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capitaro - Karen Aikyou Hanasaka gumi

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Total Posts
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Topic Starter
Tari
This beatmap was submitted using in-game submission on Tuesday, July 28, 2015 at 8:52:07 PM

Artist: capitaro
Title: Karen Aikyou Hanasaka gumi
Tags: vocaloid hatsune miku kagamine rin megpoid
BPM: 140
Filesize: 27155kb
Play Time: 03:48
Difficulties Available:
  1. Easy (1.52 stars, 257 notes)
  2. Hard (3.18 stars, 643 notes)
  3. Insane (4.09 stars, 932 notes)
  4. Normal (2.17 stars, 382 notes)
Download: capitaro - Karen Aikyou Hanasaka gumi
Download: capitaro - Karen Aikyou Hanasaka gumi (no video)
Information: Scores/Beatmap Listing
---------------
vocaloid <3
Winnie
Here for the first mod because requested, and of course this is my proposal to you, MARRY ME SENPAI :o
This mod will be more about the playstyle and how it will be played out by other people rather than just a normal mod, but I will also include faults that I find

Bit Rate at 284kbs please change
Also make sure to add down Shad0w1land because he helped out with the video you bad 8-)

[General Overview]

Tari, Tari, Tari. It's good man. Keep up the good work, even though I'm nitpicky with the tiniest of overlaps as I want to keep things clean and not have them touch at inappropriate times. It's only on its first mod anyways. In a short while more people should come in and possibly make this map into a good one. I hope I can help in anyway. Time to jot this mod down in my modding calender. Thanks again :)


[Insane]

  • Widescreen and Countdown turned off please for the rest as well
  1. 00:03:837 (2) - The way it is now doesn't serve a purpose of note placement especially with the support of these notes 00:03:409 (1,1) - All it is, is just a slider being there without a purpose. How about arcing to make a subtle flow towards the next slider? Plus it helps with the formation of triangles for visuals http://puu.sh/iOKJd/6dfb89a741.jpg
  2. 00:05:123 (1) - Going to be nit picky for consistency, but you can move this down to exactly how much the distance for this slider would be 00:05:980 (1) - as they do serve the same purpose.
  3. 00:08:980 (2) - Move slightly down more for the good blanket
  4. 00:10:373 (2) - Can do the same here slightly better as well
  5. 00:12:623 (3) - Can adjust to make the distance here 1.3 all around
  6. 00:13:695 (1) - Blanket here can work :o
  7. 00:19:266 (2) - This overlap works but it just seems weird to me having it be placed like this, considering the other times there weren't any overlaps with the rhythm it previously had before this, so changing it and just putting a slider on top of the other changes the way it feels visually
  8. 00:25:159 (5,6) - Can move these slightly up more for better transitioning in playing x:431 y:206
  9. 00:43:695 (5,5,6,7) - Can possibly center this in between the notes more
  10. 01:00:409 (2) - I think this note is a bit closer than the others one, can try moving it further out, preferably x:330 y:154, or something along the lines of it being like this 01:01:909 (1) -
  11. 01:08:980 (3) - I think curving this a lot makes it look sloppy seeing how its arced during this pattern, something with less demeanor would work as well http://puu.sh/iOLmw/8aaba9f276.jpg
  12. 01:28:909 (1) - Nazi Blanket!
  13. 01:30:195 (6) - Can start a NC here, to make the drum roll have more emphasis
  14. 01:59:766 (7) - Hmm, on where this is placed it feels lackluster and doesn't provide the essential "jump" that makes it feel natural, this suddenly decreases the jump, or in other words shorten the time and makes the distance here drastically smaller than normal to feel good to be able to essentially hit the note. Especially when the next NC is particularly closer, how about moving it to here 01:59:766 (7) - x:184 y:260 Trust me this will feel pretty good to transition to hit on every occasion, like how this one works 02:01:480 (7) -
  15. 02:08:123 (5) - Same as above with the distance gapping, seems a bit too close imo, compared to this 02:08:980 (2) -
  16. 02:18:837 (1) - During this part, something like this would've greatly fit in for note (4) as now it's just in there filling its own role instead of playing a role for the other notes, but I would say it's fine, but you limited yourself to doing that because of the slider here 02:16:909 (1) - and the the resolve to have a blanket here
  17. 02:17:980 (4) - but it works nontheless
  18. 02:26:016 (2,3) - I think you can drop them low but straighter, kinda like this http://puu.sh/iOLQB/9993c7202f.jpg
  19. 02:46:480 (2) - I think you can make this go in deeper into that previous slider, right now it's on the verge of questioning, "Should I keep it like this", "Or should I emphasize the jump more to play along with the strong suit of the music here" http://puu.sh/iOLVC/3a78b851d1.jpg (It's fine the way it is now)
  20. 03:02:123 (3,4,5,6) - Distance here isn't the same as before during these sort of "anti" jumps
  21. 03:15:409 (1,4) - Copy paste?
  22. 03:44:980 (2) - Can make this more parallel, but could be on purpose for subtle flow, either way it's good
  23. 03:48:837 (1) - Could end on a better slider tbh >:( http://puu.sh/iOMAM/9950f3d728.jpg
    Hitsounds
  24. 00:02:552 (3) - Whistle Onegai Shimasu
  25. 00:06:837 (1,2,3) - Can have a clap on head to play along with the three hard beats here that can be heard quite extrodinarily well
  26. 00:48:837 (4) - Whistle here can work
  27. 00:51:409 (1) - Strong drum beat but there isn't any hitsounds to back it up with. Drum-finish can work but it leaves the next place to put the hitsound empty handed
  28. 00:53:552 (3) - Drum-clap on tail, but yea the drums can really be utilized here more than the whistles can, because it's 1/2 drum parts and 1/2 whistle parts
  29. 01:30:837 (12) - Possible finish to end on a strong beat?
    Pretty gud!

