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for KING & COUNTRY - Fix My Eyes

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Topic Starter
-Nya-
This beatmap was submitted using in-game submission on 29 August 2015 at 02:21:06 AM

Artist: for KING & COUNTRY
Title: Fix My Eyes
Tags: faith grace christian god
BPM: 100
Filesize: 6110kb
Play Time: 03:31
Difficulties Available:
  1. Hard (2.76 stars, 411 notes)
  2. Normal (1.83 stars, 289 notes)
Download: for KING & COUNTRY - Fix My Eyes
Information: Scores/Beatmap Listing
---------------
#7
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Everytime I stumble
I will fix my eyes on You, my Lord.
For You are my Saviour and my God.
You love me and will never abandon me to the darkness.



Normal: 100% done
Hard: 100% done
Peachtrees
M4M >w</

See if you think this is useful and then mod back on your own accord

Hard

00:12:495 (1) - try placing it like this https://osu.ppy.sh/ss/3086578 ? I feel as though this significantly improves the flow without making it look too shabby

00:14:895 (1) - very picky, but you could move the red anchor to a later point in the slider to catch the drop in the vocals more accurately c:

00:18:495 (3) - slider feels a bit dull since the ooOOooOoOhhHhHH has many ups and downs and this is just..straight uwu I don't think this needs a super fancy wiggle wiggle slider though, just something that has a bit more...'character' i guess to it

00:19:695 (1,2) - http://osu.ppy.sh/ss/3086624 I feel like this more accurately catches the vocals

00:35:295 (5) - I honestly feel like just making this a repeat works nicely, it feels like the vocals lose out on tempo towards the end of the 1/4 heavy pattern
and this feels more approtriate for that

00:36:495 (1) - beat on the red tick feels very strong >< I'm honestly not sure if the slidershape does a good enough job of catching it..just my two cents

00:42:495 (1) - was expecting the ctrl+g'd version of this haha

00:46:695 (2) - mhmm this feels too long :/ maybe shorten it by 1/2?

00:48:495 (1) - the 'life' in the vocals feels very strong so I'm not sure if I'd want this on a slidertail

01:03:795 (7,1) - jump feels a liiiitle overdone, though that might just be me >< I think 1.6-7 spacing would work fine

01:20:295 (3) - there's probably a very good reason for this one, but I just feel like a 1/2 works much nicer :c

01:36:495 (1) - very picky: curve looks a liiitle bit jagged, see if you can make it a little more smooth?

01:38:295 (4,1,2) - already pointed out something similar during the first kiai

01:51:495 (2) - try making this a 1/2 and then add either two cirles or a 1/4 at the end of the sldier? I feel as though this does a better job of catching the vocals

01:56:895 (4) - this is 100% me, but I think a little moustach-ey slider would work nicely here :c

02:19:395 (6,1) - 2.0 spacing feels a little bit to high for such a slow paced part

02:21:495 (3) - I feel like the vocals starting on the red tick here need something clickable, more precisely something 'holdable' like a slider

02:28:995 (6,1) - not having a little jump here when you used one previously feels a little weird, especially because it really feels like this would support one ><

02:33:945 (7,1) - obligatory 'pls fex blnkt'

02:50:895 (1) - again being very picky here, but the curve looks a little jagged which makes the slider look a little messy and not as neat

02:55:695 (1,2) - shortening the first one by 1/2 and then extending the next one by 1/2 works well for me :c

02:58:095 (1,2) - ^

03:05:295 (1,2) - ^ I don't think I'll have to post all of them. As I already told you, I'm pretty sure that there is a very good reason as to why this rythm doesn't work c:

03:28:995 (6,1) - drop feels a liitle bit harsh, maybe try 1.7~ish spacing?

welp that's it for me. See if you feel like this has been usefull and then mod back on your own accord c:

