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Ken Ashcorp - The Legend Never Dies [CatchTheBeat]

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Topic Starter
MBomb
This beatmap was submitted using in-game submission on 08 March 2016 at 13:18:05

Artist: Ken Ashcorp
Title: The Legend Never Dies
Tags: Dark Souls Bodom BoberOfDarkness Yolo MBomb #yolo TLND Giantdad OnlyAfro Fire Bass Cannon
BPM: 122.5
Filesize: 3766kb
Play Time: 01:20
Difficulties Available:
  1. Bodom's Salad (1.8 stars, 120 notes)
  2. Cup (1.23 stars, 105 notes)
  3. GiantDad (3.47 stars, 206 notes)
  4. Platter (2.74 stars, 162 notes)
Download: Ken Ashcorp - The Legend Never Dies
Information: Scores/Beatmap Listing
---------------
FIRE THE BASS CANNON!

Warning: Ending has one swear word, so oversensitive people should mute their speakers for the last 2 seconds.

Thanks to all the modders, thanks to Kurokami for the bubble and Krfawy for the rank!
DQed by Deif, going for rerank, looking for mods again.
Thanks to Zirox and JBHyperion for requalifying!

Thanks to BoberOfDarkness for Bodom's Salad, and thanks to JBHyperion for the hitsounds.

Redl as of 08/03/2016, difficulty name of Rain changed to GiantDad.
JBHyperion
Shut up and take my star! :P
BoberOfDarkness

JBHyperion wrote:

Shut up and take my star! :P
Shut up too take my star too
DragonSlayer96
First mod on this map, really? Ok. I don't mind doing it. I will be pointing out the more obvious flaws and will be doing another mod down the road (just remind me) after a few modders have looked at it.

Metadata
The bitrate of the .mp3 is 128 (which is the lowest that it can be). Please use the 192 kbps version found here if you want it. Just save and overwrite the.mp3 in the song folder.

Please select a few different combo colors to go on the mapset.

Timing is wrong. I don't know if it is the wrong BPM or wrong timing signature, but you keep loosing a tick on the timeline for what I feel it should be timed to (i.e. it will be on the white tick, then it will fall on the red tick, then blue, then red, then back on the white tick)

Please disable widescreen support throughout the mapset

from how difficult the map is from 00:28:903 - to 00:49:313 - I would feel that this would be a better kaia time than what you currently have. it also has more things going on so - therefore - you can make I somewhat more difficult than what you have your current kaia times

Cup
please use a CS of 3, not 2

00:10:706 (2,3) - a tad bit too far of a distance in my opinion for new people
00:12:673 (2,3) - ^
00:47:837 (3,4) - ^
01:06:034 (3,4,1,2) - though I like them, these repeats might be too hard for a Cup difficulty (though it is kaia time so it might be ok)

Salad
please disable widescreen support because you have no storyboard

00:04:067 (1) - take out the repeat. sounds better
00:04:804 (2) - Change to a single note instead of a slider. slider end I cant hear a beat to

My biggest complaint about this one is that kaia time is easier than before your break.

Platter I testplayed and it felt more like a rain than anything.

Hope this helps you out.
BoberOfDarkness

DragonSlayer96 wrote:

First mod on this map, really? Ok. I don't mind doing it. I will be pointing out the more obvious flaws and will be doing another mod down the road (just remind me) after a few modders have looked at it.

Metadata
The bitrate of the .mp3 is 128 (which is the lowest that it can be). Please use the 192 kbps version found here if you want it. Just save and overwrite the.mp3 in the song folder.

Please select a few different combo colors to go on the mapset.

Timing is wrong. I don't know if it is the wrong BPM or wrong timing signature, but you keep loosing a tick on the timeline for what I feel it should be timed to (i.e. it will be on the white tick, then it will fall on the red tick, then blue, then red, then back on the white tick)

Please disable widescreen support throughout the mapset (lol again?) yea

from how difficult the map is from 00:28:903 - to 00:49:313 - I would feel that this would be a better kaia time than what you currently have. it also has more things going on so - therefore - you can make I somewhat more difficult than what you have your current kaia times

Cup
please use a CS of 3, not 2

00:10:706 (2,3) - a tad bit too far of a distance in my opinion for new people
00:12:673 (2,3) - ^
00:47:837 (3,4) - ^
01:06:034 (3,4,1,2) - though I like them, these repeats might be too hard for a Cup difficulty (though it is kaia time so it might be ok)

Salad
please disable widescreen support because you have no storyboard (lol again?) yea

00:04:067 (1) - take out the repeat. sounds better You are right, done
00:04:804 (2) - Change to a single note instead of a slider. slider end I cant hear a beat to Done

My biggest complaint about this one is that kaia time is easier than before your break. I tried to fix it, maybe any sugestions?

