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Magus Two - BEAUTIFUL SENTENCE (TV size)

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Topic Starter
FaiVillager
This beatmap was submitted using in-game submission on 2016年5月3日 at 0:13:19

Artist: Magus Two
Title: BEAUTIFUL SENTENCE (TV size)
Source: Trinity Seven
Tags: ts8zs Trinity Seven ED1 浅見リリス asami lilith 原由実 hara yumi 神無月アリン kannazuki arin 内田彩 uchida aya トリニティセブン 7人の魔書使い
BPM: 150
Filesize: 8689kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.19 stars, 59 notes)
  2. Extreme (4.68 stars, 417 notes)
  3. Hyper (3.32 stars, 269 notes)
  4. Incredible Sentences (5.52 stars, 442 notes)
  5. Insane (4.17 stars, 391 notes)
  6. Normal (1.82 stars, 128 notes)
  7. Ts8zs' Hard (2.32 stars, 196 notes)
Download: Magus Two - BEAUTIFUL SENTENCE (TV size)
Download: Magus Two - BEAUTIFUL SENTENCE (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
PLZ REDOWNLOAD AFTER 2015.5.12!!
Run! Run! Run!
Can somebody help me>< D:
I need mod~~
FAI diff renamed, plz check for sure thank u~
AND:
Ts8zs' Hard: ts8zs finished

Modders:
SPOILER
zxhzxhz
Tarrasky
Mikii
Come[Back]Home
monstrata
-Nanaka-
-Famous-
-Tochi
Breezy
D4rksho0ter
G3m4sSt4ffLP
PolkaMocha
Andrea
SoGa
clp012345
Chaoslitz
-Lemons
Hi Im Nathan
-Nanaka-
zxhzxhz
[FAI]
00:01:798 (1,2) - http://puu.sh/cBBSc/e08a14a2f6.jpg
00:02:998 (6) - 弯
00:06:198 (6) - 219,293
00:07:398 (5,6,7) - http://puu.sh/cBC0k/45cfd22eb8.jpg
00:08:198 (1) - 动一点
00:09:298 (1,2) - http://puu.sh/cBC80/0e198a2d00.jpg
00:19:398 (1) - 弄短
00:26:898 (3) - ctrl+g
00:28:498 (3) - 弯
00:41:698 (4,1,2) - http://puu.sh/cBCjm/41ad7f38f4.jpg
00:51:698 (3) - 尾巴向上提一点
00:52:998 (1) - 弄慢
01:02:198 (6,7) - 265,201;7,177
01:02:598 (1) - ctrl+g
01:15:698 (4) - http://puu.sh/cBCAS/b639ea53b9.jpg
大概是这个样子,不没怎么仔细排
01:20:198 (1) - 弄慢
01:23:398 (1,2,1,2,1,2,1,2) - 弄成顺边的
http://puu.sh/cBCGs/eb9eea64c9.jpg
http://puu.sh/cBCGA/71c162b2a7.jpg
[Extreme]
柑橘摸不出什么东西来orz
建议re了或者搞个gd来
这图和那个fai一个风格的,柑橘有点单调啊
[ins]
00:02:398 (5) - 向下弯
00:04:398 (7) - 放在6和8中间做成blanket
00:05:998 (6) - http://puu.sh/cBD7e/7b0c1f4e4c.jpg
00:21:798 (1,2,3,4,5,6,7,8) - 换成四个短滑条
00:24:398 (6,7) - 反过来
00:26:598 (5,6) - 错开,ds0.7
00:32:198 (1) - ctrl+g(?)
01:01:298 (2,3,4) - 形状调整下
01:05:998 (2,3) - 离前面近点
01:25:798 (1,2) - 旋转-18°
[hard]
01:13:398 - kiai
这个hard,屌屌屌屌屌

[Ge]
map码率太高
另外建议fai难度ar9.2-9.3
Topic Starter
FaiVillager

zxhzxhz wrote:

[FAI]
00:01:798 (1,2) - http://puu.sh/cBBSc/e08a14a2f6.jpg 出于音效及个人风格的考虑暂时不改吧
00:02:998 (6) - 弯 考虑怎么弯吧 我觉得根据前后的形状不太好改
00:06:198 (6) - 219,293 done
00:07:398 (5,6,7) - http://puu.sh/cBC0k/45cfd22eb8.jpg slider并不合适 但是可以考虑 另外我特意弄个八角;w;
00:08:198 (1) - 动一点 done
00:09:298 (1,2) - http://puu.sh/cBC80/0e198a2d00.jpg 改了个类似的
00:19:398 (1) - 弄短 啥短法?
00:26:898 (3) - ctrl+g unflow了暂时不改吧
00:28:498 (3) - 弯 done
00:41:698 (4,1,2) - http://puu.sh/cBCjm/41ad7f38f4.jpg 坑人梗暂时不改吧;w;
00:51:698 (3) - 尾巴向上提一点 done
00:52:998 (1) - 弄慢 思考中)
01:02:198 (6,7) - 265,201;7,177 抱歉没看懂,,
01:02:598 (1) - ctrl+g slider组暂时不改风格
01:15:698 (4) - http://puu.sh/cBCAS/b639ea53b9.jpg
大概是这个样子,不没怎么仔细排 done
01:20:198 (1) - 弄慢 思考
01:23:398 (1,2,1,2,1,2,1,2) - 弄成顺边的 思考 但是个人风格改的可能性不大吧
http://puu.sh/cBCGs/eb9eea64c9.jpg
http://puu.sh/cBCGA/71c162b2a7.jpg
[Extreme]
柑橘摸不出什么东西来orz
建议re了或者搞个gd来
这图和那个fai一个风格的,柑橘有点单调啊 嘛就是作为简化版的 remap的话倒是没太大问题啦不过搞不好风格还一样
[ins]
00:02:398 (5) - 向下弯 done 刚开始忘了
00:04:398 (7) - 放在6和8中间做成blanket done
00:05:998 (6) - http://puu.sh/cBD7e/7b0c1f4e4c.jpg done
00:21:798 (1,2,3,4,5,6,7,8) - 换成四个短滑条 难度系数太高
00:24:398 (6,7) - 反过来 done
00:26:598 (5,6) - 错开,ds0.7 不好看(?)我试过但是不确定
00:32:198 (1) - ctrl+g(?) 先改了看别人的意见吧 我觉得俩都可以
01:01:298 (2,3,4) - 形状调整下 done
01:05:998 (2,3) - 离前面近点 done
01:25:798 (1,2) - 旋转-18° 有点多吧 我是用另外的方法摆好的
[hard]
01:13:398 - kiai
这个hard,屌屌屌屌屌

[Ge]
map码率太高 喜欢的人多了就改 这个好办
另外建议fai难度ar9.2-9.3
效果一般般 个人觉得意义不大 如果单纯只为了分级的话

谢谢啦~看得挺仔细的辛苦了
Tarrasky
short mod from #modreqs

Easy

The distance between this 00:03:398 (2,1) - is 1,10x, fix and put the distance in 1,00x
00:12:998 (3) - add new combo and remove new combo in 00:14:598 (1) -
The distance between this 00:01:798 (1,2) - is 0,84x, fix and put in 1,00x
00:12:998 (3,1) - so short, put 1,00x distance
well, just remember, the same distance in Normal and Easy
01:00:998 (1) - this slider is better in this form https://osu.ppy.sh/ss/2378972
01:07:398 (1) - /\
01:13:798 (1,1) - /\
turnoff the kiai in 01:26:598 -

Normal

This distance is so high 00:15:398 (4,1) -
00:41:798 (1,2,1,2) - /\
00:52:998 (4,1,2) - /\
maybe the 1,50x and 1,60x in the Kiai time are fairly difficult, see with a bat is this great change of distance can be accepted

Insane

you can stack 00:05:198 (2,3,4) - in 00:04:398 (7) -
00:18:398 (4,3) - propositional?
00:19:398 (1) - this slider is not as creative and is a bit overmap
00:26:898 (1) - remove new combo
01:01:798 (4,2) - stack the circle in the end of the slider


Nice map, i like
+ stard and good luck ^^ :) :) :) :)
the audio bitrate is more than 192kbps? I felt an acoustic variation on my headset, im not sure
Topic Starter
FaiVillager

Tarrasky wrote:

short mod from #modreqs

Easy

The distance between this 00:03:398 (2,1) - is 1,10x, fix and put the distance in 1,00x done
00:12:998 (3) - add new combo and remove new combo in 00:14:598 (1) - done
The distance between this 00:01:798 (1,2) - is 0,84x, fix and put in 1,00x done
00:12:998 (3,1) - so short, put 1,00x distance done
well, just remember, the same distance in Normal and Easy I got it but is it should be now?
01:00:998 (1) - this slider is better in this form https://osu.ppy.sh/ss/2378972 done
01:07:398 (1) - /\ done
01:13:798 (1,1) - /\ done
turnoff the kiai in 01:26:598 - kiai tome for me is the end of the refrain so I'm not likely to change

Normal

This distance is so high 00:15:398 (4,1) - done
00:41:798 (1,2,1,2) - /\
00:52:998 (4,1,2) - /\
maybe the 1,50x and 1,60x in the Kiai time are fairly difficult, see with a bat is this great change of distance can be accepted
fixed(compare to some map I think 1.5 is ok)

Insane

you can stack 00:05:198 (2,3,4) - in 00:04:398 (7) - done
00:18:398 (4,3) - propositional? yep
00:19:398 (1) - this slider is not as creative and is a bit overmapooops, maybe it's my style and it's not overmap I ithink.Even I've thought change to 1/12
00:26:898 (1) - remove new combo gosh a mistake :)
01:01:798 (4,2) - stack the circle in the end of the slider ooops another mistake :)


Nice map, i like
+ stard and good luck ^^ :) :) :) :)
the audio bitrate is more than 192kbps? I felt an acoustic variation on my headset, im not sure
THX FOR MOD~~~~~~~:)
VERY NICE FOR ME ON EASY AND NORMAL
Mikii
Hope my mod can help! from #modreqs

Normal
00:06:598 (1) - I wouldn't use a back and forth slider since it breaks the flow
00:08:198 (1) - Start the spinner here
00:15:398 (4) - The straight slider should be used to point to a direction but its too sharp of a turn. Here, it leads towards the down left section but there is nothing there. Also, straight diagonal sliders aren't the best looking. If going in a diagonal direction it might be better to use a curved slider
00:19:409 (1) - Good example of a back and forth slider.. You can also use back and forth with triple taps
00:23:398 (2) - Leads me towards the top right section but has a sharp turn breaking flow.
00:52:998 (4) - Again I would just use 2 sliders here.
00:56:198 (1) - Good use of a back and forth slider
01:08:598 (1) - Too sharp of a turn
01:14:998 (1) - Again, too sharp of a turn etc. There are more but I'll leave it here
01:15:998 (4) to 01:17:798 (5) - This section is a bit too straight and it doesn't flow

I think straight sliders look best when they're horizonal or vertical. If you want to bend the direction, obviously use a curved slider. Individual sliders that goes back and forth are good. Make sure the player has a sense of direction of where the beatmap is going. You can use sharper turns in more difficult maps. Make sure things are aligned so it doesn't look it was placed with no effort and I hope these tips can help you with your harder maps.


Thats all I can do, I hope I could help you a bit. This is my first mod so I don't want to work with harder maps until I get more experience. Also, if my post goes everywhere. GG :) :)
Topic Starter
FaiVillager

Mikii wrote:

Hope my mod can help! from #modreqs

Normal
00:06:598 (1) - I wouldn't use a back and forth slider since it breaks the flow
00:08:198 (1) - Start the spinner here fixed
00:15:398 (4) - The straight slider should be used to point to a direction but its too sharp of a turn. Here, it leads towards the down left section but there is nothing there. Also, straight diagonal sliders aren't the best looking. If going in a diagonal direction it might be better to use a curved slider
00:19:409 (1) - Good example of a back and forth slider.. You can also use back and forth with triple taps
00:23:398 (2) - Leads me towards the top right section but has a sharp turn breaking flow.
00:52:998 (4) - Again I would just use 2 sliders here.
00:56:198 (1) - Good use of a back and forth slider
01:08:598 (1) - Too sharp of a turn changed
01:14:998 (1) - Again, too sharp of a turn etc. There are more but I'll leave it here changed
01:15:998 (4) to 01:17:798 (5) - This section is a bit too straight and it doesn't flow

I think straight sliders look best when they're horizonal or vertical. If you want to bend the direction, obviously use a curved slider. Individual sliders that goes back and forth are good. Make sure the player has a sense of direction of where the beatmap is going. You can use sharper turns in more difficult maps. Make sure things are aligned so it doesn't look it was placed with no effort and I hope these tips can help you with your harder maps.


Thats all I can do, I hope I could help you a bit. This is my first mod so I don't want to work with harder maps until I get more experience. Also, if my post goes everywhere. GG :) :)
Not bad.You should be more confidence on yourself.
Some tips maybe I won't change cause that's my style(maybe) but others is still useful.

And: THX FOR MOD!
Come[Back]Home
Trinity Seven :3

Easy
00:04:998 (1,2) Since there is a spinner coming after thos 2 sliders, you can do the curvy or a litte bit like this 00:08:198 (1,1) The recover time is too short for an easy. Map the part or just reduce the spinners lenght
00:28:998 (1) Make this one curvy
00:35:398 (1) Try this 00:37:798 A circle is missing here
00:57:798 (1,1) Recovery time
01:00:998 (1) Make this 1/2 instead
01:07:398 (1) ^
01:13:798 (1) ^
01:20:198 (1) ^
01:23:398 (1) Why not 2 1/2 sliders?

Normal
00:08:398 (1,1) Recovery time
00:17:798 (3) Its just my opinion, but i really dont like thos sliders
00:21:198 (1,1) Recovery time
00:22:998 (1,2) Different Distance than normal
00:24:198 (1) Delete NC
00:33:798 (1) Delete NC
00:36:998 (1) ^
00:43:398 (1) ^
00:46:598 (1,1) Recovery time
00:52:998 (4) 2 1/2 sliders? Ore a repeat slider with one circle
00:56:198 (1) Delete NC
00:59:198 (1,1) Recovery Time
01:08:998 (2,3) Delete those 2 and put a slider there instead
01:12:198 (1,1) Bad overlap
01:14:998 (1,3) ^

Ts8zs' Hard
00:01:798 (1,3) Bad overlap
00:04:998 (1,3) ^
00:08:998 (3) 1/2 slider till 00:09:198 and put a circle 00:09:298 here
00:10:998 (4,2) Bad overlap with the 2 ends of the sliders
00:11:398 (1,3) Bad overlap
00:14:198 (4,2) Bad overlap
00:14:598 (1,3) ^
00:17:398 (4,2) ^
00:17:798 (1,3) ^
00:25:398 (4,2) Im unsure about this. Even though it looks nice. Ther overlap is okay but somehow it feels weird
The kiai time is awesome mapped :3

Insane
00:02:698 (6,7) Why not the same distance as before
00:06:598 (1,3) Those two are really close. Maybe move (3) a little bit to the right
00:08:998 Add a circle pls
00:19:398 (1) 1/6 should be enough for this one
00:22:898 Add Circle maybe?
00:28:498 (3,4) I dont like this overlap



Thats it nice mapset overall :3
Im really bad at modding diffs higher than Insane T_T
I hope this will do :3
Topic Starter
FaiVillager

Come[Back]Home wrote:

Trinity Seven :3

Easy
00:04:998 (1,2) Since there is a spinner coming after thos 2 sliders, you can do the curvy or a litte bit like this fixed by change order 00:08:198 (1,1) The recover time is too short for an easy. Map the part or just reduce the spinners lenght i think it's okay? see if others say somthing
00:28:998 (1) Make this one curvy fixed
00:35:398 (1) Try this fixed 00:37:798 A circle is missing here fixed
00:57:798 (1,1) Recovery time
01:00:998 (1) Make this 1/2 instead nope, I wanted it.
01:07:398 (1) ^
01:13:798 (1) ^
01:20:198 (1) ^
01:23:398 (1) Why not 2 1/2 sliders?fixed

Normal
00:08:398 (1,1) Recovery time
00:17:798 (3) Its just my opinion, but i really dont like thos sliders hum,see what others say
00:21:198 (1,1) Recovery time
00:22:998 (1,2) Different Distance than normal what?
00:24:198 (1) Delete NC fixed
00:33:798 (1) Delete NC fixed
00:36:998 (1) ^ fixed
00:43:398 (1) ^ fixed
00:46:598 (1,1) Recovery time
00:52:998 (4) 2 1/2 sliders? Ore a repeat slider with one circle DS is wrong,and I just want to make it different(?)
00:56:198 (1) Delete NC fixed
00:59:198 (1,1) Recovery Time
01:08:998 (2,3) Delete those 2 and put a slider there instead fixed
01:12:198 (1,1) Bad overlap fixed
01:14:998 (1,3) ^ fixed

Ts8zs' Hard
00:01:798 (1,3) Bad overlap
00:04:998 (1,3) ^
00:08:998 (3) 1/2 slider till 00:09:198 and put a circle 00:09:298 here
00:10:998 (4,2) Bad overlap with the 2 ends of the sliders
00:11:398 (1,3) Bad overlap
00:14:198 (4,2) Bad overlap
00:14:598 (1,3) ^
00:17:398 (4,2) ^
00:17:798 (1,3) ^
00:25:398 (4,2) Im unsure about this. Even though it looks nice. Ther overlap is okay but somehow it feels weird
The kiai time is awesome mapped :3 He should thank you ;w;
Sorry but these problems you said I won't change.The overlap has been one of his style,and I found my friends(#300000) tested the diff.It's okay for him.