Nice Diff~

LGV894
From my QUEUE
There's not really much to say about this map.
Hard
- Nerf HP and AR? AR7 and HP5 is what I'd set it to.
- 00:14:895 (1,2) - Blanket? Maybe rotate 00:14:895 (1) - and adjust (2) and (3).
- 00:29:595 (2) - Curved slider would fit better here.
- 00:42:195 (6,1) - Fix blanket.
- 03:24:195 (5) - Unstack this.
- Isn't the 1/4 jumps too harsh for a hard map? Just take note of it. Change it if more people complains about it.
Loughje
Hello from Jloughman14's and DahplA's Modding Team!
Hard
00:20:145 - Circle here to match the claps
00:26:145 - ^
00:41:295 (5) - Move the end back 1 tick.
00:49:095 (2) - Maybe do this.
00:51:495 (2) - Same as ^
00:55:695 (1) - Have this a 1/2 slider then add a circle here 00:56:295
01:01:545 - Circle to match the vocals.
01:33:495 (3) - Delete this slider and just have a circle here.
02:37:545 (2) - You could center this a bit more.
03:10:095 (9) - Delete, doesn't fit.
Pretty awesome map! PM for a future mod for all diffs. when they are finished. Please vote on how good my modding was on my queue page. My Modding Queue
HabiHolic
i will check.
lit120
I WILL FIGHT FOR MY KING & FOR MY COUNTRY!!!!!

[Normal]
  1. Listen to the song very carefully if you want to do the hitsound by removing all notes (that will help)
  2. Follow the hitsounds from Hard diff. It will help
  3. 00:24:345 (3) - remove this note imo
  4. 00:26:295 (5) - clap for tail
  5. 00:36:195 (4) - clap for tail
  6. 00:41:295 (5) - you missed clap at the 2nd one
  7. 01:04:095 - perfect spot to end the KIAI
  8. 01:07:695 (1) - you missed finish here
  9. 01:33:495 (3) - remove that clap at tail
  10. 01:11:295 (2) - clap head
  11. 01:20:595 (2) - clap
  12. 01:20:895 (3) - mind adding the clap at the 2nd one?
  13. 01:33:495 (3) - remove that clap at the tail
  14. 01:52:695 (4) - drum hitsound or clap for tail
  15. 01:58:095 (1) - you missed finish here
  16. 02:05:285 - add a note
  17. 02:34:095 (1,2) - you missed clap for these 2 sliders
  18. 03:28:095 (3) - clap for head
  19. 03:31:695 (1) - how about finish?
[Hard]
  1. Try to listen to the song carefully for the hitsounds. Recheck them
  2. 00:20:895 (4) - clap for tail since there is a clap sound
  3. 00:26:295 (4) - clap for tail
  4. 00:27:645 (2) - i'd prefer you to remove this note
  5. 00:41:295 (5) - the tail should be at blue tick
  6. 01:04:095 - perfect spot to end the KIAI
  7. 01:08:295 (4,5,6) - ok, there's a hitsound mistake here. (4) tail and (6) head should be clap and (sampleset and additions should be normal), while (5) needs to remove clap
  8. 01:10:695 (2,3) - same explanation from above
  9. 01:13:095 (2,3,4) - ^
  10. 01:17:595 (2) - clap for tail
  11. 01:18:795 (2) - ^
  12. 01:20:145 (2) - clap
  13. 01:21:345 (5) - clap for head
  14. 01:22:395 (2) - clap for tail
  15. 01:23:595 (2) - ^
  16. 01:23:895 (3) - i'd prefer you to remove whistle to make it better imo
  17. 01:33:495 (3) - i don't feel like this one is right. try something like this
  18. 01:33:795 (4) - remove clap and sampleset + additions should be Auto
  19. 01:42:495 (4) - drum here. clap will do (Normal)
  20. 01:57:495 (5) - clap (Normal) for tail
  21. 01:58:095 (1) - finish
  22. 01:58:095 (1,3) - totally missed clap there. oh, (1) head should be finish
  23. 02:01:095 (2) - add clap (Normal) at the tail
  24. 02:01:695 (4,5) - add clap (Normal) at (4) head and (5) tail
  25. 02:03:795 (3,5,6) - add clap (Normal). (6) should be at the tail, (5) head
  26. 02:05:295 - add note will be better imo
  27. 02:32:295 (2) - clap for tail (Normal)
  28. 02:32:895 (4,6) - clap (Normal). (4) head
  29. 02:40:095 (4) - clap (Normal)
  30. 02:42:495 (4) - ^
  31. 02:43:395 (6) - the head should be clap (Normal), not the tail
  32. 02:44:895 (4) - add clap (Normal)
  33. 02:45:795 (6) - same like what i said for 02:43:395 (6) -
  34. 02:47:295 (4) - clap head (Normal)
  35. 02:48:195 (6) - same from 02:43:395 (6) -
  36. 02:49:695 (4) - clap head (Normal)
  37. 02:55:545 - add note. feels like i heard a drum beat there
  38. 02:59:895 (5,6,7,8) - you should make it close (using DS) with 03:00:495 (1) -
  39. 03:13:695 (4) - clap head (Normal)
  40. 03:16:095 (3) - ^
  41. 03:18:495 (3) - ^
  42. 03:20:895 (4) - ^
  43. 03:21:795 (6) - clap (Normal)
  44. 03:23:295 (3) - clap (Normal) for head
  45. 03:25:695 (4) - ^
  46. 03:26:595 (6) - clap (Normal)
  47. 03:28:095 (4) - clap (Normal) for head
  48. 03:30:495 (4) - ^
  49. 03:31:695 (1) - finish?
don't want to mod hitsounds for Normal diff a lot =w=. try to listen to the song again for hitsound check by removing all notes. GL!

