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Aimer - Brave Shine (TV size)

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Topic Starter
Chloe
This beatmap was submitted using in-game submission on 2015年4月17日 at 23:24:22

Artist: Aimer
Title: Brave Shine (TV size)
Source: Fate/stay night [Unlimited Blade Works]
Tags: z1085684963 op opening IamKwaN
BPM: 85.5
Filesize: 19180kb
Play Time: 01:28
Difficulties Available:
  1. fsN (4.18 stars, 366 notes)
  2. KwaN's Easy (1.43 stars, 93 notes)
  3. Normal (2.2 stars, 177 notes)
  4. z1's Hard (3.23 stars, 260 notes)
Download: Aimer - Brave Shine (TV size)
Download: Aimer - Brave Shine (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
flOwEr oNiJaM and Sekai-nya!

Video - Lust

臭了震撼回归!
Chloe backed strongly!
[ Setsuna ]
CHLOE IS ALIVE
BeatofIke

[ Setsuna ] wrote:

CHLOE IS ALIVE
Side

  • FsN


    General
  1. I would change AR to 8.5 - 8.7 because it's a light insane and has a few sections that would be harder for some people still getting used to reading 4 star maps.
  2. I would also lower OD to 7. 7.5 seems fine too but considering the map is somewhere between a hard and an insane, it would be easier for people transitioning from hards to get a feel for triplets and streams with a more lenient OD. Now 7.5 is actually OK if it wasn't for 01:28:247 (1,2,3) - Which will easily cause combo breaks with 7.5. I'll point this out in the section below in a bit more detail.

    Hitsounds are good. Maybe the volume change in 00:00:528 (1) - could just be changed to 20 to match the rest of the beginning.

    Notes
  3. 01:07:896 (1) - I like the small spacing increase per note but from 8 to 1 it feels a bit steep. Move to x:116 y: 268. Same with 01:08:422 (2)
  4. 01:27:896 (1,2,3) - This sounds good the problem is these are 1/3 notes in a map that's up until now been 1/4 and triplets. Very unexpected and the fact that the notes are stacked would make it look like a triplet at first sight. The best way to keep it readable would be to change this to a slider + reverse arrow or a slider and a note like this. Now this might not need to change if it ws AR 8.5 or 8.7 because it would give a player a bit more time to react to the 1/3 change. Lowering the OD to 7 would also help players if they didn't read the 1/3 change but maybe hesitated because it seemed off to them if that makes sense.

    Basically, OD7 and AR8.5 or 8.7 would make that 1/3 section more readable as it is. Otherwise it's probably better to change it to a slider + reverse arrow.

    Summary
  5. I like this map. It's straight-forward but still challenges players to read a little and snap to notes correctly. Also it should make for a fun DT :P
mintong89
卧槽 真做Aimer了 臭了我男神啊
byfar
hi from req

[fsN]
  1. 00:04:387 (3,4) - spread out the triangle so these dont touch? ;w;
  2. 00:11:580 (5,6) - the 1/4's are pretty quiet and there are no vocals yet, so try 1/4? i think this works well for emphasis. http://puu.sh/h3dd7/8a0aa78d65.jpg
  3. 00:22:457 (9) - head missing whistle?
  4. 00:53:861 (3,4) - space out for better emphasis?
  5. 00:56:317 (2) - i think curve is better flow http://puu.sh/h3dn0/3d9dee9ebb.jpg
  6. 01:06:668 (2) - imo should be 1/2 sliders :(
  7. 01:24:387 (6,7,8,9) - try ctrl + h?http://puu.sh/h3dwt/30438e410a.jpg
  8. 01:27:896 (1,2,3) - was quite hard to tell as a 1/3 at first. maybe do a space out and nc each note or a 1/3 slider?

