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SLAM - 1950 [OsuMania]

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Topic Starter
AJIekceu
This beatmap was submitted using in-game submission on 15 ноября 2019 г. at 15:44:53

Artist: SLAM
Title: 1950
Source: PUMP IT UP - 2015 PRIME -
Tags: andamiro dance arcade simulate piu speedcore artcore anatowjiya AncuL hardcore MAX zest:rave zestrave
BPM: 200
Filesize: 19727kb
Play Time: 01:57
Difficulties Available:
  1. AnatOWJIya's NM Lv.9 - 4Key (2,26 stars, 775 notes)
  2. AncuL's EX Lv.24 - 4Key (5,86 stars, 1921 notes)
  3. EZ Lv.6 - 4Key (1,45 stars, 431 notes)
  4. HD Lv.15 - 4Key (3,41 stars, 1218 notes)
  5. Lv.21 - 4Key (5,05 stars, 1719 notes)
  6. MX Lv.19 - 4Key (4,77 stars, 1552 notes)
Download: SLAM - 1950
Download: SLAM - 1950 (no video)
Information: Scores/Beatmap Listing
---------------
Do you want some PARADOXX?
Maybe 1949?
<-DM Ashura feat. Skizzo & Hanna - Move That Body! | SLAM - 1950 | Vospi - video out c->

Mod Progress (include HS)
EZ Lv.6 - 12
AnatOWJIya's NM Lv.9 - 13
HD Lv.15 - 14
MX Lv.19 - 15
AncuL's EX Lv.24 - 16
EZ Lv.6 -100%
NM Lv.9 by AnatOWJIya - 100%
HD Lv.15 - 100%
MX Lv.19 - 100%
EX Lv.24 by AncuL - 100%
AncuL
AnatOWJIya

AncuL wrote:

can i gd? :)

incase you want me to (not finished tho)
Damn,good EX.I liked it :)
Topic Starter
AJIekceu

AncuL wrote:

can i gd? :)

incase you want me to (not finished tho)
Sorry for late answer :c

Yeah, you can :D
AncuL
AncuL's EX
98% not overmap
let's see how much will the star rating get decreased with mods
Topic Starter
AJIekceu

AncuL wrote:

AncuL's EX
98% not overmap
let's see how much will the star rating get decreased with mods
Thank you :3

Oh yeah, it may be interesting ;D
YawaH
mod as requested!

These are mere suggestions:

AnatOWJlya's NM
00:44:286 to 00:45:186 This is off beat, I recommend using a beat snap divisor of 1/3 and snap the notes in constantly, do the same at 00:49:086 to 00:50:286
01:04:686 to 01:05:586 with the same issue, I think this beat in the song's nosier than of the guitar rifts

but

01:52:686 don't change, it's already good, but 01:53:286 should have the same beat as that of 01:52:686

01:01:080 wait, is the overlapping of the end point intended?

There ya go! I know the hitsounds aren't applied yet, but I like the map!
AnatOWJIya

slandotski wrote:

mod as requested!

These are mere suggestions:

AnatOWJlya's NM
00:44:286 to 00:45:186 This is off beat, I recommend using a beat snap divisor of 1/3 and snap the notes in constantly, do the same at 00:49:086 to 00:50:286
01:04:686 to 01:05:586 with the same issue, I think this beat in the song's nosier than of the guitar rifts

but

01:52:686 don't change, it's already good, but 01:53:286 should have the same beat as that of 01:52:686

01:01:080 wait, is the overlapping of the end point intended?

