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AKI AKANE - Lost Story

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Total Posts
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Topic Starter
Milan-
This beatmap was submitted using in-game submission on Saturday, September 05, 2015 at 10:05:44 PM

Artist: AKI AKANE
Title: Lost Story
Tags: pishifat ゆよゆっぺ Yuyoyuppe 歌ってみた utaite akiakane cut short version Boroboro na Ikizama ぼろぼろな生き様。
BPM: 90
Filesize: 3886kb
Play Time: 01:43
Difficulties Available:
  1. Easy (1.75 stars, 114 notes)
  2. Hard (2.99 stars, 258 notes)
  3. Insane (4.39 stars, 334 notes)
  4. Normal (2.13 stars, 178 notes)
  5. pishi's Insane (4.83 stars, 405 notes)
Download: AKI AKANE - Lost Story
Information: Scores/Beatmap Listing
---------------
[[¡¡]]
-Kanzaki
Hi! m4m



General
  1. First of all i looked to the youtube the song it self is 3.23 minute so if this short version you should indicate it tho.

  2. I dont know why did you type the artist as "AKI AKANE" cause it's "Akiakane" on every where.

  3. "Boroboro na Ikizama" the album name is this seems like but i dont know what is the japanese words on your tags but still better write with the romaji as well.



Easy :

  1. 00:27:770 (2) - Avoid any overlap or stack on easy diff please.

  2. 00:42:770 (1,2) - Try to flow super perfect on easy diff (at least on any 1/2 objects) so i suggest you to close grid snapping

  3. 01:16:770 (1) - I didn't understand why did you start on here (I know you followed the vocal but continue reading) cause your break time starts when the drums stop but the drum starts playing again at 01:17:104 - so you started again before the drum starts isnt feels good.

  4. 01:43:437 (2) - delete this slider and change to this 01:43:437 (2) - circle, 01:44:104 (2) - circle, 01:44:270 (1) - spin (I am not sure if between a circle and a slider is 1/4 on easy diff is a problem or not but i dont think its something hard to play you dont even tap twice.), ( this suggestion is for every diff.)


Insane :
  1. 00:15:437 (5) - 00:31:104 (3 or 4) - 01:32:437 (3 or 4) - NC

  2. 00:49:270 (2,3) - ctrl + g

  3. The auto mod says(it just came out) second 19 - 20 is the hardest aim part on the map if you agree with it keep there but if not reduce the distance. If you do it 01:12 - 01:13 will be the hardest part.

  4. Also it says 01:32:604 (4,5,6,7,8,9,10,11,12,13,1,2,3,4) - this part is the fastest part on the map i agree with it if you do as well keep it if not you know what to do.


Couldn't find much sorry for that.

I didn't find anything important on other diff's flows and shapes... they can always be better so modding them doesn't makes any sense for me(If they aren't obviously formless).

Nice map good luck with it!
Krimek
Hey there o/

[General]
  1. Uncheck Widescreen Support in each Difficulty.
  2. Maybe add spinner at 01:44:104 -, otherwise there are no spinners in your mapset.
[Easy]
  1. 00:30:104 - Remove Green Line, it is unnecessary. Same with 01:31:437 - .
  2. 01:44:104 - Make it clickable? It's a strong beat.
[Normal]
  1. Same as in Easy, remove already mentioned Green Lines please.
  2. 00:23:437 (1,2) - You can realy see that overlap while playing. Please avoid that.
  3. 00:44:270 - Actually kinda sad that let out the drums here. I would suggest you following rythm:
  4. 01:24:770 (1,2) - Overlap.
[Hard]
  1. Same as in Easy & Normal, remove already mentioned Green Lines please.
  2. 00:20:270 (2) - should already start on 00:20:104 -. I can't hear any sound on 00:20:270 -.
  3. 00:21:437 (1) - How about making it more curved so it flows with the slider before.
  4. 00:24:604 (2,3,4) - Playing this with hr let it hit (or at least way to close imo) the HP.
  5. 00:38:104 (4,6) - Is a bit hard to read since 6 lays on the end of 4. Same with 01:39:437 (4,6) -.
  6. 01:12:104 (1,2,3,1,2,3,4) -You can make more out of that part imo instead of placing circles more or less at the same place. (just my opinion lol)
[Insane]
  1. 00:49:270 (2,3,4,5) - The triangle is so imperfect. Please use the Create Polygon Circles Tool (Ctrl+Shift+D).
  2. 01:06:104 (1) - Please space it more. I've expected way more spacing while playing this.
  3. Strg + G 01:40:770 (1) - and 01:41:104 (2) - flows better imo.

[pishi's Insane]
  1. 00:18:104 (1,2,1,2) - Is that NC spam necessary?
  2. 00:19:437 (1,2,1,2,3) - ^
  3. 00:21:354 - Fix the Green Line should silence the Sliderend of 00:20:770 (1) - .
  4. 00:47:770 (5) - Add Finish
Guess this mod is so unhelpful, so take my star.
Very great map. Love that hitsounding.
FCL
M4M from your queue

  • [Easy]
  1. throughout map you have everywhere slight discrepancies in spacings (though perhaps this is normal)
  2. 00:13:437 (1) - remove NC, it is not necessary imo
  3. 00:20:104 (6) - NC it would be nice
  4. 00:54:604 (2) - hm, suggest change Ne^xt on 1.12x for better flow
  5. 01:04:104 (1,2) - I think that these sliders should be either parallel or reflection imo
  6. 01:06:770 (1,2) - ^


  • [Normal]
  1. 00:13:437 (1) -^
  2. 00:13:437 (1,2) - uneven blanket
  3. 00:42:104 (4,1) - ^
  4. 01:21:770 - I do not think to miss this bit is a good idea

  • [Hard]
  1. 01:03:770 (7,1) - parallel they look better
  2. 00:29:104 (2,2) - fix small overlap
  3. 01:30:437 (2,2) - ^
  4. 01:44:104 (3) - new bit,NC maybe

  • [Insane]
  1. 00:11:437 (3,4) - I think that here possible to increase the distance between the sliders. It should look like http://puu.sh/jY8df/6adb34525b.jpg
  2. 00:12:770 (3,4) - I suggest something like ^
  3. 01:04:770 (3,1) - stack maybe?
  4. 01:44:104 (9) - NC

  • [pishi's Insane]
  1. 00:33:104 (6) - u can stack this with 00:32:104 (1) -
  2. 01:44:104 (5) - new bit, NC

Good luck!
omg 200 post
Shohei Ohtani
oh shit where did I put that story

overall:
nice cut asshole

pishi:
00:20:770 (1) - life if ur gonna do the really short spacing thing do it for the entire thing like haha it just looks messy.
00:48:604 (2) - triangle jump pls like this stack isn't magical
00:49:270 (1,2) - Stacks like this are a bitch to me unless there's an explicit musical reason to why you have to go back and forth. And right now, I'm not seeing noe.
00:51:270 (2) - get off me son this isn't where you belong. apply to all similar patterns
01:12:104 (1,2,1,2,1,2,1,2,3) - MAN HEY KIDS IM HAVING A LOT OF FUN PLAYING THIS MAN there's absolutely nothing better I could do here to make this more exciting
01:38:770 (1) - Any way to center this so that there's no slidercircle overlap?