i'll give you 3 star as my donation for you to fix the eyes /slapped

i'm serious hehe
HabiHolic
[Normal]

00:44:895 (3,4,5) - not sure this rhythm. so better 1/1slider or note.

00:48:495 (1,2,3) - same (^)
00:56:895 (4,5) - same (^)
01:03:495 (6,1) - Swap NC
01:37:695 (4,5) - same 00:44:895 (3,4,5) - this

[Hard]

01:22:395 (2) - Ctrl+G?

good map~ GL
Topic Starter
-Nya-
Thanks for the mods~!

Updated!
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding Team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

Oh I actually thought it was like some anime song because of the background...

Hard
  1. 00:22:095 (1) - Hmm. For a part that's very calm, I don't feel this shape is the best choice.
  2. 00:27:645 (2,3) - Why not map to the drums like the previous part of the map
  3. 01:26:595 (6) - Not sure if whistle is meant to be here, since it doesn't appear in other parts of map, or in Normal
  4. 02:05:295 Why not drag the break back to here? (may apply to other difficulties)
Normal
  1. Nothing

I like it. Good slow paced song. Hopefully this doesn't have too much trouble getting ranked.
Shohei Ohtani
aka. The Theme Song for LASIK Eye Surgery

Hard:
00:34:095 (1,2,3,4,5,6) - So this is the hardest thing about mapping really soft songs like this, is that sometimes they say a lot of words, and you want to map those words, but this stands out a LOT from the rest of the map. Tone it down a little so it fits in with the rest of this section
01:38:895 (1) - Leviticus 5:12 "Don't have your overlaps do that where it's literally crushing the next note"
03:31:695 (1) - Like there's no note here and it just sounds really stupid just having a little "BADOINK" here at the end. Put a hitsound or something fun here.

