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Komine Lisa - Resuscitated Hope (TV Version)

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Total Posts
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Topic Starter
Maruyu
This beatmap was submitted using in-game submission on terça-feira, 2 de Dezembro de 2014 at 20:37:35

Artist: Komine Lisa
Title: Resuscitated Hope (TV Version)
Source: GOSICK-ゴシック-
Tags: ending size victorique blois kujou kazuya
BPM: 130
Filesize: 22155kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1,27 stars, 73 notes)
  2. Hard (2,35 stars, 147 notes)
  3. Normal (1,63 stars, 101 notes)
Download: Komine Lisa - Resuscitated Hope (TV Version)
Download: Komine Lisa - Resuscitated Hope (TV Version) (no video)
Information: Scores/Beatmap Listing
---------------
victorique kawaii ww

wan wan~

probox pro hitsounds

ty box
Desperate-kun x3 <333333
Kibbleru
pishifat
Ringating
Squirrel x2 <333333
CodeS
Inyuschan
-Bakari- x2 <333333
ProfessionalBox
Kaguya Hourain
Okoratu
Myxo
Random speeeeed mod (10 minutes) as requested ><

[General]

  1. Add AudioLeadIn (atleast 1000, better 1200), you know why
  2. Disable Countdown, Widescreen sup, Letterbox
  3. Use custom combo colors
[Normal]

  1. OD 3 please.
  2. I'd suggest to place NCs every 2nd measure only, combos are so short atm ;w;
  3. 00:00:875 (1,2,1,1) - Weird NCing. Only first is needed imo
  4. 00:08:259 (1,2,3) - I'd simplify the rhythm as http://puu.sh/d2LMk/3b82bc22d0.jpg because it felt a bit too dense for the very calm beginning
  5. 00:17:721 (1,2) - Don't stack in the easiest diff please, can be replaced by 1/2-slider
  6. 00:48:875 (1,2) - Don't use multiple repeats in Normal, not even the 1/1 one... It is not enough time for newbies to see the second / third etc repeat. Split these up like this for example http://puu.sh/d2M07/dfc3f0af23.jpg
  7. 01:20:259 (1,1) - End the first spinner at the blue tick before, silence it's end and start the second one at the big white tick. It plays better because otherwise you think the map ends after the first spinner.
[Hard]

  1. 00:13:798 (1) - Remove NC
  2. 01:02:721 (1) - ^
  3. 01:20:259 (1,1) - Same as Normal
Good luck~
Topic Starter
Maruyu

Desperate-kun wrote:

Random speeeeed mod (10 minutes) as requested ><

[General]

  1. Add AudioLeadIn (atleast 1000, better 1200), you know why
  2. Disable Countdown, Widescreen sup, Letterbox
  3. Use custom combo colors
[Normal]

  1. OD 3 please.
  2. I'd suggest to place NCs every 2nd measure only, combos are so short atm ;w;
  3. 00:00:875 (1,2,1,1) - Weird NCing. Only first is needed imo
  4. 00:08:259 (1,2,3) - I'd simplify the rhythm as http://puu.sh/d2LMk/3b82bc22d0.jpg because it felt a bit too dense for the very calm beginning
  5. 00:17:721 (1,2) - Don't stack in the easiest diff please, can be replaced by 1/2-slider
  6. 00:48:875 (1,2) - Don't use multiple repeats in Normal, not even the 1/1 one... It is not enough time for newbies to see the second / third etc repeat. Split these up like this for example http://puu.sh/d2M07/dfc3f0af23.jpg
  7. 01:20:259 (1,1) - End the first spinner at the blue tick before, silence it's end and start the second one at the big white tick. It plays better because otherwise you think the map ends after the first spinner.
[Hard]

  1. 00:13:798 (1) - Remove NC
  2. 01:02:721 (1) - ^
  3. 01:20:259 (1,1) - Same as Normal
Good luck~
speed reply everything fixed kthxbai
Kibbleru
well. the timing u gave me wasnt even correct so i guess ill just give a 10 min speed mod for effort