GL

if you have time could you mod a diff or 2 from my mapset as well? :D thanks. u dont have to if you dont want XD https://osu.ppy.sh/s/296185
Karen
[iNsAnE]
  1. widescreen support
  2. 00:03:159 - 加note好不,就原地
  3. 00:13:861 (2,1) - 别碰到吧,看起来是不是不好看,是不是
  4. 00:56:668 - kiai,hard都有是不是是不是
  5. 01:04:212 (1,2) - ctrl+g的flow更好,至于后面那个滑条,我也不知道
[Hard]
  1. AR-1,就算改成CS3我觉得和normal的gap也是有点大,因为和n和e就差这么点,所以还是你看着办
  2. widescreen support
  3. 大哥,pls CS4
  4. 00:11:756 - 这里适合滑条头啊,二连+滑条好
  5. 00:32:633 (7) - 远一点,看起来间距像1/2
  6. 01:21:843 (4,1,2) - 是不是应该包好啊,是不是是不是是不是
  7. 01:02:808 (2,4) - 滑条往左一点,避免overlap是不是是不是是不是
[Normal]
  1. widescreen support
  2. 00:56:668 - kiai
  3. 01:28:861 - 转盘怎么不停在这
  4. 看不懂这normal,水不出来
[Easy]
  1. 00:56:668 - kiai
  2. widescreen support
stormling
fsN:
建议:
00:05:440 (2) - 112,152,5440,2,0,L|120:98,7,35,0|0|0|0|0|0|0|0,2:0|2:0|2:0|2:0|2:0|2:0|2:0|2:0,2:0:0:0:
有趣的建议:
01:27:896 (7,8,9) - 35,129,87896,1,0,0:3:0:0:
26,98,88013,1,0,0:3:0:0:
54,91,88130,1,0,0:3:0:0:
Hard:
建议:
cs=4,改成4好。
00:45:440 (1) - 120,280,45440,6,0,B|72:248|56:280|8:248,2,105

附加:
1-除了Hard,其他都没加Kiai Mode
2-没有BG,要不要帮你找?
3-要不要视频啊?
Cyllinus
00:17:019 (9) - replace with 1/2 slider?
00:53:861 (3,4) - ctrl+g
00:59:650 (1) - whistle on the slider
01:07:194 (1,2,3,4,5,6,7,8,1) - this is cool
01:12:282 (4,5) - ctrl+g
01:27:896 (1,2,3,1) - space this out, or use a slider
[Twinkle]
nice! :) :) :)
liangv587
[Hard]
音效都没加
00:02:984 (3) - 叠到00:03:510 (1) - 上
00:04:387 (4,5) - 这两个分开
00:05:001 (1,1) - hard转盘隔一拍
00:54:212 (1,1) - 同上
01:11:405 (3,4) - 跳太大了而且flow不好,稍微挪下位置就行了http://puu.sh/h3t5Q.jpg

其他难度摸不动
Kencho
[fsN]
  1. 加上kiai time
    combo的顏色和其他三個難度不同,應該是
    Combo1 : 230,254,171
    Combo2 : 54,146,125
  2. 00:29:124 (3,4) - 這個明顯擋HP條了
[hard]
  1. hard居然CS3
  2. 00:29:826 (4) - 又擋HP條了
    01:01:756 (2) - ^
    01:14:036 (2) - ^
    01:23:159 (4) - ^
  3. 01:05:089 (1,2) - 這個節奏互換會比較好啊
  4. 00:42:633 (1,1,1) - woc這梗玩的想撞鬼似得(不用改
[Normal]
  1. normal的CS居然比hard高
    加上kiai time
  2. 01:07:194 (4,5,6) - 這flow好奇怪,把4弄成5的方向放會好看點
    01:13:510 (1,2,3,4) - 這個也是沒flow
    01:17:720 (1,1) - 說真這兩個轉盤放的莫名其妙,normal建議還是放點note好點
  3. 看不懂这normal,水不出来
[Easy]
  1. 加上kiai time
  2. 00:19:826 (1,2) - 1的滑條尾對著2的頭
    01:17:720 (1,1) - 莫名其妙的轉盤,建議還是放note
臭了的圖太神了摸不動
DreaM117er
Catch in Game~

會用中文怎麼用英文找我求Mod咧?? :?

[General]
  1. 記得背景
  2. 可以把所有難度的聲音調成跟fsN一樣嗎?? Hard幾乎沒聲音,Normal和Easy又跟fnS不一樣... :?

