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Rhythm Incarnate
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This beatmap was submitted using in-game submission on 2015年4月3日 at 下午 04:11:38

Artist: Chikyuboueibu
Title: Zettai muteki Fallin' LOVE
Source: 美男高校地球防衛部LOVE!
Tags: binan koukou 箱根 有基 はこね ゆもと hakone yumoto battle lover scarlet 由布院 煙 ゆふいん えん yubuin en battle lover cerulean 鬼怒川 熱史 きぬがわ あつし kinugawa atsusi battle lover epinal 鳴子 硫黄 なるこ いお naruko io battle lover sulphur 蔵王 立 ざおう りゅう zaou ryu battle lover vesta tv size opening
BPM: 174
Filesize: 21257kb
Play Time: 01:30
Difficulties Available:
  • Easy (1.47 stars, 89 notes)
  • Hard (3.28 stars, 256 notes)
  • Insane (4.14 stars, 326 notes)
  • Normal (2.06 stars, 170 notes)

Download: Chikyuboueibu - Zettai muteki Fallin' LOVE
Download: Chikyuboueibu - Zettai muteki Fallin' LOVE (no video)
Information: Scores/Beatmap Listing
---------------
TV anime - 美男高校地球防衛部LOVE! OP Song
ED song's link


-Insane Done at 15/3/4 18:00
-Hard Done at 15/1/25 7:25
-Normal Done at 15/2/16 22:55
-Easy Done at 15/3/15 22:10
-BG by me with first update
-Add video at 15/2/17 20:23 (Thanks Shad0w1and)

※Add new sounds at 3/21 and Fix Artist once at 3/28, please re-download again

Funny anime in January Season. Nice song...
ED still very Nice too, I'll make ED song :o
公式 / 官網 / Official website
Last edited by DreaM117er on , edited 25 times in total.
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Rhythm Incarnate
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Sorry for everyone like this map.
Go to find mod now :) :) :)
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Rhythm Incarnate
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hi

General
  • add red line 00:01:310 - all diff. actually quadruple measure start.
    collapsed text
    Image


Normal
  • AR+1 or 2 you use many 1/2 rhythm. so, really low 3 imo.
  • OD+1. It' not easy diff. Normal diff. really low.
  • 00:10:792 (1) - add finish slider end? i heard mini symbal sound.
  • 01:21:999 (5) - slider end actually finish more fit.


Hard


Insane
  • AR+1. Your Hard diff used 8. this map more hard, so, high better. also, this bpm.

nice song and clean map. good luck for rank =w=
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Rhythm Incarnate
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P o M u T a wrote:
hi

General
  • add red line 00:01:310 - all diff. actually quadruple measure start. >Fix
    collapsed text
    Image


Normal
  • AR+1 or 2 you use many 1/2 rhythm. so, really low 3 imo. >Fix
  • OD+1. It' not easy diff. Normal diff. really low. >Fix
  • 00:10:792 (1) - add finish slider end? i heard mini symbal sound.
  • 01:21:999 (5) - slider end actually finish more fit. >Check for next mod better


Hard


Insane
  • AR+1. Your Hard diff used 8. this map more hard, so, high better. also, this bpm. >Done

nice song and clean map. good luck for rank =w=


Thanks for M4M, keeping to find mod :)
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Combo Commander
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HI!
m4m reverse!
normal
00:36:310-drag the first gray dot in the slider and stack it with the red dot i think it will look better
00:49:930-x:288 y:256 for making consistency with the slider before
01:30:103-i think you should end your spinner here..
hard
00:14:413-x:322 y:269 for perfect stack
00:27:689-x:150 y:189 ^^
00:41:310-x:198 ^^
00:58:896-y:105 ^^
01:02:689-x:135^^
01:04:585-y:220^^
01:23:034-i think this blanket should be fixed
01:30:103-end spinner here?
insane
couldn't find anything-really sorry :?
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Rhythm Incarnate
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Sorry about mod no fix
I'm busy now, and I broke down my motor today...
Get hurt, so I take a rest about 1-2 days

Sorry everyone :( :o
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Rhythm Incarnate
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ohad1881 wrote:
HI!
m4m reverse!
normal
00:36:310-drag the first gray dot in the slider and stack it with the red dot i think it will look better
00:49:930-x:288 y:256 for making consistency with the slider before
01:30:103-i think you should end your spinner here..
hard
00:14:413-x:322 y:269 for perfect stack
00:27:689-x:150 y:189 ^^
00:41:310-x:198 ^^
00:58:896-y:105 ^^
01:02:689-x:135^^
01:04:585-y:220^^
01:23:034-i think this blanket should be fixed
01:30:103-end spinner here?
insane
couldn't find anything-really sorry :?


Done, thanks your mod
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Rhythm Incarnate
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ImageNormal
00:15:792 - Add something here?
01:23:120 - Too close to next notes
01:24:241 - Bad Hitsound here, try to fix that


ImageHard
00:27:172 - Too far to next notes
00:27:275 - ^
00:28:120 - ^
00:38:982 - ^
00:50:189 - ^
01:16:396 - ^
01:19:499 - ^
01:26:827 - spinner should start here ?