Insane
00:02:698 (6,7) Why not the same distance as before hum, because I've change it to different shapes many times.Same DS seems not familiar
00:06:598 (1,3) Those two are really close. Maybe move (3) a little bit to the right fixed
00:08:998 Add a circle pls ooop,it's just 4 clap
00:19:398 (1) 1/6 should be enough for this one maybe?
00:22:898 Add Circle maybe? fixed
00:28:498 (3,4) I dont like this overlap ooop, my style



Thats it nice mapset overall :3 pretty thx :3
Im really bad at modding diffs higher than Insane T_T see more, do more
I hope this will do :3 really help THX~~


THX FOR MOD~~~
Monstrata
Hi~ M4M as requested. Sorry this took a while, I was busy today. This mod consists mainly of cosmetic and flow changes. Rhythmically I found few concerns. Good luck :)

[Easy]

00:38:598 (1,3) - Blanket?
01:08:998 (2) - Extend slider to 01:09:798 -
01:15:398 (2) - ^Extend
01:21:798 (2) - ^

I mainly bring up sliders ending on red ticks because generally on Easy/(Easy)Normal's red ticks function much like a change in polarity. The different length and timing gap may be confusing to beginners. I see no other problems and these can be very easily fixed :).

[Normal]

00:01:798 (1,2,3,4) - Make them evenly spaced.
00:52:598 (3) - Move to y:320
00:52:998 (4,1) - Big jump for Normal.
00:59:198 (1) - Really short spinner for Normal :P. I'm spinning at 400 and i only got 2000 bonus points, I don't think beginners can pass it...

[Hard]

00:10:998 (4,2) - Stack them perfectly.
00:14:198 (4,2) - ^
00:17:398 (4,2) - ^
00:22:598 (1,2) - This kind of overlap isn't good :P. Consider spacing them out, or another pattern. Kind of messy :P.
00:25:398 (4,1,2) - ^
00:49:398 (3,2) - Stack perfectly.
00:50:998 (3,2) - ^
00:52:598 (3,2) - ^
00:54:198 (3,2) - ^
00:55:798 (3,2) - ^
01:02:198 (3,2) - Yea lots of stacks to fix. But the good thing is, this fix is very easy. I'm going to stop mentioning them because you probably already know which patterns I'm referring to and which ones are coming up.

This difficulty plays well in most parts. My only real problem is the stacking which looks untidy when being played :P.

[Insane]

00:18:398 (4,3) - Stack?
00:23:398 (4) - Try and curve it the other direction. (Rotate 180, Ctrl+G) Flows better imo.
00:33:298 - There is a beat here. Try and rework this part so you can have an object begin here rather than a slider-end.
00:48:998 - Add a note here.
00:50:398 (4,5,6) - This feels weird to play. mainly because its a triangular stack which doesn't flow well imo. Try something like this?
01:01:798 (4,2) - Stack better.
01:08:398 - Add a circle here.
01:23:398 (1,2) - Consider scaling them down a bit. This jump is huge compared to the rest of the map.

[Extreme]

00:08:998 - Add note?
00:28:698 (4,1) - Blanket better
00:31:398 (1,2) - ^
00:40:798 - 00:40:898 - Could map two notes here.
00:53:298 (2,3) - Blanket better
01:24:998 (1,2) - ^

Very nicely mapped. My favorite difficulty. Just hard enough to be a challenge, without feeling like its over-mapped.

[FAI]

00:02:598 (3,6) - Stack perfectly.
00:21:598 (2) - I suggest taking out this slider since the drumbeats start here.
00:32:198 (1,2) - Its jumps like this that make me think this difficulty is mapped purely with star-rating in mind :P.
00:49:098 (1,2,3,4,5) - Wow... Start the pentagon on 3 instead. Better flow. This is really... unnecessary though... pentagon-shaped 5 stack. Idk...
01:00:798 (2) - Overmapped. This doesn't follow anything... Take it out?

Fun difficulty, and low bpm so I can understand the huge jumps, but I feel this difficulty might be overmapped, or mapped solely for difficulty purposes. The 1/4th notes here really function as 1/2 notes on 300 bpm because of the way they are spaced. Also i believe there is a pentagon-shaped stack too which is pushing it. I can understand the really-spaced streams because at least they are going in the same direction , but i'm really not sure about the pengaton
Topic Starter
FaiVillager

monstrata wrote:

Hi~ M4M as requested. Sorry this took a while, I was busy today. This mod consists mainly of cosmetic and flow changes. Rhythmically I found few concerns. Good luck :)

[Easy]

00:38:598 (1,3) - Blanket? hum, nope. I chose this/
01:08:998 (2) - Extend slider to 01:09:798 - fixed,but maybe too difficult
01:15:398 (2) - ^Extend fixed,^
01:21:798 (2) - ^ fixed,^

I mainly bring up sliders ending on red ticks because generally on Easy/(Easy)Normal's red ticks function much like a change in polarity. The different length and timing gap may be confusing to beginners. I see no other problems and these can be very easily fixed :). Trying,thx~

[Normal]

00:01:798 (1,2,3,4) - Make them evenly spaced. due to the DS may be I wouldn't change
00:52:598 (3) - Move to y:320 fixed
00:52:998 (4,1) - Big jump for Normal. fixed, redo last time but I forgot to change
00:59:198 (1) - Really short spinner for Normal :P. I'm spinning at 400 and i only got 2000 bonus points, I don't think beginners can pass it... fixed

[Hard]

00:10:998 (4,2) - Stack them perfectly. fixed
00:14:198 (4,2) - ^ fixed
00:17:398 (4,2) - ^ fixed
00:22:598 (1,2) - This kind of overlap isn't good :P. Consider spacing them out, or another pattern. Kind of messy :P. fixed
00:25:398 (4,1,2) - ^ This one I wouldn't change
00:49:398 (3,2) - Stack perfectly. fixed
00:50:998 (3,2) - ^ fixed
00:52:598 (3,2) - ^ fixed
00:54:198 (3,2) - ^ fixed
00:55:798 (3,2) - ^ fixed
01:02:198 (3,2) - Yea lots of stacks to fix. But the good thing is, this fix is very easy. I'm going to stop mentioning them because you probably already know which patterns I'm referring to and which ones are coming up. most fixed

This difficulty plays well in most parts. My only real problem is the stacking which looks untidy when being played :P.

[Insane]

00:18:398 (4,3) - Stack? fixed, but doesn't play well in game. see others
00:23:398 (4) - Try and curve it the other direction. (Rotate 180, Ctrl+G) Flows better imo. fixed
00:33:298 - There is a beat here. Try and rework this part so you can have an object begin here rather than a slider-end. finally I use slider end, but I changed other part
00:48:998 - Add a note here. no clap so i won't
00:50:398 (4,5,6) - This feels weird to play. mainly because its a triangular stack which doesn't flow well imo. Try something like this? fixed
01:01:798 (4,2) - Stack better. fixed
01:08:398 - Add a circle here. fixed
01:23:398 (1,2) - Consider scaling them down a bit. This jump is huge compared to the rest of the map. plays well i thougt, see others

[Extreme]

00:08:998 - Add note? only 4 claps
00:28:698 (4,1) - Blanket better all fixed
00:31:398 (1,2) - ^
00:40:798 - 00:40:898 - Could map two notes here. i gave a shor pass here, and if many say this is weird i have a backup
00:53:298 (2,3) - Blanket better
01:24:998 (1,2) - ^

Very nicely mapped. My favorite difficulty. Just hard enough to be a challenge, without feeling like its over-mapped.

[FAI]

00:02:598 (3,6) - Stack perfectly. fixed
00:21:598 (2) - I suggest taking out this slider since the drumbeats start here. hum, i'm not sure
00:32:198 (1,2) - Its jumps like this that make me think this difficulty is mapped purely with star-rating in mind :P. maybe,but it's only looks difficult but plays well for me
00:49:098 (1,2,3,4,5) - Wow... Start the pentagon on 3 instead. Better flow. This is really... unnecessary though... pentagon-shaped 5 stack. Idk... think about to change but not sure
01:00:798 (2) - Overmapped. This doesn't follow anything... Take it out? remove it and have a listen, ithink there is so i did

Fun difficulty, and low bpm so I can understand the huge jumps, but I feel this difficulty might be overmapped, or mapped solely for difficulty purposes. The 1/4th notes here really function as 1/2 notes on 300 bpm because of the way they are spaced. Also i believe there is a pentagon-shaped stack too which is pushing it. I can understand the really-spaced streams because at least they are going in the same direction , but i'm really not sure about the pengaton I think most is not overmapped, cause I used lyric to check. Maybe it is weird, I'm trying to make it better

THX FOR MOD!
-Nanaka-
hi FaiVillager :)
sorry for late :(

red: unrankable issue.
blue: maybe unrankable issue.
bold: should fix.


[General]
  1. MP3 bitrate 320kbps unrankable, DL here
  2. The following hitsounds are unused:
    soft-hitnormal3.wav
    soft-hitnormal2.wav

  3. Please turn off the blank
  4. all diff Unsnap preview point
  5. Poor balance of Mapset
    Ts8zs' Hard,Slider velocity 1.6
    Hyper,Slider velocity 1.4
    Insane,Slider velocity 2.6 :?

  6. all diff uncheck wide screen & Letterbox
  7. Reneme hitsound
    soft-hitclap → soft-hitwhistle
    soft-hitfinish → soft-hitClap
    soft-hitfinish here
[Easy]
  1. 00:00:198 - Vol60%
    00:22:598 - add green line Vol50%
  2. 01:02:598 (2) - Why vocal rhythm?
  3. 01:08:998 (2) - ^
  4. 01:15:398 (2) - ^
  5. 01:21:798 (2) - ^

    Easy & Normal Please take a hit sound
[Ts8zs' Hard]
  1. SV1.4 or 1.5
  2. Overall overlap...There is a need to rethink the rhythm
[Hyper]
  1. SV1.7
  2. 00:32:998 (3,4) - better blanket
  3. 00:22:398 (1) - Remove NC 00:22:598 (3) - add
  4. 01:12:198 (1) - Here spinner is uncomfortable sample rhythm
[Insane]
  1. SV2.0~2.2
  2. 00:00:798 (4,1) - bad flow,My favorite design & flow
  3. 00:07:398 (1,2,3,4) - try flow
  4. 00:19:398 (1) - ???In fact the slider looks like shit.... delete note add spinner?
  5. 00:24:398 (6) - stack
  6. 00:58:898 (6,1,1,2,1) - I make in this rhythm
Ex & Fai diff
There is a need to recreate due to SV change

I have not done properly
Call me back when you're ready. :)

mod time:1 hour

gl
Topic Starter
FaiVillager

-Nanaka- wrote:

hi FaiVillager :)
sorry for late :( don't worry, I never care that

red: unrankable issue.
blue: maybe unrankable issue.
bold: should fix.


[General]
  1. MP3 bitrate 320kbps unrankable, DL here I already have the track and if this map could be rank then I change it.
  2. The following hitsounds are unused:
    soft-hitnormal3.wav
    soft-hitnormal2.wav
    fixed
  3. Please turn off the blank oops, I didn't found thar
  4. all diff Unsnap preview point fixed, last time I changed the offset i forgot ot done..
  5. Poor balance of Mapset
    Ts8zs' Hard,Slider velocity 1.6
    Hyper,Slider velocity 1.4
    Insane,Slider velocity 2.6 :? hyper is fixing cause it is new prepared

  6. all diff uncheck wide screen & Letterbox well, but how?
  7. Reneme hitsound rename :D But I'm not likely to change
    soft-hitclap → soft-hitwhistle
    soft-hitfinish → soft-hitClap
    soft-hitfinish here
[Easy]
  1. 00:00:198 - Vol60% fixed
    00:22:598 - add green line Vol50% fixed
  2. 01:02:598 (2) - Why vocal rhythm? I just chose it with my musicality
  3. 01:08:998 (2) - ^
  4. 01:15:398 (2) - ^
  5. 01:21:798 (2) - ^

    Easy & Normal Please take a hit sound
considering right now, next version

[Ts8zs' Hard]
  1. SV1.4 or 1.5
  2. Overall overlap...There is a need to rethink the rhythm
We thought taht is fine though?

[Hyper]
  1. SV1.7
  2. 00:32:998 (3,4) - better blanket fixed
  3. 00:22:398 (1) - Remove NC 00:22:598 (3) - add fixed
  4. 01:12:198 (1) - Here spinner is uncomfortable sample rhythm I think it is fine here, I'll see what others say
[Insane]
  1. SV2.0~2.2
  2. 00:00:798 (4,1) - bad flow,My favorite design & flow hum, I seriously don't like some notes like that
  3. 00:07:398 (1,2,3,4) - try flow not ot be like a square due to the rythym
  4. 00:19:398 (1) - ???In fact the slider looks like shit.... delete note add spinner? too short though, and using kick slider is my favorite
  5. 00:24:398 (6) - stack sorry didn't I?
  6. 00:58:898 (6,1,1,2,1) - I make in this rhythm that is okay but, using notes depending on both voice and BGM one time is not suitable for me
Ex & Fai diff
There is a need to recreate due to SV change

I have not done properly
Call me back when you're ready. :)

mod time:1 hour

gl
Hyper‘s SV is considering changing, and other diffs may not change.
Pro mod on general, THANK YOU VERY MUCH. That's useful.
Famous
M4M request from your Queue

Awesome song! I really like it! :D

General
  1. AiMod: The audio bitrate is higher than 192kbps. That's unrankable. You must change that! Read the Ranking Criteria.
    (...)The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.(...)
  2. Hitsounds are too quiet. That's also unrankable.
Easy
  1. Isn't AR4 a little bit too fast? What about AR3 or 3.5?
  2. 00:10:598 (1,2) - Spacing is different. Fix this.
  3. 00:19:398 (3,4) - ^
  4. 00:24:198 (2,3) - ^ + suggestion: blanket?
  5. 00:31:398 (3,1,2,3) - Again the spacing is different.
  6. 00:38:598 (1,3) - Blanket?
  7. 00:47:398 (2,1) - Keep spacing!
  8. 00:48:198 (1,1,1) - In that case this spacing is okay.
  9. 00:54:598 (1,2) - But that is not okay. Fix spacing. Also make them blanket.
  10. 01:00:998 (1,2,1,2,1) - Spacing is different again.
  11. 01:22:998 (3,1) - Fix spacing.
You have to keep the same spacing at easier difficulties, because it's easier to read for beginners. Fix them. I didn't found any other errors. Except these, it's a good Easy difficutly.