There ya go! I know the hitsounds aren't applied yet, but I like the map!
Thanks for mod,accepted everything :D
@AJIekceu Лови aпдейт
Crusts
hi mod from my queue

Col :
1|2|3|4

EZ
00:21:786 (21786|3,22386|0) - move this 2 for hand balance move to 3 and 2
00:46:986 (46986|3,47586|0) - ^


AnatOWJIya's NM
00:10:836 (10836|1) - better move to 1 ? avoid jacking
00:10:986 (10986|3) - ^ to 3 ? avoid jacking
00:21:336 (21336|0,21486|0) - move one of this ? to 2
00:23:886 (23886|3) - delete ?
00:35:886 (35886|3) - change to LN ? end at 00:36:036 -
00:36:036 (36036|1) - change to note ?
00:41:286 (41286|0) - delete ?
00:46:686 (46686|2) - ^
00:48:636 (48636|1) - move to 1 avoid jacking
01:04:236 (64236|1,64236|2) - move to right
01:09:036 (69036|2,69036|1,69186|1,69186|2) - make this 4 note into 34 12 pattern
01:09:636 (69636|2,69786|2,69936|2) - move this 3 into 234 stair
01:40:536 (100536|2) - move this to 1
01:53:286 (113286|3,113398|1,113511|2,113586|0) - make this 4 into 4321 stair pattern (ps : use the snap divisor that the note using just change the position)

HD+ : 
OD change to 8 ?
00:01:986 (1986|2) - what is this LN for it's before the starting BPM

that's it my mod GL on your map :D
AnatOWJIya

Crusts wrote:

hi mod from my queue

Col :
1|2|3|4

AnatOWJIya's NM
00:10:836 (10836|1) - better move to 1 ? avoid jacking Accepted
00:10:986 (10986|3) - ^ to 3 ? avoid jacking Accepted
00:21:336 (21336|0,21486|0) - move one of this ? to 2 Accepted
00:23:886 (23886|3) - delete ? Accepted
00:35:886 (35886|3) - change to LN ? end at 00:36:036 - Rejected
00:36:036 (36036|1) - change to note ? Rejected
00:41:286 (41286|0) - delete ? Rejected
00:46:686 (46686|2) - ^ Rejected
00:48:636 (48636|1) - move to 1 avoid jacking
01:04:236 (64236|1,64236|2) - move to right Accepted
01:09:036 (69036|2,69036|1,69186|1,69186|2) - make this 4 note into 34 12 pattern Accepted
01:09:636 (69636|2,69786|2,69936|2) - move this 3 into 234 stair Accepted
01:40:536 (100536|2) - move this to 1 Accepted
01:53:286 (113286|3,113398|1,113511|2,113586|0) - make this 4 into 4321 stair pattern Changed it (ps : use the snap divisor that the note using just change the position)

that's it my mod GL on your map :D
Thanks for mod :D
@AJIekceu:Апдейт
Topic Starter
AJIekceu

Crusts wrote:

hi mod from my queue

Col :
1|2|3|4

EZ
00:21:786 (21786|3,22386|0) - move this 2 for hand balance move to 3 and 2
00:46:986 (46986|3,47586|0) - ^ | Well, rejected, because it's planned jacks for music. If other modders will advice it too, I will think :roll:

HD+ : 
OD change to 8 ?
00:01:986 (1986|2) - what is this LN for it's before the starting BPM
| OD8, yes. LN is for rising sound

that's it my mod GL on your map :D
Thank you :)
lenpai
lol how does artcore and speedcore go together O_o either way, im looking forward to mod this maybe on saturday.

Treat this as a placeholder or whatever.
Pizza
Moddddd requested from queue!

HD+
00:40:686 - Try this, with more balanced pattern http://puu.sh/ncjg8/b5d45b620a.png
00:43:911 (43911|2,43986|1) - ctrl+h ?
01:37:086 - how about this? http://puu.sh/ncjq4/e14cc12787.png

IN
00:38:736 Too hard aaaaaa, try this > http://puu.sh/ncjFP/0667b2914d.png
00:46:536 (46536|2,46536|3,46611|2,46611|1,46686|1,46686|0) - Change please? Player don't like this pattern ;-; Maybe you use 12-34-12, or 23-14-23, or something like that, pls don't make it like a stairs ;-;
00:48:036 (48036|0,48036|1,48111|1,48111|2,48186|2,48186|3) - noep
01:14:136 (74136|2,74286|2,74436|2,74586|2,74736|2,74886|2,75036|2,75186|2,75336|2,75486|2,75636|2,75786|2,75936|2) - wot, too much jack ;-; Please repattern, and don't use jack like this~~