Overall
Good Mapping in Normal but Beware the distance on Hard.
Good Luck for ranking :3
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Rhythm Incarnate
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Prophecy wrote:

ImageNormal
00:15:792 - Add something here? >I think it is OK
01:23:120 - Too close to next notes >Fix
01:24:241 - Bad Hitsound here, try to fix that >Fix


ImageHard
00:27:172 - Too far to next notes
00:27:275 - ^
00:28:120 - ^
00:38:982 - ^
00:50:189 - ^
01:16:396 - ^
01:19:499 - ^
01:26:827 - spinner should start here ? >Hard no Fix, it is not always follow DS in Hard diff.
>Add in my advice list


Overall
Good Mapping in Normal but Beware the distance on Hard.
Good Luck for ranking :3


Thanks your help :)
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Rhythm Incarnate
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Hi, from my queue~

General
  • You should make Easy Diff (If not make Easy diff, Normal diff should lower than 2.00 SD)


Normal
  • AROD+1


Hard


Insane

I love your map :)
GL~
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Rhythm Incarnate
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fuyuyu- wrote:
Hi, from my queue~

General
  • You should make Easy Diff (If not make Easy diff, Normal diff should lower than 2.00 SD)
    >I know this rule, I'll go to ask BN to check =2.0 star is rankable :?


Normal
  • AROD+1 >Fix


Hard


Insane

I love your map :)
GL~


Thanks :)
about mod and star :) :) :)

Edit:
From Flask
20:07 m1223961117: Flask大
20:07 Flask: 逆豪
20:07 m1223961117: 只有Normal剛好2星也要作Easy嗎??
20:08 m1223961117: 安安
20:08 Flask: 不用吧
20:08 m1223961117: 這樣啊
20:09 Flask: 其實不是用星來看
20:09 Flask: N夠簡單就不用>_>
20:09 m1223961117: 那怎麼看@@
20:09 m1223961117: XD
20:09 m1223961117: 太吃驚了
20:09 Flask: 這只能靠感覺吧XD
20:09 m1223961117: 因為太吃驚了所以要說2次
20:09 Flask: 你可以直接找找看mod
20:10 m1223961117: 目前只有1個Mod叫我作Easy...
20:10 Flask: 你把圖給我看看(?
20:10 *m1223961117 is listening to [http://osu.ppy.sh/b/640741 Chikyuuboueibu - Zettai muteki Fallin' LOVE]
20:14 Flask: 我覺得你要加E
20:14 Flask: 這太難了
20:14 m1223961117: 好
20:14 Flask: 1/2太多啦
20:14 m1223961117: 謝謝你


Back to WIP
I will make Easy diff :)
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Rhythm Incarnate
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Spinner Sage
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Heyho em for em back after your beautiful mod <3!

Easy

00:09:241 (4) - Cool overlap, but rotate it that the end of the slider points exactly to the start of 00:09:930 (5) - ! Won't be much to change because distance snap.

Normal

00:14:413 (3,4) - the melody goes through between those sliders, maybe add a circle there. like here 00:16:310 (1,2,3) -

00:41:999 (5,1) - Ctrl G them together and check distance then. It would be rhythmically much better because the repeating sliders (00:40:620 (3,1) - ) are harmonical with each other.

00:56:137 (6) - make non-repetitive and add a long slider from 00:56:482 to 00:57:172 because of this long tone.

Hard

00:27:344 (6) - blanket them? :o

00:28:206 (9) - sound starts here, so make 2 more repetitions at 00:28:378 (1) - and move it to 00:28:206

00:30:103 (7,1) - slider should start 1/2 earlier..

00:47:344 (7) - blanket with 00:47:861 (8) - and the move 00:48:206 (1,2) - to the right so that it still stacks perfect.

00:49:413 (5,6) - sounds better if you change that into 4 circles because you can hear the melody very clear!

00:57:344 (1) - remove NC add it on 00:57:861 (2) - and take a shit that a 10 appears, there's isn't a problem with numbers with two digits.. some people have problems with them.

01:25:447 (1,2,3,1) - I would really change that. Just place circles at these moments when the melodysound appears would cause much more energy and is cooler to play, a little challenge for a hard player at the end of the map, maybe add jumps.

Please let the spinner 01:26:741 (1) - start at the big white one, like in normal

Insane

00:00:793 (1,2) - this is like.. I don't know.. It's a bit weird because: If you don't know the AR and the SV you cannot really think how this begins.. may be just a personal thing but I would change them into a normal repeating slider. Feels better.

00:07:516 (3,5) - blanket?

00:10:792 (1) - The slider is ok in general but the 90° bend at the last node is ugly, please decrease angle or make is a white node.

00:18:723 (5,6,7) - make them having a bigger distance, best will be 0,9

00:20:103 (4) - change into two circles and blanket the first one with 00:20:447 (5) - . second one more than x=150 right from the first. and maybe a bit down for a nice jump.