Platter I testplayed and it felt more like a rain than anything.

Hope this helps you out.

Up to date http://puu.sh/fZC85/1c1bc6d931.osu

Also
Little mod for platter (mostly useless)

I wouldn't use slider tick rate 2 here. ST 1 fits too the song more than 2

00:03:206 (4,5) - this Hdash makes your platter too hard
00:03:206 (4) - move to x:312
00:03:575 (5) - move to x:0 or x:8
If you will change as I said move these two 00:04:067 (1,2) - to right

00:06:034 (1) - move to x:352 OR 00:06:034 (1,2) - make here Hdash (it would fit to vocals nicely)
Topic Starter
MBomb

DragonSlayer96 wrote:

First mod on this map, really? Ok. I don't mind doing it. I will be pointing out the more obvious flaws and will be doing another mod down the road (just remind me) after a few modders have looked at it.

Metadata
The bitrate of the .mp3 is 128 (which is the lowest that it can be). Please use the 192 kbps version found here if you want it. Just save and overwrite the.mp3 in the song folder. - Thanks.

Please select a few different combo colors to go on the mapset. - Have been thinking about it, but I don't know what colours to use.

Timing is wrong. I don't know if it is the wrong BPM or wrong timing signature, but you keep loosing a tick on the timeline for what I feel it should be timed to (i.e. it will be on the white tick, then it will fall on the red tick, then blue, then red, then back on the white tick) - Sounds fine to me, although someone else did make this comment, I'll see what other modders say.

Please disable widescreen support throughout the mapset - Done.

from how difficult the map is from 00:28:903 - to 00:49:313 - I would feel that this would be a better kaia time than what you currently have. it also has more things going on so - therefore - you can make I somewhat more difficult than what you have your current kaia times - Will take into consideration, but not changed yet.


Cup
please use a CS of 3, not 2 - CS2 works fine here.

00:10:706 (2,3) - a tad bit too far of a distance in my opinion for new people - Fixed.
00:12:673 (2,3) - ^ - Fixed.
00:47:837 (3,4) - ^ - Fixed.
01:06:034 (3,4,1,2) - though I like them, these repeats might be too hard for a Cup difficulty (though it is kaia time so it might be ok) - I thinks these are fine.
Thanks for the mod!
Topic Starter
MBomb

BoberOfDarkness wrote:

Also
Little mod for platter (mostly useless)

I wouldn't use slider tick rate 2 here. ST 1 fits too the song more than 2 - I'll consider it with other mods.

00:03:206 (4,5) - this Hdash makes your platter too hard
00:03:206 (4) - move to x:312
00:03:575 (5) - move to x:0 or x:8
If you will change as I said move these two 00:04:067 (1,2) - to right Fixed, but not in the way you said.

00:06:034 (1) - move to x:352 OR 00:06:034 (1,2) - make here Hdash (it would fit to vocals nicely) - Moved to 352.
I also made a lot of changes to the platter, it should be easier now, and have more note density. My mapping style changed a lot since I last checked it properly, but it should be better now, the pixel jumps were fixed.

Updated, waiting for JBHyperion to do hitsounds. ;)
BoberOfDarkness
00:30:132 - add note
00:30:378 (3,4) - its allowed?
00:30:624 (4) - this slider ignores an important beat
00:31:485 - add note
00:32:100 - here make a new slider like https://osu.ppy.sh/ss/2794737

00:33:575 (1) - I would rather use a slider here
00:45:378 (1) - I am not sure if this spinner fits here
01:11:198 (2,3,1) - nope and 01:11:690 (2,3,1) - nope those are not fun
Topic Starter
MBomb

BoberOfDarkness wrote:

00:30:132 - add note - Done.
00:30:378 (3,4) - its allowed? - Why wouldn't it be...
00:30:624 (4) - this slider ignores an important beat - Yeah, fixed.
00:31:485 - add note - Done.
00:32:100 - here make a new slider like https://osu.ppy.sh/ss/2794737 - I like it how it is, the beat I miss isn't important.

