General- I guess these things are pretty obvious and you already noticed but, your map has no BG, Preview Time and Kiai on Easy, Normal and fsN c:
EasyModding as a Normal diffYou should really rename this diff to "Normal". It uses a lot of 1/2, a high SV and some really confusing pattern for Easy players. If you don't want to change the name you should reduce the SV to something like 0.80, decrease the DS to 1,0x and delete some 1/2 patterns.00:40:527 - You can add a 1/1 slider here, would be a good idea to start here because of the strong guitar sound, I guess it's a guitar.
01:07:720 (1) - Wouldn't be better to start this on the big white tick instead of the red one? You wouldn't ignore the strong beat and would keep the consistency with the previous section 01:02:282 (2) - .
Example of what you can do.
01:17:019 (4) - You ignored the white tick, wich is a really strong beat, and would be really bad to see it ignored, it loses all its emphasis. You can end the slider on that tick and put a 1/2 circle right after it to emphasize the vocal.
Example.
NormalIf you agreed with what I said above, would be better to rename this to "Advanced".00:04:212 - You can add a circle here, so it won't sound too empty.
00:37:545 - Would be nice to add a circle here too, since even on Easy you added something, would be cool for consistency.
00:40:527 - Same as Easy if you agreed with me.
01:07:896 (6) - Would be bettert o put a 1/1 slider here instead of a circle like you did before, to emphasize the vocal since it's really strong.
Example of pattern.
01:17:720 (1) - Not something really bad but, you could've ended this spinner on 01:19:124 - and mapped something here 01:19:650 - . You can add a circle and a slider. It feels so empty without them :C
Hard- Would be really good for the spread if you increase the CS a bit. Something like 3.5 would be nice.
00:15:264 (3) - Didn't understand the low DS here. The beat is strong, and it's a confusing anti-jump. Would be really better to increase it a bit, something like 1,3x would be good.
00:32:633 (7) - Another confusing DS, they're too close to each other. You should stack it with 00:32:106 (5,6) - like you were doing with 1/1 breaks like this. Flows much better and wouldn't cause a combo break.
00:34:036 (4,5) - Again here, but you don't need to stack them. You can do this; 00:33:159 (1,2,3) - Move them to x224 y24 (
screen) and do
this with the triplets.
01:11:405 (3,4,1) - Really high jump for a Hard, if you compare with other jumps, really recommend to decrease the DS but I don't know how to fix this without killing the shape. And same happens here 01:24:738 (1,2,3,4) - :c
01:28:247 (3,4,5,6) - Would be really better to add sliders here instead of circles, because of the 1/3 sliders, they can be a bit confusing to Hard players and can the circles right after it can cause a miss and some sliders would make the transition/flow really easier to read.
fsN00:17:194 - You can add a circle here, since there's a beat, and would be really empty without one.
00:33:685 (4) - Didn't really get all the normal-whistle here asdçasfasgfk. Shouldn't they be only set on the beginning and end of the slider?
01:07:194 (1,2,3,4,5,6,7,8) - If you really want to overmap like this, you should lower the volume a bit, it's really loud and killing the song atmosphere.
01:27:896 (1,2,3,1) - 1/3 stacked circles where you were using only 1/2 circles is REALLY confusing. Please, strongly consider changing these into sliders or at least put NC on every circle to warn the player that it's a different rhythm.