Insane:
00:57:770 (5) - but why not center this out instead
01:07:437 (3) - The flow gets kinda fucked up here like I know it's retarded for me to be like "oopsie CTRL + G" but like it's really weird to play
01:12:104 (1,2,3,1,2,3,4) - The words seemed to be grouped into groups of 4 so uhhh it might be better to reflect that.

Hard:
00:39:104 (6) - if you wanna get mega bitchy then this stack is slightly off but meh
01:12:104 (1,2,3,1,2,3,4,1) - like this literally isn't fun make it fun pls

Easy:
00:19:104 (5) - NC pls
Your combo pattern is so fucking weird because the pick-ups into each measure get their own combo as well as each measure which makes a lot of 1 combo things which just looks silly, lol. Especially when you're rocking 6 combo patterns earlier
kunka
From your Q.

General

※Please add tag. "ぼろぼろな生き様。" and "boroboro na ikizama". It's the album title name which this music is recorded. A source is this Official site http://puu.sh/jYj3a.jpg
Easy

There is a lot about NC personally. Please confirm it.
- NC is necessary -
00:20:104 (6) -

- NC is unnecessary -
00:14:770 (1) - 00:23:437 (1) - 00:26:104 (1) - 00:28:770 (1) - 00:31:437 (1) - 00:34:104 (1) - 00:36:770 (1) - 00:39:437 (1) - 00:55:437 (1) - 01:00:770 (1) - 01:06:104 (1) - 01:11:437 (1) - 01:24:770 (1) - 01:27:437 (1) - 01:30:104 (1) - 01:32:770 (1) - 01:35:437 (1) - 01:38:104 (1) - 01:40:770 (1) -
Normal

Please refer to the above about the NC.

00:18:770 (1,2) - Because it is a sound and rhythm same as 00:18:104 (4,5) - , I recommend the same placement.

00:30:604 (3) - I think is better bend it to the conforming with lyrics.

01:31:937 (3) - ^
Hard

00:16:104 (1,2,3,4,1,2,3,4) - This is considerably uneven in distance. I recommend that I make uniform it here because it’s the same rhythm.

00:19:437 (4,5) - ^ (5) - x290 y138
Insane

00:45:437 (1) - I felt that the normal curve is enough. That is more beautiful.

00:50:770 (1,5) - Please just stack. x328 y223

01:04:104 (1,4) - ^ x263 y198

01:06:270 (2,1) - Please do stack to the point same as the above. with this it will be clean.

01:07:937 (4,5) - I recommend beautiful curve

01:11:770 (3,4) - I felt that "Ctrl+G" had better flow.

01:30:104 (1,1) - Please surround it tightly. This is out of position normal.

01:44:104 (9) - NC?
pishi's Insane

00:15:187 - add circle? I think that it is necessary because it is rhythm same as 00:14:770 (1,2,3) - .

01:32:354 (3) - I think that this is not necessary. What sound do you pick up here?

GL ;)
Feb
hnrg ok mod

don't blame me if it's not gud map is already in gud playability state.

quality mod
[General]

how dare you cutting this song. daheg >:(
I don't think metadata is wrong.
wtf this scream made me crumble on my desk - don't ask me how I did that.
the spread between hard and insane is kinda huge compared to rest of mapset - I think it's fine, tho.
wiedescreensupport is checked? why :o



[fishy insane]
00:49:270 (1,2,3) - dunno why but wasn't very intuitive to play maybe, because the space to bottom is lower than above, who am I to judge reading.
00:50:770 (1,3) - nazi blankez.
01:32:437 (4) - doesn't the stream start here? I don't hear anything on the note before maybe it's just me lol.
01:38:437 (3,1) - ^I feel bad for doing this.
01:18:437 (4,5,1,2) - dunno about this I would have done 1/2 sliders here. I'd works better in my opinion.

I like this diff. fuck hitsounds i can't do that.

[insane]
00:15:437 (5) - NC?
00:18:104 (3) - ^? I'd prolly would make the overlaps in next pattern little bit higher. Well at least it's intuitive to play. So I guess it works like it is.
00:22:104 (4,5,6) - suggestion: maybe? maybe you'll like it. oh I just realized what you follow ok.

00:31:270 (4,5,6,7,8,9,10,11,12,13) - reading maybe to hard. I wouldn't do triplet here even tho it fits the music well. Idk. oh I'd NC it.
00:34:770 (1,4) - you can blanket those two better i think. + I wouldn't really blanket this.
00:39:437 (1) - make the stream end more curvy? like it falls into the slider dont know how to describe. (move stream little upwards and you'll see).
01:32:604 (4) - same like before - dunno (this more personal opinion).
01:32:604 (4) - Am I retarded? In pishis diff I hear no soun dhere but here it is daheg - I think i go crazy.

[Hard]

00:28:770 (1,2,3) - Just make 1 an slider? maybe? I don't find this intiutive to play.
00:39:104 (6) - I don't think that Overlap is good Idea.
00:49:270 (4) - stack
00:50:104 (1,2,3) - same like before.
01:40:437 (6) - like before.

[Normal]
I think you change NC's to often for normal diff - dunno if it's just me, but i'd stick longer with NCs in Normal.

00:23:437 (1) - why nc here :?
00:34:104 (1) - ^? I don't get the purpose of this lonely nc. I won't point them out any longer just tell me - what you did here.
00:53:104 (6) - dunno wouldn't map this - it's vocal sound tho. maybe you want to follow standard rhythm.

