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Gakuen Seikatsu Bu - Friend Shitai

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Topic Starter
wcx19911123
This beatmap was submitted using in-game submission on 2015年7月25日 at 16:15:34

Artist: Gakuen Seikatsu Bu
Title: Friend Shitai
Source: がっこうぐらし!
Tags: Gakkou Gurashi! School-Live! TV Size opening Loli Furendo fu.re.n.do.shi.ta.i Minase Inori Ozawa Ari M·A·O Takahashi Rie
BPM: 148
Filesize: 17839kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.32 stars, 98 notes)
  2. Hard (3.18 stars, 260 notes)
  3. Insane (4.36 stars, 350 notes)
  4. Normal (1.99 stars, 178 notes)
Download: Gakuen Seikatsu Bu - Friend Shitai
Download: Gakuen Seikatsu Bu - Friend Shitai (no video)
Information: Scores/Beatmap Listing
---------------
anime「がっこうぐらし!」OP「ふ・れ・ん・ど・し・た・い」
this anime is very moe and enjoyable, trust me, it worth a watching ;)
VTC
Hello O Hisashiburi~ wcx~! lol


[General]

This is wip map ?

no any hit sound here... and kiai time

your map need hit sounds and kiai





Easy

00:11:862 (1,2) - ummm,,, try this ->

00:31:321 (1) - weird.. this slider need curve.\

01:00:713 - add slider to 01:01:321 -
\
\
Normal


00:13:686 - add circle


00:44:092 (8) - NC

00:44:294 (1) - delete NC

01:10:240 (4) - move to x:248 y:40



Hard



00:05:375 (1,2,3,4,5,6) - try this - >

00:13:078 (3) - ^ ->

00:13:483 (1,2,3,4) - you can make more pretty pattern! pix plz

00:35:679 - add circle

00:37:301 - ^

00:46:929 - ^

00:47:132 - ^

00:47:335 - ^

00:49:970 (3,4) - try this - >

01:06:997 (1,2,3,4) - you can make more pretty pattern! pix plz2

01:11:355 - add circle

01:19:970 (1,2,3,4) - you can make more pretty pattern! pix plz3

01:26:659 (2,3,4,5) - you can make more pretty pattern! pix plz4





Insane



00:37:301 - add circle


00:38:821 - ^

01:00:713 - ^

01:00:916 - ^

01:01:119 - ^

01:01:321 - ^





Good map !

it will be rank soon must.

because you are pro mapper !

Good luck
BeatofIke
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Insane
  1. 00:11:051 (6) - Maybe you might want to reconsider the positioning of this note, since it overlaps with 00:10:443 (2,3,4) - with the stacking mechanic.
  2. 00:40:240 (7) - IMO, this jump is spaced just a bit too far. I'd reduce it down to about 2.7x because right now, this is way larger than the downbeat 00:41:051 (1) - which makes no sense. Reducing it slightly will still give it that good jumpy feel, and play out better.
  3. 01:10:139 (1) - I think the NC is on the wrong note here. Not sure, as this pattern doesn't appear in the other difficulties. However, I don't think a triple belongs here, as the vocals follow 1/2 here, and it's inconsistent with 00:18:247
Hard
  1. Nothing
Normal
  1. 00:24:024 (6,7) - I highly suggest that you Ctrl+G the position of these notes in order to get a hittable object on the clap sound here 00:24:429
  2. 00:30:510 (7,8) - ^
Easy
  1. 00:55:240 (2) - Small overlap here
  2. 00:58:078 (2) - ^
Miriko
Hi~ From my modding queue. :3

There's no inheriting timing points yet. o.o But the map itself is really good~ :3

Here's a few suggestions regarding Inheriting sections and other timing points stuff~ xD:
Kiai:
  1. Starts at 01:02:132 -
  2. Ends at 01:27:267 -
Preview point:
  1. 01:01:727 -
[Easy]
  1. 00:59:700 (4) - The slider ended prematurely~
  2. 00:59:700 (4) - Here too!
Easy was very neatly mapped! It also has a cute kind of feeling. :3

[Normal]
  1. 00:33:348 (6,7) - Blanket is a little bit off.
  2. 00:34:970 (1,2) - I think it's better to make it a reverse slider.
  3. 00:36:592 (4,5) - This too!
  4. 00:38:213 (2,3) - And this. xD
I can't really point out or suggest much for this. x3 It's good~

[Hard]
  1. 00:05:375 (1,2,3,4,5,6) - I'm not sure but it feels like this would break a lot of early combos for players who aren't used to this pattern, especially when it's in a Hard difficulty. I think it's more appropriate on an insane instead.
  2. 00:58:078 (4,5,6,1,2,3,4,5,6) - Again, this doesn't feel like it belongs in a Hard. ><
Aside from those mentioned, the difficulty itself is good. ^^

[Insane]
  1. 00:45:916 (1,2,3,4) - These jumps feels a bit too far. ><
The insane was good! I can only suggest one thing that feels a need of changing. xD

I hoped my mod helped! ><
Lumael
Hi from queue!