And also, i think your difficulty spread is not good (1.34>2.14>3.6>4.8>6.24), there are some high star gap between NM to HD, and HD to Insane, well i think you must reduce the HD diff to 3*~3.4, and add one more Insane diff that around 4-4.3 stars~~ Just suggestion~~

Feel free to reject

:D
Topic Starter
AJIekceu

Pizza wrote:

Moddddd requested from queue!

HD+
00:40:686 - Try this, with more balanced pattern http://puu.sh/ncjg8/b5d45b620a.png
00:43:911 (43911|2,43986|1) - ctrl+h ?
01:37:086 - how about this? http://puu.sh/ncjq4/e14cc12787.png

IN
00:38:736 Too hard aaaaaa, try this > http://puu.sh/ncjFP/0667b2914d.png
00:46:536 (46536|2,46536|3,46611|2,46611|1,46686|1,46686|0) - Change please? Player don't like this pattern ;-; Maybe you use 12-34-12, or 23-14-23, or something like that, pls don't make it like a stairs ;-;
00:48:036 (48036|0,48036|1,48111|1,48111|2,48186|2,48186|3) - noep
01:14:136 (74136|2,74286|2,74436|2,74586|2,74736|2,74886|2,75036|2,75186|2,75336|2,75486|2,75636|2,75786|2,75936|2) - wot, too much jack ;-; Please repattern, and don't use jack like this~~ | Oh oh, lol :D Repatterned, ofk

And also, i think your difficulty spread is not good (1.34>2.14>3.6>4.8>6.24), there are some high star gap between NM to HD, and HD to Insane, well i think you must reduce the HD diff to 3*~3.4, and add one more Insane diff that around 4-4.3 stars~~ Just suggestion~~

Feel free to reject

:D
All accepted ~
Thank you :)
pnx
From PnX's modding queue


EZ Lv.6

00:57:186 - Should add some note
00:58:386 - ^^
00:59:586 - ^^


HD+ Lv.15

01:31:536 - Miss some note?
01:35:136 - Here too.


IN Lv.19

00:31:536 (31536|3) - Remove this
00:52:686 (52686|3) - Didn't hear any sound

Much I could find. Good Map! GL! >.<
Topic Starter
AJIekceu

PnX wrote:

From PnX's modding queue


EZ Lv.6

00:57:186 - Should add some note
00:58:386 - ^^
00:59:586 - ^^


HD+ Lv.15

01:31:536 - Miss some note?
01:35:136 - Here too.


IN Lv.19

00:31:536 (31536|3) - Remove this
00:52:686 (52686|3) - Didn't hear any sound | Sound like here 00:52:086 (52086|2) -

Much I could find. Good Map! GL! >.<
Thank you, almost all accepted :)
lenpai
You have been visited by the doubtful cat.
Good mods and BNs will come to you only if you post, sit tight kitty.

Jokes aside, here's your mod and the obligatory testplay + opinions

Testplay:
IN:
Cool. The first SV was cool, the slowdowns are very unpredictable. Might want to remove those :c also didnt notice any artcore in this song.
As for the structure, i like it.