Normal
  1. AR4.5 please. AR6 is too fast for normal.
  2. 00:14:998 (3,4) - Flows weird. Make the slider more like this.
  3. 00:16:198 (1,2,3,4) - Spacing is bit different here. Fix it.
  4. 00:26:598 (2) - Move that circle on grid right for better flow with 00:25:798 (1). Then move 00:26:998 (3) one grid down and right to fix the spacing.
  5. 00:29:798 (2) - Move that slider one grid down to keep the flow and the same hight as 00:27:398 (4,1). That also fix this little spacing difference to 00:30:598 (3).
  6. 00:32:198 (1,2) - Fix spacing.
  7. 00:36:998 (3) - Move that circle one grid up to keep the flow. The fix the spacing from the following notes.
  8. 00:40:198 (3) - Move the last slider point to x:264 ; y:300 to keep the flow.
  9. 00:41:798 (1) - Move that slider to x:432 ; y232 also to keep the flow.
  10. 00:41:798 (1,2,3,4) - Spacing! Too huge!
  11. 00:48:998 (2,3) - Spacing again.
  12. 00:52:198 (2,3) - Move both one grid down for better flow.
  13. 00:56:998 (4) - Move that circle one grid down to keep flow. Also the spacing 00:56:198 (3,4) is wrong.
  14. The whole part from 01:00:998 (1) to 01:26:598 (1) - Keep the spacing! Already made my point at my Easy mod: same spacing at easier difficulties makes it easier for beginners to read the map.
Also a very nice difficulty.

Ts8zs' Hard
  1. Unfitting hitsounds in my opinion.
  2. 00:00:198 (1,2) - Improve blanket.
  3. 00:01:798 (1,3) - Avoid this overlap.
  4. 00:03:398 (1,2) - Improve blanket.
  5. 00:04:998 (1,3) - Avoid this overlap.
  6. 00:06:598 (1,2) - Improve blanket. Feels like it's copy and paste and just twisted them a bit...
  7. 00:08:198 (1,2) - Improve blanket.
  8. 00:08:998 (3,1) - This blanket can be improved slightly.
  9. 00:09:798 (1,2) - Also that blanket can be improved.
  10. 00:11:398 (1,3) - Avoid overlap.
  11. 00:12:998 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Just what I told above. Just like I said it feels like copy and pasted, so you copy and pasted all mistakes.
  12. 00:20:598 (4,1) - Improve blanket.
  13. 00:22:598 (1,2) - Blanket can be improved.
  14. 00:24:598 (2,3) - ^
  15. 00:25:798 (1,2,3) - This doesn't look nice and it's hard to read. Fix it. Same for all following parts that looks like this.
  16. 00:26:998 (4,1) - Improve blanket.
  17. 00:30:198 (4,1) - ^
  18. 00:33:398 (4,1) - ^
  19. 00:34:198 (2,3) - ^
  20. 00:35:398 (1) - NC is not necessary. Remove it.
  21. 00:40:598 (2,3) - Blanket can be improved slightly.
  22. 00:45:398 (2,3,4) - Improve blanket.
  23. 00:49:398 (3,1) - ^
  24. 00:50:998 (3,1) - ^
  25. 00:52:598 (3,1,2) - ^
  26. You like copy and paste.
  27. 01:02:598 (1,2,3,1) - Improve blanket.
  28. 01:06:798 (4,1) - Blanket can be improved slightly.
  29. 01:08:198 (2,3,1,2) - Improve blanket.
  30. 01:15:798 (3,4) - ^
  31. 01:18:098 (4,1) - ^
So many blanket errors! D: Also a nice diff.

Hyper
  1. 00:04:598 (7,1) - Blanket can be imrpoved slightly.
  2. 00:12:198 (3,1) - Small spacing. Make it larger.
  3. 00:13:598 (4,5) - Improve blanket.
  4. 00:22:598 (1,2) - Blanket can be improved slightly.
  5. 00:23:398 (3,4) - ^
  6. 00:24:998 (5,6,7,1,2,3) - Sounds and plays better like this.
  7. 00:28:198 (1,2,3,4) - ^
  8. 00:31:598 - Add a note.
  9. 00:32:598 (2,3) - Improve blanket.
  10. 00:36:198 (7,8) - ^
  11. 00:39:398 (3,4) - ^
  12. 00:56:198 (1,2) - ^
  13. 01:19:398 (3,1) - ^

Insane

Really fun difficuly. It's almost perfect. Just some blanket fixes.
Picutre
Dat 1 x 100 though...

  1. 00:03:998 (6,7,8) - Improve blanket.
  2. 00:12:998 (3,5) - ^
  3. 00:29:898 (4,5) - Blanket.
  4. 00:31:398 (1,2,3) - Improve blanket.
  5. 00:41:798 (5,6) - ^
  6. 00:42:898 (3,1) - ^
  7. 00:43:398 (3,4) - ^
  8. 00:46:698 (2,3) - ^
  9. 01:09:298 (5,6) - ^
  10. 01:11:398 (2,3) - ^
  11. 01:11:698 (3,1) - ^
  12. 01:19:098 (5,6) - ^

Extreme
  1. What about OD7.5 or 8?
  2. 00:06:998 (5,6) - Improve blanket.
  3. 00:16:598 (1,2) - ^
  4. 00:17:798 (5,6) - ^
  5. 00:20:998 (1,2,3,4,5,6) - I really hate it when streams were faster at some parts than usually, but it's fitting and it's fun. Just wanted to say that.
  6. 00:25:298 (3,1) - Improve blanket.
  7. 00:26:198 (4,5) - Blanket.
  8. 00:28:998 (1,3) - Improve blanket.
  9. 00:33:498 (8) - Move that slider to x:308 ; y:240 to keep the flow.
  10. 00:34:698 (4,5) - Improve blanket.
  11. 00:42:398 (1) - Move that circle one grid right to keep flow.
  12. 00:44:798 (6) - Move that slider a little bit more up? Suggestion: x:364 ; y:332.
  13. 00:50:098 (3,4) - Improve blanket.
  14. 01:00:598 (1,1) - suggestion: stack.
  15. 01:01:298 (3,4) - Unplayable to me. It's too far away for hitting. You should change it.
  16. 01:11:398 (2,3) - Improve blanket.
  17. 01:12:198 (2) - Copy this slider, paste it, ctrl + g and replace it with 01:12:398 (3,5) .
  18. 01:19:598 (1,2,3,4,5,6) - Why is this stream different compared to 01:12:998 (1,2,3,4,5,6)?
  19. 01:23:398 (1,2,3) - Improve blanket.
  20. 01:25:798 (3,4) - ^

FAI

These spaced streams! ;-; This map is overmapped but it's playable. Usually I dislike mpas like this, but it's kinda fun to play.

  1. 00:09:298 (1,2) - No. Make them slower! It's awful to play and doesn't look nice.
  2. 00:11:398 (1,2) - Fix blanket.
  3. 00:19:398 (1) - Make the slider slower. Doesn't look nice.
  4. 00:25:298 (3,1) - Improve blanket.
  5. 00:28:698 (4,1,2) - ^
  6. 00:38:598 (4,5) - ^
  7. 00:42:098 (3,4) - ^
  8. 00:42:798 (6,7) - Stack.
  9. 00:42:898 (7,8) - Improve blanket.
  10. 00:43:398 (1,2) - ^
  11. 00:44:498 (6,7) - ^
  12. 00:47:998 (4,1) - ^
  13. 00:56:698 (4,5) - ^
  14. 01:00:998 (1,2) - ^
  15. 01:07:698 (2,3) - ^
  16. 01:13:598 (2,1) - ^
  17. 01:21:598 (5,1) - ^

Such long mod. >_>

Anyway, this mapset is great. I really like it. Good luck!~
Topic Starter
FaiVillager

-Famous- wrote:

M4M request from your Queue

Awesome song! I really like it! :D

General
  1. AiMod: The audio bitrate is higher than 192kbps. That's unrankable. You must change that! Read the Ranking Criteria.
    (...)The bitrate of a beatmap's audio file must be no lower than 128kbps and no higher than 192kbps.(...)
  2. Hitsounds are too quiet. That's also unrankable.
MP3 I'll change it when I'm asking for bubble,hitsound depends on the earphones,I can find them easily
Easy
  1. Isn't AR4 a little bit too fast? What about AR3 or 3.5? good idea
  2. 00:10:598 (1,2) - Spacing is different. Fix this.
  3. 00:19:398 (3,4) - ^
  4. 00:24:198 (2,3) - ^ + suggestion: blanket?
  5. 00:31:398 (3,1,2,3) - Again the spacing is different.
  6. 00:38:598 (1,3) - Blanket? here it is no need
  7. 00:47:398 (2,1) - Keep spacing!
  8. 00:48:198 (1,1,1) - In that case this spacing is okay.
  9. 00:54:598 (1,2) - But that is not okay. Fix spacing. Also make them blanket.
  10. 01:00:998 (1,2,1,2,1) - Spacing is different again.
  11. 01:22:998 (3,1) - Fix spacing.
all fixed.
You have to keep the same spacing at easier difficulties, because it's easier to read for beginners. Fix them. I didn't found any other errors. Except these, it's a good Easy difficutly.

Normal
  1. AR4.5 please. AR6 is too fast for normal. ar5.
  2. 00:14:998 (3,4) - Flows weird. Make the slider more like this.
  3. 00:16:198 (1,2,3,4) - Spacing is bit different here. Fix it. Hmm,these I used DS to place them..
  4. 00:26:598 (2) - Move that circle on grid right for better flow with 00:25:798 (1). Then move 00:26:998 (3) one grid down and right to fix the spacing. fixed
  5. 00:29:798 (2) - Move that slider one grid down to keep the flow and the same hight as 00:27:398 (4,1). That also fix this little spacing difference to 00:30:598 (3). fixed
  6. 00:32:198 (1,2) - Fix spacing. fixed
  7. 00:36:998 (3) - Move that circle one grid up to keep the flow. The fix the spacing from the following notes. fixed
  8. 00:40:198 (3) - Move the last slider point to x:264 ; y:300 to keep the flow. fixed
  9. 00:41:798 (1) - Move that slider to x:432 ; y232 also to keep the flow. fixed
  10. 00:41:798 (1,2,3,4) - Spacing! Too huge! fixed
  11. 00:48:998 (2,3) - Spacing again. fixed
  12. 00:52:198 (2,3) - Move both one grid down for better flow. fixed
  13. 00:56:998 (4) - Move that circle one grid down to keep flow. Also the spacing 00:56:198 (3,4) is wrong. fixed
  14. The whole part from 01:00:998 (1) to 01:26:598 (1) - Keep the spacing! Already made my point at my Easy mod: same spacing at easier difficulties makes it easier for beginners to read the map.
fixed

Also a very nice difficulty.

Ts8zs' Hard
  1. Unfitting hitsounds in my opinion. GD sound.
  2. 00:00:198 (1,2) - Improve blanket. fixed
  3. 00:01:798 (1,3) - Avoid this overlap.
  4. 00:03:398 (1,2) - Improve blanket.
  5. 00:04:998 (1,3) - Avoid this overlap.
  6. 00:06:598 (1,2) - Improve blanket. Feels like it's copy and paste and just twisted them a bit...
  7. 00:08:198 (1,2) - Improve blanket.
  8. 00:08:998 (3,1) - This blanket can be improved slightly.
  9. 00:09:798 (1,2) - Also that blanket can be improved.
  10. 00:11:398 (1,3) - Avoid overlap.
  11. 00:12:998 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Just what I told above. Just like I said it feels like copy and pasted, so you copy and pasted all mistakes.
  12. 00:20:598 (4,1) - Improve blanket.
  13. 00:22:598 (1,2) - Blanket can be improved.
  14. 00:24:598 (2,3) - ^
  15. 00:25:798 (1,2,3) - This doesn't look nice and it's hard to read. Fix it. Same for all following parts that looks like this.
  16. 00:26:998 (4,1) - Improve blanket.
  17. 00:30:198 (4,1) - ^
  18. 00:33:398 (4,1) - ^
  19. 00:34:198 (2,3) - ^
  20. 00:35:398 (1) - NC is not necessary. Remove it.
  21. 00:40:598 (2,3) - Blanket can be improved slightly.
  22. 00:45:398 (2,3,4) - Improve blanket.
  23. 00:49:398 (3,1) - ^
  24. 00:50:998 (3,1) - ^
  25. 00:52:598 (3,1,2) - ^
  26. You like copy and paste.
  27. 01:02:598 (1,2,3,1) - Improve blanket.
  28. 01:06:798 (4,1) - Blanket can be improved slightly.
  29. 01:08:198 (2,3,1,2) - Improve blanket.
  30. 01:15:798 (3,4) - ^
  31. 01:18:098 (4,1) - ^
Most blanket fixed. Some of those was placed with stack problem so I won't change some ofr them.
So many blanket errors! D: Also a nice diff.

Hyper
  1. 00:04:598 (7,1) - Blanket can be imrpoved slightly. fixed
  2. 00:12:198 (3,1) - Small spacing. Make it larger. fixed
  3. 00:13:598 (4,5) - Improve blanket. fixed
  4. 00:22:598 (1,2) - Blanket can be improved slightly. fixed
  5. 00:23:398 (3,4) - ^ fixed
  6. 00:24:998 (5,6,7,1,2,3) - Sounds and plays better like this.
  7. 00:28:198 (1,2,3,4) - ^
  8. 00:31:598 - Add a note. fixed
  9. 00:32:598 (2,3) - Improve blanket.
  10. 00:36:198 (7,8) - ^ fixed
  11. 00:39:398 (3,4) - ^ fixed
  12. 00:56:198 (1,2) - ^ fixed
  13. 01:19:398 (3,1) - ^ fixed

Insane

Really fun difficuly. It's almost perfect. Just some blanket fixes.
Picutre
Dat 1 x 100 though...

  1. 00:03:998 (6,7,8) - Improve blanket.
  2. 00:12:998 (3,5) - ^
  3. 00:29:898 (4,5) - Blanket.
  4. 00:31:398 (1,2,3) - Improve blanket.
  5. 00:41:798 (5,6) - ^
  6. 00:42:898 (3,1) - ^
  7. 00:43:398 (3,4) - ^
  8. 00:46:698 (2,3) - ^
  9. 01:09:298 (5,6) - ^
  10. 01:11:398 (2,3) - ^
  11. 01:11:698 (3,1) - ^
  12. 01:19:098 (5,6) - ^
    all fixed

Extreme
  1. What about OD7.5 or 8?
  2. 00:06:998 (5,6) - Improve blanket.
  3. 00:16:598 (1,2) - ^
  4. 00:17:798 (5,6) - ^
  5. 00:20:998 (1,2,3,4,5,6) - I really hate it when streams were faster at some parts than usually, but it's fitting and it's fun. Just wanted to say that.
  6. 00:25:298 (3,1) - Improve blanket.
  7. 00:26:198 (4,5) - Blanket.
  8. 00:28:998 (1,3) - Improve blanket.
  9. 00:33:498 (8) - Move that slider to x:308 ; y:240 to keep the flow.
  10. 00:34:698 (4,5) - Improve blanket.
  11. 00:42:398 (1) - Move that circle one grid right to keep flow.
  12. 00:44:798 (6) - Move that slider a little bit more up? Suggestion: x:364 ; y:332. hmm, too much overlap
  13. 00:50:098 (3,4) - Improve blanket.
  14. 01:00:598 (1,1) - suggestion: stack. nope, these two notes refer to two parts of music
  15. 01:01:298 (3,4) - Unplayable to me. It's too far away for hitting. You should change it. maybe?
  16. 01:11:398 (2,3) - Improve blanket.
  17. 01:12:198 (2) - Copy this slider, paste it, ctrl + g and replace it with 01:12:398 (3,5) .
  18. 01:19:598 (1,2,3,4,5,6) - Why is this stream different compared to 01:12:998 (1,2,3,4,5,6)?
  19. 01:23:398 (1,2,3) - Improve blanket.
  20. 01:25:798 (3,4) - ^
all blanket fixed
FAI

These spaced streams! ;-; This map is overmapped but it's playable. Usually I dislike mpas like this, but it's kinda fun to play.