I'll mod just Easy Normal, Insane since there's diff limit on the queue, ok?

  • [General]
  1. Add background ^^

    [Easy]

    00:06:186 (4) - Make this 2/1, it's better. It's not so good to have 1/4 beats on Easy
    00:18:348 (1,2,3) - I think the flow is fine because of the circle but it's a bit weird. What if you mirror the slider (1) on (3) ? (symmetrical pattern)
    00:31:321 (1) - This slider is a bit weird, try this instead?
    00:36:794 (3,2) - Don't place sliders at red snap on Easy!! They confuse players, and also they don't fit the song, if they were 1/1 they would fit much better http://puu.sh/j3FP7/1f7ffd9ac9.jpg
    00:41:862 (3,4) - Flow is bad, flip this slider
    00:59:700 (4) - Same as mentioned b4
    01:13:281 (3,1) - Almost an overlap, fix it

    [Normal]

    00:06:592 (2) - Same on Easy and also I think that this is offtime
    00:11:051 (6,3) - Blanket?
    00:15:713 (2,3) - This looks a bit ugly. Try to curve it or move it to the tail of (2)
    00:34:970 (1,4,2) - Not convinced about if this is correctly snapped on the right time
    00:37:605 - Circle or 1/2 slider?
    00:39:429 (4) - Don't use double reverse arrows on 1/1 slider on Normal
    01:00:105 (2) - Same as mentioned b4
    01:14:294 (7,8,9) - idk if this kind of stack is fine

    [Insane]

    00:10:646 (4,6) - Not a good overlap imo
    00:14:092 (4) - Lower the SV of this slider? And what's the reason of the wiggy shape?
    00:17:740 (6) - Kind weird slider, curve it a bit less i guess?
    00:39:632 (4,5,6,7,8,9,10,1,2,3) - This jump is very random, use constant DS for that kind of Insane
    00:49:970 (3,4,5) - Don't follow vocals here because it annoys when playing, really it doesn't fit good
    01:13:281 (1) - Wiggy shape for? Don't make those kind of shapes fi the rhythm doesn't ask for
    01:22:605 (6,7,8,1,2,3,4,5) - Very random spacing here
    01:26:659 (2,3,4) - Make them the same distance from each other
GL on ranking!
lit120
from your queue~~~

[General]
  1. Required a wallpaper
  2. Incomplete hitsound. Better do it
  3. No kiai set
[Easy]
  1. 00:32:943 (2,3) - how about replacing this one into a slider?
[Normal]
  1. 00:54:632 (2,3,5,6) - how about a slider?
[Hard]
  1. 00:27:065 (3,4,5,6) - this might be challenging imo. try this
[Insane]
  1. 01:14:700 (8,9,1) - try to use DS for this
GL!
Aihuro
Hey! NM from my queue. Mau's NM and M4M Modding Queue! ◕‿◕✿
Well, here goes nothing.

Easy:
  1. 00:06:186 (4) - Maybe Ctrl+J?
  2. 00:26:456 (2,3) - Maybe switch these two notes? Fits better with the music imo.
  3. 00:34:970 (5) - Add a note here maybe. Sounds like there is a beat there.
  4. 00:39:024 (3) - Add a slider here. End it here: 00:39:227 -
  5. 00:49:159 (3,2) - Stack these two notes instead. Looks neater imo.
  6. 00:54:024 (1,3) - I don't really like this overlap. Please try to avoid it.
  7. 00:58:078 (2) - Move this slider at X: 152 Y: 112 to make a better triangle. :3
  8. 01:17:538 (4,2) - Mm, maybe stack this slider's head 01:19:970 (2) - on this slider's tail 01:17:538 (4) -
  9. Nice diff! 030