00:33:575 (1) - I would rather use a slider here - Nah, I'd prefer to leave this as a circle.
00:45:378 (1) - I am not sure if this spinner fits here - Will consider with future mods.
01:11:198 (2,3,1) - nope and 01:11:690 (2,3,1) - nope those are not fun - I find them fun... ;;
Thanks again for the mod, though I won't give you kudosu because I gave you kudosu for the other mod.
JBHyperion
Here's a quick mod to tie in with my update on the hitsounds:

Bodom's Salad
No major changes here, although I suggest changing the final timing section on the spinner end at 01:20:788 from "Drum" to "Soft". This way, you get the cymbal crash without the kick from hitnormal (hitnormal in Soft is far quieter that hitfinish, so it's unnoticeable). Since this involves changing timing points, I thought it would be best to get your opinion on this before doing anything.

Platter
00:29:763 (1) - Can't hear a note in the bg music here, so consider removing this note. I think the drum roll sounds better ending at 00:29:640 (6) without the odd kick immediately afterwards anyway, so this solves two problems at once.

01:18:821 (1,2,3,4) - This final combo doesn't seem to be timed quite right. It's currently snapped to 4/6 but by the 3rd and 4th notes, the sound is heard before the approach circle reaches the hit object. I think these notes should be snapped to 5/8 like this:



01:20:788 (6) - I think this note is supposed to be mapped to the "fade out" of the guitar? It currently sounds awkward since the sound that should be emphasised here and is worthy of it's own hit object (the cymbal crash) is mapped to a slider end, which suggests a more "passive" sound. I'd either shorten the slider length for the vocals to allow this note to go on the cymbal crash at 01:20:634. This could be problematic as this actually lands on between to 1/8 ticks and we all know that "1/16 IS NOT RECOMMENDED FOR ANYONE TO USE EVER" :P. Alternatively, you could remove this note, and extend the slider (as in the image above) and end with a finish hitsound. I think either would work but you might have other ideas.

No mod suggestions on the other diffs since there haven't been any changes to the hitobjects from my initial hitsounding.

Hope this helps! (:
Topic Starter
MBomb

JBHyperion wrote:

Here's a quick mod to tie in with my update on the hitsounds:

Platter
00:29:763 (1) - Can't hear a note in the bg music here, so consider removing this note. I think the drum roll sounds better ending at 00:29:640 (6) without the odd kick immediately afterwards anyway, so this solves two problems at once. - Yeah, not sure why this note was here...

01:18:821 (1,2,3,4) - This final combo doesn't seem to be timed quite right. It's currently snapped to 4/6 but by the 3rd and 4th notes, the sound is heard before the approach circle reaches the hit object. I think these notes should be snapped to 5/8 like this: - Done.



01:20:788 (6) - I think this note is supposed to be mapped to the "fade out" of the guitar? It currently sounds awkward since the sound that should be emphasised here and is worthy of it's own hit object (the cymbal crash) is mapped to a slider end, which suggests a more "passive" sound. I'd either shorten the slider length for the vocals to allow this note to go on the cymbal crash at 01:20:634. This could be problematic as this actually lands on between to 1/8 ticks and we all know that "1/16 IS NOT RECOMMENDED FOR ANYONE TO USE EVER" :P. Alternatively, you could remove this note, and extend the slider (as in the image above) and end with a finish hitsound. I think either would work but you might have other ideas. - I'm leaving it as it is for now, but I'll think about ways to change it.

No mod suggestions on the other diffs since there haven't been any changes to the hitobjects from my initial hitsounding.

