Hello there.
Hey, M4M like we agreed. Playtested this like 5 times and wrote down everything I found and all that...
You'll see I use the word "uncomfortable" a lot, I'll explain below just in case.
Neko:
This diff has flow issues in like 90% of its patterns but I guess that adds more "difficulty" to it. Anyway I won't point 'em out since it has other core problems.
00:11:653 (6,7,8,9) - Everytime I played, I thought these were 1/3 because of the previous 1/3 sliders, I just found out they are not 1/3 on the editor. This is confusing. You might
at least want to add NC here 00:11:653 (6) -
00:15:028 (1) - You could map the melody here instead of 2 long sliders. I suggest doing something like this
http://puu.sh/dDKWa/ee905c0799.jpg00:16:715 (3) - First time I played it I had no idea this were 1/6 so it was kiiiiiiiinda confusing, maybe because they are almost equally spaced like the 1/4's before. Make them less spaced?
00:17:371 (8) - This note feels out of place while playing, forces a singletap with no musical reason behind it, stack with 9?
00:19:153 (7,1) - See this is what I mean, this is equally spaced than my previous suggestion, but it's 1/1 instead of 1/2, you should move (1) further away from (7)
00:19:903 (4) -
Super confusing. I see no reason to have a 4 1/6 notes pattern in which 3 are together and 1 is super separated. There is no musical reason behind it, and it just feels super uncomfy. I think I missed 5/5 times here because I didn't know (4) was 1/6 away from (3). Even after playing multiple times.00:20:184 (5,6,7) - Again, with the previous 1/6 streams, the player think these are 1/6 as well, because they are almost equally spaced. Either separate these more (not recommended) or reduce the distance between the notes on the 1/6s streams
00:21:278 (2,3) -
This is both almost impossible to do unless you mash all keys and hope for a miracle, and also incredibly confusing. It's the first time you make a 1/6 "jump" pattern, giving no information to the player beforehand, it's just... no. It looks like 1/4 as well...00:24:278 (2) - You might want to move this to x220 y276
00:25:528 (1) - Either make this slider finish on the next red tick, deleting note (2), or make it a single note on the white tick. There is no sound on the blue tick.
00:26:653 (1) - I feel like the music here could be mapped in a fun way, instead of adding a spinner.
00:28:153 -
There should be a note here 00:28:528 (2) - Move closer to (1)?
00:28:809 (3,4) - The player thinks this is separated by 1/4 but it's 1/2, make them more distant
00:29:184 (5) - Move this closer to (4) so it's less confusing and doesn't overlap the long slider's end. You can't completely overlap slider's ends.
00:29:840 (7) - Again, this is so close to (6) but it's separated by 1/2... you gotta give the players this info or just don't do this at all. This whole pattern is notes and sliders randomly spaced.
00:30:403 (1,2,3,4) -
Super bad overlaps. I think I missed here 4/5 times. Never overlap slider's ends, and even if you didn't, this is a pattern where the music does something unexpected, which would be fine if it was a liiiiiittle readable, but this pattern is just brainfucking xD
00:31:340 (6,1) - The distance between 6 and 1 is so long for no reason, remember this is a 1/6 jump... not a good idea, unfun to play. Also you have no idea of knowing this is 1/600:31:903 (1) - There should be a note here and THEN the spinner starts
00:35:090 (4) -
Again don't overlap slider's ends.00:37:715 (2,3) - Same
00:46:528 (1) - Maybe finish on the previous blue tick?
00:50:465 (5,6) -
Not only did you overlap the end here, but also added a return below said overlap, so it's pretty hard to tell there's a return there. Missed most of the times.00:54:403 (2,3) - You know
00:49:528 (1) - BTW I would decrease the SV here... such high SV doesn't fit this part
00:57:028 (1,2,3,4,5,6,7) - Okay the weird flow angles these sliders make + the 1/6 jumps make this borderline unplayable, let alone not fun at all. But I think the main problem here is that while playing I thought these were all 1/6 from slider to slider but it's not. Eeehhh idk how to explain it, this pattern is just overall incredibly confusing.
