Discuss.
Maybe have it so that multiple rapid sliders required an alternation between keys? (v,b,v,b,v---) for example. I could imagine this working for songs like http://osu.ppy.sh/s/7125.blissfulyoshi wrote:
Songs that use really fast rapid sliders, would force you to basically use only that key for certain sections, so that would be annoying and sort of boring. (Sadly, I can't think of an alternative at this moment)
There is one.blissfulyoshi wrote:
Also, please add a track for normal hitsounds.
Maybe:Crimson_SoulZ wrote:
what happens when the mode is played using hard rock, hidden etc?
the concept is pretty intresting to me
That's a bit interesting. I have always thought that the bemani mode should make use of the y-coordinates of objects, since CtB uses the x-coordinates. For variety, and also because a lot of mappers consciously or subconsciously match height to pitch to some extent.MetalMario201 wrote:
I think it makes more sense to pick the note's column based on where the hit object is located with respect to the previous one. (ie. Higher/further right means it appears in the next column to the right. Jumps would cause the note to be placed in a further column.)