Normal:
  1. 00:32:943 (5,1) - Maybe stack these two notes?
  2. 00:34:970 (1) - This slider doesn't end right. End the slider here: 00:35:375 -
  3. 00:36:592 (4) - ^ Just sounds better to me and also plays better imo.
  4. 00:38:213 (2) - ^
  5. 01:14:294 - Maybe try something like this instead.
  6. Also nice diff!~ :3

Okay, my mod ends here. The hard looks very good~
Hope my mod was helpful. Good luck :)
10nya
from your queue, hope I can help a bit ;w;

[General]
  1. please add "Gakkou Gurashi!" and "School-Live!" to the tags since it's alternate name on the anime http://myanimelist.net/anime/24765/Gakkou_Gurashi!
  2. use custom combo colors? ;w;
  3. Please add finishes to some parts, like
    1. 00:03:754 (1) - : add finish to emphasis the vocal
    2. 00:08:619 (1) - : ^
    3. 00:13:483 (2) - : ^
    4. 00:14:092 - : ^
    5. 00:18:348 (1) - : ^
    6. 00:21:592 (1) - : ^
    7. 00:26:456 (2) - : ^
    8. 00:27:267 (3) - : ^
    9. 00:28:078 (1) - : ^
    10. 00:31:321 (1) - : ^
    11. 00:34:565 (4) - : ^
    12. 00:41:051 (1) - : ^
    13. 00:44:294 (1) - : ^
    14. 00:45:916 (3) - : ^
      I think you know the rest _:3 just mentioning tho (based on ez diff)
[Easy]
  1. 00:11:862 (1) - : there's nothing on 00:12:470 - here, rather than let the slider being awkward, how about change the rhythm like this? more fit
  2. 00:19:362 (2,3,4) - : eeeh i think it can be more improved on blanketing like this?
    and put circle (4) to 328 208
  3. 00:35:173 (1) - : eeeh since the vocal is started on 00:34:970 - it'll be pretty awkward for me to start the slider here (since vocal is louder = player usually follows them) so how about make the slider start on 00:34:970 - and end at 00:35:578 - ?
  4. 00:36:794 (3,2) - : ^
  5. 00:58:078 (2) - : eeh it'll be more neat if you move this to 136 116 (2 grids to right) to avoid bad overlap with 00:56:456 (3) - 's slider tail
[Normal]
  1. Overused 1/2s? well the gap between easy is really far imo. reducing some 1/2 would be nice~
  2. 00:09:835 (3) - : non-stop 1/2 is a bit meanie for normal player ;w; give them a bit place to rest q-q. change this as a circle would be good (since next pattern (4,5,6) has 1/2 rhythms too)
  3. 00:16:321 (3) - : ^
  4. 00:24:227 (7) - : no sound at here tbh. how about make this as a circle on 00:24:429 - ? well i know you're making some variety here but since next pattern is non-stop 1/2, I suggest to make this part simple.. q-q
  5. 00:34:970 (1,2,4,5) - : eeeeh make them as reverse slider is more catchable for players ;w;
  6. 00:38:213 (2,3) - : ^
  7. 00:39:429 (4) - : eeh, make this as a slider is good imo. since there's non-stop 1/2, i think its better to give a little rest for the player
  8. 01:03:348 (3) - : same as 00:09:853 -
  9. 01:16:321 (3) - : ^
  10. 01:22:808 (3) - : ^
[Hard]
  1. neat
[Insane]
  1. 00:42:166 (7) - : stack this on 00:42:267 (8) - 's head or move this a bit closer to 8's head? people can miss-read this one
  2. 01:15:004 (9) - : same as above ^
good luck!
Kencho
[General]
  1. 不加上kiai嗎

  2. tag記得補上

  3. 歌曲名字後面要加上(TV size)吧

[Easy]
  1. 沒什麼好說的,就是排版風格還能改善的更好吧(run

[Normal]
  1. 00:02:132 (3,4) - 這裡DS變成1.06x了,誤差值不要超過+-0.05

    00:16:321 (3,4) - DS 0.94x

    00:47:538 (1,2) - DS 0.94x

    00:57:267 (1,2) - DS 0.94x

    01:15:713 (2,3) - DS 1.05x

    01:22:200 (2,3) - DS 0.93x

    01:22:808 (3,4) - DS 0.95x

    其他沒什麼,以後自己要注意一點;w;