  1. 00:09:298 (1,2) - No. Make them slower! It's awful to play and doesn't look nice. nope either, nice for me and it's kind of my style
  2. 00:11:398 (1,2) - Fix blanket.
  3. 00:19:398 (1) - Make the slider slower. Doesn't look nice. my favorite kick slider
  4. 00:25:298 (3,1) - Improve blanket.
  5. 00:28:698 (4,1,2) - ^
  6. 00:38:598 (4,5) - ^
  7. 00:42:098 (3,4) - ^ This one I don't need a blanket
  8. 00:42:798 (6,7) - Stack.
  9. 00:42:898 (7,8) - Improve blanket.
  10. 00:43:398 (1,2) - ^
  11. 00:44:498 (6,7) - ^
  12. 00:47:998 (4,1) - ^
  13. 00:56:698 (4,5) - ^
  14. 01:00:998 (1,2) - ^
  15. 01:07:698 (2,3) - ^
  16. 01:13:598 (2,1) - ^
  17. 01:21:598 (5,1) - ^
most blanket fixed
Such long mod. >_>

Anyway, this mapset is great. I really like it. Good luck!~
THANKS A LOT!!!
Many details I didn't found D:
tochiii
M4M from your queue


  • General
  1. Audio bitrate is higher than 192kbps, please compress the .mp3 file to 192kbps, you can use this website, but it's only for youtube links. So if you got the .mp3 from youtube, use the site.
  2. The offset sound more right when it's 190. If you change it, do it on the easy way by marking all timing and inherited points, and write -8 and then click on Move. Remember to do it on all difficults, and resnap the objects DON'T CLICK ON: Timing>Resnap All Notes
  3. Disable Widescreen Support since you don't have any storyboards.


  • FAI
  1. Why is Overall Difficulty only 7? I recommend to set it up to 8.
  2. 00:05:190 (2) - It's a bit hard to read this note when it stacks with this slider 00:04:590 (7) - Why not move it 3 or 4 grids to the right/left?
  3. 00:28:190 (1,2) - Delete and make it to an 1/1 slider.
  4. 01:14:990 (1) - Move it 1 grid up.

    Hard diff, but good!


  • Extreme
  1. 00:03:798 (4,6) - I personally don't like this overlap, try to avoid it? Maybe by selecting these two circles 00:04:198 (5,6) - and rotate it, or move 00:03:598 (2,3,4) -
  2. 00:26:598 (5,6) - Make it to an 1/1 slider like:
    Image
    http://osu.ppy.sh/ss/2571623
  3. 00:28:698 (4) - Really hard to read this blanket if it's here, i suggest to move it more to the right and fix it as a blanket.
  4. 00:31:198 (7) - Ctrl + G?
  5. 00:38:098 (3) - Curve it more to the right like a blanket.
  6. 01:06:998 (1) - Move the last node a bit down so it doesn't overlap with 01:07:698 (3) -
  7. 01:11:398 (2) - Stack the end more properly with 01:10:898 (6) -


  • Insane
  1. 00:03:798 (4,5) - Not fitting when the triple that leads in to a slider starts on a white tick, i suggest to delete 00:03:898 (5) -
  2. 00:06:998 (3,2) - Avoid this overlap please.
  3. Just to make the NC properly, (NC's often starts on big white ticks): Press Q here 00:10:898 (1) - here 00:11:398 (10) - here 00:12:498 (1) - and here 00:12:998 (10) -
  4. 00:28:698 (4) - Extremely hard to read (for me) because 00:28:498 (3) - overlaps with 00:28:698 (4) - the BATs might look after this, i recommend you to move 00:28:698 (4,1) - since there's a little break here 00:29:198 -


  • Feedback

    Hm, not really my style of mapping, so maybe i missed some stuff... I hope my mod is useful ^^ Good luck with the map!
just click
Hey, M4M from my queue~

Easy

SPOILER
00:01:798 (1,2) - I think these would look better if you tilted them both to have the same slope. From my perspective, it looks bland the way it is just horizontal.

00:08:198 (1) - Correct me if I'm wrong, but I remember reading somewhere that Easyl requires a measure of 4 beats after a spinner since beginners need plenty of recovery time.

00:11:398 (2) - I think you could make this slider look better by tilting it so that it aims towards the next slider. Like I said before, in my opinion, perfectly vertical or horizontal sliders just look bland to me.

00:12:998 (1) - This would play better if it curved the other way. What I mean is that you should mirror this slider, so then it would be possible to blanket with the preceding slider. If you do this, re-adjust the next 2 notes.

00:20:998 (1) - Same thing about the measure of beats with spinners, correct me if I'm wrong with this.

00:28:998 (1,2) - A blanket is possible between these two notes, re-adjust any notes if you do this.

00:34:598 (2) - This would look better if you stacked it with 00:37:798 (2) just so that this pattern could look better.

00:48:198 (1) - Not sure if this could be issue, but a beginner might have a hard time with the beginning of this slider because it is a little scrunched up around the head of this slider. It would be better if the path was more visible here. I'm honestly not too sure with beginners and their experience with these, so only change this portion if others mention it as being a problem.

00:51:398 (1) - If DS allows you, try to have this mirror off of the preceding slider before this one. It will be a nice pattern if you could mirror this with the y-axis.

00:57:798 (1) - Same thing about the spinners, correct me if I'm wrong.

01:04:198 (1,2) - You can blanket these with each other.

01:08:998 (2) - Why not make this slider the same as the reverse slider before this? The vocals seemed to be similar to each other in these places.

01:10:198 (3) - This COULD be too fast of a slider for an Easy difficulty. I would make the head of this slider as just 1 note.

01:13:798 (1) - Not sure if this is an issue, but this slider is almost out of the grid area. Maybe re-adjust this so that it is not too close to the edge of the grid area?

01:16:598 (3) - Same thing with this slider, it may be too fast so I would just make the head of this slider as one separate note.

01:18:598 (2) - Blanket this with the preceding slider?

01:20:198 (1) - The reverse slider here doesn't fit in my opinion. I would make it just one whole slider instead, because the note after this sound similar to this one and it doesn't use a reverse slider.

01:24:598 - Adding a note here would fit well in my opinion.

Normal

SPOILER
00:01:798 (1,2,3,4) - I think this pattern would look cooler if the sliders were tilted.

00:08:198 (1) - I think this spinner's recovery time is too low, Normal is still for beginners and they wouldn't be able to react fast enough for the next note. I would make this spinner shorter.

00:21:198 (1) - ^

00:24:998 (5) - I think curving this into the next slider would provide better flow.

00:26:598 (2) - This note isn't perfectly aligned in the middle, the slider before this is. I would just move this circle so it is perfectly aligned in the middle.

00:30:598 (3) - Curve this for better flow?

00:35:398 (1,2) - Tilt these? Would look better in appearance.

00:41:798 (1,2,3,4) - Same thing with these, I think these would look better if tilted.

00:44:998 (1,2,3,4) - Square pattern with this?

00:46:598 (1) - Same thing I said with the spinners.

00:48:598 (1,2) - Stacking these might not be a good idea, beginners would get confused with this.

00:55:398 (2) - Curve the other way for better flow.

00:59:198 (1) - Same thing about the spinners.

01:00:998 (1,2) - The polarity between these notes isn't good. It's a bad idea to have a note end on a blue tick and then start the next note on a red tick. A player can easily misread this and get a 100 on this. I would readjust sliders/notes in order for this to not happen.

01:04:998 (5) - Curve the other way for better flow.

01:08:998 (2) - Same thing with the polarity on this, you can end this slider on the white tick since it is one of the main beats.

01:13:398 (1,2,3) - Blanket these with the preceding slider?

01:15:398 (2) - Same polarity issue.

01:24:998 (1,2) - For a more interesting pattern, I would mirror these with the 2 other sliders before this.

Ts8zs' Hard

SPOILER
00:08:598 (2) - This isn't blanketed correctly. It's a little off to the side instead of directly in the middle like the blankets you have before this.

00:12:998 (1) - This isn't necessarily a bad thing, but this pattern that starts around here starts to get a little repetitive now. I would form a different pattern.

00:30:198 (4) - This slider doesn't look perfectly blanketed to me. It looks a little to the side to me.

00:44:498 (4,1) - At (4) that one v-curve within the slider would look better if curved, because then you can blanket it with (1)

00:45:398 (2,3) - This blanket doesn't look perfectly blanketed to me either. What I mean by this is that the slider doesn't look like it's going directly in the middle, but more to the side.

Overall, this map is nicely made. I would just double-check the blankets so that the sliders don't look like they are going off to the side slightly.

Hyper

SPOILER
00:00:198 (1,2,3,4) - Having the sliders tilted would look cooler. (I'm sure you know that I like the sliders tilted more haha)

00:09:298 (1,2,1) - Stacking these would be interesting, it would give a nice effect as if the song kind of stopped in place if you know what I mean with this.

00:14:598 (1) - Not a fan with this slider shape. The curve to me looks awkward. Maybe make it less of a V-Shape?

00:16:998 (6,7) - You could blanket these.

00:24:198 (1) - Stack this with the head of 00:23:398 (3) because they have a weird overlap.

00:39:398 (3,1) - Kind of the same issue with the overlapping, just stack these.

01:04:198 (1,2,3) - This doesn't look too pretty, especially with the (2). I would maybe try to make some kind of blanket with these.

01:24:998 (1,2) - It's kind of hard to tell, but these don't look properly blanketed to me.

01:26:598 (3) - Blanket with the preceding slider?

Insane

SPOILER
00:02:698 (6,7) - I personally don't like the shape this forms, I would make it just all go in one direction.

00:09:298 (1,2,1) - Stack these for that one effect I previously mentioned?

00:23:398 (4) - Ctrl + G would flow better.

00:28:498 (3,4) - This is kind of confusing in my opinion, the (3) aims downwards and then you have to shoot back up the cursor towards (4) which is sort of hidden underneath, the player might not expect this.

01:20:798 (7,8) - Blanket?

Extreme

SPOILER
00:04:198 (5,7) - Blanket these?

00:26:898 (7) - The position of this looks awkward, I would connect this with the stream right after this slider.

00:57:798 (1) - I think Ctrl + G would flow better.

01:01:798 (5,7) - Improve the blanket here.

01:18:598 (1) - I would place this note somewhere where you can easily perceive it. It kind of forces the player away from where they would expect the next note to be if you know what I mean. Maybe somewhere around X:216/Y:176 would play better?

01:18:998 (3,4) - This would look nice if stacked.

FAI

SPOILER
Generally about this difficulty, I would stack some notes so that they don't overlap each other. It would look overall neater. This difficulty to me is honestly hard to mod because there's many slider jumps and I honestly don't know what to suggest lol.

00:09:298 (1,2) - These look really fast to me, maybe make the sliders shorter so that the player doesn't slider break?

00:21:798 (1,2,3,4) - Maybe have these as fast sliders? I think this would fit in well.

00:47:198 (1) - I would have this end more towards the next slider, it kind of ends away from it.

Here is my opinion so far. As of right now, I think you should mainly focus on Easy and Normal with the slider shapes. To be honest with you, it looks bland to look at and the beginners might not enjoy it because of the lack of different types of slider shapes. I would go revamp some sliders to form some kind of pattern with them so that its appearance looks much better. It's mainly Easy that lacks this. Normal has some as well, but there could be some more added in.

Good luck with this map!
Topic Starter
FaiVillager

-Tochi wrote:

M4M from your queue


  • General
  1. Audio bitrate is higher than 192kbps, please compress the .mp3 file to 192kbps, you can use this website, but it's only for youtube links. So if you got the .mp3 from youtube, use the site. I'd do it later.
  2. The offset sound more right when it's 190. If you change it, do it on the easy way by marking all timing and inherited points, and write -8 and then click on Move. Remember to do it on all difficults, and resnap the objects DON'T CLICK ON: Timing>Resnap All Notes
    Thanks and I do know how to do that. But I think 8 is too more?
  3. Disable Widescreen Support since you don't have any storyboards.
oops I only check the easy diff..


  • FAI
  1. Why is Overall Difficulty only 7? I recommend to set it up to 8. check to 7.5
  2. 00:05:190 (2) - It's a bit hard to read this note when it stacks with this slider 00:04:590 (7) - Why not move it 3 or 4 grids to the right/left? if it is ar9 then I'll do
  3. 00:28:190 (1,2) - Delete and make it to an 1/1 slider. not suit the voce though
  4. 01:14:990 (1) - Move it 1 grid up. fixed

    Hard diff, but good!


  • Extreme
  1. 00:03:798 (4,6) - I personally don't like this overlap, try to avoid it? Maybe by selecting these two circles 00:04:198 (5,6) - and rotate it, or move 00:03:598 (2,3,4) - fixed by moving 6.
  2. 00:26:598 (5,6) - Make it to an 1/1 slider like:
    Image
    http://osu.ppy.sh/ss/2571623
    nope as what i said
  3. 00:28:698 (4) - Really hard to read this blanket if it's here, i suggest to move it more to the right and fix it as a blanket. fixed
  4. 00:31:198 (7) - Ctrl + G? unflow
  5. 00:38:098 (3) - Curve it more to the right like a blanket. oops I didn't update the map since I fixed many blanket
  6. 01:06:998 (1) - Move the last node a bit down so it doesn't overlap with 01:07:698 (3) - fixed
  7. 01:11:398 (2) - Stack the end more properly with 01:10:898 (6) - ~update problem


  • Insane
  1. 00:03:798 (4,5) - Not fitting when the triple that leads in to a slider starts on a white tick, i suggest to delete 00:03:898 (5) - hmm, see what others say
  2. 00:06:998 (3,2) - Avoid this overlap please. fixed
  3. Just to make the NC properly, (NC's often starts on big white ticks): Press Q here 00:10:898 (1) - here 00:11:398 (10) - here 00:12:498 (1) - and here 00:12:998 (10) - this NC is alittle weird for me..
  4. 00:28:698 (4) - Extremely hard to read (for me) because 00:28:498 (3) - overlaps with 00:28:698 (4) - the BATs might look after this, i recommend you to move 00:28:698 (4,1) - since there's a little break here 00:29:198 - keep the idea and see bats.


  • Feedback

    Hm, not really my style of mapping, so maybe i missed some stuff... I hope my mod is useful ^^ Good luck with the map!
THX A LOT!
Topic Starter
FaiVillager

Breezy wrote:

Hey, M4M from my queue~

Easy

SPOILER
00:01:798 (1,2) - I think these would look better if you tilted them both to have the same slope. From my perspective, it looks bland the way it is just horizontal. good idea.