[Easy]
Like in Normal i don't undestand the purpose of the lonely NC's so I leave em out here.
01:04:104 (1,2) - since they are almost linear to each other do it?
01:06:770 (1,2) - ^

sorry don't have more - GL!
Lily Bread
hi,m4m from your queue.

[General]
00:29:437 - 00:32:104
and
01:30:770 - 01:33:437
they should be a kiai part.

well..its bpm is 180...
[Easy]
general: try to avoid using a series of circles in an Easy diff,such as - 00:25:770 (2,1,2) -
00:29:104 (2,1) - 1 can blanket 2

[Normal]
i really don't care about NC,but NC is really bad in this diff.adjust them.
overall this diff is ok.

find not much.Hard is ok,and i can't mod insane.
good luck!
Nerova Riuz GX
Hi, m4m from your queue: p/4476341

General

you need a silenced sliderslide.wav imo.

Easy

for real, you used too much NCs.
00:34:104 (1) - it touched the score on the top, better move it away
00:45:104 (4) - ^
01:28:104 (1,2) - ^
00:45:437 (1) - make it more curvy maybe

Normal

00:47:437 (4,1) - fix this blanket: http://puu.sh/jYxhM/bba0ac6650.jpg
01:43:437 (1,2,3) - make them a symmetry pattern: http://puu.sh/jYynZ/56c67916fe.jpg

Hard

00:20:270 (2,3,1) - 1/4 is good enough and also fits good, 1/8 is quite strange in Hard.
00:29:437 (1,2) - ^
01:22:104 (1,1) - ^
==========
00:29:270 (3,1) - They should be farther, just like the distance between 2 and 3. Also where's the blanket?
01:30:604 (3,1) - ^
00:45:937 (2,3) - make them farther for better looking, or just stack them together
01:03:770 (7,1) - should they be parallel, or not?
why you always do copy and paste

Insane

00:15:437 (5,6,7,8,9,10,11,12) - NC on 5 pls, 12 is a quite big number
00:31:270 (4,5,6,7,8,9,10,11,12,13) - ^
01:32:604 (4,5,6,7,8,9,10,11,12,13) - ^
why not adding an NC on the first note of stream? you did that on 01:43:437 (1,2,3,4,5,6,7,8,9) - 00:39:437 (1,2,3,4,5,6,7,8) - , and they fit great.
==========
01:02:604 (5,7) - fix this blanket: http://puu.sh/jYyFI/7aef5cbe55.jpg
01:04:104 (1,3) - ^
01:07:937 (4,5) - ^
01:19:437 (8,9) - ^
01:22:770 (1,5) - ^
01:27:770 (2,1) - ^
im a blanket lover
==========
01:22:104 (2) - try this out: http://puu.sh/jYyXb/c51106611f.jpg
if not, pls fix this blanket: 01:21:770 (1,2) -
==========
01:29:770 (6,1,2,3) - bad flow, especially 01:29:770 (6,1) -

pishi's Insane

00:50:770 (1,2,3) - Are they blankets or not
01:11:770 (3,4) - imo they can separate, and make 01:11:937 (4,1) - farther to each other
im bad at modding pishifat's diff lmao

good luck
this might be the shittest mod in this map
pishifat
"Krimek"
[pishi's Insane]
  1. 00:18:104 (1,2,1,2) - Is that NC spam necessary?
  2. 00:19:437 (1,2,1,2,3) - ^ both are less spam now
  3. 00:21:354 - Fix the Green Line should silence the Sliderend of 00:20:770 (1) - . blame milan
  4. 00:47:770 (5) - Add Finish milan is handling hitsounds so idk

"FCL"
  • [pishi's Insane]
  1. 00:33:104 (6) - u can stack this with 00:32:104 (1) - i can... but i'd rather not :p perfect stacks
  2. 01:44:104 (5) - new bit, NC whole stream on one combo looks way better for the ending sorta thing. super subjective ik lol

"Reditum"
overall:
nice cut asshole matches my cut abs dude

pishi:
00:20:770 (1) - life if ur gonna do the really short spacing thing do it for the entire thing like haha it just looks messy. kiai hype = unstackz
00:48:604 (2) - triangle jump pls like this stack isn't magical but spacing more to clap is what im doing (and what id id for the next thing)
00:49:270 (1,2) - Stacks like this are a bitch to me unless there's an explicit musical reason to why you have to go back and forth. And right now, I'm not seeing noe. this is the next thign!!!!!!! back/forth is gone as well
00:51:270 (2) - get off me son this isn't where you belong. apply to all similar patterns life needs gimmicks
01:12:104 (1,2,1,2,1,2,1,2,3) - MAN HEY KIDS IM HAVING A LOT OF FUN PLAYING THIS MAN there's absolutely nothing better I could do here to make this more exciting p much ill do something less dumb
01:38:770 (1) - Any way to center this so that there's no slidercircle overlap? there is a way

"kunkakunkakunkakunka"
pishi's Insane

00:15:187 - add circle? I think that it is necessary because it is rhythm same as 00:14:770 (1,2,3) - . butman they arent

01:32:354 (3) - I think that this is not necessary. What sound do you pick up here? the same one as 00:31:020 (3) - lul

GL ;)

Feb wrote:

quality mod
[fishy insane]
00:49:270 (1,2,3) - dunno why but wasn't very intuitive to play maybe, because the space to bottom is lower than above, who am I to judge reading. made it less shit
00:50:770 (1,3) - nazi blankez. dfsd
01:32:437 (4) - doesn't the stream start here? I don't hear anything on the note before maybe it's just me lol. 00:31:020 (3) - tho
01:38:437 (3,1) - ^I feel bad for doing this. wait wut this isnt a stream lol
01:18:437 (4,5,1,2) - dunno about this I would have done 1/2 sliders here. I'd works better in my opinion. tails would be so weak tho:(

I like this diff. fuck hitsounds i can't do that.
"Nerova Riuz GX"

pishi's Insane

00:50:770 (1,2,3) - Are they blankets or not tjhey are now
01:11:770 (3,4) - imo they can separate, and make 01:11:937 (4,1) - farther to each other repeated sounds work pretty well on stacks so na
im bad at modding pishifat's diff lmao

MILAN
osu file format v14

[General]
AudioFilename: lost story.mp3
AudioLeadIn: 0
PreviewTime: 81770
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11770,12270,12603,13103,50687,56353,62020,67020,73353
DistanceSpacing: 1.1
BeatDivisor: 8
GridSize: 4
TimelineZoom: 2.340001

