Hello Tari! You requested a mod
I think metadata is incorrect? I'd use this:
Artist: かぴたろう
R. Artist: capitaro
Title: 可憐愛嬌花咲組
R. Title: idk about this one, ask a japanese person about this Got this information from the original NND upload :
http://www.nicovideo.jp/watch/sm20323554 General
* Add Shad0w1land's name in the description? I saw from Kocari's mod he helped you with the video. Would be kind to put his name at least in the map description.
* Not a big issue, but there's still an .osb file in the folder.
* Hmm, I think background size can still be reduced without big quality loss. Not a big issue tho.
Easy
* 00:07:266 - 00:14:980 - 00:22:052 - 03:49:266 (4) - Shouldn't be an issue, but you can remove these lines.
* 00:08:123 - Up to you, but a note could be added here. There's quite a strong sound in the song itself.
* 00:47:980 (1) - Shouldn't there be an extra whistle along with the clap on the reverse arrow? It seems that you have a clap+whistle when there's a clap and a bell sound.
* 01:18:623 (4,5,6,1) -
Noticeable spacing error here. * 01:23:123 (3,1,2,3) - You should keep DS strictly here imo, it's not off, but because of .4/.5 difference things like 01:23:980 (1,3) - starts to overlap.
* 01:27:409 (1,2,3) -
These use 1.0x on purpose? * 02:53:123 (1,2,3,1,2,3) - 02:59:980 (1,2,3,1,2,3,1,2,1) -
You switch between 0.9 and 1.0 here, make things a bit more consistent? * 03:04:909 (1) - Not really sure what this combo here follows. The long sliders seem to follow the vocals, but skipping the downbeat because of that is really confusing. Try something like this?
http://puu.sh/j5YQG/577b22b765.jpg * 03:11:980 (1,2) - This one shouldn't be that big of a problem, but mind fixing spacing here? You can definitely see a difference between (2,1) from the previous combo and (1,2).
* 03:13:480 (3,4) - 03:28:266 (3,1) - Again 1.0 here.
* 03:33:409 (2,3) - Spacing too small here instead.
* 03:42:409 - Hmm.. I understand you want a 1/1 break, but ignoring the double-clap rhythm is a bit weird imo. Optional, but consider adding a note?
* 03:49:266 - Seems better to me if you end the diff at 03:49:266 (4) - by placing a slider somewhere and ending it here. Would make things consistent with the Hard and Insane diff. Try
http://puu.sh/j60lM/dfbbf05c27.jpg ?
Normal
* 00:28:695 (3,4,1) - 00:35:552 (2,3,1) - etc. Up to you, but I personally don't really like these stacked. The strongest beat is the middle one, which is now stacked. Would be nice if you spaced things out for emphasis :/ Things like 00:41:980 (3,4) - work quite well.
* 00:53:123 (1,4) - If you´re going for symmetry here anyways, try to avoid the overlap here
* 01:22:695 (2) - I expected atleast some hitsound on the slider end. I can see you ignore some cymbals to avoid spam, but add a whistle here to make it consistent with 02:31:695 (3) - ?
* 02:11:980 (1,2) - Could be spaced out more.
* 02:37:266 (4,1,2,3) -
1.2x + 1.0x? Please be more consistent with this kind of stuff lol * 02:51:195 - Is not an issue but having green lines in the break makes my heart go </3
* 03:05:980 (3,4,5,6,7) - Interesting, great flow here! * 03:17:552 (2,3) - Should be closer in terms of spacing.
* 03:18:409 (4,1,2) - 03:34:052 (1,2) - 03:41:123 (1,2,3) - Don't recommend sacrificing spacing consistency for visuals in easier diffs.
* 03:49:266 - Same as Easy diff, consider ending your diff here to make all the diff's end time consistent with each other. Same example as Easy diff, try this
http://puu.sh/j60lM/dfbbf05c27.jpg ?
Hard
* 00:03:409 (1,2,3,1,2,1,2) - 02:53:123 (1,2,3,1,2,3,1,2,3,1) - This is really awesome, gj. * 01:50:766 (4,5,6) - Not fan of playing two triplets in a row. Try popping a reverse slider somewhere?
* 00:49:266 (3) - 01:57:837 (4) - I don't really understand why you put these here, as there are no sounds on the blue ticks.
* 02:08:016 (6) - I can see why you made this a kickslider instead for variety, but the strongest sound, the clap, is now on the slider end. This played a bit weird to me I must say ;-;
* 03:40:266 (3,4,5,1) - While I like the idea, everything is really cramped here. Imagine playing with a skin that has 300 hitburst, this would be a mess.
Hmm.. you seem to use quite a lot of extended sliders and triplets. Shouldn't really be an issue, but if you want to have note density spread optimal between the diffs. Try reducing some 1/4 (or 3/4 actually lol) usage throughout the diff, because it currently looks like this
http://puu.sh/j61pH/07fa5cb9bd.png - In terms of difficulty I'm almost okay with the spread, since the song has a relatively low BPM and the Normal diff has spaced 1/2, but if note density is really an issue, try turning some 3/4 sliders into 1/1 or 1/2 + circle. Nice diff otherwise \o/
Insane
* 00:07:695 (3) - I find personally that putting a finish on the blue tick sounds really weird. Considering that the sound that is actually present there is a clap, change to a clap instead? The actual cymbal is on (4) after that actually.
* 00:14:016 (2,3) - Shouldn't this be a double instead? I'm okay with a triplet here, but you did use a double at 00:20:873 (2,3) - which suits the song really well imo.
* 00:18:730 (6) - This note in particular sounds overmapped to me.
* 00:49:052 (5,6,7,8,9,10,1) - 01:57:623 (5,6,7,8,9,10,1) - Actually bit similar to what I said @ Hard diff. Most of the blue tick sounds (especially when you go towards the end of the stream) just aren't there at all. To be honest, the rhythm sounds more like a triplet + 1/2 note. Because of the overmaps these streams were quite uncomfortable for me to play
* 01:18:409 (6,2) - Not sure about the reverse arrow here, it's covered partially now. Would be better to space these out imo, just to be safe.
* 02:11:123 (1,2,3,4,5,6,7,8,1) - It's not offscreen, but for people who play with the hit error bar, half of the stream gets overlapped by that. Try to avoid that by moving the stream a bit upwards.
* 02:53:123 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3) - While I love this pattern, you keep using the same coordinates. You could add more variety to this part and move the second part of this pattern to the other side of the screen to make the player move a bit more.
* 03:30:087 (5) - Don't understand why you overmapped this note here, while there is a 1/4 beat at 03:30:302 -
Nice diff really, love how most of the patterns fit the song so well, really awesome job =w=b
Wish you were a bit more consistent with spacing in the lower diffs. Good job otherwise c:
GL