triplets there..imo, its maybe fine for higher ranked player, but not for lower ranked player :P
02:05:412 (1,2) - blanket?..neater
03:09:412 (1) 03:12:612 (1) , 03:25:412 (2) - jump more? ..its not enough emphasizes now :P
03:20:612 - strong beat here..consider to change it..its not suitable to have slider tail on such strong beats
03:26:012 (2) - the jump from the previous circle to this slider was too big imo, it is on a red tick which only have weak sounds..its better to have low spacing on such weak beats. :P
03:35:012 (1) - its cool to make a jump here :) .. it goes well with the strong beats and the strong vocals too :D
03:46:212 - miss something here?
04:23:012 (1) - jump more >w< ..neeed more emphasizes
04:28:812 (6) - this is a weak beats too, the jump suppose to be from (4) -> (5) ... not (5) -> (6) :P
04:35:412(5,6,7,8,9) - dont stack this? ..because this is the only part that u stack 5 circles together in your map lol..for consistency, consider to unstack them
04:40:812 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - lol tbh, i dont hear any sound for most of the blue ticks :/ except the last 5 notes only..

actually, some of your jumps are nice...but sometimes you jump on the wrong beats, i mean sometimes you make jump at a weak beats instead of a strong beats :P

And... i think your NC are quite weird..it feels like your following the vocal to NC?

Anyway, thats all from me,
Good luck ranking this map :)
Topic Starter
Yohanes
Walao

walaowey wrote:

Hi there, from my queue :D

alright the mod's here

Insane

00:00:612 until 00:07:012 - the whistle in this part feels random.. :P .. are you following the piano sound here? ..but if you are following the piano sound, then you're missing some of them (actually i try to add whistle based on the piano sound..its nice imo :3 Putting whistles on every piano sounds seems overkill imo, but I added some more whistles on this part
00:02:412 (2,3) - whistles
00:03:212 (5) - ^
00:03:812 (1) - ^
00:04:812 (3) - ^
00:05:212 (4) - ^
You can try them out if you want :P

00:32:012 (1,2,3) - the emphasizes are not that good here.. i think its better if u add some jump from (1) -> (2) for emphasizes as (2) has stronger beats.. and reduce the jump from (2) -> (3) because (3) dont need any emphasizes because it is a weak beats :P Ahh, I get your point. But I don't feel like to change this pattern, at least for now...
00:32:612 (1) - jump for this to emphasizes the strong beats ^
00:33:412 (3) - ^ When playing, bigger spacing feels odd imo
00:35:812 (1) - i think you should make a bigger jump here because of the strong beats instead of 00:36:612 (3) - which has weaker beats Fixed slightly
00:41:012 (4) - its cool if you can blanket this with 00:40:612 (1,2,3) - ..i know it will mess up the pattern for 00:39:812 (3) with this .. but it is quite obvious that the blanket is off At first, I blanket this but then I realize that the blanket decrease actual playability, so I'll keep it
00:45:012 (3,4,1) - bigger spacing for (4) -> (1) instead of (3) -> (4) lol.. 00:45:412 (1) - need more emphasizes Changed
00:48:612 - 01:01:012 - lol those hexagons <3 my favourite... but fix these 00:51:412 (3) , 01:00:212 (1) .. the current position cause the hexagon shape to be off lel.. Crap, I didn't notice that. fixed
00:49:812 (1) , 00:51:812 (1) , 00:56:612 (3) , - strong beat here..its cool if you add jump here I don't want to re-did this pattern :P
00:55:412 (3) - this should have bigger jump because of the strong beats to emphasizes it compare to 00:55:612 (1) :P ^
00:56:612 (3) - NC this? .. Nah, too many NC's already
01:05:412 (1,2) - i dont quite like how this is flowing :P ..the curving of the slider suggest the flow going to left side, but instead it is on right lol..consider to change it? I'll think about it
01:09:412 - imo, slider end was not good enough to emphasize the strong beats.. maybe shorten the slider and place a circle/slider here? I think this is okay
01:11:012 (1) - jump?..emphasizes the strong beat I didn't find any neat place to place the jumps :P but I think this one is alright too
01:13:812 (3,4,5,6,1) - the curving should be invert lol..it feels a bit awkward now :P *Click* (suggestion,fix it your own way ) Okay
01:15:012 (3,5) - blanket? No, that's fine
01:27:012 (1) - bigger jump? Actual spacing when playing is quite a lot bigger that it looks
01:28:612 - its a strong beat..not suitable for slider end imo I'm following the instrument here, and I don't want to use 3/4 slider
01:30:212 - NC? No
01:54:212 - u miss a strong beat here lol..consider to fix it >w< I totally didn't notice this beat, it's not a big deal imo
01:58:612 (6) - blanket this with 01:57:612 (3) ? Blanket it even further will make it looks kinda funny lol
02:00:612 (1,2,3) - its not a good idea to have circles/triplets hiding under the tail of a previous slider..its very trolling lol.. I've testplay your map with HD on..and i miss this part because i didnt notice that triplets there..imo, its maybe fine for higher ranked player, but not for lower ranked player :P I'll think about that, no change now
02:05:412 (1,2) - blanket?..neater ..better
03:09:412 (1), 03:12:612 (1) , 03:25:412 (2) - jump more? ..its not enough emphasizes now :P Hmm, I don't think I want to change this. But I'll consider it anyway
03:20:612 - strong beat here..consider to change it..its not suitable to have slider tail on such strong beats Ok
03:26:012 (2) - the jump from the previous circle to this slider was too big imo, it is on a red tick which only have weak sounds..its better to have low spacing on such weak beats. :P Idk about this, but I'm gonna levae it for now
03:35:012 (1) - its cool to make a jump here :) .. it goes well with the strong beats and the strong vocals too :D Current one sems fine imo :D
03:46:212 - miss something here? No, I don't
04:23:012 (1) - jump more >w< ..neeed more emphasizes Tweaked very slightly
04:28:812 (6) - this is a weak beats too, the jump suppose to be from (4) -> (5) ... not (5) -> (6) :P Eeeee, no change for now ._.
04:35:412(5,6,7,8,9) - dont stack this? ..because this is the only part that u stack 5 circles together in your map lol..for consistency, consider to unstack them I kinda like this pattern but idk. No change atm
04:40:812 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - lol tbh, i dont hear any sound for most of the blue ticks :/ except the last 5 notes only.. i want to catch the sound of the electric guitar(I guess?) here so, I make it as a stream