[Metadata]
Title:Lost Story
TitleUnicode:Lost Story
Artist:AKI AKANE
ArtistUnicode:秋赤音
Creator:Milan-
Version:pishi's Insane
Source:
Tags:pishifat ゆよゆっぺ Yuyoyuppe 歌ってみた utaite akiakane
BeatmapID:773120
BeatmapSetID:346408

[Difficulty]
HPDrainRate:7.2
CircleSize:4.2
OverallDifficulty:8.2
ApproachRate:9.2
SliderMultiplier:3.59999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"halp.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
8104,666.666666666667,4,3,1,40,1,0
10770,-100,4,3,1,60,0,0
20103,-142.857142857143,4,3,1,60,0,0
20770,-166.666666666667,4,3,1,50,0,0
21353,-166.666666666667,4,3,1,25,0,0
21437,-111.111111111111,4,3,1,65,0,1
22103,-125,4,3,1,65,0,1
22603,-111.111111111111,4,3,1,65,0,1
23103,-125,4,3,1,65,0,1
23437,-117.647058823529,4,3,1,65,0,1
24103,-111.111111111111,4,3,1,65,0,1
24603,-125,4,3,1,65,0,1
25270,-111.111111111111,4,3,1,65,0,1
30103,-125,4,3,1,65,0,1
30603,-111.111111111111,4,3,1,65,0,1
31104,-111.111111111111,4,3,1,65,0,0
32770,-125,4,3,1,65,0,1
33270,-111.111111111111,4,3,1,65,0,1
33770,-125,4,3,1,65,0,1
34103,-117.647058823529,4,3,1,65,0,1
34770,-111.111111111111,4,3,1,65,0,1
35437,-125,4,3,1,65,0,1
35937,-111.111111111111,4,3,1,65,0,1
40104,-133.333333333333,4,3,1,55,0,0
53103,-166.666666666667,4,3,1,55,0,0
53353,-133.333333333333,4,3,1,55,0,0
55770,-166.666666666667,4,3,1,55,0,0
56103,-133.333333333333,4,3,1,55,0,0
61103,-166.666666666667,4,3,1,55,0,0
61437,-133.333333333333,4,3,1,55,0,0
63770,-166.666666666667,4,3,1,55,0,0
64103,-133.333333333333,4,3,1,55,0,0
66437,-166.666666666667,4,3,1,55,0,0
66770,-133.333333333333,4,3,1,55,0,0
72103,-200,4,3,1,40,0,0
77437,-133.333333333333,4,3,1,55,0,0
82020,-166.666666666667,4,3,1,55,0,0
82687,-200,4,3,1,25,0,0
82770,-111.111111111111,4,3,1,65,0,1
83437,-125,4,3,1,65,0,1
83770,-111.111111111111,4,3,1,65,0,1
84437,-125,4,3,1,65,0,1
84770,-117.647058823529,4,3,1,65,0,1
85103,-111.111111111111,4,3,1,65,0,1
86103,-125,4,3,1,65,0,1
86603,-111.111111111111,4,3,1,65,0,1
91437,-125,4,3,1,65,0,1
91770,-111.111111111111,4,3,1,65,0,1
92437,-111.111111111111,4,3,1,65,0,0
93437,-111.111111111111,4,3,1,65,0,1
94103,-125,4,3,1,65,0,1
94437,-111.111111111111,4,3,1,65,0,1
95103,-125,4,3,1,65,0,1
95437,-116.279069767442,4,3,1,65,0,1
95770,-111.111111111111,4,3,1,65,0,1
96603,-125,4,3,1,65,0,1
97020,-111.111111111111,4,3,1,65,0,1
104104,-111.111111111111,4,3,1,65,0,0


[Colours]
Combo1 : 190,6,210
Combo2 : 251,102,102
Combo3 : 48,171,207
Combo4 : 112,180,157

