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Haruna Luna - Startear -TV size ver.- [Taiko]

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Topic Starter
MMzz
This beatmap was submitted using in-game submission on Thursday, September 11, 2014 at 6:56:15 PM

Artist: Haruna Luna
Title: Startear -TV size ver.-
Source: ソードアート・オンライン II
Tags: ED ending Sword Art Online SAO
BPM: 134
Filesize: 2307kb
Play Time: 01:29
Difficulties Available:
  1. Futsuu (1.9 stars, 142 notes)
  2. Kantan (1.39 stars, 101 notes)
  3. Muzukashii (2.65 stars, 228 notes)
  4. Oni (3.21 stars, 347 notes)
Download: Haruna Luna - Startear -TV size ver.-
Information: Scores/Beatmap Listing
---------------
SAO HYPETRAIN v2
Kantan - 100%
Futsuu - 100%
Muzukashii - 100%
Oni - 100%
Mods:
8/23/14 - Dainesl
8/24/14 - mintong89
8/24/14 - Lust
8/25/14 - Nwolf
8/26/14 - OnosakiHito
8/26/14 - DakeDakaane
8/27/14 - TKS
9/10/14 - bbj0920
Bubble ~ mingtong89
Rank ~ Love

Bubblev2 ~ DakeDakaane
Xiaolin
first
Dainesl
second

mod req from Nwolf's queue!

Before we begin, perhaps consider adding SAO to the tags 'cause people shorten Sword Art Online to SAO? :3

Also 01:25:960 (1) - maybe make this spinner at the end of each diff 1 or 2 beats shorter since the music gets much quieter around then?

Kantan
There's not really much to say but I will suggest one thing at least:
01:00:885 (71,72,73) - perhaps you could move 72 1/2 beat back to 01:01:557 - to follow vocals more like you did with 01:11:631 (88,89,90,91,92,93,94,95) - since that part is also kinda vocal based?

Futsuu
00:10:512 (12) - Perhaps make this 1/2 beat longer for consistency with the other diffs? all other diffs use a slider or spinner that is 1/2 beat longer than this.
00:50:139 (82) - Why is there no finisher on this note when it's signifying a significant part of the song?
01:04:467 (111) - ^

Muzukashii
01:03:795 (151) - perhaps delete this to make the pattern a bit simpler seeing as there's a triplet AND a finisher afterwards?
01:15:437 (196) - Also perhaps delete this because the pattern is quite long already? assuming all 1/2s the pattern would be 11 notes long, but even though the song is 134 BPM, I still think that perhaps you could keep the triplet and the finisher in separate 1/2 patterns :3
01:18:124 (206) - Same as 01:03:795 especially because it leads onto a doublet

Oni
00:50:810 (135,136,137,138,139) - Maybe you could make this into a dkddd pattern to keep flow going from the final d to the k afterwards and create a nice mirror image of 00:52:601 (146,147,148,149,150) - which is dddkd?
01:05:139 (218,219,220,221,222) - ^
01:11:520 (260) - Maybe delete this note so that you can make the next one a finisher, giving more consistency to the diffs overall? it's also nicer imo since you have more 7-plets instead of a 7-plet and a 9-plet while still keeping the second pattern more complex ;w;

sorry for the really short mod, I don't know how to mod near-perfection. ;_;
Topic Starter
MMzz

Dainesl wrote:

second

mod req from Nwolf's queue!

Before we begin, perhaps consider adding SAO to the tags 'cause people shorten Sword Art Online to SAO? :3 Done.

Also 01:25:960 (1) - maybe make this spinner at the end of each diff 1 or 2 beats shorter since the music gets much quieter around then? I'm ending the spinner where the music completely ends.

Kantan
There's not really much to say but I will suggest one thing at least:
01:00:885 (71,72,73) - perhaps you could move 72 1/2 beat back to 01:01:557 - to follow vocals more like you did with 01:11:631 (88,89,90,91,92,93,94,95) - since that part is also kinda vocal based? Not really necessary because there is a rhythm change for 01:02:452 (73) - , it doesn't need to be got complex with notes leading directly after it.