Hope this helps! (:
Thanks for updating hitsounds and the mod!
Withered Lotus
Since you asked so nicely :^)
Modding in reverse order because the BG told me to be yolo

Rain
00:03:575 - turn this into a slider instead for the long drone in the music.
00:09:722 - could add a triple here for the quick notes in the music.
00:19:436 (2) - starts to late, move it back to 00:19:313 - and turn 00:19:067 (1) - into a single circle.
00:19:804 (3) - should end at 00:20:173 -
00:20:542 (4) - I think this should be a 1/2 slider instead for the long note in the music.
00:25:706 (1) - ^
00:19:067 (1,2,3) - and 00:21:034 (1,2,1) - I think these sliders could have a bit more spacing between them, I mean let's not make this TOO easy :^)
That's all I got

Platter
Lazy long sliders which skip so many beats are lazy :^)
00:09:722 - me thinks a triple would be nice here :^)
00:11:690 - ^
00:17:591 - could do with a note here.
00:19:067 (3) - I think this sounds better when it ends at 00:19:313 -
00:23:739 (3) - me thinks it should end at 00:24:108
00:24:968 (1) - should end 1 tick back.
00:25:706 (2) - ^
00:26:936 (1) - ^
00:27:673 (2) - ^
01:20:788 (6) - sounds a bit odd with this note I think you should just remove it.
Death to the long lazy sliders 8)

Bodom's Salad
00:02:100 (3) - should end at 00:02:468 -
00:05:173 (1) - I think this sounds better as a 2/1 slider with no repeating.
00:06:034 (1) - should probably end at 00:06:403 - for the note in the song and add a circle at 00:06:772 -
00:10:706 - could add a circle here for the beat.
00:11:075 - ^
00:23:247 - ^
00:24:477 - ^
00:24:968 (1) - think should start 1 tick back.
00:25:706 (2) - slider should end 1 tick back.
00:26:444 - add a circle for the note in the song.
00:26:690 (3) - this slider feels really out of place. I suggest removing the return in the slider, moving it to start at 00:26:813 - and reducing its length by 1 tick sounds good to me.
00:28:165 (5) - again this slider feels out of place, could move it to 00:27:673 - and reduce its length by 1 tick. Then add a 3/4 slider starting at 00:28:411 - for the long note in the song here.
00:39:968 (3,4) - this jump is too big for a salad, need to reduce spacing here.
00:47:837 (1,1,1,1) - should just leave these as one combo.
Over.

Cup
00:17:714 (1) - should start 1 tick later.
00:24:477 - circle pl0x.
00:28:411 - ^
01:15:870 (6) - maybe should end 2 ticks earlier.
That's all I can really say about the cup because I'm a bad modder :^) or maybe I'm just getting lazy... /me shrugs


GET GOOD SCRUB
WHAT (rings?) YOU GOT, BITCH?!
Topic Starter
MBomb

Withered Lotus wrote:

Since you asked so nicely :^)
Modding in reverse order because the BG told me to be yolo

Rain
00:03:575 - turn this into a slider instead for the long drone in the music. - :^)
00:09:722 - could add a triple here for the quick notes in the music. - Done.
00:19:436 (2) - starts to late, move it back to 00:19:313 - and turn 00:19:067 (1) - into a single circle. - I was mapping vocals here.
00:19:804 (3) - should end at 00:20:173 - ^
00:20:542 (4) - I think this should be a 1/2 slider instead for the long note in the music. - Done.
00:25:706 (1) - ^ - Done.
00:19:067 (1,2,3) - and 00:21:034 (1,2,1) - I think these sliders could have a bit more spacing between them, I mean let's not make this TOO easy :^) - Yeah you're right :^) Fixed.
That's all I got

Platter
Lazy long sliders which skip so many beats are lazy :^) - I think the map would be too repetitive without them :^)
00:09:722 - me thinks a triple would be nice here :^) - Me thinks that too :^)
00:11:690 - ^ - ^
00:17:591 - could do with a note here. - Done.
00:19:067 (3) - I think this sounds better when it ends at 00:19:313 - - Was originally trying to map the vocals, but I like this.
00:23:739 (3) - me thinks it should end at 00:24:108 - - I prefer it how it is now.
00:24:968 (1) - should end 1 tick back. - Not changed.
00:25:706 (2) - ^ - This has been though :^)
00:26:936 (1) - ^ - Not changed.
00:27:673 (2) - ^ - Changed.
01:20:788 (6) - sounds a bit odd with this note I think you should just remove it. - Will consider with other mods.
Death to the long lazy sliders 8) - Long live the long lazy sliders!