[HitObjects]
283,321,10437,5,8,0:0:0:0:
290,305,10520,1,8,0:0:0:0:
308,289,10604,1,8,0:0:0:0:
335,282,10687,1,8,0:0:0:0:
372,304,10770,6,0,B|476:311,1,90,4|0,0:0|0:0,0:0:0:0:
231,171,11104,2,0,B|127:178,1,90,0|0,0:0|0:0,0:0:0:0:
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308,277,69104,1,0,0:0:0:0:
116,372,69437,6,0,P|107:302|81:223,1,135.000005149842,0|0,1:0|0:0,0:0:0:0:
12,178,69937,1,0,1:0:0:0:
165,120,70104,2,0,L|249:113,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
340,128,70437,1,0,0:0:0:0:
284,291,70604,5,8,0:0:0:0:
227,212,70770,1,0,0:0:0:0:
129,203,70937,1,0,1:0:0:0:
129,203,71104,2,0,L|36:208,1,67.5000025749208,0|0,1:0|0:0,0:0:0:0:
247,201,71437,5,8,0:0:0:0:
165,120,71604,1,0,1:0:0:0:
340,128,71770,1,8,0:0:0:0:
340,128,71937,1,8,0:0:0:0:
241,331,72104,5,4,0:0:0:0:
155,320,72770,1,0,0:0:0:0:
255,321,73437,5,2,0:2:0:0:
169,310,74104,1,0,0:0:0:0:
266,307,74770,5,2,0:2:0:0:
180,296,75437,1,0,0:0:0:0:
275,294,76104,5,2,0:2:0:0:
189,283,76770,1,0,0:0:0:0:
283,279,77104,1,2,0:0:0:0:
374,273,77437,6,0,P|439:277|532:302,1,135.000005149842,4|0,0:0|0:0,0:0:0:0:
506,292,77937,1,0,1:0:0:0:
403,175,78104,2,0,L|397:82,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
299,185,78437,1,0,0:0:0:0:
299,185,78604,1,0,1:0:0:0:
199,226,78770,5,0,0:0:0:0:
210,123,78937,1,0,1:0:0:0:
210,123,79104,2,0,P|152:109|118:109,1,67.5000025749208,0|0,1:0|0:0,0:0:0:0:
33,203,79437,2,0,L|128:198,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
199,226,79770,1,0,0:0:0:0:
97,321,79937,1,8,0:0:0:0:
269,360,80104,6,0,P|336:346|410:337,1,135.000005149842,4|0,0:0|0:0,0:0:0:0:
501,356,80604,1,0,1:0:0:0:
408,201,80770,2,0,L|315:194,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
233,222,81104,1,0,0:0:0:0:
292,110,81270,1,8,0:0:0:0:
306,300,81437,1,4,0:0:0:0:
306,300,81770,6,0,L|208:306,1,67.5000025749208,0|0,0:0|1:0,0:0:0:0:
227,311,82020,1,0,0:0:0:0:
216,314,82104,2,0,B|163:329|163:329|103:321|103:321|62:331|34:362,1,188.999994232178,8|0,0:0|0:0,0:0:0:0:
0,277,82770,6,0,L|-5:169,1,80.9999975280763,4|0,0:0|0:0,0:0:0:0:
16,96,83104,1,0,0:0:0:0:
91,278,83270,1,0,1:0:0:0:
102,290,83354,1,0,1:0:0:0:
111,300,83437,2,0,L|121:202,1,72,8|0,0:0|0:0,0:0:0:0:
165,131,83770,1,0,0:0:0:0:
212,362,83937,6,0,B|269:369|269:369|327:352|327:352|389:361,1,161.999995056153,0|0,1:0|1:0,0:0:0:0:
450,234,84437,2,0,P|392:244|354:264,1,72,0|0,1:0|0:0,0:0:0:0:
275,112,84770,2,0,L|370:119,1,76.5000014591217,8|0,0:0|0:0,0:0:0:0:
256,280,85104,1,0,1:0:0:0:
176,80,85270,1,0,0:0:0:0:
163,68,85354,1,0,0:0:0:0:
150,56,85437,6,0,P|100:46|42:51,1,80.9999975280763,4|0,0:0|0:0,0:0:0:0:
0,120,85770,1,0,0:0:0:0:
170,221,85937,1,0,1:0:0:0:
164,203,86020,1,0,1:0:0:0:
158,187,86104,2,0,P|119:154|76:136,1,72,8|0,0:0|0:0,0:0:0:0:
131,300,86437,1,0,0:0:0:0:
251,144,86604,6,0,P|316:126|419:122,1,161.999995056153,0|0,1:0|1:0,0:0:0:0:
426,129,87020,1,0,0:0:0:0:
439,139,87104,1,0,1:0:0:0:
370,217,87270,1,0,0:0:0:0:
381,22,87437,5,8,0:0:0:0:
508,80,87604,1,0,1:0:0:0:
251,144,87770,2,0,L|117:137,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
37,159,88104,6,0,B|18:197|18:197|6:256,1,80.9999975280763,4|0,0:0|0:0,0:0:0:0:
34,347,88437,1,0,0:0:0:0:
193,242,88604,1,0,1:0:0:0:
210,237,88687,1,0,1:0:0:0:
228,232,88770,2,0,P|272:236|325:248,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
205,335,89104,1,0,0:0:0:0:
156,121,89270,6,0,P|263:104|334:101,1,161.999995056153,0|0,1:0|1:0,0:0:0:0:
477,144,89770,1,0,1:0:0:0:
407,54,89937,1,0,0:0:0:0:
351,284,90104,5,8,0:0:0:0:
467,242,90270,1,0,1:0:0:0:
267,172,90437,1,8,0:0:0:0:
299,384,90604,1,8,0:0:0:0:
363,132,90770,6,0,B|305:122|305:122|264:130|264:130|177:116,1,161.999995056153,4|0,0:0|0:0,0:0:0:0:
84,214,91270,1,0,1:0:0:0:
99,208,91354,1,0,1:0:0:0:
113,203,91437,2,0,P|154:204|206:214,1,72,8|0,0:0|0:0,0:0:0:0:
7,255,91770,1,0,0:0:0:0:
197,344,91937,6,0,L|296:335,1,80.9999975280763,0|0,1:0|0:0,0:0:0:0:
394,214,92270,1,0,1:0:0:0:
379,202,92354,1,0,0:0:0:0:
354,195,92437,1,0,1:0:0:0:
332,206,92520,1,0,0:0:0:0:
323,231,92604,1,0,1:0:0:0:
338,260,92687,1,0,1:0:0:0:
368,281,92770,5,8,0:0:0:0:
408,287,92854,1,0,0:0:0:0:
445,271,92937,1,0,0:0:0:0:
466,233,93020,1,0,0:0:0:0:
469,188,93104,1,8,0:0:0:0:
444,150,93187,1,0,0:0:0:0:
408,123,93270,1,8,0:0:0:0:
364,115,93354,1,8,0:0:0:0:
320,124,93437,6,0,P|275:123|212:108,1,80.9999975280763,4|0,0:0|0:0,0:0:0:0:
286,23,93770,1,0,0:0:0:0:
260,229,93937,1,0,1:0:0:0:
248,239,94020,1,0,1:0:0:0:
235,248,94104,2,0,P|188:262|133:270,1,72,8|0,0:0|0:0,0:0:0:0:
170,156,94437,1,0,0:0:0:0:
322,323,94604,6,0,L|503:333,1,161.999995056153,0|0,1:0|1:0,0:0:0:0:
368,161,95104,2,0,P|349:219|348:254,1,72,0|0,1:0|0:0,0:0:0:0:
487,102,95437,2,0,P|479:61|461:17,1,77.4000011810303,8|0,0:0|0:0,0:0:0:0:
278,6,95770,1,0,1:0:0:0:
213,184,95937,1,0,0:0:0:0:
196,188,96020,1,0,0:0:0:0:
181,192,96104,6,0,L|99:184,1,80.9999975280763,4|0,0:0|0:0,0:0:0:0:
172,93,96437,1,0,0:0:0:0:
226,271,96604,1,0,1:0:0:0:
209,277,96687,1,0,1:0:0:0:
195,284,96770,6,0,L|108:289,1,72,8|0,0:0|0:0,0:0:0:0:
181,192,97104,1,0,0:0:0:0:
287,361,97270,6,0,P|377:371|445:310,1,161.999995056153,0|0,1:0|1:0,0:0:0:0:
439,314,97687,1,0,0:0:0:0:
443,297,97770,1,0,1:0:0:0:
429,157,97937,1,0,0:0:0:0:
343,285,98104,5,8,0:0:0:0:
506,219,98270,1,0,1:0:0:0:
280,165,98437,2,0,B|259:120|259:120|252:18,1,121.499996292114,8|0,0:0|0:0,0:0:0:0:
338,89,98770,6,0,P|278:127|178:111,1,161.999990764618,4|0,0:0|0:0,0:0:0:0:
28,215,99270,1,0,1:0:0:0:
42,222,99354,1,0,1:0:0:0:
55,229,99437,2,0,L|141:233,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
11,124,99770,1,0,0:0:0:0:
68,347,99937,6,0,P|160:329|245:325,1,161.999995056153,0|0,1:0|1:0,0:0:0:0:
447,369,100437,2,0,L|363:361,1,80.9999975280763,0|0,1:0|0:0,0:0:0:0:
352,357,100687,1,0,0:0:0:0:
338,350,100770,2,0,P|323:308|320:238,1,80.9999975280763,8|0,0:0|0:0,0:0:0:0:
437,125,101104,2,0,P|432:204|419:236,1,80.9999975280763,0|0,1:0|0:0,0:0:0:0:
224,144,101437,6,0,B|171:136|171:136|115:147|115:147|41:136,1,161.999995056153,4|0,0:0|0:0,0:0:0:0:
285,66,101937,1,0,1:0:0:0:
298,76,102020,1,0,1:0:0:0:
309,88,102104,2,0,P|325:145|339:249,1,161.999995056153,8|0,0:0|0:0,0:0:0:0:
111,335,102604,6,0,P|180:287|283:318,1,161.999995056153,0|0,1:0|1:0,0:0:0:0:
422,352,103104,2,0,L|320:345,1,80.9999975280763,0|0,1:0|0:0,0:0:0:0:
223,219,103437,5,8,0:0:0:0:
237,226,103520,1,0,0:0:0:0:
248,237,103604,1,0,0:0:0:0:
257,252,103687,1,0,0:0:0:0:
253,296,103770,5,8,0:0:0:0:
290,272,103854,1,8,0:0:0:0:
315,234,103937,1,8,0:0:0:0:
311,189,104020,1,8,0:0:0:0:
287,151,104104,1,4,0:0:0:0:
Topic Starter
Milan-

