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Chikyuboueibu - Zettai muteki Fallin' LOVE

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Topic Starter
DreaM117er
This beatmap was submitted using in-game submission on 2015年4月3日 at 下午 04:11:38

Artist: Chikyuboueibu
Title: Zettai muteki Fallin' LOVE
Source: 美男高校地球防衛部LOVE!
Tags: binan koukou 箱根 有基 はこね ゆもと hakone yumoto battle lover scarlet 由布院 煙 ゆふいん えん yubuin en battle lover cerulean 鬼怒川 熱史 きぬがわ あつし kinugawa atsusi battle lover epinal 鳴子 硫黄 なるこ いお naruko io battle lover sulphur 蔵王 立 ざおう りゅう zaou ryu battle lover vesta tv size opening
BPM: 174
Filesize: 21257kb
Play Time: 01:30
Difficulties Available:
  1. Easy (1.47 stars, 89 notes)
  2. Hard (3.28 stars, 256 notes)
  3. Insane (4.14 stars, 326 notes)
  4. Normal (2.06 stars, 170 notes)
Download: Chikyuboueibu - Zettai muteki Fallin' LOVE
Download: Chikyuboueibu - Zettai muteki Fallin' LOVE (no video)
Information: Scores/Beatmap Listing
---------------
TV anime - 美男高校地球防衛部LOVE! OP Song
ED song's link


-Insane Done at 15/3/4 18:00
-Hard Done at 15/1/25 7:25
-Normal Done at 15/2/16 22:55
-Easy Done at 15/3/15 22:10
-BG by me with first update
-Add video at 15/2/17 20:23 (Thanks Shad0w1and)

※Add new sounds at 3/21 and Fix Artist once at 3/28, please re-download again

Funny anime in January Season. Nice song...
ED still very Nice too, I'll make ED song :o
公式 / 官網 / Official website
Topic Starter
DreaM117er
Sorry for everyone like this map.
Go to find mod now :) :) :)
P o M u T a
hi
[General]
  1. add red line 00:01:310 - all diff. actually quadruple measure start.
[Normal]
  1. AR+1 or 2 you use many 1/2 rhythm. so, really low 3 imo.
  2. OD+1. It' not easy diff. Normal diff. really low.
  3. 00:10:792 (1) - add finish slider end? i heard mini symbal sound.
  4. 01:21:999 (5) - slider end actually finish more fit.
[Hard]
  1. 00:06:655 x) - why empty!? can follow vocal or back sound. it' weird.
  2. 00:10:793 (1) - idk why speed down, maybe vocall follow... but, i think normaly speed more good imo. sound is 1/1 slider and circle.
  3. 00:14:069 (2) - try blanket (1) slider end.
  4. 00:37:172 (3) - move (x:338 y:112). 00:36:483 (8) - perfect stack more cool.
  5. 00:42:345 (6) - use (5) same slider? 00:39:931 (2,3) - the same as this.
  6. 00:45:103 (1) - I think add finish better.
[Insane]
  1. AR+1. Your Hard diff used 8. this map more hard, so, high better. also, this bpm.
nice song and clean map. good luck for rank =w=
Topic Starter
DreaM117er

P o M u T a wrote:

hi
[General]
  1. add red line 00:01:310 - all diff. actually quadruple measure start. >Fix
[Normal]
  1. AR+1 or 2 you use many 1/2 rhythm. so, really low 3 imo. >Fix
  2. OD+1. It' not easy diff. Normal diff. really low. >Fix
  3. 00:10:792 (1) - add finish slider end? i heard mini symbal sound.
  4. 01:21:999 (5) - slider end actually finish more fit. >Check for next mod better
[Hard]
  1. 00:06:655 x) - why empty!? can follow vocal or back sound. it' weird. >???
  2. 00:10:793 (1) - idk why speed down, maybe vocall follow... but, i think normaly speed more good imo. sound is 1/1 slider and circle. >keeping, same as Insane flow
  3. 00:14:069 (2) - try blanket (1) slider end. >Fix
  4. 00:37:172 (3) - move (x:338 y:112). 00:36:483 (8) - perfect stack more cool. >OK
  5. 00:42:345 (6) - use (5) same slider? 00:39:931 (2,3) - the same as this. >OK
  6. 00:45:103 (1) - I think add finish better. >Fix
[Insane]
  1. AR+1. Your Hard diff used 8. this map more hard, so, high better. also, this bpm. >Done
nice song and clean map. good luck for rank =w=
Thanks for M4M, keeping to find mod :)
Shushan
HI!
m4m reverse!
normal
00:36:310-drag the first gray dot in the slider and stack it with the red dot i think it will look better
00:49:930-x:288 y:256 for making consistency with the slider before
01:30:103-i think you should end your spinner here..
hard
00:14:413-x:322 y:269 for perfect stack
00:27:689-x:150 y:189 ^^
00:41:310-x:198 ^^
00:58:896-y:105 ^^
01:02:689-x:135^^
01:04:585-y:220^^
01:23:034-i think this blanket should be fixed
01:30:103-end spinner here?
insane
couldn't find anything-really sorry :?
Topic Starter
DreaM117er
Sorry about mod no fix
I'm busy now, and I broke down my motor today...
Get hurt, so I take a rest about 1-2 days

Sorry everyone :( :o
Topic Starter
DreaM117er

ohad1881 wrote:

HI!
m4m reverse!
normal
00:36:310-drag the first gray dot in the slider and stack it with the red dot i think it will look better
00:49:930-x:288 y:256 for making consistency with the slider before
01:30:103-i think you should end your spinner here..
hard
00:14:413-x:322 y:269 for perfect stack
00:27:689-x:150 y:189 ^^
00:41:310-x:198 ^^
00:58:896-y:105 ^^
01:02:689-x:135^^
01:04:585-y:220^^
01:23:034-i think this blanket should be fixed
01:30:103-end spinner here?
insane
couldn't find anything-really sorry :?
Done, thanks your mod
Prophecy
[Normal]
00:15:792 - Add something here?
01:23:120 - Too close to next notes
01:24:241 - Bad Hitsound here, try to fix that

[Hard]
00:27:172 - Too far to next notes
00:27:275 - ^
00:28:120 - ^
00:38:982 - ^
00:50:189 - ^
01:16:396 - ^
01:19:499 - ^
01:26:827 - spinner should start here ?

[Overall]
Good Mapping in Normal but Beware the distance on Hard.
Good Luck for ranking :3
Topic Starter
DreaM117er

Prophecy wrote:

[Normal]
00:15:792 - Add something here? >I think it is OK
01:23:120 - Too close to next notes >Fix
01:24:241 - Bad Hitsound here, try to fix that >Fix

[Hard]
00:27:172 - Too far to next notes
00:27:275 - ^
00:28:120 - ^
00:38:982 - ^
00:50:189 - ^
01:16:396 - ^
01:19:499 - ^
01:26:827 - spinner should start here ? >Hard no Fix, it is not always follow DS in Hard diff.
>Add in my advice list

[Overall]
Good Mapping in Normal but Beware the distance on Hard.
Good Luck for ranking :3
Thanks your help :)
Silky
Hi, from my queue~
[General]
  1. You should make Easy Diff (If not make Easy diff, Normal diff should lower than 2.00 SD)
[Normal]
  1. AROD+1
[Hard]
  1. 00:10:103 (3) - Try blanket and remove red tick?
  2. 00:12:861 (2) - Ctrl+G
  3. 00:56:999 (9) - Remove note / 00:56:482 (8) - reverse?
[Insane]
  1. 00:22:689 (5) - Add NC
  2. 00:28:034 (2,3) - Ctrl+G? better flow
  3. 00:40:534 (3) - Stuck on 4?
  4. 00:49:930 (3,4) - Ctrl+G?
I love your map :)
GL~
Topic Starter
DreaM117er

fuyuyu- wrote:

Hi, from my queue~
[General]
  1. You should make Easy Diff (If not make Easy diff, Normal diff should lower than 2.00 SD)
    >I know this rule, I'll go to ask BN to check =2.0 star is rankable :?
[Normal]
  1. AROD+1 >Fix
[Hard]
  1. 00:10:103 (3) - Try blanket and remove red tick? >Fix
  2. 00:12:861 (2) - Ctrl+G >I see, Fix another one
  3. 00:56:999 (9) - Remove note / 00:56:482 (8) - reverse? >No
[Insane]
  1. 00:22:689 (5) - Add NC >Fix
  2. 00:28:034 (2,3) - Ctrl+G? better flow >No
  3. 00:40:534 (3) - Stuck on 4? >I really don't want to make 1/4 space like this, It's not fun, sorry :o
  4. 00:49:930 (3,4) - Ctrl+G? >add my list
I love your map :)
GL~
Thanks :)
about mod and star :) :) :)

Edit:
From Flask
20:07 m1223961117: Flask大
20:07 Flask: 逆豪
20:07 m1223961117: 只有Normal剛好2星也要作Easy嗎??
20:08 m1223961117: 安安
20:08 Flask: 不用吧
20:08 m1223961117: 這樣啊
20:09 Flask: 其實不是用星來看
20:09 Flask: N夠簡單就不用>_>
20:09 m1223961117: 那怎麼看@@
20:09 m1223961117: XD
20:09 m1223961117: 太吃驚了
20:09 Flask: 這只能靠感覺吧XD
20:09 m1223961117: 因為太吃驚了所以要說2次
20:09 Flask: 你可以直接找找看mod
20:10 m1223961117: 目前只有1個Mod叫我作Easy...
20:10 Flask: 你把圖給我看看(?
20:10 *m1223961117 is listening to [http://osu.ppy.sh/b/640741 Chikyuuboueibu - Zettai muteki Fallin' LOVE]
20:14 Flask: 我覺得你要加E
20:14 Flask: 這太難了
20:14 m1223961117: 好
20:14 Flask: 1/2太多啦
20:14 m1223961117: 謝謝你

Back to WIP
I will make Easy diff :)
Topic Starter
DreaM117er
Easy Done :) :) :)
yugijedi
Heyho em for em back after your beautiful mod <3!

Easy

00:09:241 (4) - Cool overlap, but rotate it that the end of the slider points exactly to the start of 00:09:930 (5) - ! Won't be much to change because distance snap.

Normal

00:14:413 (3,4) - the melody goes through between those sliders, maybe add a circle there. like here 00:16:310 (1,2,3) -

00:41:999 (5,1) - Ctrl G them together and check distance then. It would be rhythmically much better because the repeating sliders (00:40:620 (3,1) - ) are harmonical with each other.

00:56:137 (6) - make non-repetitive and add a long slider from 00:56:482 to 00:57:172 because of this long tone.

Hard

00:27:344 (6) - blanket them? :o

00:28:206 (9) - sound starts here, so make 2 more repetitions at 00:28:378 (1) - and move it to 00:28:206

00:30:103 (7,1) - slider should start 1/2 earlier..

00:47:344 (7) - blanket with 00:47:861 (8) - and the move 00:48:206 (1,2) - to the right so that it still stacks perfect.

00:49:413 (5,6) - sounds better if you change that into 4 circles because you can hear the melody very clear!

00:57:344 (1) - remove NC add it on 00:57:861 (2) - and take a shit that a 10 appears, there's isn't a problem with numbers with two digits.. some people have problems with them.

01:25:447 (1,2,3,1) - I would really change that. Just place circles at these moments when the melodysound appears would cause much more energy and is cooler to play, a little challenge for a hard player at the end of the map, maybe add jumps.

Please let the spinner 01:26:741 (1) - start at the big white one, like in normal

Insane

00:00:793 (1,2) - this is like.. I don't know.. It's a bit weird because: If you don't know the AR and the SV you cannot really think how this begins.. may be just a personal thing but I would change them into a normal repeating slider. Feels better.

00:07:516 (3,5) - blanket?