Cup
00:17:714 (1) - should start 1 tick later. - So it should :^)
00:24:477 - circle pl0x. - Done.
00:28:411 - ^ - ^
01:15:870 (6) - maybe should end 2 ticks earlier. - I like it how it is now.
That's all I can really say about the cup because I'm a bad modder :^) or maybe I'm just getting lazy... /me shrugs - Or maybe it's a perfect map :^)


GET GOOD SCRUB
WHAT (rings?) YOU GOT, BITCH?!
Thanks for the mod, JBHyperion, do those hitsound things in the morning, all difficulties this time, but no changes outside of the mod so you can just look at the mod ;)
JBHyperion

- Magic Bomb - wrote:

Thanks for the mod, JBHyperion, do those hitsound things in the morning, all difficulties this time, but no changes outside of the mod so you can just look at the mod ;)
I'm not going to get chance to do a good job of it this morning since I'm going in to work early, but it's on my to do list for this evening so please give me a chance ;)
BoberOfDarkness

Withered Lotus wrote:

Since you asked so nicely :^)
Modding in reverse order because the BG told me to be yolo

Bodom's Salad
00:02:100 (3) - should end at 00:02:468 - done
00:05:173 (1) - I think this sounds better as a 2/1 slider with no repeating. I feel no difference here but ok
00:06:034 (1) - should probably end at 00:06:403 - for the note in the song and add a circle at 00:06:772 - done
00:10:706 - could add a circle here for the beat. done
00:11:075 - ^ done
00:23:247 - ^ done
00:24:477 - ^ done
00:24:968 (1) - think should start 1 tick back. done
00:25:706 (2) - slider should end 1 tick back.done
00:26:444 - add a circle for the note in the song. done
00:26:690 (3) - this slider feels really out of place. I suggest removing the return in the slider, moving it to start at 00:26:813 - and reducing its length by 1 tick sounds good to me. done
00:28:165 (5) - again this slider feels out of place, could move it to 00:27:673 - and reduce its length by 1 tick. Then add a 3/4 slider starting at 00:28:411 - for the long note in the song here. done
00:39:968 (3,4) - this jump is too big for a salad, need to reduce spacing here. fixed
00:47:837 (1,1,1,1) - should just leave these as one combo. I want keep it since the vocals are strong here
Over.


GET GOOD SCRUB
WHAT (rings?) YOU GOT, BITCH?!

JBHyperion wrote:

Here's a quick mod to tie in with my update on the hitsounds:

Bodom's Salad
No major changes here, although I suggest changing the final timing section on the spinner end at 01:20:788 from "Drum" to "Soft". This way, you get the cymbal crash without the kick from hitnormal (hitnormal in Soft is far quieter that hitfinish, so it's unnoticeable). Since this involves changing timing points, I thought it would be best to get your opinion on this before doing anything. I just changed it to soft instead touching the timing sections lol

Hope this helps! (:

Thanks you both!


http://puu.sh/g42eR/c1f7e879f7.osu
Topic Starter
MBomb
So I got news from JBHyperion, and he probably won't be able to work on hitsounds properly until weekend, so to anyone who will be including hitsounds in their mods, if there's a section without hitsounds, it's probably because of that. However, this doesn't mean you shouldn't comment on them.
JBHyperion
Apologies for the delay all, but back now so I'll get on this right away. No kudosu for the "mod" aspects please, since my comments are either "I missed this previously" or "I'm not sure what to do with this".

Bodom's Salad

BoberOfDarkness wrote:

Withered Lotus wrote:

00:24:968 (1) - think should start 1 tick back. done
I can understand why this change was requested, but the 3-tick gap to the next slider at 00:25:706 (2) now sounds stuttered and awkward. I tried experimenting with some placement on 1/8 (slider starts at 00:24:845, reverses at 00:25:153 and ends at 00:25:460), to combine the original and the mod but this didn't sound right either. I still don't know what to do with this, so Ill move on and wait to see if there are any more suggestions about it.