actually, some of your jumps are nice...but sometimes you jump on the wrong beats, i mean sometimes you make jump at a weak beats instead of a strong beats :P :3

And... i think your NC are quite weird..it feels like your following the vocal to NC? Pattern actually :D

Anyway, thats all from me,
Good luck ranking this map :)
Thanks for the mod Walao :D
Ipas
Woah, your request is here
I'm not sure about my suggestion, since you almost reject things in couple mods above :P

[General]
  1. Looks clean ~ Ah, for the custom diff name, "Love" is nice (Spontaneity, I don't know what is the correlative behind Love with the anime it self :P)
[Insane]
  1. 00:03:812 (1) - Would enlarge the spacing here a bit, to represents more the piano sounds here, since it's being the most important sound over the section here . Same goes for 00:04:412 (2) - , 00:06:012 (2) -
  2. 00:04:812 (3,4) - The pattern doesn't works well for me, since the pianos rather loud evenly over them, and would be nice having them consecutively get more reliable rhythm, with more emphasis . Change these two into circles for each of their position would nice to give the right emphasis
  3. 00:11:412 (3) - A slight movement to this circle would be nice to interpret how the rhythm works here (Realize it yourself to the another similar rhythm and placement, maybe like 00:14:612 (3) - , for fixing it evenly over the map)
  4. 00:16:212 (6) - Such a pity for this circle doesn't have a larger spacing, while the other with the lower sound/beat have it, since this circle interpret the rather loud beat here
  5. 00:22:612 (6) - Enlarge the spacing please, it's really capable to make it
  6. 00:30:012 (2,3) - I don't feel right about the stack . It would slight interfere our visual for readability over the object, and could make some misread in my opinion . It's fine tho, just mentioning if you're not okay too for this
  7. 00:32:212 (2,3) - Switch the jump flow between these two please . The (2) gets more of beat at the moment (piano and drum), which can make it weird for not having a large spacing to it (for better emphasis), since there's nothing important at (3)
  8. 00:48:612 - The claps on couple circles start from this timestamp, really feels out of place for me . Would rather leave them only witth whistles than the claps (This is apply to all similar section as well) . Also, I can't figure the new combo measurement, they feel random for me
  9. 00:59:812 (1,1,1,1) - Consider to use additional drum-hitclap for them, it might suits well (It's apply to similar section as well)
  10. 01:48:712 (4) - It's just me or anything, I can't feel any sound here, would rather to delete the circle
  11. 03:02:612 (5) - A jump to this circle would be fits as well, since the beat rather loud and necessary to make it
  12. 03:06:212 (1) - Same as suggestion above, even this beat now really significant over the section, and should have more emphasis than the other to make it works well with the comparison with the other
  13. 03:25:012 (5) - Same as 2 point above (Seems they will be very major in this map, would rather if you can fix it and realize it yourself)
  14. 03:26:412 (1) - Since you sometimes treat vocals as a main beat of your rhythm pattern, this object placed too close from the previous object, because the vocals getting louder here
  15. 05:19:612 (2) - Play those beat at each end of the slider body as a circles might be work as well, as the piano rather loud and needs some of articular emphasis at the moment
[]
The map is nice, it's almost ready for me . My main concern is only on spacing and new combo measurement . Sometimes, they feel likely placed randomly (both of spacing and measurement) . For spacing, randomly means you often to put in some objects with a far/close distance than it must be, since there are more of emphasized beats that capable to make it, which could make more nice comparison to the map itself . You can take a look onto them, to make a decision yourself to give necessary changes
[]
That's all from me, Good Luck!
[]
EDIT
I think something...