00:10:792 (1) - The slider is ok in general but the 90° bend at the last node is ugly, please decrease angle or make is a white node.

00:18:723 (5,6,7) - make them having a bigger distance, best will be 0,9

00:20:103 (4) - change into two circles and blanket the first one with 00:20:447 (5) - . second one more than x=150 right from the first. and maybe a bit down for a nice jump.

00:28:206 (3,4,5,6,7,8,1) - full streeeaam here :D

00:32:861 (4) - just Ctrl H for better flow (it's just bended in the wrong direction)

01:11:223 (8,9,3) - stack them perfect

01:25:619 (2,3) - first Ctrl G 01:25:619 (2,3) - and after that Ctrl G 01:25:447 (1,2,3,4,5,1) - for a nicer jumpier end (where every insane player loose his combo and has to play the map again hahaha :P :P )

That was it, hope it was helpful! ;)
Topic Starter
DreaM117er

yugijedi wrote:

Heyho em for em back after your beautiful mod <3!

Easy

00:09:241 (4) - Cool overlap, but rotate it that the end of the slider points exactly to the start of 00:09:930 (5) - ! Won't be much to change because distance snap. >Fix

Normal

00:14:413 (3,4) - the melody goes through between those sliders, maybe add a circle there. like here 00:16:310 (1,2,3) - >OK

00:41:999 (5,1) - Ctrl G them together and check distance then. It would be rhythmically much better because the repeating sliders (00:40:620 (3,1) - ) are harmonical with each other. >Fix, same as Hard this part :)

00:56:137 (6) - make non-repetitive and add a long slider from 00:56:482 to 00:57:172 because of this long tone. >try

Hard

00:27:344 (6) - blanket them? :o >No, keeping

00:28:206 (9) - sound starts here, so make 2 more repetitions at 00:28:378 (1) - and move it to 00:28:206 >I just let to make these drum 00:28:378 - , but it's hard to fix here :?

00:30:103 (7,1) - slider should start 1/2 earlier.. >Fix

00:47:344 (7) - blanket with 00:47:861 (8) - and the move 00:48:206 (1,2) - to the right so that it still stacks perfect. >Fix

00:49:413 (5,6) - sounds better if you change that into 4 circles because you can hear the melody very clear! >Keeping

00:57:344 (1) - remove NC add it on 00:57:861 (2) - and take a shit that a 10 appears, there's isn't a problem with numbers with two digits.. some people have problems with them. >Fix

01:25:447 (1,2,3,1) - I would really change that. Just place circles at these moments when the melodysound appears would cause much more energy and is cooler to play, a little challenge for a hard player at the end of the map, maybe add jumps. >Fix like Ins

Please let the spinner 01:26:741 (1) - start at the big white one, like in normal >I'll catch next mod to say :)

Insane

00:00:793 (1,2) - this is like.. I don't know.. It's a bit weird because: If you don't know the AR and the SV you cannot really think how this begins.. may be just a personal thing but I would change them into a normal repeating slider. Feels better. >OK, fix now

00:07:516 (3,5) - blanket? >I mean, to make sure to let my style out 00:08:034 (5,6,7) -

00:10:792 (1) - The slider is ok in general but the 90° bend at the last node is ugly, please decrease angle or make is a white node. >OK, it's no have angle :)

00:18:723 (5,6,7) - make them having a bigger distance, best will be 0,9 >Fix

00:20:103 (4) - change into two circles and blanket the first one with 00:20:447 (5) - . second one more than x=150 right from the first. and maybe a bit down for a nice jump. >Try, you give me a new type of jump, so thanks

00:28:206 (3,4,5,6,7,8,1) - full streeeaam here :D

00:32:861 (4) - just Ctrl H for better flow (it's just bended in the wrong direction) >I mean, I think it's fine :)

01:11:223 (8,9,3) - stack them perfect

01:25:619 (2,3) - first Ctrl G 01:25:619 (2,3) - and after that Ctrl G 01:25:447 (1,2,3,4,5,1) - for a nicer jumpier end (where every insane player loose his combo and has to play the map again hahaha :P :P ) :? :? :? :? :? :? :? :?