[Hard]
  1. 00:10:105 (1,2,3) - must u really overlap these .-.?
  2. 00:18:875 (4) - looks better if you curved this imo
  3. 00:52:567 (1) - the first curve can be improved if you added another slider point
  4. 01:17:028 - why cant u have the kink here instead .-. would follow music better
[Normal]
  1. 00:43:336 (1) - put the slider kink here to follow vocals better
  2. 00:39:644 (2) - nc consistency
    i would actually recommend nc every 2 measures instead of 1
xxdeathx
While glancing down the most recent posts in each forum I first read this as "Lisa - Rising Hope"....
Kibbleru

xxdeathx wrote:

While glancing down the most recent posts in each forum I first read this as "Lisa - Rising Hope"....
ur avatar sucks. uninstall.
Myxo

Yuzu- wrote:

Desperate-kun wrote:

[Normal]

  1. I'd suggest to place NCs every 2nd measure only, combos are so short atm ;w;
speed reply everything fixed kthxbai

Kibbleru wrote:

[Normal]

  • i would actually recommend nc every 2 measures instead of 1
OOOOOOOOOOOOOOOOOOOOOOOOOOO:

On a serious note, speed-mods are bad, we should all take an effort and write huge wall of texts. Obviously.
Topic Starter
Maruyu

Kibbleru wrote:

well. the timing u gave me wasnt even correct so i guess ill just give a 10 min speed mod for effort

[Hard]
  1. 00:10:105 (1,2,3) - must u really overlap these .-.? yup
  2. 00:18:875 (4) - looks better if you curved this imo k
  3. 00:52:567 (1) - the first curve can be improved if you added another slider point ok... (?)
  4. 01:17:028 - why cant u have the kink here instead .-. would follow music better follows the vocals so unless I come up with something better i keep lel
[Normal]
  1. 00:43:336 (1) - put the slider kink here to follow vocals better whaaa
  2. 00:39:644 (2) - nc consistency done
    i would actually recommend nc every 2 measures instead of 1 fine, k

ty for speedmod, do it again and I'll kill you ;_;
Myxo
Recheck~ And no, I won't bubble this yet, just in case anyone believes that

[Normal]

00:10:105 (1) - Remove NC
00:41:490 - Here should probably be a whistle
00:42:875 - ^
01:20:259 (1) - Remove Finish, because it sounds bad at the blue tick. Also I'd silence the spinner's end, so that no hitsound is audible there.
This diff has no kiai

[Hard]

00:13:798 (1) - You still didn't remove the NC although you said all fixed ;w; I think the 1-long combos are really meh
00:41:490 - Same as Normal
00:42:875 - ^
01:02:721 (1) - Remove this NC already
01:07:221 - Would be cool to add a circle here, but the placement would need to be redone somehow
01:20:259 (1) - Same as Normal
Topic Starter
Maruyu

Desperate-kun wrote:

Recheck~ And no, I won't bubble this yet, just in case anyone believes that

[Normal]

00:10:105 (1) - Remove NC
00:41:490 - Here should probably be a whistle
00:42:875 - ^
01:20:259 (1) - Remove Finish, because it sounds bad at the blue tick. Also I'd silence the spinner's end, so that no hitsound is audible there.
This diff has no kiai

[Hard]

00:13:798 (1) - You still didn't remove the NC although you said all fixed ;w; I think the 1-long combos are really meh
00:41:490 - Same as Normal
00:42:875 - ^
01:02:721 (1) - Remove this NC already
01:07:221 - Would be cool to add a circle here, but the placement would need to be redone somehow i like my way better sorry ;_;
01:20:259 (1) - Same as Normal
k this time fixed everything but the one I pointed out
pishifat

Desperate-kun wrote:

yet
so bad
2014-11-25 01:02 pishifat: first off
2014-11-25 01:02 pishifat: http://static.zerochan.net/Victorique.d ... 044946.jpg
2014-11-25 01:03 pishifat: why are you using a 4:3 image -.-
2014-11-25 01:03 Yuzu-: the one I had had messed up resolution
2014-11-25 01:03 Yuzu-: so i cut down to that
2014-11-25 01:03 pishifat: well ringating's gonna bg it for you
2014-11-25 01:03 pishifat: cuz 4:3 is dumb
2014-11-25 01:03 Yuzu-: nice ww
2014-11-25 01:04 Yuzu-: tell him I also like increased sat or something
2014-11-25 01:04 Yuzu-: to make it a bit more grey
2014-11-25 01:04 Yuzu-: gray
2014-11-25 01:04 Yuzu-: or whatever
2014-11-25 01:04 pishifat: already did
2014-11-25 01:04 pishifat: said to just make it like the one you have
2014-11-25 01:04 pishifat: so do you want extremely pointless mod
2014-11-25 01:05 Yuzu-: mod is mod
2014-11-25 01:05 pishifat: k
2014-11-25 01:05 pishifat: gonna be through irc
2014-11-25 01:05 Yuzu-: LOL my pc sucks
2014-11-25 01:05 pishifat: cuz there's no way i would post stuff this retarded on a forum post
2014-11-25 01:05 Yuzu-: I just tried to encode a video and it breaks
2014-11-25 01:05 pishifat: gggggg
2014-11-25 01:05 Yuzu-: need to get someone to do it for me
2014-11-25 01:06 pishifat: [http://i.gyazo.com/85d88120c2786e9714817baa7bb618a6.png ahem
2014-11-25 01:06 pishifat: uh
2014-11-25 01:06 pishifat: i didnt put that bracket
2014-11-25 01:06 Yuzu-: o wow
2014-11-25 01:06 Yuzu-: ok
2014-11-25 01:06 Yuzu-: :3
2014-11-25 01:06 pishifat: so um
2014-11-25 01:06 pishifat: 01:16:567 (1) -
2014-11-25 01:07 pishifat: movement on the tail is super constricted
2014-11-25 01:07 pishifat: looks awkward af with default spinny ball thing
2014-11-25 01:07 pishifat: just move tail up a bit and it will be less wtf
2014-11-25 01:07 Yuzu-: lel k
2014-11-25 01:08 pishifat: 01:07:336 (1,2,3) -
2014-11-25 01:08 pishifat: movement between these super awk
2014-11-25 01:08 pishifat: cuz there's like no direction change but extreme momentum change
2014-11-25 01:08 pishifat: you know what i mean
2014-11-25 01:08 Yuzu-: nope
2014-11-25 01:09 pishifat: basically less awkward if more of an angle between things
2014-11-25 01:09 pishifat: cuz jumps without angle are ugh
2014-11-25 01:09 pishifat: explaining is too hard
2014-11-25 01:10 pishifat: wait one second
2014-11-25 01:11 Yuzu-: lel i changed
2014-11-25 01:11 Yuzu-: I know what you mean
2014-11-25 01:11 pishifat: orly
2014-11-25 01:11 pishifat: well good
2014-11-25 01:11 pishifat: i was searching for log where cherry blossom explained it
2014-11-25 01:11 pishifat: cuz he did so way better than i can
2014-11-25 01:12 Yuzu-: I'm guessing 01:13:336 (3,4,5) - is the same?
2014-11-25 01:12 pishifat: yea
2014-11-25 01:12 pishifat: easy to just move 4 up on that tho
2014-11-25 01:13 pishifat: literally this is all stupid stuff im mentioning your map is fine
2014-11-25 01:13 pishifat: just so you know
2014-11-25 01:13 Yuzu-: it's not stupid
2014-11-25 01:13 Yuzu-: :(
2014-11-25 01:15 pishifat: what if i told you to move 00:44:259 (2) - down
2014-11-25 01:15 pishifat: that is as stupid as this mod will get dw
2014-11-25 01:15 Yuzu-: I'll actually do it lol
2014-11-25 01:15 Yuzu-: 00:43:336 (1,2) - looks better if 2 is a bit below anyway
2014-11-25 01:15 pishifat: thats what i thought
2014-11-25 01:15 pishifat: man im good at this
2014-11-25 01:16 pishifat: ACTION is editing [http://osu.ppy.sh/b/543381 Komine Lisa - Resuscitated Hope (TV Version) [Normal]]
2014-11-25 01:16 Yuzu-: changed
2014-11-25 01:16 pishifat: only one thing that i thought was garb here
2014-11-25 01:16 pishifat: 01:14:259 (6,1) -
2014-11-25 01:16 pishifat: transition between these
2014-11-25 01:16 pishifat: cuz you follow the curve of 6
2014-11-25 01:16 pishifat: then wtf back up to 1 again where you just go down
2014-11-25 01:17 Yuzu-: tbh these things are mostly played as linear sliders
2014-11-25 01:17 Yuzu-: especially if 1 is there
2014-11-25 01:17 pishifat: ik they are
2014-11-25 01:17 pishifat: i just want to say everything that i think is evil
2014-11-25 01:17 pishifat: in your map
2014-11-25 01:17 pishifat: which is only that
2014-11-25 01:17 pishifat: i hope that my mod was super helpful!!!!!!!!!!!!!!!!!!
2014-11-25 01:17 pishifat: that's it
2014-11-25 01:18 pishifat: your bg coming sometime
2014-11-25 01:18 Yuzu-: i've had worse
2014-11-25 01:18 Yuzu-: lel
2014-11-25 01:18 Yuzu-: post logss
2014-11-25 01:18 pishifat: enjoy your star priority