01:06:028 (1) - Again, make it end on the previous blue tick
01:12:028 (1,2,3) - Super bad flow (which happens througout the whole map but this is one of the worse cases): now
http://puu.sh/dDMv1/2174a75d0b.jpg // suggestion
http://puu.sh/dDMz5/1ebc4b050e.jpg01:12:778 (5,6) - End's overlap
01:15:028 - Add notes here, no reason for not adding notes:
http://puu.sh/dDMCW/d1cc2e91eb.jpg01:17:840 (6) - Move this closer to (5), you make the player think they are separated by 1/1 because of the previous pattern but they are not
01:18:403 (7,8,9,10) - This spacing for such a slow part is unnecessary
01:18:778 (11) - New combo
01:20:090 (13,14) - I hear 1/6's between these two, maybe make this a 1/6 return slider
01:22:903 (3) - CTRL+G, super uncomfy to play
01:23:278 (6) - And move this slider a bit up
01:23:653 (7) - Why did you make this shape? It looks better if you just copypaste and mirror (6)
01:24:684 (3) - This slider should start on the next white tick, and add more returns to the little slider
01:24:684 (3) - This slider should start on the next white tick, and add more returns to the little slider
01:28:340 (6,7) - This looks like a 1/4 jump but it's separated by 1/2..
01:28:528 (1) - Add a note here and then make the spinner start... remember spinners don't have any musical meaning on their starts
01:30:965 (7) - Overlap
01:31:528 (1,2,3,4) -
Suuuuper bad thing I talked about earlier01:32:184 (5) - Move to x168 y204?
01:32:840 (10) - Ehh this slider is just overmap, considering what the music does
01:36:684 (4,5,6,7) - The 1/4's shape here is kinda ugly, and next pattern too, this looks better
http://puu.sh/dDN1M/7dda4794df.jpg01:39:278 (2,3,4) - Again... these 3 objects are equally spaced but they are not equally away in time, super confusing
01:40:153 (6,7,8,1,2,3,4) - I see what you tried to make here, the great finale kind of thing and it's cool, but giving no information on this to the player before hand I feel like the first jump should be a bit less killer, so the player is prepared for the second one.
01:42:028 (3) -
Ummm... there is more music here... map it...?Overall this diff... I thought I was sucking while playing it but after seeing it on the editor it's kinda messy sometimes. I believe I can improve my performance by like 50% after seeing it on the editor and that is not ok. It looks like the person who mapped doesn't really play at this level so doesn't what's good and what's bad for the player - taking that into account, it could be a lot worse though, so don't panic. After a lot of work it can become a solid and really cool diff, though, I see the potential, and it's fun to play nevertheless :3.
Extra:
Some core issues as well00:01:996 (4) - Plays better if you move the end to x176 y288
00:02:653 (3,4,5,6,1) - Should move this stream downwards so it follows (2)'s flow shape
00:13:528 (1,2,3) - Really confusing. From the previous pattern the player will think this sliders end on the red ticks. And there is no musical reason to make them like this.
00:14:934 - Should put a note here, and rearrange the pattern accordingly.
00:15:215 (2) - Make it 1/2 shorter and add a note where this slider used to end
00:20:746 (4) - Move to x320 y164?
00:26:653 (7,8,9) - Player has no way of knowing these are 1/3 beforehand, specially after so much 1/4s. I suggest spacing this more.
00:27:684 - Add a note here. Listen to the music.
00:29:184 (4,5,6,1,2,1,2) - Pretty much random spacing here?
00:31:528 (1,2,3) - This is not what the music sounds like. Listen to the music...
00:39:309 (2,3) - Super bad idea to have sliders starting on blue ticks like this. Make (1) 1/4 larger by adding one more return, then make (2) start at 00:39:403 - , add one more return to (2), and delete (3).
00:40:528 (1,2,3,4,5,6,7,8,9,10,11,12,1,2) - Shape looks pretty much random...
00:46:778 (2,3,4,5,6,7,8,9,10) - Because of its spacing looks like a 1/4 stream. Space more.
00:48:028 (1) - Make this finish on the next big white tick
00:54:403 (5) - Confusing because it's too close to (4)
01:02:278 (1,2,3,4,5,6,7,8,1) - This is so uncomfy to play for no reason xD
01:16:528 - Add a note here...