[Easy]

  • 00:10:352 (1) - 超出螢幕了
    01:17:720 (1) - 跟樓上大大的感覺一樣,這裡接Spinner很奇怪

[Normal]

  • 00:06:668 (1) - 改成1/2的短條,尾巴跟00:06:843 - 鼓聲
    00:58:071 (2) - 這個不是很明顯,沒有跟任何聲音
    01:14:563 (4) - 這個真的很低,往上移
    01:17:720 (1) - 無法理解這個轉盤是跟什麼... :?
    01:20:527 (1) - 應該頭是在這裡開始吧 01:19:475 - ??
  1. 最後才發現Easy間具比Normal遠 :?

[Hard]

  • 00:05:001 (1,1) - 要一格白線的距離
    00:27:545 (2) - 很低,真得很低
    00:28:247 (5,6) - 這個超級遠,要不要把00:27:896 (3,4,5,6) - 調成一個正菱形??
    00:29:826 (4) - 貼血條了
    00:34:738 (2) - 太低了,快超出螢幕了
    00:36:492 (3) - 身體超出螢幕
    00:54:212 (1,1) - 一格白線,不解釋了
    01:01:756 (2) - 貼到血條,要不要把它疊好,比較不會出問題
    01:05:001 - 加Circle??
    01:14:036 (2) - 撞血條
    01:23:159 (4) - ^
  1. 我怎麼沒辦法看出這張主要是在跟什麼聲音...我知道不是跟Vocal,但我也看不出是跟吉他或鼓...

[fnS]

  • 00:08:949 (1) - 身體要超出螢幕了
    00:11:229 (4) - Ctrl+G??
    00:29:124 (3,4) - 撞到血條
    00:29:475 (5) - 這個事斜的,讓00:28:598 (2,3,4,5) - 四個弄成一個稍微轉一下的正方形
    00:37:370 (4,5) - 我知道你是弄成正三角形,我還是覺得放在00:37:019 (2,1) - 中間比較好
    00:56:843 (2,3) - 這兩條不是平形,大大自己確認吧
  1. 抓不太到問題,後面Slikder有的放很低,不過不成影響

很像趕上架找Mod的感覺,歌很好聽
希望大大趕快找到背景...不,是Rank :?
Kuron-kun
hello

General

  1. I guess these things are pretty obvious and you already noticed but, your map has no BG, Preview Time and Kiai on Easy, Normal and fsN c:

Easy


Modding as a Normal diff


You should really rename this diff to "Normal". It uses a lot of 1/2, a high SV and some really confusing pattern for Easy players. If you don't want to change the name you should reduce the SV to something like 0.80, decrease the DS to 1,0x and delete some 1/2 patterns.


00:40:527 - You can add a 1/1 slider here, would be a good idea to start here because of the strong guitar sound, I guess it's a guitar.

01:07:720 (1) - Wouldn't be better to start this on the big white tick instead of the red one? You wouldn't ignore the strong beat and would keep the consistency with the previous section 01:02:282 (2) - . Example of what you can do.

01:17:019 (4) - You ignored the white tick, wich is a really strong beat, and would be really bad to see it ignored, it loses all its emphasis. You can end the slider on that tick and put a 1/2 circle right after it to emphasize the vocal. Example.

Normal


If you agreed with what I said above, would be better to rename this to "Advanced".


00:04:212 - You can add a circle here, so it won't sound too empty.

00:37:545 - Would be nice to add a circle here too, since even on Easy you added something, would be cool for consistency.

00:40:527 - Same as Easy if you agreed with me.

01:07:896 (6) - Would be bettert o put a 1/1 slider here instead of a circle like you did before, to emphasize the vocal since it's really strong. Example of pattern.

01:17:720 (1) - Not something really bad but, you could've ended this spinner on 01:19:124 - and mapped something here 01:19:650 - . You can add a circle and a slider. It feels so empty without them :C

Hard

  1. Would be really good for the spread if you increase the CS a bit. Something like 3.5 would be nice.
00:15:264 (3) - Didn't understand the low DS here. The beat is strong, and it's a confusing anti-jump. Would be really better to increase it a bit, something like 1,3x would be good.