00:08:198 (1) - Correct me if I'm wrong, but I remember reading somewhere that Easyl requires a measure of 4 beats after a spinner since beginners need plenty of recovery time. I'm not sure, I'll ask someone

00:11:398 (2) - I think you could make this slider look better by tilting it so that it aims towards the next slider. Like I said before, in my opinion, perfectly vertical or horizontal sliders just look bland to me. fixed

00:12:998 (1) - This would play better if it curved the other way. What I mean is that you should mirror this slider, so then it would be possible to blanket with the preceding slider. If you do this, re-adjust the next 2 notes. checked the blanket for another cirlce.

00:20:998 (1) - Same thing about the measure of beats with spinners, correct me if I'm wrong with this.

00:28:998 (1,2) - A blanket is possible between these two notes, re-adjust any notes if you do this. fixed

00:34:598 (2) - This would look better if you stacked it with 00:37:798 (2) just so that this pattern could look better. fixed

00:48:198 (1) - Not sure if this could be issue, but a beginner might have a hard time with the beginning of this slider because it is a little scrunched up around the head of this slider. It would be better if the path was more visible here. I'm honestly not too sure with beginners and their experience with these, so only change this portion if others mention it as being a problem. got it

00:51:398 (1) - If DS allows you, try to have this mirror off of the preceding slider before this one. It will be a nice pattern if you could mirror this with the y-axis. fixed

00:57:798 (1) - Same thing about the spinners, correct me if I'm wrong.

01:04:198 (1,2) - You can blanket these with each other. update problem~

01:08:998 (2) - Why not make this slider the same as the reverse slider before this? The vocals seemed to be similar to each other in these places. hmm,I thought using same kind is boring. see others

01:10:198 (3) - This COULD be too fast of a slider for an Easy difficulty. I would make the head of this slider as just 1 note. Thingking about change it already but I may ask someone

01:13:798 (1) - Not sure if this is an issue, but this slider is almost out of the grid area. Maybe re-adjust this so that it is not too close to the edge of the grid area? if a white/red dot is outside the grid or it curves too much,the slider is outside the screen most time.

01:16:598 (3) - Same thing with this slider, it may be too fast so I would just make the head of this slider as one separate note.

01:18:598 (2) - Blanket this with the preceding slider? here nope

01:20:198 (1) - The reverse slider here doesn't fit in my opinion. I would make it just one whole slider instead, because the note after this sound similar to this one and it doesn't use a reverse slider. thinking

01:24:598 - Adding a note here would fit well in my opinion.added to test.

Normal

SPOILER
00:01:798 (1,2,3,4) - I think this pattern would look cooler if the sliders were tilted. oops I have the opposite idea

00:08:198 (1) - I think this spinner's recovery time is too low, Normal is still for beginners and they wouldn't be able to react fast enough for the next note. I would make this spinner shorter. it does,but I don't got an idea to fix well than what i did before

00:21:198 (1) - ^

00:24:998 (5) - I think curving this into the next slider would provide better flow.fixed

00:26:598 (2) - This note isn't perfectly aligned in the middle, the slider before this is. I would just move this circle so it is perfectly aligned in the middle.
update problem
00:30:598 (3) - Curve this for better flow? change form

00:35:398 (1,2) - Tilt these? Would look better in appearance. as what i said

00:41:798 (1,2,3,4) - Same thing with these, I think these would look better if tilted. ^

00:44:998 (1,2,3,4) - Square pattern with this? update problem, but i didn't chose square

00:46:598 (1) - Same thing I said with the spinners.

00:48:598 (1,2) - Stacking these might not be a good idea, beginners would get confused with this.

00:55:398 (2) - Curve the other way for better flow. fixed

00:59:198 (1) - Same thing about the spinners.

01:00:998 (1,2) - The polarity between these notes isn't good. It's a bad idea to have a note end on a blue tick and then start the next note on a red tick. A player can easily misread this and get a 100 on this. I would readjust sliders/notes in order for this to not happen.

01:04:998 (5) - Curve the other way for better flow.

01:08:998 (2) - Same thing with the polarity on this, you can end this slider on the white tick since it is one of the main beats. lyric problem

01:13:398 (1,2,3) - Blanket these with the preceding slider?

01:15:398 (2) - Same polarity issue.

01:24:998 (1,2) - For a more interesting pattern, I would mirror these with the 2 other sliders before this. changed form

Ts8zs' Hard

SPOILER
00:08:598 (2) - This isn't blanketed correctly. It's a little off to the side instead of directly in the middle like the blankets you have before this.

00:12:998 (1) - This isn't necessarily a bad thing, but this pattern that starts around here starts to get a little repetitive now. I would form a different pattern.

00:30:198 (4) - This slider doesn't look perfectly blanketed to me. It looks a little to the side to me.

00:44:498 (4,1) - At (4) that one v-curve within the slider would look better if curved, because then you can blanket it with (1) thinking about it

00:45:398 (2,3) - This blanket doesn't look perfectly blanketed to me either. What I mean by this is that the slider doesn't look like it's going directly in the middle, but more to the side.

Overall, this map is nicely made. I would just double-check the blankets so that the sliders don't look like they are going off to the side slightly.
blanket errors fixed but i didn't update and I recive your post;w;
Hyper

SPOILER
00:00:198 (1,2,3,4) - Having the sliders tilted would look cooler. (I'm sure you know that I like the sliders tilted more haha);w;

00:09:298 (1,2,1) - Stacking these would be interesting, it would give a nice effect as if the song kind of stopped in place if you know what I mean with this.
changed
00:14:598 (1) - Not a fan with this slider shape. The curve to me looks awkward. Maybe make it less of a V-Shape? hmm,see what others say

00:16:998 (6,7) - You could blanket these. i didn't chose blanket here

00:24:198 (1) - Stack this with the head of 00:23:398 (3) because they have a weird overlap.

00:39:398 (3,1) - Kind of the same issue with the overlapping, just stack these.

01:04:198 (1,2,3) - This doesn't look too pretty, especially with the (2). I would maybe try to make some kind of blanket with these.

01:24:998 (1,2) - It's kind of hard to tell, but these don't look properly blanketed to me.

01:26:598 (3) - Blanket with the preceding slider?
Sometimes I don't choose blanket all the shapes cause it is boring then.
Insane

SPOILER
00:02:698 (6,7) - I personally don't like the shape this forms, I would make it just all go in one direction. considering stack

00:09:298 (1,2,1) - Stack these for that one effect I previously mentioned? this diff no

00:23:398 (4) - Ctrl + G would flow better. fixed

00:28:498 (3,4) - This is kind of confusing in my opinion, the (3) aims downwards and then you have to shoot back up the cursor towards (4) which is sort of hidden underneath, the player might not expect this. maybe ,it's kind of my style, I'll check others

01:20:798 (7,8) - Blanket?I didn't choose it

Extreme

SPOILER
00:04:198 (5,7) - Blanket these? ^

00:26:898 (7) - The position of this looks awkward, I would connect this with the stream right after this slider. fixed


00:57:798 (1) - I think Ctrl + G would flow better. depends on HR mod. see others

01:01:798 (5,7) - Improve the blanket here. no use for blanket but i changed it

01:18:598 (1) - I would place this note somewhere where you can easily perceive it. It kind of forces the player away from where they would expect the next note to be if you know what I mean. Maybe somewhere around X:216/Y:176 would play better? another stack.

01:18:998 (3,4) - This would look nice if stacked. fixed

FAI

SPOILER
Generally about this difficulty, I would stack some notes so that they don't overlap each other. It would look overall neater. This difficulty to me is honestly hard to mod because there's many slider jumps and I honestly don't know what to suggest lol.

00:09:298 (1,2) - These look really fast to me, maybe make the sliders shorter so that the player doesn't slider break? Though some one play with HR he doesn't need to move so fast on these.

00:21:798 (1,2,3,4) - Maybe have these as fast sliders? I think this would fit in well. keep idea.

00:47:198 (1) - I would have this end more towards the next slider, it kind of ends away from it. fixed

Here is my opinion so far. As of right now, I think you should mainly focus on Easy and Normal with the slider shapes. To be honest with you, it looks bland to look at and the beginners might not enjoy it because of the lack of different types of slider shapes. I would go revamp some sliders to form some kind of pattern with them so that its appearance looks much better. It's mainly Easy that lacks this. Normal has some as well, but there could be some more added in.

Good luck with this map!
Thanks very much! Really useful for easy and normal!
Lifdrasir
Hi I come to Modding M4M IRC NM (Taiko/o!m/std ) And D4rksho0ter moding Queue.
I am a newbie, but will do my best not to disappoint.


[General]

add hitsounds X_X

Easy
[General]
-HP 3 REQ
-AR 3 REQ
-OD 3 REQ
Map on 1/1 so you're more accurate or 1/2 no near white and red pls!
[Compose]

-00:01:806 (1,2,1,2) - This does not sound or look good: Try → 00:01:406 (1,2,3,4,5,6,1) - http://puu.sh/eRDDn/ede65e6cc6.jpg or
00:01:406 (1,2,3,4,1) - http://puu.sh/eRDMV/cde8e38198.jpg
-01:10:206 (3) - In the easy mode this would be difficult ._. try to it away: a circle in 01:10:206 no slider
-01:16:606 (3) - ↑ ↑ ↑
-01:23:006 (3) - ↑ ↑ ↑
-01:20:206 (1) - not look good: try http://puu.sh/eREA7/3d7dd1c609.jpg
END

Normal
[General]
-HP 4,5 REQ
-CS 3,5 REQ
-Tick Rate 2
Map on 1/2 pls
[Compose]
-00:06:606 (1) - One would not expect more than a repetition, can be confusing: Try http://puu.sh/eRFmB/d409dc6b7c.jpg
-00:48:606 (1,2) - no stack
-00:53:006 (4) - no more than one repetition: Try http://puu.sh/eRFE7/aca6fd4c8e.jpg
-01:03:806 (1,2,3) - no stack!
-01:07:006 (1,2,3) - ↑ ↑ ↑
-01:13:406 (1,2,3) - ↑ ↑ ↑
-01:16:606 (1,2,3) - ↑ ↑ ↑ e.e
-01:21:406 (1,2,3) - No more!: try a slider pls not stack in normal/easy
-01:25:006 (1,2) - Try :http://puu.sh/eRFTP/c77157cf2c.jpg
END

T8zs's Hard
[General]
HP 5,5 REQ
CS 3,6 REQ
[Compose]
-I see nothing xD
END

Hyper
[General]
CS 3,6 REQ
AR 7 REQ
[Compose]
-I see nothing xD

Insane
[General]
-ADD MORE HIT SOUNDS
[Compose]
00:28:506 (3) - Try http://puu.sh/eRGM3/56aa4e0b36.jpg
END

Extreme
I see nothing XDDD

FAI
[General]
Do not use as separate stream
[Compose]
00:19:406 (1) - 1/12? wdf
01:17:906 (2,3,1,2,3,4,5,6) - 1/8 stream? ewe
END
Good luck
DeletedUser_3886246
Hi! M4M from my queue :3
And like every mod, these are just suggestions, so ignore them or correct me, if you think I'm wrong with something. :)


The FAI Difficulty is clearly related to your username.



  • Easy

    00:10:606 (1,2) - Move that pattern one to the left, so (1) is in the exact middle.
    00:14:606 (2,3) - Move that pattern one up ^
    00:16:206 (1) - That slider looks weird and could be confusing for new players.
    00:24:206 (2) - Move first node to X180 Y224 so it's symmetrical
    00:38:606 (1,3) - You could do a blanket there.
  • Normal

    00:06:606 (1) - You could use two slider instead of one. 4x repeat sliders aren't that easy to understand for regular players. It would look nicer tho.
    00:40:206 (3) - That slider is boring. Why didn't you use a form there?
    00:45:006 (1,2) - You could copy that pattern and use it instead of these - 00:45:806 (3,4)
    01:25:006 (1,2) - Try to improve that blanket.
  • Ts8zs' Hard

    00:01:806 (1,3) - These are overlapping. I know these - 00:01:006 (3,3) - are blanket, but still.
    00:05:006 (1,3) - ^
    00:09:006 (3) - Move to X206 Y211
    00:25:406 (4,1,2) - This part seems squeezed.
  • Hyper

    00:12:006 (2,3) - That blanket could be better.
    01:04:206 (1,2,3) - I think that part is boring and could look better. Could you shape the sliders?

    Neat difficulty!
  • Insane

    00:06:606 (1,2,3,4,1,2,3,4) - These jumps are weird.
Please don't kill me for not modding every difficulty. But I can't stand that song anymore. :(

Good luck with that beatmap! ^^
Topic Starter
FaiVillager

D4rksho0ter wrote:

Hi I come to Modding M4M IRC NM (Taiko/o!m/std ) And D4rksho0ter moding Queue.
I am a newbie, but will do my best not to disappoint.


[General]

add hitsounds X_X

Easy
[General]
-HP 3 REQ
-AR 3 REQ
-OD 3 REQ
Map on 1/1 so you're more accurate or 1/2 no near white and red pls! I'll see a BAT for these. thanks
[Compose]

-00:01:806 (1,2,1,2) - This does not sound or look good: Try → 00:01:406 (1,2,3,4,5,6,1) - http://puu.sh/eRDDn/ede65e6cc6.jpg or
00:01:406 (1,2,3,4,1) - http://puu.sh/eRDMV/cde8e38198.jpg for me it's ok, butI'll keep your idea
-01:10:206 (3) - In the easy mode this would be difficult ._. try to it away: a circle in 01:10:206 no slider Thinking about it
-01:16:606 (3) - ↑ ↑ ↑
-01:23:006 (3) - ↑ ↑ ↑
-01:20:206 (1) - not look good: try http://puu.sh/eREA7/3d7dd1c609.jpg oops, you placed something that I don't like
END

Normal
[General]
-HP 4,5 REQ
-CS 3,5 REQ
-Tick Rate 2
Map on 1/2 pls depends, and if it is necessary I'll fix
[Compose]
-00:06:606 (1) - One would not expect more than a repetition, can be confusing: Try http://puu.sh/eRFmB/d409dc6b7c.jpg changed form to fix
-00:48:606 (1,2) - no stack
-00:53:006 (4) - no more than one repetition: Try http://puu.sh/eRFE7/aca6fd4c8e.jpg this one I keep my opinion
-01:03:806 (1,2,3) - no stack!
-01:07:006 (1,2,3) - ↑ ↑ ↑
-01:13:406 (1,2,3) - ↑ ↑ ↑
-01:16:606 (1,2,3) - ↑ ↑ ↑ e.e
-01:21:406 (1,2,3) - No more!: try a slider pls not stack in normal/easy fixed. other stacks I keep my idea for now
-01:25:006 (1,2) - Try :http://puu.sh/eRFTP/c77157cf2c.jpg fixed
END

T8zs's Hard
[General]
HP 5,5 REQ
CS 3,6 REQ
[Compose]
-I see nothing xD
END

Hyper
[General]
CS 3,6 REQ
AR 7 REQ
[Compose]
-I see nothing xD

Insane
[General]
-ADD MORE HIT SOUNDS
[Compose]
00:28:506 (3) - Try http://puu.sh/eRGM3/56aa4e0b36.jpg keep my idea for now
END

Extreme
I see nothing XDDD

FAI
[General]
Do not use as separate stream
[Compose]
00:19:406 (1) - 1/12? wdf
01:17:906 (2,3,1,2,3,4,5,6) - 1/8 stream? ewe did I? :3
END
Good luck
THX~
Topic Starter
FaiVillager

G3m4sSt4ffLP wrote:

Hi! M4M from my queue :3
And like every mod, these are just suggestions, so ignore them or correct me, if you think I'm wrong with something. :)


The FAI Difficulty is clearly related to your username.



