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Foreground Eclipse - Noble

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Topic Starter
Natteke desu
This beatmap was submitted using in-game submission on 25 мая 2015 г. at 0:33:55

Artist: Foreground Eclipse
Title: Noble
Source: ひぐらしのなく頃に解
Tags: めらみぽっぷ Meramipop Merami Teto Each And Every Word Leaves Me Here Alone Higurashi no Naku Koro ni Kai Thanks/You you 07th Expansion dai C81
BPM: 82
Filesize: 8836kb
Play Time: 05:25
Difficulties Available:
  1. Insane (4,75 stars, 904 notes)
Download: Foreground Eclipse - Noble
Information: Scores/Beatmap Listing
---------------
This time credits goes to : Damnae, Kobold84, ArtShadow, DOORAAD, Japanfan
Special thanks goes to Charles445 for doing timingmagic with the very last part
No sbrino because i'm lazy
Old mapset
Hard
i hate you.
Topic Starter
Natteke desu

Hard wrote:

i hate you.
Reiji-RJ
Klassnyi-klassnyi :D
Side
o/

SPOILER
Insane

02:33:596 (6,7,8) - Spacing is not consistent from 5 to 6. I dragged the three to x:316 y:112 so it has 1.05 spacing and then it looks like a clean .05 increase if that's what you're going for

02:39:267 (5) - NC. Maybe in 02:39:633 (9) - too but it won't look bad if you don't.

02:50:243 (5) - NC

04:24:084 (2) - Moved it to x:88 y:104. Just a small clean-up here so there's a cute little pattern where the the jumps in 2 increase by .15 in DS :3

05:20:974 - Timing changes around here. Sounds like 140 but don't quote me on that.
Topic Starter
Natteke desu
spacings is intentional, didn't fixed first nc because it doesn't feels like ncing it for me, fixed second nc and changed last pattern a bit
ya, hope pishi will accept my request
Nyxa
Hey Elvis!

General
Note: If I tell you to place a note at x123 y123, it doesn't mean you have to place it EXACTLY there, just in that general direction (unless otherwise specified)

  1. Try changing the AudioLeadIn to 2000ms, for just a tad bit more comfort

Insane
Rhythms & Patterns
  1. 00:19:465 (2,3) - I think this would have a cooler flow if you tried something like... Ctrl + G'ing 00:19:465 (2) - and stacking 00:20:014 (3) - on top of 00:18:733 (4) - , that'd make sorta for a slightly decreasing rotating triangle but it'd still be making use of your aesthetic sense and mapping style
  2. 00:28:611 (3) - I think this movement would be smoother if you stacked it on top of 00:27:514 (9) -
  3. 02:00:989 (5,6) - It might just be because our styles differ but I'd personally Ctrl G this, and then 02:01:355 (1) - this too
  4. 01:04:648 (2) - This feels counterintuitive to me. How do you feel about ctrl + G'ing it and placing 01:05:197 (3,4) - at x210 y204? It may just be because of how I play but that feels smoother somehow
  5. 01:05:746 (1) - If you did the above mod, you may also want to consider a rhythmic pattern like this instead, where 01:05:746 (1) - is stacked on the sliderhead of (2) and 01:06:477 (3) - on the sliderhead of (4). I'm suggesting this because it seems to go better with the vocals. I may have not heard the instrument you were mapping after, though, but it's worth considering.
  6. 01:50:380 (5,6,1,2,3,4) - I'd move this whole pattern to x250 y181 if I were you, to better follow the motions you're creating in 01:49:648 (3,4) - this pattern while maintaining the same aesthetics
  7. 02:22:575 (2) - This feels awfully close to the previous slider compared to the other two, try placing it on x319 y169 to form a subtle triangle with 02:19:648 (2,2) - these two
  8. 02:23:307 (1) - I'm being super OCD here but you might want to move a few spaces to the left after applying the previous mod. Y'know, just for the sake of being super OCD. (unnecessary overlaps ;_;)
  9. 02:33:413 (5) - NC?
  10. 02:50:609 (3,4) - I don't think a stack works here, try placing (4) on x477 y108
  11. 03:06:706 (2) - Weak-motion doesn't really work here considering your previous patterns, try ctrl + G'ing this and stacking 03:07:438 (3) - on the sliderend
  12. 03:31:218 (1,2,3,4,5,6,7,8,9,10,11,1) - omg nice
  13. 04:01:950 (1) - A jump here doesn't fit the music very well, try something like this (stack 04:01:950 (1) - on top of 04:01:401 (6) - and angle it somewhat like in the pic)
  14. 04:05:426 (2) - I think this would flow better if you spaced it out a bit further, like around x312 y133
  15. 04:07:072 (4) - ^, try stacking it on the sliderhead of 04:07:804 (1) -
  16. 04:10:365 (7) - Ctrl + G? The weak-motion you have right now doesn't fit the size of the previous jumps
  17. 04:17:682 (4) - Stack on top of 04:17:133 (2) - ? Would be cooler imo
  18. 04:29:755 (1,2,1,2) - Nice
  19. 05:08:901 (3) - Try making this into a single circle and see how it sounds/feels
  20. 05:16:584 (1) - Try a rhythm like this where 05:16:584 (1) - is stacked on the sliderhead of 05:16:767 (2) - and 05:17:316 (3) - is placed at x177 y270
  21. 05:20:791 (4) - 2 circles instead? Ending a slider on a strong beat (especially with the THUMP hitsound you have on the sliderend) doesn't seem to fit here
This was pretty hard to mod, since your mapping style (especially flow choice) is really different from my own. I managed to get a hang of it after a bit but I still hope I didn't go against your intentions too much.