  1. 00:48:612 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,1,2,3,1,2,3) - As people stated above, yeah after lot of thoughts, I guess it isn't fine to make this part being your "main star", because it's really most calm parts on the song . I couldn't argue if it's have more intense rhythm . Hm, maybe I strongly recommend you to reduce the usage of the jumps . Make it like this 00:57:012 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,1) - really feels comfortable to play than those jumps . The another suggestion is increasing the usage of 1/2 sliders, instead of reducing the jump
  2. 02:21:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3) - They're even feel more harder than the previous one . Quite uncomfortable at all . Yeah you did it too on 02:29:812 (1,2,3,4,5,6,1,2,3,4,5,1) - which feels more comfy . See the suggestion above
  3. 04:03:812 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - It's really nice, and would be more nicer if you could reduce the spacing too instead . For me, 04:10:212 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - rather fine regarding to the jumps, but would be nicer if it wasn't repeated too many in the similar places . Then, the placements getting really hard all of a sudden, started from 04:13:412 (1) - . As I stated before too, this way too much for being your "main star" because of the rhythm itself, it's calm than the others, and this jump really breaks the comparison over the sections in this map . See my suggestion above
  4. 04:40:812 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - For an Insane like this, it's really uncomfortable to play such a stream . I know the music is getting intense, but consider to reduce the usage of circle here, and replace some of them with reversed kick slider instead . It goes same for 05:07:012 (2,3,4,5,6,7,8,9,10) -
[]
I'm sorry before..
Topic Starter
Yohanes
Ipas

Ipas wrote:

Woah, your request is here
I'm not sure about my suggestion, since you almost reject things in couple mods above :P I'm quite stubborn so yeah xP