we fixed:
  1. mapping-related things
ringating also did bg so
Ringating
here's a video

also your mp3 sounds bleh, so here is a much better mp3 (I found the new offset to be 750, but you may want to check that)
Squichu
-slips in-

all optional !
wow that's ugly..

General
  1. colours meh :c try some with higher contrast that differ in brightness slightly, looks more appealing
    similar palette, slightly higher contrast

    [Colours]
    Combo1 : 214,67,118
    Combo2 : 251,222,121
    Combo3 : 124,78,211
    Combo4 : 113,188,244
    slightly more intense
    [Colours]
    Combo1 : 150,55,140
    Combo2 : 40,114,196
    Combo3 : 225,104,242
    Combo4 : 250,240,100
    Combo5 : 244,77,160
    taken from background
    [Colours]
    Combo1 : 230,210,220
    Combo2 : 240,230,140
    Combo3 : 165,165,100
    Combo4 : 220,190,170
    Combo5 : 160,90,70
    Combo6 : 175,135,165
  2. rename to Relaxing/Challenging or Standard/Advanced? Normal/Hard doesn't really seem to fit, cause Normal seems way too easy for an actual Normal and yah,.... //nitpicking
Normal
  1. HP4 seems to fit this better, cause of very few objects players could miss (imo). and the diff is easy enough even with increased settings.
  2. 00:08:259 (1,2,3) - vocals are more dominat here and you could match objects better to them while keeping an easy-to-understand, clear rhythm - http://puu.sh/d4WUl/7d3695022b.png
  3. 00:16:567 (3,4) - I'd prefer if you change this to http://puu.sh/d4X3f/c9475410f2.png , cause 00:17:028 - 00:17:259 is an ongoing sound -> one slider
  4. 00:18:413 (6) - clap on the reverse sounds off to me, remove? .o. (maybe it's just me, but it seems so dull)
    also, I wanna hit that downbeat. you could remove the reverse and place a cirlce there
  5. 00:32:259 (3,4) - place both of them a little further up to improve movement from 00:31:336 (2) - to here
  6. 00:41:259 - add a cirlce here? rhythm might get a little harder then, but she emphasizes the syllabels so extremely, it would match the vocals perfectly!
  7. 00:42:413 (2,3) - consider merging them, fits better, imo (again, might be just me)
  8. 00:48:875 (1,2,3) - movement is meh, how about this - http://puu.sh/d4XI6/d168ec8acc.png
  9. 00:55:105 (4) - move this to 00:53:721 ? sound better to me o:
  10. 01:00:875 (2) - go with a short slider instead, matches the following rhythm better I think
  11. 01:12:875 (4,5) - http://puu.sh/d4XSP/d115c23cb9.png ? //lazy and you can just ask ingame about whatever anyway. >:
  12. 01:20:259 (1) - for the sake of keeping this as easy as possible to play in Taiko/mania, end this on the red tick (at leats that's what I've heard, I don't play either.)
lovely diff!