[Hard]
  1. 00:17:740 (5) - 這個建議NC

    00:53:619 - Hard的話建議跟vocal

    01:24:227 (4,5) - 這裡怎麼不跟vocal了

[Insane]
  1. 00:17:740 (6) - 這個建議NC,另外可以加SV來突顯vocal

    00:35:375 - 漏音

    00:36:997 - ^

    00:38:619 - ^

    00:40:443 (8,9) - 這裡有那個比較明顯的vocal,可以考慮改一下

    01:24:227 (6) - 這個建議NC,和上面同樣做法
美麗
Setz
m4m from your queue

[General]
  1. Consider adding some audio leadin, the map starts really fast
  2. im sure you know ,but missing hitsounds.... just thought I'd say it here.
[Insane]
  1. 00:13:281 (6) - this feels kind of strange to play because of the low spacing, maybe try moving this so around x 217 y 211 for better flow
  2. 00:21:186 (1) - maybe lower the volume of the slider end to 20%, it is a little disruptive right now since there is no sound in the song at this spot
  3. 00:17:538 (5) - again flow could be improved if you move this to around x64 y80
  4. 00:35:781 - i really don't think you should ignore the clap beats here. I see what you are doing with the rhythm, and in my opinion you should just use a slider here to cover the clap beat as well.
  5. 00:40:240 (7,8,9,10) - listening to the music this doesn't make sense, you should reduce spacing here , opposite top how you increased it here 00:39:632 (4,5,6) -
  6. 00:53:213 (3) - this sin't snapped properly, I am pretty sure it should be 1/6. the next one doesnt sound right either, but I don't know if it is 1/6 also.
  7. 00:49:970 (3,4,5) - this plays really badly, honestly you are better off sticking to mapping the music here.
  8. 01:14:700 (8,9,1) - you should really reconsider this, this plays extremely awkward, either stack 01:15:004 (9) - on 01:15:105 (1) - or make the spacing consistent
[Hard]
  1. 00:00:511 (1,2,1,2) - maybe NC each one of these, to show the slider velocity changes
  2. 00:14:092 (4) - this makes no sense at all, this is where the jump should be, this is where the strong beat is, not the note before
  3. 00:21:186 (1) - this is really awkward, having the strong beat on the slider end, you can do the same thing you did on insane here and it will play fine.
  4. 00:49:970 (3,4,5) - same as insane, this is just not intuitive to play
  5. 00:53:213 (3,4) - again incorrect snap
  6. 01:07:605 (4) - again jump should be here, not on 3
  7. 01:20:578 (4) - ^
[Normal]
  1. 00:06:592 (2) - extend this to the white tick so that it follows the vocal
  2. 01:00:105 (2) - ^
  3. 00:13:889 (6,7,8,9) - turn one of these stacks into a slider so that it is easier to play
  4. 01:07:402 (6,7,8,9) - ^
  5. 01:20:375 (6,7,8,9) - ^
  6. 00:34:970 (1) - this whole section is really bad. if you really are so insistent on mapping the red ticks while ignoring the claps, at least put something here 00:35:983 - so that this isnt a polarity nightmare for beginners
[Easy]
  1. 00:13:483 (2,3) - bad polarity here, what you could do is delete 00:14:700 (3) - and make 2 a reverse slider
  2. 01:06:997 (2,3) - ^
  3. 01:19:970 (2,3) - ^
  4. 00:35:173 (1,2,3,1,2,3) - again with this, you should really remap, this plays REALLY badly
Zaphkael
Hyas, from my queue :p

General: Add custom colours, they always improve a map.

Easy
00:08:213 (5) - either make both this and the next note a new combo, or just this one.
01:01:727 (5) - ^^
Nice diff, but I suggest adding a spinner since this is an easy, and there will be loads of the same scores because of it.

Normal
00:08:213 (3) - like in easy
01:01:727 (3) - ^

hard
00:13:483 (1,2,3,4) - spacing between 2 and 3 is way too big, try to be consistent
01:06:997 (1,2,3,4) - ^
01:19:970 (1,2,3,4) - ^
there are more of these, and they might play ok for more advanced players, but those that just started to play hard diffs might find this very confusing

insane
00:32:943 (1,2,3) - make these jumps a little bit smaller, now they are pure combo breakers
00:56:456 (1) - Flip this one horizontally, it stops the flow right now

I haven't checked hitsounds since I'm terrible at it anyway

So just some nazi sharpening. Nice map, it's a good start for my queue :D
(and like setz said, consider audio leading, it really helps)
BeatofIke
Lolis and zombies o3o
Koiyuki
欺诈性op 233
先马克
Topic Starter
wcx19911123
thanks for your modding
fixed many things
updated
MirinH

