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u's - Korekara no Someday [CatchTheBeat]

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Topic Starter
Spectator
This beatmap was submitted using in-game submission on 2015년 12월 16일 수요일 at 오전 8:14:20

Artist: u's
Title: Korekara no Someday
Source: ラブライブ!School idol project
Tags: Love Live! School idol project Fast Kousaka Honoka 高坂穂乃果 Nitta Emi 新田恵海 Minami Kotori 南ことり Uchida Aya 内田彩 Sonoda Umi 園田海未 Mimori Suzuko 三森すずこ Hoshizora Rin 星空 凛 Iida Riho 飯田里穂 Nishikino Maki 西木野真姫 Pile Koizumi Hanayo 小泉花陽 Kubo Yurika 久保ユリカ Yazawa Nico 矢澤にこ Tokui Sora 徳井青空
BPM: 240
Filesize: 15219kb
Play Time: 04:21
Difficulties Available:
  1. Fast's Rain (4.89 stars, 883 notes)
  2. Platter (3.52 stars, 778 notes)
  3. Salad (2.21 stars, 660 notes)
  4. Someday (5.79 stars, 867 notes)
Download: u's - Korekara no Someday
Information: Scores/Beatmap Listing
---------------

Ranked #05

μ's

これからのSomeday



☄ Storyboard by Spectator

● Overdose by Spectator
● Rain by Len
● Platter by Spectator
● Salad by Spectator

♥ Nominated by Deif and JBHypeion
Xinely
Hi aji :3
Racoon-
야!


노모딩랭크 ㄱㄱ 갓펙의 힘을 보여줘
CLSW
니코파트 자막 색깔 검은색 아니고 핑크색입니당
Lari
맵 넘 재밌네영!! 굿!
taoizmysenpai
패스트레인 점프 엄청긴듯
Len
플래터 만들어지면 빈부분 추가함 스타레이팅 조절하게
[ Full Moon ]
나는이지도를 좋아 ( ^_^ )
Topic Starter
Spectator
It'll be ready someday
Len
Topic Starter
Spectator
Updated Fast's Rain and Salad

now the mapset is ready to go
CLSW
모딩 한 4개쯤 받고나신 뒤 저 불러주세염
GAMI
gogo :3

btw here again if you need it

anyway GL Spec :3/
Len
힛사 복사ㅣ하는거 깜빢함 ................
Guy
metadata check for CLSW's request

Actually correct artist become like below pic. but It won't be able to use it due to the long name. (even though using only voice actor name)
As a result of what alacat and I discussed, You can keep the current artist (μ's) in this case.
Topic Starter
Spectator

Guy wrote:

metadata check for CLSW's request

Actually correct artist become like below pic. but It won't be able to use it due to the long name. (even though using only voice actor name)
As a result of what alacat and I discussed, You can keep the current artist (μ's) in this case.
Thanks a lot for the confirmation senpai <3

CLSW wrote:

모딩 한 4개쯤 받고나신 뒤 저 불러주세염
noted
CLSW
아 그리고 스타난이도 갭 신경 너무 안쓰셔도 돼요.
아직 스타난이도 관련 랭크룰도 없고 또 현 스타난이도 알고리즘이 워낙 쓰레기인건 저희 QAT들도 인지하고있는 부분인지라(...)
괜히 스타난이도 신경쓰다 맵퀄리티에 영향가는 일 없도록 해주셨으면 좋겠습니당
Topic Starter
Spectator

CLSW wrote:

아 그리고 스타난이도 갭 신경 너무 안쓰셔도 돼요.
아직 스타난이도 관련 랭크룰도 없고 또 현 스타난이도 알고리즘이 워낙 쓰레기인건 저희 QAT들도 인지하고있는 부분인지라(...)
괜히 스타난이도 신경쓰다 맵퀄리티에 영향가는 일 없도록 해주셨으면 좋겠습니당
샐러드 아이콘 맞추느라 고생한..ㅠㅠ 암튼 알겠습니다 조언 ㄱㅅㄱㅅ
Rocma
[Someday]

00:06:198 (1) - x480정도로 옮기는게 음의 강약에도 맞고 패턴도 자연스러운거같네요
00:17:073 (4) - 거리도 꽤 있기도하고 슬라의 끝을 00:17:511 (3) - 얘랑 비슷한 x좌표에 놓는것도 보기 좋아보이네요
00:33:198 (3,4,5) - 2-3 거리때문에 4를 늦게보고 대쉬를 늦게밟거나 대쉬를 끊어서 가는 유저들은 여기서 많은 고난을 겪을것같네요..
02:26:323 (2,3) - 첫번째 키아이와는 다르게 뭔가 스펙님만의 매력적인 패턴! 필요하다고 생각합니다
03:51:073 (1,2,1) - 3-1사이에도 뭔가 거리를 둬야 자연스러운 패턴이 된다 생각해서 이런식도 괜찮은거같은데 어떠신가요