Hard
  1. 00:04:567 (1,2) - too match better with previous sliders (where you have to move), space them regularly?
  2. 00:06:413 (1,2) - SURPRISE ! ^
    also, to make this slightly more interesting, you could do this http://puu.sh/d4Yqm/c9ce1ac807.png, that just needs quieter, calmer hitsounding
  3. 00:14:721 - tbh when I looked at Normal I expected a short reverse slider here in Hard to emphasize the guitar? Idk what it is, I'm deaf. :/ dunno why
  4. 00:15:875 (2) - remove reverse, then move 00:16:336 (3) - to a tick before (where 2 ends atm) and add another cirlce at 00:17:028 ?
  5. 00:31:105 (2,3) - is this mini-jump necessary? I can't really hear it. :n but if you wanna keep it, you could blanket 00:29:490 (4) - so nicely.. even if it isn't visible anymore, the lighting still is and is looks cool. '-'
  6. 00:57:182 (3) - reverse this and stack 00:56:951 (2) - above that, improves flow! .o.
    if you do that, ctrl+g 00:57:644 (4) - , too and move the following accordingly
  7. 01:01:798 (1) - reverse feels off, try a longer slider without reverse or a circle?
  8. 01:06:413 (3,4) - middle anchors one grid further up/down -> beauty curvy blankets
    (you could imprve them for 01:04:567 (3,4,1) - , too btw. and 01:18:413 (1,2,3,4) - )
  9. 01:09:182 (1) - I'd ctrl+g this, flows so much better from the previous, you'd just have to do sth else with the following objects..
//aah, I still remember the very first diff I've seen from you. sob

-slips out-
Topic Starter
Maruyu

Squirrel wrote:

-slips in-

all optional !
wow that's ugly..

General
  1. colours meh :c try some with higher contrast that differ in brightness slightly, looks more appealing
    similar palette, slightly higher contrast

    [Colours]
    Combo1 : 214,67,118
    Combo2 : 251,222,121
    Combo3 : 124,78,211
    Combo4 : 113,188,244
    slightly more intense
    [Colours]
    Combo1 : 150,55,140
    Combo2 : 40,114,196
    Combo3 : 225,104,242
    Combo4 : 250,240,100
    Combo5 : 244,77,160
    taken from background
    [Colours]
    Combo1 : 230,210,220
    Combo2 : 240,230,140
    Combo3 : 165,165,100
    Combo4 : 220,190,170
    Combo5 : 160,90,70
    Combo6 : 175,135,165
  2. rename to Relaxing/Challenging or Standard/Advanced? Normal/Hard doesn't really seem to fit, cause Normal seems way too easy for an actual Normal and yah,.... //nitpicking
Normal
  1. HP4 seems to fit this better, cause of very few objects players could miss (imo). and the diff is easy enough even with increased settings. k
  2. 00:08:259 (1,2,3) - vocals are more dominat here and you could match objects better to them while keeping an easy-to-understand, clear rhythm - http://puu.sh/d4WUl/7d3695022b.png Hm I'd rather keep it as is, I don't want to push difficulty too much and my way plays fine
  3. 00:16:567 (3,4) - I'd prefer if you change this to http://puu.sh/d4X3f/c9475410f2.png , cause 00:17:028 - 00:17:259 is an ongoing sound -> one slider Actually, my slider follows a bit better
  4. 00:18:413 (6) - clap on the reverse sounds off to me, remove? .o. (maybe it's just me, but it seems so dull)
    also, I wanna hit that downbeat. you could remove the reverse and place a cirlce there the reverse here maps the crescendo into the downbeat, and the clap is fine
  5. 00:32:259 (3,4) - place both of them a little further up to improve movement from 00:31:336 (2) - to here I prefer my stacking, readjusted 00:31:336 (2) a bit instead
  6. 00:41:259 - add a cirlce here? rhythm might get a little harder then, but she emphasizes the syllabels so extremely, it would match the vocals perfectly! readjusted this section
  7. 00:42:413 (2,3) - consider merging them, fits better, imo (again, might be just me) nah, stacking them would be a bit too hard I think
  8. 00:48:875 (1,2,3) - movement is meh, how about this - http://puu.sh/d4XI6/d168ec8acc.png sure
  9. 00:55:105 (4) - move this to 00:53:721 ? sound better to me o: Nah, I want to keep that clean because of the 2/1 slider
  10. 01:00:875 (2) - go with a short slider instead, matches the following rhythm better I think Nah, I think the circle fits just fine
  11. 01:12:875 (4,5) - http://puu.sh/d4XSP/d115c23cb9.png ? //lazy and you can just ask ingame about whatever anyway. >: Not quite sure what you mean but I don't see an issue so no change
  12. 01:20:259 (1) - for the sake of keeping this as easy as possible to play in Taiko/mania, end this on the red tick (at leats that's what I've heard, I don't play either.)Also dunno, let's hope someone can enlighten us :p
lovely diff!