  • Easy

    00:10:606 (1,2) - Move that pattern one to the left, so (1) is in the exact middle. fixed
    00:14:606 (2,3) - Move that pattern one up ^ fixed
    00:16:206 (1) - That slider looks weird and could be confusing for new players. Hmm, some beginner don't think so? I checked my friends
    00:24:206 (2) - Move first node to X180 Y224 so it's symmetrical keep the idea
    00:38:606 (1,3) - You could do a blanket there. fixed
  • Normal

    00:06:606 (1) - You could use two slider instead of one. 4x repeat sliders aren't that easy to understand for regular players. It would look nicer tho. keep idea for now
    00:40:206 (3) - That slider is boring. Why didn't you use a form there? rhythm need
    00:45:006 (1,2) - You could copy that pattern and use it instead of these - 00:45:806 (3,4) didn't I?
    01:25:006 (1,2) - Try to improve that blanket. fixed
  • Ts8zs' Hard

    00:01:806 (1,3) - These are overlapping. I know these - 00:01:006 (3,3) - are blanket, but still.
    00:05:006 (1,3) - ^ these overlap doesn't bother playing I think
    00:09:006 (3) - Move to X206 Y211 fixed 00:08:006 (5) -
    00:25:406 (4,1,2) - This part seems squeezed. have a try?
  • Hyper

    00:12:006 (2,3) - That blanket could be better. fixed
    01:04:206 (1,2,3) - I think that part is boring and could look better. Could you shape the sliders? fixed

    Neat difficulty! THX~
  • Insane

    00:06:606 (1,2,3,4,1,2,3,4) - These jumps are weird. my style?
Please don't kill me for not modding every difficulty. But I can't stand that song anymore. :(

Good luck with that beatmap! ^^
THX~
polka
Hi from my modding queue! My mod got erased so here I am redoing it! :cry:

Sorry, this took so damn long; I put things off a lot.

I can't mod insane. So I will mod easy to hard modes.

Please note that I don't like to force people to do things; Everything I mention here is 100% optional and mostly my personal opinion as both a mapper and a player.

General:

01:26:606 Kiai time should end here.

Easy:

00:24:206 I feel like this slider should blanket (3) and be more symmetrical.

00:29:006 Slider goes off the grid?

00:40:906 I think you placed something accidentally here.

00:51:406 Slider goes off the grid?

01:10:206 I highly advise you don't use a red tick in easy mode.

01:16:606^

01:23:006^

Normal:

00:29:806 (2) Should blanket (3) for visual appeal.

01:05:806 to 01:08:006 is very messy and confusing for normal players.

00:13:806 Slider goes off the grid?

01:20:506 This hit circle on the blue tick is a problem. It would cause someone to mess up due to its odd placing.

Hard:

00:22:606 (1) (2) This is bad spacing and is hard to notice that it is on a blue tick.

01:23:406 to 01:26:606 for some reason feels weird to play. It makes me uncomfortable. ;o-o

Well that's it for me! Good luck with your map :P
Topic Starter
FaiVillager

PolkaMocha wrote:

Hi from my modding queue! My mod got erased so here I am redoing it! :cry:

Sorry, this took so damn long; I put things off a lot.

I can't mod insane. So I will mod easy to hard modes.

Please note that I don't like to force people to do things; Everything I mention here is 100% optional and mostly my personal opinion as both a mapper and a player.

General:

01:26:606 Kiai time should end here. here I'm not sure to fix now, cause this is a TV size

Easy:

00:24:206 I feel like this slider should blanket (3) and be more symmetrical. fixed

00:29:006 Slider goes off the grid? fixed

00:40:906 I think you placed something accidentally here. ooooooops

00:51:406 Slider goes off the grid? well it's not out of screen(the last one same,but due to some other reson I fix)

01:10:206 I highly advise you don't use a red tick in easy mode. all fixed

01:16:606^

01:23:006^

Normal:

00:29:806 (2) Should blanket (3) for visual appeal. fixed

01:05:806 to 01:08:006 is very messy and confusing for normal players. i'll keep my idea for now

00:13:806 Slider goes off the grid? ^

01:20:506 This hit circle on the blue tick is a problem. It would cause someone to mess up due to its odd placing.i keep the opposite idea, the placing is fun and the clap is on the blue one.

Hard:

00:22:606 (1) (2) This is bad spacing and is hard to notice that it is on a blue tick. keep the idea for now.

01:23:406 to 01:26:606 for some reason feels weird to play. It makes me uncomfortable. ;o-o ooops,cause i don't know why so ican't fix ir....it seems fun to me and my friends

Well that's it for me! Good luck with your map :P
THX FOR MOD~~
Andrea
~General~
  1. 3.jpg is 1063x767, which differs from the recommended size of 1024x768.
  2. Try to use the same Kiai Time on all the difficulties if possible.
~Hyper~
  1. Increase HP Drain by 1 tick, it's way too low right now for this kind of difficulty.
  1. 00:08:206 (7,8) - Spacing is too close here, make sure to space them properly.
  2. 00:09:306 (1,2) - Sounds completely off-timed, just remove them and leave this part empty.
  3. 00:29:006 (1,2,3) - The anti-jump here doesn't play that good, I'd make the spacing normal like the rest here.
  4. 00:53:006 (1,2) - Again a wrong spacing, please be careful.
  5. 01:00:606 (1,2) - Same goes here, pretty weird anti-jump.
  6. 01:14:206 (1,2) - ^
  7. 01:25:806 (2,3) - Again, such anti-jumps doesn't really play or look great imo, I'd avoid them.
~Insane~
  1. 00:09:306 (1,2) - Same suggestion like Hyper difficulty.
  2. 00:33:106 (4) - This slider is completely covered by the previous one, you should move it somewhere else.
  3. 01:01:206 (1,2,3,4) - This spacing is incredibly confusing because you're using the same spacing but the timeline isn't consistent like the spacing you've used, please space them properly here, otherwise it's too hard to read.
~Extreme~
  1. This song doesn't call for this kind of difficulty due to the low BPM in my opinion, overall it doesn't really fit and Insane would be better as highest difficulty of this mapset.
~FAI~
  1. This song doesn't call for this kind of difficulty due to the low BPM in my opinion, overall it doesn't really fit and Insane would be better as highest difficulty of this mapset.
Checked as well the easiest difficulties quickly and they seem okay as for the spacing.

This map still needs a lot of work, but I can see that it has some potential, the first thing I would do is removing Extreme and FAI difficulty from the mapset since they don't fit at all for this song and they are overdone to be honest, as for the rest with getting some mods this map could get some decent quality to be rankable afterwards.

Best of luck~
Topic Starter
FaiVillager

Andrea wrote:

~General~
  1. 3.jpg is 1063x767, which differs from the recommended size of 1024x768. fixing
  2. Try to use the same Kiai Time on all the difficulties if possible.
~Hyper~
  1. Increase HP Drain by 1 tick, it's way too low right now for this kind of difficulty.
see. but hp6?
  1. 00:08:206 (7,8) - Spacing is too close here, make sure to space them properly. fixed
  2. 00:09:306 (1,2) - Sounds completely off-timed, just remove them and leave this part empty. nope for now, cause I depart the song and found that those two clap are on 1/8(2.5*1/4)
  3. 00:29:006 (1,2,3) - The anti-jump here doesn't play that good, I'd make the spacing normal like the rest here. I thought I did something like 00:25:006 (5,6,7) - so what's better I'm not sure
  4. 00:53:006 (1,2) - Again a wrong spacing, please be careful. fixed
  5. 01:00:606 (1,2) - Same goes here, pretty weird anti-jump. fixed
  6. 01:14:206 (1,2) - ^ this one I keep my idea for now
  7. 01:25:806 (2,3) - Again, such anti-jumps doesn't really play or look great imo, I'd avoid them. fixed
~Insane~
  1. 00:09:306 (1,2) - Same suggestion like Hyper difficulty. fixed
  2. 00:33:106 (4) - This slider is completely covered by the previous one, you should move it somewhere else. fixed
  3. 01:01:206 (1,2,3,4) - This spacing is incredibly confusing because you're using the same spacing but the timeline isn't consistent like the spacing you've used, please space them properly here, otherwise it's too hard to read. fixed, but what I done I'm not sure
~Extreme~
  1. This song doesn't call for this kind of difficulty due to the low BPM in my opinion, overall it doesn't really fit and Insane would be better as highest difficulty of this mapset.
~FAI~
  1. This song doesn't call for this kind of difficulty due to the low BPM in my opinion, overall it doesn't really fit and Insane would be better as highest difficulty of this mapset.
These two diffs I would keep them for now.Cause this kind of songs for me is kind of rap or something sounds speedly, I'd like to be overmapped to suit most of the claps

Checked as well the easiest difficulties quickly and they seem okay as for the spacing.

This map still needs a lot of work, but I can see that it has some potential, the first thing I would do is removing Extreme and FAI difficulty from the mapset since they don't fit at all for this song and they are overdone to be honest, as for the rest with getting some mods this map could get some decent quality to be rankable afterwards.

Best of luck~
Thanks for modding!~
[/color]
SoGa
[General]
  1. トリニティセブン 7人の魔書使い I think the source is this one instead "Trinity Seven" i don't know much about metadata , so u have to get other ppl and ask them tho
  2. Dissable Letterbox during break , it is not necessary

[Easy]
  1. Why have no Hitsound ... not going to mention them all .
  2. 00:08:206 (1,1) - It is consider Unrankable for an Easy diff , because in an Easy diff , the note after a spinner should has 4 gaps of whtie tick tho
  3. 00:21:006 (1,1) - ^
  4. 00:57:806 (1,1) - ^
  5. 01:01:006 (1) - such a downbeat , pls add a Finish pls
  6. 01:13:806 (1) - ^

[Normal]
  1. 00:06:606 (1,2) - Add a Clap on the slider-tails pls
  2. 00:08:206 (1,1) - The same question i mentioned like Ez diff , but in a Normal diff , only have to leave 2 gaps instead of 4 gaps
  3. 00:08:206 (1) - I think Finish fit here many much better
  4. 00:10:206 (1) - And here i recommend to put a Clap tho
  5. 00:16:206 (1) - Try to add whistle on the slider-tail
  6. 00:10:206 (1,3,1,3,2,4) - Actually this group of rhythm i would like to put clap instead of finish tho , but w/e
  7. 00:21:206 (1,1) - Same question i mentioned in this diff , fix it pls
  8. 00:29:806 (2,3) - Nazi, Fix blanket pls
  9. 00:40:206 (3) - Try to curve this one ?
  10. 00:41:406 (4,2) - Nazi , don't overlap ;w;
  11. 00:46:606 (1,1) - Unrankable
  12. 00:51:006 (4,1) - Fix blanket
  13. 00:59:206 (1,1) - Unrankable
  14. 01:05:806 (1,2,3,1,2,3) - A little bit hard ,
  15. 01:05:806 (1,2,3) - Maybe just rurn this group into notes


[Ts8zs's Hard]
  1. Fine

[Hyper]
  1. 00:01:406 (4,1) - Try blanket

other are fine for me
Topic Starter
FaiVillager

SoGa wrote:

[General]
  1. トリニティセブン 7人の魔書使い I think the source is this one instead "Trinity Seven" i don't know much about metadata , so u have to get other ppl and ask them tho roger
  2. Dissable Letterbox during break , it is not necessary fixed

[Easy]
  1. Why have no Hitsound ... not going to mention them all .considering,because easier diff lose a lot beat so it's weird.... that's why i didn't
  2. 00:08:206 (1,1) - It is consider Unrankable for an Easy diff , because in an Easy diff , the note after a spinner should has 4 gaps of whtie tick tho fixed
  3. 00:21:006 (1,1) - ^ fixed
  4. 00:57:806 (1,1) - ^ fixed
  5. 01:01:006 (1) - such a downbeat , pls add a Finish pls
  6. 01:13:806 (1) - ^

[Normal]
  1. 00:06:606 (1,2) - Add a Clap on the slider-tails pls fixed
  2. 00:08:206 (1,1) - The same question i mentioned like Ez diff , but in a Normal diff , only have to leave 2 gaps instead of 4 gaps not sure but i fixed. if someone says it could be i'll fix it back cause it loses a bit
  3. 00:08:206 (1) - I think Finish fit here many much better my finish sound doesn't suit here i think
  4. 00:10:206 (1) - And here i recommend to put a Clap tho didn't i? ;w;
  5. 00:16:206 (1) - Try to add whistle on the slider-tail a little bit weird, but i'll try
  6. 00:10:206 (1,3,1,3,2,4) - Actually this group of rhythm i would like to put clap instead of finish tho , but w/e :D
  7. 00:21:206 (1,1) - Same question i mentioned in this diff , fix it pls fixed
  8. 00:29:806 (2,3) - Nazi, Fix blanket pls oops unupdated
  9. 00:40:206 (3) - Try to curve this one ? redo
  10. 00:41:406 (4,2) - Nazi , don't overlap ;w; fixed but ithink it doesn't matter;w;
  11. 00:46:606 (1,1) - Unrankable fixed
  12. 00:51:006 (4,1) - Fix blanket fixed
  13. 00:59:206 (1,1) - Unrankable fixed
  14. 01:05:806 (1,2,3,1,2,3) - A little bit hard , not surei'll see
  15. 01:05:806 (1,2,3) - Maybe just rurn this group into notes

[Ts8zs's Hard]
  1. Fine

[Hyper]
  1. 00:01:406 (4,1) - Try blanket well here i'm not likely to use blanket

other are fine for me
THX for modding!~~
Topic Starter
FaiVillager

SoGa wrote:

[General]
  1. トリニティセブン 7人の魔書使い I think the source is this one instead "Trinity Seven" i don't know much about metadata , so u have to get other ppl and ask them tho
  2. Dissable Letterbox during break , it is not necessary

[Easy]
  1. Why have no Hitsound ... not going to mention them all .
  2. 00:08:206 (1,1) - It is consider Unrankable for an Easy diff , because in an Easy diff , the note after a spinner should has 4 gaps of whtie tick tho
  3. 00:21:006 (1,1) - ^
  4. 00:57:806 (1,1) - ^
  5. 01:01:006 (1) - such a downbeat , pls add a Finish pls
  6. 01:13:806 (1) - ^

[Normal]
  1. 00:06:606 (1,2) - Add a Clap on the slider-tails pls
  2. 00:08:206 (1,1) - The same question i mentioned like Ez diff , but in a Normal diff , only have to leave 2 gaps instead of 4 gaps
  3. 00:08:206 (1) - I think Finish fit here many much better
  4. 00:10:206 (1) - And here i recommend to put a Clap tho
  5. 00:16:206 (1) - Try to add whistle on the slider-tail
  6. 00:10:206 (1,3,1,3,2,4) - Actually this group of rhythm i would like to put clap instead of finish tho , but w/e
  7. 00:21:206 (1,1) - Same question i mentioned in this diff , fix it pls
  8. 00:29:806 (2,3) - Nazi, Fix blanket pls
  9. 00:40:206 (3) - Try to curve this one ?
  10. 00:41:406 (4,2) - Nazi , don't overlap ;w;
  11. 00:46:606 (1,1) - Unrankable
  12. 00:51:006 (4,1) - Fix blanket
  13. 00:59:206 (1,1) - Unrankable
  14. 01:05:806 (1,2,3,1,2,3) - A little bit hard ,
  15. 01:05:806 (1,2,3) - Maybe just rurn this group into notes

[Ts8zs's Hard]
  1. Fine

[Hyper]
  1. 00:01:406 (4,1) - Try blanket

other are fine for me
对了咱都是中国人吧。。。
Nezzar
Newbie modding .__.
[General]
Some hitsound missing. e.g. the early 10% (didn't check all but I think they are needed
like 00:05:406 (3) - In incredible Sentences

[Incredible Sentences]
00:06:806 (2,3,4,5,6,7,8) - the jumps are too great I think. Slighty reduce the distance maybe?
00:16:606 (1,2,3,4,5,1,2,3,4,5) - This part is strange but idk why QAQ maybe it does
not quite match the rhythm
00:37:406 (3) - I think a 3-stream would fit the song better
00:47:206 (1,1) - I don't think it's playable QAQ...
00:49:106 (1,2,3,4,5) - maybe more regular, and it should be 1/4 beat later if you meant
to fix it with lyrics
00:51:706 (3) - this slider looks not good prehaps
01:00:806 (2,1) - the 1 is very difficult to read without transparent skins. maybe slighty move
2 out of the 1?
01:04:206 (3,4,5,6,7) - http://puu.sh/hMF5l/ebe5b6d4c3.jpg I think a beat is missing here and it's quite a majority beat
01:07:406 (1,2) - http://puu.sh/hMEOT/30316941b3.jpg ^

[Extreme]
AR 8.8?
00:21:006 (1,2,3,4,5,6) - maybe a little bit denser, cause the 1/4 is quite dense already
00:47:206 (1,1) - refer to the diff above
00:52:306 (3,4,5,6,7,8) - the 6-7 turns in a strange direction. I will suggest smth like this
http://puu.sh/hMFIY/3113f26cc3.jpg

[Insane]
00:00:206 (1,2,3,4,1,2,3) - the positioning of the second sqaure is quite strange
00:28:506 (3,4) - the 3 completely blocks the 4. I don't think this works in Insane
01:00:606 (1,2,3) - maybe they should not overlap? (at least 1 & 2)

[Hyper]
00:05:406 (2,3,4,5,6) - I think the distance between 2 and 3 & 4 and 5 does not match
00:12:206 (3,1) - prehaps a 1/2 here http://puu.sh/hMFYX/748ac5254a.jpg
00:44:206 (7,8) - I don't think that this two sliders should overlap
[Hard and below]
Sorry dunno how to mod these QAQ

QAQ 還是很輕快的diffs 祝早日rank!
Topic Starter
FaiVillager

clp012345 wrote:

Newbie modding .__.
[General]
Some hitsound missing. e.g. the early 10% (didn't check all but I think they are needed
like 00:05:406 (3) - In incredible Sentences this slider has hitsound right?