01:32:278 (1,2,1,2) - This remind me of that
ztrot's crappy map. Don't do this please. It is really uncomfy to play.
01:34:153 (1,2,3,4) - Looks like 1/3s because of the spacing
01:52:528 (1,2,3,1,2,3,1,2,3,4) - I think you tried to make a zig-zag shape that it becomes every time more spaced but it feels so bad to play :/
To the mapper of this diff: Listen to the music while mapping. You are making a map over a song track, not a song track that plays at the same time some notes happen at the same BPM. Try to "feel" the music and its atmosphere and your maps will improve by a huge margin .
Insane:00:03:778 (3) - What's up with this slider's shape?
00:07:528 (1) - This looks less messy...
http://puu.sh/dDODY/644cad30dc.jpg00:10:528 (1) - Emmm should be closer to (3) for consistency with (2)
00:18:309 (2) - I would stack this over (3), this is an insane and your current pattern is uncomfy as hell
00:25:903 (2,3,4,5,6,7,8,9,10,11) -
What..? Remember this is not an extra, and even if it was, this is so bad to play, so so bad o.o00:27:028 (1,2,3,4,5,6) - Random shape + unexpected 1/3 for an insane
00:28:528 (1,2) - Why is (1) so close to (2)???
00:31:809 (2) - That is not where the slider should finish, listen to the music.
00:51:903 (8,9) - Really this is unreadable and unnecessary
00:54:965 (5) - ..That is not where the slider should finish, listennnn tooo the musiiic
01:06:028 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Pretty random and ugly shape but yeah this happens throughout the whole map
01:07:528 (1,2,3,4,5,6,7,8) - These sliders should be 1/3s.... listen to the music
01:09:028 (1) - Make it end at 01:10:434 and map the rest..
01:24:684 (3) - Stacking it with (4) plays a lot better
Pls map the rest of the song and map listening to the music. Also stop making random shapes on the streams, sliders and stuff, take a moment to think what fits the music better and things will result a lot more interesting to play.Hard:You have a lot of flow issues as well, I'll point out some as an example and let you work on the rest of the map, it would take me an eternity to mod this otherwise:
00:02:653 (5) - before
http://puu.sh/dDPfA/4d501c14b1.jpg // suggestion
http://puu.sh/dDPid/1326dd96e6.jpg00:22:903 (2) - before
http://puu.sh/dDPqv/aee7070e2b.jpg //
http://puu.sh/dDPv8/13ba1dbe32.jpgYeah so apart from that, this diff has reading/spacing issues as well. It would seriously take me an eternity to point it all out, you'd end up remapping and stuff... I'll let you figure those out, I'm pretty sure you can, giving you more examples:
00:16:528 (1,2,3) - These look like 1/2 because they have almost the same spacing as the previous 1/2 patterns
01:07:153 (4,5,1) - This is incredibly hard to read for a hard diff player.
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Anyway, regarding that "uncomfortableness" that I talk about so much:
There are several ways to determine wether a map is hard. You could say the speed of its streams, the lenght of its jumps, the complexity of its patterns, etc etc etc. These are all difficulty determining components. You can say a map is hard because it has so much jumps, but however, those jumps don't make you "rage" because you "know" you hit 'em but osu! says you did not. You know when you are playing those jumps well, when you are nailing them, and when you are not. This is all achieveable by using the allmighty flow - making every objetct of your map flow well with the previous and next one is what makes a map fun yet challenging. A map is fun to play if, despite its difficulty, you know when you can do it. Making a map not flow well, making uncomfy patterns, adds "virtual" difficulty to the map. The player will rage because he/she won't understeand why osu! says he/she missed, or why he/she misses on the same apparently not-so-hard pattern. Uncomfortableness makes the player separate the map from the song in his mind, because the map fails to catch on with the atmosphere of the song. A comfortable map is also fun because you can play it just feeling the song and letting the map carry your cursor for you, while an uncomfortable map forces you to concentrate on each note because they don't feel natural to play. That is not fun. Hope I made my point clear, I kinda suck at explaining stuff, catch me in-game for more information on this xD
Good luck guys!And as a last thing, don't take my mod in a bad way, I spent a lot of time so that means I want to help :3 and your map is not bad, it just has some core issues to be fixed :3