General

  1. 這metadata你確定沒問題?tag連cv名字都沒有
  2. tag去掉loli,沒有意義 唱戲不要打我,我跟你是共同戰線

Easy

  1. 00:06:186 (4) - tail背景確實有音確實沒錯,但是我不建議你這麼下,藍線結尾2分滑條真的太奇怪,建議就是白線結尾然後把結尾mute掉,這樣雖然是合曲但是那個音跟這個滑條完全沒有連上
  2. 00:59:700 (4) - ^

Normal

  1. 00:13:889 (6,7,8,9) - normal二連,我柑橘太難
  2. 00:23:010 - 漏個音啊,補上去啊
  3. 01:14:294 (7,8,9) - 臥槽三連,真不用折返?
  4. 01:20:375 (6,7,8,9) - 同第一條

Hard

  1. 00:05:578 (3,4) - 1/4jump接連打對於hard真的很難了,nerf一下
  2. 00:27:065 (3,4) - 這玩意說實話比三連還難
  3. 00:35:983 (4,1) - 臥槽你要是這樣用感覺會被dq
  4. 00:58:281 (6,1,2,3,4,5,6) - 這太屌了啊,趕緊nerf
  5. 以上,反正我柑橘這個hard比較爆炸

Insane

  1. ar8.5啊,還讓不讓dt當活
  2. 00:00:511 (1,2,1,2) - bgm實際上沒有音,真要overmap?
  3. 00:42:166 (7) - 我建議是這個放在8的上面而並非6的底下,這樣比較難讀
  4. 01:15:004 (9) - ^
call me back after you replied to the mod
Topic Starter
wcx19911123
Mackenzie

Mackenzie wrote:

General

  1. 這metadata你確定沒問題?tag連cv名字都沒有
    metadata抄taiko的,有kshr跟alacat验证过
  2. tag去掉loli,沒有意義 唱戲不要打我,我跟你是共同戰線
    我喜欢萝莉

Easy

  1. 00:06:186 (4) - tail背景確實有音確實沒錯,但是我不建議你這麼下,藍線結尾2分滑條真的太奇怪,建議就是白線結尾然後把結尾mute掉,這樣雖然是合曲但是那個音跟這個滑條完全沒有連上
  2. 00:59:700 (4) - ^
    这两个不太想改,我觉得比较合曲

Normal

  1. 00:13:889 (6,7,8,9) - normal二連,我柑橘太難
    应该还好
  2. 00:23:010 - 漏個音啊,補上去啊
    fixed
  3. 01:14:294 (7,8,9) - 臥槽三連,真不用折返?
    嗯,这里为了增强一下重音,就都用circle了
  4. 01:20:375 (6,7,8,9) - 同第一條

Hard

  1. 00:05:578 (3,4) - 1/4jump接連打對於hard真的很難了,nerf一下
    把spacing改小了点
  2. 00:27:065 (3,4) - 這玩意說實話比三連還難
    把spacing改小了点
  3. 00:35:983 (4,1) - 臥槽你要是這樣用感覺會被dq
    我把所有1/4后跟circle的spacing都改小了点
  4. 00:58:281 (6,1,2,3,4,5,6) - 這太屌了啊,趕緊nerf
    我总感觉这个不算太难啊,比上面的1/4slider+circle还简单点的感觉。。我就改了下spacing
    把spacing改小了点
  5. 以上,反正我柑橘這個hard比較爆炸

Insane

  1. ar8.5啊,還讓不讓dt當活
    我觉得还是照顾大多数人好点。。大多数人应该都不会开mode
  2. 00:00:511 (1,2,1,2) - bgm實際上沒有音,真要overmap?
    有很细微的electronic sound,用25%才能听出来
  3. 00:42:166 (7) - 我建議是這個放在8的上面而並非6的底下,這樣比較難讀
    fixed
  4. 01:15:004 (9) - ^
    这里还是算了,这个跳还是比较合曲,比起上面那个
call me back after you replied to the mod
updated
thanks for modding
MirinH
alright
lets give this a try
BeatofIke
That was fast XD
Koiyuki
General
  1. normal-hitfinish.wav has some kind of delay, use this instead: http://puu.sh/jaRJE/1eb7ca2342.wav
Normal
  1. 00:21:186 (8,1) - 这里总觉得应该是连起来比较好,另外把重音放滑条尾也有点不舒服,改成类似这样?
Insane
  1. 00:40:240 (7) - 加个NC?
别的没啥好说的,你票美丽
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