[Incredible Sentences]
00:06:806 (2,3,4,5,6,7,8) - the jumps are too great I think. Slighty reduce the distance maybe? well in this time i won't change it
00:16:606 (1,2,3,4,5,1,2,3,4,5) - This part is strange but idk why QAQ maybe it does
not quite match the rhythm the rhythm is the same with what was like before. maybe u don't like broken line streams?
00:37:406 (3) - I think a 3-stream would fit the song better done, i'll try this
00:47:206 (1,1) - I don't think it's playable QAQ... yeah this is a little weird but i can make a combo not to break here;w;
00:49:106 (1,2,3,4,5) - maybe more regular, and it should be 1/4 beat later if you meant
to fix it with lyrics wow i made an error here... well it is 1/4 but i made it earlier a 1/4
00:51:706 (3) - this slider looks not good prehaps i feel good about it, i'll take ur mention
01:00:806 (2,1) - the 1 is very difficult to read without transparent skins. maybe slighty move
2 out of the 1? fixed and try
01:04:206 (3,4,5,6,7) - http://puu.sh/hMF5l/ebe5b6d4c3.jpg I think a beat is missing here and it's quite a majority beat ur right.
01:07:406 (1,2) - http://puu.sh/hMEOT/30316941b3.jpg ^ this is a little different from that one

[Extreme]
AR 8.8? not this set
00:21:006 (1,2,3,4,5,6) - maybe a little bit denser, cause the 1/4 is quite dense already compare to the rhythm behind i chose 1/6 here
00:47:206 (1,1) - refer to the diff above hum, i'll see other
00:52:306 (3,4,5,6,7,8) - the 6-7 turns in a strange direction. I will suggest smth like this
http://puu.sh/hMFIY/3113f26cc3.jpg good idea

[Insane]
00:00:206 (1,2,3,4,1,2,3) - the positioning of the second sqaure is quite strange replaced
00:28:506 (3,4) - the 3 completely blocks the 4. I don't think this works in Insane replaced
01:00:606 (1,2,3) - maybe they should not overlap? (at least 1 & 2) separated

[Hyper]
00:05:406 (2,3,4,5,6) - I think the distance between 2 and 3 & 4 and 5 does not match replaced
00:12:206 (3,1) - prehaps a 1/2 here http://puu.sh/hMFYX/748ac5254a.jpg too crowd here i think
00:44:206 (7,8) - I don't think that this two sliders should overlap sorry?
[Hard and below]
Sorry dunno how to mod these QAQ

QAQ 還是很輕快的diffs 祝早日rank!
Thank u very much ;w;
Topic Starter
FaiVillager

clp012345 wrote:

Newbie modding .__.
[General]
Some hitsound missing. e.g. the early 10% (didn't check all but I think they are needed
like 00:05:406 (3) - In incredible Sentences

[Incredible Sentences]
00:06:806 (2,3,4,5,6,7,8) - the jumps are too great I think. Slighty reduce the distance maybe?
00:16:606 (1,2,3,4,5,1,2,3,4,5) - This part is strange but idk why QAQ maybe it does
not quite match the rhythm
00:37:406 (3) - I think a 3-stream would fit the song better
00:47:206 (1,1) - I don't think it's playable QAQ...
00:49:106 (1,2,3,4,5) - maybe more regular, and it should be 1/4 beat later if you meant
to fix it with lyrics
00:51:706 (3) - this slider looks not good prehaps
01:00:806 (2,1) - the 1 is very difficult to read without transparent skins. maybe slighty move
2 out of the 1?
01:04:206 (3,4,5,6,7) - http://puu.sh/hMF5l/ebe5b6d4c3.jpg I think a beat is missing here and it's quite a majority beat
01:07:406 (1,2) - http://puu.sh/hMEOT/30316941b3.jpg ^

[Extreme]
AR 8.8?
00:21:006 (1,2,3,4,5,6) - maybe a little bit denser, cause the 1/4 is quite dense already
00:47:206 (1,1) - refer to the diff above
00:52:306 (3,4,5,6,7,8) - the 6-7 turns in a strange direction. I will suggest smth like this
http://puu.sh/hMFIY/3113f26cc3.jpg

[Insane]
00:00:206 (1,2,3,4,1,2,3) - the positioning of the second sqaure is quite strange
00:28:506 (3,4) - the 3 completely blocks the 4. I don't think this works in Insane
01:00:606 (1,2,3) - maybe they should not overlap? (at least 1 & 2)

[Hyper]
00:05:406 (2,3,4,5,6) - I think the distance between 2 and 3 & 4 and 5 does not match
00:12:206 (3,1) - prehaps a 1/2 here http://puu.sh/hMFYX/748ac5254a.jpg
00:44:206 (7,8) - I don't think that this two sliders should overlap
[Hard and below]
Sorry dunno how to mod these QAQ

QAQ 還是很輕快的diffs 祝早日rank!
还有大触受我一跪;w;
不过咱们都会说中文 是吗?额
Nezzar
mod的時候為了正式一點會用英文啦OAO
Chaoslitz
From m4m~

[Easy]
  1. 00:24:206 (1) - Remove clap here for consistence in your clap pattern
  2. 00:40:206 (3) - I believe you snapped wrongly in this slider since you ended it in a blue tick, extend the slider to white tick 00:41:006
  3. 01:03:806 - Add a note here for consistence? since you mapped note in 01:10:206 (3), 01:16:606 (3) and 01:23:006 (3) which has the similar vocal.
[Normal]
  1. 01:20:506 (2) - I don't really suggest to place notes in blue tick for a Normal diff that has a pretty complicated rhythm. Perhaps you can start slider in blue tick which is easier to hit
[Ts8zs's Hard]
  1. fine.
[Hyper]
  1. 00:09:306 (1,2) - Wrongly snapped, the current one actually have a delay with the background music, it should be in 1/3 instead
  2. 00:45:106 (1) - Avoid placing slider end near the previous slider, players may easily read it wrongly and hit the slider end instead
  3. 00:49:106 (2) - Remove this note, there is no sound at that time, thus you don't add a note in Insane diff in the same place
  4. 01:10:606 (1,2,3,4,5) - For all patterns like this in this diff, I don't know if you mapped out vocal in here, but you did in your Insane diff, change back to this if you are mapping vocal, it helps on improving the diff spread in this two diff as well
  5. 01:13:806 - A downbeat here, which I think it is not suitable to end spinner here, try end spinner in 01:13:406, and then a add note in 01:13:806 for a stronger rhythm
[Insane]
  1. 00:09:306 (1,2) - Same problem mentioned in Hyper
  2. 00:33:506 (1,2,3,1) - I suggest you to place this higher, it is nearly offscreen
  3. 00:52:806 - You missed the vocal, so add a note here, and you did the same thing in Hard diff
[Extreme]
  1. 00:09:306 (1,2) - Same as Hyper diff
  2. 00:35:406 (1,2) - Unstack this, players may misread it as a 1/4 gap and hit it earlier then it does
[Incredible sentences]
  1. 00:09:306 (1,2) - Same as Hyper diff

Generally I think higher diffs are some kind overmapped, A song with 150 bpm is not suitable for that high SV.
Godd Luck~
Topic Starter
FaiVillager

Chaoslitz wrote:

From m4m~

[Easy]
  1. 00:24:206 (1) - Remove clap here for consistence in your clap pattern well i guess u r talking about the inflection? fixed
  2. 00:40:206 (3) - I believe you snapped wrongly in this slider since you ended it in a blue tick, extend the slider to white tick 00:41:006 damn that error QAQ
  3. 01:03:806 - Add a note here for consistence? since you mapped note in 01:10:206 (3), 01:16:606 (3) and 01:23:006 (3) which has the similar vocal.fixed
[Normal]
  1. 01:20:506 (2) - I don't really suggest to place notes in blue tick for a Normal diff that has a pretty complicated rhythm. Perhaps you can start slider in blue tick which is easier to hit fixed
[Ts8zs's Hard]
  1. fine.
[Hyper]
  1. 00:09:306 (1,2) - Wrongly snapped, the current one actually have a delay with the background music, it should be in 1/3 instead Well, no. 1/3 is far too early to deal with this clap. I've tried many times but either play or listen is weird. So here I choose 1/8
  2. 00:45:106 (1) - Avoid placing slider end near the previous slider, players may easily read it wrongly and hit the slider end instead fixed
  3. 00:49:106 (2) - Remove this note, there is no sound at that time, thus you don't add a note in Insane diff in the same place fixed
  4. 01:10:606 (1,2,3,4,5) - For all patterns like this in this diff, I don't know if you mapped out vocal in here, but you did in your Insane diff, change back to this if you are mapping vocal, it helps on improving the diff spread in this two diff as well Here I'm pretty not sure cause I invited my friends or mates ranks 200000 to 100000 to try my maps, and they can't catch vocals in easier diffs. So I decided to use streams instead of vocal notes until insane diff. I would see others' idea about that.
  5. 01:13:806 - A downbeat here, which I think it is not suitable to end spinner here, try end spinner in 01:13:406, and then a add note in 01:13:806 for a stronger rhythm fixed
[Insane]
  1. 00:09:306 (1,2) - Same problem mentioned in Hyper
  2. 00:33:506 (1,2,3,1) - I suggest you to place this higher, it is nearly offscreen Well, fixed. But i don't think it is offscreen?
  3. 00:52:806 - You missed the vocal, so add a note here, and you did the same thing in Hard diff Fixed. I made an error here..
[Extreme]
  1. 00:09:306 (1,2) - Same as Hyper diff
  2. 00:35:406 (1,2) - Unstack this, players may misread it as a 1/4 gap and hit it earlier then it does fixed
[Incredible sentences]
  1. 00:09:306 (1,2) - Same as Hyper diff

Generally I think higher diffs are some kind overmapped, A song with 150 bpm is not suitable for that high SV.
Godd Luck~
Thanks for ur mod~
(Well I'd like to overmap sometime when the song or music sounds really fast like this.)
-Lemons
for your queueueueueuueee

  • General
  1. Tick rate of 4 seems a bit high imo

    Easy
  2. 00:16:206 (1,2) - Polish these sliders up, they're kinda ugly, http://puu.sh/kVnny/908e2931d3.jpg

    Normal
  3. You might want to reconsider the way you used spinners since normal players are still gonna spin erratically so they need some time to find their cursors
  4. 00:58:906 (1) - Spinner begins on blue tick?

    ts8zs' Hard
  5. Cool diff looks good

    Hyper
  6. 00:15:706 (4) - This looks like, 1 or 2 spots too high to me, I moved it 1 down and it looks better Edit: I realised after writing this it's kinda confusing, What I mean is Ctrl-DownArrow this 1 time
  7. 00:48:506 (1) - This feels off to me and I can't figure out why
  8. 01:13:806 (1,1) - I feel like for this part you should also put a note on the red tick between them since I think you're following her vocals

    Insane
  9. 00:00:206 (1,2,3,4,1,2,3,4) - These squares are pretty sloppy, clean em up
  10. 01:00:606 (1,2,3) - This looks a bit confusing but I think it will be fine just pointing it out
  11. 01:15:406 (3) - http://puu.sh/kVobl/b7cf089a3f.jpg maybe

    Extreme
  12. 00:51:706 (2) - The little hump seems cramped to me
  13. These streams look EXTREME I love it

    Incredible Sentences
  14. Nothing to say looks fine
_handholding
from my modding queue


[Hyper]
00:48:506 (1) - doesnt really fit right with it being on blue ticks though at the same time you dont feel any problems whilst playing, anyways a suggestion..
[Insane]
00:50:006 - shouldnt you add a note here
01:00:606 (1,2,3) - this part is tricky to read and to get 300's. Maybe delete (3) and extend slider (2) in its place

Couldnt fin anything in the easy or normal and cant mod the higher diffs. I hope this mod was useful. GL
Topic Starter
FaiVillager

-Lemons wrote:

for your queueueueueuueee

  • General
  1. Tick rate of 4 seems a bit high imo cause i am using some slider tick sounds

    Easy
  2. 00:16:206 (1,2) - Polish these sliders up, they're kinda ugly, http://puu.sh/kVnny/908e2931d3.jpg ooops, i like them

    Normal
  3. You might want to reconsider the way you used spinners since normal players are still gonna spin erratically so they need some time to find their cursors
  4. 00:58:906 (1) - Spinner begins on blue tick? fixed

    ts8zs' Hard
  5. Cool diff looks good

    Hyper
  6. 00:15:706 (4) - This looks like, 1 or 2 spots too high to me, I moved it 1 down and it looks better Edit: I realised after writing this it's kinda confusing, What I mean is Ctrl-DownArrow this 1 time i know that u mean. fixed
  7. 00:48:506 (1) - This feels off to me and I can't figure out why somehow this song is a little weird cause there are so many claps on blue line
  8. 01:13:806 (1,1) - I feel like for this part you should also put a note on the red tick between them since I think you're following her vocals fixed

    Insane
  9. 00:00:206 (1,2,3,4,1,2,3,4) - These squares are pretty sloppy, clean em up sorry?
  10. 01:00:606 (1,2,3) - This looks a bit confusing but I think it will be fine just pointing it out did some job
  11. 01:15:406 (3) - http://puu.sh/kVobl/b7cf089a3f.jpg maybe good idea

    Extreme
  12. 00:51:706 (2) - The little hump seems cramped to me ooops
  13. These streams look EXTREME I love it

    Incredible Sentences
  14. Nothing to say looks fine
thanks~
Topic Starter
FaiVillager