EX:
2stronk4me

mod
IN: 00:09:336 (9336|2,9786|1,9936|3) - to 1 4 and 3 respectively
00:10:236 (10236|2,10386|3) - swap col
00:29:736 (29736|2) - to 2, to balance out the note usage here 00:28:836 - in col 3
00:29:136 (29136|1) - to 1?
00:36:486 - 00:36:711 - 00:36:936 - 00:34:686 - 00:37:086 - 00:39:486 - i prefer these to have triples
00:41:886 - no need for triples here because of density changes
00:50:886 - at least keep the roll similar to the previous jumptrill, these transitions are evil https://osu.ppy.sh/ss/4601716
I find this sound 00:56:586 - to be stronger than 00:56:286 - maybe it's just me
01:09:636 - should work out nicely https://osu.ppy.sh/ss/4601725
01:18:411 - missed a note. Verified by playing on %25
00:31:086 - and 01:38:286 - sounds exactly the same but has different note usage. I might be wrong though.
Rivals_7
Hi From my mod queue o/

1|2|3|4

SPOILER
[IN Lv.19]

00:15:636 (15636|3,15936|2) - quite weird because this LNs doesnt focus on guitar like before. delete?

00:24:936 (24936|1) - seems to be covered the same noise as - 00:14:136 (14136|2) - <- so add LN on here?

00:29:736 (29736|2,29736|3,29886|0,29886|1) - ctrl+h, the pattern will be more accurate to the pitch

00:30:636 (30636|0,30636|2,30636|3,30786|2) - here too^. but you might need to rearrange some notes here

00:36:486 (36486|2,36711|2,36936|3) - These three timings could be mapped as triple due to they have cymbal

00:50:098 (50098|2,50211|2,50511|1,50586|1) - literally S P A C E lel (preferences aside, this is not comfortable)

SVs are quite unexpected, can you make it smoother?

01:05:736 (65736|0) - dunno whats this for. isn't this just like the LN on that col 3? could be nice if you put the LN start on the same time - 01:05:586

01:11:436 (71436|2) - I think this guitar should be here - 01:11:286 (71286|2) -

01:28:386 (88386|2) - delete one? why is this aren't like - 01:27:186 (87186|3,87261|0) - they sound similar

01:48:336 - triple here. cymbal


[HD+]
The gap with NM is quite overkill tbh. Might suggest to put one more diff on this.

00:17:286 -

More comfortable if its like this, at least for me though.

01:11:286 -

imo its quite good to emphasis guitar as the guitar pitch going higher (Suggestion only)

01:24:486 - I guess, its the same thing I suggest in - 00:17:286 - Just to give more variation on the pattern

01:43:386 (103386|3) - how about moving it to blue tick above (1/4)? Its not really worthy to map a guitar fade since - 01:43:461 (103461|2) - have a louder noise to represent the kick.

01:51:486 - how about like this?

tbh i got quite screwed up on this pattern xD

[Anatowjiya's NM]

00:10:086 (10086|0) - move to 3, reduce this anchor - 00:09:486 (9486|0,9786|0,10086|0,10386|0) - a little bit.

00:16:536 (16536|3) - move to 3, The noise that this note covered did not contain kick like - 00:16:686 (16686|0,16836|3,16986|0,17136|3) - . so, being this note placed in the same column like - 00:16:836 (16836|3,17136|3) - isn't really giving an aesthetical pattern. (get it?)

00:24:336 (24336|0) - why is this the only one LN from the entire 1st kiai? I suggest to made this section a 1/4 single note like before for flow

00:49:423 (49423|2,49536|1,49761|1,49873|2,50098|2,50211|1) - ctrl+h?

01:06:186 (66186|2,66486|3,66786|2) - uhh really suggest you to dunt put those LNs all in the same hand. how about moving - 01:06:486 (66486|3,66786|2) - to 1|4 respectivey?

01:23:736 (83736|3) - move to 3 again, same like my (quite) long explanation on the 2nd point ^

Sorry i cant mod EX :c

Good luck
Topic Starter
AJIekceu

Lenfried- wrote:

You have been visited by the doubtful cat.
Good mods and BNs will come to you only if you post, sit tight kitty.

Jokes aside, here's your mod and the obligatory testplay + opinions

Testplay:
IN:
Cool. The first SV was cool, the slowdowns are very unpredictable. Might want to remove those :c also didnt notice any artcore in this song. | Okey, no artcore :D About SV - I will remove those if BNs will tell me that (or big amount of players), so I will not delete them now :^)
As for the structure, i like it.