Hard
  1. 00:04:567 (1,2) - too match better with previous sliders (where you have to move), space them regularly? I intend to keep this, it's exactly as I want it
  2. 00:06:413 (1,2) - SURPRISE ! ^
    also, to make this slightly more interesting, you could do this http://puu.sh/d4Yqm/c9ce1ac807.png, that just needs quieter, calmer hitsounding^
  3. 00:14:721 - tbh when I looked at Normal I expected a short reverse slider here in Hard to emphasize the guitar? Idk what it is, I'm deaf. :/ dunno why I know what you mean, but I intend to leave 00:13:798 (2)'s tail as the start of the guitar's sound, and then the guitar's sound works as a "hype builder" (???), dunno if you know what I mean ;_;
  4. 00:15:875 (2) - remove reverse, then move 00:16:336 (3) - to a tick before (where 2 ends atm) and add another cirlce at 00:17:028 ? Nah I think this is fine, 3's tail and head both map the same sound and the reverse fits nicely
  5. 00:31:105 (2,3) - is this mini-jump necessary? I can't really hear it. :n but if you wanna keep it, you could blanket 00:29:490 (4) - so nicely.. even if it isn't visible anymore, the lighting still is and is looks cool. '-' I'm gonna keep the jump, and the blanket seems like too much of a stretch ;w;
  6. 00:57:182 (3) - reverse this and stack 00:56:951 (2) - above that, improves flow! .o.
    if you do that, ctrl+g 00:57:644 (4) - , too and move the following accordingly i personally like this part a lot as it is, so I don't really wanna change ;~; It should be fine as is
  7. 01:01:798 (1) - reverse feels off, try a longer slider without reverse or a circle? Added a circle
  8. 01:06:413 (3,4) - middle anchors one grid further up/down -> beauty curvy blankets
    (you could imprve them for 01:04:567 (3,4,1) - , too btw. and 01:18:413 (1,2,3,4) - ) done for the one you mentioned first, the others stay ww
  9. 01:09:182 (1) - I'd ctrl+g this, flows so much better from the previous, you'd just have to do sth else with the following objects.. I feel like this way is fine (and also too lazy to remap heheh)
//aah, I still remember the very first diff I've seen from you. sob

-slips out-
Thank you squeaky, ly <3

@Ringating, added everything. Thanks a bunch, m8
riffy
So, hi, I guess. \w/

[General]
  1. Consider adding 1200-1300ms of lead in to your .osu files. That will give players time to get ready.
  2. I'd recommend to make an Easy diff. I'm pretty sure it is mapable here + the song is really short. Give it a try, beginners will be happy!
    Note: let me know if you need mods for the Easy diff, I will check it o/
  3. Your preview point is unsnapped. Please, re-snap it properly. :(
[Normal]
  1. I would lower HP even more. As the beginning has quite long gaps + the main part feels hard.
  2. 00:09:268 - in case if you decide to map an Easy, you can stress this beat in the Normal. Example.
  3. 00:19:191 - this downbeat clearly sounds different from the previous beats. I would map it with a circle, instead of a slider-tail. Here, have a look!
  4. 01:20:114 (1,1) - sorry, you can't let it be like this. You can either use two spinner or give enough recovery time after the first spinner to make it readable.
    Note: enough time = 2 white ticks for a Normal diff.

    Quite a nice diff.
[Hard]
  1. Just to keep the settings balanced, I'd lower HP Drain here as well.
  2. 00:08:114 (1) - minor - the curve feels quite agressive. I'd make it softer in order to fit better with the tempo/stye of the music.
    Note: 00:58:422 (2) -
  3. 00:29:576 (5,6) - why did you stop using x1.4 DS? That was an awesome thing, it would fit here perfectly and help you to represent the song.
  4. 01:18:268 (1,2,3) - minor - just a quick reminder that you can improve the blankets here. Feel free to do it when you get some patience to carefully adjust them. :)

    I feel like the 3/4 sliders did not work well with the music, as they were sorta unnatural to me, but they were technically fine, so I guess you can keep them. Anyways, the diff was pretty enjoyable and I liked it.