00:32:633 (7) - Another confusing DS, they're too close to each other. You should stack it with 00:32:106 (5,6) - like you were doing with 1/1 breaks like this. Flows much better and wouldn't cause a combo break.

00:34:036 (4,5) - Again here, but you don't need to stack them. You can do this; 00:33:159 (1,2,3) - Move them to x224 y24 (screen) and do this with the triplets.

01:11:405 (3,4,1) - Really high jump for a Hard, if you compare with other jumps, really recommend to decrease the DS but I don't know how to fix this without killing the shape. And same happens here 01:24:738 (1,2,3,4) - :c

01:28:247 (3,4,5,6) - Would be really better to add sliders here instead of circles, because of the 1/3 sliders, they can be a bit confusing to Hard players and can the circles right after it can cause a miss and some sliders would make the transition/flow really easier to read.

fsN


00:17:194 - You can add a circle here, since there's a beat, and would be really empty without one.

00:33:685 (4) - Didn't really get all the normal-whistle here asdçasfasgfk. Shouldn't they be only set on the beginning and end of the slider?

01:07:194 (1,2,3,4,5,6,7,8) - If you really want to overmap like this, you should lower the volume a bit, it's really loud and killing the song atmosphere.

01:27:896 (1,2,3,1) - 1/3 stacked circles where you were using only 1/2 circles is REALLY confusing. Please, strongly consider changing these into sliders or at least put NC on every circle to warn the player that it's a different rhythm.

Good luck!
smallboat
This is just a normal mod request,do a exclude unrankable element to reduce some risk to help mapper.

Where 's the background

[General]
  1. N diff to H diff's od spread gap too big (3 -> 7.5)
  2. N diff's CS reduce to less than H diff
  3. Kiai time and widescreen keep consistent
  4. General volume have a bit small,try to add a bit volume (+10~15%) for all diff I suggest.
[Easy] (OD too lowtry to add +1)
  1. 00:10:352 (1) - Offscreen pattern ,need move up a bit to fix.
  2. 00:11:054 (2) - The slider end sounds like no sound,suggest change a note here (Make play easily)
[Normal]
  1. 00:03:335 (1,2,3) - This part hitsound can't listen anything a bit,suggest turn up the volume
  2. 01:03:861 (6) - There is no downbeat there,remove finish.
[Hard] (Volume too low,suggest add to (+30~40%) for all)
  1. 00:05:001 (1,1) - Unrankable,follow current rule,the spinner end to next notes should be spaced 1/1 beat to place here.
  2. 00:11:756 (1) - Forgot finish?
  3. 00:17:370 (1) - Same above
  4. 00:27:545 (2) - Also can move up a bit
  5. 00:29:826 (4) - HP bar crushed
  6. 00:32:282 (6,7) - Distance too small,feel will mislead beginner to click it early
  7. 00:34:738 (2) - Near offscreen,suggest move up a bit
  8. 00:36:492 (3) - Offscreen pattern ,need move up a bit to fix.
  9. 00:39:826 (1) - Forgot finish?
  10. 00:54:212 (1,1) - Same as 00:05:001 (1,1)
  11. 01:01:756 (2) - HP bar crushed
  12. 01:14:036 (2) - Same above (01:23:159 (4) - too)
  13. 01:24:387 (4,1,2,3,4) - Do a example,these jump too far,not fit do so far jump at hard diff,QATs will point out this, believe me (2.0~2.2x better)
[fsn] (Why the SV with the same in hard diff?) 171bpm還用1.40SV有點太慢,建議1.70以上
  1. 00:29:124 (3) - HP bar crushed
  2. 00:55:966 (1,2) - Try to reduce speed for express the quiet music?
  3. 01:06:668 (2) - Scoreboard crushed


這次的fate op感覺不怎麼好聽
Easy 和 Normal 下的節奏真特別 (唔,不知你是在跟哪部分下)
z1085684963

smallboat wrote:

[Hard] (Volume too low,suggest add to (+30~40%) for all)
  1. 00:05:001 (1,1) - Unrankable,follow current rule,the spinner end to next notes should be spaced 1/1 beat to place here.
  2. 00:11:756 (1) - Forgot finish?
  3. 00:17:370 (1) - Same above
  4. 00:27:545 (2) - Also can move up a bit
  5. 00:29:826 (4) - HP bar crushed
  6. 00:32:282 (6,7) - Distance too small,feel will mislead beginner to click it early
  7. 00:34:738 (2) - Near offscreen,suggest move up a bit
  8. 00:36:492 (3) - Offscreen pattern ,need move up a bit to fix.
  9. 00:39:826 (1) - Forgot finish?
  10. 00:54:212 (1,1) - Same as 00:05:001 (1,1)
  11. 01:01:756 (2) - HP bar crushed
  12. 01:14:036 (2) - Same above (01:23:159 (4) - too)
  13. 01:24:387 (4,1,2,3,4) - Do a example,these jump too far,not fit do so far jump at hard diff,QATs will point out this, believe me (2.0~2.2x better)
這次的fate op感覺不怎麼好聽
Easy 和 Normal 下的節奏真特別 (唔,不知你是在跟哪部分下)

Near wrote:

Hard

  1. Would be really good for the spread if you increase the CS a bit. Something like 3.5 would be nice.
00:15:264 (3) - Didn't understand the low DS here. The beat is strong, and it's a confusing anti-jump. Would be really better to increase it a bit, something like 1,3x would be good.ok

00:32:633 (7) - Another confusing DS, they're too close to each other. You should stack it with 00:32:106 (5,6) - like you were doing with 1/1 breaks like this. Flows much better and wouldn't cause a combo break.ok

00:34:036 (4,5) - Again here, but you don't need to stack them. You can do this; 00:33:159 (1,2,3) - Move them to x224 y24 (screen) and do this with the triplets.ok

01:11:405 (3,4,1) - Really high jump for a Hard, if you compare with other jumps, really recommend to decrease the DS but I don't know how to fix this without killing the shape. And same happens here 01:24:738 (1,2,3,4) - :cok

01:28:247 (3,4,5,6) - Would be really better to add sliders here instead of circles, because of the 1/3 sliders, they can be a bit confusing to Hard players and can the circles right after it can cause a miss and some sliders would make the transition/flow really easier to read.ok

Good luck!

liangv587 wrote:

[Hard]
音效都没加
00:02:984 (3) - 叠到00:03:510 (1) - 上
00:04:387 (4,5) - 这两个分开
00:05:001 (1,1) - hard转盘隔一拍
00:54:212 (1,1) - 同上
01:11:405 (3,4) - 跳太大了而且flow不好,稍微挪下位置就行了http://puu.sh/h3t5Q.jpg

其他难度摸不动

Kagamine Ren wrote:

[Hard]
  1. AR-1,就算改成CS3我觉得和normal的gap也是有点大,因为和n和e就差这么点,所以还是你看着办赞同
  2. widescreen support
  3. 大哥,pls CS4
  4. 00:11:756 - 这里适合滑条头啊,二连+滑条好
  5. 00:32:633 (7) - 远一点,看起来间距像1/2
  6. 01:21:843 (4,1,2) - 是不是应该包好啊,是不是是不是是不是
  7. 01:02:808 (2,4) - 滑条往左一点,避免overlap是不是是不是是不是

stormling wrote:

Hard:
建议:
cs=4,改成4好。
00:45:440 (1) - 120,280,45440,6,0,B|72:248|56:280|8:248,2,105爷爷这是啥

ken2010123 wrote:

[hard]
  1. hard居然CS3
  2. 00:29:826 (4) - 又擋HP條了
    01:01:756 (2) - ^
    01:14:036 (2) - ^
    01:23:159 (4) - ^
  3. 01:05:089 (1,2) - 這個節奏互換會比較好啊
  4. 00:42:633 (1,1,1) - woc這梗玩的想撞鬼似得(不用改
臭了的圖太神了摸不動

m1223961117 wrote:

Catch in Game~

會用中文怎麼用英文找我求Mod咧?? :?