[General]
  1. Looks clean ~ Ah, for the custom diff name, "Love" is nice (Spontaneity, I don't know what is the correlative behind Love with the anime it self :P) I found some words :D I believe that would fit well
[Insane]
  1. 00:03:812 (1) - Would enlarge the spacing here a bit, to represents more the piano sounds here, since it's being the most important sound over the section here . Same goes for 00:04:412 (2) - , 00:06:012 (2) - Well, I don't want to change this section
  2. 00:04:812 (3,4) - The pattern doesn't works well for me, since the pianos rather loud evenly over them, and would be nice having them consecutively get more reliable rhythm, with more emphasis . Change these two into circles for each of their position would nice to give the right emphasis I remember that Synpoo state almost the same thing few weeks ago, so I change it
  3. 00:11:412 (3) - A slight movement to this circle would be nice to interpret how the rhythm works here (Realize it yourself to the another similar rhythm and placement, maybe like 00:14:612 (3) - , for fixing it evenly over the map) Ah, I like this "circle hidden behind slider" thing
  4. 00:16:212 (6) - Such a pity for this circle doesn't have a larger spacing, while the other with the lower sound/beat have it, since this circle interpret the rather loud beat here I've been thinking about changing this since long ago, thanks for the push
  5. 00:22:612 (6) - Enlarge the spacing please, it's really capable to make it yep
  6. 00:30:012 (2,3) - I don't feel right about the stack . It would slight interfere our visual for readability over the object, and could make some misread in my opinion . It's fine tho, just mentioning if you're not okay too for this ahahah, no change
  7. 00:32:212 (2,3) - Switch the jump flow between these two please . The (2) gets more of beat at the moment (piano and drum), which can make it weird for not having a large spacing to it (for better emphasis), since there's nothing important at (3) I change this, but the spacing between 2 -> 3 are increased as well for better playability
  8. 00:48:612 - The claps on couple circles start from this timestamp, really feels out of place for me . Would rather leave them only witth whistles than the claps (This is apply to all similar section as well) . Also, I can't figure the new combo measurement, they feel random for me I kinda like the sound of the clap in this section, and yes the NC are quite random
  9. 00:59:812 (1,1,1,1) - Consider to use additional drum-hitclap for them, it might suits well (It's apply to similar section as well) No, too much work :D
  10. 01:48:712 (4) - It's just me or anything, I can't feel any sound here, would rather to delete the circle changed
  11. 03:02:612 (5) - A jump to this circle would be fits as well, since the beat rather loud and necessary to make it ^
  12. 03:06:212 (1) - Same as suggestion above, even this beat now really significant over the section, and should have more emphasis than the other to make it works well with the comparison with the other ^
  13. 03:25:012 (5) - Same as 2 point above (Seems they will be very major in this map, would rather if you can fix it and realize it yourself) ^
  14. 03:26:412 (1) - Since you sometimes treat vocals as a main beat of your rhythm pattern, this object placed too close from the previous object, because the vocals getting louder here ^
  15. 05:19:612 (2) - Play those beat at each end of the slider body as a circles might be work as well, as the piano rather loud and needs some of articular emphasis at the moment Yeah, I keep this
[]
The map is nice, it's almost ready for me . My main concern is only on spacing and new combo measurement . Sometimes, they feel likely placed randomly (both of spacing and measurement) . For spacing, randomly means you often to put in some objects with a far/close distance than it must be, since there are more of emphasized beats that capable to make it, which could make more nice comparison to the map itself . You can take a look onto them, to make a decision yourself to give necessary changes
[]
That's all from me, Good Luck!
[]
EDIT
I think something...

  1. 00:48:612 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,1,2,3,1,2,3) - As people stated above, yeah after lot of thoughts, I guess it isn't fine to make this part being your "main star", because it's really most calm parts on the song . I couldn't argue if it's have more intense rhythm . Hm, maybe I strongly recommend you to reduce the usage of the jumps . Make it like this 00:57:012 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,1) - really feels comfortable to play than those jumps . The another suggestion is increasing the usage of 1/2 sliders, instead of reducing the jump I guess you should know what will I say about this :P and actually, in my opinion while playing, the straight part like this 00:57:012 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,1) - is more difficult than bidirectional jumps like this 00:48:612 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,2,3) -
  2. 02:21:412 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3) - They're even feel more harder than the previous one . Quite uncomfortable at all . Yeah you did it too on 02:29:812 (1,2,3,4,5,6,1,2,3,4,5,1) - which feels more comfy . See the suggestion above ^
  3. 04:03:812 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - It's really nice, and would be more nicer if you could reduce the spacing too instead . For me, 04:10:212 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - rather fine regarding to the jumps, but would be nicer if it wasn't repeated too many in the similar places . Then, the placements getting really hard all of a sudden, started from 04:13:412 (1) - . As I stated before too, this way too much for being your "main star" because of the rhythm itself, it's calm than the others, and this jump really breaks the comparison over the sections in this map . See my suggestion above ^
  4. 04:40:812 (4,5,6,7,8,9,1,2,3,4,5,6,7,8,9) - For an Insane like this, it's really uncomfortable to play such a stream . I know the music is getting intense, but consider to reduce the usage of circle here, and replace some of them with reversed kick slider instead . It goes same for 05:07:012 (2,3,4,5,6,7,8,9,10) - I reduced the spacing here, I hope that would be better
[]
I'm sorry before..
Thank you for the mod Ipas :D
Also, after reading several mod from before, I changed some part as well
Sonnyc
  1. 00:31:012 (5,1) - Start combo from (5) to be consistent with 00:37:412 (1).
  2. 00:42:212 (4,1) - Starting the combo from (4) fits better.
  3. 03:01:612 (2,3,4) - Adjusting the placement of (2) to make a consistent spacing of (2,3,4) would look better.
  4. 04:58:012 (3,1) - These should belong in the same combo.
Good work. Have a star.
Giralda
Wow getting noticed by Frosty-senpai is an accomplishment!
Take my star, looked through the map and looks pretty well done!