[Hard]

  1. 00:19:480 (3) - Wouldn't it be better to have the note up instead of zigzagging? as the next long slider already does enough down movement already :) http://puu.sh/iOMXo/b5331fa36e.jpg
  2. 00:34:909 (2) - Slightly too close?
  3. 00:55:266 (3) - I think you should map this out, really strong beat on the red tick that should be mapped out imo, like this one 00:58:909 (4,5) -
  4. 01:09:623 (6,1) - Oh this is something new!
  5. 01:08:980 (4,5,6) - DS is really strange here, as it doesn't, possibility? http://puu.sh/iONkw/79f240e0c0.jpg
  6. 01:16:266 (4,5) - This changed from how it was before, I think you should keep spacing the same as before to keep it consistent 01:02:552 (4,5) - but I do prefer the way it is now as the gap isn't too big to be transitioned into playing
  7. 01:23:337 (6,1) - Probably keep the same for same consistency http://puu.sh/iONoG/6aef287924.jpg
  8. 01:46:052 (5) - Distance snap can be the same here
  9. 02:23:123 (1,2) - Overlap op
    I don't see anything problems with it, hitsounds are the same as above but it's really good

[Normal]

  1. 00:05:980 (2,3,4) - DS
  2. 00:11:766 (3,1) - Flow here is rather exquisitely pleasing even though it does look strange at a glance
  3. 00:15:195 (4) - Both can be 1.2 too keep it clean
  4. 00:22:266 (1) - Can definitely be changed so it doesn't have to touch the previous slider http://puu.sh/iONMv/97bf11949b.jpg
  5. 00:24:837 (2,3) - DS
    TBH nothing is really wrong with this, A simple checkup on how you want each notes to be placed and DS properly for each one would be really good to keeping the map consistent and clean overall, otherwise rhythm and stuff checks out well :)
    EASY IS SAME THING

Verdict! I'D RANK IT
Euny
as your request!


  • General
  1. why you didnt changed mp3 for 192kbps? i gave to you.
  2. disable widescreen support because there's a video
  3. remove soft-hitnormal3.wav thats unused
  • Easy
  1. 00:01:695 - duplicate timing point. remove it~
  • Normal
  1. 00:01:695 - again. seems you used that copy program lol. anyways, duplicate timing point. remove it~
  2. 00:11:123 (2,3,1) - i feel bit awkward from this part. when i play. flow feels uncomfortable. i think, you can make this for smoother
  3. 00:21:409 (3,1) - i think it overlap disturbance to reading. how about place 00:22:266 (1) - this object on bit sideward?
  • Hard
  1. looks nice to me. just hope you follow hitsound suggestion from your insane diff :)
  • Insane
  1. 00:01:695 (1) - why you used s:c2 for only insane diff?
  2. 00:07:695 (3) - you put finish for whole slider, but i think finish doesnt fit for this tail(on blue tick). so.. remove that please
  3. 00:55:695 (6) - drum addition should be better for music
  4. 00:59:123 (4) - seems you miss whistle and finish for here cause you used to 02:07:695 (4) - this head.
  5. 01:02:123 (2) - drum addition should be better too. it is up to your map
  6. 01:03:409 (1,2,3) - you can improve this flow i think, there are 2 suggestion for you. 01:03:409 (1) - make this more curvy, or just stack these like 02:11:980 (1,2,3) - them.
  7. 01:10:052 (9,1) - i think these are too far. i feel hard to streaming when i play this part. if you want to keep ds with 01:09:409 (4) - , just ctrl J and move 01:09:623 (5,6,7,8,9) - this streams like this.
  8. 01:13:266 (1,1) - why you put nc for these? they are necessary?
  9. 01:23:766 (9,1) - same reason by 01:10:052 (9,1). isnt too far?
  10. 01:25:909 (2) - unpretty flow imo. move it on bit left, and change slider tail direction like this.
  11. 01:30:837 (12) - new combo. cause did that for other parts. or if its intentional, just ignore this.
  12. 01:58:266 (1,2,3) - i saw you used many slider jumps in this map. but its note~ hope you make their closer like 00:49:695 (1,2,3) - that
  13. 02:04:266 (6) - add drum addition.
  14. 02:10:695 (2) - ^ same as above
  15. 02:21:837 (1,1) - this nc again. i cant understand its need to.
  16. 02:32:337 (9,1) - same reason by 01:10:052 (9,1) i feels so far
  17. 02:52:695 (9) - add drum addition for music and,,,,
  18. 02:53:123 (1) - ^and if you follow this suggest, i think finish should be more better.
  19. 02:53:552 (4) - add drum addition
  20. 02:55:266 (4) - ^ and finish...
  21. follow above suggestion ~till 03:07:266 (9) - this.
  22. 03:02:123 (3,4) - bit close compared with others thing. 03:02:123 (3) - move it on near by 144l295
  23. 03:07:695 (3,1) - swap this nc casue new melody is start from 03:07:695 (3) - here imo.
  24. 03:09:623 (1) - remove nc for here.
  25. 03:15:409 (1) - add whistle for this head. seems you missed.
  26. 03:18:409 (1,1) - lol.. this nc really need to!?
  27. 03:22:266 (1) - add finish for this front, you missed.
  28. 03:29:123 (1) - ^
damn it! Kocari is too nice LOL
anyways, that's it :)
hope this is helpful... ;)
DahplA
From PM