[Fast babo's Rain]

00:15:073 (2) - 회전조절로 -30도 돌려보세요 맘에드실랑가..
00:30:698 (1) - 4-1사이를 줄이고 <모양으로 만드는거 어떨까요 ex) http://puu.sh/jWiLt/27fafcbe2f.jpg
02:11:323 (2,3,4,5,6) - 345를 오른쪽으로 옮기는건 어떨까요 00:49:323 (2,3,4,5,6) - 얘네처럼
02:31:822 (1) - 여기 원래 하이퍼를 넣으려했는데 이제보니 없던것?
03:01:323 (2) - 얘를 앞에 03:00:823 (1) - 얘처럼 둥굴게 말아보시는건 어떰
03:03:323 (2) - ^

[Brobe]

00:25:073 (1,2,3,4,5) - 거리가 꽤 있어서자칫하면 대쉬끊는게 어려울수도 있겠네요
00:35:823 (1) - < 모양말고 > 모양이 좋은거같음
01:08:323 (5,6,7,8) - 앞의 4의 위치가 애매해서 이걸 받기가 과연 자연스러울지..
03:16:323 (1,2,3,4,5) - 플래터 맨첫줄과 동일 그래도 이건 좀 덜함
04:00:073 (1) - 앞의 2의 끝이 오른쪽이였기때문에 얘의 시작은 왼쪽인게 좋은것같습니다. 04:02:698 (6) - 뒤에 얘까지 좌우반전하고 뒷패턴 적당히 맞게 바꿔주면 좋을듯


사실 어거지로 쓴게 몇개 있는거같음..
Absolute Zero
Sorry, couldn't do all diffs but here's a mod on the other diffs mods haven't covered yet (I think).
UPDATE: pewpewpew star there
Salad
00:07:823 (2) - Move this further left (slightly) because it will make the dash more present?
00:14:573 (2) - Move (2) closer to (3) for easier reach?
00:28:573 (2,3,4,5) - Keep these as two straight hitcircle up-down patterns because it makes things it so that the player doesn't have a high chance of missing by overshooting moving back?
00:39:323 (5) - Make this jump more clear (or just run), define by moving left (or right)?
00:45:073 (6) - NC because this is a new phrase?
00:48:073 (1,2,3) - Make these NCs because they're separate hits?
01:36:823 - Add a hitcircle here to match the music?
01:57:073 (6,7) - Nerf the distance by moving (7) closer to (6)?
02:14:448 (2) - Make (2) a dash from (1)?
02:17:323 (6) - Ctrl+G to make the section flow better?
02:50:573 (3) - Nerf the distance from (2) because the back and forth movement might be a little difficult?
03:13:823 (7) - NC for new phrase?
03:14:198 - Add hitcircle here to match the music?
03:32:823 (1,2,3,4,5) - Nerf the spacing a little bit just because I think this might be a little hard for salad players?
04:02:823 (5) - Keep (5) in the same place as three, pattern might be a little hard for salad players?
04:17:198 (4,5) - Nerf distance slightly for difficulty purposes. (Unexpected length jump)

Platter
00:33:448 (6,7,8,9,1) - The movement here is a little hard, maybe nerf it by changing the flow a little bit?
00:45:823 (1) - Nerf distance because too difficult?
01:13:823 (3,4,5,6) - Make (5) a little further left than (3)?
01:16:698 (5,1) - Hyper representing the start of a phrase?
01:51:698 (5,1) - Hyper, for the same reason.
01:59:448 (4,5,6) - I don't know if (4,6) really fit in the voice part of what you're mapping. Delete?
02:07:323 (4,5) - Jump here needs to be nerfed, (6) can be missed.
02:34:323 (5,6,7,8) - This pattern is hard with (1) as the hyper because platter players may dash, thus missing notes. Make (8) a little closer to (1)?
02:45:698 (2,3,4) - This is hard to reach. Maybe make (4) on the left of (3) to continue flow instead?
03:08:698 (5,1) - Make this an HDash because it's a new phrase?
03:09:948 (6) - NC because it's a new phrase?
03:17:823 - Hitcircle here to match music?
04:00:073 (1,2) - Make this an HDash because it's a climax?
04:17:073 (1,2,3) - Move closer to (4) to make the ending not someone accidentally shitmissing?
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