00:28:206 (3,4,5,6,7,8,1) - full streeeaam here :D

00:32:861 (4) - just Ctrl H for better flow (it's just bended in the wrong direction)

01:11:223 (8,9,3) - stack them perfect

01:25:619 (2,3) - first Ctrl G 01:25:619 (2,3) - and after that Ctrl G 01:25:447 (1,2,3,4,5,1) - for a nicer jumpier end (where every insane player loose his combo and has to play the map again hahaha :P :P )

That was it, hope it was helpful! ;)
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Rhythm Incarnate
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yugijedi wrote:
Heyho em for em back after your beautiful mod <3!

Easy

00:09:241 (4) - Cool overlap, but rotate it that the end of the slider points exactly to the start of 00:09:930 (5) - ! Won't be much to change because distance snap. >Fix

Normal

00:14:413 (3,4) - the melody goes through between those sliders, maybe add a circle there. like here 00:16:310 (1,2,3) - >OK

00:41:999 (5,1) - Ctrl G them together and check distance then. It would be rhythmically much better because the repeating sliders (00:40:620 (3,1) - ) are harmonical with each other. >Fix, same as Hard this part :)

00:56:137 (6) - make non-repetitive and add a long slider from 00:56:482 to 00:57:172 because of this long tone. >try

Hard

00:27:344 (6) - blanket them? :o >No, keeping

00:28:206 (9) - sound starts here, so make 2 more repetitions at 00:28:378 (1) - and move it to 00:28:206 >I just let to make these drum 00:28:378 - , but it's hard to fix here :?

00:30:103 (7,1) - slider should start 1/2 earlier.. >Fix

00:47:344 (7) - blanket with 00:47:861 (8) - and the move 00:48:206 (1,2) - to the right so that it still stacks perfect. >Fix

00:49:413 (5,6) - sounds better if you change that into 4 circles because you can hear the melody very clear! >Keeping

00:57:344 (1) - remove NC add it on 00:57:861 (2) - and take a shit that a 10 appears, there's isn't a problem with numbers with two digits.. some people have problems with them. >Fix

01:25:447 (1,2,3,1) - I would really change that. Just place circles at these moments when the melodysound appears would cause much more energy and is cooler to play, a little challenge for a hard player at the end of the map, maybe add jumps. >Fix like Ins

Please let the spinner 01:26:741 (1) - start at the big white one, like in normal >I'll catch next mod to say :)

Insane

00:00:793 (1,2) - this is like.. I don't know.. It's a bit weird because: If you don't know the AR and the SV you cannot really think how this begins.. may be just a personal thing but I would change them into a normal repeating slider. Feels better. >OK, fix now

00:07:516 (3,5) - blanket? >I mean, to make sure to let my style out 00:08:034 (5,6,7) -

00:10:792 (1) - The slider is ok in general but the 90° bend at the last node is ugly, please decrease angle or make is a white node. >OK, it's no have angle :)

00:18:723 (5,6,7) - make them having a bigger distance, best will be 0,9 >Fix

00:20:103 (4) - change into two circles and blanket the first one with 00:20:447 (5) - . second one more than x=150 right from the first. and maybe a bit down for a nice jump. >Try, you give me a new type of jump, so thanks

00:28:206 (3,4,5,6,7,8,1) - full streeeaam here :D

00:32:861 (4) - just Ctrl H for better flow (it's just bended in the wrong direction) >I mean, I think it's fine :)

01:11:223 (8,9,3) - stack them perfect

01:25:619 (2,3) - first Ctrl G 01:25:619 (2,3) - and after that Ctrl G 01:25:447 (1,2,3,4,5,1) - for a nicer jumpier end (where every insane player loose his combo and has to play the map again hahaha :P :P ) :? :? :? :? :? :? :? :?

That was it, hope it was helpful! ;)


Yes, you give me new idea for mapping, good job :)
Thanks your mod.
Last mod I'll ask someone to check how to jump better, don't mind. 8-)
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Star Shooter
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Easy:

Make the spinner start on the same place as in Hard/Insane
01:26:654 (1) -
for consistency

Normal:

Make the spinner start on the same place as in Hard/Insane
01:26:827 (1) -
for consistency

Hard:

I feel like you should pair this triangle 00:36:827 (1,2,3) - and not 00:36:482 (8,1,2) - . This will make 2 stand out more which is what it sounds like according to the music



Insane:

I feel like here 00:12:344 (1,2,3,4,5,6) - there shouldn't be that much sapcing between 1 and 2, there is no music but still quite the jump, maybe stack the 1 and 2.

00:15:103 (1,2,3,4,5,6) - ^

00:55:792 (1,2,3) - This part is undermapped you should add the notes to the drums here sounds like to me
http://puu.sh/gHhLt/afad868273.jpg
This will give more impact to 00:56:482 (4) - as well at the moment it feels a bit weak. Could NC it once you add the section above

01:26:654 (1) - Id remove this NC

Really great mapset! Star 8-)
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