[Hard]
00:05:001 (1,1) - 要一格白線的距離
00:27:545 (2) - 很低,真得很低
00:28:247 (5,6) - 這個超級遠,要不要把00:27:896 (3,4,5,6) - 調成一個正菱形??
00:29:826 (4) - 貼血條了
00:34:738 (2) - 太低了,快超出螢幕了
00:36:492 (3) - 身體超出螢幕
00:54:212 (1,1) - 一格白線,不解釋了
01:01:756 (2) - 貼到血條,要不要把它疊好,比較不會出問題
01:05:001 - 加Circle??
01:14:036 (2) - 撞血條
01:23:159 (4) - ^

很像趕上架找Mod的感覺,歌很好聽
希望大大趕快找到背景...不,是Rank :?

thanks for modding :)
装B大失败
Topic Starter
Chloe

sideswipegtx wrote:


  • FsN


    General
  1. I would change AR to 8.5 - 8.7 because it's a light insane and has a few sections that would be harder for some people still getting used to reading 4 star maps. ar just fit it and od is acceptable
  2. I would also lower OD to 7. 7.5 seems fine too but considering the map is somewhere between a hard and an insane, it would be easier for people transitioning from hards to get a feel for triplets and streams with a more lenient OD. Now 7.5 is actually OK if it wasn't for 01:28:247 (1,2,3) - Which will easily cause combo breaks with 7.5. I'll point this out in the section below in a bit more detail.

    Hitsounds are good. Maybe the volume change in 00:00:528 (1) - could just be changed to 20 to match the rest of the beginning. imo it fit

    Notes
  3. 01:07:896 (1) - I like the small spacing increase per note but from 8 to 1 it feels a bit steep. Move to x:116 y: 268. Same with 01:08:422 (2) 0.1x spacing per increased, it'd be a nice gap
  4. 01:27:896 (1,2,3) - This sounds good the problem is these are 1/3 notes in a map that's up until now been 1/4 and triplets. Very unexpected and the fact that the notes are stacked would make it look like a triplet at first sight. The best way to keep it readable would be to change this to a slider + reverse arrow or a slider and a note like this. Now this might not need to change if it ws AR 8.5 or 8.7 because it would give a player a bit more time to react to the 1/3 change. Lowering the OD to 7 would also help players if they didn't read the 1/3 change but maybe hesitated because it seemed off to them if that makes sense.

    Basically, OD7 and AR8.5 or 8.7 would make that 1/3 section more readable as it is. Otherwise it's probably better to change it to a slider + reverse arrow. i'd consider it deeply

    Summary
  5. I like this map. It's straight-forward but still challenges players to read a little and snap to notes correctly. Also it should make for a fun DT :P

byfar wrote:

hi from req

[fsN]
[*]00:11:580 (5,6) - the 1/4's are pretty quiet and there are no vocals yet, so try 1/4? i think this works well for emphasis. http://puu.sh/h3dd7/8a0aa78d65.jpg i'd like to keep it
[*]00:22:457 (9) - head missing whistle? no, whistles were just used to follow the drum
[*]00:56:317 (2) - i think curve is better flow http://puu.sh/h3dn0/3d9dee9ebb.jpg dunno
[*]01:06:668 (2) - imo should be 1/2 sliders :( following the kick drum and ignored some drum of not so heavily
[*]01:24:387 (6,7,8,9) - try ctrl + h?http://puu.sh/h3dwt/30438e410a.jpg better now
[*]01:27:896 (1,2,3) - was quite hard to tell as a 1/3 at first. maybe do a space out and nc each note or a 1/3 slider? lemme think about it[/list][/notice]

GL

if you have time could you mod a diff or 2 from my mapset as well? :D thanks. u dont have to if you dont want XD sry for really busyhttps://osu.ppy.sh/s/296185

Kagamine Ren wrote:

[iNsAnE]
  1. 00:03:159 - 加note好不,就原地 不好 开头并没跟鼓 从ns切换就能看出
  2. 00:13:861 (2,1) - 别碰到吧,看起来是不是不好看,是不是 还好吧 主要我想让那3个NOTE都是一条直线 而且打的时候几乎看不出
  3. 00:56:668 - kiai,hard都有是不是是不是 我的DIFF都没加 这无所谓
  4. 01:04:212 (1,2) - ctrl+g的flow更好,至于后面那个滑条,我也不知道没啊 我觉得这样比较爽 加个DT 爽翻
[Normal]
  1. 01:28:861 - 转盘怎么不停在这 因为白线重音结束 而不是跟VOCAL
  2. 看不懂这normal,水不出来
[Easy]
  1. 00:56:668 - kiai
  2. widescreen support

ken2010123 wrote:

[fsN]
  1. 加上kiai time
    combo的顏色和其他三個難度不同,應該是
    Combo1 : 230,254,171
    Combo2 : 54,146,125
  2. 00:29:124 (3,4) - 這個明顯擋HP條了没关系的
  1. normal的CS居然比hard高
    加上kiai time不喜欢 对我来说没意义
  2. 01:07:194 (4,5,6) - 這flow好奇怪,把4弄成5的方向放會好看點
    01:13:510 (1,2,3,4) - 這個也是沒flow
    01:17:720 (1,1) - 說真這兩個轉盤放的莫名其妙,normal建議還是放點note好點转盘是偷懒 FLOW什么的还是自己感觉吧 我觉得没什么问题
  3. 看不懂这normal,水不出来
[Easy]
  1. 加上kiai time
  2. 00:19:826 (1,2) - 1的滑條尾對著2的頭不好看 真要变远古图了
    01:17:720 (1,1) - 莫名其妙的轉盤,建議還是放note和NORMAL 一样
臭了的圖太神了摸不動

m1223961117 wrote:

Catch in Game~

會用中文怎麼用英文找我求Mod咧?? :?

[General]
  1. 記得背景
  2. 可以把所有難度的聲音調成跟fsN一樣嗎?? Hard幾乎沒聲音,Normal和Easy又跟fnS不一樣... :?

[Easy]
  • [/color][/color]
    01:17:720 (1) - 跟樓上大大的感覺一樣,這裡接Spinner很奇怪

[Normal]

  • 00:06:668 (1) - 改成1/2的短條,尾巴跟00:06:843 - 鼓聲 这里因为地鼓不太好跟就跟了副鼓
    00:58:071 (2) - 這個不是很明顯,沒有跟任何聲音 只是1/2加难度
    01:14:563 (4) - 這個真的很低,往上移[/color]
    01:17:720 (1) - 無法理解這個轉盤是跟什麼... :?
    01:20:527 (1) - 應該頭是在這裡開始吧 01:19:475 - ??
  1. 最後才發現Easy間具比Normal遠 :?

[fnS]

  • 00:11:229 (4) - Ctrl+G?? 不好
    00:29:124 (3,4) - 撞到血條 没关系的吧
    00:29:475 (5) - 這個事斜的,讓00:28:598 (2,3,4,5) - 四個弄成一個稍微轉一下的正方形 故意的 因为要FLOW
    00:37:370 (4,5) - 我知道你是弄成正三角形,我還是覺得放在00:37:019 (2,1) - 中間比較好 节奏和梗并不一样 而且这样打起来我觉得没什么问题啊
  1. 抓不太到問題,後面Slikder有的放很低,不過不成影響

很像趕上架找Mod的感覺,歌很好聽
希望大大趕快找到背景...不,是Rank :?

Near wrote:

hello

General

  1. I guess these things are pretty obvious and you already noticed but, your map has no BG, Preview Time and Kiai on Easy, Normal and fsN c:
things in easy and normal are just personal rhythm chosed

fsN


00:33:685 (4) - Didn't really get all the normal-whistle here asdçasfasgfk. Shouldn't they be only set on the beginning and end of the slider? no, sliderslide needs too

01:07:194 (1,2,3,4,5,6,7,8) - If you really want to overmap like this, you should lower the volume a bit, it's really loud and killing the song atmosphere. what? no overmap here

Good luck!

smallboat wrote:

This is just a normal mod request,do a exclude unrankable element to reduce some risk to help mapper.