I think itis begging for an Easy diff, your normal and Hard were awesome and I am sure that you can make an outstanding Easy diff, as well.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Maruyu

-Bakari- wrote:

So, hi, I guess. \w/

[General]
  1. Consider adding 1200-1300ms of lead in to your .osu files. That will give players time to get ready. done
  2. I'd recommend to make an Easy diff. I'm pretty sure it is mapable here + the song is really short. Give it a try, beginners will be happy!
    Note: let me know if you need mods for the Easy diff, I will check it o/ 2lazy, maybe if people force me
  3. Your preview point is unsnapped. Please, re-snap it properly. :( ww
[Normal]
  1. I would lower HP even more. As the beginning has quite long gaps + the main part feels hard. changed to 3
  2. 00:09:268 - in case if you decide to map an Easy, you can stress this beat in the Normal. Example.
  3. 00:19:191 - this downbeat clearly sounds different from the previous beats. I would map it with a circle, instead of a slider-tail. Here, have a look! hmm, since squeaky up there mentioned it, changed
  4. 01:20:114 (1,1) - sorry, you can't let it be like this. You can either use two spinner or give enough recovery time after the first spinner to make it readable. Ehhh, these are 2 spinners...?
    Note: enough time = 2 white ticks for a Normal diff.

    Quite a nice diff.
[Hard]
  1. Just to keep the settings balanced, I'd lower HP Drain here as well.
  2. 00:08:114 (1) - minor - the curve feels quite agressive. I'd make it softer in order to fit better with the tempo/stye of the music.
    Note: 00:58:422 (2) - k ww
  3. 00:29:576 (5,6) - why did you stop using x1.4 DS? That was an awesome thing, it would fit here perfectly and help you to represent the song. ok ww
  4. 01:18:268 (1,2,3) - minor - just a quick reminder that you can improve the blankets here. Feel free to do it when you get some patience to carefully adjust them. :) tried to

    I feel like the 3/4 sliders did not work well with the music, as they were sorta unnatural to me, but they were technically fine, so I guess you can keep them. Anyways, the diff was pretty enjoyable and I liked it.


I think itis begging for an Easy diff, your normal and Hard were awesome and I am sure that you can make an outstanding Easy diff, as well.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
bakabakabakabakabakabakabakabakabakabakabakabakabakabaka <3
CodeS
As Requested:



  • Add the name of the main characters to the tags (Victorique de Blois and Kujou Kazuya )
    Remove "Yuzu" from tags
    I would change combo 2 and combo 4 to more pastel like versions of the same color (or "lighter"), the ones you're using right now makes too much contrast on the relaxing feeling the song have and the combo 1 and 3
    Where's the easy?

00:15:499 (1,2) - Try this
00:19:653 (1) - I don't feel like you should use such a faint sound to start a reverse, when you have such a strong sound here 00:18:268 - which you're using only for a note, in all this part of the song, you're using that strong beat you can clearly hear, and the voice to add sliders, but here, somehow, you decided to simplify this beat to only 1 note, and put a reverse to make enphasis on nothing and the strong beat in the arrow (00:19:883 - ), in my opinion, this fit betters.
00:20:576 (2,3) - I would change this to 1/2 slider Note 1/2 slider (well pretty much add a note here 00:21:037 - and mak another small slider 00:21:268 - here, to use the strong beat)
00:25:883 - Lacking a note here. reverse arrow used as a directional, but right after that a stop?, I feel a note could make it play better, if you add. add NC here 00:24:730 (4) - (actually it still needs a NC)
00:29:576 - Note?
00:33:268 - ^
00:34:653 - ^
00:48:037 - why are you suddenly ignoring the voice
01:02:345 - ^
00:54:960 - NC?
01:15:268 (2,3) - any reason for 2 notes here?, dunno, I don't mind it, but this is the only part of the song where you decided to put 2 notes after a slider (unless I'm blind, if that's the case, ignore this) so it can caught people a bit offguard for no reason, as there nothing really different in this part.