BoberOfDarkness wrote:

Withered Lotus wrote:

00:47:837 (1,1,1,1) - should just leave these as one combo. I want keep it since the vocals are strong here
I'm undecided here. I like the reasoning behind keeping each note as a NC, but it's inconsistent with the other diffs, whick keep these notes as a single combo. Might have to discuss between the two of you which you prefer ;)

Rain
I didn't notice this before since I only looked at the Platter and Salad, but the same beat spacing problem is present in the final combo as was in the Platter, so you should update this in the same way as detailed in my previous mod post (5/8 notes for beats 1-4, slider is fine)

Hitsounds updated, new .osz here.
WildOne94
Hey Magic Bomb and Bodom owo/
here for the mod you requested in #ctb and pm one time which i forgot about XD

General
Remove letterbox in the design option on song select.
Remove the countdown too
Some NC's seem a off but i am not good with that myself really D:
The preview points are not snapped right. Move them all to 00:17:591 -

Cup
00:02:099 (1) - From the start to 00:17:345 (3) - is the same pattern and contains no variety. Try different things like this


00:19:067 (2,3) - this sounds better doing it like this imo

(so basically move the reverse slider over a whole white tick and add a note at 00:19:313 (3) - )

00:24:845 (1) - move to the next red tick next to it.


00:25:460 (2) - remove

00:28:903 (1) - i think it's no allowed to have slider on the very next tick with cup difficults. Suggest changing this part to something like this


00:30:993 (2) - move to the next white tick

00:34:804 (1) - same as before for this section as the point at 00:28:903 (1) - . This should be fixed up. my suggestion


00:39:968 (5) - add a note here
00:40:214 (6) - ^
00:45:378 (1) - This spinner needs to be brought back by 1 tick at the end (so it's on the red tick). For after spinner rules and timing and shizzle ;w;
00:49:067 (5) - add a note here
00:49:559 - this is kind of a long break here for a short song. i suggest filling it up but in other words drag the start of the break to this time
01:03:083 (1) - i found the spinner sounded better finishing on the blue tick back one from the white tick it is already one
01:06:034 (3,4,1,2) - whoa there nelly! too many of these. also BoberOfDarkness told me about these sliders. and they are not good in cups for ranking.
here are some ideas to replace them

(4) is folded into itself



01:10:952 (1,2) - ^
01:18:821 (1) - Spinner ends much much better on the last blue tick instead. (for all diffs)

Bodom's Salad
00:01:608 (1,2) - You need to remove these 2 notes! The notes should start after the bpm/offset red time thingy. Unless MB changes it on every diff.
00:04:067 (1) - pull the end of the slider back to the blue tick on the timline like the other sliders before this
00:07:140 (3) - this part is a little off. Try this


00:11:075 (3) - remove
00:13:903 (1) - H.o.l.y p.o.o.p. what is with this slider D: ? Change it to something like this




00:36:526 (4) - extend into a reverse slider
00:44:272 (5) - remove
00:47:837 (1,1,1,1) - you can do more than this! come on it's a salad ;w;. my suggestion


01:03:083 (1) - same with slider in MB's cup. end it on the blue tick before it
01:05:050 (1,2) - these 2 can be dragged back by one tick on the timeline so it ends on the red tick
01:12:550 (6) - the vocals start here instead 01:12:673 (6) - . Might wanna change the start to here
01:15:501 (4) - removing this sounded better in the editor. so try move the next note around somewhere (01:15:624 (5) - ) if u remove it
01:18:821 (1) - same with slider in MB's cup diff

Platter
This generally looks like a good difficult. Nice job :D

00:02:100 (1) - from here to 00:13:412 (5) - it seems like a bit easy intro for a platter. Try make the jumps bigger (triplet notes seem fine though)
00:13:903 (1,3) - i would change this order and make it look like this.


00:17:837 (1) - change to this


00:19:559 (5) - add a circle note here
00:19:804 (1) - change pattern to this


00:21:772 (1) - not too essential but i would drag this slider back to the last red tick and add a note at 00:23:247 (2) - instead
00:26:936 (1) - move the end back to the blue tick
00:36:649 (5) - there is no really beat here so i would move this not forward one tick on the timeline to the red tick.
00:38:493 (2) - match (2) to the slider before in length
00:39:477 (3) - if you do that ^ then add a note here
00:40:706 (6) - add a circle note
00:44:640 (7) - ^
00:48:083 (4) - ^
00:49:067 (6) - ^
00:49:190 (7) - ^ (not too essential this one)
01:03:083 (1) - you know :P
01:05:296 (2) - add circle note
01:11:813 (3) - remove
01:12:673 (1) - drag the end back to the previous red tick
01:13:411 (2) - add circle here if you did that ^
01:19:681 (4,5,6) - these are off time with the music. change them to this

Rain
First thing i noticed when plaything this is that 00:26:075 (2) - to 00:45:378 (1) - are all just circle notes and contain no sliders. Change some notes to sliders to add variety.