BTW I think you might need audio-lead in because it starts on 00:01:695

Insane
  1. 00:01:695 (1,2,3) - I feel that you should move 3 down slightly, so it creates a good triangle here with the slider starts
  2. 00:41:980 (5) - I don't feel this shape is necessary for the song
  3. 01:30:837 (12) - No NC at the end here? You've placed it on Easy and Normal
  4. 02:25:695 (1,2,3) - From looking at it, I don't think the circles are going in a straight line from sliderend
  5. 02:37:266 (2,1) - While yes, you want to stack and blanket at the same time, the flow here isn't great because of the curve causing a bump. I recommend moving 2 and stacking on 02:34:052 (1) - or something
Hard
  1. 00:34:909 (2) - Slightly touches the previous object. I suggest moving up
  2. 00:59:123 (5,6,7) - I suggest moving 7 down so it makes a straight line from 5 sliderend
  3. 01:02:552 (4,5,1) - How come no consistent spacing here?
  4. 01:21:409 (5,1) - I feel a blanket works here better, because you've done it already quite a few times. It makes sense as it's sort of the theme of the map
  5. 02:08:016 (6) - Why not just use two circles here. It keeps consistency with other patterns, and it also might confuse players at this level with their tapping.
  6. 02:14:337 (4,5) - Same as the flow note I mentioned in Insane
  7. 02:47:766 (1) - S curve isn't smooth
Normal
  1. 00:11:123 (2,3,1) - The flow here isn't the best. I know there isn't much room to work with here, but you could try just having 1 00:11:980 (1) - face upwards instead
  2. 00:21:409 (3,1) - How come these two are almost touching. Doesn't look the best.
  3. 00:23:123 (2,1) - Same here
  4. 00:56:552 (1,2,3) - ...What. The stack on the blanket goes over 00:56:552 (1) -
Easy
  1. Nothing

Enjoy. Feel free to request again via PM again :)
Topic Starter
Tari
Kocari

Kocari wrote:

Here for the first mod because requested, and of course this is my proposal to you, MARRY ME SENPAI :o
This mod will be more about the playstyle and how it will be played out by other people rather than just a normal mod, but I will also include faults that I find

Bit Rate at 284kbs please change
Also make sure to add down Shad0w1land because he helped out with the video you bad 8-)

[General Overview]

Tari, Tari, Tari. It's good man. Keep up the good work, even though I'm nitpicky with the tiniest of overlaps as I want to keep things clean and not have them touch at inappropriate times. It's only on its first mod anyways. In a short while more people should come in and possibly make this map into a good one. I hope I can help in anyway. Time to jot this mod down in my modding calender. Thanks again :)


[Insane]

  • Widescreen and Countdown turned off please for the rest as well
  1. 00:03:837 (2) - The way it is now doesn't serve a purpose of note placement especially with the support of these notes 00:03:409 (1,1) - All it is, is just a slider being there without a purpose. How about arcing to make a subtle flow towards the next slider? Plus it helps with the formation of triangles for visuals http://puu.sh/iOKJd/6dfb89a741.jpg
  2. 00:05:123 (1) - Going to be nit picky for consistency, but you can move this down to exactly how much the distance for this slider would be 00:05:980 (1) - as they do serve the same purpose.
  3. 00:08:980 (2) - Move slightly down more for the good blanket
  4. 00:10:373 (2) - Can do the same here slightly better as well
  5. 00:12:623 (3) - Can adjust to make the distance here 1.3 all around
  6. 00:13:695 (1) - Blanket here can work :o
  7. 00:19:266 (2) - This overlap works but it just seems weird to me having it be placed like this, considering the other times there weren't any overlaps with the rhythm it previously had before this, so changing it and just putting a slider on top of the other changes the way it feels visually keeping it, flows well.
  8. 00:25:159 (5,6) - Can move these slightly up more for better transitioning in playing x:431 y:206 they are fine to me, make nice shape.
  9. 00:43:695 (5,5,6,7) - Can possibly center this in between the notes more fine shape to me.
  10. 01:00:409 (2) - I think this note is a bit closer than the others one, can try moving it further out, preferably x:330 y:154, or something along the lines of it being like this 01:01:909 (1) -
  11. 01:08:980 (3) - I think curving this a lot makes it look sloppy seeing how its arced during this pattern, something with less demeanor would work as well http://puu.sh/iOLmw/8aaba9f276.jpg good transition so no change,
  12. 01:28:909 (1) - Nazi Blanket!
  13. 01:30:195 (6) - Can start a NC here, to make the drum roll have more emphasis nah, it'll ruin my nc pattern.
  14. 01:59:766 (7) - Hmm, on where this is placed it feels lackluster and doesn't provide the essential "jump" that makes it feel natural, this suddenly decreases the jump, or in other words shorten the time and makes the distance here drastically smaller than normal to feel good to be able to essentially hit the note. Especially when the next NC is particularly closer, how about moving it to here 01:59:766 (7) - x:184 y:260 Trust me this will feel pretty good to transition to hit on every occasion, like how this one works 02:01:480 (7) -
  15. 02:08:123 (5) - Same as above with the distance gapping, seems a bit too close imo, compared to this 02:08:980 (2) -
  16. 02:18:837 (1) - During this part, something like this would've greatly fit in for note (4) as now it's just in there filling its own role instead of playing a role for the other notes, but I would say it's fine, but you limited yourself to doing that because of the slider here 02:16:909 (1) - and the the resolve to have a blanket here It flows well to me, the movement might be a bit forced, but changing direction to approach to the next note, is more emphasis.
  17. 02:17:980 (4) - but it works nontheless
  18. 02:26:016 (2,3) - I think you can drop them low but straighter, kinda like this http://puu.sh/iOLQB/9993c7202f.jpg
  19. 02:46:480 (2) - I think you can make this go in deeper into that previous slider, right now it's on the verge of questioning, "Should I keep it like this", "Or should I emphasize the jump more to play along with the strong suit of the music here" http://puu.sh/iOLVC/3a78b851d1.jpg (It's fine the way it is now)
  20. 03:02:123 (3,4,5,6) - Distance here isn't the same as before during these sort of "anti" jumps
  21. 03:15:409 (1,4) - Copy paste?
  22. 03:44:980 (2) - Can make this more parallel, but could be on purpose for subtle flow, either way it's good
  23. 03:48:837 (1) - Could end on a better slider tbh >:( http://puu.sh/iOMAM/9950f3d728.jpg
    Hitsounds
  24. 00:02:552 (3) - Whistle Onegai Shimasu
  25. 00:06:837 (1,2,3) - Can have a clap on head to play along with the three hard beats here that can be heard quite extrodinarily well nah, no sound to support it.
  26. 00:48:837 (4) - Whistle here can work
  27. 00:51:409 (1) - Strong drum beat but there isn't any hitsounds to back it up with. Drum-finish can work but it leaves the next place to put the hitsound empty handed
  28. 00:53:552 (3) - Drum-clap on tail, but yea the drums can really be utilized here more than the whistles can, because it's 1/2 drum parts and 1/2 whistle parts
  29. 01:30:837 (12) - Possible finish to end on a strong beat? loouuud and annoying.
    Pretty gud!