I feel you're changing way too much on what you want to map, you go from the voice to those faint cymbal? sounds, to the strong beats WAY too often, at the same time, while you do that, the map is full of stops, like if you're simplifying mostly because the lack of an easier diff. creating this kind of Inconsistent rhythm? (example: 00:46:883 (4,5,6,1,2,3,4,5) - ), I mean, is not hard to play, but dunno, I feel it could play much better

00:15:499 (1,2) - Feels kind of off. the reverse is kind of outplace. I would just change this for a Note 00:15:730 - and 00:16:191 -
00:43:191 (1) - Is this note on top of any kind of sound?

Kind of same stuff I said in your Normal,. tho this feel much better because is more "filled".

I llike your map a lot, sorry this wasn't much, I have a lot of things in my mind and couldn't mod this with a clear view.
Overall I like it, but I feel the lack of an Easy, and the normal trying to be the easiest diff thus skiping so many beats, hurts the map.


Myxo
I told you to map an Easy ingame <nub>
On a more serious note, this would probably have like 20 objects so plz
Topic Starter
Maruyu
uwaaaaaah

dat double post
Topic Starter
Maruyu

CodeS wrote:

As Requested:



  • Add the name of the main characters to the tags (Victorique de Blois and Kujou Kazuya ) k
    Remove "Yuzu" from tags k
    I would change combo 2 and combo 4 to more pastel like versions of the same color (or "lighter"), the ones you're using right now makes too much contrast on the relaxing feeling the song have and the combo 1 and 3 k
    Where's the easy? iunno

00:15:499 (1,2) - Try this
Nah, I don't want to skip the first red tick
00:19:653 (1) - I don't feel like you should use such a faint sound to start a reverse, when you have such a strong sound here 00:18:268 - which you're using only for a note, in all this part of the song, you're using that strong beat you can clearly hear, and the voice to add sliders, but here, somehow, you decided to simplify this beat to only 1 note, and put a reverse to make enphasis on nothing and the strong beat in the arrow (00:19:883 - ), in my opinion, this fit betters.
reworked it a bit
00:20:576 (2,3) - I would change this to 1/2 slider Note 1/2 slider (well pretty much add a note here 00:21:037 - and mak another small slider 00:21:268 - here, to use the strong beat)^
00:25:883 - Lacking a note here. reverse arrow used as a directional, but right after that a stop?, I feel a note could make it play better, if you add. add NC here 00:24:730 (4) - (actually it still needs a NC) nah it should be fine, and the NC is part of the 2/1 nc pattern
00:29:576 - Note?
00:33:268 - ^
00:34:653 - ^
00:48:037 - why are you suddenly ignoring the voice
01:02:345 - ^
00:54:960 - NC? I did not change all of the above, most of them won't fit the way I wanted to map this
01:15:268 (2,3) - any reason for 2 notes here?, dunno, I don't mind it, but this is the only part of the song where you decided to put 2 notes after a slider (unless I'm blind, if that's the case, ignore this) so it can caught people a bit offguard for no reason, as there nothing really different in this part. fixed


I feel you're changing way too much on what you want to map, you go from the voice to those faint cymbal? sounds, to the strong beats WAY too often, at the same time, while you do that, the map is full of stops, like if you're simplifying mostly because the lack of an easier diff. creating this kind of Inconsistent rhythm? (example: 00:46:883 (4,5,6,1,2,3,4,5) - ), I mean, is not hard to play, but dunno, I feel it could play much better

00:15:499 (1,2) - Feels kind of off. the reverse is kind of outplace. I would just change this for a Note 00:15:730 - and 00:16:191 - nah I kind of like the reverse
00:43:191 (1) - Is this note on top of any kind of sound? Yes, vocal and piano key

Kind of same stuff I said in your Normal,. tho this feel much better because is more "filled".

I llike your map a lot, sorry this wasn't much, I have a lot of things in my mind and couldn't mod this with a clear view.
Overall I like it, but I feel the lack of an Easy, and the normal trying to be the easiest diff thus skiping so many beats, hurts the map.


Thank you for your time
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