I really imagine this song being done in a DiamondCrash/NotShinta style and would have like it better like that, but my mods

Normal:
Rather than me pointing out every issue, just go through the beginning of this and make sure you're hitting EVERY clap that is done. Especially with the clap being in the music, it sounds weird when you DON'T use a clap hitsound in the right places. And I know it's confusing but like you chose the song ;)
00:38:895 (1,2,3,4,5,6,7) - I'd really like this to be moreso of a "BIG PRETTY SLIDERS" kinda thing. The metronomic tapping is really just awkward, and there's no drums to even justify more notes being there. Make something pretty
Ok just in general at this point for the 2nd kiai sections of each chorus, the snare drum is consistently going in the "WHITE TICK, BLUE TICK, RED TICK, CONT." pattern. Make sure you do that. Also, I think a lighter snare drum sample would work a LOT better here, since the snare is moreso doing a driving beat, rather than accented hits like before.

It's SUPER inconsistent in the hitsounding department. Please go through it and make sure that you're consistently following the snare drum beats in this diff. You map to it enough to where it won't sound super awkward if you follow it as much as you can. I really don't want to point out EVERY instance, but I can if you want me to.

Other than that, the map is good enough from a technical standpoint.

Also, check this for why I gave you kudosu stars: p/4361133
Topic Starter
-Nya-
Fixed a few stuff (especially hitsounds)

Updated~
Karen
m4m

General

  1. Normal is ar4 and Hard is ar8, the gap is a bit huge.. consider to increase Normal's ar or decrease Hard's

Normal

  1. 00:57:495 (5) - no need to use 3/4 slider here imo, there is no strong beat at 00:57:945 - , so i suggest to change it into a 1/2 slider.
  2. 01:47:895 (5,1) - ^
  3. 02:55:095 (3,1) - ^
  4. 03:02:295 (4,1) - ^
  5. 01:02:295 - from here, i think this rhythm will be better since i feel a bit empty 01:03:345 - here:
  6. 01:07:695 (1,2,3,4) - the rhythm here is inconsistent with 01:58:095 (1,2,3,4) - and 03:14:895 (1,2,3,4) -
  7. 02:18:795 (6) - delete this slider because the slider head is totally overmapped imo and it's weird in a Normal diff, maybe just add a circle 02:19:095 - here instead.

Hard

  1. 00:14:595 (4) - use soft-calp instead for consistency
  2. 00:41:745 - sounds really bad here since you ignored this beat, i suggest to change 00:41:295 (5) - into a 3/4 reserve slider.
  3. 01:38:295 (4,1) - they stack too much imo, move 01:38:895 (1) - a bit down.
  4. 02:01:695 (4,5) - i wonder why suddenly stack them here, you all used overlapping on such place
    no big problem <3
Topic Starter
-Nya-
Updated again~
Karen
Bubbled
Topic Starter
-Nya-

Karen wrote:

Bubbled
Whoa. Thanks, Karen~
Chaoslitz
[Hard]
  1. 00:26:895 (1,2,3) - I don't think this is following anything..., there is a strong clap sounds in 00:27:195 - 00:27:345 - I suggest you to place objects there
  2. 00:41:295 (5) - Place the red anchor more to the centre, the current shape is not good for flow
  3. 01:10:695 (2,3,4) - ^, try this?
  4. 02:01:095 (2) - ^
[Normal]
  1. 01:38:295 (5,1) - Even it is following the vocal but it is better not to use 3/4 here, 1/2 will be fine
  2. 02:54:495 (2,3) - ^
  3. 03:01:695 (3,4) - ^
  4. 03:03:795 (2,3) - Place note first instead of slider? 03:04:095 - is strong so it is good to place something clickable

call me back
Topic Starter
-Nya-
Updated my map~
Chaoslitz
I will rebub because of the change in rules

Don't worry I have already told Karen about this to recheck and qua o/
Topic Starter
-Nya-

Chaoslitz wrote:

I will rebub because of the change in rules

Don't worry I have already told Karen about this to recheck and qua o/
Oh okay. I understand.
Thanks Chaoslitz~! :)
Karen
good luck!
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