[Hard]

  1. 00:19:480 (3) - Wouldn't it be better to have the note up instead of zigzagging? as the next long slider already does enough down movement already :) http://puu.sh/iOMXo/b5331fa36e.jpg
  2. 00:34:909 (2) - Slightly too close?
  3. 00:55:266 (3) - I think you should map this out, really strong beat on the red tick that should be mapped out imo, like this one 00:58:909 (4,5) - nah, i wanted to emphasize certain sounds here.
  4. 01:09:623 (6,1) - Oh this is something new!
  5. 01:08:980 (4,5,6) - DS is really strange here, as it doesn't, possibility? http://puu.sh/iONkw/79f240e0c0.jpg
  6. 01:16:266 (4,5) - This changed from how it was before, I think you should keep spacing the same as before to keep it consistent 01:02:552 (4,5) - but I do prefer the way it is now as the gap isn't too big to be transitioned into playing o.o< i don't see anything wrong with this, its a better transition.
  7. 01:23:337 (6,1) - Probably keep the same for same consistency http://puu.sh/iONoG/6aef287924.jpg
  8. 01:46:052 (5) - Distance snap can be the same here
  9. 02:23:123 (1,2) - Overlap op
    I don't see anything problems with it, hitsounds are the same as above but it's really good

[Normal]

  1. 00:05:980 (2,3,4) - DS
  2. 00:11:766 (3,1) - Flow here is rather exquisitely pleasing even though it does look strange at a glance
  3. 00:15:195 (4) - Both can be 1.2 too keep it clean
  4. 00:22:266 (1) - Can definitely be changed so it doesn't have to touch the previous slider http://puu.sh/iONMv/97bf11949b.jpg
  5. 00:24:837 (2,3) - DS
    TBH nothing is really wrong with this, A simple checkup on how you want each notes to be placed and DS properly for each one would be really good to keeping the map consistent and clean overall, otherwise rhythm and stuff checks out well :)
    EASY IS SAME THING

Verdict! I'D RANK IT

Euny

Euny wrote:

as your request!


  • General
  1. why you didnt changed mp3 for 192kbps? i gave to you.
  2. disable widescreen support because there's a video
  3. remove soft-hitnormal3.wav thats unused
  • Easy
  1. 00:01:695 - duplicate timing point. remove it~
  • Normal
  1. 00:01:695 - again. seems you used that copy program lol. anyways, duplicate timing point. remove it~
  2. 00:11:123 (2,3,1) - i feel bit awkward from this part. when i play. flow feels uncomfortable. i think, you can make this for smoother
  3. 00:21:409 (3,1) - i think it overlap disturbance to reading. how about place 00:22:266 (1) - this object on bit sideward?
  • Hard
  1. looks nice to me. just hope you follow hitsound suggestion from your insane diff :)
  • Insane
  1. 00:01:695 (1) - why you used s:c2 for only insane diff?
  2. 00:07:695 (3) - you put finish for whole slider, but i think finish doesnt fit for this tail(on blue tick). so.. remove that please
  3. 00:55:695 (6) - drum addition should be better for music
  4. 00:59:123 (4) - seems you miss whistle and finish for here cause you used to 02:07:695 (4) - this head.
  5. 01:02:123 (2) - drum addition should be better too. it is up to your map
  6. 01:03:409 (1,2,3) - you can improve this flow i think, there are 2 suggestion for you. 01:03:409 (1) - make this more curvy, or just stack these like 02:11:980 (1,2,3) - them.
  7. 01:10:052 (9,1) - i think these are too far. i feel hard to streaming when i play this part. if you want to keep ds with 01:09:409 (4) - , just ctrl J and move 01:09:623 (5,6,7,8,9) - this streams like this.
  8. 01:13:266 (1,1) - why you put nc for these? they are necessary? ye, colorhaxing
  9. 01:23:766 (9,1) - same reason by 01:10:052 (9,1). isnt too far? this one no, kick slider give some leniency for the stream, so approaching next note is not a problem.
  10. 01:25:909 (2) - unpretty flow imo. move it on bit left, and change slider tail direction like this.
  11. 01:30:837 (12) - new combo. cause did that for other parts. or if its intentional, just ignore this. its intended.
  12. 01:58:266 (1,2,3) - i saw you used many slider jumps in this map. but its note~ hope you make their closer like 00:49:695 (1,2,3) - that
  13. 02:04:266 (6) - add drum addition.
  14. 02:10:695 (2) - ^ same as above
  15. 02:21:837 (1,1) - this nc again. i cant understand its need to.
  16. 02:32:337 (9,1) - same reason by 01:10:052 (9,1) i feels so far
  17. 02:52:695 (9) - add drum addition for music and,,,, nah, clap sounds better here and fits drums more.
  18. 02:53:123 (1) - ^and if you follow this suggest, i think finish should be more better.
  19. 02:53:552 (4) - add drum addition no, same reason as above.
  20. 02:55:266 (4) - ^ and finish...
  21. follow above suggestion ~till 03:07:266 (9) - this.
  22. 03:02:123 (3,4) - bit close compared with others thing. 03:02:123 (3) - move it on near by 144l295
  23. 03:07:695 (3,1) - swap this nc casue new melody is start from 03:07:695 (3) - here imo.
  24. 03:09:623 (1) - remove nc for here. nah, the next note have strong sound, its better to have new combo to start it.
  25. 03:15:409 (1) - add whistle for this head. seems you missed.
  26. 03:18:409 (1,1) - lol.. this nc really need to!?
  27. 03:22:266 (1) - add finish for this front, you missed.
  28. 03:29:123 (1) - ^
damn it! Kocari is too nice LOL
anyways, that's it :)
hope this is helpful... ;)