[notice]
  1. 00:10:352 (1) - Offscreen pattern ,need move up a bit to fix.
  2. 00:11:054 (2) - The slider end sounds like no sound,suggest change a note here (Make play easily有鼓的)
[Normal]
  1. 00:03:335 (1,2,3) - This part hitsound can't listen anything a bit,suggest turn up the volume
  2. 01:03:861 (6) - There is no downbeat there,remove finish.好像是个贝斯音 反正和finish差不多 我觉得没问题爱上
color]

fsndiff没改 本来想改减速 但是想想玩起来其实差不多就算了 血条没关系

這次的fate op感覺不怎麼好聽
Easy 和 Normal 下的節奏真特別 (唔,不知你是在跟哪部分下)

thank you for moddding
Iceskulls
as requested

[general]
  1. A lots of things are unsnapped in z1's hard , please check it carefully
[fsN]
  1. 00:00:535 (1,2,1,2,3) - why suddenly increase the spacing ? I don't see any reason to do that
  2. 00:27:026 (2,3) - swap place of these two notes so the flow here 00:27:026 (2,3,4,5,6,7) - would be a bit better ?
[z1]
  1. 00:20:885 (3) - move this down a bit , it overlap hp bar
  2. 00:39:833 (1) - try this rhythm ? work better imo
  3. 00:52:815 (2,3,4,5) - this transition here is bit awkward imo , try this ?
  4. 01:00:184 (5,1) - this jumps is pretty big for hard diff , try lower spacing a bit ?
  5. 01:14:043 (2) - move this down a bit , it overlap hp bar
  6. 01:23:166 (4) - move this down a bit , it overlap hp bar
[normal]
  1. 00:13:692 (1,2) - I think stack play better here
  2. 00:29:833 (3) - x376 y336 would make flow here 00:29:833 (3,4) - a bit better imo
[easy]
  1. 00:16:149 (1) - try this rhythm ? play better imo
    I think you can lower the usage of 1/2 beat a bit here so the spread between normal and easy will be better
good luck :)
Euny

  • [list:1337][list:1337]as your request! let's get started~
  • General
  1. add kiai for E/N/I xD..
  • Easy
  1. 00:04:745 (3) - add whistle for this front. cause your insane do that.
  2. 00:13:868 (1) - i know you already using for other diffs. but i think should be more fit for remove whistle to this back. xD
  3. 00:34:920 (3) - move it x110y63 for make better distance :)?
  • Normal
  1. 00:22:815 (1,2) - seems to you should be NC swap them~
  2. 00:31:412 (2,3) - how about change this for just 1 slider?
  • z1's Hard
  1. check aimod xD...
  2. some notes are touching hp bar. i recommend cs+1. and moving it down. (00:20:885 (3) / 01:14:043 (2)
  3. 00:17:194 (8) - makes more curvy for better shape:)
  4. 00:18:071 (2,2) - i think this overlap gives some noise to players. how about move this slider 00:19:124 (2) - x215y242?
  5. 00:28:598 (1) - a new part start. and i heard cymbals sound. so..add finish at this front.
that's it :D
fsN looks fine to me. just add kiai time~xD..

z1085684963

CelsiusLK wrote:

[z1]
  1. 00:20:885 (3) - move this down a bit , it overlap hp barok
  2. 00:39:833 (1) - try this rhythm ? work better imook
  3. 00:52:815 (2,3,4,5) - this transition here is bit awkward imo , try this ?
  4. 01:00:184 (5,1) - this jumps is pretty big for hard diff , try lower spacing a bit ?
  5. 01:14:043 (2) - move this down a bit , it overlap hp barok
  6. 01:23:166 (4) - move this down a bit , it overlap hp barok

Euny wrote:

  • z1's Hard
  1. check aimod xD...
  2. some notes are touching hp bar. i recommend cs+1. and moving it down. (00:20:885 (3) / 01:14:043 (2)ok
  3. 00:17:194 (8) - makes more curvy for better shape:)ok
  4. 00:18:071 (2,2) - i think this overlap gives some noise to players. how about move this slider 00:19:124 (2) - x215y242?
  5. 00:28:598 (1) - a new part start. and i heard cymbals sound. so..add finish at this front.ok
thanks for modding :)
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