EX:
2stronk4me

mod
IN: 00:09:336 (9336|2,9786|1,9936|3) - to 1 4 and 3 respectively
00:10:236 (10236|2,10386|3) - swap col
00:29:736 (29736|2) - to 2, to balance out the note usage here 00:28:836 - in col 3
00:29:136 (29136|1) - to 1?
00:36:486 - 00:36:711 - 00:36:936 - 00:34:686 - 00:37:086 - 00:39:486 - i prefer these to have triples | Very nice, I like it
00:41:886 - no need for triples here because of density changes
00:50:886 - at least keep the roll similar to the previous jumptrill, these transitions are evil https://osu.ppy.sh/ss/4601716 | Repatterned
I find this sound 00:56:586 - to be stronger than 00:56:286 - maybe it's just me | I put doubles for beat-sound. But first sound is sounds like it's stronger. Maybe.. It's just me :lol:
01:09:636 - should work out nicely https://osu.ppy.sh/ss/4601725
01:18:411 - missed a note. Verified by playing on %25
00:31:086 - and 01:38:286 - sounds exactly the same but has different note usage. I might be wrong though. | Maybe, because at first position used two notes for strong sound, not three. This LN 00:30:936 (30936|1) - has no relation to this sound 00:31:086 -
Thank you very much, your mod is so good :)
And sorry for bad English :D
Topic Starter
AJIekceu

Rivals_7 wrote:

Hi From my mod queue o/

1|2|3|4

SPOILER
[IN Lv.19]

00:15:636 (15636|3,15936|2) - quite weird because this LNs doesnt focus on guitar like before. delete? | Delete, delete. This LNs follows more quiet sound. But I don't follow this in another moments >.<

00:24:936 (24936|1) - seems to be covered the same noise as - 00:14:136 (14136|2) - <- so add LN on here? | Another sound. Added LN here 00:24:636 -

00:29:736 (29736|2,29736|3,29886|0,29886|1) - ctrl+h, the pattern will be more accurate to the pitch

00:30:636 (30636|0,30636|2,30636|3,30786|2) - here too^. but you might need to rearrange some notes here

00:36:486 (36486|2,36711|2,36936|3) - These three timings could be mapped as triple due to they have cymbal

00:50:098 (50098|2,50211|2,50511|1,50586|1) - literally S P A C E lel (preferences aside, this is not comfortable)

SVs are quite unexpected, can you make it smoother? | Second and third SVs changes to 75%. Nice

01:05:736 (65736|0) - dunno whats this for. isn't this just like the LN on that col 3? could be nice if you put the LN start on the same time - 01:05:586 | It's was for vibration sound. But your suggestion is more beautiful

01:11:436 (71436|2) - I think this guitar should be here - 01:11:286 (71286|2) - | I don't follow guitar in this section. LN for stream. I think that note-stream here will be very hard. Like here 01:51:186 (111186|3) -

01:28:386 (88386|2) - delete one? why is this aren't like - 01:27:186 (87186|3,87261|0) - they sound similar | This sound is like 00:21:186 (21186|2) - but some smaller

01:48:336 - triple here. cymbal


[HD+]
The gap with NM is quite overkill tbh. Might suggest to put one more diff on this.

00:17:286 -

More comfortable if its like this, at least for me though.

01:11:286 -

imo its quite good to emphasis guitar as the guitar pitch going higher (Suggestion only)

01:24:486 - I guess, its the same thing I suggest in - 00:17:286 - Just to give more variation on the pattern

01:43:386 (103386|3) - how about moving it to blue tick above (1/4)? Its not really worthy to map a guitar fade since - 01:43:461 (103461|2) - have a louder noise to represent the kick.

01:51:486 - how about like this?

tbh i got quite screwed up on this pattern xD

Good luck
HD+ all accepted.

Thank you, it's very helpful :)
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