Daph

DahplA wrote:

From PM

BTW I think you might need audio-lead in because it starts on 00:01:695

Insane
  1. 00:01:695 (1,2,3) - I feel that you should move 3 down slightly, so it creates a good triangle here with the slider starts
  2. 00:41:980 (5) - I don't feel this shape is necessary for the song
  3. 01:30:837 (12) - No NC at the end here? You've placed it on Easy and Normal
  4. 02:25:695 (1,2,3) - From looking at it, I don't think the circles are going in a straight line from sliderend
  5. 02:37:266 (2,1) - While yes, you want to stack and blanket at the same time, the flow here isn't great because of the curve causing a bump. I recommend moving 2 and stacking on 02:34:052 (1) - or something that would ruin the emphasis i am going for in 1
Hard
  1. 00:34:909 (2) - Slightly touches the previous object. I suggest moving up
  2. 00:59:123 (5,6,7) - I suggest moving 7 down so it makes a straight line from 5 sliderend
  3. 01:02:552 (4,5,1) - How come no consistent spacing here? I wanted a better transition to kiai, since of harder rhythms and increasing spacing here w/o causing troubles was the best part.
  4. 01:21:409 (5,1) - I feel a blanket works here better, because you've done it already quite a few times. It makes sense as it's sort of the theme of the map there is a blanket
  5. 02:08:016 (6) - Why not just use two circles here. It keeps consistency with other patterns, and it also might confuse players at this level with their tapping. lol i'll change if others complain i wanted variety tbh
  6. 02:14:337 (4,5) - Same as the flow note I mentioned in Insane
  7. 02:47:766 (1) - S curve isn't smooth
Normal
  1. 00:11:123 (2,3,1) - The flow here isn't the best. I know there isn't much room to work with here, but you could try just having 1 00:11:980 (1) - face upwards instead
  2. 00:21:409 (3,1) - How come these two are almost touching. Doesn't look the best.
  3. 00:23:123 (2,1) - Same here
  4. 00:56:552 (1,2,3) - ...What. The stack on the blanket goes over 00:56:552 (1) -
Easy
  1. Nothing

Enjoy. Feel free to request again via PM again :)

Fixed Lots, Wow Thanks.
Secretpipe
Good map! :D
-Yuzuriha

from pm


General

Audio lead in +500 ?


Insane

00:06:409 (2) - no perfecr blanket.
http://gyazo.com/d67c6c0e44630157cb0263b55eb844cd

00:46:052 (8) - 00:45:837 (7,1) - same ds plz

01:13:695 (1,1,1) - why NC?
01:27:837 (1,1) - ^
02:22:266 (1,1,1) - ^
02:22:266 (1,1,1,1,1) - ^
03:18:837 (1,1,1) - ^
03:32:980 (1,1) - ^

01:22:587 (2,3) - little up plz

01:30:837 (12) - finish?

02:37:266 (2) - 02:36:623 (2) - stack req


Hard

It is difficult hard
many note


00:02:552 (3) - little left
http://gyazo.com/d3ff49ecb0700e03e31c4911623189e1



--------------------------------------------------------------------------

mod finish

good song :)

GLヽ(´▽`)/
FreeSongs
From forum-pm request~

[Insane]
  1. 00:35:445 (4,5,6,7,1,2,3,4,5) - feel like the jumps here are a bit too small imo (compared to the jumps you used before.

    For example: 00:22:266 (1,2,3,4,5,6,7) - and 00:29:123 (1,2,3,4,5,6,7) - ). Considering to increase the distance a bit.
  2. 00:48:409 (2,3,4) - Feel like spreading these circle out to make some small jumps fit here more. (or at least make the

    spacing a bit different to emphasize the stronger beats at 00:48:623 (3,4) - as you did here 01:29:766 (4,5) - )
  3. 02:10:480 (1,2,3) - the flow feels awkard here. Try something like this?
  4. 02:37:266 (2) - The flow to 02:37:480 (1) - is a little bit awkward imo. Try moving 02:37:266 (2) - left to x:320 y:48 or

    so
  5. 02:46:587 - missing a note here?
  6. 02:47:445 - ^. Also, to emphasize the strong beat here 02:47:766 - , I would turn 02:47:552 - into a 1/4 slider. Like this:
    SPOILER
    Rhythm:
  7. 02:50:980 (7,1) - Consider to increase the spacing between the circle and the slider to emphasize the strong beat (as