Futsuu
00:10:512 (12) - Perhaps make this 1/2 beat longer for consistency with the other diffs? all other diffs use a slider or spinner that is 1/2 beat longer than this. This falls on the exact end of the violin, the spinners in the other diffs go off some echo at the end to make them a bit longer.
00:50:139 (82) - Why is there no finisher on this note when it's signifying a significant part of the song? Must have missed it, fixed.
01:04:467 (111) - ^ fixed, too

Muzukashii
01:03:795 (151) - perhaps delete this to make the pattern a bit simpler seeing as there's a triplet AND a finisher afterwards? Finishers are very transparent for difficulty because they are not required. But this type of pattern helps the spread, so I won't remove it.
01:15:437 (196) - Also perhaps delete this because the pattern is quite long already? assuming all 1/2s the pattern would be 11 notes long, but even though the song is 134 BPM, I still think that perhaps you could keep the triplet and the finisher in separate 1/2 patterns :3 Again, for spread related reasons these things are beneficial.
01:18:124 (206) - Same as 01:03:795 especially because it leads onto a doublet ^

Oni
00:50:810 (135,136,137,138,139) - Maybe you could make this into a dkddd pattern to keep flow going from the final d to the k afterwards and create a nice mirror image of 00:52:601 (146,147,148,149,150) - which is dddkd? What I have in place works practically the same way and has a better fit to th music, so I will stick with it.
01:05:139 (218,219,220,221,222) - ^ ^
01:11:520 (260) - Maybe delete this note so that you can make the next one a finisher, giving more consistency to the diffs overall? it's also nicer imo since you have more 7-plets instead of a 7-plet and a 9-plet while still keeping the second pattern more complex ;w; Done

sorry for the really short mod, I don't know how to mod near-perfection. ;_;
Thanks for the mod.
mintong89
Hi, mod as your requested.

[Oni]

00:02:452 (3) - How about k here to represent the vocal is fade up? ("tsuyoku" the ku at here to slightly fade up at here.)
00:04:243 (7) - ^ Also the piano too.
00:17:004 (24,25,26) - Hmm, I think kkd would be more fit with this because you didn't put k at the red line. ( 00:13:646 (6) - here and 00:15:437 (16) - here.)
00:29:318 - => 00:30:437 - Try k dkk k kkd? It would be more fit to piano and pitch of vocal imo.
00:33:124 - I think you should add a note (kat) at here because I still hear piano at here and I think it doesn't have a reason to ignore it.
00:36:706 - ^

[Muzukashii]

00:30:213 (50) - k here? The pitch of the vocal just like 00:29:989 (49) - here.
01:07:825 (168) - k here to make little different to previous part?

[Futsuu]

00:17:676 (25) - Big note here just like you do at Muzukashii or Oni?
00:18:572 (27) - ^
01:09:392 (122,123,124,125) - Try this to more fit to the vocal?

[Kantan]

Nothing.

Solid maps.
Good Luck!
Topic Starter
MMzz

mintong89 wrote:

Hi, mod as your requested.

[Oni]

00:02:452 (3) - How about k here to represent the vocal is fade up? ("tsuyoku" the ku at here to slightly fade up at here.) Added.
00:04:243 (7) - ^ Also the piano too. Added.
00:17:004 (24,25,26) - Hmm, I think kkd would be more fit with this because you didn't put k at the red line. ( 00:13:646 (6) - here and 00:15:437 (16) - here.) I did that because the drum beat changes here and it feels more fitting to the change.
00:29:318 - => 00:30:437 - Try k dkk k kkd? It would be more fit to piano and pitch of vocal imo. Added the ddk, but I would prefer to keep the last triplet ddd.
00:33:124 - I think you should add a note (kat) at here because I still hear piano at here and I think it doesn't have a reason to ignore it. Added.
00:36:706 - ^ Added.

[Muzukashii]

00:30:213 (50) - k here? The pitch of the vocal just like 00:29:989 (49) - here. Added.
01:07:825 (168) - k here to make little different to previous part? Added.