That was it, hope it was helpful! ;)
Yes, you give me new idea for mapping, good job :)
Thanks your mod.
Last mod I'll ask someone to check how to jump better, don't mind. 8-)
Asfand
Easy:

Make the spinner start on the same place as in Hard/Insane
01:26:654 (1) -
for consistency

Normal:

Make the spinner start on the same place as in Hard/Insane
01:26:827 (1) -
for consistency

Hard:

I feel like you should pair this triangle 00:36:827 (1,2,3) - and not 00:36:482 (8,1,2) - . This will make 2 stand out more which is what it sounds like according to the music



Insane:

I feel like here 00:12:344 (1,2,3,4,5,6) - there shouldn't be that much sapcing between 1 and 2, there is no music but still quite the jump, maybe stack the 1 and 2.

00:15:103 (1,2,3,4,5,6) - ^

00:55:792 (1,2,3) - This part is undermapped you should add the notes to the drums here sounds like to me
http://puu.sh/gHhLt/afad868273.jpg
This will give more impact to 00:56:482 (4) - as well at the moment it feels a bit weak. Could NC it once you add the section above

01:26:654 (1) - Id remove this NC

Really great mapset! Star 8-)
Topic Starter
DreaM117er

Asfano wrote:

Easy:

Make the spinner start on the same place as in Hard/Insane
01:26:654 (1) - No
for consistency

Normal:

Make the spinner start on the same place as in Hard/Insane
01:26:827 (1) - No
for consistency

Hard:

I feel like you should pair this triangle 00:36:827 (1,2,3) - and not 00:36:482 (8,1,2) - . This will make 2 stand out more which is what it sounds like according to the music >Fix



Insane:

I feel like here 00:12:344 (1,2,3,4,5,6) - there shouldn't be that much sapcing between 1 and 2, there is no music but still quite the jump, maybe stack the 1 and 2.

00:15:103 (1,2,3,4,5,6) - ^ >OK, both fix

00:55:792 (1,2,3) - This part is undermapped you should add the notes to the drums here sounds like to me
http://puu.sh/gHhLt/afad868273.jpg
This will give more impact to 00:56:482 (4) - as well at the moment it feels a bit weak. Could NC it once you add the section above

01:26:654 (1) - Id remove this NC >Nice for all Insane mod

Really great mapset! Star 8-)
Thanks your mod :)
Starfall9908
LOVE MAKING FROM CHAOS'S MODDING TEAM!!!

[Hard]
  1. 00:10:103 (3) - blanket
  2. 00:20:447 (5) - ^
  3. 00:32:172 (3,5) - Is (3) supposed to blanket over (5)? In that case blanket better please.
  4. 00:38:378 (6) - blanket
  5. 00:40:620 (5,3) - stack
[Easy]
  1. 00:03:378 (1) - too low
  2. 00:05:447 (4) - Put a whisle on the slider ticks
  3. 00:09:930 (5) - too low
  4. 00:10:447 (6,7) - distance snap
  5. 00:15:103 (1) - too low
  6. 00:50:275 (5) - ^
_handholding
Hard

01:25:447 (1) - I thought the jump from this and the previous was way to big especially for hard and the the big jump doesnt seem to fit with the music at this point. Somewhere around 256x, 264y
01:25:620 (2) - same as above

Insane

00:20:103 (4) - Maybe swap 4 and 5 around?

Everything else seems fine, gl getting it ranked
Mafumafu
Wow so fast.....
I'll make the ED then lol

good luck!
Topic Starter
DreaM117er

Regraz wrote:

Wow so fast.....
I'll make the ED then lol

good luck!
找不到Mod還口出狂言
小弟罪該萬死...lol

我會作的,只不過要一段時間...(淚奔~
Topic Starter
DreaM117er

nadapan wrote:

LOVE MAKING FROM CHAOS'S MODDING TEAM!!!