    what you did here 02:44:123 (8,1) - )
  8. 02:53:337 (2) - I can hardly here any sound here. Consider to remove this note
  9. 02:55:052 (2) - 02:54:195 (2) - 02:55:052 (2) - 02:56:766 (2) - 02:57:623 (2) - 02:58:480 (2) - ^
  10. 03:05:766 (4,5,6) - and 03:06:623 (7,8,9) - are nearly identical to 03:04:909 (1,2,3) - in terms of their pattern and rhythm,

    well the music actually provides different things. I suggest to change the rhythm a bit like this:
  11. 03:26:016 - there is a pretty strong beat here(vocals too). I notice that you intend to increase the difficulty in the last kiai

    by making the rhythm denser. Therefore, adding a circle here 03:26:016 would make a pretty good contrast to your jumps

    in the first and second kiai (for example: 01:06:837 (1,2,3,4,5,6,7,8) -)
  12. 03:18:302 - ^
[Hard]
  1. 01:21:409 (5,1) - imperfect blanket
  2. 02:15:623 - miss a note here?
  3. 02:23:337 (2,1) - the distance here is a little too big imo.
[Normal]
  1. 00:23:123 (2,3) - ds is slightly broken here
  2. 02:38:552 (3,4) - ^
  3. 02:58:052 (3,1) - ^
  4. 02:15:409 (1,2) - the distance is too big here
[Easy]
  1. 01:11:766 (3,5) - blanket
  2. 03:36:837 (2,3) - ^
Nice map :D

Good Luck!! :)
Ipas
Hello~
As your request~
I'm sorry If it wasn't helpful at all, since my English is a little bit bad >.<

[General]
  1. The BG looks a little rough . How about improve it by asking Ringating? It was helped me a lot
  2. According to TicClick's unused hitsound checker program, this is the following of unused hitsound :
    - soft-hitnormal3.wav
Due to song's length, I decide to mod these following diffs~

[Easy]
  1. 00:51:409 (1,2,3,4,1) - I found some inconsistency spacing here . I thought you was using 0.9x spacing, but 00:52:266 (3,4) - almost reach 1.00x
  2. 00:59:980 (1) - To improve visual looks of your map while playing, I'd rather to level each of the last slider's anchor points . So it will looks like this
    SPOILER
    http://puu.sh/iWmfF/96c5990fae.jpg
  3. 01:01:480 (2) - Why don't you put the red anchor point at the slider tick to emphasize the sound on it? It helps too for recognize the slider length
  4. 01:11:766 (3,4,5,1) - In my opinion, the placement of the objects at this section was too dense for beginner players . How about rearrange those placement and let it flows straightly
  5. I noticed some inconsistencies of spacing . I have no idea if it's appropriate or not, just fix it please >.< You can check AIMod for further information
  6. 02:08:552 (1) - Move the first red anchor point to 02:08:873 -, and the second red anchor point to 02:08:980 -, so it'll looks more emphasized and plays well
  7. Ahhh, I just realized it that there are some unused greenline points, that placed at the break section
[Insane]
  1. 00:02:552 (3,4) - Why don't you just place these two like your previous and next placement? The second slider appears a bit far away from the first slider . It may keep the fun things when playing
  2. 00:07:695 (3,4) - Let the end of (3) lined on the stream's line precisely . It'll helps the transition and visual looks when playing
  3. 00:20:766 (2) - No such a big sound to be emphasized here . Consider to delete this circle

Well, the mapset looks fine for me, nice~
Good Luck~
Topic Starter
Tari
FreeSongs

FreeSongs wrote:

From forum-pm request~

[Insane]
  1. 00:35:445 (4,5,6,7,1,2,3,4,5) - feel like the jumps here are a bit too small imo (compared to the jumps you used before. the pattern is nice, and there is a breakdown there

    For example: 00:22:266 (1,2,3,4,5,6,7) - and 00:29:123 (1,2,3,4,5,6,7) - ). Considering to increase the distance a bit.
  2. 00:48:409 (2,3,4) - Feel like spreading these circle out to make some small jumps fit here more. (or at least make the

    spacing a bit different to emphasize the stronger beats at 00:48:623 (3,4) - as you did here 01:29:766 (4,5) - )
  3. 02:10:480 (1,2,3) - the flow feels awkard here. Try something like this?
  4. 02:37:266 (2) - The flow to 02:37:480 (1) - is a little bit awkward imo. Try moving 02:37:266 (2) - left to x:320 y:48 or

    so
  5. 02:46:587 - missing a note here? the instrumental sound is more prominent, and i wanted to emphasize it more.
  6. 02:47:445 - ^. Also, to emphasize the strong beat here 02:47:766 - , I would turn 02:47:552 - into a 1/4 slider. Like this:
    SPOILER
    Rhythm:
  7. 02:50:980 (7,1) - Consider to increase the spacing between the circle and the slider to emphasize the strong beat (as
    emphasis is correct here,
    what you did here 02:44:123 (8,1) - )
  8. 02:53:337 (2) - I can hardly here any sound here. Consider to remove this note
  9. 02:55:052 (2) - 02:54:195 (2) - 02:55:052 (2) - 02:56:766 (2) - 02:57:623 (2) - 02:58:480 (2) - ^ intuitive clicking,
  10. 03:05:766 (4,5,6) - and 03:06:623 (7,8,9) - are nearly identical to 03:04:909 (1,2,3) - in terms of their pattern and rhythm,

    well the music actually provides different things. I suggest to change the rhythm a bit like this: you maybe be right, but i'm right too. There are 3 identical vocal sounds there, and so each should be represented the same way.
  11. 03:26:016 - there is a pretty strong beat here(vocals too). I notice that you intend to increase the difficulty in the last kiai I've decided to break following instruments there, however i think its hard enough. I made these jumps quite big already.