[Futsuu]

00:17:676 (25) - Big note here just like you do at Muzukashii or Oni? Added.
00:18:572 (27) - ^ Added.
01:09:392 (122,123,124,125) - Try this to more fit to the vocal? This is way better than what I have, added!

[Kantan]

Nothing.

Solid maps.
Good Luck!
Thanks for the mod BAtong~
Lust
from your request

[General]
  1. That mp3 name tho
  2. 01:25:960 (1) - On these spinners for each diff, since the sounds from completing it are a bit loud maybe have green lines to fade out with volume of the drum sounds with the music
[Oni]
Plays really well, I can actually FC this haha!
  1. 00:10:512 (1) - Maybe move this over a 1/2 and place a d in its place? I think it would capture that piano sound better
  2. 00:19:467 (33,34,35) - I think this would fit better to the music if you had it as ddk instead. 00:19:691 (35) - is a similar sound to 00:08:945 (20) - and 00:15:885 (18,19,20) - . Players can appreciate the consistency and will be more accustomed to this rhythm
  3. 01:11:632 (262) - Have this as a finish k instead? It would sound a lot better with the music tbh. Would match with 01:02:452 (205) - quite well
[Muzukashii]
Nothing really to say here without nitpicking too much
  1. 00:10:512 (1) - Same spinner suggestion as in the Oni
  2. 00:33:124 - Perhaps you should add a k here to follow the rhythm of the piano. Provides for a nice change in pace and adds some moderate challenge to a pretty easy muzu
The rest of the diffs are fine from my perspective. Really clean map and a great song, good luck for qualification!
Topic Starter
MMzz

Lust wrote:

from your request

[General]
  1. That mp3 name tho
  2. 01:25:960 (1) - On these spinners for each diff, since the sounds from completing it are a bit loud maybe have green lines to fade out with volume of the drum sounds with the music Not very necessary.
[Oni]
Plays really well, I can actually FC this haha!
  1. 00:10:512 (1) - Maybe move this over a 1/2 and place a d in its place? I think it would capture that piano sound better Finishers work best if you think of useing them as a note. Hitting the d you ask me to place creates a latency between the music and the spinner I want to represent the music with and feels really unnatural.
  2. 00:19:467 (33,34,35) - I think this would fit better to the music if you had it as ddk instead. 00:19:691 (35) - is a similar sound to 00:08:945 (20) - and 00:15:885 (18,19,20) - . Players can appreciate the consistency and will be more accustomed to this rhythm But it already has a solid consistency with starting the new stanza on a don like the next parts of the music do according to the drum beat. It makes more sense in general to end this triplet on a d. So kkd works the best.
  3. 01:11:632 (262) - Have this as a finish k instead? It would sound a lot better with the music tbh. Would match with 01:02:452 (205) - quite well Doesn't flow properly with 01:12:080 (263) - being a k. The finisher rhythm would get all confusing because the next pattern would be assumed to d K not k D, throwing off the rhythm.
[Muzukashii]
Nothing really to say here without nitpicking too much
  1. 00:10:512 (1) - Same spinner suggestion as in the Oni
  2. 00:33:124 - Perhaps you should add a k here to follow the rhythm of the piano. Provides for a nice change in pace and adds some moderate challenge to a pretty easy muzu Added.
The rest of the diffs are fine from my perspective. Really clean map and a great song, good luck for qualification!
Thanks for the mods.
Nwolf
woof from queue :3

[General]

Maybe reduce volume from 00:01:781 - here to 00:10:512 - a little bit? Makes loud part feel louder :>
01:25:960 (1) - Dat last spinner, maybe start it 1/4 or 1/2 later so you can add a big note at this point? Sounds like a better end to me. Preferably 1/4 later only, so it kinda plays and sounds the same, just that it really has that big don on the last crash in drums etc.

[Kantan]

00:57:303 (66) - Since this is the only diff with this finisher... either include it in Futsuu and Muzu (and maybe Oni but I don't know if you want kkD) or map as normal don here.