[Hard]
  1. 00:10:103 (3) - blanket
  2. 00:20:447 (5) - ^
  3. 00:32:172 (3,5) - Is (3) supposed to blanket over (5)? In that case blanket better please.
  4. 00:38:378 (6) - blanket
  5. 00:40:620 (5,3) - stack
[Easy]
  1. 00:03:378 (1) - too low
  2. 00:05:447 (4) - Put a whisle on the slider ticks
  3. 00:09:930 (5) - too low
  4. 00:10:447 (6,7) - distance snap
  5. 00:15:103 (1) - too low
  6. 00:50:275 (5) - ^
Easy all fix, and change some set to make good
Hard all fix too, no problem

Hi Im Nathan wrote:

Hard

01:25:447 (1) - I thought the jump from this and the previous was way to big especially for hard and the the big jump doesnt seem to fit with the music at this point. Somewhere around 256x, 264y
01:25:620 (2) - same as above >Fix

Insane

00:20:103 (4) - Maybe swap 4 and 5 around? >get close jump, no fix

Everything else seems fine, gl getting it ranked
Thanks your mod :)
DahplA
Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. 01:25:447 Why not just have NCs on the first ones
Insane
  1. I feel like this could use OD: 7.5 just to make it slightly more challenging
  2. 00:28:378 (4,5,6) - Straighten out
  3. 00:31:482 (6) - I don't really like this part, I think it will flow better with a normal triple
  4. 00:40:275 (2,3,4) - This was hard to read during testplay. Also having the sliders run into each other doesn't really look well
Hard
  1. 00:54:413 (1) - How come the NC starts here? Rather than 00:53:723 (9) -
  2. 00:57:344 (10) - Ctrl+G?
  3. 00:59:930 (7) - ^
  4. 01:18:896 (5,6,7) - Why not make these all go the same way?

This should definitely be ranked. It was hard trying to find problems with this map. Very well done.
Mafumafu
这年头MOD真的不好找啊,唉。。。。
做ED求带我一个呜呜好不好。。。ED需要MOD的话到时候我也可以摸
Topic Starter
DreaM117er

Regraz wrote:

这年头MOD真的不好找啊,唉。。。。
做ED求带我一个呜呜好不好。。。ED需要MOD的话到时候我也可以摸
可以啊,歡迎 :)

Edit: https://osu.ppy.sh/b/665330
Topic Starter
DreaM117er

DahplA wrote:

Hi, DahplA here posting from Jloughman14's and DahplA's Modding team. This is a response in regards to this request. Please be sure to vote here on how helpful our mod was.

General
  1. 01:25:447 Why not just have NCs on the first ones >Fix
Insane
  1. I feel like this could use OD: 7.5 just to make it slightly more challenging >Fix
  2. 00:28:378 (4,5,6) - Straighten out >Fix
  3. 00:31:482 (6) - I don't really like this part, I think it will flow better with a normal triple >Try
  4. 00:40:275 (2,3,4) - This was hard to read during testplay. Also having the sliders run into each other doesn't really look well >Fix
Hard
  1. 00:54:413 (1) - How come the NC starts here? Rather than 00:53:723 (9) -
  2. 00:57:344 (10) - Ctrl+G? >No
  3. 00:59:930 (7) - ^ ^
  4. 01:18:896 (5,6,7) - Why not make these all go the same way? >Good idea :)

This should definitely be ranked. It was hard trying to find problems with this map. Very well done.
OK, I go to find BN to check :)
Thanks your mod
Flask
[General]
  1. Tags裡的Chikyuuboueibu不用再tag一遍了
  2. Source的驚嘆號要全形! <-像這樣
  3. Artist是Chikyuboueibu嗎? 不太確定
[Insane]
  1. 00:42:344 (4) - 00:51:310 - 漏clap
我下禮拜才能仔細看 你可以先找JP staff (或自己找也行)確認一下metadata
Topic Starter
DreaM117er

Flask wrote:

[General]
  1. Tags裡的Chikyuuboueibu不用再tag一遍了 >OK
  2. Source的驚嘆號要全形! <-像這樣 >改了
  3. Artist是Chikyuboueibu嗎? 不太確定
[Insane]
  1. 00:42:344 (4) - 00:51:310 - 漏clap >Fix
我下禮拜才能仔細看 你可以先找JP staff (或自己找也行)確認一下metadata
>官網就是這樣寫的,ED也是這樣
Ayachi-
幫Flask代PO

Flask wrote:

[General]
  1. Previewtime移到00:57:344 -
  2. 我是想說既然官網都寫地球防衛部是Chikyuboueibu (kyu只有一個u) 那是不是artist那邊也要改一下 但我沒什麼日文拼音概念所以你最好還是去找人confirm
[Insane]
  1. ar8.5就好啦 ar9太快真心不騙 (別怕就算Hard ar8也不會怎樣)
  2. 00:02:516 - 00:03:896 - 00:05:275 - 00:06:654 - 00:08:034 - 我覺得你這些點可以加default的soft-whistle (全diff比照辦理)
  3. 00:59:068 - 01:00:447 - 副歌的這幾個音樂相同點也是跟^一樣 副歌可以斟酌加finish 後面幾個點自己加一下就不一一挑出了
  4. 01:08:206 (3,4,1) - 等距? 大概像這樣 因為這裡算挺高潮的地方跳多一點比較爽(
  5. 01:16:827 (4,1) - 這裡也可以跳一下 你可以把(1,2)一起搬到x:56, y:312
  6. 01:21:137 (5,1) - 我覺得這兩個可以nc swap 然後01:22:689 (3) - 再加nc
[Hard]
  1. 00:38:378 (6,7,8) - 我覺得還是等距的好 這種小跳不太明顯效果不好看起來又醜醜的
  2. 00:56:482 (9) - 這裡nc
[Easy]
  1. 00:02:344 (2) - 把(1)拿來轉120度
  2. 00:32:172 - 你忘惹finish
  3. 00:43:206 - ^
Topic Starter
DreaM117er

[ S a k u r a ] wrote:

幫Flask代PO

Flask wrote:

[General]
  1. Previewtime移到00:57:344 -
  2. 我是想說既然官網都寫地球防衛部是Chikyuboueibu (kyu只有一個u) 那是不是artist那邊也要改一下 但我沒什麼日文拼音概念所以你最好還是去找人confirm >全改,日文我再去找人幫我確認一下
[Insane]
  1. ar8.5就好啦 ar9太快真心不騙 (別怕就算Hard ar8也不會怎樣) >8.5就這樣吧
  2. 00:02:516 - 00:03:896 - 00:05:275 - 00:06:654 - 00:08:034 - 我覺得你這些點可以加default的soft-whistle (全diff比照辦理)
  3. 00:59:068 - 01:00:447 - 副歌的這幾個音樂相同點也是跟^一樣 副歌可以斟酌加finish 後面幾個點自己加一下就不一一挑出了
  4. 01:08:206 (3,4,1) - 等距? 大概像這樣 因為這裡算挺高潮的地方跳多一點比較爽( >好
  5. 01:16:827 (4,1) - 這裡也可以跳一下 你可以把(1,2)一起搬到x:56, y:312 >我自己在測圖的時候,這裡保持原樣也跳滿遠了,我不太想動這裡。雖然移到上方感覺也是不錯
  6. 01:21:137 (5,1) - 我覺得這兩個可以nc swap 然後01:22:689 (3) - 再加nc
[Hard]
  1. 00:38:378 (6,7,8) - 我覺得還是等距的好 這種小跳不太明顯效果不好看起來又醜醜的
  2. 00:56:482 (9) - 這裡nc
[Easy]
  1. 00:02:344 (2) - 把(1)拿來轉120度
  2. 00:32:172 - 你忘惹finish
  3. 00:43:206 - ^
>Easy、Hard全改,謝謝Sakura代Po,我等很久了 :)

@Flask
話說Artist沒有辦法比照標制圖辦理嗎??
就是漢字中間的那串英文拼音 :?

Whistle音效的部分我會慢慢調整,先上傳其他的部分
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