    by making the rhythm denser. Therefore, adding a circle here 03:26:016 would make a pretty good contrast to your jumps

    in the first and second kiai (for example: 01:06:837 (1,2,3,4,5,6,7,8) -)
  12. 03:18:302 - ^
[Hard]
  1. 01:21:409 (5,1) - imperfect blanket
  2. 02:15:623 - miss a note here? nah, i wanted to emphasize that part.
  3. 02:23:337 (2,1) - the distance here is a little too big imo.
[Normal]
  1. 00:23:123 (2,3) - ds is slightly broken here
  2. 02:38:552 (3,4) - ^
  3. 02:58:052 (3,1) - ^
  4. 02:15:409 (1,2) - the distance is too big here
[Easy]
  1. 01:11:766 (3,5) - blanket
  2. 03:36:837 (2,3) - ^
Nice map :D

Good Luck!! :)
No replies are fixed things.
@NewIpas : All fix except 00:02:552 (3,4) - In Insane, the rhythm density makes jump from 3 to 4 not needed so much :3

@-Yuzuriha : All fix except NCs they are colorhaxing and to distinguish vocals.

Thank you guys~
-Yuzuriha
good job ☆
Mafumafu
Here I am~ A simple mod :D

[Insane]
00:06:837 (1,2,3) - Hmm I guess you can polish them. Make a slider first and rotate it 120 degree as the second slider, and 240 degree as the third. They would be perfect.
00:20:873 (2,3) - Add a note at the red-line
00:35:766 (6,7,1,2,3,4,5) - Use larger DS here. Since your DS at other sections are not as small as this part.
00:47:980 (1,2,3,4) - Try this: http://puu.sh/j4Bjg/17cf9be878.jpg So that there will be a jump at 00:48:837 (4) - to emphasize the music.
00:53:980 (4) - Though this is nazi but I'd like to point it out because this blanket is really off and seems not visually appealing in gameplay.
01:13:266 (1,1,2,1,1,2,3) - 02:21:837 (1,1,2,1,1,2,3) - 02:35:980 (1,1,2,1,2) - 03:18:409 (1,1,2,1,1,2,3) - 03:32:552 (1,1,2,1,2) - NC settings here a little messy.
01:30:409 (8) - NC?
01:49:695 (1,2) - just think the DS is too large. The music is smooth here and using such large DS seems not appropriate. Moreover it also does not match with other sections.
03:03:623 (2,4,6) - make them in a straight line. Same at 03:03:409 (1,3,5) -
03:08:552 (8,1) - Swap NC?

Very nice song! Good Luck!
Mint
Hello Tari! You requested a mod :)

I think metadata is incorrect? I'd use this:

Artist: かぴたろう
R. Artist: capitaro
Title: 可憐愛嬌花咲組
R. Title: idk about this one, ask a japanese person about this ;)


Got this information from the original NND upload : http://www.nicovideo.jp/watch/sm20323554

:idea: General


* Add Shad0w1land's name in the description? I saw from Kocari's mod he helped you with the video. Would be kind to put his name at least in the map description.
* Not a big issue, but there's still an .osb file in the folder.
* Hmm, I think background size can still be reduced without big quality loss. Not a big issue tho.

Easy


* 00:07:266 - 00:14:980 - 00:22:052 - 03:49:266 (4) - Shouldn't be an issue, but you can remove these lines.
* 00:08:123 - Up to you, but a note could be added here. There's quite a strong sound in the song itself.
* 00:47:980 (1) - Shouldn't there be an extra whistle along with the clap on the reverse arrow? It seems that you have a clap+whistle when there's a clap and a bell sound.
* 01:18:623 (4,5,6,1) - Noticeable spacing error here.
* 01:23:123 (3,1,2,3) - You should keep DS strictly here imo, it's not off, but because of .4/.5 difference things like 01:23:980 (1,3) - starts to overlap.
* 01:27:409 (1,2,3) - These use 1.0x on purpose?
* 02:53:123 (1,2,3,1,2,3) - 02:59:980 (1,2,3,1,2,3,1,2,1) - You switch between 0.9 and 1.0 here, make things a bit more consistent?
* 03:04:909 (1) - Not really sure what this combo here follows. The long sliders seem to follow the vocals, but skipping the downbeat because of that is really confusing. Try something like this? http://puu.sh/j5YQG/577b22b765.jpg
* 03:11:980 (1,2) - This one shouldn't be that big of a problem, but mind fixing spacing here? You can definitely see a difference between (2,1) from the previous combo and (1,2).
* 03:13:480 (3,4) - 03:28:266 (3,1) - Again 1.0 here.
* 03:33:409 (2,3) - Spacing too small here instead.
* 03:42:409 - Hmm.. I understand you want a 1/1 break, but ignoring the double-clap rhythm is a bit weird imo. Optional, but consider adding a note?
* 03:49:266 - Seems better to me if you end the diff at 03:49:266 (4) - by placing a slider somewhere and ending it here. Would make things consistent with the Hard and Insane diff. Try http://puu.sh/j60lM/dfbbf05c27.jpg ?

Normal


* 00:28:695 (3,4,1) - 00:35:552 (2,3,1) - etc. Up to you, but I personally don't really like these stacked. The strongest beat is the middle one, which is now stacked. Would be nice if you spaced things out for emphasis :/ Things like 00:41:980 (3,4) - work quite well.
* 00:53:123 (1,4) - If you´re going for symmetry here anyways, try to avoid the overlap here :o
* 01:22:695 (2) - I expected atleast some hitsound on the slider end. I can see you ignore some cymbals to avoid spam, but add a whistle here to make it consistent with 02:31:695 (3) - ?
* 02:11:980 (1,2) - Could be spaced out more.
* 02:37:266 (4,1,2,3) - 1.2x + 1.0x? Please be more consistent with this kind of stuff lol
* 02:51:195 - Is not an issue but having green lines in the break makes my heart go </3
* 03:05:980 (3,4,5,6,7) - Interesting, great flow here!
* 03:17:552 (2,3) - Should be closer in terms of spacing.
* 03:18:409 (4,1,2) - 03:34:052 (1,2) - 03:41:123 (1,2,3) - Don't recommend sacrificing spacing consistency for visuals in easier diffs.
* 03:49:266 - Same as Easy diff, consider ending your diff here to make all the diff's end time consistent with each other. Same example as Easy diff, try this http://puu.sh/j60lM/dfbbf05c27.jpg ?