-Kanzaki wrote:

Hi! m4m



General
  1. First of all i looked to the youtube the song it self is 3.23 minute so if this short version you should indicate it tho. added tags

  2. I dont know why did you type the artist as "AKI AKANE" cause it's "Akiakane" on every where. ikr ;w; i'd like to just use Akiakane but osu rules are set in a way that i should use stylizations over other sources

  3. "Boroboro na Ikizama" the album name is this seems like but i dont know what is the japanese words on your tags but still better write with the romaji as well. added



Easy :

  1. 00:27:770 (2) - Avoid any overlap or stack on easy diff please. overlap doesnt appear while playing (1), so it's fine i think

  2. 00:42:770 (1,2) - Try to flow super perfect on easy diff (at least on any 1/2 objects) so i suggest you to close grid snapping ok

  3. 01:16:770 (1) - I didn't understand why did you start on here (I know you followed the vocal but continue reading) cause your break time starts when the drums stop but the drum starts playing again at 01:17:104 - so you started again before the drum starts isnt feels good. if i start it from where the drums really start, it'd feel really unnatural to play imo, so starting on the white tick is a way to introduce the rhythm more friendly

  4. 01:43:437 (2) - delete this slider and change to this 01:43:437 (2) - circle, 01:44:104 (2) - circle, 01:44:270 (1) - spin (I am not sure if between a circle and a slider is 1/4 on easy diff is a problem or not but i dont think its something hard to play you dont even tap twice.), ( this suggestion is for every diff.) uhm i think the spinner doesnt fit too well cuz the weird fade out i made on this mp3.. and slider fits the roll drums well too


Insane :
  1. 00:15:437 (5) - ok00:31:104 (3 or 4) - 01:32:437 (3 or 4) - NC did both on (6) actually xd maybe it helps the readability

  2. 00:49:270 (2,3) - ctrl + g did some testplay, still prefer mine ;w;

  3. The auto mod says(it just came out) second 19 - 20 is the hardest aim part on the map if you agree with it keep there but if not reduce the distance. If you do it 01:12 - 01:13 will be the hardest part. let me think about it, i kinda want to change the jump pattern, but not sure how to right now orz

  4. Also it says 01:32:604 (4,5,6,7,8,9,10,11,12,13,1,2,3,4) - this part is the fastest part on the map i agree with it if you do as well keep it if not you know what to do. prefer to keep it, it's just a long stream anyways uhm


Couldn't find much sorry for that.

I didn't find anything important on other diff's flows and shapes... they can always be better so modding them doesn't makes any sense for me(If they aren't obviously formless).

Nice map good luck with it! Thank you for always modding my maps xd <3

Krimek wrote:

Hey there o/

[General]
  1. Uncheck Widescreen Support in each Difficulty.w/s support doesnt do anything if there's no storyboard
  2. Maybe add spinner at 01:44:104 -, otherwise there are no spinners in your mapset. i dont think it actually fits with the song ;w, maybe ill add one at the beginning later
[Easy]
  1. 00:30:104 - Remove Green Line, it is unnecessary. Same with 01:31:437 - . unnecessaries lines dont affect anything tbh xd melazy
  2. 01:44:104 - Make it clickable? It's a strong beat. it's ok cuz the song ends there. Also it fits the drums roll.
[Normal]
  1. Same as in Easy, remove already mentioned Green Lines please. same
  2. 00:23:437 (1,2) - You can realy see that overlap while playing. Please avoid that. ok
  3. 00:44:270 - Actually kinda sad that let out the drums here. I would suggest you following rythm: you're right, but then you see hard and it has almost the same rhythm ;w, sadly the song is very poor rhythmically
  4. 01:24:770 (1,2) - Overlap.ok
[Hard]
  1. Same as in Easy & Normal, remove already mentioned Green Lines please.
  2. 00:20:270 (2) - should already start on 00:20:104 -. I can't hear any sound on 00:20:270 -. there a clear kick there, listen again><
  3. 00:21:437 (1) - How about making it more curved so it flows with the slider before. slightly more curved now
  4. 00:24:604 (2,3,4) - Playing this with hr let it hit (or at least way to close imo) the HP. that's ok to me . you can read it still easily
  5. 00:38:104 (4,6) - Is a bit hard to read since 6 lays on the end of 4. Same with 01:39:437 (4,6) -. i have faith in hard players on this one
  6. 01:12:104 (1,2,3,1,2,3,4) -You can make more out of that part imo instead of placing circles more or less at the same place. (just my opinion lol) it should be readable at this level imo ;w;
[Insane]
  1. 00:49:270 (2,3,4,5) - The triangle is so imperfect. Please use the Create Polygon Circles Tool (Ctrl+Shift+D). it's a isosceles triangle xd
  2. 01:06:104 (1) - Please space it more. I've expected way more spacing while playing this. moved slightly
  3. Strg + G 01:40:770 (1) - and 01:41:104 (2) - flows better imo. as is, is better imo, cuz circular flow