01:06:034 (3) - same as above but only this time too many sliders

00:05:911 (4) - add a note here (i also positioned to x:88 y:72 for a hyper)
00:08:247 (2) - add circle note
00:15:993 (2) - ^
00:22:509 (3) - i would reduce this down by one tick and then turn into a reverse slider
00:30:624 (4) - add circle note
00:32:100 (3) - ^
00:40:706 (7) - ^
00:44:763 (7) - move to 00:45:009 (7) - (as there is no sounds made from where it is now)
00:48:575 (5) - add circle note
00:49:067 (7) - ^
01:03:083 (1) - move the end of the spinner back to the previous white tick at 01:04:559 -
01:05:296 (2) - add circle note
01:05:542 (3) - make this a slider like the ones ahead instead (still keep in mind about the too many sliders on this part though. Just sounds better on this one)
01:11:690 (3) - add circle note
01:11:936 (4) - slider is a bit long here try something like this


01:15:870 (4) - the slider sounds better ending on 01:16:362 - (and maybe consider adding a note after when done this, if u do))
01:20:173 (5) - drag end back by one tick so it's on the blue one

Well hope this helped guys :3/
Any questions just pm me :3
Best of luck :D/
Topic Starter
MBomb
I'll wait until the other difficulties are modded as well, and update them all at the same time. Thanks for the mod!
snowball112
Heya o/
General
- 100% hitsound vol. after half of the song is a bit much in my opinion. Try 80-90%. 80 works pretty well imo.

- You could remove "JBHyperion" from the tags. You can put JBH in a special thanks box for doing the hitsounding, but you don't have to put him in the tags to search this mapset.

- You could add "yolo" to the tags just because of the background and it's probably memorable enough to search the map this way.

- You don't really need the new timing point at 01:18:821. Notes fit on white and red ticks respectively at 01:18:821 and 01:19:067 as well as on the blue ticks at 01:19:436 and 01:19:681. For example in platter, the slider should start at 01:20:173 and the final circle should be on 01:20:665. What you currently have sounds slightly off.

- I think you should map out the entire song and remove the break. You have instruments here that you can map to. I just think it's not a good idea to include a 10 second break if the song is only 1:20 and you have instruments to support mapping at this point.

- I think the spinner starting at 01:03:083 would fit better if you started it at either 00:59:149 or 01:01:116 and ended at 01:02:591 or around that point as there is a swoosh in the music if you listen carefully. Then you could either have a 1/1 space and map to the vocals starting at 01:03:083 or a bit bigger space and start mapping to the drums at 01:04:313. Would sound and play out better in my opinion because the spinner doesn't really feel like it's following anything right now.
Cup
- I think you have too high note density on this in general. Yes bpm is low, but I feel like you should include some larger spacings in patterns such as:
- 01:06:034 (3,4,1,2,3,4,5,6,1)
- 01:09:969 (3,4,1,2,3,4,1,2,3)
- 01:14:395 (1,2,3,4,5,6,1)
- 00:33:944 (2,3,4,5,1,2,3)

- 00:02:099 (1,2,3,1,2,3) You could improve on the shape and patterning of this a lot imo. Yes it's the same sounds, but maybe include a bit of variation in the movement through slider shapes. Also, you can hear longer sounds in the background than what these sliders are mapped to, so you could extend sliders like 00:02:099 (1) to end at 00:02:837 and remove the slider there and add a note at 00:03:206 for a bit of variety like this and have the longer slider curve a bit.

- Imo 00:06:034 (1,2,3,4,5,1,2,3,4,5) and 00:09:968 (1,2,1,2) feel strange. Yes you're mixing things up in terms of patterns, but I think it would be better if you mix sliders and single circles a bit instead of having one part just circles followed by just sliders. Similar to the previous point, there are longer sounds in the music compared to what you have mapped. For the cup diff, it might be good to include some longer sliders as well. Also, I feel these could fit well in terms of that the intro feels calm enough to support these.