Hard


* 00:03:409 (1,2,3,1,2,1,2) - 02:53:123 (1,2,3,1,2,3,1,2,3,1) - This is really awesome, gj.
* 01:50:766 (4,5,6) - Not fan of playing two triplets in a row. Try popping a reverse slider somewhere?
* 00:49:266 (3) - 01:57:837 (4) - I don't really understand why you put these here, as there are no sounds on the blue ticks.
* 02:08:016 (6) - I can see why you made this a kickslider instead for variety, but the strongest sound, the clap, is now on the slider end. This played a bit weird to me I must say ;-;
* 03:40:266 (3,4,5,1) - While I like the idea, everything is really cramped here. Imagine playing with a skin that has 300 hitburst, this would be a mess.

Hmm.. you seem to use quite a lot of extended sliders and triplets. Shouldn't really be an issue, but if you want to have note density spread optimal between the diffs. Try reducing some 1/4 (or 3/4 actually lol) usage throughout the diff, because it currently looks like this http://puu.sh/j61pH/07fa5cb9bd.png - In terms of difficulty I'm almost okay with the spread, since the song has a relatively low BPM and the Normal diff has spaced 1/2, but if note density is really an issue, try turning some 3/4 sliders into 1/1 or 1/2 + circle. Nice diff otherwise \o/

Insane


* 00:07:695 (3) - I find personally that putting a finish on the blue tick sounds really weird. Considering that the sound that is actually present there is a clap, change to a clap instead? The actual cymbal is on (4) after that actually.
* 00:14:016 (2,3) - Shouldn't this be a double instead? I'm okay with a triplet here, but you did use a double at 00:20:873 (2,3) - which suits the song really well imo.
* 00:18:730 (6) - This note in particular sounds overmapped to me.
* 00:49:052 (5,6,7,8,9,10,1) - 01:57:623 (5,6,7,8,9,10,1) - Actually bit similar to what I said @ Hard diff. Most of the blue tick sounds (especially when you go towards the end of the stream) just aren't there at all. To be honest, the rhythm sounds more like a triplet + 1/2 note. Because of the overmaps these streams were quite uncomfortable for me to play :(
* 01:18:409 (6,2) - Not sure about the reverse arrow here, it's covered partially now. Would be better to space these out imo, just to be safe.
* 02:11:123 (1,2,3,4,5,6,7,8,1) - It's not offscreen, but for people who play with the hit error bar, half of the stream gets overlapped by that. Try to avoid that by moving the stream a bit upwards.
* 02:53:123 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3) - While I love this pattern, you keep using the same coordinates. You could add more variety to this part and move the second part of this pattern to the other side of the screen to make the player move a bit more.
* 03:30:087 (5) - Don't understand why you overmapped this note here, while there is a 1/4 beat at 03:30:302 -

Nice diff really, love how most of the patterns fit the song so well, really awesome job =w=b

Wish you were a bit more consistent with spacing in the lower diffs. Good job otherwise c:
GL :oops:
Topic Starter
Tari
regraz

Regraz wrote:

Here I am~ A simple mod :D

[Insane]
00:06:837 (1,2,3) - Hmm I guess you can polish them. Make a slider first and rotate it 120 degree as the second slider, and 240 degree as the third. They would be perfect.
00:20:873 (2,3) - Add a note at the red-line ah, i feel 3/4 rhythms fit more better here.
00:35:766 (6,7,1,2,3,4,5) - Use larger DS here. Since your DS at other sections are not as small as this part.
00:47:980 (1,2,3,4) - Try this: http://puu.sh/j4Bjg/17cf9be878.jpg So that there will be a jump at 00:48:837 (4) - to emphasize the music. no, i want a good transition.
00:53:980 (4) - Though this is nazi but I'd like to point it out because this blanket is really off and seems not visually appealing in gameplay.
01:13:266 (1,1,2,1,1,2,3) - 02:21:837 (1,1,2,1,1,2,3) - 02:35:980 (1,1,2,1,2) - 03:18:409 (1,1,2,1,1,2,3) - 03:32:552 (1,1,2,1,2) - NC settings here a little messy.
01:30:409 (8) - NC? nah, it will ruin consistency
01:49:695 (1,2) - just think the DS is too large. The music is smooth here and using such large DS seems not appropriate. Moreover it also does not match with other sections.
03:03:623 (2,4,6) - make them in a straight line. Same at 03:03:409 (1,3,5) -
03:08:552 (8,1) - Swap NC?

Very nice song! Good Luck!

@apple : fixed lots, responded things i didn't change in irc :) also changed video offset to 700
Mint
Bubbled!
pishifat
SPOILER
hitsounds have delays
Topic Starter
Tari

pishifat wrote:

SPOILER
hitsounds have delays

double checked and i don't think so.
sheela

Tari wrote:

pishifat wrote:

SPOILER
hitsounds have delays

double checked and i don't think so.
But in the picture in the box below, these can be acted as delay even though it has noises but close to silence, no?
Aka
SPOILER
yea, perhaps he meant that thingy in soft-hitnormal and soft-hitnormal2


i'd also recommend 1691 offset or so, current one sounds sliiiightly late
Topic Starter
Tari
confirmed with others~ will change haha,

@pishi : please be more specific on which hitsounds next time :C
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