[Futsuu]

01:00:437 - hm.. seeing 00:56:855 (98) - this and later more notes at the same position, add a don here (so it's reversed color of the stuff before drum roll... which I don't think fits that much but that's me lol)

[Muzukashii]

00:02:452 (2,5) - Change to kats, they are on Oni and it fits vocal pitch better (00:03:348 (3) - would be the lower note, also like Oni)
00:13:310 (3,9,15) - Hm that rhythm actually is cool and also fits looking at the kiai later, but yeah, you probably also hear that there actually is a note 00:13:534 - here... maybe 3 and 15 could be placed there?
00:26:631 (41) - Hm would fit better as don, guess it's vocal mapping here and if that's the case, only 00:30:213 (50) - should be a kat
01:23:609 (233) - Move 01:23:833 - here, fits better imo

[Oni]

woof~


Really nice set! Good luck :3
Topic Starter
MMzz

Nwolf wrote:

woof from queue :3

[General]

Maybe reduce volume from 00:01:781 - here to 00:10:512 - a little bit? Makes loud part feel louder :> Not nessecary imo.
01:25:960 (1) - Dat last spinner, maybe start it 1/4 or 1/2 later so you can add a big note at this point? Sounds like a better end to me. Preferably 1/4 later only, so it kinda plays and sounds the same, just that it really has that big don on the last crash in drums etc. The spinner resembles a note better than adding a note and delaying the spinner from the beat you are trying to represent.

[Kantan]

00:57:303 (66) - Since this is the only diff with this finisher... either include it in Futsuu and Muzu (and maybe Oni but I don't know if you want kkD) or map as normal don here. Actually this finisher only really works in Kantan because of how it is mapped. Since it isn't vocal based the finisher in the music is more audible because there are less notes surrounding it. Also it works better in this type of rhythm than the rhythms in place for Muzu/Futsuu.

[Futsuu]

01:00:437 - hm.. seeing 00:56:855 (98) - this and later more notes at the same position, add a don here (so it's reversed color of the stuff before drum roll... which I don't think fits that much but that's me lol) This gap is required so there is at least some break in the consistency of notes for the sake of a new player.

[Muzukashii]

00:02:452 (2,5) - Change to kats, they are on Oni and it fits vocal pitch better (00:03:348 (3) - would be the lower note, also like Oni) I don't map pitch.
00:13:310 (3,9,15) - Hm that rhythm actually is cool and also fits looking at the kiai later, but yeah, you probably also hear that there actually is a note 00:13:534 - here... maybe 3 and 15 could be placed there? Not very nessecary and throws the rhythm around too much.
00:26:631 (41) - Hm would fit better as don, guess it's vocal mapping here and if that's the case, only 00:30:213 (50) - should be a kat It isn't vocal mapping. It is adding notes for a more stable rhythm.
01:23:609 (233) - Move 01:23:833 - here, fits better imo This throws the usage of 1/4 around too much. The player is already used to 1/4 being centered around the stanza start and red ticks, so this is a much more comfortable option for 1/4.

[Oni]

woof~


Really nice set! Good luck :3
mintong89
Rechecked and everything should be fine now.

Bubbled!~
Love
Fixed some unsnapped notes that aibat didn't pick up.

Metadata is correct, here you go.

Beep~
Mao
That Speedrank lol
Gratz! ;3
wmtokok
congratz :)
HabiHolic
>_> so fast..

Gratz!
Lust
the speedrank is real

congrats my mans
xxdeathx
4 day speed rank beats out Guy's 5 day Ignite :O
Kibbleru
such fast gz
Lach

xxdeathx wrote:

4 day speed rank beats out Guy's 5 day Ignite :O
Nothing beats that map that was ranked within 4 hours of being uploaded. It wasn't even a contest map. You can't say anything is speedranked after that.
xxdeathx

Lach wrote:

xxdeathx wrote:

4 day speed rank beats out Guy's 5 day Ignite :O
Nothing beats that map that was ranked within 4 hours of being uploaded. It wasn't even a contest map. You can't say anything is speedranked after that.
which one
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