[pishi's Insane]
  1. 00:18:104 (1,2,1,2) - Is that NC spam necessary?
  2. 00:19:437 (1,2,1,2,3) - ^
  3. 00:21:354 - Fix the Green Line should silence the Sliderend of 00:20:770 (1) - .
  4. 00:47:770 (5) - Add Finish
Guess this mod is so unhelpful, so take my star.
Very great map. Love that hitsounding. ayy hitsounding >w< Thanks <3

FCL wrote:

M4M from your queue

  • [Easy]
  1. throughout map you have everywhere slight discrepancies in spacings (though perhaps this is normal) uhm i use 1.15 though the whole map, slightly variations (like 1.1 or 1.2) are ok too
  2. 00:13:437 (1) - remove NC, it is not necessary imo true
  3. 00:20:104 (6) - NC it would be nicetrue
  4. 00:54:604 (2) - hm, suggest change Ne^xt on 1.12x for better flow i think it's ok
  5. 01:04:104 (1,2) - I think that these sliders should be either parallel or reflection imo uhm i see these like other way to arrange them
  6. 01:06:770 (1,2) - ^


  • [Normal]
  1. 00:13:437 (1) -^
  2. 00:13:437 (1,2) - uneven blanket blankets are good enough imo
  3. 00:42:104 (4,1) - ^
  4. 01:21:770 - I do not think to miss this bit is a good idea uhm true, let me think about this, didnt want to add a note here cuz the drums on 1/4

  • [Hard]
  1. 01:03:770 (7,1) - parallel they look better but they are parallel ;w; some pixels off, but they are xd
  2. 00:29:104 (2,2) - fix small overlap you dont see the overlap in gameplay tbh
  3. 01:30:437 (2,2) - ^
  4. 01:44:104 (3) - new bit,NC maybe uhm if i add nc there, i feel like im going to continue playing which is awkward imo

  • [Insane]
  1. 00:11:437 (3,4) - I think that here possible to increase the distance between the sliders. It should look like http://puu.sh/jY8df/6adb34525b.jpg uhm i think half overlapped look prettier
  2. 00:12:770 (3,4) - I suggest something like ^
  3. 01:04:770 (3,1) - stack maybe? you dont see the overlap nor stack in gameplay tho
  4. 01:44:104 (9) - NC same as hard


Good luck! <3
omg 200 post

Reditum wrote:

oh shit where did I put that story Ha-Ha! hi

overall:
nice cut asshole who the fck plays full version, tvsizez rule baeee

Insane:
00:57:770 (5) - but why not center this out instead moved a bit upper
01:07:437 (3) - The flow gets kinda fucked up here like I know it's retarded for me to be like "oopsie CTRL + G" but like it's really weird to play uhm ya it's weird, but people use this for some reason and im just a copy paster so ya
01:12:104 (1,2,3,1,2,3,4) - The words seemed to be grouped into groups of 4 so uhhh it might be better to reflect that. but i wanted to give more emphasis to the last verse ;w,

Hard:
00:39:104 (6) - if you wanna get mega bitchy then this stack is slightly off but meh not sure what u meant tbh, but re-stacked i think(?
01:12:104 (1,2,3,1,2,3,4,1) - like this literally isn't fun make it fun pls like this literally makes me horny, and i like to be horny

Easy:
00:19:104 (5) - NC pls changed the nc'ng on the diff
Your combo pattern is so fucking weird because the pick-ups into each measure get their own combo as well as each measure which makes a lot of 1 combo things which just looks silly, lol. Especially when you're rocking 6 combo patterns earlier

kunkakunkakunkakunka wrote:

From your Q.

General

※Please add tag. "ぼろぼろな生き様。" and "boroboro na ikizama". It's the album title name which this music is recorded. A source is this Official site http://puu.sh/jYj3a.jpg ok
Easy

There is a lot about NC personally. Please confirm it.
- NC is necessary - changed the nc'ng on the whole diff
00:20:104 (6) -

- NC is unnecessary -
00:14:770 (1) - 00:23:437 (1) - 00:26:104 (1) - 00:28:770 (1) - 00:31:437 (1) - 00:34:104 (1) - 00:36:770 (1) - 00:39:437 (1) - 00:55:437 (1) - 01:00:770 (1) - 01:06:104 (1) - 01:11:437 (1) - 01:24:770 (1) - 01:27:437 (1) - 01:30:104 (1) - 01:32:770 (1) - 01:35:437 (1) - 01:38:104 (1) - 01:40:770 (1) -
Normal

Please refer to the above about the NC. removed some ncs here too

00:18:770 (1,2) - Because it is a sound and rhythm same as 00:18:104 (4,5) - , I recommend the same placement. i think it flows better this way

00:30:604 (3) - I think is better bend it to the conforming with lyrics. i actually bend'd it to fit the drums xd i prefer drums over vocals i guess

01:31:937 (3) - ^
Hard

00:16:104 (1,2,3,4,1,2,3,4) - This is considerably uneven in distance. I recommend that I make uniform it here because it’s the same rhythm. it's set in pairs as i set the finishes.

00:19:437 (4,5) - ^ (5) - x290 y138 it's ok imo
Insane

00:45:437 (1) - I felt that the normal curve is enough. That is more beautiful. im trying to copy lfj's sliders xd doesnt look too good but eh

00:50:770 (1,5) - Please just stack. x328 y223 ok

01:04:104 (1,4) - ^ x263 y198 ok

01:06:270 (2,1) - Please do stack to the point same as the above. with this it will be clean. ko

01:07:937 (4,5) - I recommend beautiful curve it's ok as is

01:11:770 (3,4) - I felt that "Ctrl+G" had better flow. uhm but i'd loss impact on (3) which isnt good either ;w,

01:30:104 (1,1) - Please surround it tightly. This is out of position normal. overlap is barely visible in gameplay

01:44:104 (9) - NC? uhm if i add nc there, i feel like im going to continue playing which is awkward imo

Feb wrote:

hnrg ok mod

don't blame me if it's not gud map is already in gud playability state.