Hi Im Nathan wrote:

from my modding queue


[Hyper]
00:48:506 (1) - doesnt really fit right with it being on blue ticks though at the same time you dont feel any problems whilst playing, anyways a suggestion.. claps really there ...
do something like this sounds weird,and i can't make 300s

[Insane]
00:50:006 - shouldnt you add a note here not add, but remap
01:00:606 (1,2,3) - this part is tricky to read and to get 300's. Maybe delete (3) and extend slider (2) in its place if someone says that i will change,but right now i feels good

Couldnt fin anything in the easy or normal and cant mod the higher diffs. I hope this mod was useful. GL
-Lemons

FaiVillager wrote:

-Lemons wrote:

00:00:206 (1,2,3,4,1,2,3,4) - These squares are pretty sloppy, clean em up sorry?
What I meant to say is that these aren't perfect squares, if you put the square at 90degree angles, you'll see that they're a few chords off on pretty much every note http://puu.sh/kWmdO/35e5b6e55f.jpg. Unless you had intended this I figure you'd want to clean them up and make it perfect. The way I did it to fix was just make them at 90 degrees and then rotate the whole pattern by 45 degrees
-Nanaka-
hi

Normal

  1. 00:10:606 - 00:21:006 - This section, Delete All Finish sound.
  2. 00:27:406 - 1/1reverse 00:28:606 - circle 00:29:006 - 1/1slider
  3. 00:30:606 (3) - 1/1reverse
  4. 00:53:006 (4) - Very hard to read.
    try 00:53:006 - 3/4reverse 00:53:806 - 1/1slider
  5. 00:56:206 (3) - ^
  6. 01:05:806 (1,2,3) - same 01:12:206 (1) -
  7. 01:18:606 (1,2) - Very strange
    01:18:606 - 3/2reverse 01:20:206 - 1/1slider 01:20:806 - ^

Hyper

  1. 00:16:606 (2,3,4,5) - why 1/4 5hit just here?
  2. 00:55:006 (2) - Move 00:54:906 - 00:55:406 (3) - 00:55:306 end at 00:55:606 - . add note 00:55:706 - 00:55:806 - 00:55:906 - 00:56:006 -
  3. 00:56:506 - circle 00:56:706 - 1/2slider
  4. 01:14:406 (1,2) - u-m 01:14:406 - 1/1slider better vocal follow

Insane

  1. 00:00:206 (1,2,3,4,1,2,3,4) - This pattern is more difficult fr me than Extreme
  2. 00:33:406 - add note & Finish here
  3. 01:00:606 (1,2,3) - This pattern is more difficult fr me than Extreme

good luck :)
Topic Starter
FaiVillager

-Nanaka- wrote:

hi

Normal

  1. 00:10:606 - 00:21:006 - This section, Delete All Finish sound. excuse me why?
  2. 00:27:406 - 1/1reverse 00:28:606 - circle 00:29:006 - 1/1slider same why? 00:28:606 should be a slider i can understand but why a circle
  3. 00:30:606 (3) - 1/1reverse no
  4. 00:53:006 (4) - Very hard to read. useless just say this but i fixed
    try 00:53:006 - 3/4reverse 00:53:806 - 1/1slider nope cause i don't want it here
  5. 00:56:206 (3) - ^
  6. 01:05:806 (1,2,3) - same 01:12:206 (1) - done
  7. 01:18:606 (1,2) - Very strange
    01:18:606 - 3/2reverse 01:20:206 - 1/1slider 01:20:806 - ^ fix to another form

Hyper

  1. 00:16:606 (2,3,4,5) - why 1/4 5hit just here? care about guitar
  2. 00:55:006 (2) - Move 00:54:906 - 00:55:406 (3) - 00:55:306 end at 00:55:606 - . add note 00:55:706 - 00:55:806 - 00:55:906 - 00:56:006 - remapped
  3. 00:56:506 - circle 00:56:706 - 1/2slider
  4. 01:14:406 (1,2) - u-m 01:14:406 - 1/1slider better vocal follow sure but here i didn't use vocal

Insane

  1. 00:00:206 (1,2,3,4,1,2,3,4) - This pattern is more difficult fr me than Extreme
  2. 00:33:406 - add note & Finish here fixed
  3. 01:00:606 (1,2,3) - This pattern is more difficult fr me than Extremefixed ex

good luck :)
Topic Starter
FaiVillager
Should I renew this because I had 53 favos o.o
Lasse
[incredible]
00:06:606 (1,2,3,4,5,6,7,8) - opening the map with giant jumps when the music isn't even really intense??
00:09:272 (1,2) - k
00:19:406 (1) - what is this even mapped to, music is 1/4 lol
00:45:206 (2,7,1) - with surrounding spacing this is really easy to misread as 1/4
mh spacing overall is pretty incosistent and feels kinda random on most spots :/
and those 0.75-1x sv changes feel really weird because thare doesnt seem to be a concept behind them

[extreme]
same problem with starting with huge jumps when music istn even really intense
00:19:406 (1) - like other diff
00:32:206 (1,2) - good exampel for a randomly huge jump
00:52:306 (3,4,5,6,7,8) - as much as I like weird streams, music is pretty "normal" here and a normal shape would work much better
00:53:806 (4,5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - so much counterclokwise flow. could be way more interesting

[insane]
00:00:206 (1,2,3,4,1,2,3,4) - like said before lol
00:19:406 (1) - seriously, what's the point of this


basically it's really hard for me to see any kind of spacing structure or rhythmic concept behind those diffs :/
gl
Topic Starter
FaiVillager

Lasse wrote:

[incredible]
00:06:606 (1,2,3,4,5,6,7,8) - opening the map with giant jumps when the music isn't even really intense?? this clap make me feel like to jump and when i play i feel not bad
00:09:272 (1,2) - k
00:19:406 (1) - what is this even mapped to, music is 1/4 lol suit that long tone as my version
00:45:206 (2,7,1) - with surrounding spacing this is really easy to misread as 1/4 hum what? it is 1/4 and i use same spacing for streams and 1/4&1/6 are different
mh spacing overall is pretty incosistent and feels kinda random on most spots :/ like what i said o.o
and those 0.75-1x sv changes feel really weird because thare doesnt seem to be a concept behind them due to the accent i decided do so and my friends worked well :v

[extreme]
same problem with starting with huge jumps when music istn even really intense
00:19:406 (1) - like other diff
00:32:206 (1,2) - good exampel for a randomly huge jump
00:52:306 (3,4,5,6,7,8) - as much as I like weird streams, music is pretty "normal" here and a normal shape would work much better the lyric here has a turn
00:53:806 (4,5,6,7,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - so much counterclokwise flow. could be way more interesting i think is not bad and if possible could plz give a simple sample here?

[insane]
00:00:206 (1,2,3,4,1,2,3,4) - like said before lol
00:19:406 (1) - seriously, what's the point of this


basically it's really hard for me to see any kind of spacing structure or rhythmic concept behind those diffs :/
gl
no change but still thx in all :D
Kagetsu
m4m

[General]
  1. the NC objetc placement looks really random across all difficulties. you should put them where the music changes (normally on downbeats)

[Incredible Sentences]
  1. 00:01:806 (1,2) - i'd honestly prefer that you mapped this as circles instead of reverse arrow sliders. the SV is too high so it might be awkward to play
  2. 00:03:006 (6) - replace this for 3 circles instead? is exactly the same sound as 00:02:606 (3,4,5) - so do it for consistency
  3. 00:03:506 - tbh you could also add a note here or maybe just end this slider 00:03:406 (2) - there
  4. 00:06:606 (1,2,3,4,5,6,7,8) - this isn't consistent with you did before, if you compare 00:03:406 - with 00:06:606 - is exactly the same, but the way they're mapped so different makes it feel weird
  5. 00:08:206 (1) - 3 circles instead? just a suggestion tho
  6. 00:14:906 - add a note here to make it consistent with previous patterns (00:10:106 (2) - 00:11:706 (2) - 00:13:306 (2) - for example)
  7. 00:16:506 - same here, consistency is important
  8. 00:16:606 (2,3) - replace for a slider instead? D: like you did in your previous patterns
  9. 00:17:806 (5,1) - swap nc? consistency again
  10. 00:18:106 - note here for consistency
  11. 00:28:506 (3,4) - seems to close if you compare it with the previous spacing you were using
  12. 00:41:406 (1) - unnecessary nc?
  13. 00:51:706 (3) - you could improve this shape, the red anchor doesn't look good imo

[Extreme]
  1. 00:03:506 - why not map this beat? the stream is highly noticeable in that part (it's the same as 00:06:606 (1,2,3,4) - )
  2. 00:21:606 (2,1) - seems too close
  3. 00:25:206 - note here maybe? the bass is really strong D:
  4. 00:28:406 - ^
  5. 00:28:506 (3,4) - too close again? xd
  6. 00:30:806 (5,6,7) - you could adjust visual distance here
  7. 00:30:806 (5,1) - slightly overlap, it would be better if you get rid of it imo
  8. 01:18:106 (4,5) - ds error, i believe it should be 0,8x instead of 1.0x

[Insane]
  1. 00:18:206 - i think you should continue mapping the streams here
  2. 00:11:006 (2) - maybe bend this a little bit so it doesn't seem that blocky
  3. 00:13:406 - continue the streams again. it feels so weird when you suddenly change the rhythm when there is exactly the same music as before
  4. 00:17:806 (1,2,3,4,1,2,3,4) - why ignore the streams? those jumps are out of place, the music is still the same
  5. 00:28:506 (3,4) - looks messy tbh, you could improve that pattern
  6. 01:07:406 (3,4,5) - adjust visual distance here, it could be improved

[Hyper]
  1. 00:39:806 (4) - ds error? looks too far compared with previous patterns
  2. 00:44:806 (8) - same here, but this looks too close
  3. 00:46:606 (1) - i think you should end this spinner earlier and then map this beat 00:48:206 - because it's where the vocal starts
  4. 01:05:806 (1,2) - too close
  5. 01:11:006 (5) - this is slightly touching the lifebar, i think you could move it a little bit down
  6. 01:12:206 (1) - this spinner is kinda out of place, you're mapping the kiai so why ignore beats here?
  7. 01:14:606 (2,3,4) - you could improve visual distance here
  8. 01:16:206 (5,6) - sudden change to 1x... why not use 0,8 as you were using before?
  9. 01:18:206 (5,1) - too close
  10. 01:19:806 (4,1) - ^
  11. 01:23:406 (1,2,3,4) - you could space it more from 01:23:206 (5) - to really express the emphasis on that part

you have a lot of work to do with consistency, it is in fact really important... because there are some beatmaps that were disqualified because they were way too inconsistent.

i wish you good luck
Topic Starter
FaiVillager

Kagetsu wrote:

m4m

[General]
  1. the NC objetc placement looks really random across all difficulties. you should put them where the music changes (normally on downbeats)
fixing

[Incredible Sentences]
  1. 00:01:806 (1,2) - i'd honestly prefer that you mapped this as circles instead of reverse arrow sliders. the SV is too high so it might be awkward to play reformed the sliders
  2. 00:03:006 (6) - replace this for 3 circles instead? is exactly the same sound as 00:02:606 (3,4,5) - so do it for consistency actually a drum sound added here and the main rhythm changed so it is not really same. and i know you mind the consistency which helps me a lot, but for this kind of patterns repeat too many times i don't think the consistent flows work well. got this one and waiting for others' idea
  3. 00:03:506 - tbh you could also add a note here or maybe just end this slider 00:03:406 (2) - there ^
  4. 00:06:606 (1,2,3,4,5,6,7,8) - this isn't consistent with you did before, if you compare 00:03:406 - with 00:06:606 - is exactly the same, but the way they're mapped so different makes it feel weird any consistency problems is recorded and waiting for some others' idea because i like consistency but not here
  5. 00:08:206 (1) - 3 circles instead? just a suggestion tho good idea but i'm still considering. depends on if i make consisdency before
  6. 00:14:906 - add a note here to make it consistent with previous patterns (00:10:106 (2) - 00:11:706 (2) - 00:13:306 (2) - for example) two big white line as a group
  7. 00:16:506 - same here, consistency is important
  8. 00:16:606 (2,3) - replace for a slider instead? D: like you did in your previous patterns
  9. 00:17:806 (5,1) - swap nc? consistency again change nc set somewhere
  10. 00:18:106 - note here for consistency mind the whistle or something u call it
  11. 00:28:506 (3,4) - seems to close if you compare it with the previous spacing you were using i did not hear same beat on lyric srsly
  12. 00:41:406 (1) - unnecessary nc? one note early but i don't really understand because i did make some nc problems but due to the rhythm i used nc every one or two white line before and later was depended on lyric
  13. 00:51:706 (3) - you could improve this shape, the red anchor doesn't look good imo fixed

[Extreme]
  1. 00:03:506 - why not map this beat? the stream is highly noticeable in that part (it's the same as 00:06:606 (1,2,3,4) - ) well if you think this is noticeable i think this track should be a completely one for all streams. but here for consistency i may change somehow later since i don't have a good idea of flows now
  2. 00:21:606 (2,1) - seems too close cause a 1/8 drum here make it too far away is not good for this diff
  3. 00:25:206 - note here maybe? the bass is really strong D: i did most note about the lyric so i ignore this beat
  4. 00:28:406 - ^
  5. 00:28:506 (3,4) - too close again? xd like main diff
  6. 00:30:806 (5,6,7) - you could adjust visual distance here fixed
  7. 00:30:806 (5,1) - slightly overlap, it would be better if you get rid of it imo fixed by last one
  8. 01:18:106 (4,5) - ds error, i believe it should be 0,8x instead of 1.0x tried fixing all this patterns to 1.1x because it is the one behind a slider

[Insane]
  1. 00:18:206 - i think you should continue mapping the streams here got ur idea
  2. 00:11:006 (2) - maybe bend this a little bit so it doesn't seem that blocky good one
  3. 00:13:406 - continue the streams again. it feels so weird when you suddenly change the rhythm when there is exactly the same music as before consider there is a double beat later i think this is weirder than what i did
  4. 00:17:806 (1,2,3,4,1,2,3,4) - why ignore the streams? those jumps are out of place, the music is still the same
  5. 00:28:506 (3,4) - looks messy tbh, you could improve that pattern someone mentioned this before but it is my version. if this is an unrankable issues i will fix
  6. 01:07:406 (3,4,5) - adjust visual distance here, it could be improved fixed

[Hyper]
  1. 00:39:806 (4) - ds error? looks too far compared with previous patterns fixed
  2. 00:44:806 (8) - same here, but this looks too close fixed
  3. 00:46:606 (1) - i think you should end this spinner earlier and then map this beat 00:48:206 - because it's where the vocal starts got ur idea but the drum was through all this part and the vocal here 00:48:306 is a light one so can be ignored
  4. 01:05:806 (1,2) - too close fixed
  5. 01:11:006 (5) - this is slightly touching the lifebar, i think you could move it a little bit down replaced
  6. 01:12:206 (1) - this spinner is kinda out of place, you're mapping the kiai so why ignore beats here? down vocal and a stop for first part of kiai
  7. 01:14:606 (2,3,4) - you could improve visual distance here replaced
  8. 01:16:206 (5,6) - sudden change to 1x... why not use 0,8 as you were using before? fixed by last one.
  9. 01:18:206 (5,1) - too close replaced
  10. 01:19:806 (4,1) - ^ replaced
  11. 01:23:406 (1,2,3,4) - you could space it more from 01:23:206 (5) - to really express the emphasis on that part
replaced but what i did it before

you have a lot of work to do with consistency, it is in fact really important... because there are some beatmaps that were disqualified because they were way too inconsistent.

i wish you good luck
Really helpful point about consistency.
Thank u very much :D
BanchoBot
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