Really nice map, captured the song well. Good luck getting this ranked!
Leader
irc
17:24 *Leader is playing [http://osu.ppy.sh/b/699391 Foreground Eclipse - Noble [Insane]]
17:24 EvilElvis: whoops
17:24 Leader: :^(
17:30 Leader: dem feels
17:30 Leader: and can't read low ar anymore
17:30 Leader: wow
17:30 EvilElvis: o:
17:30 EvilElvis: maybe i'll use
17:30 EvilElvis: 8,7
17:30 EvilElvis: or so
17:30 Leader: 00:22:209 (2,3) - genius
17:32 EvilElvis: o;
17:32 EvilElvis: thanks
17:32 Leader: 02:33:413 (5,6,7,8) - doesn't look so pretty
17:32 Leader: make them w/ equal spacing
17:33 EvilElvis: i better make em jumps
17:33 Leader: you should find a cool hitnormal for slow parts
17:33 Leader: current one is a bit too loud
17:33 Leader: Q_Q
17:34 Leader: piano hitsounds would be awesome
17:34 Leader: 04:13:567 (8,1) - >:(
17:35 EvilElvis: dunno about slow parts
17:35 EvilElvis: i don't want to add piano
17:35 Leader: 05:21:815 (1,1,1) - they look bad but idk there's a timing change
17:35 EvilElvis: because eh
17:36 Leader: mmm
17:36 Leader: rest is fine
17:36 Leader: imo
Topic Starter
Natteke desu

Leader wrote:

irc
17:24 *Leader is playing [http://osu.ppy.sh/b/699391 Foreground Eclipse - Noble [Insane]]
17:24 EvilElvis: whoops
17:24 Leader: :^(
17:30 Leader: dem feels
17:30 Leader: and can't read low ar anymore
17:30 Leader: wow
17:30 EvilElvis: o:
17:30 EvilElvis: maybe i'll use
17:30 EvilElvis: 8,7
17:30 EvilElvis: or so
17:30 Leader: 00:22:209 (2,3) - genius
17:32 EvilElvis: o;
17:32 EvilElvis: thanks
17:32 Leader: 02:33:413 (5,6,7,8) - doesn't look so pretty
17:32 Leader: make them w/ equal spacing
17:33 EvilElvis: i better make em jumps
17:33 Leader: you should find a cool hitnormal for slow parts
17:33 Leader: current one is a bit too loud
17:33 Leader: Q_Q
17:34 Leader: piano hitsounds would be awesome
17:34 Leader: 04:13:567 (8,1) - >:(
17:35 EvilElvis: dunno about slow parts
17:35 EvilElvis: i don't want to add piano
17:35 Leader: 05:21:815 (1,1,1) - they look bad but idk there's a timing change
17:35 EvilElvis: because eh
17:36 Leader: mmm
17:36 Leader: rest is fine
17:36 Leader: imo
ilu
Topic Starter
Natteke desu

Tess wrote:

Hey Elvis!
Doubleposting in case i can. I didn't fixed anything about rhythms, but almost everything about patterns was revised, also i did some selfmodding according to your suggestions about patterns. As i already said that was a great mod, great job!
Saoji
  1. 01:31:721 (4,5) - I would remove to copy/paste (or w/e) this 01:30:989 (2) - The symmetrie would be really nice, and the flow with the next slider too
  2. 01:34:282 (2) - copy paste and ctrl +g 01:34:648 (3) - for better looking? >< As I said one is curve but not the other, it's just a detail, but I still think it can be improve here?
  3. 02:02:453 (3) - ^
  4. 02:23:307 (1) - maybe make it a bit longer to follow the end of the voice too?
  5. 03:18:413 (2) - add nc cause new sv and it would give more impact to 03:18:048 (1) -
  6. 03:24:267 (2) - ^
  7. 04:28:109 (3) - Remove? It doesn't follow anything :O Well it dosn't sound bad... but it sounds good too when it's not here x) you didnt add a note here 04:33:962 - besides
  8. 05:21:815 (1,1,1) - Just a suggestion, but what about removing those notes and make the spinner starts here 05:21:815 - ? (not to mention that any hitsound under 20% is supposed to be unrankable).
Topic Starter
Natteke desu
i made these sliders looking better, i guess, and changed some rhythms, also i fixed some stuff related to spacings, thank you bro!
also about volume, it's rankable till you can hear it
Krfawy
Hi, so as said via IRC I am not sure about BG which is balancing on the edge of safety level. I would like to get opinions from the staff or/and BNG members about it.

My only suggestion is to use 20% volume at every 10% ones and 25% at every 15% ones. The spinner at the very end would be a great exception though. :3 The whole rest (hitsounds, playground and metadata) are fine and ready IMO. Eventually you could use OD8-8.7 so it gives more PP. *Krfawy runs

Call me back when you do magic stuff with volumes and when the safety level of the BG is confirmed. ;3
Topic Starter
Natteke desu
stuffs except od fixed and peoples found bg acceptable!
Krfawy
#ЗАПУЗЫРЕНО

Не ебите мозги, пожалуйста, ранкните! \о3о/
Topic Starter
Natteke desu
Kyubey
2
Topic Starter
Natteke desu
♥♥
we did some irc in russian, snapped kiai, deleted one unused hitsound etc.
HabiHolic
BakaVis Go.

Approved.
Avena
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