quality mod
[General]

how dare you cutting this song. daheg >:(
I don't think metadata is wrong.
wtf this scream made me crumble on my desk - don't ask me how I did that. plz it's cute
the spread between hard and insane is kinda huge compared to rest of mapset - I think it's fine, tho.
wiedescreensupport is checked? why :o it doesnt affect in anything to the map xd

[insane]
00:15:437 (5) - NC? yes
00:18:104 (3) - ^? I'd prolly would make the overlaps in next pattern little bit higher. Well at least it's intuitive to play. So I guess it works like it is. it think it's cool
00:22:104 (4,5,6) - suggestion: maybe? maybe you'll like it. oh I just realized what you follow ok. gg

00:31:270 (4,5,6,7,8,9,10,11,12,13) - reading maybe to hard. I wouldn't do triplet here even tho it fits the music well. Idk. oh I'd NC it. did nc, but it's readable and logical to play
00:34:770 (1,4) - you can blanket those two better i think. + I wouldn't really blanket this. but these are blanket already
00:39:437 (1) - make the stream end more curvy? like it falls into the slider dont know how to describe. (move stream little upwards and you'll see). uhm it plays cool as is, AR do the work there
01:32:604 (4) - same like before - dunno (this more personal opinion).
01:32:604 (4) - Am I retarded? In pishis diff I hear no soun dhere but here it is daheg - I think i go crazy. ur daheg

[Hard]

00:28:770 (1,2,3) - Just make 1 an slider? maybe? I don't find this intiutive to play. they are ok, i have faith in hard players!!
00:39:104 (6) - I don't think that Overlap is good Idea. ^
00:49:270 (4) - stack ok
00:50:104 (1,2,3) - same like before.
01:40:437 (6) - like before.

[Normal]
I think you change NC's to often for normal diff - dunno if it's just me, but i'd stick longer with NCs in Normal. changed the nc'ng a bit

00:23:437 (1) - why nc here :?
00:34:104 (1) - ^? I don't get the purpose of this lonely nc. I won't point them out any longer just tell me - what you did here.
00:53:104 (6) - dunno wouldn't map this - it's vocal sound tho. maybe you want to follow standard rhythm. im a standard mapper

[Easy]
Like in Normal i don't undestand the purpose of the lonely NC's so I leave em out here. yes
01:04:104 (1,2) - since they are almost linear to each other do it? they are ok to me tbh
01:06:770 (1,2) - ^

sorry don't have more - GL!

Lily Bread wrote:

hi,m4m from your queue.

[General]
00:29:437 - 00:32:104 i think it's ok to leave the space there, as music becomes "slower"
and
01:30:770 - 01:33:437
they should be a kiai part.

well..its bpm is 180...
[Easy]
general: try to avoid using a series of circles in an Easy diff,such as - 00:25:770 (2,1,2) - i like using circles on easy, easier to play than sliders
00:29:104 (2,1) - 1 can blanket 2 like how it's now tbh

[Normal]
i really don't care about NC,but NC is really bad in this diff.adjust them. yes
overall this diff is ok.

find not much.Hard is ok,and i can't mod insane.
good luck!

Nerova Riuz GX wrote:

Hi, m4m from your queue: p/4476341

General

you need a silenced sliderslide.wav imo. i see the reason, but at the same time it's unfitting to remove the slider slide sound when the music is kinda powerful

Easy

for real, you used too much NCs. ya
00:34:104 (1) - it touched the score on the top, better move it away i dont really care about those gameplay elements tbh xd
00:45:104 (4) - ^
01:28:104 (1,2) - ^
00:45:437 (1) - make it more curvy maybe actually did something there

Normal

00:47:437 (4,1) - fix this blanket: http://puu.sh/jYxhM/bba0ac6650.jpg it's ok
01:43:437 (1,2,3) - make them a symmetry pattern: http://puu.sh/jYynZ/56c67916fe.jpg i think it's ok as is for better flow

Hard

00:20:270 (2,3,1) - 1/4 is good enough and also fits good, 1/8 is quite strange in Hard. extended sliders are ok in hard (1/8=1/4 at this bpm) i used them on the correct spots too
00:29:437 (1,2) - ^
01:22:104 (1,1) - ^
==========
00:29:270 (3,1) - They should be farther, just like the distance between 2 and 3. Also where's the blanket? fine to me;w; i see the reason, but it'd play weird due to the previous gap imo
01:30:604 (3,1) - ^
00:45:937 (2,3) - make them farther for better looking, or just stack them together uhm prefer constant ds here
01:03:770 (7,1) - should they be parallel, or not? they are;w,
why you always do copy and paste lazyness, you dont even notice it while playing anyways xd

Insane

00:15:437 (5,6,7,8,9,10,11,12) - NC on 5 pls, 12 is a quite big number ok these three
00:31:270 (4,5,6,7,8,9,10,11,12,13) - ^
01:32:604 (4,5,6,7,8,9,10,11,12,13) - ^
why not adding an NC on the first note of stream? you did that on 01:43:437 (1,2,3,4,5,6,7,8,9) - 00:39:437 (1,2,3,4,5,6,7,8) - , and they fit great.
==========
01:02:604 (5,7) - fix this blanket: http://puu.sh/jYyFI/7aef5cbe55.jpg
01:04:104 (1,3) - ^
01:07:937 (4,5) - ^
01:19:437 (8,9) - ^
01:22:770 (1,5) - ^
01:27:770 (2,1) - ^
im a blanket lover im not.. sadly..
==========
01:22:104 (2) - try this out: http://puu.sh/jYyXb/c51106611f.jpg uhm maybe ill try this later, keeping it for now
if not, pls fix this blanket: 01:21:770 (1,2) -
==========
01:29:770 (6,1,2,3) - bad flow, especially 01:29:770 (6,1) - 6-1 is fine, maybe 1-2 isn't too good uhm gonna keep it after testplaying a bunch of timesorz

good luck thank you <3
this might be the shittest mod in this map
thank you for the mods <3
Mint
Changed two patterns in the Insane diff and replaced the .png file with a smaller .jpg file. Looks good to me now!
Bubbled!
pishifat
q
Monstrata
I need to get an alarm clock for these qualification slots lmao.
Feb
holycrap this was fast - gz milan. :^)
Pho
Stop butchering songs and go map their full versions ktyhun <3
Topic Starter
Milan-
kiss me xd
-Kanzaki
Wow speedy gonzales lol
pkhg
andale andale arriba arriba
pishifat
si si si gato biblioteca si
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