Looking forward to seeing more things from you, good luck!
Topic Starter
Yohanes

Sonnyc wrote:

  1. 00:31:012 (5,1) - Start combo from (5) to be consistent with 00:37:412 (1).
  2. 00:42:212 (4,1) - Starting the combo from (4) fits better.
  3. 03:01:612 (2,3,4) - Adjusting the placement of (2) to make a consistent spacing of (2,3,4) would look better.
  4. 04:58:012 (3,1) - These should belong in the same combo.
Good work. Have a star.
Fixed All, Thank you Sonny :D

Giralda wrote:

Wow getting noticed by Frosty-senpai is an accomplishment!
Take my star, looked through the map and looks pretty well done!

Looking forward to seeing more things from you, good luck!
<3

Also thank you for the stars guys~! :)
Keada
Hi there :D Mod from my queue o3o


  • General

  1. try with a bit lighter orange as your combo colour, for example

  • Dream

  1. 00:04:812 (3,4,5,1) - try to have same spacing here, cause its the same melody all over
  2. 00:09:012 (2) - ctrl+h? because then it flows nice from the previous note
  3. 00:21:812 (2,3) - ctrl+g these and then place 00:22:412 (5) - on x208 y160 and then place 00:22:612 (6,7,8) - at x107 y281 just to make this 00:22:812 (8,1) - a jump :D cause it fits imo, cause of strong beat
  4. 00:40:812 (3,4) - blanket this?
  5. 00:44:012 (3) - didnt fit with a slider here imo. try something like http://puu.sh/kiZFd/5f4944bd21.jpg
  6. 00:52:412 - there should be a note here, since youve mapped this beat earlier for example 00:51:612 (4) -
  7. 00:56:812 - same here ^
  8. 01:04:212 (5) - place at x376 y184 to correct pattern
  9. 01:09:012 (3) - make this a 1/2 slider cause 01:09:412 - is a strong beat
  10. 01:34:812 (4,1) - this didnt flow very good D:
  11. 01:39:812 (1) - this slider would look much better if you did something like this http://puu.sh/kiZWw/25eb837899.jpg curves o3o
  12. 01:45:812 (4,5,6) - does not fit with a triple D: listen to the music ;w;
  13. 01:57:212 (1) - this didnt fit with a slider either cause the strong note is on 01:57:412 -
  14. 02:01:412 (1,2,3,4,1) - this star patter could be improved a bit D: try ctrl+shift+d
  15. 02:29:612 - same as I mentioned earlier
  16. 02:41:812 (3) - here too the strong beat is at 02:42:212 -
  17. 03:19:612 (3) - ayy finally varience in sliders :D
  18. 03:24:812 (4,5) - ctrl+g
  19. 03:25:812 (1) - remove NC
  20. 03:26:412 (1) - ^
  21. 03:27:012 (1) - NC
  22. 03:27:612 (1) - remove NC
  23. 03:38:212 (1) - just a suggestion to make this a 3/4 slider and put a note here 03:38:612 -
  24. 03:41:412 (1) - same here
  25. 03:44:612 (4) - and here
  26. 03:51:012 (1) - ^
  27. 03:54:212 (1) - ^ xD
  28. 03:57:412 (1) - this rhythm comes alot
  29. 04:27:412 (3) - same as I said earlier, the strong beat starts 04:27:812 -
  30. 04:35:412 (5,6,7,8,9) - try with a single and a triple instead, cause I dont hear anything at 04:35:512 (6) -
  31. 05:08:012 (1) - fix blanket, if it was intentional blanket
  32. 05:14:212 (1) - NC
  33. 05:14:412 (2) - remove NC
That was all for me :D
Pretty good map anyways
Good luck~
Blizs
Reply for Kaeda's mod and I'll mod this ;)
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