- I feel like you could remove 00:29:272 (2,1) and extend 00:28:903 (1) onto the blue tick and have it repeat to reduce note density a bit.

- Sliders like 00:41:444 (2) and 00:43:411 (2) sound really strange because you're mising out on the strong beat at for example 00:43:903 (1) and yet have a strong hitsound on the slider end, which doesn't really fit well in my opinion. I suggest you either change things around with the sliders to match the stronger beats for example by shortening 00:43:411 (2) to 00:43:903 or change the hitsound to something weaker. I'd recommend the first option though.

- There is a guitar sound at 00:47:345 (2) so you might want to use a slider instead of 00:47:345 (2,3) instead. Would sound better in my opinion.

- You could further reduce note density and improve movement by replacing some parts in the kiai with a 1/1 repeat, for example instead of 01:08:001 (3,4,5,6,1) as I think this could well be supported by the music and doesn't take away from the flow like this.
Bodom's Salad
- 00:07:878 (4) sounds strange. I think you should remove it.

- Maybe shorten 00:13:903 (1) to end at 00:15:378 and move 00:15:870 (2) to 00:15:624 and remove 00:16:116 (3). Then you can use two 3/4 sliders like this. Would sound better in my opinion.

- 00:23:493 (3) sounds strange because of the repeat being so loud. Maybe use a single circle at 00:23:493 instead and use a 3/4 slider starting at 00:23:739 instead.

- I think it would be good to shorten the slider 00:46:854 (4) a bit and have a new slider or circle on the strong beat at 00:47:345.

- I don'T think 01:06:649 (4) works well here because the sounds on the blue ticks feel strange. Consider replacing this with maybe a circle and a 1/2 slider.

- Similar to the last point, I think it would be better if you don't map on the blue ticks for 01:11:321 (2,3,4). Maybe delete these and use a pattern like this.

- It would be good if you start a slider like 01:12:673 (1) on the white tick, not the red. Maybe shorten it by one repeat and let it start at 01:12:919 instead and add a circle at 01:12:673?

- Remove 01:14:026 (3) and move 01:13:657 (2) to 01:13:903 and add a circle at 01:13:657. Sounds better in my opinion. Especially because the sound on the blue tick feels out of place in my opinion.

- 01:15:501 (5) sounds strange. Remove it.
Platter
- 00:02:100 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) I feel like you use way too many circles here. There are guitar sounds which I feel could be better mapped out using sliders here for example replace 00:02:100 (1,2) with a slider. This applies to all of the intro before 00:13:903 (1).

- 00:47:345 (2,3) can well be replaced by a slider since you have a long guitar sound here. Would sound better in my opinion.

- I feel like you should shorten 01:12:673 (1) to be 1/2 and move it to 01:12:919 and move 01:12:181 (2) to start at 01:12:427 and add a circle at 01:12:181 for better emphasis. Also, if you listen closely, the vocal is slightly stronger on 01:12:919 as well instead of 01:12:673 that can justify this change.

- For 01:18:821 (1,2,3,4,5,6), see the stuff I wrote on timing in general.

- Maybe include a bit of movement within sliders like 00:13:903 (1,2) and 00:17:837 (1) and 00:19:804 (1) and 00:21:772 (1) instead of just having them run across the entire screen from one side to the other. Would play out better in my opinion.
Rain
- I think CS4 would feel nice on this diff.

- This diff feels a bit unbalanced. The kiai is full of sliders and 00:26:075 (2) until the break is circles only. I think it might be good if you balance things out a little bit more for the map in general to make it more fun to play. For example, you could use a slider to replace notes like 00:33:575 (1,2) as you have a long sound in the music if you listen closely or use a 1/2 slider instead of notes like 00:33:083 (8,9) and have a jump to the following note of 00:33:575.

- I think it would be good for the structure of your diff if you do not include hypers before 00:29:640 (6).

- As in other diffs 00:47:345 (2,3) would feel better if replaced by a slider.

- I feel like you could bring some variety into the shapes of the sliders 01:06:034 (3,4,1,2,3,4,1,2,3,4) and patterns here. You could include some repeats on some of these and replace the following slider with a single note like this.
Hope this helps and good luck ^^
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